<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yuglash</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yuglash"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/Yuglash"/>
	<updated>2026-10-17T03:50:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Frost_Mage&amp;diff=8587</id>
		<title>Frost Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Frost_Mage&amp;diff=8587"/>
		<updated>2019-03-17T17:13:05Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* Piercing Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Frost wizard.jpg|thumb|334x334px]]&lt;br /&gt;
Frost mages usually hail from lands of cold, snow and ice: tundra, glaciers, even outer planes perpetually shrouded in winter. Others become obsessed with the power of glacial cold and focus all their energy into discovering the mysteries of the frostfell and its magic. All frost mages, however, eventually become adapted to cold environments as their skin slowly turns to frost. They learn to take advantage of the natural or magically enhanced frostfell environment, harnessing the existing cold to further empower their own spells.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Spell Penetration]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Arcana]] 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; 1st level Arcane magic.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; Low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Will Will]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft_Weapon], [http://nwn2.wikia.com/wiki/Intimidate Intimidate], [http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Spellcraft Spellcraft], [http://nwn2.wikia.com/wiki/Search Search], [http://nwn2.wikia.com/wiki/Survival Survival].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Armor of Frost (Natural Armor +1), Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Resistance to Cold 10&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Armor of Frost (Natural Armor +2)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|One with the Cold&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Armor of Frost (Natural Armor +3)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Armor of Frost (Natural Armor +4),Piercing Cold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor of Frost ====&lt;br /&gt;
Specifics: At 1st, 4th, 7th, and 10th level, a frost mage&#039;s body becomes more like the ice he venerates. His skin turns whiter and colder to the touch as the permanent layer of frost grows deeper. This provides an increase to the character&#039;s existing natural armor starting at +1 and increasing by +1 each time to +4 at 10th. This is an enhance bonus and does not stack with other Natural AC bonuses.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Note: According to scripts, the AC bonuses should stack. Need to clarify this.&lt;br /&gt;
&lt;br /&gt;
==== Spellcasting progression ====&lt;br /&gt;
Specifics: At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane or divine spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a frost mage, you must decide which class gains the increased casting ability.&lt;br /&gt;
&lt;br /&gt;
==== Cold Resistance 10 ====&lt;br /&gt;
Specifics: Starting at 2nd level, the frost mage&#039;s icy skin grants him resistance to cold 10.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== One with the Cold ====&lt;br /&gt;
Specifics: At 6th level, the frost mage&#039;s body has become perfectly adapted to cold energy. He gains the cold subtype, granting him immunity to cold. His oneness with cold, however, makes him more susceptible to flame. He gains vulnerability to fire, which means he takes half again as much (+50%) damage as normal from fire.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Piercing Cold ====&lt;br /&gt;
Specifics: At 10th level, the frost mage gains the Piercing Cold ability. This allows a frost mage to ignore any cold resistance or immunity with his cold spells. Affected Spells: Burst of Glacial Wrath, Cone of Cold, Creeping Cold, Greater Creeping Cold, Hypothermia, Icelance, Ice Storm, Lesser Orb of Cold, Orb of Cold, Polar Ray, Ray of Frost, Frost Breath&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Frost_Mage&amp;diff=8586</id>
		<title>Frost Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Frost_Mage&amp;diff=8586"/>
		<updated>2019-03-17T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* Piercing Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Frost wizard.jpg|thumb|334x334px]]&lt;br /&gt;
Frost mages usually hail from lands of cold, snow and ice: tundra, glaciers, even outer planes perpetually shrouded in winter. Others become obsessed with the power of glacial cold and focus all their energy into discovering the mysteries of the frostfell and its magic. All frost mages, however, eventually become adapted to cold environments as their skin slowly turns to frost. They learn to take advantage of the natural or magically enhanced frostfell environment, harnessing the existing cold to further empower their own spells.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Spell Penetration]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Arcana]] 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; 1st level Arcane magic.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; Low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Will Will]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft_Weapon], [http://nwn2.wikia.com/wiki/Intimidate Intimidate], [http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Spellcraft Spellcraft], [http://nwn2.wikia.com/wiki/Search Search], [http://nwn2.wikia.com/wiki/Survival Survival].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Armor of Frost (Natural Armor +1), Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Resistance to Cold 10&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Armor of Frost (Natural Armor +2)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|One with the Cold&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Armor of Frost (Natural Armor +3)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Armor of Frost (Natural Armor +4),Piercing Cold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor of Frost ====&lt;br /&gt;
