<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wangxiuming</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wangxiuming"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/Wangxiuming"/>
	<updated>2026-10-17T06:13:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=8736</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=8736"/>
		<updated>2019-08-25T17:42:43Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Updated Spell Resistance Note to reflect BG&amp;#039;s bug fixes. The original note was accurate to the base-game only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warlock.jpg|thumb|354x354px]]&lt;br /&gt;
Born of a supernatural bloodline, a Warlock seeks to master the perilous magic that suffuses his soul. Unlike [[Sorcerer]]s and [[Wizard]]s, who approach [[arcane]] magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a Warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of Eldritch power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[evil|Evil]] or any [[chaotic|Chaotic]]&lt;br /&gt;
&lt;br /&gt;
==Class features progression==&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Reflex]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]]; A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A Warlock wearing Medium or Heavy Armor or using a shield incurs a chance of arcane Spell Failure.&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft armor|Craft Armor]], [[Craft weapon|Craft Weapon]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Religion]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
||||| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Invocations known&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;  &lt;br /&gt;
||&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Feats gained&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Least_Invocations|Least]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Lesser_Invocations|Lesser]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Greater_Invocations|Greater]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Dark_Invocations|Dark]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Eldritch blast|Eldritch Blast]] 1d6||1|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Eldritch Lore]]||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Eldritch Blast 2d6, [[Damage reduction]] 1/[[cold iron]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Warlock#Deceive Item|Deceive Item]]||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Eldritch Blast 3d6||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Eldritch Blast 4d6, Damage Reduction 2/Cold Iron||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Fiendish Resilience]] 1||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Eldritch blast 5d6||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Warlock#Energy resistance|Energy Resistance]] 5||3||3|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||Eldritch Blast 6d6, Damage Reduction 3/Cold Iron||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Imbue item|Imbue Item]]*||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||Fiendish Resilience 2||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||Eldritch blast 7d6||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||Damage Reduction 4/Cold Iron||3||3||3|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|17||Eldritch Blast 8d6||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||Fiendish Resilience 5||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage Reduction 5/Cold Iron||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||Eldritch Blast 9d6, Energy Resistance 10||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||Eldritch Blast 10d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Damage Reduction 6/Cold Iron, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Eldritch Blast 11d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||Eldritch Blast 12d6, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Damage Reduction 7/Cold Iron||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Eldritch Blast 13d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||[[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||Eldritch Blast 14d6, Energy Resistance 15||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor restrictions===&lt;br /&gt;
Because the somatic components required for Warlock [[invocation|Invocations]] are relatively simple, a Warlock has [[Armored Caster]] and can use any of his invocations while wearing light armor without incurring the normal arcane [[spell failure]] chance. However, like Arcane Spellcasters, a Warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including Eldritch blast, have a somatic component). A [[multiclass]] Warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes. Taking the [[Battle Caster]] feat removes the somatic spell failure chance for medium armor.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Blast===&lt;br /&gt;
A Warlock attacks his foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An Eldritch blast deals 1d6 points of magical damage at 1st level and increases in power as the Warlock rises in level (up to 14d6 by level 30). There is no [[saving throw|Saving Throw]] with this attack, but [[spell resistance|Spell Resistance]] can negate it. This power can be used at will.&lt;br /&gt;
*An Eldritch blast is a ray with a range of 60ft.&lt;br /&gt;
*It is a ranged [[touch attack]] that affects a single target.&lt;br /&gt;
*half damage to objects.&lt;br /&gt;
*is a weapon-like spell (Critical hit on a roll of 20, double damage on a critical hit)&lt;br /&gt;
*One each of an Eldritch Essence and Blast Shape [[invocation]]s may be applied to an Eldritch Blast.&lt;br /&gt;
*Applied invocations may cause additional effects and thus allow for a saving throw.&lt;br /&gt;
