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		<title>Summoning</title>
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		<updated>2026-03-17T04:41:28Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, Blackguard Create Undead, etc.&lt;br /&gt;
* Cohort Slot (Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts, Blackguard&#039;s Summon Fiend (Hellhound))&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulacrum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
* Elemental Swarm: 20 HD Elemental(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, [[Conjure Metalmen]] that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Summon overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Summon I!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Stag|| ||Rat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Boar|| ||Bat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wolf|| ||Weasel|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lion|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brown bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon VI-IX!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||Air&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||Fire&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||Water&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||Earth&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||Ice&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||Shadow&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
# All giant/dire/celestial/fiendish creatures share same stats with celestial having +1 positive and fiendish having +1 fire damage.&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Asura&lt;br /&gt;
*Balor&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Brachina&lt;br /&gt;
*Bralani&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Coure&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*Djinn&lt;br /&gt;
*Dogai&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Erinye&lt;br /&gt;
*Firre&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Goristro&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Imp&lt;br /&gt;
*Jann&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Marut&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Planetar&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Quasit&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Solar&lt;br /&gt;
*Succubus&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Tulani&lt;br /&gt;
*White Abishai&lt;br /&gt;
*White Slaad&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Planars overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Lesser Planar Binding (lvl 5 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lawful evil&lt;br /&gt;
|-&lt;br /&gt;
|Coure ||Faerie dragon ||Jann ||Slaad, Red ||Quasit ||Imp&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Ice mephit ||Slaad, Blue ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Movanic Deva ||Fire mephit || ||Juvenile Nabassu ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;|Planar Binding (lvl 6 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lawful evil&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Jann ||Slaad, Grey ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Movanic Deva || ||Slaad, Green ||Palrethee ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Monadic Deva || ||Slaad, Red ||Succubus ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
| ||Moon Dog || ||Slaad, Blue ||Sucubbus, human ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot;|Greater Planar Binding (lvl 8 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lawful evil&lt;br /&gt;
|-&lt;br /&gt;
|Asura ||Moon dog ||Qorrashi ||Slaad, Grey ||Palrethee ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Monadic Deva || ||Slaad, Green ||Succubus ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Astral Deva || || ||Succubus, human ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
| ||Sword Archon || || ||Hezrou ||Brachina, human&lt;br /&gt;
|-&lt;br /&gt;
| ||Celestial Treant || || ||Nabassu ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Shadow Demon ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Slaad, Death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Gate!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lawful evil&lt;br /&gt;
|-&lt;br /&gt;
|Asura ||Astral Deva ||Qorrashi || ||Hezrou ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Sword Archon || || ||Nabassu ||Brachina, Human&lt;br /&gt;
|-&lt;br /&gt;
|Shiradi ||Celestial Treant || || ||Shadow Demon ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Goristo ||Cornugon&lt;br /&gt;
|-&lt;br /&gt;
| ||Planetar || || ||Nightwalker ||&lt;br /&gt;
|-&lt;br /&gt;
| ||marut || || ||Slaad, death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes: ====&lt;br /&gt;
&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength):&lt;br /&gt;
&lt;br /&gt;
[[File:OmnimentalandwithAugment.jpg|700px|thumb|center|basic on left; Augmented Summons feat applied on right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area (&#039;&#039;&#039;A player / unique CD Key can only attempt to read a Dusty Tome ONCE&#039;&#039;&#039;). Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* [[Diamond]]: lesser beings up to 15 HD&lt;br /&gt;
* [[Canary Diamond]]: beings up to 20 HD&lt;br /&gt;
* [[Blue Diamond]]: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17202</id>
		<title>Corrosive Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17202"/>
		<updated>2026-03-14T00:33:26Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Your hand drips with a horrific acidic substance. If you make a successful melee touch attack, the target takes 12D6 points of acid damage, then 4d6 acid damage per round for 3 rounds. The subject also suffers –2 to AC as the acid corrodes everything it touches. The AC penalty and damage per round last 1 round/CL and are cumulative. A successful Reflex save halves the damage and AC penalty.&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17201</id>
		<title>Corrosive Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17201"/>
