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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:06:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7786</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7786"/>
		<updated>2017-11-16T05:09:43Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Barrage]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Deals 1d4+1 magic damage each. After level 1, creates 1 additional quill per two caster levels, to a maximum of 5 quills at level 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempest Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster, deals electric damage. [[Reflex]] save or [[Dazed]] for 1 round. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Undead Bane Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. Undead take +2d6 damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, 15-foot cone. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small AoE.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Repelling Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. [[Reflex]] save or [[Knockdown|knocked down]] for 4 seconds. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 Resistance bonus to [[Reflex]] saves, +15% movement speed. +1 for each Draconic Heritage feat / pact.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scales]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, +1 Dodge AC, -2 CHA. Pacted to a dragon +1, Draconic Heritage +1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. Protection from Alignment and Immunity to Mind Spells do NOT prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level (20 max), summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7778</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7778"/>
		<updated>2017-11-08T22:20:30Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7767</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7767"/>
		<updated>2017-11-03T05:11:46Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Barrage]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Deals 1d4+1 magic damage each. After level 1, creates 1 additional quill per two caster levels, to a maximum of 5 quills at level 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempest Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster, deals electric damage. [[Reflex]] save or [[Dazed]] for 1 round. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Undead Bane Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. Undead take +2d6 damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, 15-foot cone. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small AoE.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic))&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Repelling Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. [[Reflex]] save or [[Knockdown|knocked down]] for 4 seconds. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 Resistance bonus to [[Reflex]] saves, +15% movement speed. +1 for each Draconic Heritage feat / pact.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Undead_Bane_Blast&amp;diff=7746</id>
		<title>Undead Bane Blast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Undead_Bane_Blast&amp;diff=7746"/>
		<updated>2017-10-22T04:29:31Z</updated>

		<summary type="html">&lt;p&gt;J3456789: Created page with &amp;quot;===&amp;lt;b&amp;gt;Undead Bane Blast&amp;lt;/b&amp;gt;===   Invocation Type: Lesser Eldritch Essence  Spell Level Equivalent: 3  &amp;lt;br /&amp;gt;This eldritch essence invocation allows you to change your eldritch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Undead Bane Blast&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Invocation Type: Lesser Eldritch Essence&lt;br /&gt;
 Spell Level Equivalent: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;This eldritch essence invocation allows you to change your eldritch blast into an undead bane blast. Undead take an additional +2d6 damage from this essence.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This blast is a point-blank area-of-effect blast centered on the caster that only affects hostiles and requires a ranged touch attack to hit.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Warlock 3]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7745</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7745"/>
		<updated>2017-10-22T03:58:40Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Barrage]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Deals 1d4+1 magic damage each. After level 1, creates 1 additional quill per two caster levels, to a maximum of 5 quills at level 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempest Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster, deals electric damage. [[Reflex]] save or [[Dazed]] for 1 round. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Undead Bane Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast small AoE centered on the caster. Undead take +2d6 damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, 15-foot cone. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small AoE.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic))&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7729</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7729"/>
		<updated>2017-10-15T05:34:35Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7728</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7728"/>
		<updated>2017-10-15T04:43:54Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Barrage]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Deals 1d4+1 magic damage each. After level 1, creates 1 additional quill per two caster levels, to a maximum of 5 quills at level 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -3 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small area of effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large area of effect. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=All-Seeing_Eyes&amp;diff=7727</id>
		<title>All-Seeing Eyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=All-Seeing_Eyes&amp;diff=7727"/>
		<updated>2017-10-15T04:35:40Z</updated>

		<summary type="html">&lt;p&gt;J3456789: Created page with &amp;quot;{{spell |icon=Is_devilsight.png |level_warlock=Least |level_innate=2 |school= |descriptor= |components=S |range=Personal |area= |duration=24 hours |duration_type= |save= |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_devilsight.png&lt;br /&gt;
|level_warlock=Least&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=S&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=&lt;br /&gt;
|duration=24 [[hour]]s&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|scroll=&lt;br /&gt;
|potion=&lt;br /&gt;
|wand=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You gain the Blind Fight feat for 24 hours.&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7726</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7726"/>
		<updated>2017-10-15T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s Sight]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -3 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small area of effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large area of effect. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations| ]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=7725</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=7725"/>
		<updated>2017-10-15T03:19:27Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warlock.jpg|thumb|354x354px]]&lt;br /&gt;
Born of a supernatural bloodline, a Warlock seeks to master the perilous magic that suffuses his soul. Unlike [[Sorcerer]]s and [[Wizard]]s, who approach [[arcane]] magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a Warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of Eldritch power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[evil|Evil]] or any [[chaotic|Chaotic]]&lt;br /&gt;
&lt;br /&gt;
==Class features progression==&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Reflex]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]]; A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A Warlock wearing Medium or Heavy Armor or using a shield incurs a chance of arcane Spell Failure.&lt;br /&gt;
|skill = 4&lt;br /&gt;
|Cskill = [[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft armor|Craft Armor]], [[Craft weapon|Craft Weapon]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Religion]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
||||| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Invocations known&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;  &lt;br /&gt;
||&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Feats gained&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Least_Invocations|Least]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Lesser_Invocations|Lesser]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Greater_Invocations|Greater]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Dark_Invocations|Dark]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Eldritch blast|Eldritch Blast]] 1d6||1|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Eldritch Lore]]||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Eldritch Blast 2d6, [[Damage reduction]] 1/[[cold iron]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Warlock#Deceive Item|Deceive Item]]||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Eldritch Blast 3d6||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Eldritch Blast 4d6, Damage Reduction 2/Cold Iron||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Fiendish Resilience]] 1||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Eldritch blast 5d6||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Warlock#Energy resistance|Energy Resistance]] 5||3||3|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||Eldritch Blast 6d6, Damage Reduction 3/Cold Iron||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Imbue item|Imbue Item]]*||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||Fiendish Resilience 2||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||Eldritch blast 7d6||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||Damage Reduction 4/Cold Iron||3||3||3|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|17||Eldritch Blast 8d6||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||Fiendish Resilience 5||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage Reduction 5/Cold Iron||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||Eldritch Blast 9d6, Energy Resistance 10||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||Eldritch Blast 10d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Damage Reduction 6/Cold Iron, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Eldritch Blast 11d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||Eldritch Blast 12d6, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Damage Reduction 7/Cold Iron||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Eldritch Blast 13d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||[[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||Eldritch Blast 14d6, Energy Resistance 15||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor restrictions===&lt;br /&gt;
