<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Renshouj</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Renshouj"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/Renshouj"/>
	<updated>2026-10-17T03:03:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Defensive_Roll&amp;diff=17092</id>
		<title>Defensive Roll</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Defensive_Roll&amp;diff=17092"/>
		<updated>2026-03-05T20:12:42Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=[[Class]]&lt;br /&gt;
|Prereq=[[Rogue]] level 10/13/16/19, [[Shadow Dancer]] level 5, [[Whirling Dervish]] 8, [[Divine Seeker]] 5&lt;br /&gt;
|Req=[[Epic Dodge]]&lt;br /&gt;
|Specifics=If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a [[Reflex]] saving throw ([[Difficulty_class|DC]] = damage dealt). If successful, they take only half damage from the blow.&lt;br /&gt;
|Use=Automatic. [[Flat-foot|Flat-footed]] characters cannot make a defensive roll.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This feat may be used multiple times per day.&lt;br /&gt;
* A Rogue can take &#039;&#039;&#039;Defensive Roll&#039;&#039;&#039; as one of their [[Rogue#Special ability|special ability]] choices at level 10, 13, 16 or 19.&lt;br /&gt;
* Shadowdancers receive this feat automatically at level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.5 Defensive roll==&lt;br /&gt;
A character with this feature can roll with a potentially lethal blow to take less damage from it than she otherwise would.&lt;br /&gt;
&lt;br /&gt;
Once [[per day]], when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. &lt;br /&gt;
&lt;br /&gt;
To use this ability, the character must attempt a [[Reflex]] [[saving throw]] ([[Difficulty_class|DC]] = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her [[Dexterity]] bonus to [[AC]], she can’t use this ability. &lt;br /&gt;
&lt;br /&gt;
Since this effect would not normally allow a character to make a Reflex save for half damage, the Rogue’s Evasion ability does not apply to the defensive roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Defensive Roll]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=17091</id>
		<title>Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=17091"/>
		<updated>2026-02-28T16:20:05Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Druid, Epic&lt;br /&gt;
|Prereq=Epic Character, 25 druid levels or 20 Shifter levels w/ Druid base (&#039;&#039;Note: shifter qualifies for it at 20 Shifter, so the feat must be taken after lvl 20 in the class is attained&#039;&#039;)&lt;br /&gt;
|Req=No longer required for [[Dragon Companion]] (see page)&lt;br /&gt;
|Specifics=The character may use wild shape to change into a [[dragon]]. The transformation has a duration of 1 hour per class level.&lt;br /&gt;
|Use=Selected (must choose which type of dragon)&lt;br /&gt;
&lt;br /&gt;
Dragon Shape varies in strength according to your druid level:&lt;br /&gt;
* A level 30 druid becomes a 30 HD Dragon&lt;br /&gt;
* A level 28-29 druid becomes a 28 HD Dragon&lt;br /&gt;
* A level 27 or lower druid becomes a 25 HD Dragon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The following stats are obtained from Dragon Shape:&lt;br /&gt;
&lt;br /&gt;
* STR 37  DEX 16  CON 27  &lt;br /&gt;
* 2d8+1 damage    &lt;br /&gt;
* 17 AC (Type: Natural). &lt;br /&gt;
* For pure druids: +1 dodge AC at 28/29/30 lvls&lt;br /&gt;
* Damage Reduction is equal to (DRUID_LVL - 15)/-&lt;br /&gt;
* Spell resistance is equal to DRUID_LVL - 5&lt;br /&gt;
* Size: Large (+1 AC, +1 AB, -4 Size checks, no immunity to Bigby 6)&lt;br /&gt;
* Movement speed bonus: 20%. Does not stack with spells.&lt;br /&gt;
* Immunity: Mind effects, [[Paralysis]], [[Sneak attack]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Racial type Dragon&lt;br /&gt;
&lt;br /&gt;
*All creature weapons in Wild Shapes now inherit the permanent properties from gloves/bracers/gauntlets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath weapon:&#039;&#039;&#039; The dragon exhales elemental energy. Each creature caught in the area must make a DC=DRUID_LVL Reflex saving throw, taking (DRUID_LVL x d6 damage) on a failed save, or half as much damage on a successful one. The shape of the area and the type of damage depend on the color of the dragon:&lt;br /&gt;
&lt;br /&gt;
* Red: 30 ft cone / fire&lt;br /&gt;
* Black: 60 ft line / acid&lt;br /&gt;
* Blue: 60 ft line / electrical&lt;br /&gt;
* Bronze: 60 ft line / electrical&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wing Buffet:&#039;&#039;&#039; The dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC=DRUID_LVL Reflex saving throw or take (DRUID_LVL / 2 x d6) bludgeoning damage and be knocked prone for 1 round.&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frightful Presence:&#039;&#039;&#039; Each hostile creature that is within 30 feet of the dragon must succeed on a DC=DRUID_LVL Will saving throw or become Shaken for 1 minute. The effect is empowered against creatures with less than (DRUID_LVL/3) Hit Dices and they become Frightened instead. If a creature&#039;s saving throw is successful or the effect ends for it, the creature is immune to the dragon&#039;s Frightful Presence for the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If the wizard&#039;s spell [[Enlarge Person]] or the cleric&#039;s [[Righteous Might]] is cast on the druid BEFORE he transforms into a dragon, the result is a dragon form that looks 10 times larger than its supposed to look.&lt;br /&gt;
&lt;br /&gt;
* If [[Reduce Animal]] is cast on bear form, that shape cancelled and then dragon shape taken on by the druid it will crash the game or cause the dragon to walk on the underside of the walkmesh in an area.&lt;br /&gt;
&lt;br /&gt;
* Deep Gnomes that transform into Dragon Shape retain their racial SR of 41 rather than the dragon shapes SR of 22.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feyseeker&amp;diff=17090</id>
		<title>Feyseeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feyseeker&amp;diff=17090"/>
		<updated>2026-02-24T21:14:57Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Among descendants of creatures from the Plane of Faerie, there are those who seek to distance themselves from their influence and deny their legacy. Then, similarly to Dragon Disciples, there are those who wholeheartedly embrace their heritage, despite the danger. Some are driven by a fascination of all things faerie, others hope to unlock any hidden potential within and still others merely wish to indulge in its whirling chaos. For though Fey wield powerful magic, few mortals can do the same without risking their sanity.&lt;br /&gt;
&lt;br /&gt;
Feyseeker abilities require active attunement to one&#039;s fey heritage - therefor if a character undergoes fiendish transformation or rejects their fey nature, all Feyseeker features are lost, though other class abilities remain unaffected.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Chaotic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Fey Heritage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 11 ranks, [[Bluff]] 7 ranks, [[Lore: Nature]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; [[Warlock]], [[Bard]] or [[Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot be:&#039;&#039;&#039; Hellfire Warlock, Dragon Disciple, Shadow Adept, Acolyte of the Skin, or Blackguard&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=Medium|&lt;br /&gt;
high save=[[Will]]|&lt;br /&gt;
low save=[[Fortitude]], [[Reflex]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=2|&lt;br /&gt;
class skills=[[Bluff]], [[Concentration]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]], [[Lore: Nature]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Survival]], [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
Spellcasting: progresses sorcerer spellcasting or warlock invocation and eldritch blasts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Twilight Inspiration &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Feystep&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Heartfire]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fervent Touch&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Witch Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Wild Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Twilight Inspiration====&lt;br /&gt;
Every day a Feyseeker embrace their heritage they are inspired to become a little more like the creatures they emulate. They gain&lt;br /&gt;
+1 luck dodge AC but lose the ability to use Fiendish Resilience. In addition they randomly gain any one of the following benefits.&lt;br /&gt;
+3 lore nature, +3 bluff, +3 disguise, + 2 Listen, + 2 spot&lt;br /&gt;
&lt;br /&gt;
The benefits change every now and then, usually after rest. Upon rolling a 20 on a d20 they gain all skill bonuses. If they roll a 1 they gain none.&lt;br /&gt;
&lt;br /&gt;
====Feystep====&lt;br /&gt;
A Feyseeker can shift into the Plane of Faerie, turning ethereal for 3 rounds and heedlessly advancing to appear some 20 yards ahead. Cooldown 17 rounds.&lt;br /&gt;
If Wild Embrace is active they roll a d7, and if the result is 6 or higher, the cooldown is instantly reset, but if they roll a 1 they end up off course and dazed.&lt;br /&gt;
&lt;br /&gt;
====Heartfire====&lt;br /&gt;
Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. In addition, if they fail a Fortitude save, affected creatures take 1d4 points of fire damage each round as their passions manifest as physically damaging fire. Creatures that make a successful Fortitude save take only half damage each round for the duration of the spell (minimum 1 point per round).&lt;br /&gt;
&lt;br /&gt;
====Fervent Touch====&lt;br /&gt;
Feyseeker learn to commit wholeheartedly to any attack. Whenever Feyseeker Warlocks cast an eldritch blast they add a random number between 1 and their Charisma modifier to its damage. Whenever Feyseeker Sorcerers cast enchantment spells they add 1 to its DC.&lt;br /&gt;
&lt;br /&gt;
====Witch Sight====&lt;br /&gt;
A Feyseeker learns how to see through some of the trickery and illusions of their kind. They can cast Witch Sight with a 47 rounds cooldown. However seeing the world as the Fey do is difficult for mortal eyes and can speed up their descent into madness. (See Wild Embrace). &lt;br /&gt;
&lt;br /&gt;
====Wild Embrace====&lt;br /&gt;
The Feyseeker fully embraces the chaos within and uses it to empower their magic, but risk going insane in the process.&lt;br /&gt;
While this mode is active they gain +3 CL on all their spells. But every time they cast a spell they must roll a d3, or a d2 if they are also using Witch Sight at the same time. If they roll a 1, they must make a Will saving throw. If they fail the save they become temporarily insane, wandering randomly and defenselessly for 2 rounds and losing their spell. Immunity to mind effects does not protect against this madness. If they make the save the DC increases by 1d3 next time for a Feyseeker Warlock and 2d3 for a Feyseeker Sorcerer. The DC starts at half their HD and resets when they fail the save or stop casting with this mode for 29 rounds.&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
Wild Embrace does not work with Hideous Blow after first strike. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17077</id>
		<title>Divine Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17077"/>
		<updated>2026-01-21T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:DivineSeeker2.jpg|thumb|360x360px]]Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or &lt;br /&gt;
holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker&#039;s stock in trade, and she can often accomplish her task without the slightest evidence of her church&#039;s involvement.&lt;br /&gt;
&lt;br /&gt;
Divine Seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Stealthy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Religion]] 3, [[Hide]] 8, [[Move Silently]] 10, [[Spot]] 5&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die: &amp;lt;/strong&amp;gt;d6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;: &amp;lt;/strong&amp;gt;Medium. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points: 4&amp;lt;/strong&amp;gt;  + Int [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills: &amp;lt;/strong&amp;gt;[[Athletics]], [[Diplomacy]], [[Disable Device]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Ride]], [[Search]], [[Spot]], and [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Sacred Stealth]] (1/day), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Disable Device), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Search)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Sacred Defense, [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sacred Stealth (2/day), Trapfinding, Trapsense +1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sacred Stealth (3/day), [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 2d6, Trapsense +2, [[Defensive Roll]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Stealth ===&lt;br /&gt;
At 1st level, the Divine Seeker can call upon her deity&#039;s power to shield her from prying eyes and ears. As a standard action, she can grant herself a (+2 per Divine Seeker level) bonus on Hide and Move Silently checks. This bonus caps at +10 for a level 5 Divine Seeker. This benefit lasts for a number of minutes equal to her class level plus twice her Charisma modifier (minimum 1 minute). This ability can be used once per long rest, at levels 3 and 5, the Divine Seeker gains another use of this ability.&lt;br /&gt;
&lt;br /&gt;
=== Sacred Defense ===&lt;br /&gt;
At 2nd level, the Divine Seeker gains a bonus to all of her saves equal to her Charisma modifier, maxed at her Divine Seeker Class Level. This benefit does not stack with similar abilities such as Paladin&#039;s Divine Grace or Blackguard&#039;s Dark Blessing.&lt;br /&gt;
&lt;br /&gt;
=== Trapsense ===&lt;br /&gt;
At 3rd level, a Divine Seeker gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Divine Seeker reaches 5th level.&lt;br /&gt;
&lt;br /&gt;
=== Trapfinding ===&lt;br /&gt;
Rogues and Divine Seekers can use the [[search]] skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Roll ===&lt;br /&gt;
&lt;br /&gt;
At 5th level, the Divine Seeker receives the Defensive Roll feat. If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17071</id>
		<title>Divine Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17071"/>
		<updated>2026-01-11T21:39:07Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:DivineSeeker2.jpg|thumb|360x360px]]Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or &lt;br /&gt;
holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker&#039;s stock in trade, and she can often accomplish her task without the slightest evidence of her church&#039;s involvement.&lt;br /&gt;
&lt;br /&gt;
Divine Seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Stealthy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Religion]] 3, [[Hide]] 8, [[Move Silently]] 10, [[Spot]] 5&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die: &amp;lt;/strong&amp;gt;d6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;: &amp;lt;/strong&amp;gt;Medium. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points: 4&amp;lt;/strong&amp;gt;  + Int [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills: &amp;lt;/strong&amp;gt;[[Athletics]], [[Diplomacy]], [[Disable Device]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Ride]], [[Search]], [[Spot]], and [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Sacred Stealth]] (1/day), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Disable Device), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Search)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Sacred Defense, [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sacred Stealth (2/day), Trapfinding, Trapsense +1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sacred Stealth (3/day), [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 2d6, Trapsense +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Stealth ===&lt;br /&gt;
At 1st level, the Divine Seeker can call upon her deity&#039;s power to shield her from prying eyes and ears. As a standard action, she can grant herself a (+2 per Divine Seeker level) bonus on Hide and Move Silently checks. This bonus caps at +10 for a level 5 Divine Seeker. This benefit lasts for a number of minutes equal to her class level plus twice her Charisma modifier (minimum 1 minute). This ability can be used once per long rest, at levels 3 and 5, the Divine Seeker gains another use of this ability.&lt;br /&gt;
&lt;br /&gt;
=== Sacred Defense ===&lt;br /&gt;
At 2nd level, the Divine Seeker gains a bonus to all of her saves equal to her Charisma modifier, maxed at her Divine Seeker Class Level. This benefit does not stack with similar abilities such as Paladin&#039;s Divine Grace or Blackguard&#039;s Dark Blessing.&lt;br /&gt;
&lt;br /&gt;
=== Trapsense ===&lt;br /&gt;
At 3rd level, a Divine Seeker gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Divine Seeker reaches 5th level.&lt;br /&gt;
&lt;br /&gt;
=== Trapfinding ===&lt;br /&gt;
Rogues and Divine Seekers can use the [[search]] skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Roll ===&lt;br /&gt;
&lt;br /&gt;
At 4th level, the Divine Seeker receives the Defensive Roll feat. If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17070</id>
		<title>Divine Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17070"/>
		<updated>2026-01-11T21:37:03Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:DivineSeeker2.jpg|thumb|360x360px]]Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or &lt;br /&gt;
holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker&#039;s stock in trade, and she can often accomplish her task without the slightest evidence of her church&#039;s involvement.&lt;br /&gt;
&lt;br /&gt;
Divine Seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Stealthy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Religion]] 3, [[Hide]] 8, [[Move Silently]] 10, [[Spot]] 5&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die: &amp;lt;/strong&amp;gt;d6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;: &amp;lt;/strong&amp;gt;Medium. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points: 4&amp;lt;/strong&amp;gt;  + Int [[Ability_modifier|modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills: &amp;lt;/strong&amp;gt;[[Athletics]], [[Diplomacy]], [[Disable Device]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Ride]], [[Search]], [[Spot]], and [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Sacred Stealth]] (1/day), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Disable Device), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Search)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Sacred Defense, [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sacred Stealth (2/day), Trapfinding, Trapsense +1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sacred Stealth (3/day), [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 2d6, Trapsense +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Stealth ===&lt;br /&gt;
At 1st level, the Divine Seeker can call upon her deity&#039;s power to shield her from prying eyes and ears. As a standard action, she can grant herself a (+2 per Divine Seeker level) bonus on Hide and Move Silently checks. This bonus caps at +10 for a level 5 Divine Seeker. This benefit lasts for a number of minutes equal to her class level plus twice her Charisma modifier (minimum 1 minute). This ability can be used once per long rest, at levels 3 and 5, the Divine Seeker gains another use of this ability.&lt;br /&gt;
&lt;br /&gt;
=== Sacred Defense ===&lt;br /&gt;
At 2nd level, the Divine Seeker gains a bonus to all of her saves equal to her Charisma modifier, maxed at her Divine Seeker Class Level. This benefit does not stack with similar abilities such as Paladin&#039;s Divine Grace or Blackguard&#039;s Dark Blessing.&lt;br /&gt;
&lt;br /&gt;
=== Trapsense ===&lt;br /&gt;
At 3rd level, a Divine Seeker gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Divine Seeker reaches 5th level.&lt;br /&gt;
&lt;br /&gt;
=== Trapfinding ===&lt;br /&gt;
Rogues and Divine Seekers can use the [[search]] skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Roll ===&lt;br /&gt;
&lt;br /&gt;
At 4th level, the Divine Seeker receives the Defensive Roll feat. If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17069</id>
		<title>Divine Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17069"/>
		<updated>2026-01-11T21:35:37Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:DivineSeeker2.jpg|thumb|360x360px]]Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or &lt;br /&gt;
holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker&#039;s stock in trade, and she can often accomplish her task without the slightest evidence of her church&#039;s involvement.&lt;br /&gt;
&lt;br /&gt;
Divine Seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Stealthy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Religion]] 3, [[Hide]] 8, [[Move Silently]] 10, [[Spot]] 5&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die: &amp;lt;/strong&amp;gt;d6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;: &amp;lt;/strong&amp;gt;Medium. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points: 4&amp;lt;/strong&amp;gt;  + Int [[Ability_modifier|modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills: &amp;lt;/strong&amp;gt;[[Athletics]], [[Diplomacy]], [[Disable Device]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Ride]], [[Search]], [[Spot]], and [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Sacred Stealth]] (1/day), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Disable Device), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Search)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Sacred Defense, [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sacred Stealth (2/day), Trapfinding, Trapsense +1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sacred Stealth (3/day), [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 2d6, Trapsense +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Stealth ===&lt;br /&gt;
At 1st level, the Divine Seeker can call upon her deity&#039;s power to shield her from prying eyes and ears. As a standard action, she can grant herself a (+2 per Divine Seeker level) bonus on Hide and Move Silently checks. This bonus caps at +10 for a level 5 Divine Seeker. This benefit lasts for a number of minutes equal to her class level plus twice her Charisma modifier (minimum 1 minute). This ability can be used once per long rest, at levels 3 and 5, the Divine Seeker gains another use of this ability.&lt;br /&gt;
&lt;br /&gt;
=== Sacred Defense ===&lt;br /&gt;
At 2nd level, the Divine Seeker gains a bonus to all of her saves equal to her Charisma modifier, maxed at her Divine Seeker Class Level (5). This benefit does not stack with similar abilities such as Paladin&#039;s Divine Grace or Blackguard&#039;s Dark Blessing.&lt;br /&gt;
&lt;br /&gt;
=== Trapsense ===&lt;br /&gt;
At 3rd level, a Divine Seeker gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Divine Seeker reaches 5th level.&lt;br /&gt;
&lt;br /&gt;
=== Trapfinding ===&lt;br /&gt;
Rogues and Divine Seekers can use the [[search]] skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Roll ===&lt;br /&gt;
&lt;br /&gt;
At 4th level, the Divine Seeker receives the Defensive Roll feat. If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17066</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armor&amp;diff=17066"/>
		<updated>2025-12-20T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: adding note about recent armor-KD interaction change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all armor types available. &lt;br /&gt;
&lt;br /&gt;
opt1 = armor optimization, opt2 = greater armor optimization&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now adjusts actual base armor and armor check penalty, instead of applying it as a dodge/skill bonus. Improvements are shown on the armor&#039;s description when examined.&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now operates differently per type. Heavy Armor works as normal, granting -1/-2 ACP and +1/+2 AC. Light and Medium armor instead have -1/-2 ACP and gain +1 max Dex bonus for Armor Optimization and +1 AC for Greater Armor Optimization, for a total of -2 ACP, +1 Max Dex, +1 AC with Greater.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any material that reduces armor rank (for example: mithral/darkleaf armor) is ineligible for optimization!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armor Optimization now counts for new armor materials, unless they reduce armor rank.&lt;br /&gt;
&lt;br /&gt;
Also Note : NPCs attempting Knockdown against players roll against a threshold derived by medium and heavy chest armor, medium and heavy shield, tower shield, and heavy armor optimization investments of the player character it is targeting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! LABEL !! AC BONUS !! MAX DEX BONUS !! AC CHECK !! ARCANE FAILURE % !! WEIGHT !! RANK&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT2 || 10 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT2 || 10 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT2 || 10 || 0 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT2 || 10 || 1 || -3 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT2 || 10 || 0 || -5 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT2 || 10 || 1 || -4 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT2 || 10 || 2 || -3 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT2 || 10 || 3 || -2 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT2 || 10 || 0 || -4 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT2 || 10 || 1 || -3 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_FULL-PLATE || 9 || 0 || -10 || 45 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_OPT1 || 9 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_OPT1 || 9 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT2 || 9 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT2 || 9 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD_OPT1 || 9 || 0 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD_OPT1 || 9 || 1 || -4 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN_OPT1 || 9 || 0 || -6 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN_OPT1 || 9 || 1 || -5 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM_OPT1 || 9 || 2 || -4 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM_OPT1 || 9 || 3 || -3 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT2 || 9 || 1 || -4 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT2 || 9 || 2 || -3 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT2 || 9 || 1 || -3 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT2 || 9 || 1 || -4 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT2 || 9 || 1 || -4 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT2 || 9 || 1 || -5 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT2 || 9 || 3 || -2 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT2 || 9 || 3 || -3 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW_OPT1 || 9 || 0 || -5 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW_OPT1 || 9 || 1 || -4 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT2 || 9 || 1 || -3 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT2 || 9 || 1 || -4 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE || 8 || 0 || -7 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE || 8 || 1 || -6 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MITHRAL || 8 || 2 || -4 || 30 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MITHRAL || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ANKHEG || 8 || 3 || -3 || 25 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_BRONZEWOOD || 8 || 0 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_BRONZEWOOD || 8 || 1 || -5 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_CHITIN || 8 || 0 || -7 || 40 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_CHITIN || 8 || 1 || -6 || 35 || 25 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_ENTROPIUM || 8 || 2 || -5 || 30 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_ENTROPIUM || 8 || 3 || -4 || 25 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_DARKLEAF || 8 || 1 || -5 || 35 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_DARKLEAF || 8 || 2 || -4 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_HALF-PLATE || 8 || 0 || -9 || 50 || 100 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_MW || 8 || 0 || -6 || 40 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_MW || 8 || 1 || -5 || 35 || 50 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_OPT1 || 8 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_OPT1 || 8 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD_OPT1 || 8 || 1 || -5 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD_OPT1 || 8 || 2 || -4 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD_OPT1 || 8 || 1 || -4 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD_OPT1 || 8 || 1 || -5 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN_OPT1 || 8 || 1 || -5 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN_OPT1 || 8 || 1 || -6 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM_OPT1 || 8 || 3 || -3 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM_OPT1 || 8 || 3 || -4 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT2 || 8 || 2 || -3 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT2 || 8 || 2 || -4 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT2 || 8 || 4 || -1 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW_OPT1 || 8 || 1 || -4 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW_OPT1 || 8 || 1 || -5 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED || 7 || 1 || -6 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT || 7 || 1 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MITHRAL || 7 || 3 || -3 || 25 || 17.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MITHRAL || 7 || 2 || -4 || 30 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HALF-PLATE_WILDWOOD || 7 || 1 || -6 || 35 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| FULL-PLATE_WILDWOOD || 7 || 2 || -5 || 30 || 37.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_BRONZEWOOD || 7 || 1 || -5 || 35 || 31.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_BRONZEWOOD || 7 || 1 || -6 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_CHITIN || 7 || 1 || -6 || 35 || 17.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_CHITIN || 7 || 1 || -7 || 40 || 22.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_ENTROPIUM || 7 || 3 || -4 || 25 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_ENTROPIUM || 7 || 3 || -5 || 30 || 55 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_DARKLEAF || 7 || 2 || -4 || 30 || 35 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_DARKLEAF || 7 || 2 || -5 || 35 || 45 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BANDED || 7 || 0 || -9 || 45 || 70 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SPLINT || 7 || 0 || -10 || 50 || 90 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_FULL-PLATE || 7 || 1 || -6 || 35 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_MW || 7 || 1 || -5 || 35 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_MW || 7 || 1 || -6 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT2 || 7 || 3 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT2 || 7 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD_OPT1 || 7 || 2 || -4 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD_OPT1 || 7 || 2 || -5 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM_OPT1 || 7 || 4 || -2 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT2 || 7 || 5 || 0 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT2 || 7 || 3 || -2 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL || 6 || 2 || -5 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MITHRAL || 6 || 4 || -2 || 20 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BANDED_WILDWOOD || 6 || 2 || -5 || 30 || 26.2 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SPLINT_WILDWOOD || 6 || 2 || -6 || 35 || 33.7 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_ENTROPIUM || 6 || 4 || -3 || 20 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_DARKLEAF || 6 || 3 || -3 || 25 || 40 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINMAIL || 6 || 0 || -8 || 40 || 80 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_BREASTPLATE || 6 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_HALF-PLATE || 6 || 0 || -7 || 40 || 45 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW || 6 || 2 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_OPT1 || 6 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_OPT1 || 6 || 3 || -4 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM_OPT1 || 6 || 5 || -1 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT2 || 6 || 4 || -3 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT2 || 6 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT2 || 6 || 4 || -1 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT2 || 6 || 4 || -2 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_MW_OPT1 || 6 || 3 || -3 || 30 || 40 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT2 || 6 || 4 || -1 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MITHRAL || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DUSKWOOD || 5 || 4 || -2 || 20 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SHELL || 5 || 3 || -5 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD || 5 || 3 || -4 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD || 5 || 3 || -3 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN || 5 || 3 || -4 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_ENTROPIUM || 5 || 5 || -2 || 15 || 35 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_DARKLEAF || 5 || 4 || -2 || 20 || 30 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| GOLDTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_CHAINSHIRT || 5 || 2 || -5 || 30 || 50 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SCALE || 5 || 1 || -7 || 35 || 60 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| PLATTOWER_SHIELD || 5 || 0 || -13 || 60 || 90 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BANDED || 5 || 1 || -6 || 35 || 32 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SPLINT || 5 || 0 || -7 || 40 || 40.5 || HEAVY&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW || 5 || 3 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT2 || 5 || 5 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SHELL_OPT1 || 5 || 4 || -4 || 20 || 20 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINMAIL_WILDWOOD_OPT1 || 5 || 4 || -3 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_BRONZEWOOD_OPT1 || 5 || 4 || -2 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_CHITIN_OPT1 || 5 || 4 || -3 || 25 || 15 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT2 || 5 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT2 || 5 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_MW_OPT1 || 5 || 4 || -2 || 25 || 30 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT2 || 5 || 5 || -1 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT2 || 5 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT2 || 5 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT2 || 5 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT || 4 || 4 || -2 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD || 4 || 2 || -10 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MITHRAL || 4 || 6 || 0 || 10 || 12.5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| WOOD || 4 || 4 || -3 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE || 4 || 4 || -3 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD || 4 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_BRONZEWOOD || 4 || 2 || -9 || 50 || 40.