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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madseer</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madseer"/>
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	<updated>2026-10-17T07:08:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9402</id>
		<title>Bear Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9402"/>
		<updated>2020-09-22T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Other important information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearwarrior.jpg|thumb|370px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
PLEASE NOTE CLASS CHANGES!&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR WARRIORS MAY NOT DUAL CLASS WITH THE DRUID CLASS&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Many people, particularly those in the &amp;quot;uncivilized&amp;quot; regions of the world, revere bears as symbols of the warrior&#039;s strength and battle prowess.&lt;br /&gt;
&lt;br /&gt;
By adopting the bear as a totem animal, warriors of these people hope to tap into some of the bear&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Bear warriors, through a special relationship with bear spirits, literally adopt a bear&#039;s strength in the rage of battle, actually transforming into bears while they fight.&lt;br /&gt;
&lt;br /&gt;
Only characters who can already tap into a spiritual power of rage can heighten that power to become bear warriors.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Rage]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Intimidate]], [[Listen]], [[Lore: Local]], [[Lore: Nature]], [[Survival]], [[Taunt]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Knockdown]], Bear Shape: Black Bear, Roar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Scent]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extend Rage I, Bear Shape: Brown Bear &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Extend Rage II&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bear shape: Dire Bear, [[Improved Knockdown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Bear Form: A bear warrior who goes into a rage will automatically transform into a bear. At 1st level she will become a small bear, at 5th level she changes into a full grown brown bear and at 10th level she gains a dire bear form.&amp;lt;br /&amp;gt;While in those forms the bear warrior regains all her ability scores as well as the normal will save bonus and AC penalty from rage. &lt;br /&gt;
&lt;br /&gt;
The ability bonuses (that replace the normal rage ability bonuses) are as follows:&lt;br /&gt;
* Black Bear: +8 strength, +4 constitution, +2 dexterity, +2 natural armor, +2 Will saves, and Fast Regen +2 . All claw and bite attacks have +2 enchantment. 20 base AC.&lt;br /&gt;
* Brown Bear: +10 strength, +8 constitution, +2 dexterity, +5 natural armor, +2 Will saves and Fast Regen +3. All claw and bite attacks have +3 enchantment. 25 base AC.&lt;br /&gt;
* Dire Bear: +12 strength, +8 constitution, +2 dexterity, +7 natural armor, +2 Will saves and Fast Regen +4. All claw and bite attacks have +4 enchantment. 30 base AC. &lt;br /&gt;
* This ability otherwise functions as the polymorph spell.&lt;br /&gt;
* Scent: A 3rd-level bear warrior gains [[Scent]] as a bonus feat.&lt;br /&gt;
* Extend Rage I: A 4th-level bear warrior gains extend rage as a bonus feat&lt;br /&gt;
* Extend Rage II: A 7th-level bear warrior gains extend rage II as a bonus feat&lt;br /&gt;
&lt;br /&gt;
After bear form (rage) expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
=== Roar ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a bear warrior gains the roar ability. A bear warrior can let out a terrible roar that causes fear in all enemies that hear the cry. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate ranks).&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 45 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other important information ==&lt;br /&gt;
* Your Armor bonuses will transfer to your polymorphed bear shape in the following method:&lt;br /&gt;
* The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.&lt;br /&gt;
* Half of the enhance bonus on your shield will transfer as a shield enhance bonus.&lt;br /&gt;
* The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.&lt;br /&gt;
* The natural AC bonus on your necklace will transfer as a natural AC bonus. This will not stack with the natural AC bonus the bear already gets. It will use the higher of the 2 bonuses.&lt;br /&gt;
* Barbarians DR feats work while in bear form.&lt;br /&gt;
* Knockdown will work while in bear form.&lt;br /&gt;
* Charge will work while in bear form.&lt;br /&gt;
* Feats in the &#039;Mode Bar&#039; will work while in bear form, such as power attack.&lt;br /&gt;