Specifics: At 1st, 4th, 7th, and 10th level, a frost mage&#039;s body becomes more like the ice he venerates. His skin turns whiter and colder to the touch as the permanent layer of frost grows deeper. This provides an increase to the character&#039;s existing natural armor starting at +1 and increasing by +1 each time to +4 at 10th. This is an enhance bonus and does not stack with other Natural AC bonuses.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Note: According to scripts, the AC bonuses should stack. Need to clarify this.&lt;br /&gt;
&lt;br /&gt;
==== Spellcasting progression ====&lt;br /&gt;
Specifics: At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane or divine spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a frost mage, you must decide which class gains the increased casting ability.&lt;br /&gt;
&lt;br /&gt;
==== Cold Resistance 10 ====&lt;br /&gt;
Specifics: Starting at 2nd level, the frost mage&#039;s icy skin grants him resistance to cold 10.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== One with the Cold ====&lt;br /&gt;
Specifics: At 6th level, the frost mage&#039;s body has become perfectly adapted to cold energy. He gains the cold subtype, granting him immunity to cold. His oneness with cold, however, makes him more susceptible to flame. He gains vulnerability to fire, which means he takes half again as much (+50%) damage as normal from fire.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Piercing Cold ====&lt;br /&gt;
Specifics: At 10th level, the frost mage gains the Piercing Cold ability. This allows a frost mage to ignore any cold resistance or immunity with his cold spells. Affected Spells: Burst of Glacial Wrath, Cone of Cold, Creeping Cold, Greater Creeping Cold, Hypothermia,Icelance, Ice Storm, Lesser Orb of Cold, Orb of Cold, Polar Ray, Ray of Frost, Frost Breath&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Icelance&amp;diff=8585</id>
		<title>Icelance</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Icelance&amp;diff=8585"/>
		<updated>2019-03-17T17:09:09Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon=Is_polarray.png |image= |level_bard= |level_cleric= |level_druid=4 |level_paladin= |level_ranger= |level_sorwiz=3 |level_warlock= |level_innate=3 |school=Evocati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_polarray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=4&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Cold&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=No&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You hurl a magical icicle at the target. They take 10D6 damage, half of which is cold and half is piercing.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Darkbolt&amp;diff=8584</id>
		<title>Darkbolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Darkbolt&amp;diff=8584"/>
		<updated>2019-03-17T17:04:50Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon=Is fingerofdeath.png |image= |level_bard= |level_cleric=2 |level_druid= |level_paladin= |level_ranger= |level_sorwiz=2 |level_warlock= |level_innate=2 |school=Ev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is fingerofdeath.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Evil&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
You make a ranged touch attack. If you hit you deal 1D8 points of damage every 2 caster levels to a maximum of 5D8. Half the damage is cold and half the damage is negative energy.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rainbow_Blast&amp;diff=8583</id>
		<title>Rainbow Blast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rainbow_Blast&amp;diff=8583"/>
		<updated>2019-03-17T17:00:50Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_prismspray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=120 ft.&lt;br /&gt;
|area=120-ft. line&lt;br /&gt;
|duration=Instantaneous&lt;br /&gt;
|save=[[Reflex half]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From your splayed fingers shoots a beam of mixed energy and multihued lights. The beam burns and freezes, sizzles and screams.&amp;lt;br /&amp;gt;This spell is a wide-spectrum blast of radiant energy composed of all five energy types. Rainbow blast deals 1d6 points of damage from each of the five energy types (acid, cold, electricity, fire, and sonic), for a total of 5d6 points of damage. Creatures apply resistance to energy separately for each type of damage.&amp;lt;br /&amp;gt;As you gain in levels, the damage die increases in size. At 7th level the spell deals 5d8 points of damage, at 9th level it deals 5d10 points of damage, at 11th level it deals 5d12 points of damage, at 13th level it deals 5d14 points of damage, and at 15th level it deals 5d16 points of damage.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
(has also a Material component)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rainbow_Beam&amp;diff=8582</id>
		<title>Rainbow Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rainbow_Beam&amp;diff=8582"/>