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MITHRAL || 4 || 4 || -7 || 40 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM || 4 || 6 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ENTROPIUM || 4 || 2 || -8 || 40 || 47 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_CHITIN || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF || 4 || 5 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_DUSKWOOD || 4 || 2 || -10 || 50 || 22.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINMAIL || 4 || 2 || -5 || 30 || 36 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_BREASTPLATE || 4 || 3 || -4 || 25 || 26 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW || 4 || 4 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_MW || 4 || 2 || -9 || 50 || 45 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| TOWER_SHIELD_ZALANTAR || 4 || 3 || -8 || 50 || 22 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_OPT1 || 4 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| BREASTPLATE_WILDWOOD_OPT1 || 4 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_ENTROPIUM_OPT1 || 4 || 7 || 0 || 10 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT2 || 4 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT2 || 4 || 5 || -1 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT2 || 4 || 6 || 0 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| WOOD_OPT1 || 4 || 5 || -2 || 15 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BONE_OPT1 || 4 || 5 || -2 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_OPT1 || 4 || 5 || -1 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_DARKLEAF_OPT1 || 4 || 6 || 0 || 15 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_MW_OPT1 || 4 || 5 || 0 || 20 || 25 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT2 || 4 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT2 || 4 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT2 || 4 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT2 || 4 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED || 3 || 5 || -1 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE || 3 || 5 || -3 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD || 3 || 5 || -1 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED || 3 || 6 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE || 3 || 5 || -1 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD || 3 || 4 || -3 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK || 3 || 8 || -1 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| GOLDLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLATLARGE_SHIELD || 3 || 4 || -5 || 25 || 20 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_CHAINSHIRT || 3 || 4 || -2 || 20 || 23 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| BRONZE_SCALE || 3 || 3 || -4 || 25 || 27 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW || 3 || 5 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW || 3 || 5 || -2 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| LEAFHIDE_OPT1 || 3 || 6 || 0 || 15 || 17 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SCALE_WILDWOOD_OPT1 || 3 || 5 || -2 || 20 || 22.5 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_MW_OPT1 || 3 || 6 || -1 || 20 || 25 || MEDIUM&lt;br /&gt;
|-&lt;br /&gt;
| SPIDERSILK_OPT1 || 3 || 9 || 0 || 10 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CHAINSHIRT_WILDWOOD_OPT1 || 3 || 6 || 0 || 15 || 19 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFSTUDDED_OPT1 || 3 || 7 || 0 || 10 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHERSTUDDED_MW_OPT1 || 3 || 6 || 0 || 15 || 20 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT2 || 3 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT2 || 3 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD || 2 || 100 || -2 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER || 2 || 7 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_BRONZEWOOD || 2 || 100 || -1 || 15 || 9 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MITHRAL || 2 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ENTROPIUM || 2 || 100 || 0 || 5 || 12 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_CHITIN || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_DUSKWOOD || 2 || 100 || -2 || 15 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| PLAT_SHIELD || 2 || 6 || -4 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW || 2 || 6 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_MW || 2 || 100 || -1 || 15 || 10 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_SHIELD_ZALANTAR || 2 || 100 || 0 || 15 || 3 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFLEATHER_OPT1 || 2 || 8 || 0 || 5 || 9.8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER_MW_OPT1 || 2 || 7 || 0 || 10 || 15 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT2 || 2 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT2 || 2 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT2 || 2 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD || 1 || 100 || -1 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED || 1 || 9 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED || 1 || 10 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_BRONZEWOOD || 1 || 100 || 0 || 5 || 4.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MITHRAL || 1 || 100 || 0 || 0 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ENTROPIUM || 1 || 100 || 0 || 5 || 7 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_CHITIN || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_DUSKWOOD || 1 || 100 || -1 || 5 || 2.5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW || 1 || 8 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_MW || 1 || 100 || 0 || 5 || 5 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_SHIELD_ZALANTAR || 1 || 100 || 0 || 5 || 2 || NONE&lt;br /&gt;
|-&lt;br /&gt;
| THISTLEDOWNPADDED_OPT1 || 1 || 11 || 0 || 0 || 5 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTHPADDED_MW_OPT1 || 1 || 9 || 0 || 5 || 10 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| LEAFPADDED_OPT1 || 1 || 10 || 0 || 0 || 8 || LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| CLOTH || 0 || 100 || 0 || 0 || 2 || NONE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17012</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17012"/>
		<updated>2025-11-18T20:23:04Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Added Character Planner link to Self-help section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] https://store.bgtscc.net/&lt;br /&gt;
*[https://charplanner.bgtscc.net/ BGTSCC Custom Character Planner]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?t=82164 Game crashing while windowed? Check here for a solution.]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=976739#p976739 Source Material &amp;amp; Resource Directory]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Pious_Templar&amp;diff=16909</id>
		<title>Pious Templar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Pious_Templar&amp;diff=16909"/>
		<updated>2025-07-28T23:02:26Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Unlinking it from category &amp;quot;classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Pious_templar.jpg|thumb|326px]]*****This class has not been implemented at this time*****&lt;br /&gt;
Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance. She bears her deity&#039;s favored weapon into battle and fights her deity&#039;s enemies without question or hesitation. In addition to defending the temple itself, a pious templar may be charged with additional duties, including a campaign to attack foes on their own home ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Faithful people of all professions can enter the ranks of the pious templars; clerics and paladins are especially likely to do so. Some temples (such as those of Mystra or Azuth) welcome wizards and sorcerers to become pious templars, valuing the ability to use arcane magic combined with the martial training of a pious templar. Likewise, Mask&#039;s temples are often guarded by rogue/pious templars, who combine combat training with sneak attack tactics. Ranger/pious templars serve in temples of Mielikki and Malar, while barbarian/pious templars not unknown in the temples of Uthgar. Only monks, with their own specialized combat training, are unlikely to adopt the pious templar class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +5&lt;br /&gt;
&lt;br /&gt;
Skills: Lore 4 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: True Believer&lt;br /&gt;
&lt;br /&gt;
Deity: Any&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d10&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, NO will save progression&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Pious Templar gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Pious Templar gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Lore, Heal, Craft Weapon, Craft Armor, Concentration, Survival.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: A pious templar has the ability to cast a small number of divine spells. To cast a spell, the pious templar must have a Wisdom score of at least 10 + the spell’s level, so a pious templar with a Wisdom of 10 or lower cannot cast these spells. Pious templar bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the pious templar’s Wisdom modifier. When the pious templar gets 0 spells of a given level, such as 0 1st-level spells at 1st level, she gets only bonus spells. (A pious templar without a bonus spell for that level cannot yet cast a spell of that level.) A pious templar has access to any spell on the list and can freely choose which to prepare, just like a cleric. A pious templar prepares and casts spells just as a cleric does (though the pious templar cannot spontaneously cast cure or inflict spells).&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1: Bonus Feat&amp;lt;br /&amp;gt;2: Smite 2 / day&amp;lt;br /&amp;gt;3: Damage Reduction 1/-&amp;lt;br /&amp;gt;4: Bonus Feat&amp;lt;br /&amp;gt;5: Smite 4 / day,&amp;lt;br /&amp;gt;6:&amp;lt;br /&amp;gt;7: Damage Reduction 2/-&amp;lt;br /&amp;gt;8: Bonus Feat&amp;lt;br /&amp;gt;9: Smite every 30 seconds&amp;lt;br /&amp;gt;10: Mettle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Bonus feats are drawn from the fighter list.The pious templar may still need fighter levels to qualify for some such feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smite&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Pious Templar 2&amp;lt;br /&amp;gt;Specifics: Twice per day, a pious templar of 2nd level or higher may make a single melee attack with a +4 attack bonus and a damage bonus equal to her pious templar level (if she hits). The pious templar must declare the smite before making the attack. Starting at 6th level, a pious templar can smite four times per day and finally at 9th level every half turn at will.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Damage Reduction&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Pious Templar 3&amp;lt;br /&amp;gt;Specifics: Starting at 3rd level, pious templars have the ability to shrug off some amount of injury from each blow or attack. A pious templar gains damage reduction 1/-. At 7th level, this damage reduction rises to 2/-.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mettle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Pious Templar 10&amp;lt;br /&amp;gt;Specifics: A pious templar&#039;s special blessing allows her to shrug off magical effects that would otherwise harm her. If a pious templar makes a successful Will or Fortitude saving throw that would normally reduce the spell&#039;s effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of &amp;quot;Will partial&amp;quot;, &amp;quot;Fortitude half,&amp;quot; or similar entries can be negated through this ability.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Good and Neutral aligned Spell Selection&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;A good or neutral pious Templar uses the paladin spell list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Evil aligned Spell Selection&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Level 1: Blessed Aim, Bull&#039;s Strength, Cure light wounds, Desecrate, Doom, Lesser Energized Shield, Protection from Good, Protection from Evil, Magical Weapon, Negative Energy Ray, Resistance, Second Wind, Strategic Charge&amp;lt;br /&amp;gt;Level 2: Cure moderate wounds, Eagle&#039;s Splendor, Owls Wisdom, Death Knell, Inflict Serious Wounds, Remove Paralysis, Resist Energy, Strength of Stone, Zeal&amp;lt;br /&amp;gt;Level 3: Cure Serious Wounds, Circle against Alignment, Contagion, Dispel Magic, Greater Magic Weapon, Prayer, Protection from Energy, Remove Blindness &amp;amp; Deafness, Remove Curse, Summon Monster III&amp;lt;br /&amp;gt;Level 4: Castigation, Cure critical wounds, Deathward, Freedom of Movement, Inflict Critical Wounds, Lesser Visage of the Deity, Poison, Restoration, Weapon of the Deity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Would be Implementation on the server by Luna. This class is an adaptation from &amp;quot;Complete Divine&amp;quot;, page 50.&#039;&#039;&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Archivist&amp;diff=16908</id>
		<title>Archivist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Archivist&amp;diff=16908"/>
		<updated>2025-07-28T23:02:04Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Unlinking it from category &amp;quot;classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dq68so.jpg|thumb|210px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 *****This class is not implemented/available for selection at this time*****&lt;br /&gt;
An Archivist is a wielder of divine magic, similar to a cleric only in the type and nature of the magic that is at his command. Indeed, the archivist has more in common with the wizard than he does with the standard servant of the divine, due to the scholarly way in which he collects and maintains his spell selection. Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secretsfor themselves and their fellow scholars.&lt;br /&gt;
&lt;br /&gt;
The archivist is a more acadamic profession than the cleric or paladin but hardier and more wordly than the average cloistered wizard. Due to the exploratory and often dangerous nature of their work, archivists develop techniques for safeguarding themselves from the foul taint that so often surrounds and accompanies the lost or forbidden lore they seek. Archivists are thus exceptional support characters, bolstering the efforts of those who aid them in their scholarly pursuits.&lt;br /&gt;
&lt;br /&gt;
Characters of any alignment can become archivists, but the class does require some measure of academic detachment. As a result, archivists of an ethically lawful bent are quite common.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d6&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Archivists are proficient with all simple weapons.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Archivists are proficient with light and medium armor, but not with shields.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  Concentration, Craft Armor, Craft Weapon, Craft Alchemy, Heal, Search, Sense Motive, Spellcraft, Lore, Use Magic Device.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare noncleric divine spells spells from the druid and ranger list. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an archivist&#039;s spell is 10 + the spell level + the archivist&#039;s Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
An archivist begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player&#039;s choice. For each point of Intelligence bonus the archivist has, the prayerbook has an additional 1st-level cleric spell. At each new class level, the archivist gains two new cleric spells for his prayerbook; these can be of any spell level or levels that he can cast (based on his new archivist level). At any time, an archivist can also add spells found on scrolls containing divine spells to his prayerbook. The archivist can learn and thus prepare nonclerical divine spells in this fashion but the two free spells he gains for advancing in class level must be selected from the cleric spell list. To learn divine spells that are not on the cleric spell list the archivist must be able to use the item containing the spell, to cast it, after having marked it with the &#039;Analyze Spell&#039; orison. Using Analyze Spell, an archivist can add divine spells found on scrolls to his prayerbook. In order to do so he must be able to cast the spell from the item, however. Upon doing so the item marked for analysis is destroyed.&lt;br /&gt;
&lt;br /&gt;
Archivists gain the same allotment of spells per day as wizards, with the exception that they gain one more spell per spell level. Archivist bonus spell slots are earned by increasing the wisdom ability modifier, not the intelligence ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1: Scribe Scroll&amp;lt;br /&amp;gt;2: Skill Affinity: Lore&amp;lt;br /&amp;gt;3: Slippery Mind&amp;lt;br /&amp;gt;4: &amp;lt;br /&amp;gt;5: Bonus Feat&amp;lt;br /&amp;gt;6: &amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: &amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Bonus Feat&amp;lt;br /&amp;gt;11:&amp;lt;br /&amp;gt;12:&amp;lt;br /&amp;gt;13:&amp;lt;br /&amp;gt;14:&amp;lt;br /&amp;gt;&lt;br /&gt;
15: Bonus Feat&amp;lt;br /&amp;gt;16:&amp;lt;br /&amp;gt;17:&amp;lt;br /&amp;gt;18:&amp;lt;br /&amp;gt;19:&amp;lt;br /&amp;gt;20: Bonus Feat&amp;lt;br /&amp;gt;21:&amp;lt;br /&amp;gt;22:&amp;lt;br /&amp;gt;23:&amp;lt;br /&amp;gt;24:&amp;lt;br /&amp;gt;25: Bonus Feat&amp;lt;br /&amp;gt;26:&amp;lt;br /&amp;gt;27:&amp;lt;br /&amp;gt;28:&amp;lt;br /&amp;gt;29:&amp;lt;br /&amp;gt;30: Bonus Feat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Bonus Feats: At level 5 and every five levels after (5, 10, 15, 20), the Archivist may select a bonus feat, chosen from the following list: Skill Focus (any Knowledge skill), Spell Focus, any metamagic feat, or any item creation feat. This bonus feat is in addition to the feats every character gains for advancing in character level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Scribe Scroll&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Spellcaster level 1+&amp;lt;br /&amp;gt;Specifics: You can create a scroll of any spell that you know. Scribing a scroll is accomplished by casting a spell on a blank scroll in your inventory. Creating a scroll costs gold pieces based on the relative power of the spell. Scrolls containing first level spells can cost hundreds of gold pieces while those made with higher level spells can cost several thousand. Any arcane or divine spell of any level may be placed on a scroll. Warlock invocations cannot be placed on scrolls.&amp;lt;br /&amp;gt;Use: Cast on a spell on a blank scroll in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Skill Affinity: Lore&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites:&amp;lt;br /&amp;gt;Specifics: The character receives a +2 bonus to Lore skill checks.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Slippery Mind&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites:&amp;lt;br /&amp;gt;Specifics: A character with this feature can wriggle free from magical effects that would otherwise control or compel her. If the character is affected by an enchantment and fails her saving throw, she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell’s effects occur normally..&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna. The archivist base class is inspired and adapted to NWN2: BGTSCC from its appearance in &#039;Heroes of Horror&#039;, page 82.&#039;&#039;&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=RCRing_(XP_Transfers)&amp;diff=16905</id>
		<title>RCRing (XP Transfers)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=RCRing_(XP_Transfers)&amp;diff=16905"/>
		<updated>2025-07-24T20:59:16Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Created page with &amp;quot;thumbWhen you login you will arrive at &amp;#039;the Nexus&amp;#039;. Within that out-of-character place a non-playable-character (NPC) is available to transfer part of the experience of your character to a new character. The old character is permanently deleted, including whatever is left in his inventory. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Retired Character Rebuilds (RCR) are meant to encourage the retirement of played-out characters, and inspire new characters and new roleplay. They are not me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RCR.jpg|thumb]]When you login you will arrive at &#039;the Nexus&#039;. Within that out-of-character place a non-playable-character (NPC) is available to transfer part of the experience of your character to a new character. The old character is permanently deleted, including whatever is left in his inventory. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retired Character Rebuilds (RCR) are meant to encourage the retirement of played-out characters, and inspire new characters and new roleplay. They are not meant to be a way to get experience onto an already existing character, although this is allowed under the current system if the new and deleted character are made to be the same.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any experience stored will be tied to your serial key. It is not linked to your player account. This means that so long as you play using the same serial keys you can access the stored experience from anywhere in the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally it is important to thoroughly consider whether or not you want to use the RCR NPC. Getting the experience on a new character can be enticing, but remember that you may end up losing the roleplay with your deleted character. It is ocassionally regretted by players when they take this step too quickly, and it can certainly disrupt ongoing Dungeon Master plots relating to the deleted character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retired Character Rebuild (RCR) Rules:==&lt;br /&gt;
&lt;br /&gt;
*The NPC allows you to store &#039;&#039;&#039;your character&#039;s experience based on the level of the character&#039;&#039;&#039;, delete the character, and then reclaim that experience on a new character.&lt;br /&gt;
*Once a character is deleted, &#039;&#039;&#039;it cannot be restored&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;You cannot store experience from another character until you reclaim the previous deposit&#039;&#039;&#039;. If you have a previous deposit the NPC won&#039;t even talk to you.&lt;br /&gt;
*&#039;&#039;&#039;You can only reclaim stored experience with a character that has less than 100 XP&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;The experience reclaimed from the NPC cannot raise your character past level 20!&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;You are responsible for transferring / muling your own items and gold from your old character to your new one&#039;&#039;&#039;. Please do not ask DMs to help you with this.&lt;br /&gt;
*Below is shown the percent of XP you get back based on what level you are when you RCR.  Reminder that you can never start higher than level 20 when you RCR and 3b20 rule must always be followed.  Level 1-10 characters will receive 100% of their experience back!  For those higher than level 10:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11 = 95% / 12 = 90% / 13 = 85% / 14 = 80% / 15 = 75% / 16 = 70% / 17 = 65% / 18 = 60% / 19 = 55% / 20+ = 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Understanding that BGTSCC is a roleplaying server in a Persistent World, do not use the RCR feature to &amp;quot;reinvent&amp;quot; your character drastically. Any drastic changes such as race, main class, etc should be communicated to the DM team so that it is properly RPd.&lt;br /&gt;
&lt;br /&gt;
== Existing Character Rebuilds: ==&lt;br /&gt;
The RCR mechanic has been accepted for existing characters too within reason.&amp;lt;br&amp;gt;&lt;br /&gt;
*You may not re-create a character that has been permanently killed by DM ruling.&amp;lt;br&amp;gt;&lt;br /&gt;
*The character&#039;s re-creation or re-invention must be roleplayed in-game and / or on the forums.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Background on BGTSCC==&lt;br /&gt;
&lt;br /&gt;
Shortly after the persistent world started  BGTSCC developed a concept called &#039;retired character rebuilds&#039; (RCR) which could be offered by Dungeon Masters to players who wished to permanently retire their character. For example after working up to a permanent death, or by leaving the Sword Coast. It took a fairly large discussion between the Staff and Dungeon Masters to settle whether or not RCR&#039;s should be made automatically available to players. The downside is that characters get retired quicker, which means their established roleplay is ended, and that ongoing plots get disrupted. It wasn&#039;t popular with DM&#039;s. But on the other hand it helps players enjoy the game, instead of having to start from 0 with every character.&lt;br /&gt;
&lt;br /&gt;
History therefore explains why you cannot de-level and then get the XP on an existing character. It is assumed the existing character will be retired. But there are also bug and exploit risks if that is allowed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;System code courtesy of Rasael and SQL table code by Ivan38Rus, implementation by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=16904</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=16904"/>
		<updated>2025-07-24T20:58:35Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] http://bgtscc.gicker.ca/&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=16894</id>
		<title>Red Wizard of Thay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=16894"/>
		<updated>2025-07-18T02:37:41Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.&lt;br /&gt;
&lt;br /&gt;
Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the full Red Wizard prestige class. All Red Wizards must be a specialist [[wizard]], and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic). While it is possible that some Red Wizards multiclass as a [[sorcerer]] or [[bard]], such misfits are ridiculed in their homeland and are incredibly rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;You must take your first level of Red Wizard as soon as possible (level 6). [Therefore you have to log out/in after lv5 to get the qualification feat. Also, it&#039;s only possible if you take at least 1 of required feats as your starting feat since you only get 2 feats from lvl 1 to 5.]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; [[Human]] (Must choose either Mulan or Rashemi subraces)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any non-good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Spell Penetration]], [[Greater Spell Penetration]], one [[metamagic]] or item creation feat (other than [[Scribe Scroll]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Specialist Wizard, able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Bluff]], [[Concentration]], [[Intimidate]], [[Lore]] (all), [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
Red Wizard&lt;br /&gt;
*Level 1. Spellcasting progression +1 (Wizard only), Specialist Defense +1, Circle Magic Feat Access&lt;br /&gt;
&lt;br /&gt;
*Level 2. Spellcasting progression +2, Spellpower +1 (Chosen School only)&lt;br /&gt;
&lt;br /&gt;
*Level 3. Spellcasting progression +3, Specialist Defense +2&lt;br /&gt;
&lt;br /&gt;
*Level 4. Spellcasting progression +4, Spellpower +2 (Chosen School only)&lt;br /&gt;
&lt;br /&gt;
*Level 5 Spellcasting progression +5, Bonus Feat (Meta-Magic or Item Creation)&lt;br /&gt;
&lt;br /&gt;
*Level 6. Spellcasting progression +6, Spellpower +3 (Chosen School only)&lt;br /&gt;
&lt;br /&gt;
*Level 7. Spellcasting progression +7, Specialist Defense +3&lt;br /&gt;
&lt;br /&gt;
*Level 8. Spellcasting progression +8, Spellpower +4 (Chosen School only)&lt;br /&gt;
&lt;br /&gt;
*Level 9. Spellcasting progression +9, Specialist Defense +4&lt;br /&gt;
&lt;br /&gt;
*Level 10. Spellcasting progression +10, Spellpower +5 (Chosen School only), Bonus Feat (Meta-Magic or Item Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Per Day/Spells Known:&#039;&#039;&#039; When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in Wizard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Specialization:&#039;&#039;&#039; Upon becoming a Red Wizard, the character becomes even more skilled at casting spells from his chosen school of specialization - gaining +1 to DC for spells requiring a save and +1 to attempts to penetrate spell resistance. &#039;&#039;&#039;Red Wizards also lose the ability to learn new spells and use scrolls from a second prohibited school of magic&#039;&#039;&#039; (already known spells are not lost, however)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Magic:&#039;&#039;&#039; Red Wizards gain access to the [[Casting_Forms| Circle Magic feats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist Defense:&#039;&#039;&#039; A Red Wizard gains a bonus to defending against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Power:&#039;&#039;&#039; At 2nd level, The Red Wizard&#039;s effective caster level for determining level-dependent variable checks for spells is increased by +1. This bonus increases by +1 every even-numbered Red Wizard level, to a maximum of +5 at 10th level.&lt;br /&gt;
**Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.&lt;br /&gt;
**Also Note: Because spell-save DC is raised by +1 for every 3 caster levels over 20, this feat has the potential to raise the DC of spells from the chosen school of Specialization by an additional +1 or +2 points (e.g. a Wizard 7 / Red Wizard 10 with Practiced Spellcaster: Wizard casting spells from his chosen school of Specialization would be benefiting as a 26th-level caster, and would thus receive an Epic Bonus of +2 to his spell-save DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard Bonus Feat:&#039;&#039;&#039; Red Wizards gain a bonus metamagic or item creation feat at levels 5 and 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;You must take your first level of Red Wizard as soon as possible (level 6). [Therefore you have to log out/in after lv5 to get the qualification feat]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* unlike the original vanilla NWN 2 you can pick your second prohibited school freely. So it&#039;s not determined automatically on your specialized school. You ll be granted a feat on having your first Red Wizard level which will let you pick your 2nd prohibited school. This process is quite similar to picking a prohibited school at your first level as specialized Wizard.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;school of magic&#039;&#039;&#039; is a group of related [[spell]]s that work in similar ways. The eight schools of magic available to spellcasters are:&lt;br /&gt;
* [[Abjuration]] - protective spells - create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.&lt;br /&gt;
* [[Conjuration]] - bring manifestations of objects, creatures, or some form of energy to the spellcaster, actually transport creatures from another plane of existence to the spellcaster&#039;s plane, heal, transport creatures or objects over great distances, or create objects or effects on the spot.&lt;br /&gt;
* [[Divination]] - learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.&lt;br /&gt;
* [[Enchantment]] - affect the minds of others, influencing or controlling their behavior; all enchantments are mind-affecting spells.&lt;br /&gt;