* The unarmed strike line of feats will work while in bear form on all your attacks.&lt;br /&gt;
* Elemental damage bonuses from your weapon or gloves transfer.&lt;br /&gt;
* Damage vs enemy type does not transfer unless it&#039;s applied from a spell (The damage bonus vs undead from a Mace of Disruption will not transfer, but the bonus from a Bless Weapon spell will.)&lt;br /&gt;
* Item Save bonuses and certain item properties, like materials, will not transfer to Bear Form.&lt;br /&gt;
* Unlike Whirlwind Frenzy and Standard Rage, Bear Form ability bonuses are non-stackable and are unaffected by items or spells (Bull&#039;s Strength, Bear&#039;s Endurance, etc)&lt;br /&gt;
* Skill bonus on items do not stack in Bear Form, only the highest bonus transfers; a ring with +4 to Intimidate and a Helmet with +3 will only give +4 in Bear Form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Luna, testing by the Quality Control team&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9296</id>
		<title>Bear Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9296"/>
		<updated>2020-09-09T23:22:49Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Other important information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearwarrior.jpg|thumb|370px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
PLEASE NOTE CLASS CHANGES!&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR WARRIORS MAY NOT DUAL CLASS WITH THE DRUID CLASS&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Many people, particularly those in the &amp;quot;uncivilized&amp;quot; regions of the world, revere bears as symbols of the warrior&#039;s strength and battle prowess.&lt;br /&gt;
&lt;br /&gt;
By adopting the bear as a totem animal, warriors of these people hope to tap into some of the bear&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Bear warriors, through a special relationship with bear spirits, literally adopt a bear&#039;s strength in the rage of battle, actually transforming into bears while they fight.&lt;br /&gt;
&lt;br /&gt;
Only characters who can already tap into a spiritual power of rage can heighten that power to become bear warriors.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Rage]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Intimidate]], [[Listen]], [[Lore: Local]], [[Lore: Nature]], [[Survival]], [[Taunt]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Knockdown]], Bear Shape: Black Bear, Roar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Scent]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extend Rage I, Bear Shape: Brown Bear &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Extend Rage II&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bear shape: Dire Bear, [[Improved Knockdown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Bear Form: A bear warrior who goes into a rage will automatically transform into a bear. At 1st level she will become a small bear, at 5th level she changes into a full grown brown bear and at 10th level she gains a dire bear form.&amp;lt;br /&amp;gt;While in those forms the bear warrior regains all her ability scores as well as the normal will save bonus and AC penalty from rage. &lt;br /&gt;
&lt;br /&gt;
The ability bonuses (that replace the normal rage ability bonuses) are as follows:&lt;br /&gt;
* Black Bear: +8 strength, +4 constitution, +2 dexterity, +2 natural armor, +2 Will saves, and Fast Regen +2 . All claw and bite attacks have +2 enchantment. 20 base AC.&lt;br /&gt;
* Brown Bear: +10 strength, +8 constitution, +2 dexterity, +5 natural armor, +2 Will saves and Fast Regen +3. All claw and bite attacks have +3 enchantment. 25 base AC.&lt;br /&gt;
* Dire Bear: +12 strength, +8 constitution, +2 dexterity, +7 natural armor, +2 Will saves and Fast Regen +4. All claw and bite attacks have +4 enchantment. 30 base AC. &lt;br /&gt;
* This ability otherwise functions as the polymorph spell.&lt;br /&gt;
* Scent: A 3rd-level bear warrior gains [[Scent]] as a bonus feat.&lt;br /&gt;
* Extend Rage I: A 4th-level bear warrior gains extend rage as a bonus feat&lt;br /&gt;
* Extend Rage II: A 7th-level bear warrior gains extend rage II as a bonus feat&lt;br /&gt;
&lt;br /&gt;
After bear form (rage) expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
=== Roar ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a bear warrior gains the roar ability. A bear warrior can let out a terrible roar that causes fear in all enemies that hear the cry. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate ranks).&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 45 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other important information ==&lt;br /&gt;
* Your Armor bonuses will transfer to your polymorphed bear shape in the following method:&lt;br /&gt;
* The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.&lt;br /&gt;