		<updated>2019-03-17T17:00:33Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{spell&lt;br /&gt;
|icon=Is_prismspray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Short&lt;br /&gt;
|duration=Instantaneous&lt;br /&gt;
|save=[[Reflex half]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You fire a ray of swirling, multihued light drawn from radiant energies. The lights hues wind together but remain independent.&amp;lt;br /&amp;gt;You must success on a ranged touch attack with the ray to strike a target.&amp;lt;br /&amp;gt;If you hit, the subject is dazzled for 1 minute.&amp;lt;br /&amp;gt;The spell also deals 1d12 points of damage per three caster levels (max 7d12).&amp;lt;br /&amp;gt;A rainbow beam deals a random elemental damage type based on a random die roll.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;br /&amp;gt;1 fire&amp;lt;br /&amp;gt;2 acid&amp;lt;br /&amp;gt;3 electricity&amp;lt;br /&amp;gt;4 cold&amp;lt;br /&amp;gt;5 sonic&amp;lt;br /&amp;gt;6 two elemental damage types.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
(has also a component Material)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8581</id>
		<title>Kaupaer&#039;s Quickblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8581"/>
		<updated>2019-03-17T16:59:46Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_prismspray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Cold,Fire,Electricity&lt;br /&gt;
|components=VS &lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
A tiny sphere of cold, electricity and fire speeds from you to the target and deals 1 point of appropiate energy damage per caster level (maximum of 5).&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8580</id>
		<title>Kaupaer&#039;s Quickblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8580"/>
		<updated>2019-03-17T16:56:19Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Cold,Fire,Electricity&lt;br /&gt;
|components=VS &lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8579</id>
		<title>Kaupaer&#039;s Quickblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8579"/>
		<updated>2019-03-17T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Cold,Fire,Electricity&lt;br /&gt;
|components=VS and Material&lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8578</id>
		<title>Kaupaer&#039;s Quickblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kaupaer%27s_Quickblast&amp;diff=8578"/>
		<updated>2019-03-17T16:55:41Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon= |image= |level_bard= |level_cleric= |level_druid= |level_paladin= |level_ranger= |level_sorwiz=1 |level_warlock= |level_innate=1 |school=Transmutation  |descrip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Cold,Fire,Electricity&lt;br /&gt;
|components=VSM&lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Launch_Stone&amp;diff=8577</id>
		<title>Launch Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Launch_Stone&amp;diff=8577"/>
		<updated>2019-03-17T16:55:10Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=No&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You magically hurl a stone at a target. If you make a succesful ranged touch attack, the target takes 1D4 points of bludgeoning damage.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Launch_Stone&amp;diff=8576</id>
		<title>Launch Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Launch_Stone&amp;diff=8576"/>
		<updated>2019-03-17T16:50:10Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon= |image= |level_bard= |level_cleric= |level_druid= |level_paladin= |level_ranger= |level_sorwiz=0 |level_warlock= |level_innate=0 |school=Transmutation  |descrip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=No&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You magically hurl a stone at a target. If you make a succesful ranged touch attack, the target takes 1D4 points of bludgeoning damage.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8575</id>
		<title>Augment Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8575"/>
		<updated>2019-03-17T06:07:43Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Augment Form&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: Spell Focus Transmutation&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of [[Archmage]], [[Hierophant]] and many other PrCs.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8574</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8574"/>
		<updated>2019-03-17T06:06:04Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spell Power]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8573</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8573"/>
		<updated>2019-03-17T06:05:11Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spell Power]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8572</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8572"/>
		<updated>2019-03-17T06:04:32Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spell Power]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8571</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8571"/>
		<updated>2019-03-17T06:03:03Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spellpower]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8570</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8570"/>
		<updated>2019-03-17T06:01:49Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spellpower]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8569</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=8569"/>
