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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T01:10:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Agile_Shield_Fighter&amp;diff=17268</id>
		<title>Agile Shield Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Agile_Shield_Fighter&amp;diff=17268"/>
		<updated>2026-09-22T16:15:32Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Agile Shield Fighter */ edited to reflect requires Improved Shield Bash, not just Shield Bash.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Agile Shield Fighter&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: [[Improved Shield Bash]], Dex 13, Shield Specialization&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When making a shield bash and armed strike attack as part of a full attack action, your attack penalty is reduced by 2.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;===&lt;br /&gt;
Agile Shield Fighter used to list as only requiring Shield Bash, but as of Sept. 2026, the Character Builder shows it requires Improved Shield Bash!&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
As in PnP: The Two weapon fighting feats work the same as this feat does. Combine them if you want reduce the penalty as much as possible. The penalty reduction stacks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cavalier_(Paladin_Class_Kit)&amp;diff=17267</id>
		<title>Cavalier (Paladin Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cavalier_(Paladin_Class_Kit)&amp;diff=17267"/>
		<updated>2026-09-22T15:24:29Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Requirements */ hyperlinked Great Smiting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 19 levels.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Cavaliers lose access to the following abilities:&lt;br /&gt;
* Lay-on-hands.&lt;br /&gt;
* Turn Undead. (also, you cannot &amp;quot;pick-up&amp;quot; Turn Undead from another Class, such as Cleric.  Essentially, this Kit &#039;&#039;&#039;blocks&#039;&#039;&#039; Turn Undead)&lt;br /&gt;
* Remove Disease.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Class: Paladin&lt;br /&gt;
&lt;br /&gt;
===Kit Feats===&lt;br /&gt;
1: [[Favored Enemy]] I&lt;br /&gt;
&lt;br /&gt;
2: Extra Smiting&lt;br /&gt;
&lt;br /&gt;
3:&lt;br /&gt;
&lt;br /&gt;
4:&lt;br /&gt;
&lt;br /&gt;
5: [[Improved Shield Bash]]&lt;br /&gt;
&lt;br /&gt;
6: Favored Enemy II&lt;br /&gt;
&lt;br /&gt;
7:&lt;br /&gt;
&lt;br /&gt;
8: [[Shield Charge]]&lt;br /&gt;
&lt;br /&gt;
9:&lt;br /&gt;
&lt;br /&gt;
10: Favored Enemy III&lt;br /&gt;
&lt;br /&gt;
11: [[Shield Slam]]&lt;br /&gt;
&lt;br /&gt;
12:&lt;br /&gt;
&lt;br /&gt;
13:&lt;br /&gt;
&lt;br /&gt;
14: Favored Enemy IV&lt;br /&gt;
&lt;br /&gt;
15: Epic Prowess&lt;br /&gt;
&lt;br /&gt;
16:&lt;br /&gt;
&lt;br /&gt;
17:&lt;br /&gt;
&lt;br /&gt;
18: Favored Enemy V&lt;br /&gt;
&lt;br /&gt;
19: [[Great Smiting]] 1&lt;br /&gt;
&lt;br /&gt;
== Favored Enemy ==&lt;br /&gt;
Specifics: Cavaliers may pick a favored enemy from the ranger list at levels 1, 6, 10, 14, and 18.&lt;br /&gt;
Use: Selection through a conversation triggered by a feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Currently you receive Great Smiting already on your 18th level of Cavalier.&lt;br /&gt;
&lt;br /&gt;
Because of the way Favored Enemy bonuses are calculated, it is not recommended to mix Ranger levels with Cavalier.  When no Ranger levels are present, you will accurately gain your +1 damage to all FE&#039;s / FE (so +5 w/ 5 FE&#039;s as a Cavalier 19).  However, if Ranger levels are present the calculation is (Ranger level divided by 5) + 1.  So if you were to make a Paladin (Cavalier) 27/ Ranger 3 you would only get 1 damage vs. your 6 FE&#039;s, rather than 5 damage against your 5 FEs.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17266</id>
		<title>Cavestalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17266"/>
		<updated>2026-09-20T14:12:58Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Abilities */ fixed typos in Underdark Affinity text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveStalker.jpg|thumb|312px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
Cavestalker abilities give their full stats in the Underdark, non-underdark caves that are nearer to the surface usually only give half the bonuses.&lt;br /&gt;
&lt;br /&gt;
Skill bonuses gained through this class do not count against your stacking limits.&lt;br /&gt;
&lt;br /&gt;
Underdark Affinity for the Ranger camouflage feat will only give 75% of your full movement in stealth, instead of 100%. This is because underground terain is harder to navigate stealthily than wildlands on the surface. [Note: Is currently bugged, not verified to work]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Underdark’s most dangerous predators are not its horrific monstrosities, crawling and festering in the darkest of grottoes. Rather, they are the deadly cavestalkers, moving effortlessly through a jungle of living rock—and none are as much at home in these caverns as the drow. Just as a surface ranger feels at peace in the heart of a virgin forest, so too is a cavestalker is at home in the wilds of the Underdark. Yet even in his most familiar environment, he is aware of the ever-present danger that surrounds him. It is in the task of surviving this endless peril that he finds peace away from so-called “civilized folk.”&lt;br /&gt;
&lt;br /&gt;
Rangers and druids are natural candidates for the cavestalkerclass. Underdark races that choose the path of the druid or ranger find little use for the abilities of those classes that are attuned to the wilderness of the surface. The cavestalker class augments and hones those abilities, making them more suitable for use in the endless night and providing a true advantage for those that live away from the light. Rogues occasionally become cavestalkers, since their high skill point allotment allows them to achieve the requirements more easily than other classes. Other classes might enjoy the benefits of becoming a cavestalker, but would likely fi nd meeting the requirements to be prohibitive. Regardless of class, only individuals who have natural darkvision can achieve the affinity with the lightless depths necessary to become a cavestalker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: 8 [[Survival]], 4 [[Lore: Dungeoneering]]&lt;br /&gt;
&lt;br /&gt;
Feats: Track&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Special: The candidate must posses [[Darkvision]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Cavestalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Cavestalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Athletics]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Survival]].&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full caster progression only for rangers, spirit shamans or druids.  You MUST re-log after gaining the fist Level of Cavestalker, for progression to apply.  If you do not re-log at level 1, spellcasting progression will likely fail!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Other progression:  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full Animal companion progression&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Increase wildshape uses (but change the dragon shape feat to require 25 levels of Druid) &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Cavestalker &amp;lt;u&amp;gt;does not&amp;lt;/u&amp;gt; give access to druid wildshape forms&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Advanced spelunker&amp;lt;br /&amp;gt;Level 2: Underdark affinity and hide of stone +1, Vermin Shape * &amp;lt;br /&amp;gt;Level 3: Bonus Feat&amp;lt;br /&amp;gt;Level 4: Cavesense&amp;lt;br /&amp;gt;Level 5: Expert spelunker&amp;lt;br /&amp;gt;Level 6: Gaseous form and hide of stone +2&amp;lt;br /&amp;gt;Level 7: Bonus Feat&amp;lt;br /&amp;gt;Level 8: Blindfight&amp;lt;br /&amp;gt;Level 9: Void in space&amp;lt;br /&amp;gt;Level 10: Master spelunker and hide of stone +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus feats are from the ranger list. As a non-ranger you can pick a favored enemy or Combat Expertise, even on epic levels.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 1st level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark allows you to move through it comfortably, even in the most difficult conditions. As a result, you gain +2 Survival and Tumble Ranks while in natural subterranean surroundings. (The skill bonus does not count against your skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Underdark Affinity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level,&amp;lt;br /&amp;gt;Specifics: Your adaptation to the Underdark allows you to use your nature-themed class abilities in natural subterranean surroundings as well. These include the druid and ranger abilities of [[Camouflage]], [[Hide in Plain Sight]], [[Trackless Step]], and [[Woodland Stride]]. If you already have wild empathy, you can now use it to affect vermin. If you have the wild shape ability, add vermin to the types of creatures you can become (subject to all the size and frequency limitations provided by that ability). If you do not already have these underlying abilities, Underdark affinity does not grant them to you; it only augments those you already have.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Vermin Shape&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Underdark Affinity and Wildshape&amp;lt;br /&amp;gt;Specifics: You transform into a phase spider. As you grow in power you vermin shape also increases, gaining 4 strength, 3 constitution and dexterity every 4 levels(lowest is 10,10,10). The shape has 20 base AC (not verified!) and applies a 1d8 Constitution damage on-hit (doesn&#039;t stack with itself).  Growth progression is is based of both your Druid and Cavestalker levels even if no spell progression was gained at the relevant Cavestalker levels. This ability consumes one wild shape and uses the amount wildshapes you have per day.&amp;lt;br&amp;gt;&lt;br /&gt;
Max Shape level is 22 (combo of Druid + Cavestalker levels).  Stats at this max level are: 28 STR, 25 DEX, 25 CON, +10 Dodge AC, 2d10+1 damage, +1d8 con drain bite (unknown DC progression...), Blind-Fight feat&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Hide of Stone&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level&amp;lt;br /&amp;gt;Specifics: As you gain levels in the cavestalker class, your body embraces the rigors of the Underdark and takes on something of its hue and toughness. Your skin hardens and becomes flinty, granting you a natural armor bonus in addition to a circumstance bonus on Hide checks when in natural subterranean surroundings. These bonuses increase with +1 AC and +1 Hide as you progress through the cavestalker class, at 2nd level, at 6th level and finally again at 10th level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;[[Cavesense]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 4rd level&amp;lt;br /&amp;gt;Specifics: Due to your familiarity with the acoustic qualities of the Underdark, you so gain a +2 competence bonus on Listen checks made in subterranean surroundings. Another +2 competence bonus is gained at the 8th Cavestalker level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Expert Spelunker&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 5th level&amp;lt;br /&amp;gt;Specifics: Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it easily, even in the most difficult conditions. As a result, you gain a +1 Dexterity circumstance bonus +2 Tumble and +4 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gaseous Form&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 6th level&amp;lt;br /&amp;gt;Specifics: you gain the ability to traverse the treacherous and confined terrain of the Underdark by assuming gaseous form once per day. While in this form your ability to fight is impaired but you are also very hard to hit and injure. For all intents and purposes you have polymorphed into an Incorporeal cloud of barely detectable gas.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Void in Space&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 9th level&amp;lt;br /&amp;gt;Specifics: Your attunement to the particular atmosphere of the Underdark allows you to warp the shadows, sounds, scents, and vibrations you give off, rendering you difficult to hear and see. You gain Displacement 8% and a +2 bonus to hide and move silently&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 10th level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it effortlessly, even in the most difficult conditions. As a result, you gain a +2 Dexterity circumstance bonus +2 Tumble and +7 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability or skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The vermin shape&#039;s power is calculated by the sum of your Druid and Cavestalker levels. It stops proceeding in power after a sum of 22 levels in those classes and it&#039;s based on the spidershape of the Druid epic Magical beast feat. The progression in power depending of levels is as follow:&lt;br /&gt;
&lt;br /&gt;
CL  STR CON DEX&lt;br /&gt;
&lt;br /&gt;
6:  16  13  13&lt;br /&gt;
&lt;br /&gt;
10: 19  16  16&lt;br /&gt;
&lt;br /&gt;
14: 22  19  19&lt;br /&gt;
&lt;br /&gt;
18: 25  22  22&lt;br /&gt;
&lt;br /&gt;
22: 28  25  25&lt;br /&gt;
&lt;br /&gt;
Base AC is 10&lt;br /&gt;
&lt;br /&gt;
DMG is 2d10+1 and 1d8 CON drain &lt;br /&gt;
&lt;br /&gt;
Blind-Fight is gained in Vermin Shape.&lt;br /&gt;
&lt;br /&gt;
Vermin Shape gains 30 temporary hit points.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Cavestalker has [[Spellcraft]] as a class skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17265</id>
		<title>Cavestalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17265"/>
		<updated>2026-09-20T14:09:09Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveStalker.jpg|thumb|312px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
Cavestalker abilities give their full stats in the Underdark, non-underdark caves that are nearer to the surface usually only give half the bonuses.&lt;br /&gt;
&lt;br /&gt;
Skill bonuses gained through this class do not count against your stacking limits.&lt;br /&gt;
&lt;br /&gt;
Underdark Affinity for the Ranger camouflage feat will only give 75% of your full movement in stealth, instead of 100%. This is because underground terain is harder to navigate stealthily than wildlands on the surface. [Note: Is currently bugged, not verified to work]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Underdark’s most dangerous predators are not its horrific monstrosities, crawling and festering in the darkest of grottoes. Rather, they are the deadly cavestalkers, moving effortlessly through a jungle of living rock—and none are as much at home in these caverns as the drow. Just as a surface ranger feels at peace in the heart of a virgin forest, so too is a cavestalker is at home in the wilds of the Underdark. Yet even in his most familiar environment, he is aware of the ever-present danger that surrounds him. It is in the task of surviving this endless peril that he finds peace away from so-called “civilized folk.”&lt;br /&gt;
&lt;br /&gt;
Rangers and druids are natural candidates for the cavestalkerclass. Underdark races that choose the path of the druid or ranger find little use for the abilities of those classes that are attuned to the wilderness of the surface. The cavestalker class augments and hones those abilities, making them more suitable for use in the endless night and providing a true advantage for those that live away from the light. Rogues occasionally become cavestalkers, since their high skill point allotment allows them to achieve the requirements more easily than other classes. Other classes might enjoy the benefits of becoming a cavestalker, but would likely fi nd meeting the requirements to be prohibitive. Regardless of class, only individuals who have natural darkvision can achieve the affinity with the lightless depths necessary to become a cavestalker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: 8 [[Survival]], 4 [[Lore: Dungeoneering]]&lt;br /&gt;
&lt;br /&gt;
Feats: Track&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Special: The candidate must posses [[Darkvision]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Cavestalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Cavestalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Athletics]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Survival]].&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full caster progression only for rangers, spirit shamans or druids.  You MUST re-log after gaining the fist Level of Cavestalker, for progression to apply.  If you do not re-log at level 1, spellcasting progression will likely fail!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Other progression:  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full Animal companion progression&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Increase wildshape uses (but change the dragon shape feat to require 25 levels of Druid) &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Cavestalker &amp;lt;u&amp;gt;does not&amp;lt;/u&amp;gt; give access to druid wildshape forms&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Advanced spelunker&amp;lt;br /&amp;gt;Level 2: Underdark affinity and hide of stone +1, Vermin Shape * &amp;lt;br /&amp;gt;Level 3: Bonus Feat&amp;lt;br /&amp;gt;Level 4: Cavesense&amp;lt;br /&amp;gt;Level 5: Expert spelunker&amp;lt;br /&amp;gt;Level 6: Gaseous form and hide of stone +2&amp;lt;br /&amp;gt;Level 7: Bonus Feat&amp;lt;br /&amp;gt;Level 8: Blindfight&amp;lt;br /&amp;gt;Level 9: Void in space&amp;lt;br /&amp;gt;Level 10: Master spelunker and hide of stone +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus feats are from the ranger list. As a non-ranger you can pick a favored enemy or Combat Expertise, even on epic levels.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 1st level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark allows you to move through it comfortably, even in the most difficult conditions. As a result, you gain +2 Survival and Tumble Ranks while in natural subterranean surroundings. (The skill bonus does not count against your skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Underdark Affinity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level,&amp;lt;br /&amp;gt;Specifics: Your adaptation to the Underdark allows you to use your nature-themed class abilities in natural subterranean surroundings as well. These include the druid and ranger abilities of camoufl age, hide in plain sight, trackless step, and woodland stride. If you already have wild empathy, you can now use it to affect vermin. If you have the wild shape ability, add vermin to the types of creatures you can become (subject to all the size and frequency limitations provided by that ability). If you do not already have these underlying abilities, Underdark affinity does not grant them to you; it only augments those you already have.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Vermin Shape&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Underdark Affinity and Wildshape&amp;lt;br /&amp;gt;Specifics: You transform into a phase spider. As you grow in power you vermin shape also increases, gaining 4 strength, 3 constitution and dexterity every 4 levels(lowest is 10,10,10). The shape has 20 base AC (not verified!) and applies a 1d8 Constitution damage on-hit (doesn&#039;t stack with itself).  Growth progression is is based of both your Druid and Cavestalker levels even if no spell progression was gained at the relevant Cavestalker levels. This ability consumes one wild shape and uses the amount wildshapes you have per day.&amp;lt;br&amp;gt;&lt;br /&gt;
Max Shape level is 22 (combo of Druid + Cavestalker levels).  Stats at this max level are: 28 STR, 25 DEX, 25 CON, +10 Dodge AC, 2d10+1 damage, +1d8 con drain bite (unknown DC progression...), Blind-Fight feat&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Hide of Stone&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level&amp;lt;br /&amp;gt;Specifics: As you gain levels in the cavestalker class, your body embraces the rigors of the Underdark and takes on something of its hue and toughness. Your skin hardens and becomes flinty, granting you a natural armor bonus in addition to a circumstance bonus on Hide checks when in natural subterranean surroundings. These bonuses increase with +1 AC and +1 Hide as you progress through the cavestalker class, at 2nd level, at 6th level and finally again at 10th level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;[[Cavesense]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 4rd level&amp;lt;br /&amp;gt;Specifics: Due to your familiarity with the acoustic qualities of the Underdark, you so gain a +2 competence bonus on Listen checks made in subterranean surroundings. Another +2 competence bonus is gained at the 8th Cavestalker level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Expert Spelunker&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 5th level&amp;lt;br /&amp;gt;Specifics: Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it easily, even in the most difficult conditions. As a result, you gain a +1 Dexterity circumstance bonus +2 Tumble and +4 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gaseous Form&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 6th level&amp;lt;br /&amp;gt;Specifics: you gain the ability to traverse the treacherous and confined terrain of the Underdark by assuming gaseous form once per day. While in this form your ability to fight is impaired but you are also very hard to hit and injure. For all intents and purposes you have polymorphed into an Incorporeal cloud of barely detectable gas.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Void in Space&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 9th level&amp;lt;br /&amp;gt;Specifics: Your attunement to the particular atmosphere of the Underdark allows you to warp the shadows, sounds, scents, and vibrations you give off, rendering you difficult to hear and see. You gain Displacement 8% and a +2 bonus to hide and move silently&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 10th level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it effortlessly, even in the most difficult conditions. As a result, you gain a +2 Dexterity circumstance bonus +2 Tumble and +7 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability or skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The vermin shape&#039;s power is calculated by the sum of your Druid and Cavestalker levels. It stops proceeding in power after a sum of 22 levels in those classes and it&#039;s based on the spidershape of the Druid epic Magical beast feat. The progression in power depending of levels is as follow:&lt;br /&gt;
&lt;br /&gt;
CL  STR CON DEX&lt;br /&gt;
&lt;br /&gt;
6:  16  13  13&lt;br /&gt;
&lt;br /&gt;
10: 19  16  16&lt;br /&gt;
&lt;br /&gt;
14: 22  19  19&lt;br /&gt;
&lt;br /&gt;
18: 25  22  22&lt;br /&gt;
&lt;br /&gt;
22: 28  25  25&lt;br /&gt;
&lt;br /&gt;
Base AC is 10&lt;br /&gt;
&lt;br /&gt;
DMG is 2d10+1 and 1d8 CON drain &lt;br /&gt;
&lt;br /&gt;
Blind-Fight is gained in Vermin Shape.&lt;br /&gt;
&lt;br /&gt;
Vermin Shape gains 30 temporary hit points.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Cavestalker has [[Spellcraft]] as a class skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17264</id>
		<title>Cavestalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=17264"/>
		<updated>2026-09-20T14:08:49Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Features */ highlighted re-logging at Level 1 to receive spellcasting progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveStalker.jpg|thumb|312px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
Cavestalker abilities give their full stats in the Underdark, non-underdark caves that are nearer to the surface usually only give half the bonuses.&lt;br /&gt;
&lt;br /&gt;
Skill bonuses gained through this class do not count against your stacking limits.&lt;br /&gt;
&lt;br /&gt;
Underdark Affinity for the Ranger camouflage feat will only give 75% of your full movement in stealth, instead of 100%. This is because underground terain is harder to navigate stealthily than wildlands on the surface. [Note: Is currently bugged, not verified to work]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Underdark’s most dangerous predators are not its horrific monstrosities, crawling and festering in the darkest of grottoes. Rather, they are the deadly cavestalkers, moving effortlessly through a jungle of living rock—and none are as much at home in these caverns as the drow. Just as a surface ranger feels at peace in the heart of a virgin forest, so too is a cavestalker is at home in the wilds of the Underdark. Yet even in his most familiar environment, he is aware of the ever-present danger that surrounds him. It is in the task of surviving this endless peril that he finds peace away from so-called “civilized folk.”&lt;br /&gt;
&lt;br /&gt;
Rangers and druids are natural candidates for the cavestalkerclass. Underdark races that choose the path of the druid or ranger find little use for the abilities of those classes that are attuned to the wilderness of the surface. The cavestalker class augments and hones those abilities, making them more suitable for use in the endless night and providing a true advantage for those that live away from the light. Rogues occasionally become cavestalkers, since their high skill point allotment allows them to achieve the requirements more easily than other classes. Other classes might enjoy the benefits of becoming a cavestalker, but would likely fi nd meeting the requirements to be prohibitive. Regardless of class, only individuals who have natural darkvision can achieve the affinity with the lightless depths necessary to become a cavestalker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: 8 [[Survival]], 4 [[Lore: Dungeoneering]]&lt;br /&gt;
&lt;br /&gt;
Feats: Track&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Special: The candidate must posses [[Darkvision]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Cavestalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Cavestalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Athletics]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Survival]].&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full caster progression only for rangers, spirit shamans or druids.  You MUST re-log after gaining the fist Level of Cavestalker, for progression to apply.  If you do not re-log at level 1, spellcasting progression will likely fail!&lt;br /&gt;
 &amp;lt;/span&amp;gt;&lt;br /&gt;
- Other progression:  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full Animal companion progression&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Increase wildshape uses (but change the dragon shape feat to require 25 levels of Druid) &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Cavestalker &amp;lt;u&amp;gt;does not&amp;lt;/u&amp;gt; give access to druid wildshape forms&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Advanced spelunker&amp;lt;br /&amp;gt;Level 2: Underdark affinity and hide of stone +1, Vermin Shape * &amp;lt;br /&amp;gt;Level 3: Bonus Feat&amp;lt;br /&amp;gt;Level 4: Cavesense&amp;lt;br /&amp;gt;Level 5: Expert spelunker&amp;lt;br /&amp;gt;Level 6: Gaseous form and hide of stone +2&amp;lt;br /&amp;gt;Level 7: Bonus Feat&amp;lt;br /&amp;gt;Level 8: Blindfight&amp;lt;br /&amp;gt;Level 9: Void in space&amp;lt;br /&amp;gt;Level 10: Master spelunker and hide of stone +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus feats are from the ranger list. As a non-ranger you can pick a favored enemy or Combat Expertise, even on epic levels.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 1st level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark allows you to move through it comfortably, even in the most difficult conditions. As a result, you gain +2 Survival and Tumble Ranks while in natural subterranean surroundings. (The skill bonus does not count against your skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Underdark Affinity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level,&amp;lt;br /&amp;gt;Specifics: Your adaptation to the Underdark allows you to use your nature-themed class abilities in natural subterranean surroundings as well. These include the druid and ranger abilities of camoufl age, hide in plain sight, trackless step, and woodland stride. If you already have wild empathy, you can now use it to affect vermin. If you have the wild shape ability, add vermin to the types of creatures you can become (subject to all the size and frequency limitations provided by that ability). If you do not already have these underlying abilities, Underdark affinity does not grant them to you; it only augments those you already have.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Vermin Shape&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Underdark Affinity and Wildshape&amp;lt;br /&amp;gt;Specifics: You transform into a phase spider. As you grow in power you vermin shape also increases, gaining 4 strength, 3 constitution and dexterity every 4 levels(lowest is 10,10,10). The shape has 20 base AC (not verified!) and applies a 1d8 Constitution damage on-hit (doesn&#039;t stack with itself).  Growth progression is is based of both your Druid and Cavestalker levels even if no spell progression was gained at the relevant Cavestalker levels. This ability consumes one wild shape and uses the amount wildshapes you have per day.&amp;lt;br&amp;gt;&lt;br /&gt;
Max Shape level is 22 (combo of Druid + Cavestalker levels).  Stats at this max level are: 28 STR, 25 DEX, 25 CON, +10 Dodge AC, 2d10+1 damage, +1d8 con drain bite (unknown DC progression...), Blind-Fight feat&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Hide of Stone&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level&amp;lt;br /&amp;gt;Specifics: As you gain levels in the cavestalker class, your body embraces the rigors of the Underdark and takes on something of its hue and toughness. Your skin hardens and becomes flinty, granting you a natural armor bonus in addition to a circumstance bonus on Hide checks when in natural subterranean surroundings. These bonuses increase with +1 AC and +1 Hide as you progress through the cavestalker class, at 2nd level, at 6th level and finally again at 10th level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;[[Cavesense]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 4rd level&amp;lt;br /&amp;gt;Specifics: Due to your familiarity with the acoustic qualities of the Underdark, you so gain a +2 competence bonus on Listen checks made in subterranean surroundings. Another +2 competence bonus is gained at the 8th Cavestalker level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Expert Spelunker&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 5th level&amp;lt;br /&amp;gt;Specifics: Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it easily, even in the most difficult conditions. As a result, you gain a +1 Dexterity circumstance bonus +2 Tumble and +4 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gaseous Form&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 6th level&amp;lt;br /&amp;gt;Specifics: you gain the ability to traverse the treacherous and confined terrain of the Underdark by assuming gaseous form once per day. While in this form your ability to fight is impaired but you are also very hard to hit and injure. For all intents and purposes you have polymorphed into an Incorporeal cloud of barely detectable gas.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Void in Space&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 9th level&amp;lt;br /&amp;gt;Specifics: Your attunement to the particular atmosphere of the Underdark allows you to warp the shadows, sounds, scents, and vibrations you give off, rendering you difficult to hear and see. You gain Displacement 8% and a +2 bonus to hide and move silently&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 10th level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it effortlessly, even in the most difficult conditions. As a result, you gain a +2 Dexterity circumstance bonus +2 Tumble and +7 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability or skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The vermin shape&#039;s power is calculated by the sum of your Druid and Cavestalker levels. It stops proceeding in power after a sum of 22 levels in those classes and it&#039;s based on the spidershape of the Druid epic Magical beast feat. The progression in power depending of levels is as follow:&lt;br /&gt;
&lt;br /&gt;
CL  STR CON DEX&lt;br /&gt;
&lt;br /&gt;
6:  16  13  13&lt;br /&gt;
&lt;br /&gt;
10: 19  16  16&lt;br /&gt;
&lt;br /&gt;
14: 22  19  19&lt;br /&gt;
&lt;br /&gt;
18: 25  22  22&lt;br /&gt;
&lt;br /&gt;
22: 28  25  25&lt;br /&gt;
&lt;br /&gt;
Base AC is 10&lt;br /&gt;
&lt;br /&gt;
DMG is 2d10+1 and 1d8 CON drain &lt;br /&gt;
&lt;br /&gt;
Blind-Fight is gained in Vermin Shape.&lt;br /&gt;
&lt;br /&gt;
Vermin Shape gains 30 temporary hit points.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Cavestalker has [[Spellcraft]] as a class skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deflect_Arrows&amp;diff=17263</id>
		<title>Deflect Arrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deflect_Arrows&amp;diff=17263"/>
		<updated>2026-09-20T14:06:24Z</updated>