Because the somatic components required for Warlock [[invocation|Invocations]] are relatively simple, a Warlock has [[Armored Caster]] and can use any of his invocations while wearing light armor without incurring the normal arcane [[spell failure]] chance. However, like Arcane Spellcasters, a Warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including Eldritch blast, have a somatic component). A [[multiclass]] Warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes. Taking the [[Battle Caster]] feat removes the somatic spell failure chance for medium armor.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Blast===&lt;br /&gt;
A Warlock attacks his foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An Eldritch blast deals 1d6 points of magical damage at 1st level and increases in power as the Warlock rises in level (up to 14d6 by level 30). There is no [[saving throw|Saving Throw]] with this attack, but [[spell resistance|Spell Resistance]] can negate it. This power can be used at will.&lt;br /&gt;
*An Eldritch blast is a ray with a range of 60ft.&lt;br /&gt;
*It is a ranged [[touch attack]] that affects a single target.&lt;br /&gt;
*half damage to objects.&lt;br /&gt;
*is a weapon-like spell (Critical hit on a roll of 20, double damage on a critical hit)&lt;br /&gt;
*One each of an Eldritch Essence and Blast Shape [[invocation]]s may be applied to an Eldritch Blast.&lt;br /&gt;
*Applied invocations may cause additional effects and thus allow for a saving throw.&lt;br /&gt;
&lt;br /&gt;
====Eldritch Essence====&lt;br /&gt;
Some of a Warlock&#039;s invocations, such as [[Frightful Blast]], modify the damage or other effects of the Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast deals normal damage in addition to the effect of the essence. The Warlock can apply only one essence to a blast at a time.&lt;br /&gt;
&lt;br /&gt;
====Blast Shape====&lt;br /&gt;
These invocations modify the range, target(s), or area of a Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast does normal damage.&lt;br /&gt;
&lt;br /&gt;
===Eldritch lore===&lt;br /&gt;
At 2nd level the Warlock gains a +2 bonus to Lore and Spellcraft [[skill check]]s.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron (damage from attacks are reduced by 1 point unless the damage comes from cold iron). At 7th level and every four levels thereafter, a Warlock&#039;s damage reduction improves, up to 7/cold iron at level 27.&lt;br /&gt;
&lt;br /&gt;
===Deceive Item===&lt;br /&gt;
From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks.&lt;br /&gt;
&lt;br /&gt;
===Fiendish Resilience===&lt;br /&gt;
Once [[per day]], for 20 rounds, the Warlock gains [[regeneration|fast healing]]. The value is 1 point from 8th level, 2 points from 13th level and 5 points from 18th level.&lt;br /&gt;
&lt;br /&gt;
===Energy resistance===&lt;br /&gt;
At level 10 a Warlock can choose two energy types from [[acid damage|Acid]], [[cold damage|Cold]], [[electrical damage|Electricity]], [[fire damage|Fire]], and [[sonic damage|Sonic]]. He gains 5 points [[damage resistance|Damage Resistance]] against those chosen [[damage type]]s. At 20th level, a Warlock gains resistance 10 to his chosen energy types. At 30th level, a Warlock gains resistance 15 to his chosen energy types.&lt;br /&gt;
&lt;br /&gt;
===Imbue Item===&lt;br /&gt;
(&#039;&#039;[[Mask of the Betrayer]] only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
From level 12 onwards, a Warlock can use his supernatural power to create magic items, even if he does not know the spells required to make the item (although he must know the appropriate item creation feat). He can substitute a use magic device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he does not know or can&#039;t cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Due to the way some crafting recipies use the same reagents as others but different spells and the way this feat works (it does not allow a choice in the spell used), some crafting is not available to Warlocks, as the spell picked by the feat will never correspond to the one required.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g., The same reagents are required for 1d6 acid damage and poison damage for weapons; this feat will always pick the spell for poison and never add acid damage. The same applies with all the variations of move silently enchantments to armor as hide will be added in its stead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basic enchantments can be overcome by using scrolls as low caster levels are required but you will not be able to add +15 Move silent to armor with this feat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[-GeeFresh-23/09/08]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spellcasting: [[Invocation]]s==&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=eldritch|prepared=No}}&lt;br /&gt;
*[[Invocation]]: Warlocks utilize invocations to channel eldritch power at their enemies.&lt;br /&gt;
&lt;br /&gt;
A Warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A Warlock can use any invocation he knows at will.&lt;br /&gt;
*A Warlock&#039;s invocations are [[spell-like ability|spell-like abilities]], therefore a [[standard action]] that provokes an [[attack of opportunity]].&lt;br /&gt;
*If a Warlock is hit when invoking he must make a concentration check or the invocation is disrupted.&lt;br /&gt;
*A Warlock may choose to invoke [[Defensive casting|defensively]], by making a concentration check, to avoid provoking attacks of opportunities.&lt;br /&gt;
*A Warlock&#039;s invocations are subject to [[spell resistance]] unless an invocation&#039;s description specifically states otherwise. ** See Note Below**&lt;br /&gt;
*A Warlock&#039;s [[caster level]] with his invocations are equal to his class level. However, the spell level of the Eldritch Blast is always equal to one unless modified by shape/essence invocations. If both a blast shape and a blast essence are added to the Eldritch Blast, then the spell level of the blast is equal to the higher spell level of either the shape or essence.&lt;br /&gt;
*The DC for an invocation (if it allows a save) is 10 + equivalent spell level + Warlock&#039;s Charisma [[ability modifier|modifier]].&lt;br /&gt;
*Warlock invocations suffer armor related spell failure (from medium and heavier armor and shields) in the same way as arcane spells (but: see [[Warlock#Arcane_spell_failure|Arcane Spell Failure]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: In reference to beating Spell Resistance with an invocation or an Eldritch Blast, there is a bug that uses one-half the Warlock&#039;s actual caster level, including any bonuses. A level 10 Warlock would have a caster level of 5 for beating Spell Resistance. The Spell Penetration feats have their bonuses cut in half as well; each adds only +1 to beat Spell Resistance instead of +2. This bug become very significant when battling creatures with racial Spell Resistance such as [[Drow]] and [[Deep_gnome|Deep Gnome]]. However, unmodified Eldritch Blasts of +10d6 damage or more skip the Spell Resistance. In addition, the Vitriolic Blast Essence innately does not have a Spell Resistance check.&lt;br /&gt;
&lt;br /&gt;
===Grades===&lt;br /&gt;
The four grades of invocation, in order of their relative power, are [[Invocation#Least_invocations|least]], [[Invocation#Lesser_invocations|lesser]], [[Invocation#Greater_invocations|greater]] and [[Invocation#Dark_invocations|dark]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Invocations===&lt;br /&gt;
A Warlock begins with knowledge of one invocation, which must be of the lowest grade (least). Warlocks may swap one invocation that they already know for one other of the same grade (least, lesser, etc.) every time they gain a level.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Feats===&lt;br /&gt;
Invocations are not actually spells, they are spell-like abilities, so they are not compatible with spell focus feats and any spellcasting feats, save [[Spell Penetration]]. As noted above, there is a glitch that only applies one-half of the bonus of Spell Penetration feats towards Invocations/Blasts.&lt;br /&gt;
&lt;br /&gt;
===Equivalent Spell Level===&lt;br /&gt;
Each invocation has an equivalent spell level (ESL) to determine the save DC (if it allows a save) and the required power to dispel it. If both a shape and an essence are applied to an Eldritch Blast, the ESL of the Eldritch Blast is the higher ESL of the eldritch blast, shape or essence. The ESL of an eldritch blast is x, where x is determined by the blast damage of the Warlock (xd6).&lt;br /&gt;
&lt;br /&gt;
The save DC of any invocation is 10 + equivalent spell level + Warlock&#039;s Charisma modifier. Caster level equals Warlock class level.&lt;br /&gt;
&lt;br /&gt;
===Arcane Spell Failure===&lt;br /&gt;
The Warlock is documented as being subject to arcane spell failure (the chance of an invocation to fail when wearing too-heavy armor or wielding a shield). However, it appears that only some invocations are actually subject to arcane spell failure:&lt;br /&gt;