		<updated>2019-03-17T06:01:03Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, to a maximum of six runes, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
[[Augment Form]]&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&lt;br /&gt;
Requirement: Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spellpower]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=8568</id>
		<title>Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=8568"/>
		<updated>2019-03-17T05:57:33Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: /* High Arcana: Augment Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:280px-Archmage (art).jpg|thumb|247x247px]]&lt;br /&gt;
The highest art is magic, often referred to simply as &#039;the Art&#039;. Its most advanced practitioners are frequently archmages, persons who can weave spells in ways unimaginable to other spellcasters. An archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability in order to master these arcane secrets. Most archmages are pure wizards or sorcerers rarely multiclassed, choosing instead to concentrate on perfecting their arcane skills. Archmages in urban areas often hold positions of power in magic-focused organisations. Their pursuit of arcane excellence and their familiarity with High Arcana places them above most of their peers. Some archmages choose a more solitary path, often eschewing society to study in solitude.&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Spellcraft]] 15, [[Lore: Arcana]] 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; Skill Focus Spellcraft and Two [[Spell Focus]] feats of any school (but not the same school), Once you have the two spell focus feats you will be given a qualifying feat for archmage. You still need to get Skill focus Spellcraft however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Spellcasting:&amp;lt;/strong&amp;gt; Able to cast 7th-circle arcane spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;:&amp;lt;/strong&amp;gt; Low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], all Lore skills, and [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spells per day / spells known====&lt;br /&gt;
When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them picked. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.&lt;br /&gt;
&lt;br /&gt;
High Arcana feats: The Archmage can take high arcana feats. All these feats cost one spellslot each and are sacrificed as you rest.&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 1 ====&lt;br /&gt;
Specifics: At the cost of one 5th level spell your spellpower increases by one (+1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 2 ====&lt;br /&gt;
Specifics: At the cost of one 7th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 3 ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 9th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of Shaping ====&lt;br /&gt;
Specifics: At the cost of one 6th level spell you gain the ability to shape your spells in such a manner that they only harm hostile creatures. Your understanding of magic has deepend to the point where you can use this ability at will. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that this will not work on all AoE spells! Cloud spells will still melt your friends&#039; faces off, mass enchantments will still stop them in their tracks and while this feat is activated, wards cast on others will do nothing and be lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of the Elements ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 8th level spell you gain the ability convert spells from one element into another. This ability can be used at will. If no sacrficed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell. Note that this won&#039;t enable a Frostmage to use their piercing cold ability on spells that aren&#039;t cold-based to begin with.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Arcane Fire ====&lt;br /&gt;
Specifics: At the cost of one 9th level spell you gain the ability convert spells of any level into Arcane Fire. This ability can be used at will. Arcane fire requires a ranged touch attack to hit and does 1d8 magic damage for every level of the spell converted and an additional 1d8 magic damage for every Archmage level with the possibility of a critical hit. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spell-Like Ability ====&lt;br /&gt;
Specifics: An archmage who selects this type of high arcana can use one of her arcane spell slots to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day (for level 7-9), three times per day (for level 4-6) or four times per day (for level 1-3).&lt;br /&gt;
&lt;br /&gt;
This feat can be taken more than once, up to x5 at level 10.&lt;br /&gt;
&lt;br /&gt;
====High Arcana: [[Augment Form]] ====&lt;br /&gt;
Requirement: Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
===Notes: ===&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities can be picked in this list :&lt;br /&gt;
* [[Analyze Dweomer|Analyze dweomer]]&lt;br /&gt;
* Banishment&lt;br /&gt;
* Chain lightning&lt;br /&gt;
* Chaos&lt;br /&gt;
* Bigby&#039;s Clenching hand&lt;br /&gt;
* Bigby&#039;s Crushing hand&lt;br /&gt;
* Bigby&#039;s Forceful hand&lt;br /&gt;
* Bigby&#039;s Grasping hand&lt;br /&gt;
* Bigby&#039;s Interposing hand&lt;br /&gt;
* Delayed Blast fireball&lt;br /&gt;
* [[Dimensional Anchor|Dimensional anchor]]&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Dismissal&lt;br /&gt;
* Dispel magic&lt;br /&gt;
* Displacement&lt;br /&gt;
* Energy Immunity&lt;br /&gt;
* Enervation&lt;br /&gt;
* Feeblemind&lt;br /&gt;
* Fireball&lt;br /&gt;
* Firebrand&lt;br /&gt;
* Fireburst&lt;br /&gt;