* Half of the enhance bonus on your shield will transfer as a shield enhance bonus.&lt;br /&gt;
* The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.&lt;br /&gt;
* The natural AC bonus on your necklace will transfer as a natural AC bonus. This will not stack with the natural AC bonus the bear already gets. It will use the higher of the 2 bonuses.&lt;br /&gt;
* Barbarians DR feats work while in bear form.&lt;br /&gt;
* Knockdown will work while in bear form.&lt;br /&gt;
* Charge will work while in bear form.&lt;br /&gt;
* Feats in the &#039;Mode Bar&#039; will work while in bear form, such as power attack.&lt;br /&gt;
* The unarmed strike line of feats will work while in bear form on all your attacks.&lt;br /&gt;
* Elemental damage bonuses from your weapon or gloves transfer.&lt;br /&gt;
* Item Save bonuses and certain item properties, like materials, will not transfer to Bear Form.&lt;br /&gt;
* Unlike Whirlwind Frenzy and Standard Rage, Bear Form ability bonuses are non-stackable and are unaffected by items or spells (Bull&#039;s Strength, Bear&#039;s Endurance, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Luna, testing by the Quality Control team&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=9295</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=9295"/>
		<updated>2020-09-09T22:58:11Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +5&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. &lt;br /&gt;
Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)&lt;br /&gt;
&lt;br /&gt;
Randomly triggered ability depending on your weapon type added:&lt;br /&gt;
Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC),&lt;br /&gt;
Bleeding for piercing (STR mod bleed damage for 2 rounds),&lt;br /&gt;
Whirlwind for slashing weapons (Dam = 2d10 + STR mod).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.&lt;br /&gt;
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
*Northlander Hewing doesn&#039;t add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
*The in-game description notes that Northlander Hewing deactivates upon item equip, which is no longer the case and will therefor work under Polymorph effects.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9294</id>
		<title>Bear Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=9294"/>
		<updated>2020-09-09T01:13:29Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Other important information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearwarrior.jpg|thumb|370px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
PLEASE NOTE CLASS CHANGES!&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR WARRIORS MAY NOT DUAL CLASS WITH THE DRUID CLASS&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Many people, particularly those in the &amp;quot;uncivilized&amp;quot; regions of the world, revere bears as symbols of the warrior&#039;s strength and battle prowess.&lt;br /&gt;
&lt;br /&gt;
By adopting the bear as a totem animal, warriors of these people hope to tap into some of the bear&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Bear warriors, through a special relationship with bear spirits, literally adopt a bear&#039;s strength in the rage of battle, actually transforming into bears while they fight.&lt;br /&gt;
&lt;br /&gt;
Only characters who can already tap into a spiritual power of rage can heighten that power to become bear warriors.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Rage]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Intimidate]], [[Listen]], [[Lore: Local]], [[Lore: Nature]], [[Survival]], [[Taunt]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Knockdown]], Bear Shape: Black Bear, Roar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Scent]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extend Rage I, Bear Shape: Brown Bear &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Extend Rage II&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bear shape: Dire Bear, [[Improved Knockdown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Bear Form: A bear warrior who goes into a rage will automatically transform into a bear. At 1st level she will become a small bear, at 5th level she changes into a full grown brown bear and at 10th level she gains a dire bear form.&amp;lt;br /&amp;gt;While in those forms the bear warrior regains all her ability scores as well as the normal will save bonus and AC penalty from rage. &lt;br /&gt;
&lt;br /&gt;
The ability bonuses (that replace the normal rage ability bonuses) are as follows:&lt;br /&gt;
* Black Bear: +8 strength, +4 constitution, +2 dexterity, +2 natural armor, +2 Will saves, and Fast Regen +2 . All claw and bite attacks have +2 enchantment. 20 base AC.&lt;br /&gt;
* Brown Bear: +10 strength, +8 constitution, +2 dexterity, +5 natural armor, +2 Will saves and Fast Regen +3. All claw and bite attacks have +3 enchantment. 25 base AC.&lt;br /&gt;