&lt;br /&gt;
NOTE: Fixed as of .1588, all invocations/spells suffer arcane failure as listed&lt;br /&gt;
&lt;br /&gt;
*[[Charm]]&lt;br /&gt;
*[[Curse of Despair]]&lt;br /&gt;
*[[Devour Magic]]&lt;br /&gt;
*[[Flee the Scene]]&lt;br /&gt;
*[[The Dead Walk]]&lt;br /&gt;
*[[Voracious Dispelling]]&lt;br /&gt;
*[[Walk Unseen]]&lt;br /&gt;
*[[Chilling Tentacles]]&lt;br /&gt;
&lt;br /&gt;
On the other hand, these are not subject to arcane spell failure (because they have no verbal or somatic component--whether this is intentional, or a bug, is open to question):&lt;br /&gt;
&lt;br /&gt;
*[[Eldritch_blast|Eldritch Blast]] (regardless of any shape or essence applied)&lt;br /&gt;
*[[Beguiling Influence]]&lt;br /&gt;
*[[Dark Foresight]]&lt;br /&gt;
*[[Dark One&#039;s Own Luck]]&lt;br /&gt;
*[[Darkness]]&lt;br /&gt;
*[[Devil&#039;s Sight]]&lt;br /&gt;
*[[Dread Seizure]]&lt;br /&gt;
*[[Entropic Warding]]&lt;br /&gt;
*[[Leaps and Bounds]]&lt;br /&gt;
*[[Otherworldly Whispers]]&lt;br /&gt;
*[[Retributive Invisibility]]&lt;br /&gt;
*[[See the Unseen]]&lt;br /&gt;
*[[Tenacious Plague]]&lt;br /&gt;
*[[Wall_of_Perilous_Flame|Wall of Perilous Flame]]&lt;br /&gt;
*[[Word of Changing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: In the latest version (1.23) all of the Warlock&#039;s invocations are subject to arcane spell failure. Eldritch Blast as a spell-like ability is exempt.&lt;br /&gt;
&lt;br /&gt;
==Epic Spells==&lt;br /&gt;
At epic levels, a Warlock can learn the following Epic Spells: [[Damnation]], [[Entropic Husk]], [[Epic Gate]], [[Hellball]], [[Vampiric Feast]]. All require a high level of Spellcraft to learn (This should be no problem as any high level Warlock should invest in Spellcraft for [[Eldritch Master]]).&lt;br /&gt;
&lt;br /&gt;
Note: These are not spells granted, they are actually Epic Level Feats that may be taken whenever a bonus feat is offered with leveling.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7724</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7724"/>
		<updated>2017-10-15T03:18:39Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Enemies &amp;lt; 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Darkness]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s Sight]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24h, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -3 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small area of effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large area of effect. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock Invocations| ]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7718</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7718"/>
		<updated>2017-10-10T07:01:07Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7717</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7717"/>
		<updated>2017-10-10T06:56:31Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7716</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7716"/>
		<updated>2017-10-10T06:51:05Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood North-west&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood North-west, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood North-west, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood North-west, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7715</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7715"/>
		<updated>2017-10-10T06:47:28Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7714</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7714"/>
		<updated>2017-10-10T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7713</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7713"/>
		<updated>2017-10-10T06:30:41Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7712</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7712"/>
		<updated>2017-10-10T06:26:00Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7711</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7711"/>
		<updated>2017-10-10T06:24:56Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7710</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7710"/>
		<updated>2017-10-10T06:22:35Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7709</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7709"/>
		<updated>2017-10-10T06:12:57Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7708</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7708"/>
		<updated>2017-10-10T06:00:11Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7707</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7707"/>
		<updated>2017-10-10T05:52:12Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7706</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7706"/>
		<updated>2017-10-10T05:49:34Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Lion&#039;s Way, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7705</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7705"/>
		<updated>2017-10-10T05:46:52Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Hilltop Ruins, Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins, Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s Way, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Lion&#039;s Way, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, Levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way, Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Cloakwood, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Cloakwood, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Cloakwood, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Cloakwood, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Cloakwood, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7704</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7704"/>
		<updated>2017-10-10T05:22:57Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, South of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Minotaurs&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Hags&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar, West&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Haunted House, level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Haunted House, level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Pirate&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Haunted House, level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7703</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=7703"/>
		<updated>2017-10-10T05:15:27Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR.&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|5-10&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|  East Chionthar&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  BG, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|  Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Bladelings&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, South of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Boareskyr Bridge, Bears&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  Gibberling&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|  East Chionthar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  BG, Palace District&#039;s Sewers&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  East Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|  Boareskyr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|  Lion&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  North of Beregost, Goblins&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Cloakwood Mine, levels 1-2-3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|  Ulgoth&#039;s Island&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Thundar&#039;s Ride&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|  Sea Cave Trolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Woods of Sharp Teeth and Cave&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Lion&#039;s Way Gnolls&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  Minotaurs&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Hags&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  North-west Cloakwood&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|  Chionthar, West&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Uldoon&#039;s Trail&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Haunted House, level 1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Haunted House, level 2&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Ulgoth&#039;s Pirate&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Misty Forest&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  Gullykin Crypt&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|  South of Beregost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Exterior&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Durlag&#039;s Tower&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Durlag&#039;s Labyrinth levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|  Haunted House, level 3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|  Durlag&#039;s Labyrinth level 3&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Vault, level 1&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|  Vault, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Vault, level 3&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=7702</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=7702"/>
		<updated>2017-10-09T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paladin ==&lt;br /&gt;
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. Many of the paladin&#039;s special abilities also benefit from a high [[charisma]] score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: [[Lawful Good]] ONLY. Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. &lt;br /&gt;
* Ex-Paladins = A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). He may not progress any farther in levels as a paladin. He regains his abilities and advancement potential if he atones for his violations as appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 10&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]]&lt;br /&gt;
