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	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Undead_Graft</id>
	<title>Undead Graft - Revision history</title>
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	<updated>2026-10-17T07:14:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Undead_Graft&amp;diff=3932&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:23:24Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Pale master]] level 6&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=At 6th level, the pale master performs a horrific operation that replaces one of their arms with a supernaturally-animated, undead appendage. The pale master may make a touch attack with this arm that paralyzes the target twice per day. At 8th level, the pale master may use this touch attack three times per day.&lt;br /&gt;
&lt;br /&gt;
The save is Fortitude-based against Negative Energy, DC 14+ half the palemaster levels (so 19 at most).&lt;br /&gt;
&lt;br /&gt;
Any creature immune to paralysis (Freedom of Movement etc.) or mind-affecting spells will ignore the effect completely. Elf races are specifically excluded, they are completely immune to this ability, even if not immune to paralysis/mind-affecting spells in general. If a target is affected, they are allowed a save every round, similar to Hold Person/Monster/Animal spells (DC same as above, fortitude-based).&lt;br /&gt;
&lt;br /&gt;
Duration is 1d6+2 (same as Ghoul Touch, coincidence?)&lt;br /&gt;
&lt;br /&gt;
If the melee touch attack misses, the number of uses is NOT decremented.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected ([[melee touch attack]])&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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