* Flame Arrow&lt;br /&gt;
* Grease&lt;br /&gt;
* Greater Dispel&lt;br /&gt;
* Greater invisibility&lt;br /&gt;
* Greater Isaacs Missile Storm&lt;br /&gt;
* Greater Shout&lt;br /&gt;
* Greater Spell breach&lt;br /&gt;
* Greater spellmantle&lt;br /&gt;
* [[Greater Teleport|Greater teleport]]&lt;br /&gt;
* Haste&lt;br /&gt;
* [[Ice Darts|Ice darts]]&lt;br /&gt;
* Ice storm&lt;br /&gt;
* Improved Mage Armor&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Knock&lt;br /&gt;
* Least spell mantle&lt;br /&gt;
* Lesser breach&lt;br /&gt;
* Magic missile&lt;br /&gt;
* Mindblank&lt;br /&gt;
* Mordenkainen&#039;s Disjunction&lt;br /&gt;
* Opalescent Glare&lt;br /&gt;
* Orb of Acid&lt;br /&gt;
* Orb of Force&lt;br /&gt;
* Polar Ray&lt;br /&gt;
* Polymorph&lt;br /&gt;
* Premonition&lt;br /&gt;
* Protection from alignement&lt;br /&gt;
* Protection from arrows&lt;br /&gt;
* Ray of enfeeblement&lt;br /&gt;
* [[Shadow Door]]&lt;br /&gt;
* Shadow Shield&lt;br /&gt;
* Shield&lt;br /&gt;
* Solipsism&lt;br /&gt;
* [[Sound Blast]]&lt;br /&gt;
* Spell Mantle&lt;br /&gt;
* Superior Resistance&lt;br /&gt;
* [[Teleport]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Vampiric Touch&lt;br /&gt;
* Wail of the Banshee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WARNING/NOTE:&lt;br /&gt;
&lt;br /&gt;
High Arcana feats cost spellslots to use! Spellslots are memorized / known spells and are sacrificed alphabetically. Metamagic prepared spells are not checked. Not sacrificing a spell slot for an ability incurs a one time 5 casterlevels and 2 DC penalty. Make sure you memorize a non-metamagic spell to lose at the levels you incur a spell slot loss.&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities are uninterruptible and cast slightly faster than normal spells.  &lt;br /&gt;
&lt;br /&gt;
SLA Sacrificed Spell Slot example:  If your Level 9 spell selection is Wail, Mords and Sanctuary, if you choose Bigby&#039;s Crushing Hand as an SLA, this means that you lose one Level 9 spell slot, but you have 2 castings of Bigby&#039;s Crushing Hand (thus a net gain of 1 Level 9 casting).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=8567</id>
		<title>Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=8567"/>
		<updated>2019-03-17T05:56:40Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:280px-Archmage (art).jpg|thumb|247x247px]]&lt;br /&gt;
The highest art is magic, often referred to simply as &#039;the Art&#039;. Its most advanced practitioners are frequently archmages, persons who can weave spells in ways unimaginable to other spellcasters. An archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability in order to master these arcane secrets. Most archmages are pure wizards or sorcerers rarely multiclassed, choosing instead to concentrate on perfecting their arcane skills. Archmages in urban areas often hold positions of power in magic-focused organisations. Their pursuit of arcane excellence and their familiarity with High Arcana places them above most of their peers. Some archmages choose a more solitary path, often eschewing society to study in solitude.&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Spellcraft]] 15, [[Lore: Arcana]] 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; Skill Focus Spellcraft and Two [[Spell Focus]] feats of any school (but not the same school), Once you have the two spell focus feats you will be given a qualifying feat for archmage. You still need to get Skill focus Spellcraft however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Spellcasting:&amp;lt;/strong&amp;gt; Able to cast 7th-circle arcane spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;:&amp;lt;/strong&amp;gt; Low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], all Lore skills, and [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spells per day / spells known====&lt;br /&gt;
When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them picked. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.&lt;br /&gt;
&lt;br /&gt;
High Arcana feats: The Archmage can take high arcana feats. All these feats cost one spellslot each and are sacrificed as you rest.&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 1 ====&lt;br /&gt;
Specifics: At the cost of one 5th level spell your spellpower increases by one (+1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 2 ====&lt;br /&gt;
Specifics: At the cost of one 7th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 3 ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 9th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of Shaping ====&lt;br /&gt;
Specifics: At the cost of one 6th level spell you gain the ability to shape your spells in such a manner that they only harm hostile creatures. Your understanding of magic has deepend to the point where you can use this ability at will. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that this will not work on all AoE spells! Cloud spells will still melt your friends&#039; faces off, mass enchantments will still stop them in their tracks and while this feat is activated, wards cast on others will do nothing and be lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of the Elements ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 8th level spell you gain the ability convert spells from one element into another. This ability can be used at will. If no sacrficed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell. Note that this won&#039;t enable a Frostmage to use their piercing cold ability on spells that aren&#039;t cold-based to begin with.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Arcane Fire ====&lt;br /&gt;