		<summary type="html">&lt;p&gt;Scuda: fixed for use as long as nothing i the offhand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=[[Dexterity|Dex]] 13+, [[Improved unarmed strike]]&lt;br /&gt;
|Req=[[Epic Deflection]]&lt;br /&gt;
|Specifics=A character with this feat automatically deflects the first incoming projectile attack shot at her each round.  Your character cannot be holding anything in their offhand to deflect arrows.&lt;br /&gt;
|Use=Automatic if not caught flat-footed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; [[Monk]]s receive this feat for free at level 2. [[Duelist]]s receive this feat for free at level 9.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Deflect Arrows]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;br /&gt;
[[Category:Dexterity-dependent feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17262</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17262"/>
		<updated>2026-09-10T18:59:00Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 26-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Forsaken Catacombs - First Floor&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  The Forsaken Catacombs - Second Floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29–30&lt;br /&gt;
|  The Forsaken Catacombs - Third Floor and &amp;quot;Fourth&amp;quot; floor called Depths of the Undying&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17261</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17261"/>
		<updated>2026-09-10T18:56:22Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 26-30 */  added reference to &amp;#039;fourth&amp;#039; floor called Depths of the Undying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Forsaken Catacombs - First Floor&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  The Forsaken Catacombs - Second Floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  The Forsaken Catacombs - Third Floor and &amp;quot;Fourth&amp;quot; floor called Depths of the Undying&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17260</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17260"/>
		<updated>2026-09-10T18:13:53Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 26-30 */ Vault renaming for Third Floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Forsaken Catacombs - First Floor&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  The Forsaken Catacombs - Second Floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  The Forsaken Catacombs - Third Floor&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17259</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17259"/>
		<updated>2026-09-10T18:13:22Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 21-25 */  same on renaming Vault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Forsaken Catacombs - First Floor&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  The Forsaken Catacombs - Second Floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17258</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17258"/>
		<updated>2026-09-10T18:12:22Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 21-25 */  Vault renaming to current &amp;#039;Forsaken Catacombs&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Forsaken Catacombs - First Floor&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Chat_Commands&amp;diff=17257</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Chat_Commands&amp;diff=17257"/>
		<updated>2026-08-18T22:19:51Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* General Commands: */ clarified CasterDebug description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Chat Commands are used with either the &amp;quot;/&amp;quot; or &amp;quot;&amp;gt;&amp;quot; character before the text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Commands: ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;AFK = Display or remove the yellow afk indicator above your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAVE = Save your character.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;timeuntilreset = Will report in the Combat Log the amount of time left before the next Server reset.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;CasterDebug [on/off] = Reports casting information, such as Caster Level, in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
/effectfade = shows buffs applied and removed in Log.&lt;br /&gt;
&lt;br /&gt;
For higher resolutions or big screens, to increase the interface size, use:  &amp;quot;/dpiscale on&amp;quot; then write &amp;quot;/forcedpi xxx&amp;quot; , where &amp;quot;xxx&amp;quot; stand for the number you prefer (96 dpi is 100%, 192 is 200% and so on&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class / Feat Commands ==&lt;br /&gt;
&lt;br /&gt;
[[Flourish]] feat (Duelist PrC only) on/off toggle = &amp;gt;flourish&lt;br /&gt;
&lt;br /&gt;
[[Manyshot]] feat toggle =  &amp;quot;&amp;gt;manyshot on&amp;quot; and &amp;quot;&amp;gt;manyshot off&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== VFX Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;hideousglow off = Turn off/on Hideous Blow Invocation vfx for Warlock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Prop Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PROP [Propname] = Start using prop. Example: &amp;gt;prop drum&lt;br /&gt;
&lt;br /&gt;
&amp;gt;NO PROP = Stop using prop.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
&lt;br /&gt;
mandolin&amp;lt;br&amp;gt;&lt;br /&gt;
mandolinb&amp;lt;br&amp;gt;&lt;br /&gt;
mandolinc&amp;lt;br&amp;gt;&lt;br /&gt;
mug&amp;lt;br&amp;gt;&lt;br /&gt;
drum&amp;lt;br&amp;gt;&lt;br /&gt;
drumb&amp;lt;br&amp;gt;&lt;br /&gt;
flute&amp;lt;br&amp;gt;&lt;br /&gt;
fluteb&amp;lt;br&amp;gt;&lt;br /&gt;
pan&amp;lt;br&amp;gt;&lt;br /&gt;
rake&amp;lt;br&amp;gt;&lt;br /&gt;
shovel&amp;lt;br&amp;gt;&lt;br /&gt;
hammer&amp;lt;br&amp;gt;&lt;br /&gt;
spoon&amp;lt;br&amp;gt;&lt;br /&gt;
bottle&amp;lt;br&amp;gt;&lt;br /&gt;
cards&amp;lt;br&amp;gt;&lt;br /&gt;
quiver&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animation Commands: ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;A [AnimationName] = Do an animation. Example: &amp;gt;a warcry&lt;br /&gt;
&lt;br /&gt;
Note: &amp;gt;a stop, will stop any animation.&lt;br /&gt;
&lt;br /&gt;
Types: &lt;br /&gt;
&lt;br /&gt;
BOWPALMS&amp;lt;br&amp;gt;&lt;br /&gt;
BOW&amp;lt;br&amp;gt;&lt;br /&gt;
CRY&amp;lt;br&amp;gt;&lt;br /&gt;
CLAP&amp;lt;br&amp;gt;&lt;br /&gt;
CHEER&amp;lt;br&amp;gt; &lt;br /&gt;
CHUCKLE&amp;lt;br&amp;gt;&lt;br /&gt;
CHECKMAP&amp;lt;br&amp;gt;&lt;br /&gt;
CURTSEY&amp;lt;br&amp;gt;&lt;br /&gt;
CRAWL&amp;lt;br&amp;gt;&lt;br /&gt;
CROUCH&amp;lt;br&amp;gt;&lt;br /&gt;
CROSSARMS&amp;lt;br&amp;gt;&lt;br /&gt;
DANCE&amp;lt;br&amp;gt;&lt;br /&gt;
DUSTOFF&amp;lt;br&amp;gt;&lt;br /&gt;
DEEPNOD&amp;lt;br&amp;gt;&lt;br /&gt;
DRINK&amp;lt;br&amp;gt;&lt;br /&gt;
FLIRT&amp;lt;br&amp;gt;&lt;br /&gt;
HAPPYDANCE&amp;lt;br&amp;gt;&lt;br /&gt;
HANDHIPS&amp;lt;br&amp;gt;&lt;br /&gt;
HANDINFIST&amp;lt;br&amp;gt;&lt;br /&gt;
HAMMER&amp;lt;br&amp;gt;&lt;br /&gt;
ISHURT&amp;lt;br&amp;gt;ISDRUNK&amp;lt;br&amp;gt;&lt;br /&gt;
ISRESTLESS&amp;lt;br&amp;gt;&lt;br /&gt;
ISSCARED&amp;lt;br&amp;gt;&lt;br /&gt;
ISCRYING&amp;lt;br&amp;gt;&lt;br /&gt;
ISTIRED&amp;lt;br&amp;gt;&lt;br /&gt;
ISDISAPPOINTED&amp;lt;br&amp;gt;&lt;br /&gt;
ISDEFEATED&amp;lt;br&amp;gt;&lt;br /&gt;
ISANNOYED&amp;lt;br&amp;gt;&lt;br /&gt;
ISTHANKFUL&amp;lt;br&amp;gt;&lt;br /&gt;
KNEELBOW&amp;lt;br&amp;gt;&lt;br /&gt;
KNEELHEART&amp;lt;br&amp;gt;&lt;br /&gt;
KNEEL&amp;lt;br&amp;gt;&lt;br /&gt;
LIEDOWN&amp;lt;br&amp;gt;&lt;br /&gt;
LIEBACK&amp;lt;br&amp;gt;&lt;br /&gt;
LIEONBELLY&amp;lt;br&amp;gt;&lt;br /&gt;
LAUGH&amp;lt;br&amp;gt;&lt;br /&gt;
NO&amp;lt;br&amp;gt;&lt;br /&gt;
PRAY&amp;lt;br&amp;gt;&lt;br /&gt;
PLEAD&amp;lt;br&amp;gt;&lt;br /&gt;
POINT&amp;lt;br&amp;gt;&lt;br /&gt;
POINTNE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTNW&amp;lt;br&amp;gt;&lt;br /&gt;
POINTN&amp;lt;br&amp;gt;&lt;br /&gt;
POINTSE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTSW&amp;lt;br&amp;gt;&lt;br /&gt;
POINTS&amp;lt;br&amp;gt;&lt;br /&gt;
POINTE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTW&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY&amp;lt;br&amp;gt;&lt;br /&gt;
RAISEWEAPON&amp;lt;br&amp;gt;&lt;br /&gt;
READ&amp;lt;br&amp;gt;&lt;br /&gt;
RUBEYES&amp;lt;br&amp;gt;&lt;br /&gt;
RECITE&amp;lt;br&amp;gt;&lt;br /&gt;
RAKE&amp;lt;br&amp;gt;&lt;br /&gt;
SITGROUND&amp;lt;br&amp;gt;&lt;br /&gt;
SITRELAX&amp;lt;br&amp;gt;&lt;br /&gt;
SITFORWARD&amp;lt;br&amp;gt;&lt;br /&gt;
SIGH&amp;lt;br&amp;gt;&lt;br /&gt;
SHRUG&amp;lt;br&amp;gt;&lt;br /&gt;
SING&amp;lt;br&amp;gt;&lt;br /&gt;
SALUTE&amp;lt;br&amp;gt;&lt;br /&gt;
SHOUT&amp;lt;br&amp;gt;&lt;br /&gt;
STOP&amp;lt;br&amp;gt;&lt;br /&gt;
SHOVEL&amp;lt;br&amp;gt;&lt;br /&gt;
THREATEN&amp;lt;br&amp;gt;&lt;br /&gt;
TAUNT&amp;lt;br&amp;gt;&lt;br /&gt;
TALKCHEERY&amp;lt;br&amp;gt;&lt;br /&gt;
TALKASSERTIVE&amp;lt;br&amp;gt;&lt;br /&gt;
TALKCHUCKLE&amp;lt;br&amp;gt;&lt;br /&gt;
TALKNERVOUS&amp;lt;br&amp;gt;&lt;br /&gt;
WARCRY&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE&amp;lt;br&amp;gt;&lt;br /&gt;
WORSHIP&amp;lt;br&amp;gt;&lt;br /&gt;
WARN&amp;lt;br&amp;gt;&lt;br /&gt;
YES&amp;lt;br&amp;gt;&lt;br /&gt;
YELL&amp;lt;br&amp;gt;&lt;br /&gt;
YAWN&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MaleHumanBody Only: FISHINGCAST, FISHINGSIT, FISHINGSIT2, SWORDDOWN, STAFFPOSE, LEANWALL&lt;br /&gt;
&lt;br /&gt;
FemaleHumanBody Only: SCRUBFLOOR, DANCESALSA&lt;br /&gt;
&lt;br /&gt;
MaleOrcBody Only: CUTTHROAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
Animation/Emote Combos (and descriptions): ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;BACK&#039; = Lay down on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;STRETCHES OUT&#039; = Lay down on your back with arms and legs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;FRONT&#039; = Lay down on your belly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;KNEELS&#039; = Kneel down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;KNEELS&#039; + &#039;BOWS HIS/HER HEAD&#039; = Kneel with your head down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;KNEELS&#039; + &#039;HOLDS HIS/HER HEART&#039; = Kneel down and hold your chest/heart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;HANDS AND KNEES&#039; or &#039;CRAWLS&#039; = Get on your hands and knees.&lt;br /&gt;
&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; = Sit on the ground or floor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; + &#039;CASUALLY&#039; = Sit on the ground or floor with your forearms up on your knees.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; + &#039;FORWARD&#039; = Sit on ground or floor while leaning forward along legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;CROUCHES&#039; + &#039;DOWN&#039; = Crouch down. lol.&lt;br /&gt;
&lt;br /&gt;
&#039;CROSSES&#039; + &#039;ARMS&#039; = Cross your arms (standing).&lt;br /&gt;
&lt;br /&gt;
&#039;HANDS ON&#039; + &#039;HIPS&#039; = Put your hands on your hips (standing).&lt;br /&gt;
&lt;br /&gt;
&#039;DANCES&#039; + &#039;LAZILY&#039; or &#039;AWKWARDLY&#039; = Do the limited hand movement line dance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DANCES&#039; + &#039;HAPPILY&#039; or &#039;JOYOUSLY&#039; = Do the running man dance or skipping dance.&lt;br /&gt;
&lt;br /&gt;
&#039;PRAYS&#039; = Hold your hands up and pray to the gods.&lt;br /&gt;
&lt;br /&gt;
&#039;STARTS&#039; + &#039;CRYING&#039; or &#039;TO CRY&#039; = You start crying.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;STARTS&#039; + &#039;READING&#039; or &#039;TO READ&#039; = You start to read as though holding a book.&lt;br /&gt;
&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;INJURED&#039; or &#039;HURT&#039; = Hold arm as though hurt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;AFRAID&#039; or &#039;SCARED&#039; = Cower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DEFEATED&#039; or &#039;DEJECTED&#039; = Big sigh. Head down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;THANKFUL&#039; or &#039;GRATEFUL&#039; = Seem appreciative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DRUNK&#039; = Drunken swagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;RESTLESS&#039; = Look around, tap your foot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;TO BE CRYING&#039; = Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;TIRED&#039; = Yawn and stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DISAPPOINTED&#039; = Shake your head a bit and roll eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;ANNOYED&#039; = Tap your foot and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;CLAPS&#039; = Clap your hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DUSTS&#039; or &#039;BRUSHES&#039; + &#039;OFF&#039; = Dust yourself off.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CHEERS&#039; = Raise your hand or glass.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LAUGHS&#039; = Laugh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CHUCKLES&#039; = Minor laugh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SINGS&#039; = Bard singing animation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;NODS&#039; = Simple nod.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;NODS&#039; + &#039;DEEPLY&#039; or &#039;SLOWLY&#039; = Longer, deeper nod or half bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHAKES&#039; + &#039;HEAD&#039; = Share your head.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;YAWNS&#039; = Pat your mouth and yawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WORSHIPS&#039; = Lift your hands up to worship the gods.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SALUTES&#039; = Salute a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;THREATENS&#039; = Threaten a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;TAUNTS&#039; = Taunt a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CURTSIES&#039; = Curtsey to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WAVES&#039; = Waves to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;FLIRTS&#039; = Flirt with a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;YELLS&#039; = Yell to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLEADS&#039; = Plead with a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHOUTS&#039; = Shout at a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WARNS&#039; = Warn a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; = Point to a person or targetable thing. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTHWEST&#039; = Point Northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTHEAST&#039; = Point Northeast&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTH&#039; = Point North&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTH&#039; = Point South&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTHWEST&#039; = Point Southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTHEAST&#039; = Point Southeast&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;WEST&#039; = Point West&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;EAST&#039; = Point East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following ones require that your character is using a prop. (see commandline command: &amp;gt;prop )&lt;br /&gt;
&lt;br /&gt;
&#039;PLAYS&#039; or &#039;STRUMS&#039; + &#039;MANDOLIN&#039; or &#039;LUTE&#039; = Play the instrument.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLAYS&#039; + &#039;FLUTE&#039; or &#039;FIFE&#039; = Play the instrument.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DRINKS&#039; = Drink from a mug or bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLAYS&#039; + &#039;DRUM&#039; = Play your drum.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DRUMS&#039; = Play your drum.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHOVELS&#039; = Use your shovel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;RAKES&#039; = Use the rake.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;HAMMERS&#039; = Use the smithy hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Female:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;a dance1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a atease&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a blowkiss&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a digmusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a enjoymusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a explaindrunk&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a glampose1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a glampose2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a inspectself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanfacefront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanfaceright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanwallright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a liekneeup&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a readyself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpkneel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliedown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rplieonside&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliesideways&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpsit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a shrug&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a sleepfront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a standfirm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a wavesmall&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MALE:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;a atease&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a blowkiss&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a digmusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a enjoymusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a grooveplay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a inspectself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a jammin&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanback&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a liekneeup&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a readyself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpkneel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliedown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rplieonside&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpsit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a sleepfront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a softplay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a wavesmall&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=17256</id>
		<title>Man-at-Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=17256"/>
		<updated>2026-07-16T10:25:47Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Abilities */ fixed Armor Optimization descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knightr.jpg|thumb|376px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Man-at-Arms is a skilled melee combatant who fights in the name of his Lord, Cause, Honor, Chivalry or even Himself. A man-at-arms relies on more than a sharp sword and a stout suit of armor to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. &lt;br /&gt;
&lt;br /&gt;
A man-at-arms can challenge an opponent to a duel, calling upon the foe&#039;s pride and ego to force his hand. The man-at-arms&#039;s talent with heavy armor, shields, and defensive tactics grant him the ability to disrupt his foe&#039;s plans. &lt;br /&gt;
&lt;br /&gt;
Only the most talented rogues and monks can slip past a man-at-arms&#039;s defenses to strike at his allies. An adventuring group with wizards, sorcerers, and other lightly armored members thrives with the assistance of a man-at-arms. While the man-at-arms keeps enemies occupied, his allies can use their talents and abilities without fear of attack or harassment.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
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Alignment: Any Lawful&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus&#039;&#039;&#039;: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Simple and Martial&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: All armor and shields (excluding tower shields)&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Athletics]], [[Craft]] (all), [[Intimidate]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Parry]], [[Profession]] (all), [[Ride]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The man-at-arms does not have spell progresision and does not have a spell book.&lt;br /&gt;
&lt;br /&gt;
==Class Abilities==&lt;br /&gt;
&lt;br /&gt;
Level 1: Challenge +1, Demoralize Opponent&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 2: Shield Block +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 3: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4: [[Armor Optimization]], Mocking Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5: Bonus Feat, Vigilant Defender&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 6: Guarding the Lord&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7: Challenge +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8: Call to Battle, [[Armored Efficiency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 9: [[Greater Armor Optimization]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 11: Shield Block +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 12: Daunting Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 13: Challenge +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 14: Rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 15: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 16: Indomitable Soul&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 17: Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 18: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 19: Challenge +4, Epic Resilience&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 20: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 21: Shield Block +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 22: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 23: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 24: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 25: Challenge +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 26: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 27: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 28: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 29: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 30: Challenge +6, Shield Block +4, Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: The Man at Arms gains an additional bonus feat at levels 5, 10, 15, 20, 23, 26, 29, and 30. A Man At Arms must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&amp;lt;br /&amp;gt;The bonus feats are drawn from the fighter feat list and include the following feats:  Armor Skin, Deflect Arrows, Cleave, Great Cleave, Blind Fight, Powerful Charge, Furious Charger?, Shield Bash, Shield Charge, Shield Slam, Disarm, Improved Disarm, Dodge, Knockdown, Improved Knockdown, Improved Parry, Mobility, Power Attack, Improved Power Attack, Combat Expertise, Improved Combat Expertise, Exotic Weapon Proficiency, Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, and Overwhelming Critical, Melee Weapon Mastery: Crushing, Melee Weapon Mastery: Slashing, Melee Weapon Mastery: Piercing, Weapon Supremacy, Powerful Charge, Dire Charge, Brutal Throw, Weapon Finesse, Epic DR series, Epic Toughness series, Epic Prowess, Agile Shield Fighter, Shield Sharge, Shield Specialization, Grapple Focus.. (non-exhaustive list)&lt;br /&gt;
[NOTE: This list seems to currently apply for Epic Bonus Feat as well. You cannot take any other feats as bonus feats on Man-at-Arms levels 23, 26 or 29.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Weapon oriented feats can only be taken for the following weapons; bastard sword, battleaxe, dwarven waraxe, flail, greatsword, greataxe, halberd, handaxe, katana, light hammer, light mace, longsword, morningstar, quarterstaff, rapier, shortspear, shortsword, scimitar, scythe, throwing axe, falchion and warhammer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Challenge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: &amp;quot;Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, shouting a challenge that boosts his confidence or issueing a general challenge that strikes fear into weak opponents and compels strong opponents to seek you out for personal combat. By playing on your enemies&#039; ego, you can manipulate your foes.&amp;quot;You can issue a challenge to an enemy, gaining a +1 bonus on Will saves, attack rolls, and damage rolls. The effect lasts for a number of rounds equal to 5 + your Charisma modifier (if any). At 7th level, the bonus you gain from this ability increases to +2. At 13th level, it rises to +3. At 19th level, it increases to +4. At 25th level, it increases to +5. At 30th level, it increases to +6. You can reissue the challenge if your current target dies, or after 120 seconds - your man-at-arms level have passed. (affecting this ability only)&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Demoralize Opponent&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level,&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You bellow a striking taunt that demoralizes the target. The target must succeed a will saving throw DC 16 + 1/2 Man-at-Arms level + Charisma modifier or become demoralized (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Guarding the Lord&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;Beginning at 2nd level, the Man At Arms can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Man At Arms&#039; character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Man At Arms takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day as per the body guard class ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Block&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your expertise with shields allows you to position it in such a way that a normally dangerous blow is deflected harmlessly. As you gain experience your competence with shield blocking increases and you gain additional shield AC while a shield is equipped. +1 at second level, +2 at 11th level, +3 at 21st level and +4 at 30th Man-at-Arms level. This bonus AC stacks with any permanent enchantment present on your shield or other forms of shield AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mocking Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Range: 100 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100&#039; to make Will saves DC 15 + 1/2 your Man-at-Arms level + your Charisma modifier. Creatures that fail this save are goaded to attack you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges. This ability works on mobs with greater than 5 intelligence. It cannot be negated with mind-spell immunity. This ability will only cause an enemy to attack you if he has an attack action queued. It interrupts spellcasting. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;[[Armor Optimization]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man at Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Call to Battle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 8th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 8th level, you become an inspiring figure on the battlefield. When all seems lost, you are a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a man-at-arms still battles on in its name. You become immune to fear. As a swift action, you can expend one use of your Challenge ability to grant an ally a bonus against fear effects equal to your Charisma modifier as well as a number of temporary hit points equal to your man-at-arms level. If the ally&#039;s current hit point total is less than half his normal hit points, the number of temporary hit points granted to that character is doubled. The temporary hit points last for up to 1 minute per man-at-arms level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;[[Greater Armor Optimization]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms Level 9&amp;lt;br /&amp;gt;Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selectable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Daunting Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 12th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 12th level, a Man-at-Arms can issue a daunting challenge as a free action. Like a test of mettle, this is a general challenge to all foes within 100 feet. Affected creatures must make Will saves DC 15 + 1/2 Man-at-Arms level + Charisma modifier. Creatures that fail this save are shaken (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rescue&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 14th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When rescue is activated allies within 10 feet take half damage; the amount of damage not taken by your allies is taken by you. You also gain Damage reduction 2/- while activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Indomitable Soul&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 16th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. Whenever you make a Will save against a mind-affecting or fear ability, you can roll 2d20 and use the higher of the two die rolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Does not stack with Slippery Mind &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Resilience&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 19th level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You no longer automatically fail saving throws on a roll of 1. Of course, you will still fail the save if your result fails to equal or beat the DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Implementation on the server by Luna. Inspired partly by a Kaedrin design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=17255</id>
		<title>Man-at-Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=17255"/>
		<updated>2026-07-16T10:23:46Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Abilities */  linked Armor Optimization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knightr.jpg|thumb|376px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Man-at-Arms is a skilled melee combatant who fights in the name of his Lord, Cause, Honor, Chivalry or even Himself. A man-at-arms relies on more than a sharp sword and a stout suit of armor to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. &lt;br /&gt;
&lt;br /&gt;
A man-at-arms can challenge an opponent to a duel, calling upon the foe&#039;s pride and ego to force his hand. The man-at-arms&#039;s talent with heavy armor, shields, and defensive tactics grant him the ability to disrupt his foe&#039;s plans. &lt;br /&gt;
&lt;br /&gt;
Only the most talented rogues and monks can slip past a man-at-arms&#039;s defenses to strike at his allies. An adventuring group with wizards, sorcerers, and other lightly armored members thrives with the assistance of a man-at-arms. While the man-at-arms keeps enemies occupied, his allies can use their talents and abilities without fear of attack or harassment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Lawful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus&#039;&#039;&#039;: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Simple and Martial&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: All armor and shields (excluding tower shields)&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Athletics]], [[Craft]] (all), [[Intimidate]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Parry]], [[Profession]] (all), [[Ride]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The man-at-arms does not have spell progresision and does not have a spell book.&lt;br /&gt;
&lt;br /&gt;
==Class Abilities==&lt;br /&gt;
&lt;br /&gt;
Level 1: Challenge +1, Demoralize Opponent&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 2: Shield Block +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 3: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4: [[Armor Optimization]], Mocking Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5: Bonus Feat, Vigilant Defender&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 6: Guarding the Lord&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7: Challenge +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8: Call to Battle, [[Armored Efficiency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 9: [[Greater Armor Optimization]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 11: Shield Block +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 12: Daunting Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 13: Challenge +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 14: Rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 15: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 16: Indomitable Soul&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 17: Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 18: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 19: Challenge +4, Epic Resilience&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 20: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 21: Shield Block +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 22: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 23: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 24: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 25: Challenge +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 26: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 27: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 28: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 29: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 30: Challenge +6, Shield Block +4, Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: The Man at Arms gains an additional bonus feat at levels 5, 10, 15, 20, 23, 26, 29, and 30. A Man At Arms must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&amp;lt;br /&amp;gt;The bonus feats are drawn from the fighter feat list and include the following feats:  Armor Skin, Deflect Arrows, Cleave, Great Cleave, Blind Fight, Powerful Charge, Furious Charger?, Shield Bash, Shield Charge, Shield Slam, Disarm, Improved Disarm, Dodge, Knockdown, Improved Knockdown, Improved Parry, Mobility, Power Attack, Improved Power Attack, Combat Expertise, Improved Combat Expertise, Exotic Weapon Proficiency, Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, and Overwhelming Critical, Melee Weapon Mastery: Crushing, Melee Weapon Mastery: Slashing, Melee Weapon Mastery: Piercing, Weapon Supremacy, Powerful Charge, Dire Charge, Brutal Throw, Weapon Finesse, Epic DR series, Epic Toughness series, Epic Prowess, Agile Shield Fighter, Shield Sharge, Shield Specialization, Grapple Focus.. (non-exhaustive list)&lt;br /&gt;
[NOTE: This list seems to currently apply for Epic Bonus Feat as well. You cannot take any other feats as bonus feats on Man-at-Arms levels 23, 26 or 29.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Weapon oriented feats can only be taken for the following weapons; bastard sword, battleaxe, dwarven waraxe, flail, greatsword, greataxe, halberd, handaxe, katana, light hammer, light mace, longsword, morningstar, quarterstaff, rapier, shortspear, shortsword, scimitar, scythe, throwing axe, falchion and warhammer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Challenge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: &amp;quot;Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, shouting a challenge that boosts his confidence or issueing a general challenge that strikes fear into weak opponents and compels strong opponents to seek you out for personal combat. By playing on your enemies&#039; ego, you can manipulate your foes.&amp;quot;You can issue a challenge to an enemy, gaining a +1 bonus on Will saves, attack rolls, and damage rolls. The effect lasts for a number of rounds equal to 5 + your Charisma modifier (if any). At 7th level, the bonus you gain from this ability increases to +2. At 13th level, it rises to +3. At 19th level, it increases to +4. At 25th level, it increases to +5. At 30th level, it increases to +6. You can reissue the challenge if your current target dies, or after 120 seconds - your man-at-arms level have passed. (affecting this ability only)&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Demoralize Opponent&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level,&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You bellow a striking taunt that demoralizes the target. The target must succeed a will saving throw DC 16 + 1/2 Man-at-Arms level + Charisma modifier or become demoralized (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Guarding the Lord&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;Beginning at 2nd level, the Man At Arms can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Man At Arms&#039; character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Man At Arms takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day as per the body guard class ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Block&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your expertise with shields allows you to position it in such a way that a normally dangerous blow is deflected harmlessly. As you gain experience your competence with shield blocking increases and you gain additional shield AC while a shield is equipped. +1 at second level, +2 at 11th level, +3 at 21st level and +4 at 30th Man-at-Arms level. This bonus AC stacks with any permanent enchantment present on your shield or other forms of shield AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mocking Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Range: 100 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100&#039; to make Will saves DC 15 + 1/2 your Man-at-Arms level + your Charisma modifier. Creatures that fail this save are goaded to attack you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges. This ability works on mobs with greater than 5 intelligence. It cannot be negated with mind-spell immunity. This ability will only cause an enemy to attack you if he has an attack action queued. It interrupts spellcasting. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man at Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Call to Battle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 8th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 8th level, you become an inspiring figure on the battlefield. When all seems lost, you are a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a man-at-arms still battles on in its name. You become immune to fear. As a swift action, you can expend one use of your Challenge ability to grant an ally a bonus against fear effects equal to your Charisma modifier as well as a number of temporary hit points equal to your man-at-arms level. If the ally&#039;s current hit point total is less than half his normal hit points, the number of temporary hit points granted to that character is doubled. The temporary hit points last for up to 1 minute per man-at-arms level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Greater Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms Level 9&amp;lt;br /&amp;gt;Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Daunting Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 12th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 12th level, a Man-at-Arms can issue a daunting challenge as a free action. Like a test of mettle, this is a general challenge to all foes within 100 feet. Affected creatures must make Will saves DC 15 + 1/2 Man-at-Arms level + Charisma modifier. Creatures that fail this save are shaken (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rescue&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 14th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When rescue is activated allies within 10 feet take half damage; the amount of damage not taken by your allies is taken by you. You also gain Damage reduction 2/- while activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Indomitable Soul&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 16th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. Whenever you make a Will save against a mind-affecting or fear ability, you can roll 2d20 and use the higher of the two die rolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Does not stack with Slippery Mind &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Resilience&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 19th level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You no longer automatically fail saving throws on a roll of 1. Of course, you will still fail the save if your result fails to equal or beat the DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Implementation on the server by Luna. Inspired partly by a Kaedrin design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17254</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17254"/>
		<updated>2026-07-01T21:20:29Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 21-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24–25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17253</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=17253"/>
		<updated>2026-07-01T21:19:52Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Surface Level 21-25 */  added reference to Reaching Woods, Talis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, from Outer City -&amp;gt; Wyrms Crossing -turn left before crossing the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG Outer City, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Level 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3, PARTY RECOMMENDED. Lots of offensive spellcasters therein.)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Island, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  The Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Cloud Peaks (Nashkel) Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Beregost Mines (formerly Nashkel&#039;s Iron Mine); CR increases to 18 one descends the mines.  Boss is CR 21.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Iron Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Crystal Cave (entrance at exterior Naskhel Iron Mines map)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23–24&lt;br /&gt;
|  Elder Ogre Stronghold (Trollclaws)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants (not currently accessible)&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 24--25&lt;br /&gt;
|  Reaching Woods, Talis&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 26+&lt;br /&gt;
|  Cliffside Keep (Note: CR increases as you descend interior levels)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  5&lt;br /&gt;
|  South of Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Abandoned Mines&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 17(?)&lt;br /&gt;
|  Blackrock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Blackrock &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines (IG map states CR 15)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive (questionable rating, lots of illithids make it considerably harder)&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles (says CR 17 on IG map)&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Formian Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep) [Is this even a thing, or is it referring to the Illithid Hive?]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  North of Mist Lake&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too. Not.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Water_Genasi&amp;diff=17252</id>
		<title>Water Genasi</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Water_Genasi&amp;diff=17252"/>
		<updated>2026-05-26T09:20:47Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Racial features */ added reference to receiving Amphibious feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Water genasi}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:Water_genasi.jpg|thumb|300x300px|Water Genasi]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Genasi&#039;&#039;&#039; [[Subrace|subrace]] was not included in the original NWN2, but has been added in the [[Mask of the Betrayer]] expansion.&lt;br /&gt;
&lt;br /&gt;
Water [[genasi]] are patient and slow to change, preferring to wear away opposition slowly, but are capable of great violence in extreme situations. They appear mostly human, with one or two traits reflecting their quasi-elemental nature, such as lightly-scaled skin, clammy flesh, blue-green skin or hair that waves as if underwater.&lt;br /&gt;
&lt;br /&gt;
==Ability adjustments==&lt;br /&gt;
+2 [[Constitution]], -2 [[Charisma]]&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
 &lt;br /&gt;
[[Image:Icon watergenasi.jpg|right]]&lt;br /&gt;
[[Level adjustment]]: +1. Genasi are slightly more powerful and gain levels more slowly than other races. It will take more experience for a genasi to reach level 2 than it would for normal races, for example.&lt;br /&gt;
&lt;br /&gt;
[[Size]]: Medium&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: [[Fighter]]. A [[multiclass]] genasi&#039;s fighter class does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]].&lt;br /&gt;
&lt;br /&gt;
* [[Darkvision]] (60ft.)&lt;br /&gt;
* Resistance to [[cold]] 5&lt;br /&gt;
* [[Shrouding Fog]]: Once every 20 rounds, a water genasi can call upon their elemental nature to summon a fog which grants all friendly creatures within the fog concealment (40% miss chance). This effect lasts 5 rounds.&lt;br /&gt;
* [[Amphibious]]&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
The following features have been excluded/altered:&lt;br /&gt;
* Instead of &amp;quot;Shrouding Fog&amp;quot;, water genasi can cast &#039;&#039;Create Water&#039;&#039; once per day as cast by a 5th-level [[druid]].&lt;br /&gt;
* Instead of elemental resistance, they receive +1 racial bonus on saving throws against water spells and effects. This bonus increases by +1 for every five class levels the genasi attains. &lt;br /&gt;
* Water genasi breathe water as an extraordinary ability.&lt;br /&gt;
* Clerical focus: Water genasi [[cleric]]s must choose a deity with access to the [[Water (domain)|Water domain]] and take that domain as one of their choices.&lt;br /&gt;
[[Category:Subraces]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Amphibious&amp;diff=17251</id>
		<title>Amphibious</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Amphibious&amp;diff=17251"/>
		<updated>2026-05-26T09:19:57Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added Amphibious feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = Race aor Class&lt;br /&gt;
|Prereq    = None&lt;br /&gt;
|Req       = None&lt;br /&gt;
|Use       = Automatic&lt;br /&gt;
|Specifics = This creature is equally comfortable breathing underwater as it is on land.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It can remain immersed in water indefinitely (provided the water is exposed to air, otherwise it is still subject to suffocation) and is immune to drowning effects from most spells and special abilities.  &lt;br /&gt;
&lt;br /&gt;
This ability is usually not applicable to fluids other than water.  Consult a DM before attempting to breathe such fluids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Racial feats]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17250</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17250"/>
		<updated>2026-05-24T10:41:02Z</updated>

