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	<title>Aura of Glory - Revision history</title>
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	<updated>2026-10-17T01:25:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Aura_of_Glory&amp;diff=2144&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:22:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_auraglory.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_paladin=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Divine&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Caster, Colossal&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You channel divine power to gain a +4 [[Charisma]] bonus. All allies near you gain a +5 bonus to their [[saving throw]]s versus [[fear (effect)|fear]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
1.04:&lt;br /&gt;
&lt;br /&gt;
This spell has a major bug; since the eLink effect is changed on 67, and it is now uncommented, all people in the area get a +4 bonus to Charisma, in addition to the fear save bonus. The Paladin gets both a +4 application of charisma, then a second application when he gets the fear bonus (although this doesn&amp;#039;t stack). The spell description specifically says only the caster gets the +4 save bonus. This is easily solved if the &amp;quot;eLink&amp;quot; entry on line 70 is uncommented, and the &amp;quot;ApplyEffect&amp;quot; line on 84 changed to eFear instead of eLink.&lt;br /&gt;
&lt;br /&gt;
The caster isn&amp;#039;t listed as getting the +5 saving throw bonus, even though they do. This might be because of the script or the description being wrong.&lt;br /&gt;
&lt;br /&gt;
This spell stacks (as much as it can, save bonuses likely still stack) with itself due to previous effects not being removed. Note: because the +4 charisma bonus is applied separately to the +5 saving throw bonus for the Paladin, the spell should be altered so the saving throw is linked with the +4 bonus to Charisma, and applied to OBJECT_SELF once, then the caster is exempt from the area effect check with a oTarget != OBJECT_SELF in the loop, while each time the fear save effects are applied, old ones are removed.&lt;br /&gt;
&lt;br /&gt;
Line 51/84: This spell doesn&amp;#039;t use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
The effects are applied instantly - this isn&amp;#039;t a proper Aura (such as a [[Paladin]]s special ability), it simply applies a +4 charisma bonus to the caster, and then does a +5 bonus to the all allies of the caster, in a colossal (30 feet) area.&lt;br /&gt;
&lt;br /&gt;
As Paladin spells go, this helps the most against fear-causing enemies. The bonuses for Charisma greatly boost the effects of abilities like [[Divine Might]], and the Paladin&amp;#039;s various Charisma-based class bonuses.&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
	</entry>
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