|Lsave = [[Reflex]] &amp;amp; [[Will]].&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]]&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]], [[Armor proficiency (heavy)|Heavy]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Concentration]], [[Craft armor]], [[Craft weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: History]] and [[Parry]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: [[Divine]] ([[Wisdom]] based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Smite evil]] 1[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Divine grace]], [[Lay on hands]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Aura of Courage]], [[Divine health]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Turn undead]], Spells&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Smite evil 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||[[Remove disease]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Remove disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|10||Smite evil 3/day&lt;br /&gt;
|-&lt;br /&gt;
|12||Remove disease 3/day&lt;br /&gt;
|-&lt;br /&gt;
|15||Remove disease 4/day, Smite evil 4/day&lt;br /&gt;
|-&lt;br /&gt;
|18||Remove disease 5/day&lt;br /&gt;
|-&lt;br /&gt;
|20||Smite evil 5/day&lt;br /&gt;
|-&lt;br /&gt;
|21||Remove disease 6/day&lt;br /&gt;
|-&lt;br /&gt;
|23|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|24||Remove disease 7/day&lt;br /&gt;
|-&lt;br /&gt;
|25||Smite evil 6/day&lt;br /&gt;
|-&lt;br /&gt;
|26|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|27||Remove disease 8/day&lt;br /&gt;
|-&lt;br /&gt;
|29|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|30||Smite evil 7/day, Remove disease 9/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Epic Paladin Bonus Feats:=====&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Overwhelming Critical]] [[Epic Energy Resistance]], [[Epic Divine Might]], [[Epic Prowess]], [[Great Charisma]], [[Great Smite]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
===Smite Evil===&lt;br /&gt;
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin attempts to smite a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 30th level.&lt;br /&gt;
&lt;br /&gt;
===Divine grace===&lt;br /&gt;
At 2nd level, a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.&lt;br /&gt;
&lt;br /&gt;
===Lay on hands===&lt;br /&gt;
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his paladin level times her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day.&lt;br /&gt;
===Aura of courage===&lt;br /&gt;
Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
===Divine health===&lt;br /&gt;
At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).&lt;br /&gt;
&lt;br /&gt;
===Turn undead===&lt;br /&gt;
When a paladin reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a [[cleric]] of three levels lower would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Paladin&#039;s Turn Undead can benefit from a Cleric&#039;s [[Sun (domain)]] and [[Evil (domain)]].&lt;br /&gt;
&lt;br /&gt;
===Remove disease===&lt;br /&gt;
At 6th level, a paladin can remove disease once per day. At 9th level and every three levels after that, the paladin can cure disease one more time per day.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
{{class casting synopsis|ability=Wisdom|type=divine|prepared=yes}}&lt;br /&gt;
*[[Paladin spell list]]&lt;br /&gt;
*[[Spell progression#Paladin or Ranger|Paladin spell progression]]: Paladins have the same spell progression as [[ranger]]s.&lt;br /&gt;
&lt;br /&gt;
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare his spells in advance.&amp;lt;br /&amp;gt;To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier.&amp;lt;br /&amp;gt;Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=7701</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=7701"/>
		<updated>2017-10-09T19:52:33Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* Gains [[Armored Efficiency]] feat at level 8&lt;br /&gt;
* At level 20, barbarians get +2 AC &lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
- no AC penalty anymore when raging.  &lt;br /&gt;
&lt;br /&gt;
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]].|AP =[[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Evasion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]].&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=7700</id>
		<title>Man-at-Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=7700"/>
		<updated>2017-10-09T19:50:42Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knightr.jpg|thumb|376px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Man-at-Arms is a skilled melee combatant who fights in the name of his Lord, Cause, Honor, Chivalry or even Himself. A man-at-arms relies on more than a sharp sword and a stout suit of armor to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. &lt;br /&gt;
&lt;br /&gt;
A man-at-arms can challenge an opponent to a duel, calling upon the foe&#039;s pride and ego to force his hand. The man-at-arms&#039;s talent with heavy armor, shields, and defensive tactics grant him the ability to disrupt his foe&#039;s plans. &lt;br /&gt;
&lt;br /&gt;
Only the most talented rogues and monks can slip past a man-at-arms&#039;s defenses to strike at his allies. An adventuring group with wizards, sorcerers, and other lightly armored members thrives with the assistance of a man-at-arms. While the man-at-arms keeps enemies occupied, his allies can use their talents and abilities without fear of attack or harassment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Lawful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Simple and Martial&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: All armor and shields (excluding tower shields)&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Craft Armor, Craft Weapon, Intimidate, [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], Parry,Taunt, and Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The man-at-arms does not have spell progresision and does not have a spell book.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Challenge +1, Demoralize Opponent&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 2: Shield Block +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 3: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4: Heavy Armor Optimization, Mocking Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 6: Guarding the Lord&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7: Challenge +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8: Call to Battle, [[Armored Efficiency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 9: Greater Heavy Armor Optimization&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 11: Shield Block +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 12: Daunting Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 13: Challenge +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 14: Rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 15: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 16: Indomitable Soul&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 17: Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 18: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 19: Challenge +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 20: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 21: Shield Block +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 22: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 23: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 24: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 25: Challenge +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 26: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 27: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 28: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 29: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 30: Challenge +6, Shield Block +4, Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: The Man at Arms gains an additional bonus feat at levels 5, 10, 15, 20, 23, 26, 29, and 30. A Man At Arms must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&amp;lt;br /&amp;gt;The bonus feats are drawn from the fighter feat list and include the following feats: Armor Skin, Deflect Arrows, Cleave, Great Cleave, Blind Fight, Improved Charge, Furious Charge, Shield Bash, Shield Charge, Shield Slam, Disarm, Improved Disarm, Dodge, Knockdown, Improved Knockdown, Improved Parry, Mobility, Power Attack, Improved Power Attack, Combat Expertise, Improved Combat Expertise, Exotic Weapon Proficiency, Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Devastating Critical, Epic Weapon Focus, Epic Weapon Specialization, and Overwhelming Critical, Melee Weapon Mastery: Crushing, Melee Weapon Mastery: Slashing, Melee Weapon Mastery: Piercing, Weapon Supremacy, Powerful Charge, Dire Charge, Brutal Throw, Weapon Finesse, Epic DR series, Epic Toughness series.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Weapon oriented feats can only be taken for the following weapons; bastard sword, battleaxe, dwarven waraxe, flail, greatsword, greataxe, halberd, handaxe, katana, light hammer, light mace, longsword, morningstar, quarterstaff, rapier, shortspear, shortsword, scimitar, scythe, throwing axe, falchion and warhammer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Challenge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: &amp;quot;Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, shouting a challenge that boosts his confidence or issueing a general challenge that strikes fear into weak opponents and compels strong opponents to seek you out for personal combat. By playing on your enemies&#039; ego, you can manipulate your foes.