		<summary type="html">&lt;p&gt;Scuda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all armor types available. &lt;br /&gt;
&lt;br /&gt;
opt1 = armor optimization, opt2 = greater armor optimization&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now adjusts actual base armor and armor check penalty, instead of applying it as a dodge/skill bonus. Improvements are shown on the armor&#039;s description when examined.&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now operates differently per type. Heavy Armor works as normal, granting -1/-2 ACP and +1/+2 AC. Light and Medium armor instead have -1/-2 ACP and gain +1 max Dex bonus for Armor Optimization and +1 AC for Greater Armor Optimization, for a total of -2 ACP, +1 Max Dex, +1 AC with Greater.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any material that reduces armor rank (for example: mithral/darkleaf armor) is ineligible for optimization!&#039;&#039;&#039; However...current .2da (as of 24/5/2026) states that Thistledown can be optimized up to 2/11, and Chainshirt_Darkleaf can be 5/6.&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now counts for new armor materials, unless they reduce armor rank.&lt;br /&gt;
&lt;br /&gt;
Also Note : NPCs attempting Knockdown against players roll against a threshold derived by medium and heavy chest armor, medium and heavy shield, tower shield, and heavy armor optimization investments of the player character it is targeting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! LABEL !! AC BONUS !! MAX DEX BONUS !! AC CHECK !! ARCANE FAILURE % !! WEIGHT !! RANK&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT2 || 10 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT2 || 10 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT2 || 10 || 0 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT2 || 10 || 1 || -3 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT2 || 10 || 0 || -5 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT2 || 10 || 1 || -4 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT2 || 10 || 2 || -3 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT2 || 10 || 3 || -2 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT2 || 10 || 0 || -4 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT2 || 10 || 1 || -3 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT1 || 9 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT1 || 9 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT2 || 9 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT2 || 9 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT1 || 9 || 0 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT1 || 9 || 1 || -4 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT1 || 9 || 0 || -6 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT1 || 9 || 1 || -5 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT1 || 9 || 2 || -4 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT1 || 9 || 3 || -3 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT2 || 9 || 1 || -4 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT2 || 9 || 2 || -3 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT2 || 9 || 1 || -3 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT2 || 9 || 1 || -4 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT2 || 9 || 1 || -4 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT2 || 9 || 1 || -5 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT2 || 9 || 3 || -2 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT2 || 9 || 3 || -3 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT1 || 9 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT1 || 9 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT2 || 9 || 1 || -3 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT2 || 9 || 1 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE || 8 || 0 || -7 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE || 8 || 1 || -6 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MITHRAL || 8 || 2 || -4 || 30 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MITHRAL || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ANKHEG || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD || 8 || 0 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD || 8 || 1 || -5 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN || 8 || 0 || -7 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN || 8 || 1 || -6 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM || 8 || 2 || -5 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM || 8 || 3 || -4 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_DARKLEAF || 8 || 1 || -5 || 35 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_DARKLEAF || 8 || 2 || -4 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW || 8 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW || 8 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT1 || 8 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT1 || 8 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT1 || 8 || 1 || -5 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT1 || 8 || 2 || -4 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT1 || 8 || 1 || -4 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT1 || 8 || 1 || -5 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT1 || 8 || 1 || -5 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT1 || 8 || 1 || -6 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT1 || 8 || 3 || -3 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT1 || 8 || 3 || -4 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT2 || 8 || 2 || -3 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT2 || 8 || 2 || -4 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT2 || 8 || 4 || -1 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT1 || 8 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT1 || 8 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED || 7 || 1 || -6 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT || 7 || 1 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MITHRAL || 7 || 3 || -3 || 25 || 17.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MITHRAL || 7 || 2 || -4 || 30 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD || 7 || 1 || -6 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD || 7 || 2 || -5 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD || 7 || 1 || -5 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD || 7 || 1 || -6 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN || 7 || 1 || -6 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN || 7 || 1 || -7 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM || 7 || 3 || -4 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM || 7 || 3 || -5 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_DARKLEAF || 7 || 2 || -4 || 30 || 35 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_DARKLEAF || 7 || 2 || -5 || 35 || 45 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_FULL-PLATE || 7 || 1 || -6 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW || 7 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW || 7 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT2 || 7 || 3 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT2 || 7 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT1 || 7 || 2 || -4 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT1 || 7 || 2 || -5 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT1 || 7 || 4 || -2 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT2 || 7 || 3 || -2 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL || 6 || 2 || -5 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MITHRAL || 6 || 4 || -2 || 20 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD || 6 || 2 || -5 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD || 6 || 2 || -6 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM || 6 || 4 || -3 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_DARKLEAF || 6 || 3 || -3 || 25 || 40 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_HALF-PLATE || 6 || 0 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW || 6 || 2 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT1 || 6 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT1 || 6 || 3 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT2 || 6 || 4 || -3 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT2 || 6 || 4 || -1 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT2 || 6 || 4 || -2 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT1 || 6 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DUSKWOOD || 5 || 4 || -2 || 20 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SHELL || 5 || 3 || -5 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD || 5 || 3 || -3 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN || 5 || 3 || -4 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLDTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLATTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BANDED || 5 || 1 || -6 || 35 || 32 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SPLINT || 5 || 0 || -7 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT2 || 5 || 5 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT1 || 5 || 4 || -4 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT1 || 5 || 4 || -2 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT1 || 5 || 4 || -3 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT2 || 5 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT2 || 5 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT2 || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT2 || 5 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT2 || 5 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT || 4 || 4 || -2 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD || 4 || 2 || -10 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MITHRAL || 4 || 6 || 0 || 10 || 12.5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| WOOD || 4 || 4 || -3 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE || 4 || 4 || -3 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD || 4 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_BRONZEWOOD || 4 || 2 || -9 || 50 || 40.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MITHRAL || 4 || 4 || -7 || 40 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM || 4 || 6 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ENTROPIUM || 4 || 2 || -8 || 40 || 47 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_CHITIN || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF || 4 || 5 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_DUSKWOOD || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINMAIL || 4 || 2 || -5 || 30 || 36 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BREASTPLATE || 4 || 3 || -4 || 25 || 26 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW || 4 || 4 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MW || 4 || 2 || -9 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ZALANTAR || 4 || 3 || -8 || 50 || 22 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT1 || 4 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT1 || 4 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT1 || 4 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT2 || 4 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT2 || 4 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT2 || 4 || 6 || 0 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT1 || 4 || 5 || -2 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT1 || 4 || 5 || -2 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT1 || 4 || 5 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT1 || 4 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT1 || 4 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT2 || 4 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT2 || 4 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT2 || 4 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED || 3 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE || 3 || 5 || -3 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD || 3 || 5 || -1 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED || 3 || 6 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE || 3 || 5 || -1 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD || 3 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK || 3 || 8 || -1 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLDLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLATLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINSHIRT || 3 || 4 || -2 || 20 || 23 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SCALE || 3 || 3 || -4 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW || 3 || 5 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW || 3 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT1 || 3 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT1 || 3 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT1 || 3 || 6 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT1 || 3 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT1 || 3 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT1 || 3 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT2 || 3 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD || 2 || 100 || -2 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER || 2 || 7 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_BRONZEWOOD || 2 || 100 || -1 || 15 || 9 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MITHRAL || 2 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ENTROPIUM || 2 || 100 || 0 || 5 || 12 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_CHITIN || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_DUSKWOOD || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MW || 2 || 100 || -1 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ZALANTAR || 2 || 100 || 0 || 15 || 3 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT1 || 2 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT2 || 2 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT2 || 2 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD || 1 || 100 || -1 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED || 1 || 9 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED || 1 || 10 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_BRONZEWOOD || 1 || 100 || 0 || 5 || 4.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MITHRAL || 1 || 100 || 0 || 0 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ENTROPIUM || 1 || 100 || 0 || 5 || 7 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_CHITIN || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_DUSKWOOD || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MW || 1 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ZALANTAR || 1 || 100 || 0 || 5 || 2 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT1 || 1 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT1 || 1 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTH || 0 || 100 || 0 || 0 || 2 || NONE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17249</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17249"/>
		<updated>2026-05-24T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added info about optimization stats for Darkleaf and Thistledown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all armor types available. &lt;br /&gt;
&lt;br /&gt;
opt1 = armor optimization, opt2 = greater armor optimization&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now adjusts actual base armor and armor check penalty, instead of applying it as a dodge/skill bonus. Improvements are shown on the armor&#039;s description when examined.&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now operates differently per type. Heavy Armor works as normal, granting -1/-2 ACP and +1/+2 AC. Light and Medium armor instead have -1/-2 ACP and gain +1 max Dex bonus for Armor Optimization and +1 AC for Greater Armor Optimization, for a total of -2 ACP, +1 Max Dex, +1 AC with Greater.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any material that reduces armor rank (for example: mithral/darkleaf armor) is ineligible for optimization!&#039;&#039;&#039; However...current .2da (as of 24/5/2026) that Thistledown can be optimized up to 2/11, and Chainshirt_Darkleaf can be 5/6.&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now counts for new armor materials, unless they reduce armor rank.&lt;br /&gt;
&lt;br /&gt;
Also Note : NPCs attempting Knockdown against players roll against a threshold derived by medium and heavy chest armor, medium and heavy shield, tower shield, and heavy armor optimization investments of the player character it is targeting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! LABEL !! AC BONUS !! MAX DEX BONUS !! AC CHECK !! ARCANE FAILURE % !! WEIGHT !! RANK&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT2 || 10 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT2 || 10 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT2 || 10 || 0 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT2 || 10 || 1 || -3 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT2 || 10 || 0 || -5 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT2 || 10 || 1 || -4 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT2 || 10 || 2 || -3 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT2 || 10 || 3 || -2 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT2 || 10 || 0 || -4 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT2 || 10 || 1 || -3 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT1 || 9 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT1 || 9 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT2 || 9 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT2 || 9 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT1 || 9 || 0 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT1 || 9 || 1 || -4 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT1 || 9 || 0 || -6 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT1 || 9 || 1 || -5 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT1 || 9 || 2 || -4 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT1 || 9 || 3 || -3 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT2 || 9 || 1 || -4 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT2 || 9 || 2 || -3 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT2 || 9 || 1 || -3 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT2 || 9 || 1 || -4 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT2 || 9 || 1 || -4 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT2 || 9 || 1 || -5 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT2 || 9 || 3 || -2 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT2 || 9 || 3 || -3 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT1 || 9 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT1 || 9 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT2 || 9 || 1 || -3 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT2 || 9 || 1 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE || 8 || 0 || -7 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE || 8 || 1 || -6 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MITHRAL || 8 || 2 || -4 || 30 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MITHRAL || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ANKHEG || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD || 8 || 0 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD || 8 || 1 || -5 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN || 8 || 0 || -7 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN || 8 || 1 || -6 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM || 8 || 2 || -5 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM || 8 || 3 || -4 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_DARKLEAF || 8 || 1 || -5 || 35 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_DARKLEAF || 8 || 2 || -4 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW || 8 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW || 8 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT1 || 8 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT1 || 8 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT1 || 8 || 1 || -5 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT1 || 8 || 2 || -4 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT1 || 8 || 1 || -4 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT1 || 8 || 1 || -5 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT1 || 8 || 1 || -5 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT1 || 8 || 1 || -6 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT1 || 8 || 3 || -3 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT1 || 8 || 3 || -4 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT2 || 8 || 2 || -3 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT2 || 8 || 2 || -4 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT2 || 8 || 4 || -1 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT1 || 8 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT1 || 8 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED || 7 || 1 || -6 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT || 7 || 1 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MITHRAL || 7 || 3 || -3 || 25 || 17.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MITHRAL || 7 || 2 || -4 || 30 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD || 7 || 1 || -6 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD || 7 || 2 || -5 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD || 7 || 1 || -5 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD || 7 || 1 || -6 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN || 7 || 1 || -6 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN || 7 || 1 || -7 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM || 7 || 3 || -4 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM || 7 || 3 || -5 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_DARKLEAF || 7 || 2 || -4 || 30 || 35 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_DARKLEAF || 7 || 2 || -5 || 35 || 45 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_FULL-PLATE || 7 || 1 || -6 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW || 7 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW || 7 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT2 || 7 || 3 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT2 || 7 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT1 || 7 || 2 || -4 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT1 || 7 || 2 || -5 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT1 || 7 || 4 || -2 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT2 || 7 || 3 || -2 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL || 6 || 2 || -5 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MITHRAL || 6 || 4 || -2 || 20 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD || 6 || 2 || -5 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD || 6 || 2 || -6 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM || 6 || 4 || -3 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_DARKLEAF || 6 || 3 || -3 || 25 || 40 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_HALF-PLATE || 6 || 0 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW || 6 || 2 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT1 || 6 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT1 || 6 || 3 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT2 || 6 || 4 || -3 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT2 || 6 || 4 || -1 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT2 || 6 || 4 || -2 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT1 || 6 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DUSKWOOD || 5 || 4 || -2 || 20 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SHELL || 5 || 3 || -5 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD || 5 || 3 || -3 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN || 5 || 3 || -4 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLDTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLATTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BANDED || 5 || 1 || -6 || 35 || 32 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SPLINT || 5 || 0 || -7 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT2 || 5 || 5 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT1 || 5 || 4 || -4 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT1 || 5 || 4 || -2 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT1 || 5 || 4 || -3 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT2 || 5 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT2 || 5 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT2 || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT2 || 5 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT2 || 5 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT || 4 || 4 || -2 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD || 4 || 2 || -10 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MITHRAL || 4 || 6 || 0 || 10 || 12.5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| WOOD || 4 || 4 || -3 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE || 4 || 4 || -3 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD || 4 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_BRONZEWOOD || 4 || 2 || -9 || 50 || 40.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MITHRAL || 4 || 4 || -7 || 40 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM || 4 || 6 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ENTROPIUM || 4 || 2 || -8 || 40 || 47 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_CHITIN || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF || 4 || 5 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_DUSKWOOD || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINMAIL || 4 || 2 || -5 || 30 || 36 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BREASTPLATE || 4 || 3 || -4 || 25 || 26 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW || 4 || 4 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MW || 4 || 2 || -9 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ZALANTAR || 4 || 3 || -8 || 50 || 22 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT1 || 4 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT1 || 4 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT1 || 4 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT2 || 4 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT2 || 4 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT2 || 4 || 6 || 0 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT1 || 4 || 5 || -2 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT1 || 4 || 5 || -2 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT1 || 4 || 5 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT1 || 4 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT1 || 4 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT2 || 4 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT2 || 4 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT2 || 4 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED || 3 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE || 3 || 5 || -3 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD || 3 || 5 || -1 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED || 3 || 6 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE || 3 || 5 || -1 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD || 3 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK || 3 || 8 || -1 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLDLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLATLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINSHIRT || 3 || 4 || -2 || 20 || 23 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SCALE || 3 || 3 || -4 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW || 3 || 5 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW || 3 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT1 || 3 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT1 || 3 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT1 || 3 || 6 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT1 || 3 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT1 || 3 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT1 || 3 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT2 || 3 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD || 2 || 100 || -2 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER || 2 || 7 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_BRONZEWOOD || 2 || 100 || -1 || 15 || 9 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MITHRAL || 2 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ENTROPIUM || 2 || 100 || 0 || 5 || 12 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_CHITIN || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_DUSKWOOD || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MW || 2 || 100 || -1 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ZALANTAR || 2 || 100 || 0 || 15 || 3 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT1 || 2 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT2 || 2 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT2 || 2 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD || 1 || 100 || -1 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED || 1 || 9 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED || 1 || 10 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_BRONZEWOOD || 1 || 100 || 0 || 5 || 4.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MITHRAL || 1 || 100 || 0 || 0 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ENTROPIUM || 1 || 100 || 0 || 5 || 7 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_CHITIN || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_DUSKWOOD || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MW || 1 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ZALANTAR || 1 || 100 || 0 || 5 || 2 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT1 || 1 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT1 || 1 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTH || 0 || 100 || 0 || 0 || 2 || NONE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thautam&amp;diff=17248</id>
		<title>Thautam</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thautam&amp;diff=17248"/>
		<updated>2026-05-19T09:16:37Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added missing Dwarven Diety page for Thautam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*work in progress*&lt;br /&gt;
&lt;br /&gt;
Thautam&#039;s clerics believe that the spark of magic lies within all things, and they work tirelessly to draw forth the magic in everything from the walls of a dwarven citadel to the axes wielded by its guards. The dwarves dedicate many magic weapons and armor to Thautam. In dwarven folklore, Thautam acts as a kindly uncle to Moradin, content to putter away in his workship and mutter advice to the Soul Forger. Artistic renderings of Thautam show him as an elderly dwarf with rheumy, blind eyes.&lt;br /&gt;
&lt;br /&gt;
Portfolio: Magic, darkness.&lt;br /&gt;
Domains: Earth, Luck, Magic.&lt;br /&gt;
&lt;br /&gt;
Cleric Training: Becoming a cleric of Thautam means learning how to make magic items, especially magic weapons and armor. Thautam&#039;s followers are usually accomplished artisans or smiths, and most know one or more item creation feats.&lt;br /&gt;
&lt;br /&gt;
Quests: Thautam is obsessed with recovering as many artifacts as possible from long-lost dwarf civilizations. He also has a special interest in protecting the dwarves&#039; adamantine and mithral mines.&lt;br /&gt;
