<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Enchantment</id>
	<title>Enchantment - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Enchantment"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Enchantment&amp;action=history"/>
	<updated>2026-10-17T04:20:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Enchantment&amp;diff=5373&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Enchantment&amp;diff=5373&amp;oldid=prev"/>
		<updated>2017-09-02T14:37:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; [[spell]]s affect the minds of others, influencing or controlling their behavior. All enchantments are [[mind-affecting]] spells. Two types of enchantment spells grant [[spellcaster]]s influence over a subject [[creature]].&lt;br /&gt;
&lt;br /&gt;
This is the [[Wizard#School Specialization|opposition/prohibited school]] for when you choose [[Illusion]]. Enchantment&amp;#039;s own opposition school is also Illusion.&lt;br /&gt;
&lt;br /&gt;
For a list of all spells which are of the school of Enchantment, see: [[:Category:Enchantment spells]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
The Enchantment school provides a wide array of mind-affecting spells, including the effects of [[Sleep_(effect)|Sleep]], [[Paralysis]], [[Charm]], [[Domination]] and [[Confusion]].&lt;br /&gt;
&lt;br /&gt;
It is hard pressing on a good wizard to give up Enchantment since most of the spells effects make otherwise difficult battles much easier. Holding or making a target go to sleep allows allies to easily strike down otherwise tough creatures.&lt;br /&gt;
&lt;br /&gt;
Since a great amount of enemies in D&amp;amp;D are fighter-based for saves, meaning low will saves, Enchantment proves very effective at overcoming the problematic monsters in this regard.&lt;br /&gt;
&lt;br /&gt;
Defensively, there are nearly no spells - only [[Heroism]] provides any decent benefit. The main reason to choose Enchantment is to gain the benefit of all the Charm, Dominate and Paralysis spells, which are all heavily based on save-or-die-by-allies - ie; making them very easy targets for your allies.&lt;br /&gt;
&lt;br /&gt;
The spells are less useful for casters with lower ability scores or who cannot afford spells which are rendered immune against certain monsters - Sorcerers with many Enchantment spells would be rather useless against the undead, or any constructs, while a Wizard or other caster can easily prepare different spells for those situations. Taking spell focus in this school, if heavily used, is highly recommended.&lt;br /&gt;
&lt;br /&gt;
== 3.5E Notes ==&lt;br /&gt;
&lt;br /&gt;
The changes from 3.5E are probably least with [[Evocation]] and Enchantment. Enchantment spells do not allow you to command creatures you [[dominate]] or [[charm]], but do become your allies and attack your enemies. Most of the Enchantment spells remain intact.&lt;br /&gt;
[[Category:Schools of magic]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
</feed>