&lt;br /&gt;
====Eldritch Essence====&lt;br /&gt;
Some of a Warlock&#039;s invocations, such as [[Frightful Blast]], modify the damage or other effects of the Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast deals normal damage in addition to the effect of the essence. The Warlock can apply only one essence to a blast at a time.&lt;br /&gt;
&lt;br /&gt;
====Blast Shape====&lt;br /&gt;
These invocations modify the range, target(s), or area of a Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast does normal damage.&lt;br /&gt;
&lt;br /&gt;
===Eldritch lore===&lt;br /&gt;
At 2nd level the Warlock gains a +2 bonus to Lore and Spellcraft [[skill check]]s.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron (damage from attacks are reduced by 1 point unless the damage comes from cold iron). At 7th level and every four levels thereafter, a Warlock&#039;s damage reduction improves, up to 7/cold iron at level 27.&lt;br /&gt;
&lt;br /&gt;
===Deceive Item===&lt;br /&gt;
From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks.&lt;br /&gt;
&lt;br /&gt;
===Fiendish Resilience===&lt;br /&gt;
Once [[per day]], for 20 rounds, the Warlock gains [[regeneration|fast healing]]. The value is 1 point from 8th level, 2 points from 13th level and 5 points from 18th level.&lt;br /&gt;
&lt;br /&gt;
===Energy resistance===&lt;br /&gt;
At level 10 a Warlock can choose two energy types from [[acid damage|Acid]], [[cold damage|Cold]], [[electrical damage|Electricity]], [[fire damage|Fire]], and [[sonic damage|Sonic]]. He gains 5 points [[damage resistance|Damage Resistance]] against those chosen [[damage type]]s. At 20th level, a Warlock gains resistance 10 to his chosen energy types. At 30th level, a Warlock gains resistance 15 to his chosen energy types.&lt;br /&gt;
&lt;br /&gt;
===Imbue Item===&lt;br /&gt;
(&#039;&#039;[[Mask of the Betrayer]] only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
From level 12 onwards, a Warlock can use his supernatural power to create magic items, even if he does not know the spells required to make the item (although he must know the appropriate item creation feat). He can substitute a use magic device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he does not know or can&#039;t cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Due to the way some crafting recipies use the same reagents as others but different spells and the way this feat works (it does not allow a choice in the spell used), some crafting is not available to Warlocks, as the spell picked by the feat will never correspond to the one required.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g., The same reagents are required for 1d6 acid damage and poison damage for weapons; this feat will always pick the spell for poison and never add acid damage. The same applies with all the variations of move silently enchantments to armor as hide will be added in its stead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basic enchantments can be overcome by using scrolls as low caster levels are required but you will not be able to add +15 Move silent to armor with this feat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[-GeeFresh-23/09/08]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spellcasting: [[Invocation]]s==&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=eldritch|prepared=No}}&lt;br /&gt;
*[[Invocation]]: Warlocks utilize invocations to channel eldritch power at their enemies.&lt;br /&gt;
&lt;br /&gt;
A Warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A Warlock can use any invocation he knows at will.&lt;br /&gt;
*A Warlock&#039;s invocations are [[spell-like ability|spell-like abilities]], therefore a [[standard action]] that provokes an [[attack of opportunity]].&lt;br /&gt;
*If a Warlock is hit when invoking he must make a concentration check or the invocation is disrupted.&lt;br /&gt;
*A Warlock may choose to invoke [[Defensive casting|defensively]], by making a concentration check, to avoid provoking attacks of opportunities.&lt;br /&gt;
*A Warlock&#039;s invocations are subject to [[spell resistance]] unless an invocation&#039;s description specifically states otherwise. ** See Note Below**&lt;br /&gt;
*A Warlock&#039;s [[caster level]] with his invocations are equal to his class level. However, the spell level of the Eldritch Blast is always equal to one unless modified by shape/essence invocations. If both a blast shape and a blast essence are added to the Eldritch Blast, then the spell level of the blast is equal to the higher spell level of either the shape or essence.&lt;br /&gt;
*The DC for an invocation (if it allows a save) is 10 + equivalent spell level + Warlock&#039;s Charisma [[ability modifier|modifier]].&lt;br /&gt;
*Warlock invocations suffer armor related spell failure (from medium and heavier armor and shields) in the same way as arcane spells (but: see [[Warlock#Arcane_spell_failure|Arcane Spell Failure]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The bug that resulted in only half the warlock&#039;s caster level being used to calculate spell resistance checks has been fixed on BGTSCC. The bug that resulted in unmodified eldritch blasts of +10d6 damage to bypass spell resistance checks entirely has also been fixed on BGTSCC. Note that Eldritch Blasts modified with Vitriolic Essence innately do not have a Spell Resistance check.&lt;br /&gt;
&lt;br /&gt;
===Grades===&lt;br /&gt;
The four grades of invocation, in order of their relative power, are [[Invocation#Least_invocations|least]], [[Invocation#Lesser_invocations|lesser]], [[Invocation#Greater_invocations|greater]] and [[Invocation#Dark_invocations|dark]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Invocations===&lt;br /&gt;
