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	<title>Dexterity - Revision history</title>
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	<updated>2026-10-17T05:20:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dexterity&amp;diff=5404&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-09-02T21:08:41Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; measures hand-eye coordination, agility, reflexes, and balance. This [[ability]] is the most important one for [[rogue]]s, but it’s also high on the list for [[character]]s who typically wear [[light armor|light]] or [[medium armor]] ([[ranger]]s and [[barbarian]]s) or no [[armor]] at all ([[monk]]s, [[wizard]]s, and [[sorcerer]]s), and for anyone who wants to be a skilled archer.&lt;br /&gt;
&lt;br /&gt;
Dexterity [[ability modifier|modifier]]s are applied to:&lt;br /&gt;
* [[Ranged]] [[attack roll]]s, including those for attacks made with bows, crossbows, throwing axes, and other [[ranged weapon]]s. (unless creature has [[Zen Archery]] and higher [[Wisdom]])&lt;br /&gt;
* [[Melee]] attack rolls with [[Weapon Finesse]]&lt;br /&gt;
* Dodge [[Armor class]] (AC), provided that the character can react to the attack.&lt;br /&gt;
* [[Reflex]] [[saving throw]]s, for avoiding [[fireball]]s and other attacks that you can escape by moving quickly.&lt;br /&gt;
* [[Hide]], [[move silently]], [[open lock]], [[parry]], [[sleight of hand]], and [[tumble]] checks. These are the [[skill]]s that have Dexterity as their key ability.&lt;br /&gt;
* [[Initiative]] rolls&lt;br /&gt;
* When applying bonus damage per round from [[Expose Weakness]]&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
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