&lt;br /&gt;
Prayers: Because Thautam is a blind deity, prayers to him use unusually descriptive language. &amp;quot;Bless this sword, with its ruby pommel and silver-sharp edge...&amp;quot; begins one well-known prayer.&lt;br /&gt;
&lt;br /&gt;
Temples: Thautam&#039;s temples are small—for his clergy isn&#039;t as numerous as Moradin&#039;s or Mya&#039;s—but they always show an obviously magical hand in their creation. Some float in the center of a cavern, while others feature spires and buttresses more fanciful and gravity-defying than those favored by dwarf stonemasons.&lt;br /&gt;
&lt;br /&gt;
Rites: Thautam&#039;s clerics bless weapons and armor prior to a battle, and they also bless mines and other construction projects.&lt;br /&gt;
&lt;br /&gt;
Herald and Allies: Thataum&#039;s herald is an elder earth elemental with 24 Hit Dice. His allies are Medium, Large, and Huge earth elementals.&lt;br /&gt;
&lt;br /&gt;
Favored Weapon: Heavy pick.&lt;br /&gt;
&lt;br /&gt;
Source = Races of Stone&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=17247</id>
		<title>Hospitaler</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=17247"/>
		<updated>2026-05-16T13:48:20Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Abilities */ forgot one edit for Spellcasting Progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hospitaler.jpg|thumb|377x377px]]&lt;br /&gt;
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.&lt;br /&gt;
&lt;br /&gt;
Most hospitalers are [[paladin]]s, though [[ranger]]s, [[fighter]]/[[cleric]]s and even [[ranger]]/clerics often join the knights hospitaler as well.&lt;br /&gt;
&lt;br /&gt;
Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any nonchaotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Diplomacy]] 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 1st level divine spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; All [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Parry]], [[Ride]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lay on Hands, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spellcasting Progression +1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Remove Disease 1/day&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Spellcasting Progression +2&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Spellcasting Progression +3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Remove Disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Spellcasting Progression +4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Spellcasting Progression +5, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Spellcasting Progression +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Divine Spellcasting ====&lt;br /&gt;
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression).&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feats ====&lt;br /&gt;
This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:&lt;br /&gt;
 &lt;br /&gt;
* [[Armor Specialization (Heavy)]]&lt;br /&gt;
* [[Armor Specialization (Medium)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Blind_Fight Blind Fight]&lt;br /&gt;
* Combat Mastery (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Weapon_Focus Epic Weapon Focus] (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Cleave Cleave]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Combat_expertise Combat Expertise]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Deflect_Arrows Deflect Arrows]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Dodge Dodge]&lt;br /&gt;
* [[Elemental Archer&#039;s Improved Elemental Storm]]&lt;br /&gt;
* Epic Ability increases ([http://nwn2.wikia.com/wiki/Great_Strength Great Strength], [http://nwn2.wikia.com/wiki/Great_Dexterity Great Dexterity], etc)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Toughness Epic Toughness]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Proficiency_%28exotic%29 Exotic Weapon Proficiency]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Feint Feint]&lt;br /&gt;
* [[Fiery Fist]]&lt;br /&gt;
* [[Fiery Ki Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Great_Cleave Great Cleave]&lt;br /&gt;
* [[Greater Two-Weapon Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_critical Improved Critical]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Disarm Improved Disarm]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Initiative Improved Initiative]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Knockdown Improved Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Whirlwind_Attack Improved Whirlwind Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Indomitable_soul Indomitable Soul]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Knockdown Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Manyshot Manyshot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Mobility Mobility]&lt;br /&gt;
* [[Oversized Two-Weapon Fighting]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Point_Blank_Shot Point Blank Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Power_Attack Power Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Shot Rapid Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Reload Rapid Reload]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Steadfast_Determination Steadfast Determination]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Stunning_Fist Stunning Fist]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Two-Weapon_Fighting Two-Weapon Fighting]&lt;br /&gt;
* Two-Weapon Defense line&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Finesse Weapon Finesse]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus]&lt;br /&gt;
* [[Weapon Mastery (Ranged)]]&lt;br /&gt;
* [[Weapon Mastery (Unarmed)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Specialization Weapon Specialization]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Whirlwind_Attack Whirlwind Attack]&lt;br /&gt;
&lt;br /&gt;
==== Remove Disease ====&lt;br /&gt;
Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Lay on Hands ====&lt;br /&gt;
Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=17246</id>
		<title>Hospitaler</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=17246"/>
		<updated>2026-05-16T13:47:58Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Abilities */  improved how Spellcasting Progression was listed in the Class Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hospitaler.jpg|thumb|377x377px]]&lt;br /&gt;
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.&lt;br /&gt;
&lt;br /&gt;
Most hospitalers are [[paladin]]s, though [[ranger]]s, [[fighter]]/[[cleric]]s and even [[ranger]]/clerics often join the knights hospitaler as well.&lt;br /&gt;
&lt;br /&gt;
Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any nonchaotic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Diplomacy]] 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 1st level divine spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; All [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Parry]], [[Ride]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lay on Hands, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spellcasting Progression +1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Remove Disease 1/day&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Spellcasting Progression +2&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Spellcasting Progression +3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Remove Disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Spellcasting Progression +4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Spellcasting+5, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Spellcasting Progression +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Divine Spellcasting ====&lt;br /&gt;
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression).&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feats ====&lt;br /&gt;
This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:&lt;br /&gt;
 &lt;br /&gt;
* [[Armor Specialization (Heavy)]]&lt;br /&gt;
* [[Armor Specialization (Medium)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Blind_Fight Blind Fight]&lt;br /&gt;
* Combat Mastery (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Weapon_Focus Epic Weapon Focus] (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Cleave Cleave]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Combat_expertise Combat Expertise]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Deflect_Arrows Deflect Arrows]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Dodge Dodge]&lt;br /&gt;
* [[Elemental Archer&#039;s Improved Elemental Storm]]&lt;br /&gt;
* Epic Ability increases ([http://nwn2.wikia.com/wiki/Great_Strength Great Strength], [http://nwn2.wikia.com/wiki/Great_Dexterity Great Dexterity], etc)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Toughness Epic Toughness]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Proficiency_%28exotic%29 Exotic Weapon Proficiency]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Feint Feint]&lt;br /&gt;
* [[Fiery Fist]]&lt;br /&gt;
* [[Fiery Ki Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Great_Cleave Great Cleave]&lt;br /&gt;
* [[Greater Two-Weapon Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_critical Improved Critical]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Disarm Improved Disarm]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Initiative Improved Initiative]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Knockdown Improved Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Whirlwind_Attack Improved Whirlwind Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Indomitable_soul Indomitable Soul]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Knockdown Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Manyshot Manyshot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Mobility Mobility]&lt;br /&gt;
* [[Oversized Two-Weapon Fighting]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Point_Blank_Shot Point Blank Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Power_Attack Power Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Shot Rapid Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Reload Rapid Reload]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Steadfast_Determination Steadfast Determination]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Stunning_Fist Stunning Fist]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Two-Weapon_Fighting Two-Weapon Fighting]&lt;br /&gt;
* Two-Weapon Defense line&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Finesse Weapon Finesse]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus]&lt;br /&gt;
* [[Weapon Mastery (Ranged)]]&lt;br /&gt;
* [[Weapon Mastery (Unarmed)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Specialization Weapon Specialization]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Whirlwind_Attack Whirlwind Attack]&lt;br /&gt;
&lt;br /&gt;
==== Remove Disease ====&lt;br /&gt;
Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Lay on Hands ====&lt;br /&gt;
Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=17243</id>
		<title>Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=17243"/>
		<updated>2026-05-03T20:03:58Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added statement that Shifter and Druid levels do not stack to determine Dragon Shape form HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Druid, Epic&lt;br /&gt;
|Prereq=Epic Character, 25 druid levels or 20 Shifter levels w/ Druid base (&#039;&#039;Note: shifter qualifies for it at 20 Shifter, so the feat must be taken after lvl 20 in the class is attained&#039;&#039;)&lt;br /&gt;
|Req=No longer required for [[Dragon Companion]] (see page)&lt;br /&gt;
|Specifics=The character may use wild shape to change into a [[dragon]]. The transformation has a duration of 1 hour per class level.&lt;br /&gt;
|Use=Selected (must choose which type of dragon)&lt;br /&gt;
&lt;br /&gt;
Dragon Shape varies in strength according to your druid level:&lt;br /&gt;
* A level 30 druid becomes a 30 HD Dragon&lt;br /&gt;
* A level 28-29 druid becomes a 28 HD Dragon&lt;br /&gt;
* A level 27 or lower druid becomes a 25 HD Dragon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon). &lt;br /&gt;
&lt;br /&gt;
The following stats are obtained from Dragon Shape:&lt;br /&gt;
&lt;br /&gt;
* STR 37  DEX 16  CON 27  &lt;br /&gt;
* 2d8+1 damage    &lt;br /&gt;
* 17 AC (Type: Natural). &lt;br /&gt;
* For pure druids: +1 dodge AC at 28/29/30 lvls&lt;br /&gt;
* Damage Reduction is equal to (DRUID_LVL - 15)/-&lt;br /&gt;
* Spell resistance is equal to DRUID_LVL - 5&lt;br /&gt;
* Size: Large (+1 AC, +1 AB, -4 Size checks, no immunity to Bigby 6)&lt;br /&gt;
* Movement speed bonus: 20%. Does not stack with spells.&lt;br /&gt;
* Immunity: Mind effects, [[Paralysis]], [[Sneak attack]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Racial type Dragon&lt;br /&gt;
&lt;br /&gt;
*All creature weapons in Wild Shapes now inherit the permanent properties from gloves/bracers/gauntlets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath weapon:&#039;&#039;&#039; The dragon exhales elemental energy. Each creature caught in the area must make a DC=DRUID_LVL Reflex saving throw, taking (DRUID_LVL x d6 damage) on a failed save, or half as much damage on a successful one. The shape of the area and the type of damage depend on the color of the dragon:&lt;br /&gt;
&lt;br /&gt;
* Red: 30 ft cone / fire&lt;br /&gt;
* Black: 60 ft line / acid&lt;br /&gt;
* Blue: 60 ft line / electrical&lt;br /&gt;
* Bronze: 60 ft line / electrical&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wing Buffet:&#039;&#039;&#039; The dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC=DRUID_LVL Reflex saving throw or take (DRUID_LVL / 2 x d6) bludgeoning damage and be knocked prone for 1 round.&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frightful Presence:&#039;&#039;&#039; Each hostile creature that is within 30 feet of the dragon must succeed on a DC=DRUID_LVL Will saving throw or become Shaken for 1 minute. The effect is empowered against creatures with less than (DRUID_LVL/3) Hit Dices and they become Frightened instead. If a creature&#039;s saving throw is successful or the effect ends for it, the creature is immune to the dragon&#039;s Frightful Presence for the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If the wizard&#039;s spell [[Enlarge Person]] or the cleric&#039;s [[Righteous Might]] is cast on the druid BEFORE he transforms into a dragon, the result is a dragon form that looks 10 times larger than its supposed to look.&lt;br /&gt;
&lt;br /&gt;
* If [[Reduce Animal]] is cast on bear form, that shape cancelled and then dragon shape taken on by the druid it will crash the game or cause the dragon to walk on the underside of the walkmesh in an area.&lt;br /&gt;
&lt;br /&gt;
* Deep Gnomes that transform into Dragon Shape retain their racial SR of 41 rather than the dragon shapes SR of 22.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=17242</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=17242"/>
		<updated>2026-05-03T19:46:28Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Features */ added that Druid and Shifter levels DO NOT stack for Dragon Shape form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Hide]], [[Lore: Nature]], [[Move Silently]], [[Listen]], [[Parry]], [[Spot]], [[Survival]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Special: If the character is a druid&#039;&#039;&#039;, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]], though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon).&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
[[Natural Spell]] is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Chat_Commands&amp;diff=17238</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Chat_Commands&amp;diff=17238"/>
		<updated>2026-04-18T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* General Commands: */ added DPI scalling commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Chat Commands are used with either the &amp;quot;/&amp;quot; or &amp;quot;&amp;gt;&amp;quot; character before the text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Commands: ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;AFK = Display or remove the yellow afk indicator above your head.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAVE = Save your character.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;timeuntilreset = Will report in the Combat Log the amount of time left before the next Server reset.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;CasterDebug [on/off] = Reports casting information in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
/effectfade = shows buffs applied and removed in Log.&lt;br /&gt;
&lt;br /&gt;
For higher resolutions or big screens, to increase the interface size, use:  &amp;quot;/dpiscale on&amp;quot; then write &amp;quot;/forcedpi xxx&amp;quot; , where &amp;quot;xxx&amp;quot; stand for the number you prefer (96 dpi is 100%, 192 is 200% and so on&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class / Feat Commands ==&lt;br /&gt;
&lt;br /&gt;
[[Flourish]] feat (Duelist PrC only) on/off toggle = &amp;gt;flourish&lt;br /&gt;
&lt;br /&gt;
[[Manyshot]] feat toggle =  &amp;quot;&amp;gt;manyshot on&amp;quot; and &amp;quot;&amp;gt;manyshot off&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== VFX Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;hideousglow off = Turn off/on Hideous Blow Invocation vfx for Warlock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Prop Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PROP [Propname] = Start using prop. Example: &amp;gt;prop drum&lt;br /&gt;
&lt;br /&gt;
&amp;gt;NO PROP = Stop using prop.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
&lt;br /&gt;
mandolin&amp;lt;br&amp;gt;&lt;br /&gt;
mandolinb&amp;lt;br&amp;gt;&lt;br /&gt;
mandolinc&amp;lt;br&amp;gt;&lt;br /&gt;
mug&amp;lt;br&amp;gt;&lt;br /&gt;
drum&amp;lt;br&amp;gt;&lt;br /&gt;
drumb&amp;lt;br&amp;gt;&lt;br /&gt;
flute&amp;lt;br&amp;gt;&lt;br /&gt;
fluteb&amp;lt;br&amp;gt;&lt;br /&gt;
pan&amp;lt;br&amp;gt;&lt;br /&gt;
rake&amp;lt;br&amp;gt;&lt;br /&gt;
shovel&amp;lt;br&amp;gt;&lt;br /&gt;
hammer&amp;lt;br&amp;gt;&lt;br /&gt;
spoon&amp;lt;br&amp;gt;&lt;br /&gt;
bottle&amp;lt;br&amp;gt;&lt;br /&gt;
cards&amp;lt;br&amp;gt;&lt;br /&gt;
quiver&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animation Commands: ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;A [AnimationName] = Do an animation. Example: &amp;gt;a warcry&lt;br /&gt;
&lt;br /&gt;
Note: &amp;gt;a stop, will stop any animation.&lt;br /&gt;
&lt;br /&gt;
Types: &lt;br /&gt;
&lt;br /&gt;
BOWPALMS&amp;lt;br&amp;gt;&lt;br /&gt;
BOW&amp;lt;br&amp;gt;&lt;br /&gt;
CRY&amp;lt;br&amp;gt;&lt;br /&gt;
CLAP&amp;lt;br&amp;gt;&lt;br /&gt;
CHEER&amp;lt;br&amp;gt; &lt;br /&gt;
CHUCKLE&amp;lt;br&amp;gt;&lt;br /&gt;
CHECKMAP&amp;lt;br&amp;gt;&lt;br /&gt;
CURTSEY&amp;lt;br&amp;gt;&lt;br /&gt;
CRAWL&amp;lt;br&amp;gt;&lt;br /&gt;
CROUCH&amp;lt;br&amp;gt;&lt;br /&gt;
CROSSARMS&amp;lt;br&amp;gt;&lt;br /&gt;
DANCE&amp;lt;br&amp;gt;&lt;br /&gt;
DUSTOFF&amp;lt;br&amp;gt;&lt;br /&gt;
DEEPNOD&amp;lt;br&amp;gt;&lt;br /&gt;
DRINK&amp;lt;br&amp;gt;&lt;br /&gt;
FLIRT&amp;lt;br&amp;gt;&lt;br /&gt;
HAPPYDANCE&amp;lt;br&amp;gt;&lt;br /&gt;
HANDHIPS&amp;lt;br&amp;gt;&lt;br /&gt;
HANDINFIST&amp;lt;br&amp;gt;&lt;br /&gt;
HAMMER&amp;lt;br&amp;gt;&lt;br /&gt;
ISHURT&amp;lt;br&amp;gt;ISDRUNK&amp;lt;br&amp;gt;&lt;br /&gt;
ISRESTLESS&amp;lt;br&amp;gt;&lt;br /&gt;
ISSCARED&amp;lt;br&amp;gt;&lt;br /&gt;
ISCRYING&amp;lt;br&amp;gt;&lt;br /&gt;
ISTIRED&amp;lt;br&amp;gt;&lt;br /&gt;
ISDISAPPOINTED&amp;lt;br&amp;gt;&lt;br /&gt;
ISDEFEATED&amp;lt;br&amp;gt;&lt;br /&gt;
ISANNOYED&amp;lt;br&amp;gt;&lt;br /&gt;
ISTHANKFUL&amp;lt;br&amp;gt;&lt;br /&gt;
KNEELBOW&amp;lt;br&amp;gt;&lt;br /&gt;
KNEELHEART&amp;lt;br&amp;gt;&lt;br /&gt;
KNEEL&amp;lt;br&amp;gt;&lt;br /&gt;
LIEDOWN&amp;lt;br&amp;gt;&lt;br /&gt;
LIEBACK&amp;lt;br&amp;gt;&lt;br /&gt;
LIEONBELLY&amp;lt;br&amp;gt;&lt;br /&gt;
LAUGH&amp;lt;br&amp;gt;&lt;br /&gt;
NO&amp;lt;br&amp;gt;&lt;br /&gt;
PRAY&amp;lt;br&amp;gt;&lt;br /&gt;
PLEAD&amp;lt;br&amp;gt;&lt;br /&gt;
POINT&amp;lt;br&amp;gt;&lt;br /&gt;
POINTNE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTNW&amp;lt;br&amp;gt;&lt;br /&gt;
POINTN&amp;lt;br&amp;gt;&lt;br /&gt;
POINTSE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTSW&amp;lt;br&amp;gt;&lt;br /&gt;
POINTS&amp;lt;br&amp;gt;&lt;br /&gt;
POINTE&amp;lt;br&amp;gt;&lt;br /&gt;
POINTW&amp;lt;br&amp;gt;&lt;br /&gt;
PLAY&amp;lt;br&amp;gt;&lt;br /&gt;
RAISEWEAPON&amp;lt;br&amp;gt;&lt;br /&gt;
READ&amp;lt;br&amp;gt;&lt;br /&gt;
RUBEYES&amp;lt;br&amp;gt;&lt;br /&gt;
RECITE&amp;lt;br&amp;gt;&lt;br /&gt;
RAKE&amp;lt;br&amp;gt;&lt;br /&gt;
SITGROUND&amp;lt;br&amp;gt;&lt;br /&gt;
SITRELAX&amp;lt;br&amp;gt;&lt;br /&gt;
SITFORWARD&amp;lt;br&amp;gt;&lt;br /&gt;
SIGH&amp;lt;br&amp;gt;&lt;br /&gt;
SHRUG&amp;lt;br&amp;gt;&lt;br /&gt;
SING&amp;lt;br&amp;gt;&lt;br /&gt;
SALUTE&amp;lt;br&amp;gt;&lt;br /&gt;
SHOUT&amp;lt;br&amp;gt;&lt;br /&gt;
STOP&amp;lt;br&amp;gt;&lt;br /&gt;
SHOVEL&amp;lt;br&amp;gt;&lt;br /&gt;
THREATEN&amp;lt;br&amp;gt;&lt;br /&gt;
TAUNT&amp;lt;br&amp;gt;&lt;br /&gt;
TALKCHEERY&amp;lt;br&amp;gt;&lt;br /&gt;
TALKASSERTIVE&amp;lt;br&amp;gt;&lt;br /&gt;
TALKCHUCKLE&amp;lt;br&amp;gt;&lt;br /&gt;
TALKNERVOUS&amp;lt;br&amp;gt;&lt;br /&gt;
WARCRY&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE&amp;lt;br&amp;gt;&lt;br /&gt;
WORSHIP&amp;lt;br&amp;gt;&lt;br /&gt;
WARN&amp;lt;br&amp;gt;&lt;br /&gt;
YES&amp;lt;br&amp;gt;&lt;br /&gt;
YELL&amp;lt;br&amp;gt;&lt;br /&gt;
YAWN&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MaleHumanBody Only: FISHINGCAST, FISHINGSIT, FISHINGSIT2, SWORDDOWN, STAFFPOSE, LEANWALL&lt;br /&gt;
&lt;br /&gt;
FemaleHumanBody Only: SCRUBFLOOR, DANCESALSA&lt;br /&gt;
&lt;br /&gt;
MaleOrcBody Only: CUTTHROAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
Animation/Emote Combos (and descriptions): ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;BACK&#039; = Lay down on your back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;STRETCHES OUT&#039; = Lay down on your back with arms and legs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LIES DOWN&#039; + &#039;FRONT&#039; = Lay down on your belly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;KNEELS&#039; = Kneel down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;KNEELS&#039; + &#039;BOWS HIS/HER HEAD&#039; = Kneel with your head down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;KNEELS&#039; + &#039;HOLDS HIS/HER HEART&#039; = Kneel down and hold your chest/heart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;HANDS AND KNEES&#039; or &#039;CRAWLS&#039; = Get on your hands and knees.&lt;br /&gt;
&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; = Sit on the ground or floor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; + &#039;CASUALLY&#039; = Sit on the ground or floor with your forearms up on your knees.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SITS&#039; + &#039;GROUND&#039; or &#039;FLOOR&#039; + &#039;FORWARD&#039; = Sit on ground or floor while leaning forward along legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;CROUCHES&#039; + &#039;DOWN&#039; = Crouch down. lol.&lt;br /&gt;
&lt;br /&gt;
&#039;CROSSES&#039; + &#039;ARMS&#039; = Cross your arms (standing).&lt;br /&gt;
&lt;br /&gt;
&#039;HANDS ON&#039; + &#039;HIPS&#039; = Put your hands on your hips (standing).&lt;br /&gt;
&lt;br /&gt;
&#039;DANCES&#039; + &#039;LAZILY&#039; or &#039;AWKWARDLY&#039; = Do the limited hand movement line dance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DANCES&#039; + &#039;HAPPILY&#039; or &#039;JOYOUSLY&#039; = Do the running man dance or skipping dance.&lt;br /&gt;
&lt;br /&gt;
&#039;PRAYS&#039; = Hold your hands up and pray to the gods.&lt;br /&gt;
&lt;br /&gt;
&#039;STARTS&#039; + &#039;CRYING&#039; or &#039;TO CRY&#039; = You start crying.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;STARTS&#039; + &#039;READING&#039; or &#039;TO READ&#039; = You start to read as though holding a book.&lt;br /&gt;
&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;INJURED&#039; or &#039;HURT&#039; = Hold arm as though hurt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;AFRAID&#039; or &#039;SCARED&#039; = Cower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DEFEATED&#039; or &#039;DEJECTED&#039; = Big sigh. Head down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;THANKFUL&#039; or &#039;GRATEFUL&#039; = Seem appreciative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DRUNK&#039; = Drunken swagger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;RESTLESS&#039; = Look around, tap your foot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;TO BE CRYING&#039; = Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;TIRED&#039; = Yawn and stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;DISAPPOINTED&#039; = Shake your head a bit and roll eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;APPEARS&#039; or &#039;LOOKS&#039; or &#039;SEEMS&#039; + &#039;ANNOYED&#039; = Tap your foot and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;CLAPS&#039; = Clap your hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DUSTS&#039; or &#039;BRUSHES&#039; + &#039;OFF&#039; = Dust yourself off.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CHEERS&#039; = Raise your hand or glass.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;LAUGHS&#039; = Laugh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CHUCKLES&#039; = Minor laugh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SINGS&#039; = Bard singing animation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;NODS&#039; = Simple nod.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;NODS&#039; + &#039;DEEPLY&#039; or &#039;SLOWLY&#039; = Longer, deeper nod or half bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHAKES&#039; + &#039;HEAD&#039; = Share your head.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;YAWNS&#039; = Pat your mouth and yawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WORSHIPS&#039; = Lift your hands up to worship the gods.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SALUTES&#039; = Salute a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;THREATENS&#039; = Threaten a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;TAUNTS&#039; = Taunt a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;CURTSIES&#039; = Curtsey to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WAVES&#039; = Waves to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;FLIRTS&#039; = Flirt with a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;YELLS&#039; = Yell to a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLEADS&#039; = Plead with a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHOUTS&#039; = Shout at a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;WARNS&#039; = Warn a person. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; = Point to a person or targetable thing. (targetable)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTHWEST&#039; = Point Northwest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTHEAST&#039; = Point Northeast&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;NORTH&#039; = Point North&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTH&#039; = Point South&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTHWEST&#039; = Point Southwest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;SOUTHEAST&#039; = Point Southeast&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;WEST&#039; = Point West&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;POINTS&#039; + &#039;EAST&#039; = Point East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following ones require that your character is using a prop. (see commandline command: &amp;gt;prop )&lt;br /&gt;
&lt;br /&gt;
&#039;PLAYS&#039; or &#039;STRUMS&#039; + &#039;MANDOLIN&#039; or &#039;LUTE&#039; = Play the instrument.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLAYS&#039; + &#039;FLUTE&#039; or &#039;FIFE&#039; = Play the instrument.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DRINKS&#039; = Drink from a mug or bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;PLAYS&#039; + &#039;DRUM&#039; = Play your drum.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;DRUMS&#039; = Play your drum.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;SHOVELS&#039; = Use your shovel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;RAKES&#039; = Use the rake.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;HAMMERS&#039; = Use the smithy hammer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Female:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;a dance1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a atease&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a blowkiss&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a digmusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a enjoymusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a explaindrunk&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a glampose1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a glampose2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a inspectself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanfacefront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanfaceright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanwallright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a liekneeup&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a readyself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpkneel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliedown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rplieonside&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliesideways&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpsit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a shrug&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a sleepfront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a standfirm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a wavesmall&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MALE:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;a atease&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a blowkiss&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a dance9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a digmusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a enjoymusic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a grooveplay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a inspectself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a jammin&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a leanback&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a liekneeup&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a readyself&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpidle2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpkneel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpliedown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rplieonside&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a rpsit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a sleepfront&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a softplay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;a wavesmall&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Draconic_Heritage&amp;diff=17234</id>
		<title>Draconic Heritage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Draconic_Heritage&amp;diff=17234"/>
		<updated>2026-04-17T13:36:36Z</updated>

