<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Maximum_dexterity_bonus</id>
	<title>Maximum dexterity bonus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Maximum_dexterity_bonus"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Maximum_dexterity_bonus&amp;action=history"/>
	<updated>2026-10-17T04:19:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Maximum_dexterity_bonus&amp;diff=4209&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Maximum_dexterity_bonus&amp;diff=4209&amp;oldid=prev"/>
		<updated>2017-08-31T22:05:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;maximum&amp;#039;&amp;#039;&amp;#039; [[dexterity]] &amp;#039;&amp;#039;&amp;#039;bonus&amp;#039;&amp;#039;&amp;#039; indicates a cap on the bonus to [[AC]] from the [[Dexterity|dexterity]] [[ability modifier]] as a result of the [[armor]] that is being worn. Maximum dexterity bonus does not limit any other benefits from a high dexterity score, such as improved [[reflex]] [[saving throw]]s, bonus to range attack or a bonus to melee attacks with the [[weapon finesse]] feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum dexterity bonus on armor only refers to the cap on the [[dexterity]] [[ability modifier]] that one can add to their [[armor class]] as dexterity bonus.  One still receives:&lt;br /&gt;
*the full bonus to AB for ranged attacks and attacks made with weapon finesse&lt;br /&gt;
*the full bonus to Reflex saves.&lt;br /&gt;
*the full bonus to skills, although the armor check penalty will reduce some of these skills ([[Hide]], [[Move Silently]], [[Set trap|Set Trap]], [[Sleight of Hand]] and [[Tumble]]).&lt;br /&gt;
*full damage when using [[Expose Weakness]]&lt;br /&gt;
The dexterity bonus to armor class is treated as [[Dodge bonus|dodge]] armor class by the game engine.  As such, it is of benefit against [[Touch attack|touch attacks]] but it is lost if the character is caught [[Flat-foot|flat-footed]] or is under the effect of feint.&lt;br /&gt;
&lt;br /&gt;
To find out more about the impact that armor has on dexterity-governed abilities, refer to the [[Dexterity]] and [[Armor check penalty]] articles.&lt;br /&gt;
&lt;br /&gt;
==PnP Comparison==&lt;br /&gt;
&lt;br /&gt;
In PnP, [[Tower shield]]s have a maximum dexterity bonus of 2 and [[Encumbrance]] can also affect maximum dexterity bonus.  This was not implemented in NWN2. Otherwise, the NWN2 implementation of maximum dexterity bonus is consistent with PnP rules.&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Abilities| ]]&lt;br /&gt;
[[Category:Character attributes]]&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
</feed>