* [[Evocation]] - manipulate energy or tap an unseen source of power to produce a desired end; create something out of nothing; produce spectacular effects and deal large amounts of damage.&lt;br /&gt;
* [[Illusion]] - deceive the senses or minds of others; cause people to see things that are not there, &#039;&#039;not&#039;&#039; see things that are there, hear phantom noises, or remember things that never happened; illusions come in five types: figments, glamers, patterns, phantasms, and shadows.&lt;br /&gt;
* [[Necromancy]] - manipulate the power of death, unlife, and life force; usually involving undead creatures.&lt;br /&gt;
* [[Transmutation]] - change the properties of some creature, thing, or condition.&lt;br /&gt;
&lt;br /&gt;
==== Specializations and Prohibitions ====&lt;br /&gt;
Specializing in a school allows the PC to memorize 1 extra spell per level, but disallows using any spells from the opposing school:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Specialized School&lt;br /&gt;
!Prohibited School&lt;br /&gt;
|-&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Conjuration&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Divination&lt;br /&gt;
|Illusion&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Illusion&lt;br /&gt;
|-&lt;br /&gt;
|Evocation&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Illusion&lt;br /&gt;
|Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Necromancy&lt;br /&gt;
|Divination&lt;br /&gt;
|-&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Conjuration&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Schools of magic| ]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16893</id>
		<title>Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16893"/>
		<updated>2025-07-17T04:22:57Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Clarified Prereq in relation to Shifter levels for real this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Druid, Epic&lt;br /&gt;
|Prereq=Epic Character, 25 druid levels or 20 Shifter levels w/ Druid base (&#039;&#039;Note: shifter qualifies for it at 20 Shifter, so the feat must be taken after lvl 20 in the class is attained&#039;&#039;)&lt;br /&gt;
|Req=No longer required for [[Dragon Companion]] (see page)&lt;br /&gt;
|Specifics=The character may use wild shape to change into a [[dragon]]. The transformation has a duration of 1 hour per class level.&lt;br /&gt;
|Use=Selected (must choose which type of dragon)&lt;br /&gt;
&lt;br /&gt;
Dragon Shape varies in strength according to your druid level:&lt;br /&gt;
* A level 30 druid becomes a 30 HD Dragon&lt;br /&gt;
* A level 28-29 druid becomes a 28 HD Dragon&lt;br /&gt;
* A level 27 or lower druid becomes a 25 HD Dragon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The following stats are obtained from Dragon Shape:&lt;br /&gt;
&lt;br /&gt;
* STR 37  DEX 16  CON 27  &lt;br /&gt;
* 2d8+1 damage    &lt;br /&gt;
* 17 AC (Type: Natural). &lt;br /&gt;
* For pure druids: +1 dodge AC at 28/29/30 lvls&lt;br /&gt;
* Damage Reduction is equal to (DRUID_LVL - 15)/-&lt;br /&gt;
* Spell resistance is equal to DRUID_LVL - 5&lt;br /&gt;
* Size: Large (+1 AC, +1 AB, -4 Size checks, no immunity to Bigby 6)&lt;br /&gt;
* Movement speed bonus: 20%. Does not stack with spells.&lt;br /&gt;
* Immunity: Mind effects, [[Paralysis]], [[Sneak attack]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Racial type Dragon&lt;br /&gt;
&lt;br /&gt;
*All creature weapons in Wild Shapes now inherit the permanent properties from gloves/bracers/gauntlets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath weapon:&#039;&#039;&#039; The dragon exhales elemental energy. Each creature caught in the area must make a DC=DRUID_LVL Reflex saving throw, taking (DRUID_LVL x d6 damage) on a failed save, or half as much damage on a successful one. The shape of the area and the type of damage depend on the color of the dragon:&lt;br /&gt;
&lt;br /&gt;
* Red: 30 ft cone / fire&lt;br /&gt;
* Black: 60 ft line / acid&lt;br /&gt;
* Blue: 60 ft line / electrical&lt;br /&gt;
* Bronze: 60 ft line / electrical&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wing Buffet:&#039;&#039;&#039; The dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC=DRUID_LVL Reflex saving throw or take (DRUID_LVL / 2 x d6) bludgeoning damage and be knocked prone for 1 round.&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frightful Presence:&#039;&#039;&#039; Each hostile creature that is within 30 feet of the dragon must succeed on a DC=DRUID_LVL Will saving throw or become Shaken for 1 minute. The effect is empowered against creatures with less than (DRUID_LVL/3) Hit Dices and they become Frightened instead. If a creature&#039;s saving throw is successful or the effect ends for it, the creature is immune to the dragon&#039;s Frightful Presence for the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If the wizard&#039;s spell [[Enlarge Person]] or the cleric&#039;s [[Righteous Might]] is cast on the druid BEFORE he transforms into a dragon, the result is a dragon form that looks 10 times larger than its supposed to look.&lt;br /&gt;
&lt;br /&gt;
* If [[Reduce Animal]] is cast on bear form, that shape cancelled and then dragon shape taken on by the druid it will crash the game or cause the dragon to walk on the underside of the walkmesh in an area.&lt;br /&gt;
&lt;br /&gt;
* Deep Gnomes that transform into Dragon Shape retain their racial SR of 41 rather than the dragon shapes SR of 22.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16892</id>
		<title>Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16892"/>
		<updated>2025-07-17T04:22:21Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Clarified Prereq in relation to Shifter levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Druid, Epic&lt;br /&gt;
|Prereq=Character 21, 25 druid levels or 20 Shifter levels (likely, in reality, 20 Shifter levels + 5 Druid levels)&lt;br /&gt;
|Req=No longer required for [[Dragon Companion]] (see page)&lt;br /&gt;
|Specifics=The character may use wild shape to change into a [[dragon]]. The transformation has a duration of 1 hour per class level.&lt;br /&gt;
|Use=Selected (must choose which type of dragon)&lt;br /&gt;
&lt;br /&gt;
Dragon Shape varies in strength according to your druid level:&lt;br /&gt;
* A level 30 druid becomes a 30 HD Dragon&lt;br /&gt;
* A level 28-29 druid becomes a 28 HD Dragon&lt;br /&gt;
* A level 27 or lower druid becomes a 25 HD Dragon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The following stats are obtained from Dragon Shape:&lt;br /&gt;
&lt;br /&gt;
* STR 37  DEX 16  CON 27  &lt;br /&gt;
* 2d8+1 damage    &lt;br /&gt;
* 17 AC (Type: Natural). &lt;br /&gt;
* For pure druids: +1 dodge AC at 28/29/30 lvls&lt;br /&gt;
* Damage Reduction is equal to (DRUID_LVL - 15)/-&lt;br /&gt;
* Spell resistance is equal to DRUID_LVL - 5&lt;br /&gt;
* Size: Large (+1 AC, +1 AB, -4 Size checks, no immunity to Bigby 6)&lt;br /&gt;
* Movement speed bonus: 20%. Does not stack with spells.&lt;br /&gt;
* Immunity: Mind effects, [[Paralysis]], [[Sneak attack]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Racial type Dragon&lt;br /&gt;
&lt;br /&gt;
*All creature weapons in Wild Shapes now inherit the permanent properties from gloves/bracers/gauntlets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath weapon:&#039;&#039;&#039; The dragon exhales elemental energy. Each creature caught in the area must make a DC=DRUID_LVL Reflex saving throw, taking (DRUID_LVL x d6 damage) on a failed save, or half as much damage on a successful one. The shape of the area and the type of damage depend on the color of the dragon:&lt;br /&gt;
&lt;br /&gt;
* Red: 30 ft cone / fire&lt;br /&gt;
* Black: 60 ft line / acid&lt;br /&gt;
* Blue: 60 ft line / electrical&lt;br /&gt;
* Bronze: 60 ft line / electrical&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wing Buffet:&#039;&#039;&#039; The dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC=DRUID_LVL Reflex saving throw or take (DRUID_LVL / 2 x d6) bludgeoning damage and be knocked prone for 1 round.&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frightful Presence:&#039;&#039;&#039; Each hostile creature that is within 30 feet of the dragon must succeed on a DC=DRUID_LVL Will saving throw or become Shaken for 1 minute. The effect is empowered against creatures with less than (DRUID_LVL/3) Hit Dices and they become Frightened instead. If a creature&#039;s saving throw is successful or the effect ends for it, the creature is immune to the dragon&#039;s Frightful Presence for the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If the wizard&#039;s spell [[Enlarge Person]] or the cleric&#039;s [[Righteous Might]] is cast on the druid BEFORE he transforms into a dragon, the result is a dragon form that looks 10 times larger than its supposed to look.&lt;br /&gt;
&lt;br /&gt;
* If [[Reduce Animal]] is cast on bear form, that shape cancelled and then dragon shape taken on by the druid it will crash the game or cause the dragon to walk on the underside of the walkmesh in an area.&lt;br /&gt;
&lt;br /&gt;
* Deep Gnomes that transform into Dragon Shape retain their racial SR of 41 rather than the dragon shapes SR of 22.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16891</id>
		<title>Dragon Shape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Shape&amp;diff=16891"/>
		<updated>2025-07-17T04:21:39Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Druid, Epic&lt;br /&gt;
|Prereq=Epic Character, 25 druid levels or 20 Shifter levels w/ Druid base (&#039;&#039;Note: shifter qualifies for it at 20 Shifter, so the feat must be taken after lvl 20 in the class is attained&#039;&#039;)&lt;br /&gt;
|Req=No longer required for [[Dragon Companion]] (see page)&lt;br /&gt;
|Specifics=The character may use wild shape to change into a [[dragon]]. The transformation has a duration of 1 hour per class level.&lt;br /&gt;
|Use=Selected (must choose which type of dragon)&lt;br /&gt;
&lt;br /&gt;
Dragon Shape varies in strength according to your druid level:&lt;br /&gt;
* A level 30 druid becomes a 30 HD Dragon&lt;br /&gt;
* A level 28-29 druid becomes a 28 HD Dragon&lt;br /&gt;
* A level 27 or lower druid becomes a 25 HD Dragon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The following stats are obtained from Dragon Shape:&lt;br /&gt;
&lt;br /&gt;
* STR 37  DEX 16  CON 27  &lt;br /&gt;
* 2d8+1 damage    &lt;br /&gt;
* 17 AC (Type: Natural). &lt;br /&gt;
* For pure druids: +1 dodge AC at 28/29/30 lvls&lt;br /&gt;
* Damage Reduction is equal to (DRUID_LVL - 15)/-&lt;br /&gt;
* Spell resistance is equal to DRUID_LVL - 5&lt;br /&gt;
* Size: Large (+1 AC, +1 AB, -4 Size checks, no immunity to Bigby 6)&lt;br /&gt;
* Movement speed bonus: 20%. Does not stack with spells.&lt;br /&gt;
* Immunity: Mind effects, [[Paralysis]], [[Sneak attack]]&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Racial type Dragon&lt;br /&gt;
&lt;br /&gt;
*All creature weapons in Wild Shapes now inherit the permanent properties from gloves/bracers/gauntlets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath weapon:&#039;&#039;&#039; The dragon exhales elemental energy. Each creature caught in the area must make a DC=DRUID_LVL Reflex saving throw, taking (DRUID_LVL x d6 damage) on a failed save, or half as much damage on a successful one. The shape of the area and the type of damage depend on the color of the dragon:&lt;br /&gt;
&lt;br /&gt;
* Red: 30 ft cone / fire&lt;br /&gt;
* Black: 60 ft line / acid&lt;br /&gt;
* Blue: 60 ft line / electrical&lt;br /&gt;
* Bronze: 60 ft line / electrical&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wing Buffet:&#039;&#039;&#039; The dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC=DRUID_LVL Reflex saving throw or take (DRUID_LVL / 2 x d6) bludgeoning damage and be knocked prone for 1 round.&lt;br /&gt;
&lt;br /&gt;
This ability has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frightful Presence:&#039;&#039;&#039; Each hostile creature that is within 30 feet of the dragon must succeed on a DC=DRUID_LVL Will saving throw or become Shaken for 1 minute. The effect is empowered against creatures with less than (DRUID_LVL/3) Hit Dices and they become Frightened instead. If a creature&#039;s saving throw is successful or the effect ends for it, the creature is immune to the dragon&#039;s Frightful Presence for the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* If the wizard&#039;s spell [[Enlarge Person]] or the cleric&#039;s [[Righteous Might]] is cast on the druid BEFORE he transforms into a dragon, the result is a dragon form that looks 10 times larger than its supposed to look.&lt;br /&gt;
&lt;br /&gt;
* If [[Reduce Animal]] is cast on bear form, that shape cancelled and then dragon shape taken on by the druid it will crash the game or cause the dragon to walk on the underside of the walkmesh in an area.&lt;br /&gt;
&lt;br /&gt;
* Deep Gnomes that transform into Dragon Shape retain their racial SR of 41 rather than the dragon shapes SR of 22.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=16890</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=16890"/>
		<updated>2025-07-17T04:17:43Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Clarified the special progression and requirements for a Druid Shifter taking epic wildshape feats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Hide]], [[Lore: Nature]], [[Move Silently]], [[Listen]], [[Parry]], [[Spot]], [[Survival]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Special: If the character is a druid&#039;&#039;&#039;, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]], though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Custom_Feat_List&amp;diff=16880</id>
		<title>Custom Feat List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Custom_Feat_List&amp;diff=16880"/>
		<updated>2025-07-09T16:12:18Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of custom added feats on the server. Descriptions can be found by searching the internet or at the forum: [http://bgtscc1.com/forum/viewtopic.php?f=7&amp;amp;t=9194 Here]&lt;br /&gt;
&lt;br /&gt;
Most of the unique class feats are not listed!&lt;br /&gt;
&lt;br /&gt;
Note: feats marked with an * are not selectable by players. They are being tested,&#039;&#039;&#039; there is no guarantee they will become selectable in-game&#039;&#039;&#039;. (Reserved for DM events for example or rejected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 450px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Feat Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: right;&amp;quot; |Type of Feat:﻿﻿&lt;br /&gt;
|-&lt;br /&gt;
|[[Grtr. Heavy Armor Optimization]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;General&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor Optimization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Armor Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Unarmed)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Ranged)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Slashing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Crushing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Piercing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Supremacy]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective Ward]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Wild&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Elemental Storm]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Elemental Archer&lt;br /&gt;
|-&lt;br /&gt;
|[[Oversized Two-weapon Fighting]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Grtr. Two Weapon Defense]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Troll Beserker]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind Frenzy]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Crossbow Sniper]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossbow Sniper, Master]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Focus (Bard Songs)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Telthor Companion]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Class&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Summoning]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Beckon the Frozen]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Specialization (Melee Touch)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Specialization (Ranged Touch)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Free&lt;br /&gt;
|-&lt;br /&gt;
|[[Powerful Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Furious Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Epic&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Bash]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Slam]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Practiced Invoker]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Focus (Invocations)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Transient]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadeye Shot]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Free&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Counterspell*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Epic&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Magic]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spirit Shaman 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Throw]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General / Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[Acidic Splatter]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Clap of Thunder]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiery Burst]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible Needle]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Grasp]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Bolt]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Winters Blast]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Shroud]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Extended Rage II-IV]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Healing I-III]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Torch Fighting]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstab*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General / Fighter / Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontline Archer*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Shadow Weave User]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Substitution*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Spell Power]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Divine&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Weapon Focus]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Weapon Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Agile Shield Fighter]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Intuitive Attack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Low Blow*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Flensing Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Arterial Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Sudden Willow Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Awesome Blow*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|Expose Weakness*&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Default Feat Replacement&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Focus]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Strike]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Vigor]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Awareness]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|Circle Magic&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|Circle Magic Leader&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Reckless Assault]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Class / General&lt;br /&gt;
|-&lt;br /&gt;
|[[True Believer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadly Defense*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Northlander Hewing*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Sembian Fencing*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Athktathlan Triparte*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunge*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiontar Seagull*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Turmish Flourish*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Howl*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinding Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Trip*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Aid other Attack*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Aid other Defend*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fireburst&amp;diff=16872</id>
		<title>Fireburst</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fireburst&amp;diff=16872"/>
		<updated>2025-06-22T16:44:34Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_Fireburst.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=[[Fire damage|Fire]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Burst of fire that extends 5 feet from the caster&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Fireburst&#039;&#039;&#039; evokes flames all around the caster that extend to 5 feet away. All creatures within this 5-foot radius take 1[[d8]] [[Points of damage|points]] of [[fire damage]] per caster level, to a maximum of 12d8, unless a reflex saving throw is made for half damage.&lt;br /&gt;
&lt;br /&gt;
A scribed Fireburst will cost 250 and will be CL 5.&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=16747</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=16747"/>
		<updated>2025-02-12T14:08:44Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Hide]], [[Lore: Nature]], [[Move Silently]], [[Listen]], [[Parry]], [[Spot]], [[Survival]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]].&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft_Wand&amp;diff=16732</id>
		<title>Craft Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft_Wand&amp;diff=16732"/>
		<updated>2024-11-28T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Item creation&lt;br /&gt;
|Prereq=Spellcaster Level 5+&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.&lt;br /&gt;
|Use=Cast a spell on a bone wand in your inventory.}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
see also [https://nwn2.fandom.com/wiki/Craft_Wand Craft Wand NWN2Wiki]&lt;br /&gt;
&lt;br /&gt;
Currently, the classes that can use this feat are: [[Wizard]], [[Sorcerer]], [[Cleric]], [[Druid]], [[Paladin]], and [[Ranger]]. Spell-like abilities CANNOT be used to craft wands. Although PnP rules state that the [[Blackguard]] and [[Assassin]] have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their &#039;spells&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite description over at [[Innate level]], craft wand uses the domain spell level of [[Knowledge (domain)]] when making [[True Seeing]] wands, despite technically being forbidden by its innate level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 375 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, &#039;&#039;Caster Level&#039;&#039; is NOT the character&#039;s caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversely, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP cost&#039;&#039;&#039;: On June 13th, 2024, BGTSCC made the following change the wand (and other consumables) crafting: Scrolls, wands, potions, or elixirs now require a token XP payment on top. Crafting consumables cannot delevel the crafter: The crafter must have enough surplus XP to retain their current level. If the crafter does not have enough XP to craft the item, crafting will fail with an error message, and no resources (including items such as bone wands or blank scrolls) will be consumed. (This is the same as if the crafter didn&#039;t have enough gold). The exp cost is equal to the gold cost divided by 12.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AbberantClaw&lt;br /&gt;
*AbyssalMight&lt;br /&gt;
*Acid_Splash&lt;br /&gt;
*Aganazaars_Scorcher&lt;br /&gt;
*Aid&lt;br /&gt;
*Akawen_Sin&lt;br /&gt;
*Alarm&lt;br /&gt;
*Amplify&lt;br /&gt;
*Animalistic_Power&lt;br /&gt;
*Animate_Dead&lt;br /&gt;
*AppraisingTouch&lt;br /&gt;
*Arc_of_Lightning&lt;br /&gt;
*Assay_Resistance&lt;br /&gt;
*Augury&lt;br /&gt;
*BalagarnsIronHorn&lt;br /&gt;
*Bane&lt;br /&gt;
*Barkskin&lt;br /&gt;
*Bears_Endurance&lt;br /&gt;
*Bestow_Curse&lt;br /&gt;
*Blades_of_Fire&lt;br /&gt;
*Bladeweave&lt;br /&gt;
*Bless&lt;br /&gt;
*Bless_Weapon&lt;br /&gt;
*BlessWater&lt;br /&gt;
*Blindness_and_Deafness&lt;br /&gt;
*Blindsight&lt;br /&gt;
*BloodVision&lt;br /&gt;
*Body_of_the_Sun&lt;br /&gt;
*Brambles&lt;br /&gt;
*BreatheWater&lt;br /&gt;
*Briar_Web&lt;br /&gt;
*Bulls_Strength&lt;br /&gt;
*Burning_Hands&lt;br /&gt;
*Call_Lightning&lt;br /&gt;
*Caltrops&lt;br /&gt;
*Camoflage&lt;br /&gt;
*Castigate&lt;br /&gt;
*Cats_Grace&lt;br /&gt;
*Cause_Fear&lt;br /&gt;
*Charm_Monster&lt;br /&gt;
*Charm_Person&lt;br /&gt;
*Clairaudience_and_Clairvoyance&lt;br /&gt;
*Cloud_of_Bewilderment&lt;br /&gt;
*Color_Spray&lt;br /&gt;
*Combust&lt;br /&gt;
*Confusion&lt;br /&gt;
*Contagion&lt;br /&gt;
*Conviction&lt;br /&gt;
*Crushing_Despair&lt;br /&gt;
*Cure_Critical_Wounds&lt;br /&gt;
*Cure_Light_Wounds&lt;br /&gt;
*Cure_Minor_Wounds&lt;br /&gt;
*Cure_Moderate_Wounds&lt;br /&gt;
*Cure_Serious_Wounds&lt;br /&gt;
*Dancing_Lights&lt;br /&gt;
*Darkness&lt;br /&gt;
*Daze&lt;br /&gt;
*Death_Armor&lt;br /&gt;
*Death_Knell&lt;br /&gt;
*Death_Ward&lt;br /&gt;
*DeathSight&lt;br /&gt;
*Deep_Slumber&lt;br /&gt;
*DeezShadowBarrier&lt;br /&gt;
*Dehydrate&lt;br /&gt;
*Detect_Undead&lt;br /&gt;
*DetectCharm&lt;br /&gt;
*DetectIllusion&lt;br /&gt;
*DetectMagic&lt;br /&gt;
*DetectScrying&lt;br /&gt;
*DimDoor&lt;br /&gt;
*DimensionalAnchor&lt;br /&gt;
*DisguiseOther&lt;br /&gt;
*DisguiseSelf&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Dispel_Magic&lt;br /&gt;
*Displacement&lt;br /&gt;
*Divine_Favor&lt;br /&gt;
*Dominate_Animal&lt;br /&gt;
*Dominate_Person&lt;br /&gt;
*Doom&lt;br /&gt;
*Dry&lt;br /&gt;
*Eagle_Splendor&lt;br /&gt;
*Echoes&lt;br /&gt;
*Elemental_Shield&lt;br /&gt;
*Endure_Elements&lt;br /&gt;
*Enervation&lt;br /&gt;
*Enlarge_Person&lt;br /&gt;
*Enrage_Animal&lt;br /&gt;
*Entangle&lt;br /&gt;
*Entropic_Shield&lt;br /&gt;
*Evards_Black_Tentacles&lt;br /&gt;
*EvilEye&lt;br /&gt;
*Excorcism&lt;br /&gt;
*Expeditious_Retreat&lt;br /&gt;
*Exterminate&lt;br /&gt;
*Faerie_Fire&lt;br /&gt;
*False_Life&lt;br /&gt;
*Fear&lt;br /&gt;
*Find_Traps&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireburst&lt;br /&gt;
*FirestrideExhalation&lt;br /&gt;
*Flame_Arrow&lt;br /&gt;
*Flame_Strike&lt;br /&gt;
*Flame_Weapon&lt;br /&gt;
*FlameBlade&lt;br /&gt;
*Flare&lt;br /&gt;
*Flashburst&lt;br /&gt;
*Foundation_of_Stone&lt;br /&gt;
*Foxs_Cunning&lt;br /&gt;
*Freedom_of_Movement&lt;br /&gt;
*Frost_Breath&lt;br /&gt;
*FrostWeapon&lt;br /&gt;
*Fumble&lt;br /&gt;
*Gedlees_Electric_Loop&lt;br /&gt;
*Ghostly_Visage&lt;br /&gt;
*Ghoul_Touch&lt;br /&gt;
*Glyph_of_Warding&lt;br /&gt;
*Grease&lt;br /&gt;
*Greater_Invisibility&lt;br /&gt;
*Greater_Magic_Fang&lt;br /&gt;
*Greater_Magic_Weapon&lt;br /&gt;
*Greater_Resistance&lt;br /&gt;
*Gust_of_Wind&lt;br /&gt;
*Halo_of_Sand&lt;br /&gt;
*Hammer_of_the_Gods&lt;br /&gt;
*Haste&lt;br /&gt;
*Healing_Sting&lt;br /&gt;
*Heartfire&lt;br /&gt;
*Heroism&lt;br /&gt;
*Hold_Animal&lt;br /&gt;
*Hold_Monster&lt;br /&gt;
*Hold_Person&lt;br /&gt;
*Holy_Sword&lt;br /&gt;
*HoveringSkull&lt;br /&gt;
*Ice_Dart&lt;br /&gt;
*Ice_Storm&lt;br /&gt;
*Identify&lt;br /&gt;
*Improved_Mage_Armor&lt;br /&gt;
*Infestation_of_Maggots&lt;br /&gt;
*Inflict_Critical_Wounds&lt;br /&gt;
*Inflict_Light_Wounds&lt;br /&gt;
*Inflict_Minor_Wounds&lt;br /&gt;
*Inflict_Moderate_Wounds&lt;br /&gt;
*Inflict_Serious_Wounds&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Invisibility_Purge&lt;br /&gt;
*Invisibility_Sphere&lt;br /&gt;
*Isaacs_Lesser_Missile_Storm&lt;br /&gt;
*Jagged_Tooth&lt;br /&gt;
*Joyful_Noise&lt;br /&gt;
*Keen_Edge&lt;br /&gt;
*Knock&lt;br /&gt;
*KnowProtections&lt;br /&gt;
*Least_Spell_Mantle&lt;br /&gt;
*Lesser_Aura_of_Cold&lt;br /&gt;
*Lesser_Dispel&lt;br /&gt;
*Lesser_Globe_of_Invulnerability&lt;br /&gt;
*Lesser_Orb_of_Acid&lt;br /&gt;
*Lesser_Orb_of_Cold&lt;br /&gt;
*Lesser_Orb_of_Electricity&lt;br /&gt;
*Lesser_Orb_of_Fire&lt;br /&gt;
*Lesser_Orb_of_Sound&lt;br /&gt;
*Lesser_Restoration&lt;br /&gt;
*Lesser_Spell_Breach&lt;br /&gt;
*Lesser_Vigor&lt;br /&gt;
*Light&lt;br /&gt;
*Lightning_Bolt&lt;br /&gt;
*Longstrider&lt;br /&gt;
*Low_Light_Vision&lt;br /&gt;
*LwrSR&lt;br /&gt;
*Mage_Armor&lt;br /&gt;
*Magic_Circle_against_Alignment&lt;br /&gt;
*Magic_Fang&lt;br /&gt;
*Magic_Missile&lt;br /&gt;
*Magic_Vestment&lt;br /&gt;
*Magic_Weapon&lt;br /&gt;
*MarkPlant&lt;br /&gt;
*MarkRune&lt;br /&gt;
*Mass_Aid&lt;br /&gt;
*Mass_Camoflage&lt;br /&gt;
*Mass_Curse_Of_Blades&lt;br /&gt;
*Mass_Lesser_Vigor&lt;br /&gt;
*Mass_Reduce_Person&lt;br /&gt;
*Mass_Snakes_Swiftness&lt;br /&gt;
*MelfMeteors&lt;br /&gt;
*Melfs_Acid_Arrow&lt;br /&gt;
*Mestils_Acid_Breath&lt;br /&gt;
*Mirror_Image&lt;br /&gt;
*Moon_Bolt&lt;br /&gt;
*Neutralize_Poison&lt;br /&gt;
*NoNDetection&lt;br /&gt;
*Orb_Force&lt;br /&gt;
*Orb_of_Acid&lt;br /&gt;
*Orb_of_Cold&lt;br /&gt;
*Orb_of_Electricity&lt;br /&gt;
*Orb_of_Fire&lt;br /&gt;
*Orb_of_Sound&lt;br /&gt;
*Owls_Wisdom&lt;br /&gt;
*ParalyticMissile&lt;br /&gt;
*Phantasmal_Killer&lt;br /&gt;
*Poison&lt;br /&gt;
*Prayer&lt;br /&gt;
*PROTECTION_FROM_ALIGNMENT&lt;br /&gt;
*Protection_From_Arrows&lt;br /&gt;
*ProtInsects&lt;br /&gt;
*QuillBarrage&lt;br /&gt;
*Quillfire&lt;br /&gt;
*Rage&lt;br /&gt;
*Rainbow_Beam&lt;br /&gt;
*Rainbow_Blast&lt;br /&gt;
*Ray_of_Enfeeblement&lt;br /&gt;
*Ray_of_Frost&lt;br /&gt;
*Recitation&lt;br /&gt;
*Reduce_Animal&lt;br /&gt;
*Reduce_Person&lt;br /&gt;
*Remove_Blindness_and_Deafness&lt;br /&gt;
*Remove_Curse&lt;br /&gt;
*Remove_Disease&lt;br /&gt;
*Remove_Fear&lt;br /&gt;
*Remove_Paralysis&lt;br /&gt;
*Resist_Energy&lt;br /&gt;
*Resistance&lt;br /&gt;
*Restoration&lt;br /&gt;
*Rinse&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Scare&lt;br /&gt;
*Scintillating_Sphere&lt;br /&gt;
*Scorching_Ray&lt;br /&gt;
*Searing_Light&lt;br /&gt;
*See_Invisibility&lt;br /&gt;
*Shadow_Conjuration&lt;br /&gt;
*Shield&lt;br /&gt;
*Shield_of_Faith&lt;br /&gt;
*Shillelagh&lt;br /&gt;
*Shocking_Grasp&lt;br /&gt;
*Silence&lt;br /&gt;
*SilentAlarm&lt;br /&gt;
*Skin_of_the_Cactus&lt;br /&gt;
*Sleep&lt;br /&gt;
*Slow&lt;br /&gt;
*Snakes_Swiftness&lt;br /&gt;
*Sound_Burst&lt;br /&gt;
*Spiderskin&lt;br /&gt;
*Spike_Growth&lt;br /&gt;
*Splinterbolt&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Stinking_Cloud&lt;br /&gt;
*Stoneskin&lt;br /&gt;
*Summon_Creature_I&lt;br /&gt;
*Summon_Creature_II&lt;br /&gt;
*Summon_Creature_III&lt;br /&gt;
*Summon_Creature_IV&lt;br /&gt;
*Summon_Familiar&lt;br /&gt;
*SummonShadows&lt;br /&gt;
*Tanglefoot&lt;br /&gt;
*Tashas_Hideous_Laughter&lt;br /&gt;
*Thorn_Skin&lt;br /&gt;
*Tongues&lt;br /&gt;
*Trip_Vine&lt;br /&gt;
*True_Strike&lt;br /&gt;
*TrueForm&lt;br /&gt;
*UnholyStorm&lt;br /&gt;
*Unluck&lt;br /&gt;
*Vampiric_Touch&lt;br /&gt;
*Vigor&lt;br /&gt;
*Violate&lt;br /&gt;
*Virtue&lt;br /&gt;
*WalkSafely&lt;br /&gt;
*Wall_of_Fire&lt;br /&gt;
*WallOfIce&lt;br /&gt;
*War_Cry&lt;br /&gt;
*Waterbreathing&lt;br /&gt;
*Weapon_of_Impact&lt;br /&gt;
*Web&lt;br /&gt;
*WhisperingWind&lt;br /&gt;
*Wrack&lt;br /&gt;
&lt;br /&gt;
[[category:Item creation feats]]&lt;br /&gt;
[[Category:Wizard bonus feats]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16692</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16692"/>
		<updated>2024-06-08T02:38:42Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any non-[[lawful]] - Bards are wanderers, guided by whim and intuition.&lt;br /&gt;
*Ex-bards = A bard who becomes lawful in alignment cannot progress in levels as a bard, though he retains all his bard abilities.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]], [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (bard)|Bard]] ~ ([[longsword]], [[rapier]], [[shortbow]], and [[shortsword]])&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]] &amp;amp; [[Shield proficiency|Shields]] (except tower shields)&lt;br /&gt;
|skill = 6&lt;br /&gt;
|Cskill = [[Acrobatics]], [[Appraise]], [[Athletics]], [[Bluff]], [[Concentration]], [[Craft]] (all), [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Linguistics]], [[Listen]], [[Lore]] (all), [[Move Silently]], [[Parry]], [[Perform]], [[Profession]] (all), [[Sense Motive]], [[Sleight of Hand]], [[Spellcraft]],  and [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=arcane|prepared=no}}&lt;br /&gt;
*[[:Category:Bard_spells]]&lt;br /&gt;
*[[Spell progression#Bard|Bard spell progression]]&lt;br /&gt;
&lt;br /&gt;
===Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| rowspan=&amp;quot;2&amp;quot; |Inspirations gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;8&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||+0||+0||+2||+2||Bardic music, [[Bardic knowledge]], [[Countersong]], [[Fascinate]] || [[Inspire courage]] +1&lt;br /&gt;
