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	<title>Spontaneous casting - Revision history</title>
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	<updated>2026-10-17T02:23:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bgtscc.net/index.php?title=Spontaneous_casting&amp;diff=4145&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==NWN2 Spontaneous Conversion==&lt;br /&gt;
The Spontaneous Conversion feat is automatically obtained by both Clerics and Druids but functions quite differently for the two classes. Additionally, the feat functions differently between clerics depending upon the alignment of their diety.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description ([[Cleric]])&amp;#039;&amp;#039;&amp;#039;: You can convert any memorized cleric spell into a &amp;#039;&amp;#039;cure wounds&amp;#039;&amp;#039; spell (if good or neutral alignment) or an &amp;#039;&amp;#039;inflict wounds&amp;#039;&amp;#039; spell (if evil).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description ([[Druid]])&amp;#039;&amp;#039;&amp;#039;: You can convert any memorized druid spell into a &amp;#039;&amp;#039;summon creature&amp;#039;&amp;#039; spell.&lt;br /&gt;
&lt;br /&gt;
==Clerics==&lt;br /&gt;
A Cleric can channel stored spell energy into healing spells that the Cleric did not prepare ahead of time. The Cleric can &amp;quot;lose&amp;quot; any prepared spell in order to cast any &amp;#039;&amp;#039;cure wounds&amp;#039;&amp;#039; spell of the same spell level.&lt;br /&gt;
*Unlike DnD 3.5, NWN2 permits spell slots used to prepare domain spells to be used for spontaneous casting.&lt;br /&gt;
*A [[good]] or [[neutral]] Cleric can spontaneously cast any [[cure spell]].&lt;br /&gt;
*An [[evil]] Cleric can spontaneously cast any [[inflict spell]].&lt;br /&gt;
*In NWN2, a Cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to &amp;#039;&amp;#039;cure spells&amp;#039;&amp;#039; only. This is different from DnD 3.5 rules that permit a choice.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
A Druid can channel stored spell energy into summon creature spells that the Druid did not prepare ahead of time. The Druid can &amp;quot;lose&amp;quot; any prepared spell in order to cast any &amp;#039;&amp;#039;summon creature&amp;#039;&amp;#039; spell of the same spell level.&lt;br /&gt;
&lt;br /&gt;
*Essentially, this is identical to the DnD 3.5 rules on this ability. However, since NWN2 uses &amp;#039;&amp;#039;summon creature&amp;#039;&amp;#039; spells instead of &amp;#039;&amp;#039;summon nature&amp;#039;s ally&amp;#039;&amp;#039; spells, the choice of summons is restricted to a single animal type (a limitation of the &amp;#039;&amp;#039;summon creature&amp;#039;&amp;#039; spells).&lt;br /&gt;
&lt;br /&gt;
==3.5e Comparison==&lt;br /&gt;
A [[character]] with &amp;#039;&amp;#039;&amp;#039;spontaneous casting&amp;#039;&amp;#039;&amp;#039; can &amp;quot;lose&amp;quot; a [[spell]] they&amp;#039;ve [[spell preparation|prepared]] in exchange for casting a specific spell of the same [[spell level|level]] or lower.&lt;br /&gt;
&lt;br /&gt;
*A [[good]] Cleric (or a neutral cleric of a good [[deity]]) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a [[domain]] spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).&lt;br /&gt;
&lt;br /&gt;
*An [[evil]] Cleric (or a [[neutral]] cleric of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).&lt;br /&gt;
&lt;br /&gt;
*A Cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead (see below).&lt;br /&gt;
&lt;br /&gt;
*A Druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature&amp;#039;s ally spell of the same level or lower.&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
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