&amp;quot;You can issue a challenge to an enemy, gaining a +1 bonus on Will saves, attack rolls, and damage rolls. The effect lasts for a number of rounds equal to 5 + your Charisma modifier (if any). At 7th level, the bonus you gain from this ability increases to +2. At 13th level, it rises to +3. At 19th level, it increases to +4. At 25th level, it increases to +5. At 30th level, it increases to +6. You can reissue the challenge if your current target dies, or after 120 seconds - your man-at-arms level have passed. (affecting this ability only)&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Demoralize Opponent&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level,&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You bellow a striking taunt that demoralizes the target. The target must succeed a will saving throw DC 16 + 1/2 Man-at-Arms level + Charisma modifier or become demoralized (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Guarding the Lord&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;Beginning at 2nd level, the Man At Arms can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Man At Arms&#039; character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Man At Arms takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day as per the body guard class ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Block&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your expertise with shields allows you to position it in such a way that a normally dangerous blow is deflected harmlessly. As you gain experience your competence with shield blocking increases and you gain additional shield AC while a shield is equipped. +1 at second level, +2 at 11th level, +3 at 21st level and +4 at 30th Man-at-Arms level. This bonus AC stacks with any permanent enchantment present on your shield or other forms of shield AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mocking Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Range: 100 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100&#039; to make Will saves DC 15 + 1/2 your Man-at-Arms level + your Charisma modifier. Creatures that fail this save are goaded to attack you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges. This ability works on mobs with greater than 5 intelligence. It cannot be negated with mind-spell immunity. This ability will only cause an enemy to attack you if he has an attack action queued. It interrupts spellcasting. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man at Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Call to Battle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 8th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 8th level, you become an inspiring figure on the battlefield. When all seems lost, you are a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a man-at-arms still battles on in its name. You become immune to fear. As a swift action, you can expend one use of your Challenge ability to grant an ally a bonus against fear effects equal to your Charisma modifier as well as a number of temporary hit points equal to your man-at-arms level. If the ally&#039;s current hit point total is less than half his normal hit points, the number of temporary hit points granted to that character is doubled. The temporary hit points last for up to 1 minute per man-at-arms level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Greater Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms Level 9&amp;lt;br /&amp;gt;Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Daunting Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 12th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 12th level, a Man-at-Arms can issue a daunting challenge as a free action. Like a test of mettle, this is a general challenge to all foes within 100 feet. Affected creatures must make Will saves DC 15 + 1/2 Man-at-Arms level + Charisma modifier. Creatures that fail this save are shaken (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rescue&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 14th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When rescue is activated allies within 10 feet take half damage; the amount of damage not taken by your allies is taken by you. You also gain Damage reduction 2/- while activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Indomitable Soul&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 16th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. Whenever you make a Will save against a mind-affecting or fear ability, you can roll 2d20 and use the higher of the two die rolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Does not stack with Slippery Mind &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Resilience&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 19th level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You no longer automatically fail saving throws on a roll of 1. Of course, you will still fail the save if your result fails to equal or beat the DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Implementation on the server by Luna. Inspired partly by a Kaedrin design.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fighter&amp;diff=7699</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fighter&amp;diff=7699"/>
		<updated>2017-10-09T19:50:02Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter.jpg|thumb|220x220px]]&lt;br /&gt;
&#039;&#039;&#039;Fighters&#039;&#039;&#039; can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Of all the classes, the Fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each Fighter develops particular specialties of his own. A given Fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 10&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]]&lt;br /&gt;
|Lsave = [[Reflex]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]], [[Armor proficiency (heavy)|Heavy]], [[Shield proficiency|Shields]] &amp;amp; [[Tower Shield Proficiency]].&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Craft armor|Craft Armor]], [[Craft weapon|Craft Weapon]], [[Intimidate]], [[Lore: Local]], [[Lore:  History]] and [[Lore: Architecture &amp;amp; Engineering]], [[Parry]], and [[Taunt]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BGTSCC Specific ===&lt;br /&gt;
Fighters receive the [[Armored Efficiency]] feat at level 8.&lt;br /&gt;
&lt;br /&gt;
===Bonus Feats===&lt;br /&gt;
At 1st level, a Fighter gets a bonus combat-oriented [[feat]] in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Fighter gains an additional bonus feat at 2nd level and every two Fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as [[:Category:Fighter_bonus_feats|fighter bonus feats]]. A Fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&lt;br /&gt;
&lt;br /&gt;
The bonus feats are in addition to the feats every character gains from [[character progression]]. &lt;br /&gt;
&lt;br /&gt;
===List of Non-Epic Bonus Feats=== &lt;br /&gt;
*[[Blind fight|Blind-Fight]]&lt;br /&gt;
*[[Combat expertise|Combat Expertise]]&lt;br /&gt;
*[[Improved Combat Expertise]]&lt;br /&gt;
*[[Whirlwind Attack]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Improved disarm|Improved Disarm]]&lt;br /&gt;
*[[Dodge]]&lt;br /&gt;
*[[Mobility]]&lt;br /&gt;
*[[Spring attack|Spring Attack]]&lt;br /&gt;
*[[Improved critical|Improved Critical]]&lt;br /&gt;
*[[Improved parry|Improved Parry]]&lt;br /&gt;
*[[Improved unarmed strike|Improved Unarmed Strike]]&lt;br /&gt;
*[[Deflect arrows|Deflect Arrows]]&lt;br /&gt;
*[[Stunning fist|Stunning Fist]]&lt;br /&gt;
*[[Knockdown]]&lt;br /&gt;
*[[Improved knockdown|Improved Knockdown]]&lt;br /&gt;
*[[Point blank shot|Point Blank Shot]]&lt;br /&gt;
*[[Rapid shot|Rapid Shot]]&lt;br /&gt;
*[[Manyshot|Many Shot]]&lt;br /&gt;
*[[Power attack|Power Attack]]&lt;br /&gt;
*[[Cleave]]&lt;br /&gt;
*[[Great cleave|Great Cleave]]&lt;br /&gt;
*[[Improved power attack|Improved Power Attack]]&lt;br /&gt;
*[[Weapon Proficiency (exotic)]]&lt;br /&gt;
*[[Rapid reload|Rapid Reload]]&lt;br /&gt;
*[[Two-weapon fighting|Two-Weapon Fighting]]&lt;br /&gt;
*[[Two-weapon defense|Two-Weapon Defense]]&lt;br /&gt;
*[[Improved two-weapon defense|Improved Two-Weapon Defense]]&lt;br /&gt;
*[[Improved two-weapon fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*[[Greater two-weapon fighting|Greater Two-Weapon Fighting]]&lt;br /&gt;
*[[Weapon finesse|Weapon Finesse]]&lt;br /&gt;
*[[Weapon focus|Weapon Focus]]&lt;br /&gt;
*[[Greater weapon focus|Greater Weapon Focus]]&lt;br /&gt;
*[[Power critical|Power Critical]]&lt;br /&gt;
*[[Weapon specialization|Weapon Specialization]]&lt;br /&gt;
*[[Greater weapon specialization|Greater Weapon Specialization]]&lt;br /&gt;
*improved rapid shot&lt;br /&gt;
*melee weapon mastery&lt;br /&gt;
*weapon supremacy&lt;br /&gt;
*heavy armor optimization&lt;br /&gt;
*greater heavy armor optimization&lt;br /&gt;
*heavy armor specialization&lt;br /&gt;
*medium armor specialization&lt;br /&gt;
*ranged weapon mastery&lt;br /&gt;
&lt;br /&gt;
===List of Epic Bonus Feats=== &lt;br /&gt;
If a fighter meets the prerequistes, these are available in addition to the feats listed above to epic fighters.&lt;br /&gt;
&lt;br /&gt;
*[[Armor Skin|Armor Skin (Epic)]]&lt;br /&gt;
*[[Blinding Speed]]&lt;br /&gt;
*[[Improved Whirlwind Attack|Improved Whirlwind Attack (Epic)]]&lt;br /&gt;
*[[Epic Damage Reduction]]&lt;br /&gt;
*[[Epic Prowess]]&lt;br /&gt;
*[[Epic Toughness]]&lt;br /&gt;
*[[Epic Weapon Focus]] except with [[Falchion]] (most likely an oversight)&lt;br /&gt;
*[[Epic Weapon Specialization]] except with Falchion (most likely an oversight)&lt;br /&gt;
*[[Overwhelming Critical|Overwhelming Critical (Epic)]] except with Falchion and [[Warmace]] (most likely an oversight)&lt;br /&gt;
*[[Improved Stunning Fist|Improved Stunning Fist (Epic)]]&lt;br /&gt;
&lt;br /&gt;
In epic fighter levels (Fighter levels 21 and beyond, not just Fighter levels taken beyond character level 20), fighters still gain a bonus feat every two levels, but the list it can be chosen from expands to the entire list of feats the fighter meets the prerequisites for.  Non-epic fighter levels that are taken in epic levels (fewer than 21 fighter levels, but 21 or more total [[hit dice]]) can be spent to get epic feats, but only those in the fighter&#039;s bonus feat list.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=7698</id>
		<title>Armored Efficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Armored_Efficiency&amp;diff=7698"/>
		<updated>2017-10-09T19:46:47Z</updated>