||4||-||-||-||-||-||-||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||+1||+0||+3||+3||&amp;amp;nbsp;||[[Inspire competence]] +2||5||2*||-||-||-||-||-||3||0||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||+2||+1||+3||+3||[[Haven song]]||&amp;amp;nbsp;||5||3||-||-||-||-||-||3||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||+3||+1||+4||+4||&amp;amp;nbsp;||&amp;amp;nbsp;||5||3||2*||-||-||-||-||3||2||0||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||+3||+1||+4||+4||&amp;amp;nbsp;||Inspire defense +2||5||4||3||-||-||-||-||3||3||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||+4||+2||+5||+5||Cloud mind||&amp;amp;nbsp;||5||4||3||-||-||-||-||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||+5||+2||+5||+5||&amp;amp;nbsp;||Inspire regeneration +1||5||4||4||2*||-||-||-||3||3||2||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||+6/+1||+2||+6||+6||&amp;amp;nbsp;||[[Inspire toughness]] +1, [[Inspire courage]] +2||5||4||4||3||-||-||-||3||3||3||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||+6/+1||+3||+6||+6||[[Ironskin chant]] 5/-||&amp;amp;nbsp;||5||4||4||3||-||-||-||3||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||+7/+2||+3||+7||+7||&amp;amp;nbsp;||[[Inspire defense]] +3||5||4||4||4||2*||-||-||3||3||3||2||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||+8/+3||+3||+7||+7||&amp;amp;nbsp;||[[Inspire slowing]] 15%, [[Inspire competence]] +4||5||4||4||4||3||-||-||3||3||3||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||+9/+4||+4||+8||+8||[[Song of freedom]]||[[Inspire regeneration]] +2||5||4||4||4||3||-||-||3||3||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||+9/+4||+4||+8||+8||&amp;amp;nbsp;||[[Inspire toughness]] +2||5||4||4||4||4||2*||-||3||3||3||3||2||0||-&lt;br /&gt;
|-&lt;br /&gt;
|14||+10/+5||+4||+9||+9||&amp;amp;nbsp;||[[Inspire jarring]], [[Inspire courage]] +3||5||4||4||4||4||3||-||4||3||3||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|15||+11/+6/+1||+5||+9||+9||[[Song of heroism]]||[[Inspire defense]] +4||5||4||4||4||4||3||-||4||4||3||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|16||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire slowing]] 30%||5||5||4||4||4||4||2*||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire regeneration]] +3||5||5||5||4||4||4||3||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||+13/+8/+3||+6||+11||+11||[[Legionnaire&#039;s march]]||[[Inspire toughness]] +3||5||5||5||5||4||4||3||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||+14/+9/+4||+6||+11||+11||&amp;amp;nbsp;||[[Inspire competence]] +6||5||5||5||5||5||4||4||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||+15/+10/+5||+6||+12||+12||&amp;amp;nbsp;||[[Inspire courage]] +4, [[Inspire defense]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a [[Abilities#Ability_Score_Modifier_Table|bonus spell]] of this [[spell level]].&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;7&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|21||+15/+10/+5||+7||+12||+12||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|22||+16/+11/+6/+1||+7||+13||+13||[[Inspire regeneration]] +4||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|23||+17/+12/+7/+2||+7||+13||+13||[[Inspire toughness]] +4, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|24||+18/+13/+8/+3||+8||+14||+14||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|25||+18/+13/+8/+3||+8||+14||+14||[[Inspire defense]] +6||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|26||+19/+14/+9/+4||+8||+15||+15||[[Inspire courage]] +5, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|27||+20/+15/+10/+5||+9||+15||+15||[[Inspire competence]] +8, [[Inspire regeneration]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|28||+21/+16/+11/+6/+1||+9||+16||+16||[[Inspire toughness]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|29||+21/+16/+11/+6/+1||+9||+16||+16||Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|30||+22/+17/+12/+7/+2||+10||+17||+17||[[Inspire defense]] +7||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a bonus spell of this [[spell level|level]].&lt;br /&gt;
&lt;br /&gt;
===Bardic Knowledge===&lt;br /&gt;
A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. He gets +1 to all lore skills for each 5 levels of bard.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic inspiration]]===&lt;br /&gt;
You can sing songs that can improve morale and mystically enhance the offensive and defensive strengths of the bard and his or her companions. These are constantly active buffs to the party and the bard with specific effects. Only 1 inspiration may be active at any time; and Requires 3 Ranks of [[Perform]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inspire Courage&#039;&#039;&#039; (1st level): A bard can use song to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, +4 at 20th level, +5 at 26th. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Competence&#039;&#039;&#039; (2nd level): A bard can use his music to help an ally succeed at a task. This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level and +8 at lv 27. The range is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Defense&#039;&#039;&#039; (5th level): A bard can use song to inspire defense in his allies (including himself). This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, +5 at 20th level, +6 at 25th level +7 at 30th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Regeneration&#039;&#039;&#039; (7th level): A bard can use song to inspire regeneration in his allies (including himself). This heals all party members a certain number of hit points every two rounds. This starts at 1 hit point and becomes 2 at 12th level, 3 at 17th level,3 at 22th level, 5 at 27th level. This inspiration does not affect Constructs and Undead. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Toughness&#039;&#039;&#039; (8th level): A bard can use song to inspire toughness in his allies (including himself). This gives a bonus to saving throws for all allies. It starts at +1, +2 at 13th level, +3 at 18th level, +4 at 23th level, +5 at 28th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Slowing&#039;&#039;&#039; (11th level): A bard can use song to inspire slowing in his enemies. All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + (1/2 Bard level) + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell. It only ever affects enemies, never allies or neutrals.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Jarring&#039;&#039;&#039; (14th level): A bard can use song to inspire jarring in his enemies. All enemies within 20’ of the bard suffer a -4 penalty to all Concentration checks and -2 to all Will saves.&lt;br /&gt;
&lt;br /&gt;
===Bardic Music===&lt;br /&gt;
You can sing a song to help allies and hinder foes.  As you progress in level and Performance skill, new songs become available and older songs become more powerful (Bard level/day).&lt;br /&gt;
*&#039;&#039;&#039;Countersong&#039;&#039;&#039; (requires Perform 3): This song puts a buff on the targeted ally that lasts for 10 rounds or until discharged. Any hostile magic that would affect the countersong&#039;s target has to make a Spell Resistance check of 10 + levels of Bard the singer possesses. Whether the spell is blocked or not, the countersong is discharged. A bard cannot cast this on himself, only on allies.&lt;br /&gt;
*&#039;&#039;&#039;Fascinate&#039;&#039;&#039; (requires Perform 3): Every hostile creature within 90 feet must make a Will save against a (DC of 11 + the bard&#039;s Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for 10 rounds and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. Fascinate affects up to one enemy per level of the bard. &lt;br /&gt;
*&#039;&#039;&#039;Haven Song&#039;&#039;&#039; (3rd level, requires Perform 6): This song renders all enemies who fail a Will save against (DC 11 + 1/2 Perform skill) to be unable to attack the bard for 10 rounds or until the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions. This song affects deafened targets.&lt;br /&gt;
*&#039;&#039;&#039;Cloud Mind&#039;&#039;&#039; (6th level, requires Perform 9): A single target makes a mind-affecting will saving throw against (DC 11 + 1/2 Perform skill) or is mesmerized for 10 rounds. The target only breaks out of his mesmerized state if attacked. This doesn&#039;t count as a hostile ability for breaking the effects of invisibility. Any creatures summoned by the mesmerized target will be calmed as well, because they technically count as an extension of the summoner. However, killing summoned creatures will NOT break the enchantment on the caster, as long as he himself is not affected. For example, if a wizard summons an elemental and the bard sings Cloud Mind, both the enemy spellcaster and his summoned elemental will be calmed. Casting Word of Faith will kill the summoned elemental, but will not break the mesmerization effect on the spellcaster if he is outside the radius of Word of Faith.   &lt;br /&gt;
*&#039;&#039;&#039;Ironskin Chant&#039;&#039;&#039; (9th level, requires Perform 12): This song gives the party damage reduction 5/- for 4 rounds. (The damage reduction applies to any type of damage, including magic damage.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Freedom&#039;&#039;&#039; (12th level, requires Perform 15): This song will break curses and enchantments on allies with a check of d20 + bard&#039;s level against DC (11 + caster level of the effect to be dispelled). (The radius of this song is RADIUS_SIZE_MEDIUM, centred on the bard.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Heroism&#039;&#039;&#039; (15th level, requires Perform 18): This song inspires either the bard or a single targeted ally. For 5 rounds, the inspired creature gains +4 dodge bonus to AC and a +4 morale bonus to saving throws. Additionally, the inspired creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.&lt;br /&gt;
*&#039;&#039;&#039;Legionnaire&#039;s March&#039;&#039;&#039; (18th level, requires Perform 21): This song rallies all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls, as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
Some songs need to be selected as a general feat when Leveling up; and will be available IF the requirements are satisfied &#039;&#039;&#039;BEFORE&#039;&#039;&#039; leveling up to the availability of that song.&lt;br /&gt;
*[[Curse Song]] (requires Perform 3) Bard Level = 1 : Bards are able to sing a song that can curse their enemies.&lt;br /&gt;
*[[Lingering song]] (requires Perform 3) Bard Level = 6 : This ability causes the bard&#039;s songs to last an additional 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Armor restrictions ===&lt;br /&gt;
A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield* incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. There is also an additional feat ([[Battle_caster|Battle Caster]]) that can be taken by bards (not inherent) that allows them to wear medium armor (but not use shields) without spell penalties. Note however that Medium Armor Proficiency is not included and bards do not get that feat for free.&lt;br /&gt;
&lt;br /&gt;
*n.b. [[Shield]]s constructed from exotic materials such as [[Mithral]] and [[Zalantar]] have reduced or no [[Arcane Spell Failure]] chance.&lt;br /&gt;
&lt;br /&gt;
===Casting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a bard can cast only a certain number of spells of each spell level [[per day]]. &lt;br /&gt;
&lt;br /&gt;
In addition, he receives bonus spells per day if he has a high Charisma score. &lt;br /&gt;
The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the Bard Spells Known is a fixed number.)&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast.&lt;br /&gt;
&lt;br /&gt;
A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.&lt;br /&gt;
&lt;br /&gt;
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Bonus Feats:===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Chorus of Heroism]], [[Song of Requiem]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Overwhelming Critical]], [[Blinding Speed]], [[Hymn of Requiem]], [[Epic Prowess]], [[Great Charisma]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
===Useful Feats===&lt;br /&gt;
[[Epic Inspiration]], [[Extra Music]], [[Ability Focus - Bard Songs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=16691</id>
		<title>Sneak Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=16691"/>
		<updated>2024-06-08T02:36:27Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sneak Attack ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of Feat:&#039;&#039;&#039; Class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
*[[Rogue]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6.&lt;br /&gt;
*[[Phantom]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6. Note: [[Phantom]] and [[Rogue]] sneak dice do not stack, only higher of the two are used.&lt;br /&gt;
&lt;br /&gt;
*[[Arcane Trickster]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases by 1d6 every two arcane trickster levels thereafter. At 10th level the final value is +5d6.&lt;br /&gt;
*[[Daggerspell Mage]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at every 3rd level with a maximum of +3d6 at level 9&lt;br /&gt;
*[[Assassin]] gains &#039;&#039;&#039;death attack&#039;&#039;&#039; (not the same as sneak attack for prestige class requirements) +1d6 at 1st level and a sneak attack dice by every two assassin levels thereafter. At 9th level the final value is 1d6 death and 4d6 sneak .&lt;br /&gt;
*[[Blackguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 4th level, and increases by 1d6 every third level beyond 4th (7th and 10th). At 10th level the final value is +3d6.&lt;br /&gt;
*[[Invisible Blade]] gains &#039;&#039;&#039;[[Bleeding Wound]]&#039;&#039;&#039; at 1st level, this increases in rank every two additional levels (3rd and 5th).  At 5th level the final value is +6 bleeding damage.&lt;br /&gt;
*[[Guild Thief]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every second level (3rd and 5th). At 5th level the final value is +3d6.&lt;br /&gt;
*[[Ghost-Faced Killer]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, which increases by a further 1d6 at levels 5 and 8.&lt;br /&gt;
*[[Bodyguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +2d6 at 3rd level from [[Bodyguard#Frantic Reactions|Frantic Reactions]].&lt;br /&gt;
*[[Divine Seeker]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases to +2d6 at 5th level.&lt;br /&gt;
*[[Whirling Dervish]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 every three levels, for a total of +3d6 at level 9.&lt;br /&gt;
*[[Wilderness Stalker]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, which increases by a further 1d6 at levels 6 and 10.&lt;br /&gt;
*[[Master Spy]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 3nd level, and increases to +2d6 at 5th level.&lt;br /&gt;
*[[Darkfire Disciple]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039;  +1d6 every three levels, for a total of +3d6 at level 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics:&#039;&#039;&#039; Whenever the character makes a successful attack against an opponent who is [[flat-footed]], cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is not multiplied in the case of a critical hit. Sneak attack bonuses stacks from any source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use:&#039;&#039;&#039; Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.  The damage from an Assassin&#039;s Death Attack is calculated differently than normal sneak attack damage.  Because of this, if the character has Epic Precision, death attack will do full damage but will not paralyze the target if it is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
=== How sneak attack works: Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The extra damage is of the same type as the weapon you hit with (so a [[longsword]] deals [[slashing]] damage). The weapon you use does not matter (a [[greatsword]] is as effective as a [[dagger]]). It applies for every single attack that hits (so includes offhand weapons and the like). They are totally automatic and have no penalty to hit.&lt;br /&gt;
&lt;br /&gt;
For ranged attacks to be considered sneak attack there is an additional restriction that the attacker must be within 30 feet (roughly one tile of an interior area).&lt;br /&gt;
&lt;br /&gt;
A normal attack is upgraded to a sneak attack under the following circumstances (for both melee or ranged attacks):&lt;br /&gt;
* [[Flat-foot|Flat-Footed]] - Target is [[stunned]], [[paralysis|paralyzed]], [[Sleep_(effect)|asleep]]. Unlike NWN a target who has been [[Knockdown|knocked down]] is not automatically subject to sneak attacks.&lt;br /&gt;
* No sight of attacker - If the target cannot see the attacker ([[blindness]], [[invisibility]], and [[stealth]] might apply for this situation).&lt;br /&gt;
* The target is being [[Flank|flanked]].&lt;br /&gt;
* The target is under the effects of [[Feint]].&lt;br /&gt;
* The target is under the effects of [[Impromptu Sneak Attack]].&lt;br /&gt;
&lt;br /&gt;
This means spellcasters who are casting defensive spells, or not attacking the target, can have their concentration broken more easily by sneak attacks.&lt;br /&gt;
&lt;br /&gt;
=== Defenses against sneak attacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Improved Uncanny Dodge]] - A character with this feat cannot be the victim of sneak attacks from [[Flank|flanking]] (sneak attacks from other sources still apply) unless the attacker has 4 or more levels in classes that grant sneak attack (such as [[Rogue]] or [[Assassin]]) than the defender has class levels in classes that grant Improved Uncanny Dodge.&lt;br /&gt;
* Immunity to Sneak attacks. [[Dragon]]s have a specific immunity to sneak attacks.&lt;br /&gt;
* Immunity to Critical Hits. Any creatures who are immune to critical hits are also immune to sneak attacks (note that while this should be true, it doesn&#039;t always work and Deathless Mastery is one such). Some creatures have immunity to critical hits (e.g. [[Elemental]]s, [[Undead]], [[Construct]]s) as a racial property. Others can gain it as a class ability ([[Deathless Mastery]]), from a spell ([[Iron Body]], [[Stone Body]] or [[Living Undeath]]), or a [[Spell-like ability|spell like ability]] ([[Oaken Resilience]]).&lt;br /&gt;
&lt;br /&gt;
[[Epic Precision]] allows a character to perform a limited sneak attack against an opponent who is immune to sneak attacks or critical hits. The sneak attack will then deal half damage, but additional effects, such as those from [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] will not be applied to the target.  However, Epic Precision will allow full damage from a Death Attack.&lt;br /&gt;
&lt;br /&gt;
=== Sneak attack additional ===&lt;br /&gt;
&lt;br /&gt;
These feats work with, or do a special version of, sneak attack:&lt;br /&gt;
* [[Bleeding Wound]] - An [[Invisible Blade]] gains this modified form of sneak attack at level 1; it increases in rank at the 3rd and 5th level of that class.  An opponent who is damaged by sneak attack takes two points of damage per rank of bleeding wound for the next 3 rounds.&lt;br /&gt;
* [[Crippling Strike]] - A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.&lt;br /&gt;
* [[Death Attack]] - At 1st level, the assassin can make a special sneak attack called a death attack. This ability adds to the rogue&#039;s sneak attack ability, adding an extra 1d6 points of damage. If used against an opponent not already in combat, a successful Death Attack forces the victim to make a Fortitude save or become paralyzed.&lt;br /&gt;
* [[Epic Precision]] - This ability allows sneak attack to damage enemies who are immune to critical hits and sneak attacks.  These sneak attacks only do 50% of normal damage and additional effects such as [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] are not applied.  Epic precision &#039;&#039;&#039;&#039;&#039;will&#039;&#039;&#039;&#039;&#039; allow for full damage from a Death Attack.&lt;br /&gt;
* [[Feint]] - An opponent who falls victim to the Feint feat (opposed check of d20 + [[Bluff]] skill versus d20 + BAB + [[Spot]] skill) is considered flat-footed for the rest of the round and can be sneak attacked. &lt;br /&gt;
* [[Impromptu Sneak Attack]] - Once per day, a 3rd-level arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.&lt;br /&gt;
&lt;br /&gt;
==3.5 Sneak attack==&lt;br /&gt;
If a [[class]] with this feature can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.&lt;br /&gt;
&lt;br /&gt;
The [[character]]’s attack deals extra damage any time her target would be denied a [[dexterity]] bonus to [[AC]] (whether the target actually has a dexterity bonus or not), or when the rogue [[flanking|flanks]] her target. This extra damage is not increased by  [[critical hit]] damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If a character gets sneak attack from multiple sources the bonuses to damage [[stack]].&lt;br /&gt;
&lt;br /&gt;
===Nonlethal damage===&lt;br /&gt;
With a sap (blackjack) or an unarmed strike (or a weapon with the merciful property), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.&lt;br /&gt;
&lt;br /&gt;
===Ranged restrictions===&lt;br /&gt;
Ranged attacks can count as sneak attacks only if the target is within 30 feet.&lt;br /&gt;
&lt;br /&gt;
===Target restrictions===&lt;br /&gt;
A character can sneak attack only living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to sneak attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;e.g.&#039;&#039;&#039; Undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. &lt;br /&gt;
&lt;br /&gt;
The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*&#039;&#039;&#039;Assassins&#039;&#039;&#039; in NWN don&#039;t directly gain sneak attack bonus. Instead, the additional damage is incorporated into an altered version of the [[death attack]] ability.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Sneak Attack]]&lt;br /&gt;
*[[NWNWiki:Death Attack]]&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dissonant_Chord&amp;diff=16690</id>
		<title>Dissonant Chord</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dissonant_Chord&amp;diff=16690"/>
		<updated>2024-06-08T02:33:17Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Bard-1.jpg|thumb|289x289px]]&lt;br /&gt;
The dissonant chord understands better than most how the natural harmonics of the universe pervade all things. Music might be its most pleasing form, but magical energy has harmonics of its own. The dissonant chord has learned to make her music resonate into a counter-harmony that disrupts the effects of magic.&lt;br /&gt;
&lt;br /&gt;
BUG NOTE: This class will not progress number of bard songs per day. It may appear that you are gaining songs per day below level 20, but it will even out in epic levels and a 25 Bard/5Dissonant Chord will end up with 25 songs per day and a 20 Bard/10 Stormsinger will end up with 20 songs per day. As compensation, if your character is at least level 24 with 4 levels of bard PrCs and 20 or more Bard levels, you will be granted the Extra Music feat for free, so don&#039;t take the Extra Music feat if your build will qualify for it and if you want to receive it later for free. We apologize for this inconvenience but it&#039;s a limitation of the game engine.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Curse Song]], [[Lingering Song]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 5, [[Perform]] 8&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Reflex]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 6 + Int [[Ability_modifier|modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Acrobatics]], [[Appraise]], [[Bluff]], [[Concentration]], [[Diplomacy]], [[Hide]], [[Listen]], [[Lore]] (all), [[Move Silently]], [[Parry]], [[Perform]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bardic Music, Improved Counterspell, Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Break Concentration&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Skill Focus]] [[Perform|(Perform)]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Anti-Magic Melody&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Progression ===&lt;br /&gt;
At each level, a Dissonant Chord gains new spells per day (and spells known, if applicable) as if she had also gained a [[Bard]] level.&lt;br /&gt;
&lt;br /&gt;
=== Bardic Music ===&lt;br /&gt;
A Dissonant Chord&#039;s class level stacks with any levels of [[Bard]] she has for purposes of determining the number of times per day she may use bardic music and the effects of all bardic music. Dissonant Chord levels do not stack with [[Bard]] levels for determining which songs a [[Bard]] has access to.&lt;br /&gt;
&lt;br /&gt;
===  Improved Counterspell (song) ===&lt;br /&gt;
The Dissonant Chord&#039;s ability to counterspell via Countersong has improved. Instead of protecting against a single spell, it now lasts a number of times equal to your [[Charisma]] [[Ability_modifier|modifier]], the duration is extended from 10 rounds to 10 rounds plus your [[Charisma]] [[Ability_modifier|modifier]] (along with any other song duration modifiers), and the [[spell resistance]] granted gains a bonus equal to half your [[Charisma]] [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Break Concentration ===&lt;br /&gt;
At 3rd level, a Dissonant Chord becomes expert at distracting spellcasters, her discordant ways interfering with spellcasting. Any enemies within 30&#039; of the Dissonant Chord suffer a penalty to [[Concentration]] equal to the Dissonant Chord&#039;s class level plus [[Charisma]] [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Anti-Magic Melody ===&lt;br /&gt;
At 5th level, a Dissonant Chord can use her [[Perform]] skill to negate magic. This works as &#039;&#039;[[Mordenkainen&#039;s Disjunction]]&#039;&#039; with a cap equal to her [[Bard]] level (Dissonant Chord and [[Stormsinger]] prestige classes count toward this and Anti-Magic Melody has a +25 max cap). This potent ability is quite exhausting to use as each time it is activated it uses four of her bardic music uses for the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=16689</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=16689"/>
		<updated>2024-06-08T02:24:21Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;deity&#039;&#039;&#039; is a member of a pantheon (or other demigod or entity) that is worshiped on [[Faerun]] (and other worlds).&lt;br /&gt;
&lt;br /&gt;
At character creation, one must choose a deity from a list [[Forgotten Realms]] deities. These are common deities worshiped and include pantheons from remote areas like [[Mulhorand]] and [[Chult]]. If a character&#039;s current deity is not compatible with his current alignment or class, the deity will need to be changed to one that actually fits the character.&lt;br /&gt;
&lt;br /&gt;
==Heterodox Domains==&lt;br /&gt;
Aside from their normal, canon domains, some deities on Baldur&#039;s Gate: The Sword Coast Chronicles also have access to several extra domains. These domains are considered heterodox domains - they are at odds with the traditional worship of that god, representing independent interpretations of that god&#039;s doctrine. In some cases, these domains represent outright heretical beliefs, and they are opposed, sometimes violently, by the mainstream church. In other cases, heterodox followers are accepted as a valid interpretation of their god&#039;s doctrine, even if more traditional priests do not agree that they &amp;quot;have the right of it.&amp;quot; The Luck domain is a particularly common heterodox domain, representing a more free form interpretation of that god&#039;s will - Luck heterodox clerics differ from mainstream beliefs typically by believing one should allow the whims of the world and their god to guide them. Luck heterodox clerics are often much less attached to the dogma of their god than more traditional clerics, believing that their god&#039;s message can be found in many different ways.&lt;br /&gt;
&lt;br /&gt;
How a god is able to bestow the powers of domains they do not normally grant is unclear. In some cases, another god or entity may be granting the domain&#039;s powers in place of the god the priest thinks they are venerating, while some gods may actively seek to foster conflict and debate within their worshipers.&lt;br /&gt;
&lt;br /&gt;
Heterodox Domains are marked in italics on the deity list. &lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
Every heterodox cleric has their own reasons for believing the way they do. Some examples of why priests of a certain god might have these uncommon domains include the following.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrkul&#039;&#039;&#039; &#039;&#039;(Travel, War)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Myrkul with the Travel domain focus on Myrkul&#039;s role as a god of transition and new beginnings. He is the ferryman that brings souls from one life and into the next, and so should not be feared. &lt;br /&gt;
&lt;br /&gt;
Clerics with the War domain believe Myrkul to be the king of war, that the truth of war is death, not honor, glory, freedom, conquest, or any of the other hollow causes claimed by those who fight. In the end, the only kingdom that ever wins in war is Myrkul&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selûne&#039;&#039;&#039; &#039;&#039;(Darkness)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Selûne with the Darkness domain often come from the Dark Moon heresy, the idea that Selûne and Shar are two sides of the same goddess. Others favor the outcast and the lost, and believe strongly in the importance of internal judgment over external judgment, that what is hidden is private and that personal truths are more valuable than absolute truths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siamorphe&#039;&#039;&#039; &#039;&#039;(Luck, Magic)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Luck domain believe that there is no divine right in blood - kings can produce incompetent fools while the simplest peasant can give birth to the wisest rulers of men. These clerics place little value in the aristocracy and do not care about heritage or lineage. They seek out rulers from whereever they can find them, such as among the common folk or local minority groups. &lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Magic domain often come from or advocate for magocratic societies where the ruling class is comprised of spellcasters. These clerics believe that those with magic have been blessed directly by the gods, or else that their arcane knowledge makes them wiser than non-magical rulers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Fury&#039;&#039;&#039; &#039;&#039;(Fury)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the Gods of Fury is not an uncommon belief, representing the alliance between Talos, Auril, Malar, and Umberlee, some priests take this belief further and worship Fury as a whole. This is most commonly represented by expanding which gods are considered a &amp;quot;god of fury.&amp;quot; They often believe that the entire orcish pantheon is an aspect of the Gods of Fury (and that Gruumsh is Talos, or vice versa), as well as various other gods of pain and destruction like Loviatar and Urdlen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Renewal&#039;&#039;&#039; &#039;&#039;(Healing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Healing and Renewal domains represent two sides to rejuvenation. To renew is to accelerate or empower natural growth, to purge the body of poisons and toxic elements (physically, mentally, and spiritually) and emerge on the other side as a better, cleaner person. To heal, on the other hand, is to impose one&#039;s holy power on another. It is the divine miracle, the grace of the cleric and their god bestowed upon the subject to restore them to strength. Heterodox Healing clerics serving Renewal gods - who tend to be gods of nature - are often priests in civilized communities, rather than rural ones, and are typically more self-sure than the traditional priests of that god. They usually come from two extremes: those very new to the faith, impatient and eager, and those elder members of it - where long years of power and leadership has lead to arrogance.&lt;br /&gt;
&lt;br /&gt;
==Deity List==&lt;br /&gt;
The following deities are used in NWN2. Player characters may also opt to worship no deity at all (unless class requires one). If the character is a cleric or favored soul, they must have one of the god&#039;s provided alignments. If the character is a druid or spirit shaman, they must have an neutral alignment that is within one step of the deity&#039;s alignment. If the character is a cleric, they must choose domains associated with their deity.&lt;br /&gt;
&lt;br /&gt;
===Faerun deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Ao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The [[Overgod]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Ao&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who is Hidden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Akadi]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queen of Air Elementals&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NE, LN, CN&lt;br /&gt;
|Air, Illusion, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Auril]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Frostmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Icedawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Frostkiss&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Air, Cold, Evil, &#039;&#039;Fury&#039;&#039;, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Azuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The High One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Wizards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hand of Sorcery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spellcraft&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|LE, LN, LG&lt;br /&gt;
|Illusion, Knowledge, Law, Magic, &#039;&#039;Protection&#039;&#039;, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Bane (deity)|Bane]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Bane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Destruction, Hatred, Law, Tyranny, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshaba]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Maid of Misfortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black Bess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Doom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maid of Misrule&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Evil, Fate, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhaal]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Murder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bale&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niynjushigampo&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LN, LE, NE&lt;br /&gt;