* Dire Bear: +12 strength, +8 constitution, +2 dexterity, +7 natural armor, +2 Will saves and Fast Regen +4. All claw and bite attacks have +4 enchantment. 30 base AC. &lt;br /&gt;
* This ability otherwise functions as the polymorph spell.&lt;br /&gt;
* Scent: A 3rd-level bear warrior gains [[Scent]] as a bonus feat.&lt;br /&gt;
* Extend Rage I: A 4th-level bear warrior gains extend rage as a bonus feat&lt;br /&gt;
* Extend Rage II: A 7th-level bear warrior gains extend rage II as a bonus feat&lt;br /&gt;
&lt;br /&gt;
After bear form (rage) expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
=== Roar ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a bear warrior gains the roar ability. A bear warrior can let out a terrible roar that causes fear in all enemies that hear the cry. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate ranks).&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 45 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other important information ==&lt;br /&gt;
* Your Armor bonuses will transfer to your polymorphed bear shape in the following method:&lt;br /&gt;
* The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.&lt;br /&gt;
* Half of the enhance bonus on your shield will transfer as a shield enhance bonus.&lt;br /&gt;
* The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.&lt;br /&gt;
* The natural AC bonus on your necklace will transfer as a natural AC bonus. This will not stack with the natural AC bonus the bear already gets. It will use the higher of the 2 bonuses.&lt;br /&gt;
* Barbarians DR feats work while in bear form.&lt;br /&gt;
* Knockdown will work while in bear form.&lt;br /&gt;
* Charge will work while in bear form.&lt;br /&gt;
* Feats in the &#039;Mode Bar&#039; will work while in bear form, such as power attack.&lt;br /&gt;
* The unarmed strike line of feats will work while in bear form on all your attacks.&lt;br /&gt;
* Elemental damage bonuses from your weapon or gloves transfer.&lt;br /&gt;
* Item Save bonuses and certain item properties, like materials, will not transfer to Bear Form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Luna, testing by the Quality Control team&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=9293</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=9293"/>
		<updated>2020-09-09T01:09:47Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +5&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. &lt;br /&gt;
Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)&lt;br /&gt;
&lt;br /&gt;
Randomly triggered ability depending on your weapon type added:&lt;br /&gt;
Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC),&lt;br /&gt;
Bleeding for piercing (STR mod bleed damage for 2 rounds),&lt;br /&gt;
Whirlwind for slashing weapons (Dam = 2d10 + STR mod).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.&lt;br /&gt;
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
*Northlander Hewing doesn&#039;t add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
*Northlander Hewing will work under Polymorph effects.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Athkatlan_Triparite&amp;diff=9292</id>
		<title>Athkatlan Triparite</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Athkatlan_Triparite&amp;diff=9292"/>
		<updated>2020-09-09T01:08:03Z</updated>

		<summary type="html">&lt;p&gt;Madseer: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Athkatlan Triparite&#039;&#039;&#039; ===&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: DEX 13&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You limit yourself to three attacks per round, your damage increases by one for every attack lost, and you gain one dodge AC for every attack lost.&lt;br /&gt;
&lt;br /&gt;
When dual-wielding, only the attacks of the main hand are limited and the bonuses are applied to attacks with both hands.&lt;br /&gt;
&lt;br /&gt;
CAPPED to a maximum bonus of +4.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This style (as well as Sembian Fencing) will instantly deactivate upon casting any spell.&lt;br /&gt;
&lt;br /&gt;
This style will instantly deactivate upon equipping/unequipping an item, making it incompatible with polymorph effects (Shapechange, Wild Shape, Bear Form, etc...)&lt;br /&gt;
&lt;br /&gt;
Does not work with other combat style feats (e.g. Sembian Fencing) but works with combat stances (e.g. Power Attack/Combat Expertise).&lt;br /&gt;
&lt;br /&gt;
Does work with Monk´s Flurry and Greater Flurry. Your Attacks per Round are still reduced to your 3 highest AB, but you will get extra Damage and AC for the loss of the extra attacks from Flurry.&lt;br /&gt;
&lt;br /&gt;
As of 8/8/18 update the bonus AC and damage was capped to a maximum of +4.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Madseer</name></author>
	</entry>
</feed>