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	<title>Destruction (spell) - Revision history</title>
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	<updated>2026-10-17T05:26:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Destruction_(spell)&amp;diff=2304&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:22:24Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
|name=Destruction&lt;br /&gt;
|icon=Is_destruction.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=7&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school= Necromancy&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Fortitude]] Partial&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of [[damage type|divine damage]].&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
General: The description is missing the &amp;quot;Death&amp;quot; descriptor. This is important - if a target is immune to death in any way, even the damage is resisted. The NPC AI suffers from exactly the same bug - there are two checks involved here when the AI decides if this particular spell should be cast - the first check returns if target is immune to death, the second check returns the amount of potential damage. This spell is then cast on death-immune enemies not as an instant-death spell, but as a damaging spell, because the AI fails to realize that enemies immune to death will not sustain any damage even if they fail the save (check CalculateDamageWeight in hench_i0_spells.nss). Destruction is perceived by the AI as a high-damage spell (Finger of Death is problematic in this regard as well - the AI will cast it on undead enemies and if they fail the save, they will actually take negative damage, which is a bug by itself). &lt;br /&gt;
&lt;br /&gt;
NW_S0_Destruc.nss&lt;br /&gt;
&lt;br /&gt;
Line 70: This should use the NWN2 metamagic function ApplyMetamagicVariableMods().&lt;br /&gt;
[[Category:Save or Die Spells]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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