		<updated>2026-03-14T00:31:30Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Your hand drips with a horrific acidic substance. If you make a successful melee touch attack, the target takes 12D6 points of acid damage, then 4d6 acid damage per round for 3 rounds. The subject also takes a –2 penalty to AC as the acid corrodes everything it touches. The penalties are cumulative and last 1 round/CL. A successful Reflex save halves the damage and AC penalty.&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17200</id>
		<title>Corrosive Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17200"/>
		<updated>2026-03-14T00:31:08Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Your hand drips with a horrific acidic substance. If you make a successful melee touch attack, the target takes 12D6 points of acid damage, then 4d6 acid damage per round for 3 rounds. The subject also takes a -2 penalty to AC as the acid corrodes everything it touches. The penalties are cumulative and last 1 round/CL. A successful Reflex save halves the damage and AC penalty.&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17199</id>
		<title>Corrosive Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Corrosive_Grasp&amp;diff=17199"/>
		<updated>2026-03-14T00:30:54Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Your hand drips with a horrific acidic susbtance. If you make a successful melee touch attack, the target takes 12D6 points of acid damage, then 4d6 acid damage per round for 3 rounds. The subject also takes a -2 penalty to AC as the acid corrodes everything it touches. The penalties are cumulative and last 1 round/CL. A successful Reflex save halves the damage and AC penalty.&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=16743</id>
		<title>Bless Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=16743"/>
		<updated>2025-01-16T18:08:58Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=1&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Good&lt;br /&gt;
|components=V, S&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Item&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=None&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Up to caster level 10, this spell creates a vial of Holy Water (at a cost of 50 gp to the caster), which can be thrown as a grenade. From caster levels 11 through 15, it creates Improved Holy Water (115 gp); from caster levels 16 through 25, it creates Greater Holy Water (220 gp); and at caster level 26, it creates Perfected Holy Water (375 gp). Creating a flask of holy water costs the indicated amount of gold.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=16742</id>
		<title>Bless Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=16742"/>
		<updated>2025-01-16T18:08:47Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=1&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Good&lt;br /&gt;
|components=V, S&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Item&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=None&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Up to caster level 10, this spell creates a vial of Holy Water (at a cost of 50 gp to the caster), which can be thrown as a grenade. From caster levels 11 through 15, it creates Improved Holy Water (115 gp); from caster levels 16 through 25, it creates Greater Holy Watr (220 gp); and at caster level 26, it creates Perfected Holy Water (375 gp). Creating a flask of holy water costs the indicated amount of gold.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16741</id>
		<title>Fire Seeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16741"/>
		<updated>2025-01-16T18:06:03Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=6&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Fire (domain)|Fire ]] or [[Sun (domain)|Sun ]] domain 6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You permanently transform four berries or acorns into four flasks containing alchemical fire. This spell creates regular Alchemist&#039;s Fire (at the cost of 50 gp to the caster per flask), which can be thrown as a grenade. At caster levels 10 through 15, this spell creates Improved Alchemist&#039;s Fire (100 gp); at caster levels 16 through 25, it creates a Greater Alchemist&#039;s Fire (150 gp); and at caster levels 26 and higher, this spell creates Perfected Alchemist&#039;s Fire (200 gp).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16740</id>
		<title>Fire Seeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16740"/>
		<updated>2025-01-16T18:05:15Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=6&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Fire (domain)|Fire ]] or [[Sun (domain)|Sun ]] domain 6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You permanently transform four berries or acorns into four flasks containing alchemical fire. This creates regular Alchemist&#039;s Fire (at the cost of 50 gp to the caster per flask), which can be thrown as a grenade. At caster levels 10 through 15, this spell creates Improved Alchemist&#039;s Fire (100 gp); at caster levels 16 through 25, it creates a Greater Alchemist&#039;s Fire (150 gp); and at caster levels 26 and higher, this spell creates Perfected Alchemist&#039;s Fire (200 gp).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16739</id>
		<title>Fire Seeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16739"/>
		<updated>2025-01-16T18:04:21Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=6&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Fire (domain)|Fire ]] or [[Sun (domain)|Sun ]] domain 6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You permanently transform four berries or acorns into four flasks containing alchemical fire. This creates regular Alchemist&#039;s Fire (at the cost of 50 gp to the caster per flask), which can be thrown as a grenade. At caster levels 10 through 15, this spell creates Improved Alchemist&#039;s Fire (100 gp); at caster levels 16 through 25, it creates a Greater Alchemist&#039;s Fire (150 gp). At caster level 26, this spell creates Perfected Alchemist&#039;s Fire (200 gp).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16738</id>
		<title>Fire Seeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fire_Seeds&amp;diff=16738"/>
