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	<title>Bless Weapon - Revision history</title>
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	<updated>2026-10-17T05:20:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bless_Weapon&amp;diff=2460&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:22:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_blessweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_paladin=1&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Creature or [[melee weapon]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You empower the touched melee weapon with a +1 [[damage type|piercing damage]] bonus vs. evil, and a 2d6 [[damage type|magic damage]] bonus vs. undead. The weapon is also considered to be good-aligned for purposes of [[damage reduction]]. You can also target another creature to enchant its equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
Line 78: The description states &amp;quot;60 seconds / level&amp;quot; yet the spell script uses 2 * nCasterLevel for determining duration used.&lt;br /&gt;
&lt;br /&gt;
Line 80: This spell doesn&amp;#039;t use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.&lt;br /&gt;
&lt;br /&gt;
Line 86: As with [[Bless]], this spell has a section for blessing bolts.&lt;br /&gt;
&lt;br /&gt;
Line 67: GetItemPossessor(oMyWeapon) may be invalid, if the item the spell is cast on is an object on the ground. Signalling the event at the caster (to validate &amp;quot;success&amp;quot;) would be better, when the item possessor is invalid.&lt;br /&gt;
&lt;br /&gt;
Line 108: GetItemPossessor(oMyWeapon) might be invalid, if cast on an item on the ground. The visual effect shouldn&amp;#039;t be attempted to be used if this is the case.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
The bonuses will not expire when the character rests. Instead, they apply whenever the weapon is equipped and last the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
This spell is arguably not worthwhile if the only bonus is +1 to hit and damage against evil, which for a level 1 [[Paladin spell list|Paladin spell]] doesn&amp;#039;t compare to [[Magic Weapon]] and especially not [[Divine Favor]]. It is however a powerful enchantment for a melee weapon against [[undead]]. It is generally the best Paladin spell to use for undead slaying, and can help overcome some Damage Reductions; for example, [[demon]]s may have DR, except against good-aligned weapons.&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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