		<summary type="html">&lt;p&gt;J3456789: Created page with &amp;quot;{{FeatInfo|type=Class |Prereq=Fighter, Man-at-Arms, Barbarian, or Paladin level 8 |Req=None |Specifics=Wearing armor will convey elemental resistance: Heavy Ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Fighter]], [[Man-at-Arms]], [[Barbarian]], or [[Paladin]] level 8&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Wearing armor will convey elemental resistance: Heavy Armor 20%, Medium Armor 15%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Applies to all elemental energy types (sonic, fire, cold, acid, electricity).&lt;br /&gt;
&lt;br /&gt;
Stacks with other % energy immunities.&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7697</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7697"/>
		<updated>2017-10-09T19:24:10Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
* Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Greater Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Conjuration only): +1 HD&lt;br /&gt;
* Epic Spellfocus Conjuration: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Lawful Neutral --&amp;gt; Lawful and Neutral creatures.&lt;br /&gt;
* True Neutral --&amp;gt; Neutral creatures.&lt;br /&gt;
* Chaotic Neutral --&amp;gt; Chaotic and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;True Naming&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their true name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the true name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a true name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the true name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a true name. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the true name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a true name can be a very valuable trade commodity. You are free to share a true name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a true name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its true name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its true name you need a Planar Focus. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a true name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the true name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their true name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
True naming increases their HD to&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7696</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7696"/>
		<updated>2017-10-09T03:28:54Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Invocations are [[Spell-like ability|spell-like abilities]] used by the [[Warlock]]. They rely on the [[Charisma]] attribute.&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components. Like the [[eldritch blast]], they can be used an unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
==Available invocations==&lt;br /&gt;
&lt;br /&gt;
=====Least invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast range increases to 250 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Melee attack channels an eldritch blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target of Eldritch Blast must make [[Will]] save or be [[slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|If enemy is &amp;lt; 6HD and fails will save, they are frightened for 10 rounds. Their will save vs mind spells drops by 2, and damage and AB decrease by 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +6 to [[Bluff]], [[Diplomacy]], [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, Charisma modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 round/lvl [[Darkness]], as per spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s Sight]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, Grants [[darkvision|Darkvision]] 60&#039;. Supposed to grant [[Ultravision]] (as spell), but currently bugged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 turn/lvl, +4 [[move silently|Move Silently]] and [[hide|Hide]], 20% concealment from ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +4 bonus to Dexterity and [[tumble|Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +6 bonus to [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, [[see invisibility|See Invisibility]] spell + [[darkvision|Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Lesser invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast jumps to caster level/5 secondary targets. All secondary targets take half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or be [[blind]]ed for 1 round (i.e., -2 AC, considered [[flat-footed]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Duration: 1 round/5 caster levels. For every round the enemy fails his [[Reflex]] save, he takes 2d6 [[fire damage]]. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Blast deals [[cold damage]] and target must make [[Fortitude]] save or take -2 penalty to dex for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. [[Will]]. Duration 3 rounds + 1 per 2 class levels. Spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Save vs. [[Will]] or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As [[Haste]] spell for 5 rounds on whole party.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 hour/caster level. As [[Animate Dead]] spell. Summons an [[undead]] follower:levels 1-6: Skeleton;levels 7-10: Zombie;Level 11+: Skeleton warrior.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As [[Dispel Magic]] spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24 hours, as [[Invisibility]] spell (i.e., 50% [[concealment]], opponent loses Dexterity bonus to AC).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Greater invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast takes shape of a cone.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Save vs Will or become [[confused]] for 1 round.(Immunity to Mind spells can prevent this aspect)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|A creature affected by Hindering Blast is slowed for 1 round (Will negates).&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or be [[dazed]] for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Blast ignores [[spell resistance]] and deals 2d6 [[acid damage]] per roundfor one round/5 levels. Effect stacks with itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 round/lvl, Special version of [[Evard&#039;s Black Tentacles|Evard&#039;s Black Tentacles ]]with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|A touch-range [[Dispel Magic]] spell where caster gains 2*casterLeveltemporary HP for each spell dispelled for a short time (1 minute per gained HP).&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, Special version of [[Insect plague|Insect Plague]]. Note: the script for this spell is very sloppy. This spell instead of making a cloud AOE effect instead does a 1 time check of all hostiles in the AOE and uses delaycommand to assign damage to each hostile for 3 rounds up to the casterlevel/3 hostiles will be affected. The damage applied is magic 2d6, BUT it must make an attack roll versus FULL AC with a bab of +4. This spell does no damage to a fighter in full plate with a tower shield +2 or better because it could never hit them. (The description of Tenacious Plague indicates a scaling AB).&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, a modified [[Wall of Flame]] that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can&#039;t be resisted).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dark invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast affects all enemies within a 20ft blast radius. Reflex save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Target must make a Will save or be stunned for one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or gain two negative levels for the duration of 1 hour. This invocation deals [[negative energy damage]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Other&lt;br /&gt;
|Foresee flashes of the future, granting you +2 Dodge AC, +2 Reflex Save, and Immunity to Sneak Attacks for 10 minutes per warlock level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Other&lt;br /&gt;
|DR 15/[[alchemical silver]] for 1 round/level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, [[Invisibility, Greater]] (50% conceal). Should it be dispelled,hostiles within a &#039;huge&#039; blast radius will take 4d6 magic damage (Fort save for half).&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 turn/lvl, Warlock turns into a [[cornugon]] (horned devil).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations| ]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7695</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=7695"/>
		<updated>2017-10-09T03:27:54Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Invocations are [[Spell-like ability|spell-like abilities]] used by the [[Warlock]]. They rely on the [[Charisma]] attribute.&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components. Like the [[eldritch blast]], they can be used an unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
==Available invocations==&lt;br /&gt;
&lt;br /&gt;
=====Least invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast range increases to 250 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Melee attack channels an eldritch blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target of Eldritch Blast must make [[Will]] save or be [[slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|If enemy is &amp;lt; 6HD and fails will save, they are frightened for 10 rounds. Their will save vs mind spells drops by 2, and damage and AB decrease by 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +6 to [[Bluff]], [[Diplomacy]], [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, Charisma modifier bonus to all [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)|Darkness]]&lt;br /&gt;