A Warlock begins with knowledge of one invocation, which must be of the lowest grade (least). Warlocks may swap one invocation that they already know for one other of the same grade (least, lesser, etc.) every time they gain a level.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Feats===&lt;br /&gt;
Invocations are not actually spells, they are spell-like abilities, so they are not compatible with spell focus feats and any spellcasting feats, save [[Spell Penetration]]. As noted above, there is a glitch that only applies one-half of the bonus of Spell Penetration feats towards Invocations/Blasts.&lt;br /&gt;
&lt;br /&gt;
===Equivalent Spell Level===&lt;br /&gt;
Each invocation has an equivalent spell level (ESL) to determine the save DC (if it allows a save) and the required power to dispel it. If both a shape and an essence are applied to an Eldritch Blast, the ESL of the Eldritch Blast is the higher ESL of the eldritch blast, shape or essence. The ESL of an eldritch blast is x, where x is determined by the blast damage of the Warlock (xd6).&lt;br /&gt;
&lt;br /&gt;
The save DC of any invocation is 10 + equivalent spell level + Warlock&#039;s Charisma modifier. Caster level equals Warlock class level.&lt;br /&gt;
&lt;br /&gt;
===Arcane Spell Failure===&lt;br /&gt;
The Warlock is documented as being subject to arcane spell failure (the chance of an invocation to fail when wearing too-heavy armor or wielding a shield). However, it appears that only some invocations are actually subject to arcane spell failure:&lt;br /&gt;
&lt;br /&gt;
NOTE: Fixed as of .1588, all invocations/spells suffer arcane failure as listed&lt;br /&gt;
&lt;br /&gt;
*[[Charm]]&lt;br /&gt;
*[[Curse of Despair]]&lt;br /&gt;
*[[Devour Magic]]&lt;br /&gt;
*[[Flee the Scene]]&lt;br /&gt;
*[[The Dead Walk]]&lt;br /&gt;
*[[Voracious Dispelling]]&lt;br /&gt;
*[[Walk Unseen]]&lt;br /&gt;
*[[Chilling Tentacles]]&lt;br /&gt;
&lt;br /&gt;
On the other hand, these are not subject to arcane spell failure (because they have no verbal or somatic component--whether this is intentional, or a bug, is open to question):&lt;br /&gt;
&lt;br /&gt;
*[[Eldritch_blast|Eldritch Blast]] (regardless of any shape or essence applied)&lt;br /&gt;
*[[Beguiling Influence]]&lt;br /&gt;
*[[Dark Foresight]]&lt;br /&gt;
*[[Dark One&#039;s Own Luck]]&lt;br /&gt;
*[[Darkness]]&lt;br /&gt;
*[[Devil&#039;s Sight]]&lt;br /&gt;
*[[Dread Seizure]]&lt;br /&gt;
*[[Entropic Warding]]&lt;br /&gt;
*[[Leaps and Bounds]]&lt;br /&gt;
*[[Otherworldly Whispers]]&lt;br /&gt;
*[[Retributive Invisibility]]&lt;br /&gt;
*[[See the Unseen]]&lt;br /&gt;
*[[Tenacious Plague]]&lt;br /&gt;
*[[Wall_of_Perilous_Flame|Wall of Perilous Flame]]&lt;br /&gt;
*[[Word of Changing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: In the latest version (1.23) all of the Warlock&#039;s invocations are subject to arcane spell failure. Eldritch Blast as a spell-like ability is exempt.&lt;br /&gt;
&lt;br /&gt;
==Epic Spells==&lt;br /&gt;
At epic levels, a Warlock can learn the following Epic Spells: [[Damnation]], [[Entropic Husk]], [[Epic Gate]], [[Hellball]], [[Vampiric Feast]]. All require a high level of Spellcraft to learn (This should be no problem as any high level Warlock should invest in Spellcraft for [[Eldritch Master]]).&lt;br /&gt;
&lt;br /&gt;
Note: These are not spells granted, they are actually Epic Level Feats that may be taken whenever a bonus feat is offered with leveling.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=8648</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=8648"/>
		<updated>2019-06-10T19:04:08Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Fix Dark Premonition Duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Barrage]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Deals 1d4+1 magic damage each. After level 1, creates 1 additional quill per two caster levels, to a maximum of 5 quills at level 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempest Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster, deals electric damage. [[Reflex]] save or [[Dazed]] for 1 round. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Undead Bane Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. Undead take +2d6 damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, 15-foot cone. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small AoE.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Repelling Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. [[Reflex]] save or [[Knockdown|knocked down]] for 4 seconds. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 Resistance bonus to [[Reflex]] saves, +15% movement speed. +1 for each Draconic Heritage feat / pact.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level,  touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.&lt;br /&gt;
|-&lt;br /&gt;
|[[Painful Slumber of Ages]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Put a creature to sleep indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Polymorph]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Turn a creature into a small animal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Domination]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|A single creature becomes your servant, but slowly sickens and dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 minute per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scales]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, +1 Dodge AC, -2 CHA. Pacted to a dragon +1, Draconic Heritage +1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. Protection from Alignment and Immunity to Mind Spells do NOT prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level (20 max), summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, shapechange into various forms.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
</feed>