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	<title>Difficulty class - Revision history</title>
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	<updated>2026-10-17T04:05:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bgtscc.net/index.php?title=Difficulty_class&amp;diff=5263&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-09-01T11:27:09Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;difficulty class&amp;#039;&amp;#039;&amp;#039;, or DC, is the number that a player must meet or beat after rolling a [[d20]] and adding modifiers to succeed in a [[check]] or [[saving throw]]. Difficulty classes are generally given in [[spell]] or [[item]] descriptions.&lt;br /&gt;
&lt;br /&gt;
==DC in spells==&lt;br /&gt;
The DC for making a [[saving throw]] against a [[spell]] is:&lt;br /&gt;
*DC = 10 + (spell level) + (spellcaster&amp;#039;s [[Ability modifier|ability modifier]]) + (spellcaster&amp;#039;s feat bonuses) + (epic bonus)&lt;br /&gt;
&lt;br /&gt;
The spellcaster&amp;#039;s [[Ability modifier|ability modifier]] is the modifier for the spellcaster&amp;#039;s spellcasting ability: [[intelligence]] for [[wizard]]s; [[charisma]] for [[sorcerer]]s, [[bard]]s, [[spirit shaman]]s, and [[warlock]]s; and [[wisdom]] for [[cleric]]s, [[druid]]s, [[favored soul]]s, [[ranger]]s, and [[paladin]]s.&lt;br /&gt;
&lt;br /&gt;
The spellcaster&amp;#039;s feat bonuses include [[Spell Focus]] (+1), [[Greater Spell Focus]] (+2), and [[Epic Spell Focus]] (+3). Spell Focus feats do not stack with each other; only the highest one applies. The [[Red Wizard of Thay|Red Wizard]]&amp;#039;s Enhanced Specialization is treated as a feat bonus. It, however, &amp;#039;&amp;#039;does&amp;#039;&amp;#039; stack with Spell Focus feats.&lt;br /&gt;
&lt;br /&gt;
Epic Bonus: All spellcasters receive a +1 bonus to their DC&amp;#039;s for every 3 caster levels over 20 (i.e. +1 at level 23, +2 at level 26, etc.). The source of these caster levels does not matter. Caster levels obtained from a Prestige Class or from [[Practiced Spellcaster]] both contribute to the &amp;#039;&amp;#039;total&amp;#039;&amp;#039; caster level used for the Epic Bonus.&lt;br /&gt;
&lt;br /&gt;
Note: Epic Spells do not apply the spellcaster&amp;#039;s feat bonuses. However, they do all come with an inherent +5 bonus.&lt;br /&gt;
The DC for making a [[saving throw]] against an Epic Spell is:&lt;br /&gt;
*DC = 25 + (spellcaster&amp;#039;s [[Ability modifier|ability modifier]]).&lt;br /&gt;
&lt;br /&gt;
A roll of 1 always fails a saving throw and a roll of 20 always succeeds, so saving throws always have at least a 5% chance of failure and a 5% chance of success.&lt;br /&gt;
&lt;br /&gt;
[[Saving_throw#Automatic_Failure_and_Success|Note on Automatic Failure and Success]]: Automatic Failure for a [[Reflex|reflex save]] or a [[Will|will save]] actually succeeds although the message to the player states *failure*.&lt;br /&gt;
&lt;br /&gt;
Simple Example: Suppose a wizard with 18 intelligence and [[Spell focus|Spell Focus (Evocation)]] cast a [[Fireball]] against a goblin. To take half damage, the goblin needs to make a reflex save against a DC of 18: 10 from the base DC + 3 from Fireball&amp;#039;s level + 4 from the intelligence modifier + 1 from the spell focus feat. If the goblin has a reflex save of 3, he has to roll at least 15 on his d20 to make the saving throw.&lt;br /&gt;
&lt;br /&gt;
==DC in skill checks==&lt;br /&gt;
The DC depends on the skill. For example, the DC for [[tumble|tumbling]] is 15, the DC for casting a spell in [[defensive casting]] mode is 15 + the level of the spell, and the DC for disarming a trap depends on the trap.&lt;br /&gt;
&lt;br /&gt;
In the [[official campaign]], the DC&amp;#039;s for dialogue skills like [[bluff]] and [[diplomacy]] are &amp;#039;&amp;#039;set&amp;#039;&amp;#039;. These values are roughly as if the user had taken 10 on the skill check, so a DC of 1 (you&amp;#039;d need 1 point in the skill to pass) roughly equals a normal skill check of DC11. Medium DCs range from 6-8, while hard ones exceed 15. Other modules use different systems.&lt;br /&gt;
&lt;br /&gt;
In contrast to saving throws, skill checks never fail or succeed automatically. A roll of 1 may succeed if the skill is high enough and a roll of 20 may fail if the skill is too low. This means characters with enough skill will always make some skill checks, such as the concentration check for casting a spell in [[defensive casting]] mode or the [[tumble]] check for avoiding attacks of opportunity when moving past or away from enemies.&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Magical_concepts]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
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