|Death, Destruction, Evil, Law, Retribution, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Chauntea]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grain Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Shapes All&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|CG, LG, NG, N&lt;br /&gt;
|Animal, Earth, Good, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyric]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Sun&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Death, Destruction, Evil, Hatred, Illusion, Retribution, Suffering, Undeath&lt;br /&gt;
|-&lt;br /&gt;
|[[Deneir]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of All Glyphs and Images&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Scribe of Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Goddess of Singing Waters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother Guardian of Groves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of the Waters&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Community, Family, Good, Plant, Protection, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Gond]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Wonderbringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration Divine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Holy Maker of All Things&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gearsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nebelun (Gnomes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zionil (in the Shining Lands)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Any&lt;br /&gt;
|Earth, Fire, Knowledge, &#039;&#039;Luck&#039;&#039;, Metal, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumbar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Boss of Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnarly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Land Below the Roots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss of the Earth Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Balance, Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, &#039;&#039;Endurance&#039;&#039;, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Helm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He of the Unsleeping Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Guard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The God of Guardians&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|LG, LN, LE&lt;br /&gt;
|Law, Planning, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibrandul]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Dry Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Skulking God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurker in Darkness&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, CE, N, NE&lt;br /&gt;
|Cavern, Chaos, Darkness, Scalykind, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilmater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crying God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord on the Rack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Broken One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rack-Broken Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Endurance, Good, Healing, Law, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Istishia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Water Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God-King of Water Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Destruction, Ocean, Storm, Travel, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Kossuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Flames&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Firelord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant-King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tyrant Among Fire Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NG, NE, LN, CN, LG, LE&lt;br /&gt;
(Kossuth has Lawful tendencies)&lt;br /&gt;
|Destruction, Fire, &#039;&#039;Fury&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Renewal, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lathander]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Morninglord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander of Creativity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration&#039;s Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rose-and-Gold God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of the Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Birth and Renewal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron to Spring and Eternal Youth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mentor of Self-Perfection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amaunator&#039;&#039; (Dead)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Nobility, Protection, Renewal, Strength, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Leira]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Mists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Illusionists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guardian of Liars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mistshadow&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Charm, Darkness, Illusion, &#039;&#039;Magic&#039;&#039;, Spell, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lliira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Joybringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goddess of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of the Revels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, NG, CG&lt;br /&gt;
|Chaos, Charm, Family, Good, &#039;&#039;Magic&#039;&#039;, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Loviatar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Maiden of Pain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Willing Whip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patroness of Torturers&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|LN, NE, LE&lt;br /&gt;
|Evil, &#039;&#039;Fury&#039;&#039;, Law, Retribution, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Malar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Beastlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black-Blooded Pard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ravaging Bear&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Animal, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Strength, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Mask]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of All Thieves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shadowlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Shadows&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Evil, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mielikki]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of the Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Supreme Ranger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter to Silvanus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Animal, Fey, Good, &#039;&#039;Luck&#039;&#039;, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Milil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Song&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Songs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Singers and Troubadours&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One True Hand of All-Wise Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Charm, Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Nobility&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkul]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Lord Skull&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Death, Evil, Suffering, &#039;&#039;Travel&#039;&#039;, Undeath, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mystra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lady of Mysteries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of All Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Spells&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CG, LG, NG, LN, LE&lt;br /&gt;
|Illusion, Knowledge, Good, Magic, Rune, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Oghma]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Binder of What is Known&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Any&lt;br /&gt;
|Balance, Charm, Knowledge, Luck, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selûne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Silver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Moonmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Night White Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, &#039;&#039;Dream&#039;&#039;, Good, Moon, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mistress of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Loss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nightsinger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, NE, LE&lt;br /&gt;
|Darkness, Evil, &#039;&#039;Illusion&#039;&#039;, Knowledge, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaundakul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Rider of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Helping Hand&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Air, Chaos, &#039;&#039;Luck&#039;&#039;, Portal, Protection, Trade, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvanus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Oak Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Oak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treefather&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Father Tree&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Animal, &#039;&#039;Balance&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Plant, Protection, Renewal, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Sune]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of Passion&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CG, NG, LG&lt;br /&gt;
|Chaos, Charm, Good, &#039;&#039;Luck&#039;&#039;, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Talona]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Poison&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Disease&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Deadly Kiss&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of All Plagues&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Blightbringer, Chaos, &#039;&#039;Death&#039;&#039;, Destruction, Evil, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Talos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Destroyer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stormstar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Storm Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wildfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kozah (Bedine, Netheril)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bhaelros (Calimshan)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malyk (Underdark)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, NE, CN&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Chaos, Destruction, Evil, Fire, &#039;&#039;Fury&#039;&#039;, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Battles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foehammer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tempos (Uthgardt)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Torm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The True&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The True God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Brave&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Loyal Fury&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, LN&lt;br /&gt;
|Good, Healing, Law, Protection, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Tymora]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady Luck&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady Who Smiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Smiling Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, CG, NG&lt;br /&gt;
|Chaos, Good, Luck, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Even-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grimjaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maimed God&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wounded One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Just God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Knowledge, Law, Retribution, War, Wrath&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubtao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of Chult&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Founder of Mezro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Dinosaurs&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Balance, &#039;&#039;Knowledge&#039;&#039;, Planning, Plant, Protection, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Umberlee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Bitch Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sea Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Deeps&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Ocean, Storm, Water, Watery Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Uthgar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Battle Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Uthgardt&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE, NG, N&lt;br /&gt;
|Animal, Chaos, Retribution, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Waukeen]] (Missing)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Merchants&#039; Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Liberty&#039;s Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant&#039;s Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Coinmaiden&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Balance, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Travel, Trade, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elven deities===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerdrie Faenya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Winged Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Air and Wind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Avariel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Azure Plumage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of Rain and Storms&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Air, Animal, Chaos, Elf, Good, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Angarradh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Triune Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One and the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Union of the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Arvandor&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, &#039;&#039;Healing&#039;&#039;, Knowledge, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Corellon Larethian]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of the Elves, The Protector&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First of the Seldarine&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and Preserver of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of All Elves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coronal of Arvandor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[sun elf|Sun Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Magic, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sashelas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undersea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dolphin Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Knowledgeable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sailor&#039;s Friend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, Ocean, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Erevan Ilesere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Trickster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chameleon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Changeling&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Evershifting Shapechanger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fey Jester&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jack of the Seelie Court&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenmarel Mestarine]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lone Wolf&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Animal, Chaos, Elf, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanali Celanil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Heart of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winsome Rose&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archer of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kiss of Romance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Goldheart&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Elf, Good, Magic, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Melira Taralen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Songstress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards and Minstrels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Charm, Elf, Good&lt;br /&gt;
|-&lt;br /&gt;
|[[Labelas Enoreth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lifegiver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Continuum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Philosopher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sage at Sunset&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, &#039;&#039;Luck&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rillifane Rallathil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leaflord&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wild One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Oak&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Branched&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Limbed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Man of the Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wild elf|Wild Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Fey, Good, Plant, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sehanine Moonbow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Daughter of the Night Skies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess of Moonlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lunar Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlit Mystery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mystic Seer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luminous Cloud&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Dreams&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[moon elf|Moon Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Dream&#039;&#039;, Elf, Good, Illusion, Knowledge, &#039;&#039;Magic&#039;&#039;, Moon, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shevarash]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Archer&#039;&#039;&lt;br /&gt;
&#039;&#039;The Night Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arrow Bringer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Retribution, &#039;&#039;Strength&#039;&#039;, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Solonor Thelandira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keen-Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Archer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wood elf|Wood Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Plant, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tethrin Veraldé]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;T&#039;&#039;he Shining One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Master of Blades&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral Good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Elf, Good, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vandria Gilmadrith]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Steelheart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Grief&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|LG, NG, LN, N&lt;br /&gt;
|Elf, Law, Protection, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drow deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Eilistraee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Dance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Silverhair&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Drow, Elf, Good, &#039;&#039;Luck&#039;&#039;, Moon, Portal, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghaunadaur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;That Which Lurks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Elder Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ancient One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[ooze]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiransalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Revenancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vengeful Banshee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goddess of [[undead]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, &#039;&#039;Magic&#039;&#039;, Retribution, Undeath&lt;br /&gt;
|-&lt;br /&gt;
|[[Lolth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Spider Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of the Abyss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Demonweb Pits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weaver of Destiny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the Mother of Lusts&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Mother of All Drow&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[drow|Drow]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CE, CN, NE    *Female only*&lt;br /&gt;
|Chaos, Darkness, Demonic, Destruction, Drow, Evil, Spider, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selvetarm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Champion of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thane of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider That Waits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider Demon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Aranea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Venomire&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, Spider, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vhaeraun]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Masked Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked God of Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Mage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinzerena]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hunted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of the Outcasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|Chaos, &#039;&#039;Death&#039;&#039;, Drow, Luck, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarven deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity &lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment &lt;br /&gt;
!Favored Weapon &lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Abbathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Great Master of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trove Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrm of Avarice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Dwarf, Evil, &#039;&#039;Fury&#039;&#039;, Greed, Luck, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Berronar Truesilver]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Revered Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Matron of Home and Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Safety, Truth and Home&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Dwarf, Family, Good, Healing, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Clangeddin Silverbeard]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Father of Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Twin Axes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Giantkiller&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goblinbane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wyrmslayer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rock of Battle&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Duerra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Invisible Art&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axe Princess of Conquest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daul of Laduguer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Earth, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Dugmaren Brightmantle]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Gleam in the Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wandering Tinker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Errant Explorer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Knowledge, &#039;&#039;Protection&#039;&#039;, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Dumathoin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keeper of Secrets under the Mountain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Silent Keeper&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mountain Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[shield dwarf|Shield Dwarves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Dwarf, Earth, Knowledge, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorm Gulthyn]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Fire Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sentinel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Bronze Mask&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eternally Vigilant&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Dwarven waraxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Haela Brightaxe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Fray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Luckmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Luck, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Laduguer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gray Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Crate&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slave Driver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taskmaster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Harsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Evil, Law, Magic, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Marthammor Duin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Finder-of-Trails&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher over Wanderers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hammer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Finder&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wanderer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, Good, &#039;&#039;Luck&#039;&#039;, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Moradin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Soul Forger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarf-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The All-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Creator&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Earth, Good, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharindlar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merciful&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bountiful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dwarf, Good, Healing, Moon, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thard Harr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Jungle Deeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disentangler&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Dwarf, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Thautam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Blind God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Light hammer]] (heavy pick)&lt;br /&gt;
|N, LN, CN, NG, NE&lt;br /&gt;
|Dwarf, Earth, Luck, Magic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Vergadain]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Merchant King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trickster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Laughing Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Short Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of Wealth and Luck&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Knowledge&#039;&#039;, Luck, Trade, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baervan Wildwanderer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Forest Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Leaf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Fish and Fungus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of forests&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Gnome, Good, Plant, &#039;&#039;Protection&#039;&#039;, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Baravar Cloakshadow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Sly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Illusion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in Disguise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Goblinkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of illusions&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Gnome, Good, Illusion, &#039;&#039;Magic&#039;&#039;, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Callarduran Smoothhands]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deep Brother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Deepearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of stone, mining, the [[Underdark]], [[svirfneblin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Gnome, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Flandal Steelskin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Metal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Steelsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Armorer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weaponsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pyromancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of metallurgy&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Earth&#039;&#039;, &#039;&#039;Fire&#039;&#039;, Gnome, Good, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaerdal Ironhand]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Stern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shield of the Golden Hills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of combat&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Garl Glittergold]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Joker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Priceless Gem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sparkling Wit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[gnome]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Segojan Earthcaller]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Earthfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Burrow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of earth&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Cavern, Earth, Gnome, Good, &#039;&#039;Magic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Urdlen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crawler Below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of impulse, bloodlust&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE, LE&lt;br /&gt;
|Chaos, Earth, Evil, &#039;&#039;Fury&#039;&#039;, Gnome, Greed, Hatred&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Svirfneblin clerics can only select Segojan Earthcaller, Callarduran Smoothhands and Urdlen from the gnomish pantheon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Halfling deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Arvoreen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Defender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wary Sword&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Good, Halfling, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandobaris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Irrepressible Scamp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stealth&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Darkness&#039;&#039;, Halfling, Luck, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyrrollalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hand of Fellowship&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hearthkeeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faithful&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheela Peryroyl]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Green Sister&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watchful Mother&#039;&#039;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Air, Charm, &#039;&#039;Earth&#039;&#039;, Halfling, &#039;&#039;Luck&#039;&#039;, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Urogalan]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Must Be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Earth, Halfling, Law, Protection, Repose&lt;br /&gt;
|-&lt;br /&gt;