|1st&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 round/lvl [[Darkness]], as per spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s Sight]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, Grants [[darkvision|Darkvision]] 60&#039;. Supposed to grant [[Ultravision]] (as spell), but currently bugged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 turn/lvl, +4 [[move silently|Move Silently]] and [[hide|Hide]], 20% concealment from ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +4 bonus to Dexterity and [[tumble|Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, +6 bonus to [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24h, [[see invisibility|See Invisibility]] spell + [[darkvision|Darkvision]] 60&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Lesser invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast jumps to caster level/5 secondary targets. All secondary targets take half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or be [[blind]]ed for 1 round (i.e., -2 AC, considered [[flat-footed]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[Brimstone Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Duration: 1 round/5 caster levels. For every round the enemy fails his [[Reflex]] save, he takes 2d6 [[fire damage]]. Once a save is made, it stops. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellrime Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Blast deals [[cold damage]] and target must make [[Fortitude]] save or take -2 penalty to dex for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. [[Will]]. Duration 3 rounds + 1 per 2 class levels. Spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Save vs. [[Will]] or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As [[Haste]] spell for 5 rounds on whole party.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 hour/caster level. As [[Animate Dead]] spell. Summons an [[undead]] follower:levels 1-6: Skeleton;levels 7-10: Zombie;Level 11+: Skeleton warrior.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Other&lt;br /&gt;
|As [[Dispel Magic]] spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 24 hours, as [[Invisibility]] spell (i.e., 50% [[concealment]], opponent loses Dexterity bonus to AC).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Greater invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast takes shape of a cone.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bewitching Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Save vs Will or become [[confused]] for 1 round.(Immunity to Mind spells can prevent this aspect)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindering Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|A creature affected by Hindering Blast is slowed for 1 round (Will negates).&lt;br /&gt;
|-&lt;br /&gt;
|[[Noxious Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or be [[dazed]] for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Blast ignores [[spell resistance]] and deals 2d6 [[acid damage]] per roundfor one round/5 levels. Effect stacks with itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 round/lvl, Special version of [[Evard&#039;s Black Tentacles|Evard&#039;s Black Tentacles ]]with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|A touch-range [[Dispel Magic]] spell where caster gains 2*casterLeveltemporary HP for each spell dispelled for a short time (1 minute per gained HP).&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, Special version of [[Insect plague|Insect Plague]]. Note: the script for this spell is very sloppy. This spell instead of making a cloud AOE effect instead does a 1 time check of all hostiles in the AOE and uses delaycommand to assign damage to each hostile for 3 rounds up to the casterlevel/3 hostiles will be affected. The damage applied is magic 2d6, BUT it must make an attack roll versus FULL AC with a bab of +4. This spell does no damage to a fighter in full plate with a tower shield +2 or better because it could never hit them. (The description of Tenacious Plague indicates a scaling AB).&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, a modified [[Wall of Flame]] that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can&#039;t be resisted).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dark invocations=====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast shape&lt;br /&gt;
|Blast affects all enemies within a 20ft blast radius. Reflex save for half damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Target must make a Will save or be stunned for one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch essence&lt;br /&gt;
|Target must make [[Fortitude]] save or gain two negative levels for the duration of 1 hour. This invocation deals [[negative energy damage]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Other&lt;br /&gt;
|+2 Dodge AC, +2 Reflex Save, and Immunity to Sneak Attacks for 10 minutes per warlock level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Other&lt;br /&gt;
|DR 15/[[alchemical silver]] for 1 round/level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 3 rounds, [[Invisibility, Greater]] (50% conceal). Should it be dispelled,hostiles within a &#039;huge&#039; blast radius will take 4d6 magic damage (Fort save for half).&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Other&lt;br /&gt;
|Duration: 1 turn/lvl, Warlock turns into a [[cornugon]] (horned devil).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations| ]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=7694</id>
		<title>Expose Weakness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=7694"/>
		<updated>2017-10-08T21:59:07Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Evasion]], [[Epic Prowess]]&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The character uses one attack from a flurry. If the attack hits, the target&#039;s weakness is exposed: Every round for 5 rounds the target takes damage equal to the character&#039;s [[Dexterity]] bonus (minimum of 1). This damage ignores all damage reductions and immunities. During this time, the target&#039;s [[AC]] is also reduced by 3. This ability has a cooldown of 6 seconds.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
August 2017: Expose Weakness has been reworked so that an on-hit property is added to the weapon. This fixes the auto-hit bug used by vanilla Expose Weakness. Everything else about the custom feat works as the original.&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
[[Category:Dexterity-dependent feats]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=7693</id>
		<title>Expose Weakness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=7693"/>
		<updated>2017-10-08T21:58:20Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Evasion]], [[Epic Prowess]]&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The character uses one attack from a flurry. If the attack hits, the target&#039;s weakness is exposed: Every round for 5 rounds the target takes damage equal to the character&#039;s [[Dexterity]] bonus (minimum of 1). This damage ignores all damage reductions and immunities. During this time, the target&#039;s [[AC]] is also reduced by 3. This ability has a cooldown of 6 seconds.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
August 2017: Expose Weakness has been reworked so that an on-hit property is added to the weapon. This fixes the auto-hit bug used by vanilla Expose Weakness. Everything else about the custom feat works as the original.&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thaumaturge&amp;diff=7690</id>
		<title>Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thaumaturge&amp;diff=7690"/>
		<updated>2017-10-05T01:37:41Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Thaumaturge.jpg|thumb|262px]]The thaumaturgist is a prestige class for clerics and cleric/mages who are interested in pacts with beings from other planes of existence. Depending on the alignment and intent of the thaumaturgist, the beings which the thaumaturgist summons may be demons, devils, angels, or eladrin. The nature of the relationship between thaumaturgist and planar creature may also vary depending on the duties the thaumaturgist wishes the planar creature to perform, which may range between a long term quest down to assisting in a particularly difficult fight.&lt;br /&gt;
&lt;br /&gt;
Of particular interest about the thaumaturgist is the fact that they oftentimes form a longterm relationship with a specific summoned fiend or celestial, which is called a &amp;quot;planar cohort.&amp;quot; This relationship is chiefly dependent on the thaumaturgist and his planar cohort sharing the same basic goals and motivations. Should this situation change, the planar cohort isn&#039;t obliged to remain on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore: The Planes 8, Diplomacy 6&lt;br /&gt;
&lt;br /&gt;
Feats: Greater Spell Focus Conjuration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d4&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Thaumaturges gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Thaumaturges gain no armour proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft Weapon, Craft Alchemy, Craft Armor, Lore: Arcana, Lore: Religion, Lore: The Planes, Sense Motive, Spellcraft.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers full spell progression in the chosen spellcasting class. &lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1:&amp;lt;br /&amp;gt;2: Augment Summoning&amp;lt;br /&amp;gt;3: Extended Summoning&amp;lt;br /&amp;gt;4: Contingent Summoning&amp;lt;br /&amp;gt;5: Planar Cohort&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Augment Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 2&amp;lt;br /&amp;gt;Specifics: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Extended Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 3&amp;lt;br /&amp;gt;Specifics: All spells from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don’t change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell’s level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Contingent Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 4&amp;lt;br /&amp;gt;Specifics: Thaumaturgist can prepare a summoning or calling spell ahead of time. He gains the spell like ability to use the highest known summoning spell once per day as a spell like ability. If no summoning spell is known the ability doesn&#039;t work. The Gate Spell series is not affected.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Planar Cohort&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 5&amp;lt;br /&amp;gt;Specifics: Any creature called for through a Planar Calling or Binding spell will serve the caster permanently. The creature is still unsummoned whenever the caster rests and may also be banished or dispelled. The Gate Spell series is not affected.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thaumaturge&amp;diff=7689</id>