		<summary type="html">&lt;p&gt;Scuda: Removed reference to bonus for Draconic Might spell, since...it was removed!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Draconic Heritage&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Heritage&lt;br /&gt;
 Prerequisite: Must be taken at 1st Level&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Spells with the Draconic descriptor have increased effects when you cast them. The following spells are affected: [[Blessing of Bahamut]], [[Dragon Scales]], [[Eye of the Oracle]], [[Firestride Exhalation]], [[Primal Speed]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Heritage Feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17224</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17224"/>
		<updated>2026-04-05T16:30:02Z</updated>

		<summary type="html">&lt;p&gt;Scuda: fixed link for BG map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://www.dropbox.com/scl/fi/l9slux09ooz01lalakrhr/BG-fullmap.png?rlkey=v8lqlb605v4wao00rgw6vcqjh&amp;amp;e=1&amp;amp;dl=0 Map of Baldur&#039;s Gate City]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[[Text Formatting Guide]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] https://store.bgtscc.net/&lt;br /&gt;
*[https://charplanner.bgtscc.net/ BGTSCC Custom Character Planner]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?t=82164 Game crashing while windowed? Check here for a solution.]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=976739#p976739 Source Material &amp;amp; Resource Directory]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17223</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17223"/>
		<updated>2026-04-05T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added direct link to Baldur&amp;#039;s Gate city map by Blackhorison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://uca3ac498c1a60314256f2d29ba3.dl.dropboxusercontent.com/cd/0/inline/C-Df2XnE8L_gmUJpqzyy-YfXrWhPisjwT2dup_AMAW4D-eKIpMtIpJ9JL_IwDxzGcyxhEqtMZFZX9BYpMxB3yMhSGpc6aTYmDU-e-U_gIJsGyIl7r3TghRvo6-noY4Q9eEQ/file# Map of Baldur&#039;s Gate City]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[[Text Formatting Guide]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] https://store.bgtscc.net/&lt;br /&gt;
*[https://charplanner.bgtscc.net/ BGTSCC Custom Character Planner]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?t=82164 Game crashing while windowed? Check here for a solution.]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=976739#p976739 Source Material &amp;amp; Resource Directory]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17219</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17219"/>
		<updated>2026-03-30T20:39:58Z</updated>

		<summary type="html">&lt;p&gt;Scuda: Fixed Fire Giant AC to reflect one less in 2da&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge (&amp;lt;b&amp;gt;except&amp;lt;/b&amp;gt; if on gloves/bracers Inventory slot). Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes &amp;lt;u&amp;gt;(they &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms).&amp;lt;/u&amp;gt;  This includes Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. &amp;lt;b&amp;gt;Please note, word of changing invocation is not affected by Transmutation focus.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+7-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+11+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity (effective SR 40), Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+14+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17218</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17218"/>
		<updated>2026-03-30T20:38:12Z</updated>

		<summary type="html">&lt;p&gt;Scuda: Do the math right Steve!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge (&amp;lt;b&amp;gt;except&amp;lt;/b&amp;gt; if on gloves/bracers Inventory slot). Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes &amp;lt;u&amp;gt;(they &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms).&amp;lt;/u&amp;gt;  This includes Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. &amp;lt;b&amp;gt;Please note, word of changing invocation is not affected by Transmutation focus.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+8-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+11+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity (effective SR 40), Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+14+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17217</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17217"/>
		<updated>2026-03-30T20:37:44Z</updated>

		<summary type="html">&lt;p&gt;Scuda: Fixed Maur AC total&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge (&amp;lt;b&amp;gt;except&amp;lt;/b&amp;gt; if on gloves/bracers Inventory slot). Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes &amp;lt;u&amp;gt;(they &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms).&amp;lt;/u&amp;gt;  This includes Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. &amp;lt;b&amp;gt;Please note, word of changing invocation is not affected by Transmutation focus.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+8-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+11+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity (effective SR 40), Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+14+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17216</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17216"/>
		<updated>2026-03-30T20:36:32Z</updated>

		<summary type="html">&lt;p&gt;Scuda: Fixed errors on Iron Golem AC total.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge (&amp;lt;b&amp;gt;except&amp;lt;/b&amp;gt; if on gloves/bracers Inventory slot). Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes &amp;lt;u&amp;gt;(they &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms).&amp;lt;/u&amp;gt;  This includes Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. &amp;lt;b&amp;gt;Please note, word of changing invocation is not affected by Transmutation focus.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+8-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+12+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity (effective SR 40), Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+14+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17215</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=17215"/>
		<updated>2026-03-30T20:34:00Z</updated>

		<summary type="html">&lt;p&gt;Scuda: fixed Werewolf Lord AC desc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge (&amp;lt;b&amp;gt;except&amp;lt;/b&amp;gt; if on gloves/bracers Inventory slot). Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes &amp;lt;u&amp;gt;(they &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms).&amp;lt;/u&amp;gt;  This includes Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. &amp;lt;b&amp;gt;Please note, word of changing invocation is not affected by Transmutation focus.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+8-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+12+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity (effective SR 40), Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+13-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+14+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=17083</id>
		<title>Acrobatics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=17083"/>
		<updated>2026-02-03T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Server Notes */ added note about working with only light or no armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The character with high Acrobatics is able to roll away from attacks during combat, positioning themselves safely at all times. For every 10 ranks in Acrobatics, the character receives a +1 bonus to AC.&lt;br /&gt;
|ability=Dexterity&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Battlerager]], [[Bladesinger]], [[Cavestalker]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Dervish]], [[Dissonant_Chord|Dissonant Chord]], [[Dragon_Warrior|Dragon Warrior]], [[Dragon_Slayer|Dragonslayer]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Elemental_archer|Elemental Archer]], [[Fist_of_the_Forest|Fist of the Forest]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Mage|Harper Mage]], [[Harper_Priest|Harper Priest]], [[Harper_Scout|Harper Scout]], [[Howling_War_Drummer|Howling War Drummer]], [[Invisible_Blade|Invisible Blade]], [[Master_of_Disguises|Master of Disguises]], [[Monk]], [[Phantom]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Shifter]], [[Swashbuckler]], [[Tempest]], [[Thief_Acrobat|Thief Acrobat]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=DC15 to avoid attack of opportunity while moving. DC25 to tumble through an enemy&#039;s space, increasing by +2 for each additional enemy. DC35 to kip-up after being knocked down.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
If you have 5 or more ranks in Acrobatics, you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on Acrobatics.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Acrobatics is a combined skill governing the pnp skills of Balance and Tumble (Perform (Dance) could be considered part of it, too).&lt;br /&gt;
&lt;br /&gt;
Tumbling/Kip-up only works in Light or No Armor.&lt;br /&gt;
&lt;br /&gt;
Acrobatics now allows tumbling past opponents (DC 25 check to move behind your opponent), and to immediately end any Knockdown effect on you with a kip-up (DC 35). This is not Knockdown immunity -- you must use the Tumble action from your combat actions bar to break an ongoing KD effect manually. In addition, new Knockdown functions (like the new Knockdown code) will reduce the duration of a successful knockdown on you from 6 seconds to 2 seconds if you succeed at the kip-up check. Tumble/Acrobatics still applies its passive +3 AC bonus for now, but this will likely be turned off and moved to buffing [[Fighting Defensively]] AC instead during the PvE rework.&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Turn_Undead&amp;diff=17082</id>
		<title>Turn Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Turn_Undead&amp;diff=17082"/>
		<updated>2026-01-26T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Turning checks */ added Good domain reference to Planar Turning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turn undead&#039;&#039;&#039; is a [[class]] ability for a [[Cleric]] or a [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s, [[Morninglord of Lathander]]s, [[Paladin]]s, [[Warpriest]]s, and [[Blackguard]]s can channel positive energy, which can halt undead. The [[alignment]] of the character doesn&#039;t affect what happens.&lt;br /&gt;
&lt;br /&gt;
===Turning checks===&lt;br /&gt;
&lt;br /&gt;
Turning undead is a full action in NWN2. It does not provoke [[attacks of opportunity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Times per Day&#039;&#039;&#039;: You may attempt to turn undead a number of times per day equal to 3 + your [[Charisma]] modifier (regardless of what mixed classes you possess). This number is increased by taking the [[Extra Turning]], [[Extra Turning II]], and [[Extra Turning III]] feats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: You turn undead in your line of sight up to 60 feet (20m) away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets affected&#039;&#039;&#039;: Undead are always affected; [[outsiders]] are also affected if you have the [[Planar Turning]] epic feat or the cleric domain of [[Evil (domain)|Evil]] or [[Good]].&lt;br /&gt;
&lt;br /&gt;
==== Turning Check ====&lt;br /&gt;
&lt;br /&gt;
The first thing you do is roll a turning check to see how powerful an undead creature you can turn. This is a Charisma check (1d20 + your Charisma modifier). You gain a +1d4 bonus if you took the [[Sun_(domain) |sun domain]]. 5 or more ranks in [[Lore: Religion]] grants a +2 bonus to the check.  On a given turning attempt, you can turn no undead creature whose Hit Dice exceeds the result on this table:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=4 class=wikitable&lt;br /&gt;
|+Turning Check Table&lt;br /&gt;
! Turning Check Result !! Maximum Hit Dice Affected&lt;br /&gt;
|-&lt;br /&gt;
|0 or lower || Cleric’s level – 4&lt;br /&gt;
|-&lt;br /&gt;
|1 – 3 || Cleric’s level – 3&lt;br /&gt;
|-&lt;br /&gt;
|4 – 6 || Cleric’s level – 2&lt;br /&gt;
|-&lt;br /&gt;
|7 – 9 || Cleric’s level – 1&lt;br /&gt;
|-&lt;br /&gt;
|10 – 12 || Cleric’s level&lt;br /&gt;
|-&lt;br /&gt;
|13 – 15 || Cleric’s level + 1&lt;br /&gt;
|-&lt;br /&gt;
|16 – 18 || Cleric’s level + 2&lt;br /&gt;
|-&lt;br /&gt;
|19 – 21 || Cleric’s level + 3&lt;br /&gt;
|-&lt;br /&gt;
|22 or higher || Cleric’s level + 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turning Damage ====&lt;br /&gt;
&lt;br /&gt;
You roll 2d6 + your cleric level + your Charisma modifier for turning damage. That’s how many total Hit Dice of undead you can turn. Sun domain clerics gain an additional +d6 bonus to this total. Multiply the final result by 1.5 for [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect and Duration of Turning ====&lt;br /&gt;
&lt;br /&gt;
The turned creature acts as if rebuked and stands still, taking a -2 penalty to AC, and have their dexterity bonus lost (if above 10, the score is set to 10 if they can be affected by ability damage). This effect lasts for 10 [[round]]s.&lt;br /&gt;
&lt;br /&gt;
If you have twice as many cleric levels (or more) as the creature has Hit Dice, you destroy (supernaturally kill) the creature instead.&lt;br /&gt;
&lt;br /&gt;
=== Other classes and turn undead ===&lt;br /&gt;
&lt;br /&gt;
Blackguards can turn undead beginning at level 3 as if they were a cleric 2 levels lower than their blackguard level.&lt;br /&gt;
&lt;br /&gt;
Paladins can turn undead beginning at level 4 as if they were a cleric 3 levels lower than their paladin level.&lt;br /&gt;
&lt;br /&gt;
Doomguides requires the extra turning feat to choose the class, but give many turn undead feats free. They add their entire level to the cleric level.  &lt;br /&gt;
&lt;br /&gt;
The [[Improved Turning]] feat (granted free at level 2 to doomguides) adds 1 to the level check.&lt;br /&gt;
&lt;br /&gt;
If you are multiclassed between any of the turning classes, you add the bonuses from each class (minimum 0).&lt;br /&gt;
&lt;br /&gt;
* A level 10 cleric / 10 paladin would have a turning level of 17.&lt;br /&gt;
* A level 10 cleric / 10 blackguard would have a turning level of 18.&lt;br /&gt;
* A level 10 cleric / 10 doomguide would have a turning level of 21.&lt;br /&gt;
* A level 10 cleric / 5 paladin / 5 doomguide would have a turning level of 18.&lt;br /&gt;
* A level 10 cleric / 5 blackguard / 5 paladin (somehow!) would have a turning level of 12, taking the paladin&#039;s +2 bonus (blackguard and paladin levels do not stack, paladin&#039;s level-3 is used unless the character has MORE blackguard levels than paladin levels). &lt;br /&gt;
* A level 10 cleric / 5 blackguard / 4 paladin (somehow!) would have a turning level of 13, taking the blackguard&#039;s +3 bonus (in this case, the character has more blackguard levels than paladin levels, so for purposes of turning, the blackguard level-2 is used, while the paladin levels are ignored). &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*If the turning attempt fails (e.g., if the target has too many HD) while the caster is invisible/ethereal, the invisibility will not be dispelled. Whether this is intentional or a bug, it still signifies a reduction in game difficulty. If this is intentional, then at least on hardcore difficulty the casting event should be signalled to the targets in the vicinity whether the caster manages to affect them or not. Otherwise you can simply try turning for hours until you get a lucky roll.&lt;br /&gt;
&lt;br /&gt;
*The effects applied by this ability are not supposed to be dispellable, as it is an extraordinary ability. However, no effects are marked as extraordinary, so all of them are subject to dispel. This applies to AC decrease, the Turned effect, DEX decrease (outsiders only, planar turning) as well as the VFX applied by this spell. Since all effects except DEX decrease are linked, dispelling any one of them will dispel them all. This is extremely problematic, as Mordekainen&#039;s Disjunction must be cast on outsiders to decrease their spell resistance and to dispel the Magic Circle against Good/Evil (horned devils) to cancel their immunity to Mind Fog.&lt;br /&gt;
&lt;br /&gt;
*Turn Undead will mostly ignore associates of other party members, so for example, if Safiya summons a wraith and Dove uses Turn Undead, the wraith will not be affected. This is incredibly problematic, as it simplifies the game overall, running counter to hardcore difficulty rules, this problem affects pretty much every offensive spell/ability in the game. Some campaigns like MoB disable hurting of friendly associates altogether. However, even if not disabled, there is another problem - the game checks if the associate&#039;s master is a player controlled character. Since most players will be controlling the character that is casting the spell/using an ability at the time when the spell is cast/ability is used, this means any associates of other party members are ignored completely (so in the example above, the player is most likely to control Dove at the moment when Turn Undead is &amp;quot;cast&amp;quot;, which means the check for Safiya being a player controlled character will return FALSE, so the Turn Undead script will simply ignore her summoned undead associate). This behaviour is set in module load scripts (depends on module/campaign) and in NW_I0_SPELLS spells include (check CAMPAIGN_SWITCH_USE_PERSONAL_REPUTATION).&lt;br /&gt;
&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cleric_Domains&amp;diff=17081</id>
		<title>Cleric Domains</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cleric_Domains&amp;diff=17081"/>
		<updated>2026-01-26T18:43:46Z</updated>

