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	<id>https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Bladeweave</id>
	<title>Bladeweave - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/index.php?action=history&amp;feed=atom&amp;title=Bladeweave"/>
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	<updated>2026-10-17T08:17:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=16543&amp;oldid=prev</id>
		<title>BloodRiot at 01:17, 23 June 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=16543&amp;oldid=prev"/>
		<updated>2023-06-23T01:17:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:17, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell grants the targeted [[melee weapon]] (or the caster&#039;s currently equipped melee weapon, in case he targeted the spell on himself) the property &#039;&#039;&#039;On Hit: Daze DC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;, 100% / 1 Round&#039;&#039;&#039;. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;[[Will]] [[saving throw]] or become [[dazed]] 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell grants the targeted [[melee weapon]] (or the caster&#039;s currently equipped melee weapon, in case he targeted the spell on himself) the property &#039;&#039;&#039;On Hit: Daze DC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X&lt;/ins&gt;, 100% / 1 Round&#039;&#039;&#039;. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X &lt;/ins&gt;[[Will]] [[saving throw]] or become [[dazed]] 1 round&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outdated: As of patch version 1.22.1588, the DC for this saving throw is &#039;&#039;&#039;not&#039;&#039;&#039; calculated based on the caster&#039;s abilities, as the spell description says, but set at 16; see spell script &#039;&#039;nx2_s0_bladeweave&#039;&#039;, lines 20 and 46.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BGTSCC 23/06/2023: The spell now has a DC calculated based on the caster&#039;s abilities. Due to item property limitations, at this time it can only be a DC of even numbers between 14 and 40. So the DC of this spell will will be 10 + Spell Level + Casting Mod + DC Bonuses rounded down to the nearest possible even number. EG: A true DC of 24 and 25 will both result in an effective DC of 24 for this spell, or &quot;On Hit: Daze DC 24, 100% / 1 Round&quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of patch version 1.22.1588, the DC for this saving throw is &#039;&#039;&#039;not&#039;&#039;&#039; calculated based on the caster&#039;s abilities, as the spell description says, but set at 16; see spell script &#039;&#039;nx2_s0_bladeweave&#039;&#039;, lines 20 and 46.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spells that can be Persisted]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spells that can be Persisted]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=2912&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=2912&amp;oldid=prev"/>
		<updated>2017-08-31T18:22:58Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=none&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Caster or Melee Weapon&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No&lt;br /&gt;
|icon = Is_bladeweave.png}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster&amp;#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
This spell grants the targeted [[melee weapon]] (or the caster&amp;#039;s currently equipped melee weapon, in case he targeted the spell on himself) the property &amp;#039;&amp;#039;&amp;#039;On Hit: Daze DC 16, 100% / 1 Round&amp;#039;&amp;#039;&amp;#039;. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] 16 [[Will]] [[saving throw]] or become [[dazed]] 1 round.&lt;br /&gt;
&lt;br /&gt;
As of patch version 1.22.1588, the DC for this saving throw is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; calculated based on the caster&amp;#039;s abilities, as the spell description says, but set at 16; see spell script &amp;#039;&amp;#039;nx2_s0_bladeweave&amp;#039;&amp;#039;, lines 20 and 46.&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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