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	<title>Artificial Intelligence - Revision history</title>
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	<updated>2026-10-17T01:16:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Artificial_Intelligence&amp;diff=1191&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T10:50:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:50, 31 August 2017&lt;/td&gt;
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		<author><name>Valleriani</name></author>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Artificial_Intelligence&amp;diff=1190&amp;oldid=prev</id>
		<title>Rasael at 16:20, 20 June 2015</title>
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		<updated>2015-06-20T16:20:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:HAL.jpg|thumb]]Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as &amp;quot;the study and design of intelligent agents where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;John McCarthy, who coined the term in 1956, defines it as &amp;quot;the science and engineering of making intelligent machines.&lt;br /&gt;
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&amp;lt;u&amp;gt;Custom AI:&amp;lt;/u&amp;gt;&lt;br /&gt;
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Baldurs Gate runs a custom and complementary AI framework to NWN2 that reduces the CPU and memory cost for monsters and allows us to give them behavioral profiles to match their setup. These require a bit of scripting knowedge to setup and is inspired by the remarkable AI of the original Baldurs Gate games. Especially the sequel was a source of inspiration. When properly setup it allows us to make creatures behave exactly as we want them, with a high degree of intelligence and fully capable of using all weapons and tools in their arsenal.&lt;br /&gt;
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Internal testing has shown that the AI is extremely resource friendly and effective in comparison to the default NWN2 AI, revealing as much as a 12% difference in CPU and memory per creature active in the area.&lt;br /&gt;
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&amp;lt;u&amp;gt;NWN2 AI:&amp;lt;/u&amp;gt;&lt;br /&gt;
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For NPCs which don&amp;#039;t use the custom AI framework the standard AI from the Storm of Zehir expansion is used, which is widely acclaimed as being pretty intelligent as AI&amp;#039;s come in online gaming. Several adjustments have been made here too, to make the code run more efficiently.&lt;br /&gt;
[[Category:Server Systems]]&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Rasael</name></author>
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