|[[Yondalla]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Protector and Provider&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nurturing Matriarch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blessed One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orcish deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Bahgtru]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leg Breaker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Strong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Son of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fist of Gruumsh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Gruumsh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Never Sleeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Orc, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilneval]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The War Maker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Horde Leader&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crafty Warrior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lieutenant of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Son of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Luthic]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Cave Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Bahgtru&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Healer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blood Moon Witch&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, Evil, Family, Healing, Orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shargaas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Night Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blade in the Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stalker Below&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Darkness, Evil, Orc, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Yurtrus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The White-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;White Hands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Maggots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rotting Yurtrus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, CE, LN, CN&lt;br /&gt;
|Corruption, Death, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Suffering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demideities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Finder Wyvernspur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nameless Bard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garagos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of All Weapons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Targus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Destruction, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargauth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Tenth Lord of the Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tenth Lord of Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord of the Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lost Lord of the Pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; The Lord of All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Outcast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formerly: Treasurer of Hell&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Charm, Corruption, &#039;&#039;Diabolic&#039;&#039;, Evil, Law, &#039;&#039;Luck&#039;&#039;, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaeron Windstrom]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Tracking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker who Never Goes Astray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mouth of Mielikki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master Tracker&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, Knowledge, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Herne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Huntmaster&#039;&#039;&lt;br /&gt;
(worshiped by orcs of the High Forest)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Animal, Repose, Travel, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Doombringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Revenge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Three Thunders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poet of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assuran&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Destruction&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Retribution, Travel, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jergal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the End of Everything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pitiless One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forgotten One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Final Scribe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Doomed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bleak Seneschal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seneschal of the Crystal Spire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nakasr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formerly:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Names of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Walking Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Tombs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Damned&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grim Reaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Repose, Rune, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lurue]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Unicorn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unicorn Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Talking Beasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Fey, Good, Healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Nobanion]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord Firemane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Lions and Strong Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lion King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Gulthmere Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of the Vilhon Reach&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Light hammer]] (Heavy Pick)&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Animal, &#039;&#039;Fey&#039;&#039;, Good, Law, Nobility&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Knight]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Strategy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grandmaster of the Lanceboard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crimson General&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Knowledge&#039;&#039;, Law, &#039;&#039;Luck&#039;&#039;, Nobility, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Savras]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The All-Seeing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He of the Third Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Divination&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Fate, Knowledge, Law, Protection, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharess]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dancing Lady&#039;&#039;&lt;br /&gt;
Patroness of Festhalls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Festhall Madam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Cats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foe of Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lustful Mistress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feline of Felicity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Succubus of Sensation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tawny Temptress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bastet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Felidae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zandilar the Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Good, Pleasure, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiallia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Dancer in the Glades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter of the High Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of the Woods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sister Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, &#039;&#039;Healing&#039;&#039;, Plant, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Siamorphe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Divine Right&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Knowledge, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Magic&#039;&#039;, Nobility, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulutiu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Eternal Sleeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Giants&#039; Kin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord in the Ice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]] (Harpoon)&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Animal, Cold, Law, Ocean, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Valkur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Captain of the Waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mighty&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]] (Cutlass)&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Air, Chaos, Good, Ocean, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Iyachtu Xvim]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Godson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Son of Bane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The New Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cruel Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fiend King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Destruction, Evil, Hatred, Law, Tyranny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mulhorandi deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Anhur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;General of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Champion of Physical Prowess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Falcon of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Marshall of All Armies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of War, Thunder, Rain, and Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramathant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramman, Ramatep, Rumatep&#039;&#039; (Unther)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Falchion]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Strength, Storm, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Geb]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;King of the Riches Under the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Under the Skies and Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebthant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebakotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Hathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nurturing Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dancer of Fortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who is There for Those in Need&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hatharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hathelya (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Community, Family, Fate, Good, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Horus-Re]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vengeance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Mulhorand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pharaoh of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Helcaliant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hokatep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Scimitar]] (Khopesh)&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Nobility, Retribution, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Isis]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Bountiful Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of All Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Weather&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rivers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishtar (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Family, Good, Magic, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Nephthys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Guardian of Wealth and Commerce&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Devoted Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avenging Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nesharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neselthia (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Protection, Trade&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Nature&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Crown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaper of the Harvest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Osirant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ozrikotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Plant, Repose, Retribution&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebek]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Crocodiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Smiling Death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebethant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebakar (Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sobek&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Animal, Evil, Scalykind, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Set]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defiler of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Carrion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Jackals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brother of Serpents&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outcast of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Malice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Desert Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Typhon (Thay, Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgeam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zehir&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Darkness, Evil, Hatred, Law, Magic, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Thoth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knower of All Secrets&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keeper of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of Murghôm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tholaunt (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalatos (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Knowledge, Magic, Spell, Rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Untheric deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Gilgeam]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Victory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Wars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of the Sky and the Cities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Ruler of Unther, Chessenta, Threskel,&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chondath, Turmish, the Shaar, and Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgamesh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]] (Heavy Mace)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Strength, Tyranny, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiamat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Archdevil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Bahamut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chromatic Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nemesis of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Chaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undying Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azharul&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Light hammer]] (Heavy Pick)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Greed, Law, Scalykind, Tyranny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kara-Turan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Bureaucracy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Celestial Bureaucracy of Heaven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Bureaucracy of Kara-Tur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Emperor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ai Ch&#039;ing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chan Cheng&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ch&#039;en Hsiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chih Shih&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fa Kuan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hsing Yong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kwan Ying&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nung Chiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shu Chia&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Family, Knowledge, Law, Luck, Metal, Protection, Renewal, Rune, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuan-ti deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Sseth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Slitherer Supreme&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Varae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merrshaulk&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Sseth only has serpentine clerics&lt;br /&gt;
|Air, Animal, Chaos, Evil, Knowledge, Magic, Planning, Scalykind, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draconic deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asgorath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The World Shaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Concordant Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Eternal Wheel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swallower of Shades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ninefold Dragon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Dragonkind&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Asgorath only has dragon clerics&lt;br /&gt;
|Dragon, Knowledge, Magic, Spell, Strength, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Bahamut]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Angel of the Seven Heavens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Draco Paladin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The God of Dragons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grandfather of Dragons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Master of Flowers&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Good Dragons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Justicemaker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Justice Bringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the North Wind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Pure Incantations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Platinum Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Valiant&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Light hammer]] (heavy pick)&lt;br /&gt;
|LG, NG&lt;br /&gt;
|Air, Cold, Dragon, Good, Luck, Nobility, Protection, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Hlal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Messenger of Asgorath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jester&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pursued&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quicksilver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Avachel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aasterinian&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dragon, Good, Illusion, Luck, Scalykind, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lendys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Scale of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Balancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weigher of Lives&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Lendys only has dragon clerics&lt;br /&gt;
|Balance, Destruction, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Null]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deathwyrm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of the Lost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaver&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]] and [[Lawful evil]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Null only has dragon clerics&lt;br /&gt;
|Death, Fate, Knowledge, Law, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamara]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Her Beneficence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her Mercy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|NG, LG, CG, N&lt;br /&gt;
|Dragon, Good, Family, Healing, Strength, Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archdevils===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asmodeus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Supreme Master of the Ning Hells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nessus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ninth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ruby Rod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cloven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Hoof and Horn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archfiend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging Fiend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalzebul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Seventh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Flies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triel the Fallen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fallen One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Maladomini&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slug Archduke&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law, Strength, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Belial and Fierna]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Pain and Suffering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiery Lady of Phlegethos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduchess Fierna&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur) and [[Scimitar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Evil, Fire, Knowledge, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Second&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Iron Duke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Destruction, Diabolic, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Glasya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Erinyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of Hell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Prodigy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Levistus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fifth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince Levistus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Betrayal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Frozen Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rogue Archdevil&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Cold, Evil, Diabolic, Law, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Third&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Avarice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lust&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Covetousness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Viscount of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Serpent&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Greed, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mephistopheles]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Eighth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Citadel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of No Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duke of Brimstone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archdevil of Contradictions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Fire, Law&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon Lords===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baphomet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Minotaurs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Horned King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Animal, Chaos, Evil, Fury, Hatred, Retribution, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Darkened Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Dagon&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]] (Trident)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Demogorgon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Deep Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sibilant Beast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Spiraling Detphs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Mysterious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Deviants&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Fraz-Urb&#039;luu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Deception&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Illusions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Graz&#039;zt]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Man&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Juiblex]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Faceless Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slime Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Slime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Pestilence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fetid Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Indescribabe Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Slithers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glistener&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unspeakable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unnameable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Oozing Hunger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slick of Foulest Humors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Ooze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kostchtchie]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Wrath&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Cold, Evil, Fury, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Malcanthet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Succubi&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Obox-Ob]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Vermin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Primal Chaos&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Rapier]] (Stinger)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Destruction, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Orcus]] (Dead)&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Undeath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Specters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vampires&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Death, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Night]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Night&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|[[Pazuzu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Lower Aerial Kingdoms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Angel of the Four Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pazrael&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Yeenoghu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Gnolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnoll Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Savagery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast of Butchery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Ruin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Fury&lt;br /&gt;
|-&lt;br /&gt;
|[[Zuggtmoy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rot and Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Plant, Slime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sylvan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Tiandra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Summer Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faerie Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Light&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]] (Wand)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Fey, Good, Magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Oberon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King Oberon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Animal, Fey, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyrsam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Damh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Prince of Fools&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Savage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Club]] (Fiddlestick)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Charm, Fey, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Verenestra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Oak Princess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Charm, Fey, Pleasure&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Air and Darkness]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Diamond&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Darkness, Evil, Fey, Illusion&lt;br /&gt;
|-&lt;br /&gt;
|[[Baba Yaga]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of All Witches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bone Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little Grandmother&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Evil, Fey, Magic, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heresies===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon]]&lt;br /&gt;
|[[Lawful neutral]], [[Neutral]], [[Chaotic neutral]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|LN, N, CN&lt;br /&gt;
|Cavern, Darkness, Knowledge, Moon, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Risen Sun]]&lt;br /&gt;
|[[Lawful good]], [[Lawful neutral]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|LG, LN&lt;br /&gt;
|Fire, Law, Nobility, Renewal, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Shared Suffering]]&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|N&lt;br /&gt;
|Healing, Retribution, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Three-Faced Sun]]&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LN&lt;br /&gt;
|Death, Law, Renewal, Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Forgotten Realms deities| ]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16671</id>
		<title>Armored Efficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16671"/>
		<updated>2024-04-27T12:55:24Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Fighter]], [[Man-at-Arms]], [[Barbarian]], or [[Paladin]] level 8&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Wearing armor will convey elemental resistance: Heavy Armor 20%, Medium Armor 15%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Applies to all elemental energy types (sonic, fire, cold, acid, electricity).&lt;br /&gt;
&lt;br /&gt;
Stacks with other % energy immunities.&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16670</id>
		<title>Armored Efficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16670"/>
		<updated>2024-04-27T12:50:20Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Fighter]], [[Man-at-Arms]], [[Barbarian]], or [[Paladin]] level 8&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Wearing armor will convey elemental resistance: Heavy Armor 20%, Medium Armor 15%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Applies to all elemental energy types (sonic, fire, cold, acid, electricity).&lt;br /&gt;
&lt;br /&gt;
Stacks with other % energy immunities.&lt;br /&gt;
&lt;br /&gt;
This feat is granted on log in, not on level up.&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16669</id>
		<title>Armored Efficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=16669"/>
		<updated>2024-04-27T12:50:12Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Fighter]], [[Man-at-Arms]], [[Barbarian]], or [[Paladin]] level 8&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Wearing armor will convey elemental resistance: Heavy Armor 20%, Medium Armor 15%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Applies to all elemental energy types (sonic, fire, cold, acid, electricity).&lt;br /&gt;
&lt;br /&gt;
Stacks with other % energy immunities.&lt;br /&gt;
&lt;br /&gt;
*This feat is granted on log in, not on level up.&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Firestride_Exhalation&amp;diff=16651</id>
		<title>Firestride Exhalation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Firestride_Exhalation&amp;diff=16651"/>
		<updated>2024-02-29T12:55:48Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=2 lesser&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=15 ft. Cone&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=[[Reflex Halves]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a word and a gesture, you fill your lungs with swirling, burning energy. Then, with a mighty exhalation, you flood the space before you with a powerful cone of fire. You breathe forth a cone of fire that deals d6 * casterlevel points of fire damage. A successful Reflex save halves this damage, and spell resistance applies. The maximum casterlevel is 18. Draconic heritage increases your pre-maximum casterlevel by +2 levels and the spell by +2 DC points.&lt;br /&gt;
&lt;br /&gt;
You have the choice when casting the spell to use it simply as a fire cone, or to teleport forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Firestride Exhalation can now be aimed like other cone spells.&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage gives an extra +2 to Casterlevel and DC of the spell.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16647</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16647"/>