Specifics: At the cost of one 9th level spell you gain the ability convert spells of any level into Arcane Fire. This ability can be used at will. Arcane fire requires a ranged touch attack to hit and does 1d8 magic damage for every level of the spell converted and an additional 1d8 magic damage for every Archmage level with the possibility of a critical hit. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spell-Like Ability ====&lt;br /&gt;
Specifics: An archmage who selects this type of high arcana can use one of her arcane spell slots to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day (for level 7-9), three times per day (for level 4-6) or four times per day (for level 1-3).&lt;br /&gt;
&lt;br /&gt;
This feat can be taken more than once, up to x5 at level 10.&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Augment Form ====&lt;br /&gt;
Requirement: Spell Focus Transmutation&lt;br /&gt;
&lt;br /&gt;
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
===Notes: ===&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities can be picked in this list :&lt;br /&gt;
* [[Analyze Dweomer|Analyze dweomer]]&lt;br /&gt;
* Banishment&lt;br /&gt;
* Chain lightning&lt;br /&gt;
* Chaos&lt;br /&gt;
* Bigby&#039;s Clenching hand&lt;br /&gt;
* Bigby&#039;s Crushing hand&lt;br /&gt;
* Bigby&#039;s Forceful hand&lt;br /&gt;
* Bigby&#039;s Grasping hand&lt;br /&gt;
* Bigby&#039;s Interposing hand&lt;br /&gt;
* Delayed Blast fireball&lt;br /&gt;
* [[Dimensional Anchor|Dimensional anchor]]&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Dismissal&lt;br /&gt;
* Dispel magic&lt;br /&gt;
* Displacement&lt;br /&gt;
* Energy Immunity&lt;br /&gt;
* Enervation&lt;br /&gt;
* Feeblemind&lt;br /&gt;
* Fireball&lt;br /&gt;
* Firebrand&lt;br /&gt;
* Fireburst&lt;br /&gt;
* Flame Arrow&lt;br /&gt;
* Grease&lt;br /&gt;
* Greater Dispel&lt;br /&gt;
* Greater invisibility&lt;br /&gt;
* Greater Isaacs Missile Storm&lt;br /&gt;
* Greater Shout&lt;br /&gt;
* Greater Spell breach&lt;br /&gt;
* Greater spellmantle&lt;br /&gt;
* [[Greater Teleport|Greater teleport]]&lt;br /&gt;
* Haste&lt;br /&gt;
* [[Ice Darts|Ice darts]]&lt;br /&gt;
* Ice storm&lt;br /&gt;
* Improved Mage Armor&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Knock&lt;br /&gt;
* Least spell mantle&lt;br /&gt;
* Lesser breach&lt;br /&gt;
* Magic missile&lt;br /&gt;
* Mindblank&lt;br /&gt;
* Mordenkainen&#039;s Disjunction&lt;br /&gt;
* Opalescent Glare&lt;br /&gt;
* Orb of Acid&lt;br /&gt;
* Orb of Force&lt;br /&gt;
* Polar Ray&lt;br /&gt;
* Polymorph&lt;br /&gt;
* Premonition&lt;br /&gt;
* Protection from alignement&lt;br /&gt;
* Protection from arrows&lt;br /&gt;
* Ray of enfeeblement&lt;br /&gt;
* [[Shadow Door]]&lt;br /&gt;
* Shadow Shield&lt;br /&gt;
* Shield&lt;br /&gt;
* Solipsism&lt;br /&gt;
* [[Sound Blast]]&lt;br /&gt;
* Spell Mantle&lt;br /&gt;
* Superior Resistance&lt;br /&gt;
* [[Teleport]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Vampiric Touch&lt;br /&gt;
* Wail of the Banshee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WARNING/NOTE:&lt;br /&gt;
&lt;br /&gt;
High Arcana feats cost spellslots to use! Spellslots are memorized / known spells and are sacrificed alphabetically. Metamagic prepared spells are not checked. Not sacrificing a spell slot for an ability incurs a one time 5 casterlevels and 2 DC penalty. Make sure you memorize a non-metamagic spell to lose at the levels you incur a spell slot loss.&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities are uninterruptible and cast slightly faster than normal spells.  &lt;br /&gt;
&lt;br /&gt;
SLA Sacrificed Spell Slot example:  If your Level 9 spell selection is Wail, Mords and Sanctuary, if you choose Bigby&#039;s Crushing Hand as an SLA, this means that you lose one Level 9 spell slot, but you have 2 castings of Bigby&#039;s Crushing Hand (thus a net gain of 1 Level 9 casting).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8566</id>
		<title>Augment Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8566"/>
		<updated>2019-03-17T05:53:13Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Augment Form&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: Spell Focus Transmutation&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8565</id>
		<title>Augment Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Augment_Form&amp;diff=8565"/>
		<updated>2019-03-17T05:52:57Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===   Type of Feat: General  Prerequisite: Spell Focus Transmutation  Use: Selected (mode)  The character becomes skilled with spells and abilities that a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: Spell Focus Transmutation&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
*Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8564</id>
		<title>Dimitry&#039;s Final Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8564"/>
		<updated>2019-03-16T20:32:01Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] halves damage and negates secondary effects except push back&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
The caster and all creatures in the area of effect are violently pushed away from the caster, they take 20D6 bludgeoning damage and are knocked down for 1 round.&lt;br /&gt;
&lt;br /&gt;
The spell does +1 damage for every percentage point below 50% of the caster&#039;s maximum HP, for example a caster with 50 HP and 200 HP max will inflict 20D6 + 25 damage to everyone around him.&lt;br /&gt;
&lt;br /&gt;
All creatures are pushed away from the caster in a straight line up to 20 feet or until they reach an obstacle.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8563</id>
