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	<title>Hit die - Revision history</title>
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	<updated>2026-10-17T05:22:39Z</updated>
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		<id>https://wiki.bgtscc.net/index.php?title=Hit_die&amp;diff=4033&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T22:05:11Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 31 August 2017&lt;/td&gt;
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		<author><name>Valleriani</name></author>
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		<id>https://wiki.bgtscc.net/index.php?title=Hit_die&amp;diff=4032&amp;oldid=prev</id>
		<title>83.219.220.26 at 16:16, 18 November 2009</title>
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		<updated>2009-11-18T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the singular form, a &amp;#039;&amp;#039;&amp;#039;hit die&amp;#039;&amp;#039;&amp;#039; is the die rolled to generate [[hit point]]s. In the plural form, &amp;#039;&amp;#039;&amp;#039;hit dice (HD)&amp;#039;&amp;#039;&amp;#039; is a measure of relative power that is synonymous with [[character level]] for the sake of [[spell]]s, [[magic item]]s, and [[magical effect]]s that affect a certain number of hit dice of creatures.&lt;br /&gt;
&lt;br /&gt;
==Class hit die==&lt;br /&gt;
{| {{Table 1}}&lt;br /&gt;
|-&lt;br /&gt;
!HD!!Class&lt;br /&gt;
|-&lt;br /&gt;
|[[d4]]||[[Sorcerer]], [[Wizard]], [[Arcane trickster]], [[Arcane Scholar of Candlekeep]], [[Red Wizard of Thay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[d6]]||[[Bard]], [[Rogue]], [[Warlock]], [[Assassin]], [[Harper agent]], [[Eldritch knight]], [[Pale master]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Invisible Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[d8]]||[[Cleric]], [[Druid]], [[Monk]], [[Ranger]], [[Favored soul]], [[Spirit shaman]], [[Arcane archer]], [[Neverwinter nine(PRC)|Neverwinter Nine]], [[Shadowdancer]], [[Stormlord]], [[Sacred fist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[d10]]||[[Fighter]], [[Paladin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Swashbuckler]], [[Warpriest]], [[Weapon master]]&lt;br /&gt;
|-&lt;br /&gt;
|[[d12]]||[[Barbarian]], [[Dwarven defender]], [[Frenzied berserker]], [[Red dragon disciple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[character]] rolls one hit die each time he or she gains a new level, then applies any [[constitution]] [[ability modifier|modifier]] to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although constitution modifiers, positive or negative, still apply).&lt;br /&gt;
&lt;br /&gt;
NOTE: NWN2 currently does not roll for HPs after lvl 1 but assigns maximum HPs for each lvl to player characters, and unlike NWN1 or any other previous DnD based game, does not offer the option of playing with a ruleset closer to Pen and Paper DnD by rolling for HPs at any level.&lt;br /&gt;
Unfortunately this causes an inbalance between the classes so complete that even the game designers had to cheat when creating adventures, since Hit points is a class-dependent variable. In essence, changes in hit points benefit certain classes more than others.&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>83.219.220.26</name></author>
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