		<updated>2025-01-16T17:58:04Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=6&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Fire (domain)|Fire ]] or [[Sun (domain)|Sun ]] domain 6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You permanently transform four berries or acorns into four flasks containing alchemical fire. Until to casterlevel 10 this creates a regular alchemical fire grenade (50 gp), which can be thrown as a grenade. After casterlevel 10 and until casterlevel 15 it creates an improved grenade of alchemical fire (100 gp), then from casterlevel 16 until casterlevel 21 it creates a greater grenade of alchemical fire(150 gp). Finally at casterlevel 26 a perfect grenade of alchemical fire is created (200 gp).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=16737</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=16737"/>
		<updated>2025-01-15T02:35:41Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).&lt;br /&gt;
* Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. (Saves don&#039;t stack)&lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge. Dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.&lt;br /&gt;
* Permanent weapon enchantments carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon).  Temporary ones are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)&lt;br /&gt;
* Glove weapon enchantments &amp;lt;u&amp;gt;only carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms.&amp;lt;/u&amp;gt;  Same with Vampiric Regeneration from gloves/bracers.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
* Expose Weakness works when Polymorphed, but damage is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Shape (Creature) Weapon Types&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing.  If Shape has a weapon, then the Type is determined by the Weapons base damage type.  When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example).  Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus:  bludgeoning + piercing will stack).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. Please note, word of changing invocation is not affected by Transmutation focus.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
* Ape&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
* Wolf&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Legendary Animal Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Legendary Ape&lt;br /&gt;
* Legendary Bear&lt;br /&gt;
* Legendary Horse&lt;br /&gt;
* Legendary Tiger&lt;br /&gt;
* Legendary Snake&lt;br /&gt;
* Legendary Wolf&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werewolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Silver Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Goristro&lt;br /&gt;
&lt;br /&gt;
== Polymorph / Shapechange Spells Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC (10+Nat+Dex)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity, Cold Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17 (10+8-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity, Fire Weakness&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+10-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+5+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+12-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+5+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+12+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Skills&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Improved Critical, Weapon Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Dodge, Alertness, Track, Stealthy&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d6+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+7+3+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spell Immunity, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+13-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spellcasting&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Iron Will, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5+3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+11+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / +4, SR 20, Sneak Immunity, Elemental Immunities&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+17+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Regen)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Flurry of Blows&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+13+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Bludgeoning, Dodge, Cold Immunity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4+5+6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+9+4+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Sneak Attack) and Defense (Immunities, HP)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 30, Cold Immunity, Light Sensitivity, [[Undead Traits]]&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+13+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+6+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion, Saves)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned +1d8 vs Evil, Bite +3, Improved Initiative&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+9+1+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Evil, SR 22, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Awesome Blow, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21 (10+10+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+5+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+9+6)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longbow +4, Mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Good, Regen 1, SR 19, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+5+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+7+5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 3, SR 28, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33 (10+16+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Longsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Shield 5, Tanari Traits, Cold Weakness, SR 18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+5+5+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22 (10+9+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good, SR 19, Toughness, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4d4+2d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+14+0)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Web Immunity, SR 