		<title>Nybor&#039;s Stern Reproof</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8563"/>
		<updated>2019-03-16T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is fingerofdeath.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] and [[Will]] &lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
Created by a former Zulkir of Enchantment, this nasty spell is used by many Red Wizards. The target must make a Fortitude save or die instantly. If they make their Fortitude save they must make a further Will save to avoid being dazed for 1d4 rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8562</id>
		<title>Nybor&#039;s Stern Reproof</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8562"/>
		<updated>2019-03-16T19:32:32Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is fingerofdeath.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] and [[Will]] &lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
Created by a former Zulkir of Enchantment, this nasty spell is used by many Red Wizards. The target must make a Fortitude save or die instantly. If they make their Fortitude save they must make a further Will save to avoid being dazed for 1d4 rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8561</id>
		<title>Nybor&#039;s Stern Reproof</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8561"/>
		<updated>2019-03-16T19:32:10Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] and [[Will]] &lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
Created by a former Zulkir of Enchantment, this nasty spell is used by many Red Wizards. The target must make a Fortitude save or die instantly. If they make their Fortitude save they must make a further Will save to avoid being dazed for 1d4 rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8560</id>
		<title>Nybor&#039;s Stern Reproof</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8560"/>
		<updated>2019-03-16T19:29:59Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] and [[Will]] &lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F,W}}&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8559</id>
		<title>Nybor&#039;s Stern Reproof</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nybor%27s_Stern_Reproof&amp;diff=8559"/>
		<updated>2019-03-16T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon= |image= |level_sorwiz=7 |level_additional= |level_innate=7 |school=Enchantment |descriptor= |components=VS |range=Long |area=Medium |duration_type=instant |save...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude and Will]] &lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F,W}}&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8558</id>
		<title>Dimitry&#039;s Final Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8558"/>
		<updated>2019-03-16T19:25:12Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] halves damage and negates secondary effects except push back&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
The caster and all creatures in the area of effect are violently pushed away from the caster, they take 20D6 bludgeoning damage and are knocked down for 1 round.&lt;br /&gt;
&lt;br /&gt;
The spell does +1 damage for every percentage point below 50% of the caster&#039;s maximum HP, for example a caster with 50 HP and 200 HP max will inflict 20D6 + 25 damage to everyone around him.&lt;br /&gt;
&lt;br /&gt;
All creatures are pushed away from the caster in a straight line up to 20 feet or until they reach an obstacle.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8557</id>
		<title>Dimitry&#039;s Final Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dimitry%27s_Final_Flare&amp;diff=8557"/>
		<updated>2019-03-16T19:24:15Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon= |image= |level_sorwiz=7 |level_additional= |level_innate=7 |school=Evocation |descriptor= |components=VS |range=Personal |area=Colossal |duration_type=instant |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] halves damage and negates secondary effects except push back&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
The caster and all creatures in the area of effect are violently pushed away from the caster, they take 20D6 bludgeoning damage and are knocked down for 1 round.&lt;br /&gt;
&lt;br /&gt;
The spell does +1 damage for every percentage point below 50% of the caster&#039;s maximum HP, for example a caster with 50 HP and 200 HP max will inflict 20D6 + 25 damage to everyone around him.&lt;br /&gt;
&lt;br /&gt;
All creatures are pushed away from the caster in a straight line up to 20 feet or until they reach an obstacle.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8556</id>
		<title>Battering Ram</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8556"/>
		<updated>2019-03-16T19:06:47Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
You hit your target with the force of a battering ram in full swing, dealing 1D6 bludgeoning damage per caster level, reflex for half. &lt;br /&gt;
&lt;br /&gt;
Additionally if the target fails the save he must make a strength check vs 22 + caster level /4 or be knocked down for two rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8555</id>
		<title>Battering Ram</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8555"/>
		<updated>2019-03-16T19:06:11Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
You hit your target with the force of a battering ram in full swing, dealing 1D6 bludgeoning damage per caster level, reflex for half. &lt;br /&gt;
