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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WobbleTop</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WobbleTop"/>
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	<updated>2026-10-17T03:50:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Evil_Eye&amp;diff=15398</id>
		<title>Greater Evil Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Evil_Eye&amp;diff=15398"/>
		<updated>2022-04-27T01:38:17Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Fate (domain|Fate]] 7, [[Orc (domain)|Orc]] 6, [[Retribution (domain)|Retribution]] 5, [[Scalykind (domain)|Scalykind]] 6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Enchantment &lt;br /&gt;
|descriptor=Evil&lt;br /&gt;
|components=S&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=1 hour per level, up to a day&lt;br /&gt;
|save=[[Will]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
The caster focuses malevolent wishes through a fiery gaze and curses someone with terrible luck. This is a more powerful version of &#039;&#039;evil eye&#039;&#039;. This spell is known as the Eye of Gruumsh to clerics of the orcish pantheon.&lt;br /&gt;
&lt;br /&gt;
The subject takes a -6 luck penalty on all attack rolls, a -4 luck penalty on all saving throws, and a -8 penalty on all skill checks. The spell lasts for one hour per caster level, up to 24 hours, or until &#039;&#039;remove curse&#039;&#039; is cast on the subject.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Does not stack with [[Evil Eye]].&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Evil_Eye&amp;diff=15397</id>
		<title>Greater Evil Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Evil_Eye&amp;diff=15397"/>
		<updated>2022-04-27T01:34:49Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Fate (domain|Fate]] 7, [[Orc (domain)|Orc]] 6, [[Retribution (domain)|Retribution]] 5, [[Scalykind (domain)|Scalykind]] 6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Enchantment &lt;br /&gt;
|descriptor=Evil&lt;br /&gt;
|components=S&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=1 hour per level, up to a day&lt;br /&gt;
|save=[[Will]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
The caster focuses malevolent wishes through a fiery gaze and curses someone with terrible luck. This is a more powerful version of &#039;&#039;evil eye&#039;&#039;. This spell is known as the Eye of Gruumsh to clerics of the orcish pantheon.&lt;br /&gt;
&lt;br /&gt;
The subject takes a -6 luck penalty on all attack rolls, a -4 luck penalty on all saving throws, and a -8 penalty on all skill checks. The spell lasts for one hour per caster level, up to 24 hours, or until &#039;&#039;remove curse&#039;&#039; is cast on the subject.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Does not stack with Evil Eye.&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Non-Detection&amp;diff=15393</id>
		<title>Non-Detection</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Non-Detection&amp;diff=15393"/>
		<updated>2022-04-26T21:05:37Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=4&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Creature&lt;br /&gt;
|duration=1 hour / level&lt;br /&gt;
|save=[[Harmless]]&lt;br /&gt;
|spell_resistance=Harmless&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Non detection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast non detection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature&#039;s gear as well as the creature itself.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This spell protects against Alarm, Detect Magic, Analyze Dweomer and any other Divination spells that directly cause DC rolls.&lt;br /&gt;
== Bugs ==&lt;br /&gt;
If you have both Non-detection and True Seeing active while targeting yourself you will get &amp;quot;Non detection: success&amp;quot; spam in the combat log every round.&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Non-Detection&amp;diff=15392</id>
		<title>Non-Detection</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Non-Detection&amp;diff=15392"/>
		<updated>2022-04-26T21:04:16Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=4&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Creature&lt;br /&gt;
|duration=1 hour / level&lt;br /&gt;
|save=[[Harmless]]&lt;br /&gt;
|spell_resistance=Harmless&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Non detection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast non detection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature&#039;s gear as well as the creature itself.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This spell protects against Alarm, Detect Magic, Analyze Dweomer and any other Divination spells that directly cause DC rolls.&lt;br /&gt;
== Bugs ==&lt;br /&gt;
When targeting yourself with true seeing and Non-detection active it will result in &amp;quot;Non detection: success&amp;quot; spam in the combat log every round.&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=True_Seeing&amp;diff=15391</id>
		<title>True Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=True_Seeing&amp;diff=15391"/>
		<updated>2022-04-26T21:01:46Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is trueseeing.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=7&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_additional=[[Knowledge (domain)|Knowledge]] domain 4&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.&lt;br /&gt;
&lt;br /&gt;
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. True Seeing does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight.&lt;br /&gt;
&lt;br /&gt;
This spell reveals each round whether an illusion is active on a targeted creature (or placeable, or area with Dungeon Master guidance). If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more.&lt;br /&gt;
&lt;br /&gt;
Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion&#039;s casterlevel. If he succeeds the illusion is dispelled.&lt;br /&gt;
&lt;br /&gt;
When a target has active mirror images or concealment spells then that spell&#039;s casterlevel + d20 is compared to true seeing&#039;s caster level + d20, each round. If the True Seeing caster beats the check concealment effects are negated for 1 round. The same check is made in a separate roll for mirror image, if the detection is successful the mirror image user incurs a -5 AC penalty for 1 round.&lt;br /&gt;
This only works for the spell true seeing not similar effects such as the Phantom passive. This only works if the CL of the spell when cast is 17 or higher.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
When targeting a shapeshifted creature it will attempt to see the true form of the shapeshifter, and if successful give information about their true form and race in the combat log.&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Phantasmal_Killer&amp;diff=15390</id>
		<title>Phantasmal Killer</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Phantasmal_Killer&amp;diff=15390"/>
		<updated>2022-04-26T20:43:52Z</updated>

		<summary type="html">&lt;p&gt;WobbleTop: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_phantasmalkiller.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_additional=[[Cleric]] with [[Death (domain)|Death]] or [[Dream (domain)|Dream]] domain 4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=Fear, Mind-Affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] and [[Fortitude]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of [[damage type|magic damage]].&lt;br /&gt;
&lt;br /&gt;
Creatures immune to mind spells, fear or phantasms are immune to this spell.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Unlike stock NWN 2 the Protection vs Alignment Spells do not offer immunity against Phantasmal Killer. Moreover, a target which is asleep (such as through a spell) loses its immunity against [Fear] and [Mind Affecting] and also provides a +5 bonus to the DC.&lt;br /&gt;
Death Immunity doesnt grant immunity or protection from this spell on BGTSCC.&lt;/div&gt;</summary>
		<author><name>WobbleTop</name></author>
	</entry>
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