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	<title>Armor check penalty - Revision history</title>
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	<updated>2026-10-17T04:21:20Z</updated>
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		<id>https://wiki.bgtscc.net/index.php?title=Armor_check_penalty&amp;diff=3068&amp;oldid=prev</id>
		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T18:23:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some [[skill]]s become difficult when wearing bulky [[armor]] or [[shield]]s, so such armor and shields give characters an &amp;#039;&amp;#039;&amp;#039;armor check penalty&amp;#039;&amp;#039;&amp;#039;. When characters attempt to use affected skills, the game adds the penalty, which is either zero or a negative number, to their roll.&lt;br /&gt;
&lt;br /&gt;
The penalties from armor and a shield combine. As such, wearing a [[tower shield]] and [[splint mail]] or [[half-plate]] would give an armor check penalty of -17, the worst achievable and one that would make [[parry]]ing attacks nearly impossible.&lt;br /&gt;
&lt;br /&gt;
Armor made of [[mithral]] has an absolute armor check penalty three points less than other armor of the same type (with a minimum of 0). No other item properties affect the armor check penalty.&lt;br /&gt;
&lt;br /&gt;
The skill bonuses listed in the [[character sheet]] take the armor check penalty into account.&lt;br /&gt;
&lt;br /&gt;
==Affected skills==&lt;br /&gt;
The armor check penalty affects the following skills:&lt;br /&gt;
*[[Hide]]&lt;br /&gt;
*[[Move silently]]&lt;br /&gt;
*[[Tumble]]&lt;br /&gt;
*[[Parry]]&lt;br /&gt;
*[[Set trap]]&lt;br /&gt;
*[[Sleight of hand]]&lt;br /&gt;
These skills all depend on dexterity. In fact, the only dexterity-based skill that ignores armor check penalty is [[open lock]].&lt;br /&gt;
&lt;br /&gt;
==Armors and shields==&lt;br /&gt;
Here is a table of the armor check penalty of all equipment:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot; cellpadding=3&lt;br /&gt;
|- bgcolor=pink&lt;br /&gt;
! Equipment !! Armor&amp;lt;br&amp;gt;Bonus !! [[Dexterity|Max&amp;lt;br&amp;gt;DEX]] !! TYPE !! Armor&amp;lt;br&amp;gt;Check&amp;lt;br&amp;gt;penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth]] ||0||0||Light|| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded armor]] ||+1||+8||Light|| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armor]] ||+2||+6||Light|| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded leather armor]] ||+3||+5||Light|| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain shirt]] ||+4||+4||Light|| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide armor]] ||+3||+4||Medium|| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]] ||+4||+3||Medium|| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] ||+5||+3||Medium|| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Chainmail]] ||+5||+2||Medium|| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[Banded mail]] ||+6||+1||Heavy|| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Full plate]] ||+8||+1||Heavy|| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint mail]] ||+6||0||Heavy|| -7&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-plate]] ||+7||0||Heavy|| -7&lt;br /&gt;
|-&lt;br /&gt;
| [[Light shield]] ||+1||N/A||Shield|| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy shield]] ||+2||N/A||Shield|| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower shield]] ||+4||+2||Shield|| -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DnD 3.5 Comparison==&lt;br /&gt;
*Some [[excluded skills]] are also affected by the armor check penalty.&lt;br /&gt;
*Armor without a check penalty can be worn without the appropriate proficiency with no penalty in PnP, equipping armor without proficiency is not possible in NWN2, even if it has no ACP.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Maximum dexterity bonus]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Skills| ]]&lt;br /&gt;
[[Category:Character attributes]]&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>Valleriani</name></author>
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