		<summary type="html">&lt;p&gt;Scuda: linked Planar Turning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!DOMAIN&lt;br /&gt;
!STATIC BONUS&lt;br /&gt;
!LEVEL 1&lt;br /&gt;
!LEVEL 2&lt;br /&gt;
!LEVEL 3&lt;br /&gt;
!LEVEL 4&lt;br /&gt;
!LEVEL 5&lt;br /&gt;
!LEVEL 6&lt;br /&gt;
!LEVEL 7&lt;br /&gt;
!LEVEL 8&lt;br /&gt;
!LEVEL 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Air (domain) | AIR]]&lt;br /&gt;
|Turn Earth Elementals, [[Uncanny Dodge]]&lt;br /&gt;
|[[Expeditious Retreat]]&lt;br /&gt;
|[[Gust of Wind]]&lt;br /&gt;
|[[Call Lightning]]&lt;br /&gt;
|[[Gaseous Form]]&lt;br /&gt;
|[[Call Lightning Storm]]&lt;br /&gt;
|[[Chain Lightning]]&lt;br /&gt;
|[[Airball]]&lt;br /&gt;
|[[Great Thunderclap]]&lt;br /&gt;
|[[Elemental Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal (domain)|ANIMAL]]&lt;br /&gt;
|[[Animal Companion (feat)|Animal Companion]], [[Extra Skill (feat)|Extra Skill]] ([[Lore: Nature|Lore, Nature]])&lt;br /&gt;
|[[Cat&#039;s Grace]]&lt;br /&gt;
|[[Speak with Animals]]&lt;br /&gt;
|[[Dominate Animal]]&lt;br /&gt;
|[[Magic Fang, Greater|Greater Magic Fang]]&lt;br /&gt;
|[[Commune with Nature]]&lt;br /&gt;
|[[Animal Shapes]]&lt;br /&gt;
|[[Conjure Animals]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Shapechange]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Balance (domain)|BALANCE]]&lt;br /&gt;
|[[Focus]]&lt;br /&gt;
|[[Restoration, Lesser|Lesser Restoration]]&lt;br /&gt;
|[[Pass without Trace]]&lt;br /&gt;
|[[Mind Blank, Lesser|Lesser Mind Blank]]&lt;br /&gt;
|[[Non-Detection|Non-detection]]&lt;br /&gt;
|[[Dismissal]]&lt;br /&gt;
|[[Power Word Stun]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Mind Blank]]&lt;br /&gt;
|[[Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blightbringer (domain)|BLIGHTBRINGER]]&lt;br /&gt;
|[[Use Poison]], [[Immunity to Poison]], [[Immunity to Disease]]&lt;br /&gt;
|[[Hold Animal]]&lt;br /&gt;
|[[Snilloc&#039;s Snowball Swarm]]&lt;br /&gt;
|[[Dehydrate]]&lt;br /&gt;
|[[Contagion]]&lt;br /&gt;
|[[Cone of Cold]]&lt;br /&gt;
|[[Finger of Death]]&lt;br /&gt;
|[[Extract Water Elemental]]&lt;br /&gt;
|[[Energy Drain]]&lt;br /&gt;
|[[Horrid Wilting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern (domain)|CAVERN]]&lt;br /&gt;
|[[Stonecunning]], [[Cavesense]], [[Extra Skill]] ([[Lore: Dungeoneering]])&lt;br /&gt;
|[[Darkness]]&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|[[Foundation of Stone]]&lt;br /&gt;
|[[Walk Safely]]&lt;br /&gt;
|[[Find the Path]]&lt;br /&gt;
|[[Stone Tell]]&lt;br /&gt;
|[[Earthquake]]&lt;br /&gt;
|[[Mass Pass Wall]]&lt;br /&gt;
|[[Stonehold]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos (domain)|CHAOS]]&lt;br /&gt;
|[[Slippery Mind]]&lt;br /&gt;
|[[Sonic Blast]]&lt;br /&gt;
|[[Magic Circle against Alignment]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Dimension Door]]&lt;br /&gt;
|[[Confusion]]&lt;br /&gt;
|[[Mind Fog]]&lt;br /&gt;
|[[Greater Shout]]&lt;br /&gt;
|[[Prismatic Spray]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (domain)|CHARM]]&lt;br /&gt;
|[[Improved Charm Person]], [[Extra Language]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Animal Trance]]&lt;br /&gt;
|[[Dominate Animal]]&lt;br /&gt;
|[[Charm Monster]]&lt;br /&gt;
|[[Dominate Person]]&lt;br /&gt;
|[[Mind Fog]]&lt;br /&gt;
|[[Charm Monster, Mass|Mass Charm Monster]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold (domain)|COLD]]&lt;br /&gt;
|Turn Fire and Water Elementals, [[Winter&#039;s Blast]], 10/- Cold resistance&lt;br /&gt;
|[[Lesser Orb of Cold]]&lt;br /&gt;
|[[Ice Darts]]&lt;br /&gt;
|[[Hypothermia]]&lt;br /&gt;
|[[Ice Storm]]&lt;br /&gt;
|[[Wall of Ice]]&lt;br /&gt;
|[[Cone of Cold]]&lt;br /&gt;
|[[Entomb]]&lt;br /&gt;
|[[Polar Ray]]&lt;br /&gt;
|[[Burst of Glacial Wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Community (domain)|COMMUNITY]]&lt;br /&gt;
|[[Silver Palm]], [[Extra Skill]] ([[Sense Motive]])&lt;br /&gt;
|[[Shield Other]]&lt;br /&gt;
|[[Prayer]]&lt;br /&gt;
|[[Status]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Commune with Nature]]&lt;br /&gt;
|[[Resurrection]]&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|[[Heal, Mass|Mass Heal]]&lt;br /&gt;
|[[Hold Monster, Mass|Mass Hold Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corruption (domain)|CORRUPTION]]&lt;br /&gt;
|[[Corrode]]&lt;br /&gt;
|[[Sense Weakness]]&lt;br /&gt;
|[[Blindness/Deafness]]&lt;br /&gt;
|[[Ray of Enfeeblement]]&lt;br /&gt;
|[[Contagion]]&lt;br /&gt;
|[[Feeblemind]]&lt;br /&gt;
|[[Cascading Plague]]&lt;br /&gt;
|[[Mass Contagion]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|[[Horrid Wilting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (domain)|DARKNESS]]&lt;br /&gt;
|[[Blind Fight]]&lt;br /&gt;
|[[Darkness]]&lt;br /&gt;
|[[Blindness/Deafness]]&lt;br /&gt;
|[[Conjure Shadows]]&lt;br /&gt;
|[[Shadow Conjuration]]&lt;br /&gt;
|[[Call Shadow Pack]]&lt;br /&gt;
|[[Shadow Shield]]&lt;br /&gt;
|[[Power Word Blind]]&lt;br /&gt;
|[[Shadow Conjuration, Greater|Greater Shadow Conjuration]]&lt;br /&gt;
|[[Power Word Kill]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Death (domain)|DEATH]]&lt;br /&gt;
|[[Death Touch]]&lt;br /&gt;
|[[Death Knell]]&lt;br /&gt;
|[[Animate Dead]]&lt;br /&gt;
|[[Death Ward]]&lt;br /&gt;
|[[Slay Living]]&lt;br /&gt;
|[[Create Undead]]&lt;br /&gt;
|[[Army of Death]]&lt;br /&gt;
|[[Create Greater Undead]]&lt;br /&gt;
|[[Destruction (spell)|Destruction]]&lt;br /&gt;
|[[Wail of the Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic (domain)|DEMONIC]]&lt;br /&gt;
|[[Improved Unarmed Strike]], Unarmed Damage Increase&lt;br /&gt;
|[[Darkness]]&lt;br /&gt;
|[[Expeditious Retreat]]&lt;br /&gt;
|[[Dimensional Anchor]]&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|[[Contact Other Plane]]&lt;br /&gt;
|[[Planar Binding]]&lt;br /&gt;
|[[Planar Binding, Greater|Greater Planar Binding]]&lt;br /&gt;
|[[Gate]]&lt;br /&gt;
|[[Shadow Simulacrum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destruction (domain)|DESTRUCTION]]&lt;br /&gt;
|Turn Constructs, [[Weapon of Destruction]]&lt;br /&gt;
|[[Inflict Moderate Wounds]]&lt;br /&gt;
|[[Inflict Serious Wounds]]&lt;br /&gt;
|[[Inflict Critical Wounds]]&lt;br /&gt;
|[[Contagion]]&lt;br /&gt;
|[[Harm]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|[[Acid Fog]]&lt;br /&gt;
|[[Storm of Vengeance]]&lt;br /&gt;
|[[Earthquake]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Diabolic (domain)|DIABOLIC]]&lt;br /&gt;
|[[Doublespeak]], [[Extra Skill]] ([[Intimidate]], [[Sense Motive]])&lt;br /&gt;
|[[Death Armor]]&lt;br /&gt;
|[[Blindsight]]&lt;br /&gt;
|[[Polymorph]]&lt;br /&gt;
|[[Fireburst, Greater|Greater Fireburst]]&lt;br /&gt;
|[[Planar Binding, Lesser|Lesser Planar Binding]]&lt;br /&gt;
|[[Planar Binding]]&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|[[Gate]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon (domain)|DRAGON]]&lt;br /&gt;
|[[Extra Skill]] ([[Bluff]], [[Intimidate]])&lt;br /&gt;
|[[Magic Fang]]&lt;br /&gt;
|[[Protection from Energy]]&lt;br /&gt;
|[[Magic Fang, Greater|Greater Magic Fang]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Dominate Person]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Charm Monster, Mass|Mass Charm Monster]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream (domain)|DREAM]]&lt;br /&gt;
|[[Fearless (cleric)|Fearless]], [[Spell Focus]] (Divination)&lt;br /&gt;
|[[Sleep]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Deep Slumber]]&lt;br /&gt;
|[[Phantasmal Killer]]&lt;br /&gt;
|[[Programmed Image]]&lt;br /&gt;
|[[Greater Scrying]]&lt;br /&gt;
|[[Hiss of Sleep]]&lt;br /&gt;
|[[Power Word Stun]]&lt;br /&gt;
|[[Weird]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drow (domain)|DROW]]&lt;br /&gt;
|[[Lightning Reflexes]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[Abyssal Might]]&lt;br /&gt;
|[[Detect Illusion]]&lt;br /&gt;
|[[Dispel Magic, Greater|Greater Dispel Magic]]&lt;br /&gt;
|[[Spidershape]]&lt;br /&gt;
|[[Planar Ally, Greater|Greater Planar Ally]]&lt;br /&gt;
|[[Gate]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf (domain)|DWARF]]&lt;br /&gt;
|[[Great Fortitude]]&lt;br /&gt;
|[[Foundation of Stone]]&lt;br /&gt;
|[[Glyph of Warding]]&lt;br /&gt;
|[[Magic Weapon, Greater|Greater Magic Weapon]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Passwall]]&lt;br /&gt;
|[[Stone Tell]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Deadly Lahar]]&lt;br /&gt;
|[[Elemental Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth (domain)|EARTH]]&lt;br /&gt;
|Turn Air Elementals, [[Toughness]]&lt;br /&gt;
|[[Foundation of Stone]]&lt;br /&gt;
|[[Spike Growth]]&lt;br /&gt;
|[[Sand Warriors]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Energy Immunity]]&lt;br /&gt;
|[[Flesh to Stone]]&lt;br /&gt;
|[[Earthquake]]&lt;br /&gt;
|[[Iron Body]]&lt;br /&gt;
|[[Elemental Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf (domain)|ELF]]&lt;br /&gt;
|[[Point Blank Shot]]&lt;br /&gt;
|[[Cat&#039;s Grace]]&lt;br /&gt;
|[[True Strike]]&lt;br /&gt;
|[[Slow]]&lt;br /&gt;
|[[Walk Safely]]&lt;br /&gt;
|[[Commune with Nature]]&lt;br /&gt;
|[[Tree Stride]]&lt;br /&gt;
|[[Liveoak]]&lt;br /&gt;
|[[Sunburst]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance (domain)|ENDURANCE]]&lt;br /&gt;
|[[Iron Will]], [[Strong Soul]]&lt;br /&gt;
|[[Bear&#039;s Endurance]]&lt;br /&gt;
|[[Vigor]]&lt;br /&gt;
|[[Second Wind]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Mass Bear&#039;s Endurance]]&lt;br /&gt;
|[[Globe of Invulnerability]]&lt;br /&gt;
|[[Spell Mantle]]&lt;br /&gt;
|[[Iron Body]]&lt;br /&gt;
|[[Stoneskin, Greater|Greater Stoneskin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil (domain)|EVIL]]&lt;br /&gt;
|Turn Outsiders, [[Aura of Authority]]&lt;br /&gt;
|[[Desecrate]]&lt;br /&gt;
|[[Magic Circle against Alignment]]&lt;br /&gt;
|[[Evil Eye]]&lt;br /&gt;
|[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
|[[Create Undead]]&lt;br /&gt;
|[[Word of Faith]]&lt;br /&gt;
|[[Aura versus Alignment]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Weird]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Family (domain)|FAMILY]]&lt;br /&gt;
|[[Protective Aura]]&lt;br /&gt;
|[[Shield Other]]&lt;br /&gt;
|[[Whisperwind]]&lt;br /&gt;
|[[Cloak of Bravery]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Cure Moderate Wounds, Mass|Mass Cure Moderate Wounds]]&lt;br /&gt;
|[[Resurrection]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Greater Teleport]]&lt;br /&gt;
|[[Archveult&#039;s Absolute Immunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fate (domain)|FATE]]&lt;br /&gt;
|[[Uncanny Dodge]]&lt;br /&gt;
|[[Status]]&lt;br /&gt;
|[[Scrying]]&lt;br /&gt;
|[[Evil Eye]]&lt;br /&gt;
|[[Walk Safely]]&lt;br /&gt;
|[[Dominate Person]]&lt;br /&gt;
|[[Legend Lore]]&lt;br /&gt;
|[[Greater Evil Eye]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey (domain)|FEY]]&lt;br /&gt;
|[[Hardiness vs. Enchantments]], [[Extra Skill]] ([[Hide]])&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Faerie Fire]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Nixie&#039;s Grace]]&lt;br /&gt;
|[[Tree Stride]]&lt;br /&gt;
|[[Liveoak]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Hiss of Sleep]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire (domain)|FIRE]]&lt;br /&gt;
|Turn Water Elementals, [[Fiery Burst]], 10/- Fire resistance&lt;br /&gt;
|[[Burning Hands]]&lt;br /&gt;
|[[Scorching Ray]]&lt;br /&gt;
|[[Fireball]]&lt;br /&gt;
|[[Elemental Shield]]&lt;br /&gt;
|[[Wall of Fire]]&lt;br /&gt;
|[[Fire Seeds]]&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|[[Incendiary Cloud]]&lt;br /&gt;
|[[Meteor Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fury (domain)|FURY]]&lt;br /&gt;
|[[Battle Master]]&lt;br /&gt;
|[[Bull&#039;s Strength]]&lt;br /&gt;
|[[Enlarge Person]]&lt;br /&gt;
|[[Righteous Might]]&lt;br /&gt;
|[[Shout]]&lt;br /&gt;
|[[Song of Discord]]&lt;br /&gt;
|[[War Cry]]&lt;br /&gt;
|[[Greater Shout]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome (domain)|GNOME]]&lt;br /&gt;
|[[Spell Focus]] (Illusion)&lt;br /&gt;
|[[Disguise Self]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Shadow Conjuration]]&lt;br /&gt;
|[[Non-Detection]]&lt;br /&gt;
|[[Programmed Image]]&lt;br /&gt;
|[[Mislead]]&lt;br /&gt;
|[[Summon Creature VIII]]&lt;br /&gt;
|[[Mischievous Image]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Good (domain)|GOOD]]&lt;br /&gt;
|Turn Outsiders ([[Planar Turning]]), [[Aura of Courage]]&lt;br /&gt;
|[[Aid]]&lt;br /&gt;
|[[Magic Circle against Alignment]]&lt;br /&gt;
|[[Hammer of the Gods]]&lt;br /&gt;
|[[Righteous Might]]&lt;br /&gt;
|[[Dispel Magic, Greater|Greater Dispel Magic]]&lt;br /&gt;
|[[Word of Faith]]&lt;br /&gt;
|[[Aura versus Alignment]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greed (domain)|GREED]]&lt;br /&gt;
|[[Nimble Fingers]], [[Extra Skill]] ([[Appraise]])&lt;br /&gt;
|[[Identify]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Knock]]&lt;br /&gt;
|[[Crushing Despair]]&lt;br /&gt;
|[[Programmed Image]]&lt;br /&gt;
|[[Mislead]]&lt;br /&gt;
|[[Shadow Walk]]&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling (domain)|HALFLING]]&lt;br /&gt;
|[[Sacred Stealth]]&lt;br /&gt;
|[[Cat&#039;s Grace]]&lt;br /&gt;
|[[Magic Vestment]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Clubbed Feet]]&lt;br /&gt;
|[[Ethereal Jaunt]]&lt;br /&gt;
|[[Shadow Walk]]&lt;br /&gt;
|[[Greater Teleport]]&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hatred (domain)|HATRED]]&lt;br /&gt;
|[[Battle Master]]&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|[[Bestow Curse]]&lt;br /&gt;
|[[Mass Curse of Impending Blades]]&lt;br /&gt;
|[[Righteous Might]]&lt;br /&gt;
|[[Song of Discord]]&lt;br /&gt;
|[[Word of Faith]]&lt;br /&gt;
|[[Dimensional Lock]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|[[Wail of the Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing (domain)|HEALING]]&lt;br /&gt;
|[[Empowered Healing]], [[Extra Skill]] ([[Lore: Nature]])&lt;br /&gt;
|[[Cure Moderate Wounds]]&lt;br /&gt;
|[[Cure Serious Wounds]]&lt;br /&gt;
|[[Cure Critical Wounds]]&lt;br /&gt;
|[[Cure Light Wounds, Mass|Mass Cure Light Wounds]]&lt;br /&gt;
|[[Heal (spell)|Heal]]&lt;br /&gt;
|[[Regenerate]]&lt;br /&gt;
|[[Cure Critical Wounds, Mass|Mass Cure Critical Wounds]]&lt;br /&gt;
|[[Heal, Mass|Mass Heal]]&lt;br /&gt;
|[[Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusion (domain)|ILLUSION]]&lt;br /&gt;
|[[Spell Focus]] (Illusion), [[Extra Skill]] ([[Bluff]], [[Disguise]])&lt;br /&gt;
|[[Disguise Self]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Ghostly Visage]]&lt;br /&gt;
|[[Phantasmal Killer]]&lt;br /&gt;
|[[Programmed Image]]&lt;br /&gt;
|[[Mislead]]&lt;br /&gt;
|[[Solipsism]]&lt;br /&gt;
|[[Negate Mind]]&lt;br /&gt;
|[[Weird]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knowledge (domain)|KNOWLEDGE]]&lt;br /&gt;
|[[Spell Focus]] (Divination), [[Extra Skill]] ([[Lore: Architecture &amp;amp; Engineering|Lore: Architecture]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: History]], [[Lore: Nature]], [[Lore: Nobility and Royalty|Lore: Nobility]])&lt;br /&gt;
|[[Identify]]&lt;br /&gt;
|[[Knock]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Find the Path]]&lt;br /&gt;
|[[Legend Lore]]&lt;br /&gt;
|[[Analyze Dweomer]]&lt;br /&gt;
|[[Hindsight]]&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Law (domain)|LAW]]&lt;br /&gt;
|[[Iron Will]]&lt;br /&gt;
|[[Lionheart]]&lt;br /&gt;
|[[Magic Circle against Alignment]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[Hold Monster]]&lt;br /&gt;
|[[Dispel Magic, Greater|Greater Dispel Magic]]&lt;br /&gt;
|[[Word of Faith]]&lt;br /&gt;
|[[Hold Person, Mass|Mass Hold Person]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Hold Monster, Mass|Mass Hold Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck (domain)|LUCK]]&lt;br /&gt;
|[[Luck of Heroes]]&lt;br /&gt;
|[[Aid]]&lt;br /&gt;
|[[Protection from Energy]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Walk Safely]]&lt;br /&gt;
|[[Shadow Door]]&lt;br /&gt;
|[[Mislead]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Spell Mantle, Greater|Greater Spell Mantle]]&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic (domain)|MAGIC]]&lt;br /&gt;
|[[Courteous Magocracy]], [[Skill Focus]] ([[Use Magic Device]])&lt;br /&gt;
|[[Identify]]&lt;br /&gt;
|[[Know Protection]]&lt;br /&gt;
|[[Assay Resistance]]&lt;br /&gt;
|[[Aeili&#039;s Astrological Augment]]&lt;br /&gt;
|[[Dispel Magic, Greater|Greater Dispel Magic]]&lt;br /&gt;
|[[Greater Scrying]]&lt;br /&gt;
|[[Spell Mantle]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Disjoin Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal (domain)|METAL]]&lt;br /&gt;
|[[Weapon Proficiency (martial)|Weapon Proficiency (Martial)]], [[Weapon Focus]] ([[Light hammer|Light Hammer]], [[Warhammer]])&lt;br /&gt;
|[[Deafening Clang]]&lt;br /&gt;
|[[Scorching Ray]]&lt;br /&gt;
|[[Keen Edge]]&lt;br /&gt;
|[[Blade Barrier]]&lt;br /&gt;
|[[Corrosive Grasp]]&lt;br /&gt;
|[[Battering Ram]]&lt;br /&gt;
|[[Conjure Metalmen]]&lt;br /&gt;
|[[Iron Body]]&lt;br /&gt;
|[[Archveult&#039;s Absolute Immunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon (domain)|MOON]]&lt;br /&gt;
|Turn Shapeshifters, [[Spell Focus]] (Divination), [[Extra Skill]] ([[Lore: Geography]])&lt;br /&gt;
|[[Faerie Fire]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[Moonblade]]&lt;br /&gt;
|[[Moonbolt]]&lt;br /&gt;
|[[Confusion]]&lt;br /&gt;
|[[True Form]]&lt;br /&gt;
|[[Chaos]]&lt;br /&gt;
|[[Hiss of Sleep]]&lt;br /&gt;
|[[Moonfire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nobility (domain)|NOBILITY]]&lt;br /&gt;
|[[Aura of Courage]], [[Extra Skill]] ([[Lore: Nobility and Royalty|Lore: Nobility]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Magic Vestment]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Dominate Person]]&lt;br /&gt;
|[[Hilater&#039;s Misdirection]]&lt;br /&gt;
|[[Charm Monster, Mass|Mass Charm Monster]]&lt;br /&gt;
|[[Storm of Vengeance]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean (domain)|OCEAN]]&lt;br /&gt;
|Breathe Water, [[Extra Skill]] ([[Lore: Geography]])&lt;br /&gt;
|[[Water Breathing]]&lt;br /&gt;
|[[Ice Darts]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Ice Storm]]&lt;br /&gt;
|[[Wall of Ice]]&lt;br /&gt;
|[[Cone of Cold]]&lt;br /&gt;
|[[Maelstrom]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc (domain)|ORC]]&lt;br /&gt;
|[[Bloodspear]]&lt;br /&gt;
|[[Scorching Ray]]&lt;br /&gt;
|[[Prayer]]&lt;br /&gt;
|[[Divine Power]]&lt;br /&gt;
|[[Shout]]&lt;br /&gt;
|[[Hovering Skull]]&lt;br /&gt;
|[[Greater Evil Eye]]&lt;br /&gt;
|[[Aura versus Alignment]]&lt;br /&gt;
|[[Finger of Death]]&lt;br /&gt;
|[[Power Word Kill]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Planning (domain)|PLANNING]]&lt;br /&gt;
|[[Extend Spell]]&lt;br /&gt;
|[[Status]]&lt;br /&gt;
|[[Scrying]]&lt;br /&gt;
|[[Clairaudience/Clairvoyance]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Hastalhorn&#039;s Foreshadowing]]&lt;br /&gt;
|[[Greater Scrying]]&lt;br /&gt;
|[[Greater Teleport]]&lt;br /&gt;
|[[Premonition]]&lt;br /&gt;
|[[Battle Precognition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant (domain)|PLANT]]&lt;br /&gt;
|Turn Plants, [[Woodland Stride]], [[Extra Skill]] ([[Lore: Nature]])&lt;br /&gt;
|[[Entangle]]&lt;br /&gt;
|[[Spike Growth]]&lt;br /&gt;
|[[Barkskin]]&lt;br /&gt;
|[[Camouflage, Mass|Mass Camouflage]]&lt;br /&gt;
|[[Vine Mine]]&lt;br /&gt;
|[[Wall of Thorns]]&lt;br /&gt;
|[[Liveoak]]&lt;br /&gt;
|[[Summon Creature IX]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pleasure (domain)|PLEASURE]]&lt;br /&gt;
|[[Eternal Grace]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Angel Skin]]&lt;br /&gt;
|[[Cloak of Bravery]]&lt;br /&gt;
|[[Mind Blank, Lesser|Lesser Mind Blank]]&lt;br /&gt;
|[[Mass Eagle&#039;s Splendor]]&lt;br /&gt;
|[[Solipsism]]&lt;br /&gt;
|[[Aura of Vitality]]&lt;br /&gt;
|[[Mind Blank]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Portal (domain)|PORTAL]]&lt;br /&gt;
|[[Keen Sense]], [[Extra Skill]] ([[Search]])&lt;br /&gt;
|[[Stabilize Portal]]&lt;br /&gt;
|[[Analyze Portal]]&lt;br /&gt;
|[[Dimensional Anchor]]&lt;br /&gt;
|[[Dimension Door]]&lt;br /&gt;
|[[Banishment]]&lt;br /&gt;
|[[Ethereal Jaunt]]&lt;br /&gt;
|[[Greater Teleport]]&lt;br /&gt;
|[[Gate]]&lt;br /&gt;
|[[Teleportation Circle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Protection (domain)|PROTECTION]]&lt;br /&gt;
|[[Divine Protection]]&lt;br /&gt;
|[[Shield Other]]&lt;br /&gt;
|[[Protection from Energy]]&lt;br /&gt;
|[[Lesser Globe of Invulnerability]]&lt;br /&gt;
|[[Stoneskin]]&lt;br /&gt;
|[[Energy Immunity]]&lt;br /&gt;
|[[Globe of Invulnerability]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Mind Blank]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Renewal (domain)|RENEWAL]]&lt;br /&gt;
|[[Blessing of Renewal]], [[Extra Skill]] ([[Lore: Nature]], [[Sense Motive]])&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Remove Disease]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Raise Dead]]&lt;br /&gt;
|[[Rejuvenation Cocoon]]&lt;br /&gt;
|[[Greater Restoration]]&lt;br /&gt;
|[[Polymorph Self|Polymorph]]&lt;br /&gt;
|[[Heal, Mass|Mass Heal]]&lt;br /&gt;
|[[Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Repose (domain)|REPOSE]]&lt;br /&gt;
|[[Death Touch]]&lt;br /&gt;
|[[Speak with Dead]]&lt;br /&gt;
|[[Deep Slumber]]&lt;br /&gt;
|[[Death Ward]]&lt;br /&gt;
|[[Deathsight]]&lt;br /&gt;
|[[Heal (spell)|Heal]]&lt;br /&gt;
|[[Slay Living]]&lt;br /&gt;
|[[Undeath to Death]]&lt;br /&gt;
|[[Destruction (spell)|Destruction]]&lt;br /&gt;
|[[Wail of the Banshee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Retribution (domain)|RETRIBUTION]]&lt;br /&gt;
|[[Equal and Opposite]]&lt;br /&gt;
|[[Speak with Dead]]&lt;br /&gt;
|[[Thorn Skin]]&lt;br /&gt;
|[[Duelward]]&lt;br /&gt;
|[[Elemental Shield]]&lt;br /&gt;
|[[Greater Evil Eye]]&lt;br /&gt;
|[[Greater Scrying]]&lt;br /&gt;
|[[Greater Reflect Pain]]&lt;br /&gt;
|[[Storm of Vengeance]]&lt;br /&gt;
|[[Power Word Kill]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune (domain)|RUNE]]&lt;br /&gt;
|[[Scribe Scroll]], [[Skill Focus]] ([[Search]])&lt;br /&gt;
|[[Identify]]&lt;br /&gt;
|[[Glyph of Warding]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Wall of Fire]]&lt;br /&gt;
|[[Planar Binding, Lesser|Lesser Planar Binding]]&lt;br /&gt;
|[[Delayed Blast Fireball]]&lt;br /&gt;
|[[Greater Glyph of Warding]]&lt;br /&gt;
|[[Planar Binding, Greater|Greater Planar Binding]]&lt;br /&gt;
|[[Teleportation Circle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scalykind (domain)|SCALYKIND]]&lt;br /&gt;
|Turn Reptilians, [[Immunity to Poison]]&lt;br /&gt;
|[[Magic Fang]]&lt;br /&gt;
|[[Animal Trance]]&lt;br /&gt;
|[[Greater Magic Fang]]&lt;br /&gt;
|[[Animal Growth]]&lt;br /&gt;
|[[Poison (spell)|Poison]]&lt;br /&gt;
|[[Greater Evil Eye]]&lt;br /&gt;
|[[Creeping Doom]]&lt;br /&gt;
|[[Power Word Petrify]]&lt;br /&gt;
|[[Shapechange]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Slime (domain)|SLIME]]&lt;br /&gt;
|Turn Oozes, [[Duplication]]&lt;br /&gt;
|[[Grease]]&lt;br /&gt;
|[[Melf&#039;s Acid Arrow]]&lt;br /&gt;
|[[Poison (spell)|Poison]]&lt;br /&gt;
|[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
|[[Corrosive Grasp]]&lt;br /&gt;
|[[Stone to Flesh]]&lt;br /&gt;
|[[Power Word Blind]]&lt;br /&gt;
|[[Destruction (spell)|Destruction]]&lt;br /&gt;
|[[Power Word Kill]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell (domain)|SPELL]]&lt;br /&gt;
|[[Improved Counterspell]], [[Skill Focus]] ([[Spellcraft]]), [[Extra Language]]&lt;br /&gt;
|[[Silence]]&lt;br /&gt;
|[[Know Protection]]&lt;br /&gt;
|[[Improved Mage Armor]]&lt;br /&gt;
|[[Lesser Globe of Invulnerability]]&lt;br /&gt;
|[[Anyspell]]&lt;br /&gt;
|[[Globe of Invulnerability]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Greater Anyspell]]&lt;br /&gt;
|[[Greater Spell Mantle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (domain)|SPIDER]]&lt;br /&gt;
|Turn Spiders, [[Spell Focus]] (Divination), [[Immunity to Poison]]&lt;br /&gt;
|[[Exterminate]]&lt;br /&gt;
|[[Speak with Animals]]&lt;br /&gt;
|[[Greater Magic Fang]]&lt;br /&gt;
|[[Spiderskin]]&lt;br /&gt;
|[[Cascading Plague]]&lt;br /&gt;
|[[Spidershape]]&lt;br /&gt;
|[[Conjure Spiders]]&lt;br /&gt;
|[[Web]]&lt;br /&gt;
|[[Creeping Doom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm (domain)|STORM]]&lt;br /&gt;
|[[Great Fortitude]]&lt;br /&gt;
|[[Shocking Grasp]]&lt;br /&gt;
|[[Gust of Wind]]&lt;br /&gt;
|[[Call Lightning]]&lt;br /&gt;
|[[Ice Storm]]&lt;br /&gt;
|[[Call Lightning Storm]]&lt;br /&gt;
|[[Chain Lightning]]&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|[[Storm of Vengeance]]&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Strength (domain)|STRENGTH]]&lt;br /&gt;
|[[Divine Strength]]&lt;br /&gt;
|[[Bull&#039;s Strength]]&lt;br /&gt;
|[[Magic Vestment]]&lt;br /&gt;
|[[Divine Power]]&lt;br /&gt;
|[[Righteous Might]]&lt;br /&gt;
|[[Mass Bull&#039;s Strength]]&lt;br /&gt;
|[[Battering Ram]]&lt;br /&gt;
|[[Greater Shout]]&lt;br /&gt;
|[[Great Thunderclap]]&lt;br /&gt;
|[[Bigby&#039;s Clenched Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Suffering (domain)|SUFFERING]]&lt;br /&gt;
|[[Pain Touch]]&lt;br /&gt;
|[[Bear&#039;s Endurance]]&lt;br /&gt;
|[[Bestow Curse]]&lt;br /&gt;
|[[Enervation]]&lt;br /&gt;
|[[Wrack]]&lt;br /&gt;
|[[Harm]]&lt;br /&gt;
|[[Beltyn&#039;s Burning Blood]]&lt;br /&gt;
|[[Dirge]]&lt;br /&gt;
|[[Energy Drain]]&lt;br /&gt;
|[[Horrid Wilting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun (domain)|SUN]]&lt;br /&gt;
|[[Exceptional Turning]]&lt;br /&gt;
|[[Protection from Energy]]&lt;br /&gt;
|[[Searing Light]]&lt;br /&gt;
|[[Scorching Ray]]&lt;br /&gt;
|[[Elemental Shield]]&lt;br /&gt;
|[[Flame Strike]]&lt;br /&gt;
|[[Fire Seeds]]&lt;br /&gt;
|[[Sunbeam]]&lt;br /&gt;
|[[Sunburst]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Trade (domain)|TRADE]]&lt;br /&gt;
|[[Reputation]]&lt;br /&gt;
|[[Identify]]&lt;br /&gt;
|[[Appraising Touch]]&lt;br /&gt;
|[[Sending]]&lt;br /&gt;
|[[True Seeing]]&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|[[Analyze Dweomer]]&lt;br /&gt;
|[[Protection from Spells]]&lt;br /&gt;
|[[Mind Blank]]&lt;br /&gt;
|[[Greater Scrying]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Travel (domain)|TRAVEL]]&lt;br /&gt;
|[[Woodland Stride]], [[Extra Skill]], ([[Lore: Geography]], [[Survival]])&lt;br /&gt;
|[[Longstrider]]&lt;br /&gt;
|[[Scrying]]&lt;br /&gt;
|[[Freedom of Movement]]&lt;br /&gt;
|[[Dimension Door]]&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|[[Tree Stride]]&lt;br /&gt;
|[[Greater Teleport]]&lt;br /&gt;
|[[Mass Passwall]]&lt;br /&gt;
|[[Teleportation Circle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Trickery (domain)|TRICKERY]]&lt;br /&gt;
|[[Feint]], [[Extra Skill]] ([[Bluff]], [[Disguise]], [[Hide]])&lt;br /&gt;
|[[Disguise Self]]&lt;br /&gt;
|[[Grease]]&lt;br /&gt;
|[[Invisibility]]&lt;br /&gt;
|[[Non-Detection]]&lt;br /&gt;
|[[Confusion]]&lt;br /&gt;
|[[Mislead]]&lt;br /&gt;
|[[Solipsism]]&lt;br /&gt;
|[[Mischievous Image]]&lt;br /&gt;
|[[Hilater&#039;s Greater Misdirection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranny (domain)|TYRANNY]]&lt;br /&gt;
|[[Spell Focus]] (Enchantment)&lt;br /&gt;
|[[Scare]]&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Detect Illusion]]&lt;br /&gt;
|[[Fear]]&lt;br /&gt;
|[[Charm Monster]]&lt;br /&gt;
|[[Dominate Person]]&lt;br /&gt;
|[[Charm Monster, Mass|Mass Charm Monster]]&lt;br /&gt;
|[[Bigby&#039;s Clenched Fist]]&lt;br /&gt;
|[[Dominate Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undeath (domain)|UNDEATH]]&lt;br /&gt;
|[[Extra Turning]], [[Detect Undead]]&lt;br /&gt;
|[[Desecrate]]&lt;br /&gt;
|[[Animate Dead]]&lt;br /&gt;
|[[Death Ward]]&lt;br /&gt;
|[[False Life]]&lt;br /&gt;
|[[Create Undead]]&lt;br /&gt;
|[[Inflict Serious Wounds, Mass|Mass Inflict Serious Wounds]]&lt;br /&gt;
|[[Create Greater Undead]]&lt;br /&gt;
|[[Energy Drain]]&lt;br /&gt;
|[[Control Undead]]&lt;br /&gt;
|-&lt;br /&gt;
|[[War (domain)|WAR]]&lt;br /&gt;
|[[Weapon Proficiency (martial)|Weapon Proficiency (Martial)]], [[Weapon Focus]] in deity&#039;s favored weapon&lt;br /&gt;
|[[Spiritual Weapon]]&lt;br /&gt;
|[[Magic Vestment]]&lt;br /&gt;
|[[Divine Power]]&lt;br /&gt;
|[[Flame Strike]]&lt;br /&gt;
|[[Blade Barrier]]&lt;br /&gt;
|[[Battering Ram]]&lt;br /&gt;
|[[Power Word Blind]]&lt;br /&gt;
|[[Power Word Stun]]&lt;br /&gt;
|[[Power Word Kill]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Water (domain)|WATER]]&lt;br /&gt;
|Turn Fire Elementals, [[Evasion]], [[Extra Skill]] ([[Sense Motive]])&lt;br /&gt;
|[[Water Breathing]]&lt;br /&gt;
|[[Grease]]&lt;br /&gt;
|[[Darkness]]&lt;br /&gt;
|[[Ice Storm]]&lt;br /&gt;
|[[Wall of Ice]]&lt;br /&gt;
|[[Cone of Cold]]&lt;br /&gt;
|[[Acid Fog]]&lt;br /&gt;
|[[Horrid Wilting]]&lt;br /&gt;
|[[Elemental Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Watery Death (domain)|WATERY DEATH]]&lt;br /&gt;
|[[Drowning Death]]&lt;br /&gt;
|[[Entangle]]&lt;br /&gt;
|[[Ice Darts]]&lt;br /&gt;
|[[Ice Storm]]&lt;br /&gt;
|[[Bestow Curse]]&lt;br /&gt;
|[[Dehydrate]]&lt;br /&gt;
|[[Drown]]&lt;br /&gt;
|[[Extract Water Elemental]]&lt;br /&gt;
|[[Horrid Wilting]]&lt;br /&gt;
|[[Mass Drown]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrath (domain)|WRATH]]&lt;br /&gt;
|[[Equal and Opposite]]&lt;br /&gt;
|[[Melf&#039;s Minute Meteors]]&lt;br /&gt;
|[[Doom]]&lt;br /&gt;
|[[Radiant Shield]]&lt;br /&gt;
|[[Righteous Might]]&lt;br /&gt;
|[[Castigate]]&lt;br /&gt;
|[[Righteous Smite]]&lt;br /&gt;
|[[Greater Reflect Pain]]&lt;br /&gt;
|[[Storm of Vengeance]]&lt;br /&gt;
|[[Destruction (spell)|Destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Domains| ]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=17080</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=17080"/>
		<updated>2026-01-26T18:12:22Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Bond of Dawnspeaker */ linked Ghost Touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Church of Lathander is well known and highly respected across Faerûn. A large part of that respect comes from Lathander&#039;s elite priests, who are known as the morninglords. Morninglords are, in many ways, the epitome of the classical cleric archetype - they are kindly healers and advisors, stalwart protectors, and implacable foes of the undead. Because morninglords believe it is their duty to bring Lathander&#039;s light to all the dark places of the world, they often travel the breadth of Faerûn, preaching the glories of their god to any who will listen and smiting his foes wherever they appear.&lt;br /&gt;
&lt;br /&gt;
Clerics comprise the majority of morninglord candidates, but paladins of Lathander frequently hear the calling as well. Multiclass fighters, and more rarely rangers, sometimes join the ranks of the morninglords as well, but other classes are very rare.&lt;br /&gt;
&lt;br /&gt;
== BGTSCC Features ==&lt;br /&gt;
* This class is essentially a renamed [https://nwn2.fandom.com/wiki/Doomguide Doomguide] from the base game. This was because when the server started, [[Kelemvor]] had not yet ascended as a deity. Kelemvor has been a canon deity in our server timeline since 1360 DR.&lt;br /&gt;
* As of May 2025, this PrC is currently being reviewed given it is a reskinned Doomguide.&lt;br /&gt;
* The Fatal Bond is [[Kelemvor]]&#039;s bastard sword.  In this adaptation the Fatal Bond was changed to [[Lathander]]&#039;s weapon, the Dawnspeaker.  However, all weapon restrictions were lifted.  Any weapon can be used with Bond of Dawnspeaker.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the [[Ghost touch]] property. At 7th level weapons wielded by a Morninglord gain both [[Ghost touch]] and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (DC 10 + 1/2 Morninglord class level + [[Wisdom]] [[Ability_modifier|modifier]]) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. &lt;br /&gt;
&lt;br /&gt;
*Note: This ability technically works as a concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by [[Displacement]] or [[Greater Invisibility]] (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a [[will]] save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Eye_of_the_Oracle&amp;diff=17079</id>
		<title>Eye of the Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Eye_of_the_Oracle&amp;diff=17079"/>
		<updated>2026-01-21T11:20:14Z</updated>