		<updated>2024-02-08T06:56:54Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any non-[[lawful]] - Bards are wanderers, guided by whim and intuition.&lt;br /&gt;
*Ex-bards = A bard who becomes lawful in alignment cannot progress in levels as a bard, though he retains all his bard abilities.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]], [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (bard)|Bard]] ~ ([[longsword]], [[rapier]], [[shortbow]], and [[shortsword]])&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]] &amp;amp; [[Shield proficiency|Shields]] (except tower shields)&lt;br /&gt;
|skill = 6&lt;br /&gt;
|Cskill = [[Acrobatics]], [[Appraise]], [[Athletics]], [[Bluff]], [[Concentration]], [[Craft]] (all), [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Linguistics]], [[Listen]], [[Lore]] (all), [[Move Silently]], [[Parry]], [[Perform]], [[Profession]] (all), [[Sense Motive]], [[Sleight of Hand]], [[Spellcraft]],  and [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=arcane|prepared=no}}&lt;br /&gt;
*[[:Category:Bard_spells]]&lt;br /&gt;
*[[Spell progression#Bard|Bard spell progression]]&lt;br /&gt;
&lt;br /&gt;
===Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| rowspan=&amp;quot;2&amp;quot; |Inspirations gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;8&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||+0||+0||+2||+2||Bardic music, [[Bardic knowledge]], [[Countersong]], [[Fascinate]] || [[Inspire courage]] +1&lt;br /&gt;
||4||-||-||-||-||-||-||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||+1||+0||+3||+3||&amp;amp;nbsp;||[[Inspire competence]] +2||5||2*||-||-||-||-||-||3||0||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||+2||+1||+3||+3||[[Haven song]]||&amp;amp;nbsp;||5||3||-||-||-||-||-||3||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||+3||+1||+4||+4||&amp;amp;nbsp;||&amp;amp;nbsp;||5||3||2*||-||-||-||-||3||2||0||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||+3||+1||+4||+4||&amp;amp;nbsp;||Inspire defense +2||5||4||3||-||-||-||-||3||3||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||+4||+2||+5||+5||Cloud mind||&amp;amp;nbsp;||5||4||3||-||-||-||-||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||+5||+2||+5||+5||&amp;amp;nbsp;||Inspire regeneration +1||5||4||4||2*||-||-||-||3||3||2||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||+6/+1||+2||+6||+6||&amp;amp;nbsp;||[[Inspire toughness]] +1, [[Inspire courage]] +2||5||4||4||3||-||-||-||3||3||3||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||+6/+1||+3||+6||+6||[[Ironskin chant]] 5/-||&amp;amp;nbsp;||5||4||4||3||-||-||-||3||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||+7/+2||+3||+7||+7||&amp;amp;nbsp;||[[Inspire defense]] +3||5||4||4||4||2*||-||-||3||3||3||2||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||+8/+3||+3||+7||+7||&amp;amp;nbsp;||[[Inspire slowing]] 15%, [[Inspire competence]] +4||5||4||4||4||3||-||-||3||3||3||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||+9/+4||+4||+8||+8||[[Song of freedom]]||[[Inspire regeneration]] +2||5||4||4||4||3||-||-||3||3||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||+9/+4||+4||+8||+8||&amp;amp;nbsp;||[[Inspire toughness]] +2||5||4||4||4||4||2*||-||3||3||3||3||2||0||-&lt;br /&gt;
|-&lt;br /&gt;
|14||+10/+5||+4||+9||+9||&amp;amp;nbsp;||[[Inspire jarring]], [[Inspire courage]] +3||5||4||4||4||4||3||-||4||3||3||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|15||+11/+6/+1||+5||+9||+9||[[Song of heroism]]||[[Inspire defense]] +4||5||4||4||4||4||3||-||4||4||3||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|16||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire slowing]] 30%||5||5||4||4||4||4||2*||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire regeneration]] +3||5||5||5||4||4||4||3||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||+13/+8/+3||+6||+11||+11||[[Legionnaire&#039;s march]]||[[Inspire toughness]] +3||5||5||5||5||4||4||3||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||+14/+9/+4||+6||+11||+11||&amp;amp;nbsp;||[[Inspire competence]] +6||5||5||5||5||5||4||4||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||+15/+10/+5||+6||+12||+12||&amp;amp;nbsp;||[[Inspire courage]] +4, [[Inspire defense]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a [[Abilities#Ability_Score_Modifier_Table|bonus spell]] of this [[spell level]].&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;7&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|21||+15/+10/+5||+7||+12||+12||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|22||+16/+11/+6/+1||+7||+13||+13||[[Inspire regeneration]] +4||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|23||+17/+12/+7/+2||+7||+13||+13||[[Inspire toughness]] +4, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|24||+18/+13/+8/+3||+8||+14||+14||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|25||+18/+13/+8/+3||+8||+14||+14||[[Inspire defense]] +6||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|26||+19/+14/+9/+4||+8||+15||+15||[[Inspire courage]] +5, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|27||+20/+15/+10/+5||+9||+15||+15||[[Inspire competence]] +8, [[Inspire regeneration]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|28||+21/+16/+11/+6/+1||+9||+16||+16||[[Inspire toughness]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|29||+21/+16/+11/+6/+1||+9||+16||+16||Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|30||+22/+17/+12/+7/+2||+10||+17||+17||[[Inspire defense]] +7||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a bonus spell of this [[spell level|level]].&lt;br /&gt;
&lt;br /&gt;
===Bardic Knowledge===&lt;br /&gt;
A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. He gets +1 to all lore skills for each 5 levels of bard.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic inspiration]]===&lt;br /&gt;
You can sing songs that can improve morale and mystically enhance the offensive and defensive strengths of the bard and his or her companions. These are constantly active buffs to the party and the bard with specific effects. Only 1 inspiration may be active at any time; and Requires 3 Ranks of [[Perform]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inspire Courage&#039;&#039;&#039; (1st level): A bard can use song to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, +4 at 20th level, +5 at 26th. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Competence&#039;&#039;&#039; (2nd level): A bard can use his music to help an ally succeed at a task. This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level and +8 at lv 27. The range is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Defense&#039;&#039;&#039; (5th level): A bard can use song to inspire defense in his allies (including himself). This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, +5 at 20th level, +6 at 25th level +7 at 30th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Regeneration&#039;&#039;&#039; (7th level): A bard can use song to inspire regeneration in his allies (including himself). This heals all party members a certain number of hit points every two rounds. This starts at 1 hit point and becomes 2 at 12th level, 3 at 17th level,3 at 22th level, 5 at 27th level. This inspiration does not affect Constructs and Undead. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Toughness&#039;&#039;&#039; (8th level): A bard can use song to inspire toughness in his allies (including himself). This gives a bonus to saving throws for all allies. It starts at +1, +2 at 13th level, +3 at 18th level, +4 at 23th level, +5 at 28th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Slowing&#039;&#039;&#039; (11th level): A bard can use song to inspire slowing in his enemies. All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + (1/2 Bard level) + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell. It only ever affects enemies, never allies or neutrals.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Jarring&#039;&#039;&#039; (14th level): A bard can use song to inspire jarring in his enemies. All enemies within 20’ of the bard suffer a -4 penalty to all Concentration checks and -2 to all Will saves.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Music]]===&lt;br /&gt;
You can sing a song to help allies and hinder foes.  As you progress in level and Performance skill, new songs become available and older songs become more powerful (Bard level/day).&lt;br /&gt;
*&#039;&#039;&#039;Countersong&#039;&#039;&#039; (requires Perform 3): This song puts a buff on the targeted ally that lasts for 10 rounds or until discharged. Any hostile magic that would affect the countersong&#039;s target has to make a Spell Resistance check of 10 + levels of Bard the singer possesses. Whether the spell is blocked or not, the countersong is discharged. A bard cannot cast this on himself, only on allies.&lt;br /&gt;
*&#039;&#039;&#039;Fascinate&#039;&#039;&#039; (requires Perform 3): Every hostile creature within 90 feet must make a Will save against a (DC of 11 + the bard&#039;s Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for 10 rounds and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. Fascinate affects up to one enemy per level of the bard. &lt;br /&gt;
*&#039;&#039;&#039;Haven Song&#039;&#039;&#039; (3rd level, requires Perform 6): This song renders all enemies who fail a Will save against (DC 11 + 1/2 Perform skill) to be unable to attack the bard for 10 rounds or until the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions. This song affects deafened targets.&lt;br /&gt;
*&#039;&#039;&#039;Cloud Mind&#039;&#039;&#039; (6th level, requires Perform 9): A single target makes a mind-affecting will saving throw against (DC 11 + 1/2 Perform skill) or is mesmerized for 10 rounds. The target only breaks out of his mesmerized state if attacked. This doesn&#039;t count as a hostile ability for breaking the effects of invisibility. Any creatures summoned by the mesmerized target will be calmed as well, because they technically count as an extension of the summoner. However, killing summoned creatures will NOT break the enchantment on the caster, as long as he himself is not affected. For example, if a wizard summons an elemental and the bard sings Cloud Mind, both the enemy spellcaster and his summoned elemental will be calmed. Casting Word of Faith will kill the summoned elemental, but will not break the mesmerization effect on the spellcaster if he is outside the radius of Word of Faith.   &lt;br /&gt;
*&#039;&#039;&#039;Ironskin Chant&#039;&#039;&#039; (9th level, requires Perform 12): This song gives the party damage reduction 5/- for 4 rounds. (The damage reduction applies to any type of damage, including magic damage.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Freedom&#039;&#039;&#039; (12th level, requires Perform 15): This song will break curses and enchantments on allies with a check of d20 + bard&#039;s level against DC (11 + caster level of the effect to be dispelled). (The radius of this song is RADIUS_SIZE_MEDIUM, centred on the bard.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Heroism&#039;&#039;&#039; (15th level, requires Perform 18): This song inspires either the bard or a single targeted ally. For 5 rounds, the inspired creature gains +4 dodge bonus to AC and a +4 morale bonus to saving throws. Additionally, the inspired creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.&lt;br /&gt;
*&#039;&#039;&#039;Legionnaire&#039;s March&#039;&#039;&#039; (18th level, requires Perform 21): This song rallies all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls, as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
Some songs need to be selected as a general feat when Leveling up; and will be available IF the requirements are satisfied &#039;&#039;&#039;BEFORE&#039;&#039;&#039; leveling up to the availability of that song.&lt;br /&gt;
*[[Curse Song]] (requires Perform 3) Bard Level = 1 : Bards are able to sing a song that can curse their enemies.&lt;br /&gt;
*[[Lingering song]] (requires Perform 3) Bard Level = 6 : This ability causes the bard&#039;s songs to last an additional 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Armor restrictions ===&lt;br /&gt;
A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield* incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. There is also an additional feat ([[Battle_caster|Battle Caster]]) that can be taken by bards (not inherent) that allows them to wear medium armor (but not use shields) without spell penalties. Note however that Medium Armor Proficiency is not included and bards do not get that feat for free.&lt;br /&gt;
&lt;br /&gt;
*n.b. [[Shield]]s constructed from exotic materials such as [[Mithral]] and [[Zalantar]] have reduced or no [[Arcane Spell Failure]] chance.&lt;br /&gt;
&lt;br /&gt;
===Casting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a bard can cast only a certain number of spells of each spell level [[per day]]. &lt;br /&gt;
&lt;br /&gt;
In addition, he receives bonus spells per day if he has a high Charisma score. &lt;br /&gt;
The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the Bard Spells Known is a fixed number.)&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast.&lt;br /&gt;
&lt;br /&gt;
A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.&lt;br /&gt;
&lt;br /&gt;
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Bonus Feats:===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Chorus of Heroism]], [[Song of Requiem]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Overwhelming Critical]], [[Blinding Speed]], [[Hymn of Requiem]], [[Epic Prowess]], [[Great Charisma]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
===Useful Feats===&lt;br /&gt;
[[Epic Inspiration]], [[Extra Music]], [[Ability Focus - Bard Songs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16646</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bard&amp;diff=16646"/>
		<updated>2024-02-08T06:55:15Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any non-[[lawful]] - Bards are wanderers, guided by whim and intuition.&lt;br /&gt;
*Ex-bards = A bard who becomes lawful in alignment cannot progress in levels as a bard, though he retains all his bard abilities.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]], [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (bard)|Bard]] ~ ([[longsword]], [[rapier]], [[shortbow]], and [[shortsword]])&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]] &amp;amp; [[Shield proficiency|Shields]] (except tower shields)&lt;br /&gt;
|skill = 6&lt;br /&gt;
|Cskill = [[Acrobatics]], [[Appraise]], [[Athletics]], [[Bluff]], [[Concentration]], [[Craft]] (all), [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Linguistics]], [[Listen]], [[Lore]] (all), [[Move Silently]], [[Parry]], [[Perform]], [[Profession]] (all), [[Sense Motive]], [[Sleight of Hand]], [[Spellcraft]],  and [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=arcane|prepared=no}}&lt;br /&gt;
*[[:Category:Bard_spells]]&lt;br /&gt;
*[[Spell progression#Bard|Bard spell progression]]&lt;br /&gt;
&lt;br /&gt;
===Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| rowspan=&amp;quot;2&amp;quot; |Inspirations gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;8&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||+0||+0||+2||+2||Bardic music, [[Bardic knowledge]], [[Countersong]], [[Fascinate]] || [[Inspire courage]] +1&lt;br /&gt;
||4||-||-||-||-||-||-||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||+1||+0||+3||+3||&amp;amp;nbsp;||[[Inspire competence]] +2||5||2*||-||-||-||-||-||3||0||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||+2||+1||+3||+3||[[Haven song]]||&amp;amp;nbsp;||5||3||-||-||-||-||-||3||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||+3||+1||+4||+4||&amp;amp;nbsp;||&amp;amp;nbsp;||5||3||2*||-||-||-||-||3||2||0||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||+3||+1||+4||+4||&amp;amp;nbsp;||Inspire defense +2||5||4||3||-||-||-||-||3||3||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||+4||+2||+5||+5||Cloud mind||&amp;amp;nbsp;||5||4||3||-||-||-||-||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||+5||+2||+5||+5||&amp;amp;nbsp;||Inspire regeneration +1||5||4||4||2*||-||-||-||3||3||2||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||+6/+1||+2||+6||+6||&amp;amp;nbsp;||[[Inspire toughness]] +1, [[Inspire courage]] +2||5||4||4||3||-||-||-||3||3||3||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||+6/+1||+3||+6||+6||[[Ironskin chant]] 5/-||&amp;amp;nbsp;||5||4||4||3||-||-||-||3||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||+7/+2||+3||+7||+7||&amp;amp;nbsp;||[[Inspire defense]] +3||5||4||4||4||2*||-||-||3||3||3||2||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||+8/+3||+3||+7||+7||&amp;amp;nbsp;||[[Inspire slowing]] 15%, [[Inspire competence]] +4||5||4||4||4||3||-||-||3||3||3||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||+9/+4||+4||+8||+8||[[Song of freedom]]||[[Inspire regeneration]] +2||5||4||4||4||3||-||-||3||3||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||+9/+4||+4||+8||+8||&amp;amp;nbsp;||[[Inspire toughness]] +2||5||4||4||4||4||2*||-||3||3||3||3||2||0||-&lt;br /&gt;
|-&lt;br /&gt;
|14||+10/+5||+4||+9||+9||&amp;amp;nbsp;||[[Inspire jarring]], [[Inspire courage]] +3||5||4||4||4||4||3||-||4||3||3||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|15||+11/+6/+1||+5||+9||+9||[[Song of heroism]]||[[Inspire defense]] +4||5||4||4||4||4||3||-||4||4||3||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|16||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire slowing]] 30%||5||5||4||4||4||4||2*||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||+12/+7/+2||+5||+10||+10||&amp;amp;nbsp;||[[Inspire regeneration]] +3||5||5||5||4||4||4||3||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||+13/+8/+3||+6||+11||+11||[[Legionnaire&#039;s march]]||[[Inspire toughness]] +3||5||5||5||5||4||4||3||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||+14/+9/+4||+6||+11||+11||&amp;amp;nbsp;||[[Inspire competence]] +6||5||5||5||5||5||4||4||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||+15/+10/+5||+6||+12||+12||&amp;amp;nbsp;||[[Inspire courage]] +4, [[Inspire defense]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a [[Abilities#Ability_Score_Modifier_Table|bonus spell]] of this [[spell level]].&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Ability &amp;amp; Spell progression===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |BAB|| colspan=&amp;quot;3&amp;quot; |Saving throws|| rowspan=&amp;quot;2&amp;quot; |Ability gained|| colspan=&amp;quot;7&amp;quot; |Spell known|| rowspan=&amp;quot;22&amp;quot; | || colspan=&amp;quot;7&amp;quot; |Spells per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Fort||Ref||Will||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|21||+15/+10/+5||+7||+12||+12||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|22||+16/+11/+6/+1||+7||+13||+13||[[Inspire regeneration]] +4||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|23||+17/+12/+7/+2||+7||+13||+13||[[Inspire toughness]] +4, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|24||+18/+13/+8/+3||+8||+14||+14||&amp;amp;nbsp;||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|25||+18/+13/+8/+3||+8||+14||+14||[[Inspire defense]] +6||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|26||+19/+14/+9/+4||+8||+15||+15||[[Inspire courage]] +5, Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|27||+20/+15/+10/+5||+9||+15||+15||[[Inspire competence]] +8, [[Inspire regeneration]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|28||+21/+16/+11/+6/+1||+9||+16||+16||[[Inspire toughness]] +5||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|29||+21/+16/+11/+6/+1||+9||+16||+16||Bonus feat||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
|30||+22/+17/+12/+7/+2||+10||+17||+17||[[Inspire defense]] +7||5||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a bonus spell of this [[spell level|level]].&lt;br /&gt;
&lt;br /&gt;
===Bardic Knowledge===&lt;br /&gt;
A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. He gets +1 to all lore skills for each 5 levels of bard.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic inspiration]]===&lt;br /&gt;
You can sing songs that can improve morale and mystically enhance the offensive and defensive strengths of the bard and his or her companions. These are constantly active buffs to the party and the bard with specific effects. Only 1 inspiration may be active at any time; and Requires 3 Ranks of [[Perform]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inspire Courage&#039;&#039;&#039; (1st level): A bard can use song to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, +4 at 20th level, +5 at 26th. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Competence&#039;&#039;&#039; (2nd level): A bard can use his music to help an ally succeed at a task. This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level and +8 at lv 27. The range is 30 feet.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Defense&#039;&#039;&#039; (5th level): A bard can use song to inspire defense in his allies (including himself). This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, +5 at 20th level, +6 at 25th level +7 at 30th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Regeneration&#039;&#039;&#039; (7th level): A bard can use song to inspire regeneration in his allies (including himself). This heals all party members a certain number of hit points every two rounds. This starts at 1 hit point and becomes 2 at 12th level, 3 at 17th level,3 at 22th level, 5 at 27th level. This inspiration does not affect Constructs and Undead. &lt;br /&gt;
*&#039;&#039;&#039;Inspire Toughness&#039;&#039;&#039; (8th level): A bard can use song to inspire toughness in his allies (including himself). This gives a bonus to saving throws for all allies. It starts at +1, +2 at 13th level, +3 at 18th level, +4 at 23th level, +5 at 28th level.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Slowing&#039;&#039;&#039; (11th level): A bard can use song to inspire slowing in his enemies. All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + (1/2 Bard level) + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell. It only ever affects enemies, never allies or neutrals.&lt;br /&gt;
*&#039;&#039;&#039;Inspire Jarring&#039;&#039;&#039; (14th level): A bard can use song to inspire jarring in his enemies. All enemies within 20’ of the bard suffer a -4 penalty to all Concentration checks and -2 to all Will saves.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Music]]===&lt;br /&gt;
You can sing a song to help allies and hinder foes.  As you progress in level and Performance skill, new songs become available and older songs become more powerful (Bard level/day).&lt;br /&gt;
*&#039;&#039;&#039;Countersong&#039;&#039;&#039; (requires Perform 3): This song puts a buff on the targeted ally that lasts for 10 rounds or until discharged. Any hostile magic that would affect the countersong&#039;s target has to make a Spell Resistance check of 10 + levels of Bard the singer possesses. Whether the spell is blocked or not, the countersong is discharged. A bard cannot cast this on himself, only on allies.&lt;br /&gt;
*&#039;&#039;&#039;Fascinate&#039;&#039;&#039; (requires Perform 3): Every hostile creature within 90 feet must make a Will save against a (DC of 11 + the bard&#039;s Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for 10 rounds and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. Fascinate affects up to one enemy per level of the bard. &lt;br /&gt;
*&#039;&#039;&#039;Haven Song&#039;&#039;&#039; (3rd level, requires Perform 6): This song renders all enemies who fail a Will save against (DC 11 + 1/2 Perform skill) to be unable to attack the bard for 10 rounds or until the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions. This song affects deafened targets.&lt;br /&gt;
*&#039;&#039;&#039;Cloud Mind&#039;&#039;&#039; (6th level, requires Perform 9): A single target makes a mind-affecting will saving throw against (DC 11 + 1/2 Perform skill) or is mesmerized for 10 rounds. The target only breaks out of his mesmerized state if attacked. This doesn&#039;t count as a hostile ability for breaking the effects of invisibility. Any creatures summoned by the mesmerized target will be calmed as well, because they technically count as an extension of the summoner. However, killing summoned creatures will NOT break the enchantment on the caster, as long as he himself is not affected. For example, if a wizard summons an elemental and the bard sings Cloud Mind, both the enemy spellcaster and his summoned elemental will be calmed. Casting Word of Faith will kill the summoned elemental, but will not break the mesmerization effect on the spellcaster if he is outside the radius of Word of Faith.   &lt;br /&gt;
*&#039;&#039;&#039;Ironskin Chant&#039;&#039;&#039; (9th level, requires Perform 12): This song gives the party damage reduction 5/- for 4 rounds. (The damage reduction applies to any type of damage, including magic damage.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Freedom&#039;&#039;&#039; (12th level, requires Perform 15): This song will break curses and enchantments on allies with a check of d20 + bard&#039;s level against DC (11 + caster level of the effect to be dispelled). (The radius of this song is RADIUS_SIZE_MEDIUM, centred on the bard.)&lt;br /&gt;
*&#039;&#039;&#039;Song of Heroism&#039;&#039;&#039; (15th level, requires Perform 18): This song inspires either the bard or a single targeted ally. For 5 rounds, the inspired creature gains +4 dodge bonus to AC and a +4 morale bonus to saving throws. Additionally, the inspired creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.&lt;br /&gt;
*&#039;&#039;&#039;Legionnaire&#039;s March&#039;&#039;&#039; (18th level, requires Perform 21): This song rallies all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls, as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
Some songs need to be selected as a general feat when Leveling up; and will be available IF the requirements are satisfied &#039;&#039;&#039;BEFORE&#039;&#039;&#039; leveling up to the availability of that song.&lt;br /&gt;
*[[Curse Song]] (requires Perform 3) Bard Level = 1 : Bards are able to sing a song that can curse their enemies.&lt;br /&gt;
*[[Lingering song]] (requires Perform 3) Bard Level = 6 : This ability causes the bard&#039;s songs to last an additional 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Armor restrictions ===&lt;br /&gt;
A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield* incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. There is also an additional feat ([[Battle_caster|Battle Caster]]) that can be taken by bards (not inherent) that allows them to wear medium armor (but not use shields) without spell penalties. Note however that Medium Armor Proficiency is not included and bards do not get that feat for free.&lt;br /&gt;
&lt;br /&gt;
*n.b. [[Shield]]s constructed from exotic materials such as [[Mithral]] and [[Zalantar]] have reduced or no [[Arcane Spell Failure]] chance.&lt;br /&gt;
&lt;br /&gt;
===Casting===&lt;br /&gt;
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a bard can cast only a certain number of spells of each spell level [[per day]]. &lt;br /&gt;
&lt;br /&gt;
In addition, he receives bonus spells per day if he has a high Charisma score. &lt;br /&gt;
The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the Bard Spells Known is a fixed number.)&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast.&lt;br /&gt;
&lt;br /&gt;
A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.&lt;br /&gt;
&lt;br /&gt;
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.&lt;br /&gt;
&lt;br /&gt;
===Epic Bard Bonus Feats:===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Chorus of Heroism]], [[Song of Requiem]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Overwhelming Critical]], [[Blinding Speed]], [[Hymn of Requiem]], [[Epic Prowess]], [[Great Charisma]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blindsight&amp;diff=16645</id>
		<title>Blindsight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blindsight&amp;diff=16645"/>
		<updated>2024-02-08T06:48:36Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_blindsight.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=3&lt;br /&gt;
|level_druid=3&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The target can see invisible creatures (as the [[see invisibility]] spell) and suffers no penalties for fighting or acting in total [[darkness]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
This spell allows the target to see through magical [[Darkness]] and [[Invisibility]]. It does not grant the target any bonuses against concealment or natural stealth.&lt;br /&gt;
&lt;br /&gt;
This has the effects of the old NWN1 spell [[NWNWiki:Ultravision|Ultravision]], and [[See Invisibility]] rolled into one. The darkness in the spell description specifically refers to the [[Darkness]] spell.&lt;br /&gt;
&lt;br /&gt;
Basically it outclasses [[See Invisibility]]. The differences are:&lt;br /&gt;
&lt;br /&gt;
* See Invisibility:&lt;br /&gt;
** Spell School: [[Divination]]&lt;br /&gt;
** Levels: Bard 3, Sorcerer/Wizard 2.&lt;br /&gt;
* Blind Sight:&lt;br /&gt;
** Spell School: [[Transmutation]]&lt;br /&gt;
** Levels: Cleric 3, Druid 3, Sorcerer/Wizard 2.&lt;br /&gt;
&lt;br /&gt;
Of course, if you are not a Wizard or Sorcerer, you get no choice in the matter.&lt;br /&gt;
&lt;br /&gt;
You must use this with [[Darkness]] if you cast Darkness on yourself, or if you cast it on a target you need to see, otherwise you cannot cast further spells on the target (since most require line of sight).&lt;br /&gt;
&lt;br /&gt;
It should be noted that [[blind fight]] gives a second roll for misses on concealment effects which cannot be replaced by any spell. Note that [[Darkness]] provides concealment effects by default to those under its effect.&lt;br /&gt;
&lt;br /&gt;
It is also the best counter against any spell which provides Invisibility, causing creatures to appear as if they were not invisible.&lt;br /&gt;
&lt;br /&gt;
== PnP Comparison ==&lt;br /&gt;
&lt;br /&gt;
In PnP the Blindsight spell grants a creature the blindsight ability, which blinds the creature but lets it see through its other senses (sounds it hears, vibrations in the ground and fluctuations in the air it feels, smells, etc.) This lets it ignore the effects of darkness, invisibility, concealment and natural stealth. However it can&#039;t discern shades and colours, so it couldn&#039;t read a scroll, and the range of the ability is limited (the level 3 spell grants a range of 30&#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note that this spell does not grant lowlight vision or darkvision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Comprehend_Languages&amp;diff=16615</id>
		<title>Comprehend Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Comprehend_Languages&amp;diff=16615"/>
		<updated>2023-12-04T08:36:36Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=1&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=10 minutes/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=None&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Note that the ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.&lt;br /&gt;
&lt;br /&gt;
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, other than to know it is magical, but the spell is often useful when deciphering treasure maps. This spell can be fooled by certain warding magic. It does not decipher codes or reveal messages concealed in otherwise normal text.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mark_Rune&amp;diff=16613</id>
		<title>Mark Rune</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mark_Rune&amp;diff=16613"/>
		<updated>2023-11-25T01:52:46Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=0&lt;br /&gt;
|level_cleric=0&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Location&lt;br /&gt;
|duration=Permanent Inscription on a Rune&lt;br /&gt;
|save=[[Harmless]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;br /&amp;gt;You inscribe a rune with the location you are currently occupying and link it to that location permanently. The rune may then be used to provide a connection to the location for teleportation magic or can be traded with other people to allow them to teleport to the stored area. By targeting a rune that is already marked you can remove the binding spell.&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16612</id>
		<title>Epic Reserve</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16612"/>
		<updated>2023-11-24T00:07:57Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Reserve&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisite: Any reserve feat; Ability to cast 9th level spells.&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to draw upon more energy from your available spells when using a reserve feat. Any spell used to fuel a reserve feat is treated as one level higher, plus one level for every second character level after level 20, for all purposes except determining the DC for any saving throw against that reserve feat.&lt;br /&gt;
&lt;br /&gt;
For example, if you reserve a 9th level spell to fuel a reserve feat dealing 1d6 damage per spell level, it will now deal 10d6 damage at level 20, 11d6 damage at level 22, 12d6 at 24, 13d6 at 26, 14d6 at 28, and 15d6 at 30.&lt;br /&gt;
&lt;br /&gt;
In addition, your reserve feats now grant you an additional +1 competence bonus to your caster level when casting spells of the reserve feat&#039;s category (such as fire spells for fiery burst).&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