Additionally if the target fails the save he must make a strength check vs 22 + caster level /4 or be knocked down for two rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8554</id>
		<title>Battering Ram</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battering_Ram&amp;diff=8554"/>
		<updated>2019-03-16T19:05:25Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon= |image= |level_bard= |level_cleric= |level_druid= |level_paladin= |level_ranger= |level_sorwiz=6 |level_warlock= |level_innate=6 |school=Evocation |descriptor=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You hit your target with the force of a battering ram in full swing, dealing 1D6 bludgeoning damage per caster level, reflex for half. &lt;br /&gt;
Additionally if the target fails the save he must make a strength check vs 22 + caster level /4 or be knocked down for two rounds.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8553</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8553"/>
		<updated>2019-03-15T19:45:05Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8552</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8552"/>
		<updated>2019-03-15T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8551</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8551"/>
		<updated>2019-03-15T19:27:51Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8550</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8550"/>
		<updated>2019-03-15T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8549</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8549"/>
		<updated>2019-03-15T19:19:14Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8548</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8548"/>
		<updated>2019-03-15T19:19:05Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8547</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8547"/>
		<updated>2019-03-15T19:17:47Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8546</id>
		<title>Acidball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acidball&amp;diff=8546"/>
		<updated>2019-03-15T19:16:41Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: Created page with &amp;quot;{{spell |icon=Is_AcidFog.png |image=Acid_fog_effect1.jpg |level_bard= |level_cleric= |level_druid= |level_paladin= |level_ranger= |level_sorwiz=3 |level_warlock= |level_innate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_AcidFog.png&lt;br /&gt;
|image=Acid_fog_effect1.jpg&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=[[Reflex]] half&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
This is Mestil&#039;s version of the standard fireball spell. Instead of fire damage it does 1D6 of acid damage in the area of effect, to a maximum of 15D6.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8545</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8545"/>
		<updated>2019-03-15T18:29:52Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=Is_balagarnhorn.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8544</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8544"/>
		<updated>2019-03-15T18:26:57Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=Is_balagarnhorn.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8543</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8543"/>
		<updated>2019-03-15T18:23:07Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=Is_balagarnhorn.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sudden_Aegis&amp;diff=8541</id>
		<title>Sudden Aegis</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sudden_Aegis&amp;diff=8541"/>
		<updated>2019-03-15T18:18:37Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=1 creature&lt;br /&gt;
|duration= 1 round&lt;br /&gt;
|save=[[Will special]]&lt;br /&gt;
|spell_resistance=n/a&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You may use this ability as an instanteous feat, so long as you have memorized the spell. &lt;br /&gt;
&lt;br /&gt;
You instantly but briefly grant the subject damage reduction 10/-.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sudden_Aegis&amp;diff=8540</id>
		<title>Sudden Aegis</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sudden_Aegis&amp;diff=8540"/>
		<updated>2019-03-15T18:18:25Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=1 creature&lt;br /&gt;
|duration= 1 round&lt;br /&gt;
|save=[[Will special]]&lt;br /&gt;
|spell_resistance=n/a&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
You may use this ability as an instanteous feat, so long as you have memorized the spell. &lt;br /&gt;
You instantly but briefly grant the subject damage reduction 10/-.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8539</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8539"/>
		<updated>2019-03-15T18:14:08Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8538</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8538"/>
		<updated>2019-03-15T18:13:44Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=Instant&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8537</id>
		<title>Horizikaul&#039;s Cough</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Horizikaul%27s_Cough&amp;diff=8537"/>
		<updated>2019-03-15T18:12:56Z</updated>

		<summary type="html">&lt;p&gt;Yuglash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Horizikaul&#039;s Cough&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration_type=Instantenous&lt;br /&gt;
|save=Will partial&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You cause the target one point of sonic damage. They must also make a Will save or be deafened for one round.&lt;/div&gt;</summary>
		<author><name>Yuglash</name></author>
	</entry>
</feed>