		<summary type="html">&lt;p&gt;Scuda: removed 2/3 references to Draconic Heritage feat, and corrected the remaining one to state +3 bonus to Dodge AC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Vague, translucent shadows of your body&#039;s form move just out of sync with your own motions, a visible sign that you exist in two places in time. You can see into the future, slightly anticipating your opponents&#039; next moves. You gain a +2 dodge bonus to Armor Class and a +2 bonus on will saves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
The Draconic Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage gives an extra +1 to AC for a total of +3 Dodge bonus to Armor Class.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Draconic_Might&amp;diff=17078</id>
		<title>Draconic Might</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Draconic_Might&amp;diff=17078"/>
		<updated>2026-01-21T11:10:59Z</updated>

		<summary type="html">&lt;p&gt;Scuda: updated to recent changes Self casting only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration=1 minute/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage now doubles the duration of this spell.  Note:  Divinate Paladin Kit will double Draconic Heritage doubling, thus a maximum of 120 in-game minutes duration (as per Server Changes XXXX date).&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Half_Elf_Half_Orc_Half_Drow_small.png&amp;diff=17076</id>
		<title>File:Half Elf Half Orc Half Drow small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Half_Elf_Half_Orc_Half_Drow_small.png&amp;diff=17076"/>
		<updated>2026-01-12T19:02:08Z</updated>

		<summary type="html">&lt;p&gt;Scuda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Half_Elf_Half_Orc_Half_Drow.png&amp;diff=17075</id>
		<title>File:Half Elf Half Orc Half Drow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Half_Elf_Half_Orc_Half_Drow.png&amp;diff=17075"/>
		<updated>2026-01-12T18:58:48Z</updated>

		<summary type="html">&lt;p&gt;Scuda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Skill_Affinity_(Gather_Information)&amp;diff=17074</id>
		<title>Skill Affinity (Gather Information)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Skill_Affinity_(Gather_Information)&amp;diff=17074"/>
		<updated>2026-01-12T18:53:18Z</updated>

		<summary type="html">&lt;p&gt;Scuda: added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Half-elf]], [[Half-drow]]&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character receives a +2 racial bonus on [[Gather Information]] skill checks.&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Half-Elf&amp;diff=17073</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Half-Elf&amp;diff=17073"/>
		<updated>2026-01-12T18:51:53Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Racial features */ updated Gather Information skill affinity, replacing Bluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Half-elves}}&lt;br /&gt;
[[image:86290.jpg|frame|right|A half-elf, a half-orc, and a half-drow (from left to right).]]&lt;br /&gt;
&lt;br /&gt;
[[Human]]s and [[elf|elves]] sometimes wed, the elf attracted to the human&#039;s energy and the human to the elf &#039;s grace. These marriages end quickly as elves count years because a human&#039;s life is so brief, but they leave an enduring legacy - &#039;&#039;&#039;half-elf&#039;&#039;&#039; children. The life of a half-elf can be hard. If raised by elves, the half-elf seems to grow with astounding speed, reaching maturity within two decades. If, on the other hand, she is raised by humans, the half-elf finds herself different from her peers, more aloof, more sensitive, less ambitious, and slower to mature. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180 years of age, sometimes more.&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
[[Image:Icon half-elf.jpg|right]]&lt;br /&gt;
[[Size]]: Medium&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: Any. When determining whether a [[multiclass]] half-elf takes an [[Multiclass penalty|XP penalty]], her highest-level [[class]] does not count.&lt;br /&gt;
&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial [[saving throw]] bonus against [[enchantment]] spells or effects.&lt;br /&gt;
* [[Immunity to Sleep]]: [[Immunity]] to [[sleep (effect)|sleep]] and magic sleep effects.&lt;br /&gt;
* [[Low-light vision]]: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.&lt;br /&gt;
* [[Weapon Proficiency (elf)|Weapon Proficiency]]: Half-elves are automatically proficient with [[longsword]], [[rapier]], [[longbow]] (including [[Longbow, composite|composite longbow]]), and [[shortbow]] (including &lt;br /&gt;
* [[Skilled]]: 4 extra [[skill point]]s at first level, plus 1 additional skill point at each following level.&lt;br /&gt;
* [[Partial Skill Affinity (Listen)]]: +1 racial bonus on [[listen]] checks.&lt;br /&gt;
* [[Partial Skill Affinity (Search)]]: +1 racial bonus on [[search]] checks.&lt;br /&gt;
* [[Partial Skill Affinity (Spot)]]: +1 racial bonus on [[spot]] checks.&lt;br /&gt;
* [[Skill Affinity (Gather Information)]]: +2 racial bonus on [[Gather Information]] skill checks (as per 3.5e PnP).&lt;br /&gt;
* [[Skill Affinity (Diplomacy)]]: +2 racial bonus on [[diplomacy]] skill checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
*NWN and NWN2 both exclude language abilities.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*The half-elf race has unique character models in NWN2. In the original NWN, half-elves shared the same models as humans.&lt;br /&gt;
*[[NWNWiki:Half-elf]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Draconic_Might&amp;diff=17072</id>
		<title>Draconic Might</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Draconic_Might&amp;diff=17072"/>
		<updated>2026-01-11T23:06:53Z</updated>

		<summary type="html">&lt;p&gt;Scuda: changed duration and how Draconic Heritage feat now affects Draconic Might&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Living creature touched&lt;br /&gt;
|duration=1 minute/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage now doubles the duration of this spell.  Note:  Divinate Paladin Kit will double Draconic Heritage doubling, thus a maximum of 120 in-game minutes duration (as per Server Changes XXXX date).&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fist_of_the_Forest&amp;diff=17060</id>
		<title>Fist of the Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fist_of_the_Forest&amp;diff=17060"/>
		<updated>2025-12-01T22:05:56Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Abilities */ added that using a shield negates the AC Bonus for Bear Warrior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:https://holiviantales.files.wordpress.com/2016/02/forestfist1.png|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To be one with the wild, you must become wild yourself. It&#039;s only natural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some, the pursuit of an animalistic lifestyle is a form of asceticism. A feral disposition seems to come naturally to others. In either case, the result is a powerful defender of nature: the fist of the forest. Some become fists of the forest on their own by listening to and defending nature, while others are part of clans, druidic circles, or other collectives who defend and embody the wild.&lt;br /&gt;
&lt;br /&gt;
To learn and maintain their bestial powers, fists of the forest must live like a wild animal. They must sleep in natural environments, never inside buildings, unless forced by circumstances (imprisonment). Furthermore, they cannot purchase food—fists of the forest must obtain it by hunting, gathering, begging, or stealing. Some fists of the forest even give up speech, the use of fire and tools, and all possessions, but such extremes are not required.&lt;br /&gt;
&lt;br /&gt;
In any month in which a fist of the forest buys food or voluntarily sleeps indoors more than three times, all fist of the forest class features cease to function until they have spent thirty consecutive days living like an animal once more, or until an ally devoted to the ways of the fist of the forest casts atonement on you.&lt;br /&gt;
&lt;br /&gt;
Though the two classes seem to have little in common, the paths of the [[monk]] and the [[barbarian]] often converge in the fist of the forest. [[Monk]]s and other disciplined characters seek heightened connections with nature through a primal devotion to its defense. [[Barbarian]]s and other wild characters seem to simply end up on this path if they are fated for it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;A character can achieve a maximum of 3 levels in the Fist of the Forest prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Attack Bonus +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Great Fortitude, Improved Unarmed Strike, Power Attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: Survival 4.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus&#039;&#039;&#039;: High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves&#039;&#039;&#039;: [[Fortitude]], [[Reflex]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies&#039;&#039;&#039;: None.&amp;lt;br /&amp;gt;- Skill Points: 2 + Int modifier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills&#039;&#039;&#039;: [[Acrobatics]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Intimidate]], [[Listen]], [[Lore: Arcana]], [[Parry]], [[Move Silently]], [[Spot]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Class Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039;: AC Bonus, Bonus Feat: Dash, Feral Stance 1/day, Unarmed Damage Increase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039;: Uncanny Dodge, Ki Strike (Magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3&#039;&#039;&#039;: Feral Stance 2/day, Blind-Fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC Bonus&#039;&#039;&#039;: While unarmored and/or without using a shield, you gain a bonus to your Armor Class (&amp;quot;innate&amp;quot; AC type, like what is granted via [[Luck of Heroes]]) equal to your Constitution bonus (if any). Modified Constitution is used for this bonus (spell/item enhancements are now calculated (as of year 2024/25). This bonus will not work while [[Wild Shape]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Stance&#039;&#039;&#039;: Once per day, you can enter a feral battle trance. While you are in this state, the raw power of the beast flows through you. For the duration of the trance, you gain a +4 bonus to Dexterity and a +2 bonus on attack rolls. A feral trance lasts for a number of rounds equal to 3 + your Con modifier. At 3rd level, you can use this ability twice per day. The Extend Rage feat increases the duration by 5 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Damage Increase&#039;&#039;&#039;: Your unarmed attacks deal more damage than usual. You deal +1d4 blunt damage when not wielding any weapons.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
The Fist of the Forest&#039;s AC bonus is calculated as innate AC and stacks with everything. Per this form post: https://bgtscc.net/viewtopic.php?p=974987#p974987 (8/26/2025)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Daggerspell_Mage&amp;diff=17010</id>
		<title>Daggerspell Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Daggerspell_Mage&amp;diff=17010"/>
		<updated>2025-11-12T20:41:08Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Notes */  fixed reference to Arcane Throw)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Cc24481619a1fedfbf3f72ccc262ab47.jpg|thumb|337x337px]]&lt;br /&gt;
In a reclusive monastery in the heart of an ancient forest, a varied group of druids and arcane spellcasters train together. The adherents of this monastery work to perfect a unique fighting and spellcasting style that relies on wielding a pair of daggers at all times.&lt;br /&gt;
&lt;br /&gt;
Daggerspell mages see the quick movements of their deadly daggers as an attendant part of their spellcasting. These sometimes reclusive figures remain spellcasters first and melee combatants second. Daggerspell mages are closely related to the daggerspell shapers, but where the shaper is quiet and calculating, a daggerspell mage is wild and impulsive.&lt;br /&gt;
&lt;br /&gt;
This class provides spellcasting progression in Arcane and Invocation based casters.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any nonevil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster level:&#039;&#039;&#039; 5th (for wizard, this means 5th level wizard as an example)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Weapon Focus]] (dagger), [[Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Base Class:&#039;&#039;&#039; [[Bard]], [[Sorcerer]], [[Warlock]], or [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; [[Sneak Attack]] 1d6 (or equivalent)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base Attack Bonus]]&amp;lt;/strong&amp;gt; Medium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 6 + Int [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Acrobatics]], [[Athletics]], [[Concentration]], [[Heal_(skill)|Heal]], [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Ride]], [[Sense Motive]], [[Spellcraft]], [[Spot]], [[Survival]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Daggercast, Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +1d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Arcane Throw (Right Hand)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Double Daggercast&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Arcane Infusion&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Arcane Throw (Right and Left Hand)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +3d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spellcasting ====&lt;br /&gt;
Beginning at 1st level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane or invocation based spellcasting class to which you belonged before adding the prestige class level (9/10 spellcasting levels). &#039;&#039;&#039;Daggerspell Mage does not gain spells at level 2.&#039;&#039;&#039;  You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane or invocation spellcasting class before becoming a daggerspell mage, you must decide which class to progress in.The class does progress eldritch blast damage for warlocks if you pick warlock casting. This class advances 9 spell levels.  It does not gain spells at level 2.&lt;br /&gt;
&lt;br /&gt;
==== [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] ====&lt;br /&gt;
Beginning at 3rd level, a daggerspell mage deals an extra dice of sneak attack. It increases to two dice at 6th level and three dice at 9th level.&lt;br /&gt;
&lt;br /&gt;
==== Daggercast ====&lt;br /&gt;
Daggerspell mages seamlessly blend the use of their twin daggers with powerful spellcasting abilities. A daggerspell mage delivers melee touch attack spells with a dagger attack (adding the base dagger damage plus any enhance bonus from the right hand).&lt;br /&gt;
&lt;br /&gt;
==== Double Daggercast ====&lt;br /&gt;
As a daggerspell mage advances in level, the connection between his spellcasting abilities and his two-dagger fighting style strengthens. &lt;br /&gt;
&lt;br /&gt;
At 5th level or higher, a daggerspell mage delivers melee touch attack spells with both of his daggers (adding the base dagger damage plus any enhance bonus from each dagger).&lt;br /&gt;
&lt;br /&gt;
==== Arcane Infusion ====&lt;br /&gt;
Arcane Infusion: At 7th level and higher, a daggerspell mage can infuse arcane spell power into his daggers, temporarily enabling them to deal extra energy damage. The daggers deal an extra 1d6 points of magic damage for a number of rounds equal to their class level and has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Arcane Throw ====&lt;br /&gt;
At 4th level and higher, a daggerspell mage can imbue arcane spell power into his thrown daggers. The mage can deliver a ranged touch attack spell with one of his daggers, adding it&#039;s damage to that of the spell (adding the base dagger damage plus any enhance bonus from the right hand). The dagger returns to the mage automatically.At 8th level, a dagger spell mage adds his/her left hand dagger to ranged touch attack spell damage as well.  This adds your base dagger damage plus any enhance bonus from each dagger to ranged touch attack spells.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
As of forum update section quote, Range Touch Attacks with this class (Arcane Throw feat) now also add elemental damage from the daggers.&lt;br /&gt;
&lt;br /&gt;
Forum quote(22-4-2017): &amp;quot;Elemental damage from daggers added to Daggerspell mage RTA spells.&amp;quot;[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blinding_Speed&amp;diff=17006</id>
		<title>Blinding Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blinding_Speed&amp;diff=17006"/>
		<updated>2025-11-04T18:16:45Z</updated>

		<summary type="html">&lt;p&gt;Scuda: linked Hasted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
 |type=General, Epic&lt;br /&gt;
 |Prereq=Character level 21, Dexterity 25 .&lt;br /&gt;
 |Req=None&lt;br /&gt;
 |Specifics=Four times per day, you can act as if [[Haste]]d for 10 rounds, instantly activated. &lt;br /&gt;
 |Use=Manual&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Epic]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Stormsinger&amp;diff=16993</id>
		<title>Stormsinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Stormsinger&amp;diff=16993"/>
		<updated>2025-10-31T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Storm of Vengeance */ linked Storm of Vengeance to spell description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Stormsinger.jpg|thumb|380x380px]]&lt;br /&gt;
The stormsingers have learned secret methods of harnessing the magic powers of music to influence and control the weather. These songs seem to have greater effects and potency in colder regions than in more temperate or tropical regions, so most stormsingers prefer to dwell in cold places so they can practice their special form of magic. Ships that ply the seas of the North often hire on a stormsinger partially to serve as entertainment for long sea voyages, but mostly so the stormsinger can protect the ship from powerful storms.&lt;br /&gt;
&lt;br /&gt;
The music used by stormsingers to control the weather derives from a specific form of bardic music; as a result, all stormsingers have at least a little bit of training as [[bard]]s. Many of them are actually multiclass bard/[[druid]]s, although bard/[[cleric]]s and bard/[[sorcerer]]s make excellent stormsingers as well. They depend upon their sharp wits and ability to control weather for protection, so it is fairly unusual to encounter a stormsinger with any levels of fighter or similar classes.&lt;br /&gt;
&lt;br /&gt;
BUG NOTE: This class will not progress number of bard songs per day. It may appear that you are gaining songs per day below level 20, but it will even out in epic levels and a 25 Bard/5Dissonant Chord will end up with 25 songs per day and a 20 Bard/10 Stormsinger will end up with 20 songs per day. As compensation, if your character is level 23 with at least 4 combined levels of Dissonant Chord and Stormsinger you will be granted the Extra Music feat for free, so don&#039;t take the Extra Music feat if your build will qualify for it and if you want to receive it later for free. We apologize for this inconvenience but it&#039;s a limitation of the game engine.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Bard Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Concentration]] 8, [[Lore: Arcana]] 8, [[Lore: Geography]] 4, [[Lore: Nature]] 4, [[Perform]] 8, [[Spellcraft]] 4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Reflex]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier|modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Atheletics]], [[Concentration]], [[Diplomacy]], [[Listen]], [[Lore: Arcana]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Perform]], [[Spellcraft]], [[Spot]], [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!,&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Stormsong (gust of wind), Spellcaster Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Stormpower&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Stormsong (thunderstrike)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Resistance to electricity 5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Stormsong (call lightning)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Resistance to electricity 10&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Stormsong (winter&#039;s ballad)&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Resistance to electricity 15&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Stormsong (great thunderstrike)&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Stormsong (storm of vengeance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
At each Stormsinger level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. If a character had more than one spellcasting class before becoming a Stormsinger, she must decide which class she increases when she gains a level.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Music ===&lt;br /&gt;
A stormsinger&#039;s class level stacks with any levels of bard she has for purposes of determining the number of times per day she may use bardic music. Many of the stormsinger&#039;s high-level abilities require her bardic music as well. When a Stormsinger uses her bardic music ability to create a stormsong effect (see below), it counts as one (or more) uses of her bardic music for the day. Stormsinger levels do not stack with bard levels for determining which songs a bard has access to. A Stormsinger&#039;s level only stacks with the effects of all bardic music if the Stormsinger choose bardic spell casting. If for example, a Stormsinger chooses to progress in [[Wizard]] spell casting, they will not advance the effects of their existing bardic music. They will still advance the songs per day in this case so the number of times the Stormsinger&#039;s songs can be used will increase.&lt;br /&gt;
&lt;br /&gt;
=== Warlock Progression ===&lt;br /&gt;
If Warlock spellcasting progression is chosen at Level 1 of Stormsinger, Stormsinger will also progress Warlock Blast dice.&lt;br /&gt;
&lt;br /&gt;
=== Stormsong ===&lt;br /&gt;
The Stormsinger can use her bardic music ability to create various storm-related effects in addition to the normal uses of bardic music.&lt;br /&gt;
&lt;br /&gt;
==== Gust of Wind ==== &lt;br /&gt;
: A Stormsinger of 1st level or higher with 9 or more ranks in [[Perform]] can use bardic music to generate a &#039;&#039;[[Gust of Wind]]&#039;&#039;, as the spell of the same name. Her [[caster level]] is equal to her ranks in [[Perform]], with a maximum [[caster level]] of 30th.&lt;br /&gt;
&lt;br /&gt;
=== Stormpower ===&lt;br /&gt;
At 2nd level, a Stormsinger gains a +2 bonus on [[Perform]] checks to use her stormsong powers and adds a +2 bonus to her caster level with stormsong powers.&lt;br /&gt;
&lt;br /&gt;
==== Thunderstrike ====&lt;br /&gt;
: At 3rd level, a Stormsinger with 11 or more ranks in Perform can use bardic music to unleash a deadly thunderbolt. The bolt can be targeted at any one creature within 60 feet, and the Stormsinger must make a successful ranged touch attack to hit the target. If she hits, the stormsinger then makes a Perform check; the result indicates how much electricity damage the thunderbolt deals (double on a critical hit). A [[Reflex]] save (DC10 + Stormsinger&#039;s class level + Cha modifier) halves the damage. If the creature fails its Reflex save, it must make a [[Fortitude]] save (same DC) or be deafened for a number of rounds equal to the damage dealt.&lt;br /&gt;
&lt;br /&gt;
=== Resistance to Electricity ===&lt;br /&gt;
At 4th level, a Stormsinger gains [[resistance]] to electricity 5. This increases to resistance to electricity 10 at 6th, and resistance to electricity 15 at 8th.&lt;br /&gt;
&lt;br /&gt;
==== Call Lightning ==== &lt;br /&gt;
: A Stormsinger of 5th level or higher with 13 or more ranks in Perform can use bardic music to generate a &#039;&#039;[[Call Lightning]]&#039;&#039; effect, as the spell of the same name. Her caster level is equal to her ranks in [[Perform]], with a maximum caster level of 30th.&lt;br /&gt;
&lt;br /&gt;
==== Winter&#039;s Ballad ==== &lt;br /&gt;
: A Stormsinger of 7th level or higher with 15 or more ranks in [[Perform]] can use bardic music to generate a Greater Call Lightning effect, as the spell of the same name. Her caster level is equal to her ranks in [[Perform]], with a maximum caster level of 30th.&lt;br /&gt;
&lt;br /&gt;
==== Great Thunderstrike ====&lt;br /&gt;
: At 9th level, a Stormsinger with 17 or more ranks in [[Perform]] can use bardic music to unleash a terrible stroke of lightning, bellowed by a deafening clap of thunder. The Great Thunderstrike affects a line 60 feet long from the Stormsinger. The Stormsinger makes a [[Perform]] check; the results indicate how much electricity damage the Great Thunderstrike deals (double on a critical). A [[Reflex]] save (DC13 + Stormsinger&#039;s class level + Cha modifier) halves the damage. If the creature fails its [[Reflex]] save, it must make a [[Fortitude]] save (same DC) or take an additional d6 (Stormsinger levels) points of sonic damage and be permanently deafened.&lt;br /&gt;
&lt;br /&gt;
: The Great Thunderstrike is very strenuous, and uses up two of the Stormsinger&#039;s bardic music uses for the day.&lt;br /&gt;
&lt;br /&gt;
==== Storm of Vengeance ====&lt;br /&gt;
: At 10th level, a Stormsinger with 18 or more ranks in [[Perform]] can use bardic music to cause a [[Storm of Vengeance]], as the spell of the same name (DC 10 + Stormsinger&#039;s class level + Cha modifier). Her caster level is equal to her ranks in [[Perform]], with a maximum [[caster level]] of 35th. This potent ability is quite exhausting to use; each time it is activated, the Stormsinger uses four of her bardic music uses for the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dissonant_Chord&amp;diff=16992</id>
		<title>Dissonant Chord</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dissonant_Chord&amp;diff=16992"/>
		<updated>2025-10-30T22:56:09Z</updated>

		<summary type="html">&lt;p&gt;Scuda: /* Class Description */ linked up Extra Music feat reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Bard-1.jpg|thumb|289x289px]]&lt;br /&gt;
The dissonant chord understands better than most how the natural harmonics of the universe pervade all things. Music might be its most pleasing form, but magical energy has harmonics of its own. The dissonant chord has learned to make her music resonate into a counter-harmony that disrupts the effects of magic.&lt;br /&gt;
&lt;br /&gt;
BUG NOTE: This class will not progress number of bard songs per day. It may appear that you are gaining songs per day below level 20, but it will even out in epic levels and a 25 Bard/5Dissonant Chord will end up with 25 songs per day and a 20 Bard/10 Stormsinger will end up with 20 songs per day. As compensation, if your character is at least level 24 with 4 levels of bard PrCs and 20 or more Bard levels, you will be granted the Extra Music feat for free, so don&#039;t take the [[Extra Music]] feat if your build will qualify for it and if you want to receive it later for free. We apologize for this inconvenience but it&#039;s a limitation of the game engine.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Curse Song]], [[Lingering Song]]&lt;br /&gt;
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&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 5, [[Perform]] 8&lt;br /&gt;
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== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
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&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
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&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Reflex]], [[Will]]&lt;br /&gt;
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&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
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&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
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&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 6 + Int [[Ability_modifier|modifier]]&lt;br /&gt;
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&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Acrobatics]], [[Appraise]], [[Bluff]], [[Concentration]], [[Diplomacy]], [[Hide]], [[Listen]], [[Lore]] (all), [[Move Silently]], [[Parry]], [[Perform]], [[Spellcraft]]&lt;br /&gt;
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== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bardic Music, Improved Counterspell, Spellcasting Progression&lt;br /&gt;
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|2&lt;br /&gt;
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|3&lt;br /&gt;
|Break Concentration&lt;br /&gt;
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|4&lt;br /&gt;
|[[Skill Focus]] [[Perform|(Perform)]]&lt;br /&gt;
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|5&lt;br /&gt;
|Anti-Magic Melody&lt;br /&gt;
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|}&lt;br /&gt;
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=== Spellcasting Progression ===&lt;br /&gt;
At each level, a Dissonant Chord gains new spells per day (and spells known, if applicable) as if she had also gained a [[Bard]] level.&lt;br /&gt;
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=== Bardic Music ===&lt;br /&gt;
A Dissonant Chord&#039;s class level stacks with any levels of [[Bard]] she has for purposes of determining the number of times per day she may use bardic music and the effects of all bardic music. Dissonant Chord levels do not stack with [[Bard]] levels for determining which songs a [[Bard]] has access to.&lt;br /&gt;
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===  Improved Counterspell (song) ===&lt;br /&gt;
The Dissonant Chord&#039;s ability to counterspell via Countersong has improved. Instead of protecting against a single spell, it now lasts a number of times equal to your [[Charisma]] [[Ability_modifier|modifier]], the duration is extended from 10 rounds to 10 rounds plus your [[Charisma]] [[Ability_modifier|modifier]] (along with any other song duration modifiers), and the [[spell resistance]] granted gains a bonus equal to half your [[Charisma]] [[Ability_modifier|modifier]].&lt;br /&gt;
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=== Break Concentration ===&lt;br /&gt;
At 3rd level, a Dissonant Chord becomes expert at distracting spellcasters, her discordant ways interfering with spellcasting. Any enemies within 30&#039; of the Dissonant Chord suffer a penalty to [[Concentration]] equal to the Dissonant Chord&#039;s class level plus [[Charisma]] [[Ability_modifier|modifier]].&lt;br /&gt;
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=== Anti-Magic Melody ===&lt;br /&gt;
At 5th level, a Dissonant Chord can use her [[Perform]] skill to negate magic. This works as &#039;&#039;[[Mordenkainen&#039;s Disjunction]]&#039;&#039; with a cap equal to her [[Bard]] level (Dissonant Chord and [[Stormsinger]] prestige classes count toward this and Anti-Magic Melody has a +25 max cap). This potent ability is quite exhausting to use as each time it is activated it uses four of her bardic music uses for the day.&lt;br /&gt;
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[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Scuda</name></author>
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