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	<title>Abilities - Revision history</title>
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		<title>Valleriani: 1 revision imported</title>
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		<updated>2017-08-31T22:05:16Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Valleriani</name></author>
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		<title>217.77.48.179 at 07:31, 13 June 2017</title>
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		<updated>2017-06-13T07:31:22Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Attributes (See also [[Ability score|Ability Score]]) ==&lt;br /&gt;
&lt;br /&gt;
*[[Strength]] (STR) Strength measures muscles and physical power. [Affects Melee Attack, Melee Damage and Ranged Damage (if the ranged weapon is mighty), Encumberance weight]&lt;br /&gt;
&lt;br /&gt;
*[[Dexterity]] (DEX) Dexterity measures agility, reflexes and balance. [Affects AC (if armor does not restrict), Reflex saving throws, Ranged Attack, Melee Attack with Weapon Finesse Feat, and many skills]&lt;br /&gt;
&lt;br /&gt;
*[[Constitution]] (CON) Constitution represents health and stamina. [Affects Hit Points, Fortitude saving throws, and is used to determine endurance]&lt;br /&gt;
&lt;br /&gt;
*[[Intelligence]] (INT) Intelligence determines how well your character learns and reasons. [Affects skill points (if it is a positive modifier), Arcane (Wizard) spells, and if your INT is too low (below 9), your character acts mentally challenged]&lt;br /&gt;
&lt;br /&gt;
*[[Wisdom]] (WIS) Wisdom describes a willpower, common sense, perception and intuition. [Affects Will saving throws, Divine (Cleric, Druid, Paladin, Ranger, Blackguard &amp;amp; Spirit Shaman) spells, DC for Favored Soul, and also affects other things such as a monk&amp;#039;s AC bonus]&lt;br /&gt;
&lt;br /&gt;
*[[Charisma]] (CHA) Charisma measures force of personality, persuasiveness, ability to lead, and physical attractiveness. [Affects many diplomatic skills (Persuade, etc) Arcane (Bard, Sorcerer) and Favored Soul spells, DC of Spirit Shaman and and also affects abilities such as turn undead]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Score Modifier Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;font-weight:bold;color:#FFFFFF&amp;quot;&lt;br /&gt;
|Ability&lt;br /&gt;
|Modifier&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|Bonus Spells per Day by Level&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;font-weight:bold;color:#FFFFFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|(-5)&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| -- Cant cast spells tied to this ability --&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|(-4)&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| -- Cant cast spells tied to this ability --&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|(-3)&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| -- Cant cast spells tied to this ability --&lt;br /&gt;
|-&lt;br /&gt;
|6-7&lt;br /&gt;
|(-2)&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| -- Cant cast spells tied to this ability --&lt;br /&gt;
|-&lt;br /&gt;
|8-9&lt;br /&gt;
|(-1)&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;| -- Cant cast spells tied to this ability --&lt;br /&gt;
|-&lt;br /&gt;
|10-11&lt;br /&gt;
|(0)&lt;br /&gt;
|-&lt;br /&gt;
|12-13&lt;br /&gt;
|(+1)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|14-15&lt;br /&gt;
|(+2)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|(+3)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|(+4)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|20-21&lt;br /&gt;
|(+5)&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|22-23&lt;br /&gt;
|(+6)&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|24-25&lt;br /&gt;
|(+7)&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|26-27&lt;br /&gt;
|(+8)&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|28-29&lt;br /&gt;
|(+9)&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Creation Attribute Point Buy System ==&lt;br /&gt;
&lt;br /&gt;
NWN2 uses the &amp;#039;&amp;#039;&amp;#039;point buy&amp;#039;&amp;#039;&amp;#039; system to determine [[ability score]]s during [[character creation]]. The system is based on points rather than random [[die roll|dice rolls]].&lt;br /&gt;
&lt;br /&gt;
A [[character]] starts with an ability score of 8 in each of his six abilities, and then draws upon a pool of 32 points to raise these abilities. However, as an ability score is raised to exceptional levels, it becomes more expensive to raise further, as per the following chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;font-weight:bold;color:#FFFFFF&amp;quot;&lt;br /&gt;
|Base&lt;br /&gt;
|Cost&lt;br /&gt;
|Total Cost&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;font-weight:bold;color:#FFFFFF&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Ability Adjustments==&lt;br /&gt;
[[Race]]s that have modified ability scores are applied after the scores are initially allocated. This makes raising scores to exceptional levels costly for score penalties. As an example, [[moon elf|moon elves]] have a -2 to [[Constitution]], so where one would normally spend 10 points to increase that to 16, it would ultimately cost 16 points to start a moon elf with 16 points. On the other hand, ability bonuses, such as the moon elves&amp;#039; +2 to [[Dexterity]], would essentially require only spending 10 points to reach 18 dexterity.&lt;br /&gt;
&lt;br /&gt;
In most cases, these ability score adjustments cancel each other out, resulting in no major bonus over a [[human]] or [[half-elf]]. A few subraces however, such as [[aasimar]] and [[drow]], have more bonuses than penalties and combined with other race features warrant an [[ECL]] adjustment. For example: the aasimar have +2 bonuses to both [[Wisdom]] and [[Charisma]] with no penalty to ability scores; as such, with their celestial resistances and skill bonuses, Aasimar have an ECL of +1.&lt;br /&gt;
[[Category:Character Attributes]]&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Feat Ability Adjustments ==&lt;br /&gt;
Several Feats modify the base ability scores, while others enable the use of a different ability score for a certain purpose:&lt;br /&gt;
* Weapon Finesse - uses Dex for Melee Attack roles instead of Str&lt;br /&gt;
* Mind Over Body - uses Int for initial Hit Points bonus instead of Con&lt;br /&gt;
* Divine Grace - uses Cha for Ref, Fort, and Will saves as well as Dex, Con, and Wis&lt;br /&gt;
* Dark Blessing - uses Cha for Ref, Fort, and Will saves as well as Dex, Con, and Wis&lt;br /&gt;
* Combat Insight (epic) - uses Int for Melee Damage instead of Str &lt;br /&gt;
* Canny Defense (duelist, invisible blade) - uses Int for Armor Class bonus as well as Dex&lt;br /&gt;
* Insightful Strike (swashbuckler) - uses Int for Melee Damage as well as Str&lt;br /&gt;
* Zen archery - uses Wis for range attacks instead of Dex&lt;br /&gt;
* Steadfast Determination - uses Con for Will saves instead of Wis&lt;br /&gt;
* Monk AC bonus - uses Wis for Armor Class as well as Dex&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>217.77.48.179</name></author>
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