[[Category:Reserve feat]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16611</id>
		<title>Epic Reserve</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16611"/>
		<updated>2023-11-24T00:07:24Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Reserve&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisite: Any reserve feat, ability to cast 9th level spells.&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to draw upon more energy from your available spells when using a reserve feat. Any spell used to fuel a reserve feat is treated as one level higher, plus one level for every second character level after level 20, for all purposes except determining the DC for any saving throw against that reserve feat.&lt;br /&gt;
&lt;br /&gt;
For example, if you reserve a 9th level spell to fuel a reserve feat dealing 1d6 damage per spell level, it will now deal 10d6 damage at level 20, 11d6 damage at level 22, 12d6 at 24, 13d6 at 26, 14d6 at 28, and 15d6 at 30.&lt;br /&gt;
&lt;br /&gt;
In addition, your reserve feats now grant you an additional +1 competence bonus to your caster level when casting spells of the reserve feat&#039;s category (such as fire spells for fiery burst).&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
[[Category:Reserve feat]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16610</id>
		<title>Epic Reserve</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Reserve&amp;diff=16610"/>
		<updated>2023-11-24T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Created page with &amp;quot;===&amp;lt;b&amp;gt;Epic Reserve&amp;lt;/b&amp;gt;===   Type of Feat: Epic  Prerequisite: Any reserve feat, ability to cast 9th level spells.  Use: Automatic.   You are able to draw upon more energy from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Reserve&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisite: Any reserve feat, ability to cast 9th level spells.&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to draw upon more energy from your available spells when using a reserve feat. Any spell used to fuel a reserve feat is treated as one level higher, plus one level for every second character level after level 20, for all purposes except determining the DC for any saving throw against that reserve feat.&lt;br /&gt;
&lt;br /&gt;
For example, if you reserve a 9th level spell to fuel a reserve feat dealing 1d6 damage per spell level, it will now deal 10d6 damage at level 20, 11d6 damage at level 22, 12d6 at 24, 13d6 at 26, 14d6 at 28, and 15d6 at 30.&lt;br /&gt;
&lt;br /&gt;
In addition, your reserve feats now grant you an additional +1 competence bonus to your caster level when casting spells of the reserve feat&#039;s category (such as fire spells for fiery burst).&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Epic feat]]&lt;br /&gt;
[[Category:Reserve feat]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16546</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16546"/>
		<updated>2023-07-05T17:22:11Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deathsystem.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sword Coast is full of dangers, and while adventuring your character may find themselves getting kicked down to an inch of their lives. Don&#039;t be alarmed, however, as that is often not the end for such prestigious adventurers!&lt;br /&gt;
&lt;br /&gt;
In BGTSCC, once a character drops below a certain treshhold of HP, they will &amp;quot;die&amp;quot;. That is, they&#039;ll be transported to the Fugue where they have a couple choices of how to continue their journey:&lt;br /&gt;
Either accepting the death as a true death and retiring the character, waiting to be rescued by a friend or kind soul, or speaking with Cyric and being resurrected to the land of the living - at a cost.&lt;br /&gt;
&lt;br /&gt;
A character is encouraged to treat their &amp;quot;death&amp;quot; as a knockout instead of a true death, unless there&#039;s further reason for why actual death is warranted.&lt;br /&gt;
&lt;br /&gt;
Characters do not recall anything that happened in the Fugue, and in many ways it is an &amp;quot;OOC&amp;quot; zone; Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met their demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their  death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resurrecting Others ==&lt;br /&gt;
&lt;br /&gt;
When a PC stumbles on the body of another PC, there are a few things that can be done to help them, some, however, are limited by the amount of time the person has been dead/KOd:&lt;br /&gt;
&lt;br /&gt;
Up to 5 minutes after being downed, a use of the spell Stabilize or the Bloodstaunch consumable may be used to bring them back.&lt;br /&gt;
&lt;br /&gt;
Up to 10 minutes after being downed, the use of Recall Spirit or Revivify may be employed.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have passed, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the downed PC, each of those options have their cost.&lt;br /&gt;
&lt;br /&gt;
== Recovery System ==&lt;br /&gt;
&lt;br /&gt;
The cost for a character to choose to self-rezz through Cyric is the &amp;quot;Recovery System&amp;quot;, implemented in mid 2023;&lt;br /&gt;
&lt;br /&gt;
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 1 minute per character level.&lt;br /&gt;
Level drain equal to 1/8 of character level, rounded up.&lt;br /&gt;
-2 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exhausting Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 2 minutes per character level.&lt;br /&gt;
Level drain equal to 1/4 of character level.&lt;br /&gt;
-4 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/3 of character level.&lt;br /&gt;
-6 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traumatic Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/2 character level.&lt;br /&gt;
-8 to all ability scores.&lt;br /&gt;
Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you&#039;ve died ==&lt;br /&gt;
If your character has died they cannot recall anything that happened in the fugue or his encounter with Cyric, or any players there. Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their death. &lt;br /&gt;
&lt;br /&gt;
== Heretics, Faithless and worshippers of Demons, Devils and Dead Gods ==&lt;br /&gt;
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. &lt;br /&gt;
&lt;br /&gt;
Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally.&lt;br /&gt;
&lt;br /&gt;
Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support.&lt;br /&gt;
&lt;br /&gt;
== Permanent Death ==&lt;br /&gt;
Baldur&#039;s Gate does not have forced permanent death for characters. Dungeon Masters will never pursue such a thing unless a player consents. In that case it may be possible for the Dungeon Masters to organize some events leading to the character&#039;s permanent demise / retirement. At this point you can then delete the retired character via the [http://bgtscc.wikia.com/wiki/XP_Tranfering RCR NPC] in the nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16539</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16539"/>
		<updated>2023-06-13T17:45:46Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deathsystem.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sword Coast is full of dangers, and while adventuring your character may find themselves getting kicked down to an inch of their lives. Don&#039;t be alarmed, however, as that is often not the end for such prestigious adventurers!&lt;br /&gt;
&lt;br /&gt;
In BGTSCC, once a character drops below a certain treshhold of HP, they will &amp;quot;die&amp;quot;. That is, they&#039;ll be transported to the Fugue where they have a couple choices of how to continue their journey:&lt;br /&gt;
Either accepting the death as a true death and retiring the character, waiting to be rescued by a friend or kind soul, or speaking with Cyric and being resurrected to the land of the living - at a cost.&lt;br /&gt;
&lt;br /&gt;
A character is encouraged to treat their &amp;quot;death&amp;quot; as a knockout instead of a true death, unless there&#039;s further reason for why actual death is warranted.&lt;br /&gt;
&lt;br /&gt;
Characters do not recall anything that happened in the Fugue, and in many ways it is an &amp;quot;OOC&amp;quot; zone; Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met their demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their  death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resurrecting Others ==&lt;br /&gt;
&lt;br /&gt;
When a PC stumbles on the body of another PC, there are a few things that can be done to help them, some, however, are limited by the amount of time the person has been dead/KOd:&lt;br /&gt;
&lt;br /&gt;
Up to 5 minutes after being downed, a use of the spell Stabilize or the Bloodstaunch consumable may be used to bring them back.&lt;br /&gt;
&lt;br /&gt;
Up to 10 minutes after being downed, the use of Recall Spirit or Revivify may be employed.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have passed, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the downed PC, each of those options have their cost.&lt;br /&gt;
&lt;br /&gt;
== Recovery System ==&lt;br /&gt;
&lt;br /&gt;
The cost for a character to choose to self-rezz through Cyric is the &amp;quot;Recovery System&amp;quot;, implemented in mid 2023;&lt;br /&gt;
&lt;br /&gt;
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 1 minute per character level, with a minimum of 10 minutes.&lt;br /&gt;
Level drain equal to 1/8 of character level, rounded up.&lt;br /&gt;
-2 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exhausting Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)&lt;br /&gt;
Level drain equal to 1/4 of character level.&lt;br /&gt;
-4 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/3 of character level.&lt;br /&gt;
-6 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traumatic Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/2 character level.&lt;br /&gt;
-8 to all ability scores.&lt;br /&gt;
Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you&#039;ve died ==&lt;br /&gt;
If your character has died they cannot recall anything that happened in the fugue or his encounter with Cyric, or any players there. Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their death. &lt;br /&gt;
&lt;br /&gt;
== Heretics, Faithless and worshippers of Demons, Devils and Dead Gods ==&lt;br /&gt;
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. &lt;br /&gt;
&lt;br /&gt;
Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally.&lt;br /&gt;
&lt;br /&gt;
Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support.&lt;br /&gt;
&lt;br /&gt;
== Permanent Death ==&lt;br /&gt;
Baldur&#039;s Gate does not have forced permanent death for characters. Dungeon Masters will never pursue such a thing unless a player consents. In that case it may be possible for the Dungeon Masters to organize some events leading to the character&#039;s permanent demise / retirement. At this point you can then delete the retired character via the [http://bgtscc.wikia.com/wiki/XP_Tranfering RCR NPC] in the nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16538</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16538"/>
		<updated>2023-06-13T16:33:49Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deathsystem.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sword Coast is full of dangers, and while adventuring your character may find themselves getting kicked down to an inch of their lives. Don&#039;t be alarmed, however, as that is often not the end for such prestigious adventurers!&lt;br /&gt;
&lt;br /&gt;
In BGTSCC, once a character drops below a certain treshhold of HP, they will &amp;quot;die&amp;quot;. That is, they&#039;ll be transported to the Fugue where they have a couple choices of how to continue their journey:&lt;br /&gt;
Either accepting the death as a true death and retiring the character, waiting to be rescued by a friend or kind soul, or speaking with Cyric and being ressurected to the land of the living - at a cost.&lt;br /&gt;
&lt;br /&gt;
A character is encouraged to treat their &amp;quot;death&amp;quot; as a knockout instead of a true death, unless there&#039;s further reason for why actual death is warranted.&lt;br /&gt;
&lt;br /&gt;
Characters do not recall anything that happened in the Fugue, and in many ways it is an &amp;quot;OOC&amp;quot; zone; Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met their demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their  death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ressurecting Others ==&lt;br /&gt;
&lt;br /&gt;
When a PC stumbles on the body of another PC, there are a few things that can be done to help them, some, however, are limited by the amount of time the person has been dead/KOd:&lt;br /&gt;
&lt;br /&gt;
Up to 5 minutes after being downed, a use of the spell Stabilize or the Bloodstaunch consumable may be used to bring them back.&lt;br /&gt;
&lt;br /&gt;
Up to 10 minutes after being downed, the use of Recall Spirit or Revivify may be employed.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have passed, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the downed PC, each of those options have their cost.&lt;br /&gt;
&lt;br /&gt;
== Recovery System ==&lt;br /&gt;
&lt;br /&gt;
The cost for a character to choose to self-rezz through Cyric is the &amp;quot;Recovery System&amp;quot;, implemented in mid 2023;&lt;br /&gt;
&lt;br /&gt;
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 1 minute per character level, with a minimum of 10 minutes.&lt;br /&gt;
Level drain equal to 1/8 of character level, rounded up.&lt;br /&gt;
-2 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exhausting Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)&lt;br /&gt;
Level drain equal to 1/4 of character level.&lt;br /&gt;
-4 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/3 of character level.&lt;br /&gt;
-6 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traumatic Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/2 character level.&lt;br /&gt;
-8 to all ability scores.&lt;br /&gt;
Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you&#039;ve died ==&lt;br /&gt;
If your character has died they cannot recall anything that happened in the fugue or his encounter with Cyric, or any players there. Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how they died and what immediate events led up to their death. &lt;br /&gt;
&lt;br /&gt;
== Heretics, Faithless and worshippers of Demons, Devils and Dead Gods ==&lt;br /&gt;
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. &lt;br /&gt;
&lt;br /&gt;
Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally.&lt;br /&gt;
&lt;br /&gt;
Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support.&lt;br /&gt;
&lt;br /&gt;
== Permanent Death ==&lt;br /&gt;
Baldur&#039;s Gate does not have forced permanent death for characters. Dungeon Masters will never pursue such a thing unless a player consents. In that case it may be possible for the Dungeon Masters to organize some events leading to the character&#039;s permanent demise / retirement. At this point you can then delete the retired character via the [http://bgtscc.wikia.com/wiki/XP_Tranfering RCR NPC] in the nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Contact_Other_Plane&amp;diff=16537</id>
		<title>Contact Other Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Contact_Other_Plane&amp;diff=16537"/>
		<updated>2023-06-13T16:25:24Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: Undo revision 16438 by 162.158.62.143 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Divination &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive advice and information from powers there. The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions. The entity will respond if it wishes to. Usually no questions are answered, but the entity or its agents almost always acknowledge the communion. An entity is most likely to answer questions about its own plane and servants, which has the practical effect of conferring a +15 bonus to Lore: The Planes checks.&lt;br /&gt;
&lt;br /&gt;
Contact with minds far removed from your home plane is a trying experience and can break weaker minds. Use of this spell may require the caster to make Will saving throws. Failing this roll can cause a temporary decrease to the caster&#039;s Intelligence and Charisma or some other effect at the discretion of the DM. The more alien, distant, or powerful the entity, the more likely a saving throw will need to be made and the higher the consequences are likely to be, but the entity will also be more likely to know the answer and answer correctly.&lt;br /&gt;
&lt;br /&gt;
On occasions, this divination may be blocked by an act of certain deities or forces. &lt;br /&gt;
&lt;br /&gt;
Gaining knowledge with this spell beyond the bonus to Lore: The Planes checks generally requires supervision by a DM.&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Casting Time: 10 castings&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16536</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16536"/>
		<updated>2023-06-13T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deathsystem.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sword Coast is full of dangers, and while adventuring your character may find themselves getting kicked down to an inch of their lives. Don&#039;t be alarmed, however, as that is often not the end for such prestigious adventurers!&lt;br /&gt;
&lt;br /&gt;
In BGTSCC, once a character drops below a certain treshhold of HP, they will &amp;quot;die&amp;quot;. That is, they&#039;ll be transported to the Fugue where they have a couple choices of how to continue their journey:&lt;br /&gt;
Either accepting the death as a true death and retiring the character, waiting to be rescued by a friend or kind soul, or speaking with Cyric and being ressurected to the land of the living - at a cost.&lt;br /&gt;
&lt;br /&gt;
A character is encouraged to treat their &amp;quot;death&amp;quot; as a knockout instead of a true death, unless there&#039;s further reason for why actual death is warranted.&lt;br /&gt;
&lt;br /&gt;
Characters do not recall anything that happened in the Fugue, and in many ways it is an &amp;quot;OOC&amp;quot; zone; Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how he died and what immediate events led up to his death. &lt;br /&gt;
&lt;br /&gt;
== Ressurecting Others ==&lt;br /&gt;
&lt;br /&gt;
When a PC stumbles on the body of another PC, there are a few things that can be done to help them, some, however, are limited by the amount of time the person has been dead/KOd:&lt;br /&gt;
&lt;br /&gt;
Up to 5 minutes after being downed, a use of the spell Stabilize or the Bloodstaunch consumable may be used to bring them back.&lt;br /&gt;
&lt;br /&gt;
Up to 10 minutes after being downed, the use of Recall Spirit or Revivify may be employed.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have passed, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the downed PC, each of those options have their cost.&lt;br /&gt;
&lt;br /&gt;
== Recovery System ==&lt;br /&gt;
&lt;br /&gt;
The cost for a character to choose to self-rezz through Cyric is the &amp;quot;Recovery System&amp;quot;, implemented in mid 2023;&lt;br /&gt;
&lt;br /&gt;
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 1 minute per character level, with a minimum of 10 minutes.&lt;br /&gt;
Level drain equal to 1/8 of character level, rounded up.&lt;br /&gt;
-2 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exhausting Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)&lt;br /&gt;
Level drain equal to 1/4 of character level.&lt;br /&gt;
-4 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/3 of character level.&lt;br /&gt;
-6 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traumatic Recovery&#039;&#039;&#039; - &lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/2 character level.&lt;br /&gt;
-8 to all ability scores.&lt;br /&gt;
Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you&#039;ve died ==&lt;br /&gt;
If your character has died he cannot recall anything that happened in the fugue or his encounter with Myrkul, or any players there. Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how he died and what immediate events led up to his death. &lt;br /&gt;
&lt;br /&gt;
== Heretics, Faithless and worshippers of Demons, Devils and Dead Gods ==&lt;br /&gt;
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. &lt;br /&gt;
&lt;br /&gt;
Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally.&lt;br /&gt;
&lt;br /&gt;
Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support.&lt;br /&gt;
&lt;br /&gt;
== Permanent Death ==&lt;br /&gt;
Baldur&#039;s Gate does not have forced permanent death for characters. Dungeon Masters will never pursue such a thing unless a player consents. In that case it may be possible for the Dungeon Masters to organize some events leading to the character&#039;s permanent demise / retirement. At this point you can then delete the retired character via the [http://bgtscc.wikia.com/wiki/XP_Tranfering RCR NPC] in the nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16535</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_and_Dying&amp;diff=16535"/>
		<updated>2023-06-13T16:19:50Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deathsystem.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sword Coast is full of dangers, and while adventuring your character may find themselves getting kicked down to an inch of their lives. Don&#039;t be alarmed, however, as that is often not the end for such prestigious adventurers!&lt;br /&gt;
&lt;br /&gt;
In BGTSCC, once a character drops below a certain treshhold of HP, they will &amp;quot;die&amp;quot;. That is, they&#039;ll be transported to the Fugue where they have a couple choices of how to continue their journey:&lt;br /&gt;
Either accepting the death as a true death and retiring the character, waiting to be rescued by a friend or kind soul, or speaking with Cyric and being ressurected to the land of the living - at a cost.&lt;br /&gt;
&lt;br /&gt;
A character is encouraged to treat their &amp;quot;death&amp;quot; as a knockout instead of a true death, unless there&#039;s further reason for why actual death is warranted.&lt;br /&gt;
&lt;br /&gt;
Characters do not recall anything that happened in the Fugue, and in many ways it is an &amp;quot;OOC&amp;quot; zone; Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how he died and what immediate events led up to his death. &lt;br /&gt;
&lt;br /&gt;
== Ressurecting Others ==&lt;br /&gt;
&lt;br /&gt;
When a PC stumbles on the body of another PC, there are a few things that can be done to help them, some, however, are limited by the amount of time the person has been dead/KOd:&lt;br /&gt;
Up to 5 minutes after being downed, a use of the spell Stabilize or the Bloodstaunch consumable may be used to bring them back.&lt;br /&gt;
Up to 10 minutes after being downed, the use of Recall Spirit or Revivify may be employed.&lt;br /&gt;
After 10 minutes have passed, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the downed PC, each of those options have their cost.&lt;br /&gt;
&lt;br /&gt;
== Recovery System ==&lt;br /&gt;
&lt;br /&gt;
The cost for a character to choose to self-rezz through Cyric is the &amp;quot;Recovery System&amp;quot;, implemented in mid 2023;&lt;br /&gt;
&lt;br /&gt;
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Recovery&#039;&#039;&#039;&lt;br /&gt;
Debuff lasts for 1 minute per character level, with a minimum of 10 minutes.&lt;br /&gt;
Level drain equal to 1/8 of character level, rounded up.&lt;br /&gt;
-2 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exhausting Recovery&#039;&#039;&#039;&lt;br /&gt;
Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)&lt;br /&gt;
Level drain equal to 1/4 of character level.&lt;br /&gt;
-4 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Recovery&#039;&#039;&#039;&lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/3 of character level.&lt;br /&gt;
-6 to all ability scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traumatic Recovery&#039;&#039;&#039;&lt;br /&gt;
Debuff duration is unchanged.&lt;br /&gt;
Level drain equal to 1/2 character level.&lt;br /&gt;
-8 to all ability scores.&lt;br /&gt;
Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you&#039;ve died ==&lt;br /&gt;
If your character has died he cannot recall anything that happened in the fugue or his encounter with Myrkul, or any players there. Sending in character tells from the fugue plane is also frowned upon as meta-gaming. In the event that your character met his demise at the hands of another player in a PvP situation the no-memory rule extends further than the stay in the Fugue. It means that your character cannot recall or remember how he died and what immediate events led up to his death. &lt;br /&gt;
&lt;br /&gt;
== Heretics, Faithless and worshippers of Demons, Devils and Dead Gods ==&lt;br /&gt;
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. &lt;br /&gt;
&lt;br /&gt;
Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally.&lt;br /&gt;
&lt;br /&gt;
Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support.&lt;br /&gt;
&lt;br /&gt;
== Permanent Death ==&lt;br /&gt;
Baldur&#039;s Gate does not have forced permanent death for characters. Dungeon Masters will never pursue such a thing unless a player consents. In that case it may be possible for the Dungeon Masters to organize some events leading to the character&#039;s permanent demise / retirement. At this point you can then delete the retired character via the [http://bgtscc.wikia.com/wiki/XP_Tranfering RCR NPC] in the nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Deathsystem.png&amp;diff=16534</id>
		<title>File:Deathsystem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Deathsystem.png&amp;diff=16534"/>
		<updated>2023-06-13T15:58:21Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Item_Storage&amp;diff=16533</id>
		<title>Item Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Item_Storage&amp;diff=16533"/>
		<updated>2023-06-12T17:07:19Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are NPC&#039;s in many of the civilized areas around the server that are willing to store a number of items in their warehouses. They will often be merchants or innkeepers, and they offer this service for free with the expectation that it will lead to other business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Items stored are persisted across server resets.&lt;br /&gt;
*Up to 1000 items can be stored per character across all storage locations.&lt;br /&gt;
*Stored items are available for retrieval only with the same character and in the same location they were originally stored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=16532</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=16532"/>
		<updated>2023-06-12T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[XP Transfering]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] http://bgtscc.gicker.ca/&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=53018 Chatlog Textcrawler guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Pack_Horses&amp;diff=16531</id>
		<title>Pack Horses</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Pack_Horses&amp;diff=16531"/>
		<updated>2023-06-12T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pack horses can be bought from select horse merchants. Each horse will come fully equipped with saddlebags and harness, and are bred and trained specifically for carrying heavy loads across long distances. Each merchant has several variations for sale, some stronger than others but also more expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Horse Merchants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horse Merchant Locations on the surface:&#039;&#039;&#039;&lt;br /&gt;
*Soubar&lt;br /&gt;
*Baldurs Gate, East Farmlands&lt;br /&gt;
*Friendly Arm Inn&lt;br /&gt;
*Candlekeep&lt;br /&gt;
*Beregost&lt;br /&gt;
&#039;&#039;&#039;Servant Merchant Locations in the underdark:&#039;&#039;&#039;&lt;br /&gt;
*Sshamath Darkwoods&lt;br /&gt;
*Neblinstone (Gnome-only)&lt;br /&gt;
*Blue Lantern Keep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horse Merchant Services:&#039;&#039;&#039;&lt;br /&gt;
*Sell/Buy pack horses&lt;br /&gt;
*Stable horses&lt;br /&gt;
*Help locate lost horses&lt;br /&gt;
*Retrieve lost saddlebags in case the horse was killed (as part of buying a replacement horse)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pack Horses ==&lt;br /&gt;
The weight carrying capacity of the horse is limited by its strength. Its saddlebag also has an upper limit of 100 items, regardless of item type. To interact with your horse you must start a conversation with it. It has the following options:&lt;br /&gt;
*Lead the horse - it will then follow you wherever you go.&lt;br /&gt;
*Tie the horse down - it will stay in that location, even after server reset.&lt;br /&gt;
*Take the saddlebag off - allow you to access the inventory of the saddlebag.&lt;br /&gt;
*Put the saddlebag on - contents of the saddlebag are persisted.&lt;br /&gt;
*Name the horse - if it hasn&#039;t already been named.&lt;br /&gt;
&lt;br /&gt;
When you log out, your horse will leave the server with you, regardless if you are leading it or it was tied down somewhere. And it will return once you log back in. If the horse dies, it is dead. You can buy a new one at a horse merchant and have the option to pay him to have all content of the old saddlebag retrieved.&lt;br /&gt;
&lt;br /&gt;
Pack Horses no longer leave the party in combat. Protection of the horse is player responsibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;BETA&#039;&#039;&#039;: This system is currently in BETA, and any items lost as a result of using the system will &#039;&#039;&#039;not&#039;&#039;&#039; be reimbursed. That said, it has passed internal testing and is expected to work as advertised. Should you experience any problems, be sure to file a bug report on the forums so errors can be dealt with as fast as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Roleplay_Experience_Rewards&amp;diff=16530</id>
		<title>Roleplay Experience Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Roleplay_Experience_Rewards&amp;diff=16530"/>
		<updated>2023-06-12T16:15:15Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Talk.jpg|thumb]]Baldur&#039;s Gate has a &#039;roleplay experience award system&#039; that will see your character gain little bits of experience by talking with other players&lt;br /&gt;
&lt;br /&gt;
This RP EXP gain happens when the PC emotes or says something, with a small cooldown. The amount gained increases with levels.&lt;br /&gt;
&lt;br /&gt;
Speaking OOCly through // or (( will not trigger the RP EXP, as those are not in character messages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;System courtesy of Luna, TigerBomb, and Rasael.&#039;&#039;&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=16511</id>
		<title>Whirling Dervish</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=16511"/>
		<updated>2023-05-08T22:28:31Z</updated>

		<summary type="html">&lt;p&gt;Renshouj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dervish.png|thumb|339x339px]]&lt;br /&gt;
Some rogues and monks choose to concentrate on their movement and speed rather than on raw damage. &lt;br /&gt;
&lt;br /&gt;
For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Dodge]], [[Mobility]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Hide]] 8, [[Move Silently]] 8, [[Acrobatics]] 8&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus|Base Attack Bonus]]:&amp;lt;/strong&amp;gt; Medium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 6 + Int [[Ability_modifier|modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Acrobatics]], [[Appraise]], [[Athletics]], [[Bluff]], [[Concentration]], [[Hide]], [[Lore Local]], [[Lore Nobility]], [[Move Silently]], [[Open Lock]], [[Perform]], [[Search]], [[Spot]], [[Use Magic Device]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Evasion]], Bonus Feat (skill focus) x3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Spring Attack]], [[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Critical Sense (+1 attack bonus)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Expert Tumbling&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Whirlwind Attack]], [[Sneak Attack]] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bonus Feat (skill focus) x3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Defensive Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Sneak Attack]] +3d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Minor Teleportation, Critical Sense (+2 attack bonus), Springboard &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feat ====&lt;br /&gt;
Specifics: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
==== Critical Sense ====&lt;br /&gt;
Specifics: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Expert Tumbling ====&lt;br /&gt;
Specifics: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Minor Teleportation ====&lt;br /&gt;
Specifics: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell for 10 rounds). The Whirling Dervish may do this two times per day.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
====Springboard==== &lt;br /&gt;
The Whirling Dervish somersaults into the air, bouncing off any foes in her way to pass beyond them nimbly and gaining a +4 Dodge Bonus to AC for 2 rounds. In addition, any foes he touches during these gymnastics must pass a fortitude save (DC: 10 + WD level + Dex mod.) or be stunned for two rounds. The Whirling Dervish may use this ability as often as once per minute as long as she is wearing light or no armor and is unencumbered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Renshouj</name></author>
	</entry>
</feed>