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|level_paladin= | |level_paladin= | ||
|level_ranger= | |level_ranger= | ||
|level_sorwiz= | |level_sorwiz=3 | ||
|level_warlock= | |level_warlock= | ||
|level_innate= | |level_innate=3 | ||
|school= Divination | |school= Divination | ||
|descriptor= | |descriptor= | ||
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== Gameplay Notes == | == Gameplay Notes == | ||
== Bugs == | == Bugs == | ||
Latest revision as of 12:23, 7 November 2021
| Walk Safely | |
| Spell Information | |
| Spell level : | Innate level: 3, Sorcerer/Wizard: 3 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | One Creature |
| Duration : | 1 round / level |
| Save : | Will negates |
| Spell resistance : | Yes |
This spell does not magically conceal the caster, it spell simply allows the caster to gaze briefly into the future and formulate a path that keeps her out of the field of vision of others. For the duration of the spell the caster is treated as being under a sanctuary effect.
The difficulty class for the sanctuary effect is 5 + casting ability modifier + any other DC bonus. Each of the Divination spell focus feats gives another +1, on top of the +1 to DC they normally already grant.
Gameplay Notes
Bugs
Categories:
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized