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	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Natural_weapon</id>
	<title>Natural weapon - Revision history</title>
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	<updated>2026-10-17T10:59:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bgtscc.net/index.php?title=Natural_weapon&amp;diff=5463&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-09-02T22:05:02Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{speculation}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Natural weapons&amp;#039;&amp;#039;&amp;#039; are [[weapon]]s that are physically a part of a [[creature]]. A creature making a [[melee]] attack with a natural weapon is considered armed and does not provoke [[attacks of opportunity]]. Likewise, it threatens any space it can reach.&lt;br /&gt;
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Creatures do not receive additional attacks from a high [[base attack bonus]] when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack -- generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although [[Large]] creatures with arms or armlike limbs can make a slam attack with each arm). Refer to the individual monster descriptions.&lt;br /&gt;
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Unless otherwise noted, a natural weapon threatens a [[critical hit]] on a [[natural roll|natural attack roll]] of 20.&lt;br /&gt;
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When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature&amp;#039;s remaining natural weapons are secondary.&lt;br /&gt;
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The primary weapon is given in the creature&amp;#039;s Attack entry, and the primary weapon or weapons is given first in the creature&amp;#039;s Full Attack entry. A creature&amp;#039;s primary natural weapon is its most effective natural attack, usually by virtue of the creature&amp;#039;s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature&amp;#039;s full [[attack bonus]]. Attacks with secondary natural weapons are less effective and are made with a -5 penalty on the [[attack roll]], no matter how many there are. (Creatures with the Multiattack feat take only a -2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.&lt;br /&gt;
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==Natural weapon types==&lt;br /&gt;
Natural weapons have types just as other weapons do. The most common are summarized below.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Bite&amp;#039;&amp;#039;&amp;#039;: The creature attacks with its mouth, dealing [[piercing]], [[slashing]], and [[bludgeoning]] [[damage]].&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Claw&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Talon&amp;#039;&amp;#039;&amp;#039;: The creature rips with a sharp appendage, dealing piercing and slashing damage.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Gore&amp;#039;&amp;#039;&amp;#039;: The creature spears the opponent with an antler, horn, or similar appendage, dealing piercing damage.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Slap&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Slam&amp;#039;&amp;#039;&amp;#039;: The creature batters opponents with an appendage, dealing bludgeoning damage.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sting&amp;#039;&amp;#039;&amp;#039;: The creature stabs with a stinger, dealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tentacle&amp;#039;&amp;#039;&amp;#039;: The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage.&lt;br /&gt;
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[[Category:Weapons| Natural weapon]]&lt;br /&gt;
[[Category:Creatures| Natural weapon]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
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