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	<title>Die roll - Revision history</title>
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	<updated>2026-10-17T04:19:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bgtscc.net/index.php?title=Die_roll&amp;diff=4129&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;d20&amp;#039;&amp;#039;&amp;#039; redirects here. For the game system, see [[d20 System]].&lt;br /&gt;
[[Image:Le430.jpg|frame|right|Polyhedral dice: d4, d6, d8, d10/d100, d12 &amp;amp; d20]]&lt;br /&gt;
[[Dungeons and Dragons]], on which [[NWN2]] is based, uses &amp;#039;&amp;#039;&amp;#039;die rolls&amp;#039;&amp;#039;&amp;#039; to determine the outcome of many events. With NWN2, dice are no longer rolled on a table, but they&amp;#039;re still used throughout the game.&lt;br /&gt;
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==Notation==&lt;br /&gt;
Die rolls are written as &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; = represents the number of dice rolled&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; = represents the highest face-value of the die (the lowest value is 1)&lt;br /&gt;
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For example, 4d8 means four 8-sided (values between 1 and 8 inclusive) dice are rolled (giving a weighted random number of 4-32).&lt;br /&gt;
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When the number of dice is not indicated, it means one die is rolled; e.g. d20 means 1d20.&lt;br /&gt;
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The d100 is sometimes written as d% or d00 and is also referred to as &amp;#039;&amp;#039;percentile dice&amp;#039;&amp;#039;.&lt;br /&gt;
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==Common types==&lt;br /&gt;
Tabletop DnD uses [[polyhedral dice]]. The [[d20 System]] -- the underlying rules used by DnD and NWN -- is named after the d20 die. The d20 is used with many of the most important rolls in the game: [[attack roll]]s, [[saving throw]]s, [[skill check]]s, [[ability check]]s, etc.&lt;br /&gt;
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Other dice are used for [[damage]] rolls, [[hit dice]], and other uses.&lt;br /&gt;
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In general, a high roll is more benefitial than a lower roll, e.g., better chance to hit or save, more damage, etc.&lt;br /&gt;
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==Automatic hits and misses==&lt;br /&gt;
An [[automatic hit]] is an attack that hits regardless of target [[AC]]. Automatic hits occur on an [[attack roll]] of [[natural roll|natural]] 20 or as a result of certain spells. A natural 20 attack roll is also a [[threat]] -- a possible [[critical hit]].&lt;br /&gt;
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An [[automatic miss]] is an attack that misses regardless of target AC. Automatic misses occur on an attack roll of natural 1.&lt;br /&gt;
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==Die Roll &amp;amp; Damage==&lt;br /&gt;
Certain damage in NWN2 is based on dice rolls such as a weapon attack or sneak attack. Some of the damage done through die rolls can be increased if a critical hit is landed while some dice rolls aren&amp;#039;t. Having a lot of die rolls doesn&amp;#039;t guarantee more damage. The more die rolls you have means you are capable of doing burst damage. Think of having multiple die roll on a attack as trying to hit lottery. For example, a Barbarian 29/Fighter 1 build using a Bastard sword who has both Overhwhelming Critical and Thundering Rage feats will have three die rolls when landing a critical hit. First, the Bastard sword damage is calculated, which will be 2d10 on a critical for 2 to 20. Secondly, the Overwhelming critical of a 1d6 for 1 to 6 damage. Finally, Thundering Rage will add 1d8 for 1 to 8. The outcome will be 4 to 34 + Strength bonus. Depending on your strength score/bonus, your strength will be doing the majority of damage based on the number of times you swing.&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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