19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+12+1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goristro&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Blind Fight, Cleave, Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+16-1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Ape&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20 (10+7+3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Bear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;60% 2d6+13 or 40% 4d6+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28 (10+16+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Horse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+60% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19 (10+7+2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Poison)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Snake Venom DC 25 1d8/1d8 Con&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23 (10+6+7)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Tiger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dire Charge&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+10% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+2d8+11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24 (10+10+4)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Legendary Wolf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Knockdown) and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Knockdown, Weapon Finesse&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;+30% speed&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25 (10+6+9)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14620</id>
		<title>Shield Bash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14620"/>
		<updated>2021-12-29T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. &lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a tower shield equipped, which adds another 2 to the penalty. The Agile Shield Fighter and Two-Weapon Fighting feats can each negate up 2 from the penalty. &lt;br /&gt;
&lt;br /&gt;
The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the strength modifier of the bashing character. Shield Bash benefits from all the Shield Weapon Focus/Specialization feats as well as Epic Prowess. When Shield Bashing is on, the shield AC on the shield acts as an EB on a weapon - it will increase both AB and damage for the attacks. Bonus Damage on the shield adds damage to the bash attacks. If enabled, Power Attack and Improved Power Attack add extra damage at the appropriate penalty. The shield cannot be made a Keen weapon by spell. No spell or magical effects (e.g. Flame Weapon, Divine Might, etc.) add further damage to a shield bash attack. A shield bash executed during a charge counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from Powerful Charge.&lt;br /&gt;
&lt;br /&gt;
Shield Bash can get up to 3 attacks per round:&lt;br /&gt;
* Improved Two-Weapon Fighting will give 2 attacks/round&lt;br /&gt;
* Greater Two-Weapon Fighting will give 3 attacks/round&lt;br /&gt;
* Agile Shield Fighter + Shield Weapon Focus or Shield Weapon Specialization will give 2 attacks/round&lt;br /&gt;
* Agile Shield Fighter + any combination of Shield Weapon Focus and/or Shield Weapon Specialization feats will give 3 attacks/round&lt;br /&gt;
During the bash attack the Shield AC bonus is not deducted from the character&#039;s total armor class. (This is the Improved Shield Bash feat equivalent in PnP Terms)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Shield Bash does not give full two weapon fighting penalties on BGTSCC.&lt;br /&gt;
&lt;br /&gt;
To activate the feat, drag the Shield Bash feat icon from the Character Sheet Feats tab onto your hotbar. Click the feat icon on your hotbar to activate it. (You must have a shield equipped.)&lt;br /&gt;
&lt;br /&gt;
Two Weapon Fighting, whether it has been selected as a feat or from an item, negates the -2 AB penalty from Shield Bash.&lt;br /&gt;
&lt;br /&gt;
Shield Bash attacks apply Sneak Attack dice when applicable.&lt;br /&gt;
&lt;br /&gt;
Enhanced Power Attack from the Frenzied Berzerker PrC does not apply to Shield Bash attacks.&lt;br /&gt;
&lt;br /&gt;
Note that Shield &#039;&#039;Weapon&#039;&#039; Specialization (+2 damage with the chosen shield) counts toward gaining extra Shield Bash Attacks. Shield Specialization (+1 AC with the chosen shield) does not count toward gaining extra Shield Bash Attacks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Awesome_Blow&amp;diff=9076</id>
		<title>Awesome Blow</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Awesome_Blow&amp;diff=9076"/>
		<updated>2020-06-06T19:40:26Z</updated>

		<summary type="html">&lt;p&gt;RedLancer: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Awesome Blow&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: Power Attack, Knockdown, Strength 25&lt;br /&gt;
 Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a standard action, the creature can choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC equal to damage dealt) or be knocked flying 10 feet in a direction of the attacking creature&#039;s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can&#039;t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent&#039;s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.&lt;br /&gt;
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== Gameplay Notes ==&lt;br /&gt;
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== Bugs ==&lt;br /&gt;
This feat has problems calculating damage and difficulty class, as well as applying the correct attack bonus penalty in various scenarios.&lt;br /&gt;
*Whether one-handed or two-handed, Improved Power Attack only adds 6 damage (even if the PC has Enhanced Power Attack).&lt;br /&gt;
*Northlander Hewing does not factor into calculations.&lt;br /&gt;
*The weapon damage roll seems limited to a maximum of 6, regardless of weapon.&lt;br /&gt;
*The Attack Bonus penalty when using a weapon two-handed is -7; it should be -4.&lt;br /&gt;
*If under the effects of an Enlarge Creature spell and attacking two-handed, the feat applies a -12 penalty to hit.&lt;br /&gt;
... and so on.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Maneuver]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>RedLancer</name></author>
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