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	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Plant_Shape</id>
	<title>Plant Shape - Revision history</title>
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	<updated>2026-10-17T03:15:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bgtscc.net/index.php?title=Plant_Shape&amp;diff=3768&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:23:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Druid]] Level 12&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The character with this ability can take the shape of an plant creature. Available shapes include [[Treant]] and [[Shambling Mound]].&lt;br /&gt;
|Use=Selected.}}&lt;br /&gt;
&lt;br /&gt;
As of patch 1.10, the forms are listed under the racial group of Animals. [[Magic Fang]] will affect these forms but not [[Nature&amp;#039;s Avatar]]. As of 1.23 (1.22) this is no longuer the case: plant forms can no longuer benefit from any animal buffs.&lt;br /&gt;
&lt;br /&gt;
=== Shambling Mound ===&lt;br /&gt;
* STR 21&lt;br /&gt;
* DEX 10&lt;br /&gt;
* CON 17&lt;br /&gt;
* 2-12 base damage&lt;br /&gt;
* 20 Armor Class&lt;br /&gt;
* [[Immunity]] to disease, critical hits, mind effects, paralysis, poison, fear.&lt;br /&gt;
* Some damage resistance to lightning.&lt;br /&gt;
&lt;br /&gt;
=== Treant ===&lt;br /&gt;
* STR 29&lt;br /&gt;
* DEX 8&lt;br /&gt;
* CON 21&lt;br /&gt;
* 2-12 base damage&lt;br /&gt;
* 22 Armor Class&lt;br /&gt;
* [[Immunity]] to disease, critical hits, mind effects, paralysis, poison, fear.&lt;br /&gt;
* 50% vulnerability to Fire.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*The treant used to the best choice for melee, exceeding that of the Dire Bear due to higher AC and damage. Plus it has quite a few immunities that the bear is lacking. However, as of 1.23, Dire Bear can benefit from Greater Magic Fang, while Treant cannot. It is also a very unwieldy shape due to its size and you will have to click quite a bit to make it attack a new foe after finishing off a previous one.&lt;br /&gt;
*The Treant Fire vulnerability stacks with the [[Energy immunity]] spell. Fire vulnerability gives -50% resistance, while [[Energy immunity]]: fire gives +100% resistance. The net result is that with [[Energy immunity]]: fire in place, the Treant has +50% resistance, and takes half damage from fire (whereas without the vulnerability, a character would normally take no damage at all).&lt;br /&gt;
*As of v1.12, the Plant Wild Shape uses a &amp;quot;Creature Weapon&amp;quot; rather than a true unarmed strike. As such, feats that grant bonuses specifically for unarmed strikes (such as [[Weapon Focus]] unarmed strike) do not apply while in Wild Shape. However feats that grant bonuses to all attack (such as [[Epic Prowess]]) still apply. Further to this, because it uses a &amp;quot;Creature Weapon&amp;quot; rather than a &amp;quot;true&amp;quot; unarmed strike, if you have levels in [[Sacred fist]], you take a -8 attack penalty for using a &amp;quot;weapon&amp;quot;.&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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