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	<title>Character sheet - Revision history</title>
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	<updated>2026-10-17T06:19:40Z</updated>
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		<id>https://wiki.bgtscc.net/index.php?title=Character_sheet&amp;diff=4131&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[character]] has many statistics which describe their overall power:&lt;br /&gt;
&lt;br /&gt;
==Character statistics==&lt;br /&gt;
[[Effective character level]]s: Level adjustment and character levels rolled into one.&lt;br /&gt;
*[[Character level]]s: The total number of the class levels a character has.&lt;br /&gt;
*Types:&lt;br /&gt;
**[[Player character]] (PC): A character that is always controlled by a real person.&lt;br /&gt;
**[[Non-player character]] (NPC): A character that is controlled by the computer.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
*[[Race]]: A character belongs to 1 race.&lt;br /&gt;
**[[Subrace]]: A character may belong to 1 subrace of their race.&lt;br /&gt;
***[[Level adjustment]] (LA): Some characters have LA to balance out the additional powers they get for being a particular subrace.&lt;br /&gt;
**[[Size]]: How big the character is.&lt;br /&gt;
**[[Land speed]]: How fast a character can move.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
*[[Alignment]]: This is how a character reacts to things, and how things react to the character.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*[[ability|Abilities]]: A character has 6 abilities.&lt;br /&gt;
**[[Ability score]]: How good a character is at each ability.&lt;br /&gt;
**[[Ability modifier]]: Abilities affect other things like skills, combat and spellcasting.&lt;br /&gt;
**Types:&lt;br /&gt;
***[[Strength]] (str): How strong&lt;br /&gt;
***[[Dexterity]] (dex): How agile&lt;br /&gt;
***[[Constitution]] (con): How healthy &lt;br /&gt;
***[[Intelligence]] (int): How good at learning &lt;br /&gt;
***[[Wisdom]] (wis): How understanding&lt;br /&gt;
***[[Charisma]] (cha): How sociable&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
*[[Experience point]]s (XP): A character gains these by solving problems so they can gain character levels.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
*[[Class]]es: A character has between 1 and 4 classes. A character can take a new class when they gain a new character level.&lt;br /&gt;
**[[Class level]]s: The amount of levels of that class. A character gain a new class level when they gain a new character level.&lt;br /&gt;
**[[Multiclass penalty]]: If a character&amp;#039;s classes have wildly different class levels the character might suffer a penalty to XP gain.&lt;br /&gt;
**Types:&lt;br /&gt;
***[[Base class]]es: A character starts with 1 base class and may add upto 2 more later.&lt;br /&gt;
***[[Prestige class]]es (PrC): A character starts with no prestige classes, but may gain upto 3 later.&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
*[[Hit point]]s: How much of a beating a character can take.&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
*Senses: Some characters get new ways of sensing things in addition to normal ways.&lt;br /&gt;
**Vision:&lt;br /&gt;
***[[Darkvision]]&lt;br /&gt;
***[[Low-light vision]]&lt;br /&gt;
&lt;br /&gt;
===Attacking===&lt;br /&gt;
*[[Attack bonus]] (AB): This is how easy it is for the character to hit other people.&lt;br /&gt;
**[[Attacks per round]]: This is dependant on the character&amp;#039;s base attack bonus.&lt;br /&gt;
**[[Base attack bonus]] (BAB): This is dependant on which class a character has.&lt;br /&gt;
&lt;br /&gt;
===Armor class===&lt;br /&gt;
*[[Armor class]] (AC): This is how easy it is for the character to avoid being injured by other people.&lt;br /&gt;
**[[Touch armor class]]: Some attacks only need to touch a character to be effective, but they can still be avoided.&lt;br /&gt;
&lt;br /&gt;
===Saving throws===&lt;br /&gt;
*[[Saving throw]]s: This is how easy it is to avoid the worst of some special attacks.&lt;br /&gt;
**Types:&lt;br /&gt;
***[[Fortitude]] (fort): This is how good a character is at resisting poisons and illness.&lt;br /&gt;
***[[Reflex]]: This is how good a character is at jumping out of the way of explosions.&lt;br /&gt;
***[[Will]]: This is how good a character is at shaking off mental attacks.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*[[Skill]]s: A character has lots of different skills.&lt;br /&gt;
**[[Skill point]]s: A character spends these when they gain levels.&lt;br /&gt;
**[[Skill rank]]s: This is how good a character is with a certain skill.&lt;br /&gt;
**Types:&lt;br /&gt;
***[[Class skill]]s: These are skills which a class is good at.  &lt;br /&gt;
***[[Cross-class skill]]s: These are skill which a class is bad at.&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
*[[Feat]]s: These are special tricks a character knows.&lt;br /&gt;
**[[Bonus feat]]s: Some classes get to pick a few more feats, with limited selection, than others.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
*[[Spellcaster|Spellcasting]]: Only some classes can use [[spell]]s, but spells can do alot of different things.&lt;br /&gt;
**[[Caster level]]: How good a character is at casting spells for each class.&lt;br /&gt;
**[[Spells known]]: Characters have to learn about a spell before they can cast it.&lt;br /&gt;
**[[Spells per day]]: Characters can only cast a limited amount of spells each day before running out.&lt;br /&gt;
**[[Spell failure]]: Some things can cause spellcasting to fail.&lt;br /&gt;
**Types:&lt;br /&gt;
***[[Arcane]]: Spells from a character&amp;#039;s own power.&lt;br /&gt;
***[[Divine]]: Spells granted to the character from what they worship. &lt;br /&gt;
&lt;br /&gt;
*[[Domain]]s: [[Cleric]]s get 2 domains, which give spells and 1 special feature each.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
*[[Inventory]]: This is were a character puts his items when moving around with it.&lt;br /&gt;
**[[Item]]s: A character can use lots of different tools and things.&lt;br /&gt;
***Equipment: Some items need to be worn or held to be useful.&lt;br /&gt;
****[[Weapon]]: A character can kill stuff when holding a good weapon.&lt;br /&gt;
*****[[Melee weapon]]: A character has to get close to someone to hit them with a melee weapon.&lt;br /&gt;
*****[[Ranged weapon]]: Ranged weapons can hurt people at a distance.&lt;br /&gt;
****[[Armor]]: Wearing armor helps protect a character from injury.&lt;br /&gt;
*****[[Maximum dexterity bonus]]: The more heavy the armor the more it hampers a character&amp;#039;s agility.&lt;br /&gt;
*****[[Arcane spell failure]]: More protective armors can cause a character to fail when casting arcane spells.&lt;br /&gt;
*****[[Armor check penalty]]: Some skills are harder when weighted down by armor.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
*[[Spell resistance]]: Characters with spell resistance can occasionally ignore some harmful spells.&lt;br /&gt;
*[[Damage reduction]]: Damage reduction is the ability of a character to &amp;quot;shrug off&amp;quot; or instantly regenerate most types of damage done to it.&lt;br /&gt;
*[[Immunity]]: Stops even the possibility of some bad things from happening to a character.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Races]]&lt;br /&gt;
*[[:Category:Sizes]]&lt;br /&gt;
*[[:Category:Alignments]]&lt;br /&gt;
*[[:Category:Abilities]]&lt;br /&gt;
*[[:Category:Classes]]&lt;br /&gt;
*[[:Category:Saving throws]]&lt;br /&gt;
*[[:Category:Skills]]&lt;br /&gt;
*[[:Category:Feats]]&lt;br /&gt;
*[[:Category:Spells]]&lt;br /&gt;
*[[:Category:Domains]]&lt;br /&gt;
*[[:Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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