		<title>Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thaumaturge&amp;diff=7689"/>
		<updated>2017-10-05T01:36:35Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Thaumaturge.jpg|thumb|262px]]The thaumaturgist is a prestige class for clerics and cleric/mages who are interested in pacts with beings from other planes of existence. Depending on the alignment and intent of the thaumaturgist, the beings which the thaumaturgist summons may be demons, devils, angels, or eladrin. The nature of the relationship between thaumaturgist and planar creature may also vary depending on the duties the thaumaturgist wishes the planar creature to perform, which may range between a long term quest down to assisting in a particularly difficult fight.&lt;br /&gt;
&lt;br /&gt;
Of particular interest about the thaumaturgist is the fact that they oftentimes form a longterm relationship with a specific summoned fiend or celestial, which is called a &amp;quot;planar cohort.&amp;quot; This relationship is chiefly dependent on the thaumaturgist and his planar cohort sharing the same basic goals and motivations. Should this situation change, the planar cohort isn&#039;t obliged to remain on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore: The Planes 8, Diplomacy 6&lt;br /&gt;
&lt;br /&gt;
Feats: Greater Spell Focus Conjuration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d4&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Thaumaturges gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Thaumaturges gain no armour proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft Weapon, Craft Alchemy, Craft Armor, Lore: Arcana, Lore: Religion, Lore: The Planes, Sense Motive, Spellcraft.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers full spell progression in the chosen spellcasting class. &lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1:&amp;lt;br /&amp;gt;2: Augment Summoning&amp;lt;br /&amp;gt;3: Extended Summoning&amp;lt;br /&amp;gt;4: Contingent Summoning&amp;lt;br /&amp;gt;5: Planar Cohort&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Augment Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 2&amp;lt;br /&amp;gt;Specifics: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Extended Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 3&amp;lt;br /&amp;gt;Specifics: At 3rd level and higher, all spells from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don’t change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell’s level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Contingent Summoning&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 4&amp;lt;br /&amp;gt;Specifics: A 4th-level thaumaturgist can prepare a summoning or calling spell ahead of time. He gains the spell like ability to use the highest known summoning spell once per day as a spell like ability. If no summoning spell is known the ability doesn&#039;t work. The Gate Spell series is not affected.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Planar Cohort&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Thaumaturgist 5&amp;lt;br /&amp;gt;Specifics: Any creature called for through a Planar Calling or Binding spell will serve the caster permanently. The creature is still unsummoned whenever the caster rests and may also be banished or dispelled. The Gate Spell series is not affected.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Scribe_Scroll&amp;diff=7678</id>
		<title>Scribe Scroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Scribe_Scroll&amp;diff=7678"/>
		<updated>2017-09-27T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Item creation&lt;br /&gt;
|Prereq=Spellcaster level 1+&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=You can create a scroll of any spell that you know. Scribing a scroll is accomplished by casting a spell on a blank scroll in your inventory. Creating a scroll costs gold pieces based on the relative power of the spell. Scrolls containing first level spells can cost hundreds of gold pieces while those made with higher level spells can cost several thousand. Any arcane or divine spell of any level may be placed on a scroll. [[Warlock]] invocations cannot be placed on scrolls.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]s automatically receive this feat at 1st level.&lt;br /&gt;
|Use=Cast a spell on a blank scroll in your inventory}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
Similar to the [[Craft wand]] feat, this feat&#039;s description is not entirely accurate. While most spells in the game can be scribed onto a scroll, not &#039;&#039;all&#039;&#039; of them can be. &lt;br /&gt;
&lt;br /&gt;
Currently, the classes that can use this feat are: [[Wizard]], [[Sorcerer]], [[Cleric]], [[Druid]], [[Paladin]], and [[Ranger]]. Spell-like abilities CANNOT be used to scribe scrolls. Although PnP rules state that the [[Blackguard]] and [[Assassin]] have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their &#039;spells&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: The cost to scribe a scroll in NWN2 is equal to Caster Level * Spell Level * 25 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, &#039;&#039;Caster Level&#039;&#039; is NOT the character&#039;s caster level but the resulting caster level of the scroll to be created. You can choose the CL by way of an input window that pops; there are certain restrictions like you can&#039;t go below the spell minimum or beyond your CL.&lt;br /&gt;
[[Category:Item creation feats]]&lt;br /&gt;
[[Category:Wizard bonus feats]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=7677</id>
		<title>Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Archmage&amp;diff=7677"/>
		<updated>2017-09-27T03:47:17Z</updated>

		<summary type="html">&lt;p&gt;J3456789: /* High Arcana: Spell-Like Ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:280px-Archmage (art).jpg|thumb|247x247px]]&lt;br /&gt;
The highest art is magic, often referred to simply as &#039;the Art&#039;. Its most advanced practitioners are frequently archmages, persons who can weave spells in ways unimaginable to other spellcasters. An archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability in order to master these arcane secrets. Most archmages are pure wizards or sorcerers rarely multiclassed, choosing instead to concentrate on perfecting their arcane skills. Archmages in urban areas often hold positions of power in magic-focused organisations. Their pursuit of arcane excellence and their familiarity with High Arcana places them above most of their peers. Some archmages choose a more solitary path, often eschewing society to study in solitude.&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Any&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Spellcraft]] 15, [[Lore : Arcana]] 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; Skill Focus Spellcraft and Two [http://nwn2.wikia.com/wiki/Spell_focus spell focus] feats of any school (but not the same school), Once you have the two spell focus feats you will be given a qualifying feat for archmage. You still need to get Skill focus Spellcraft however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Spellcasting:&amp;lt;/strong&amp;gt; Able to cast 7th-circle arcane spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;:&amp;lt;/strong&amp;gt; Low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Will Will].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; Archmages gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Lore Lore], and [http://nwn2.wikia.com/wiki/Spellcraft Spellcraft].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| High Arcana feat selection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spells per day / spells known====&lt;br /&gt;
When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them picked. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.&lt;br /&gt;
&lt;br /&gt;
High Arcana feats: The Archmage can take high arcana feats. All these feats cost one spellslot each and are sacrificed as you rest.&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 1 ====&lt;br /&gt;
Specifics: At the cost of one 5th level spell your spellpower increases by one (+1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 2 ====&lt;br /&gt;
Specifics: At the cost of one 7th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spellpower 3 ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 9th level spell your spellpower increases by one. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of Shaping ====&lt;br /&gt;
Specifics: At the cost of one 6th level spell you gain the ability to shape your spells in such a manner that they only harm hostile creatures. Your understanding of magic has deepend to the point where you can use this ability at will. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that this will not work on all AoE spells! Cloud spells will still melt your friends&#039; faces off, mass enchantments will still stop them in their tracks and while this feat is activated, wards cast on others will do nothing and be lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Mastery of the Elements ====&lt;br /&gt;
Requirement : Archmage level 8&lt;br /&gt;
&lt;br /&gt;
Specifics: At the cost of one 8th level spell you gain the ability convert spells from one element into another. This ability can be used at will. If no sacrficed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell. Note that this won&#039;t enable a Frostmage to use their piercing cold ability on spells that aren&#039;t cold-based to begin with.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Arcane Fire ====&lt;br /&gt;
Specifics: At the cost of one 9th level spell you gain the ability convert spells of any level into Arcane Fire. This ability can be used at will. Arcane fire requires a ranged touch attack to hit and does 1d8 magic damage for every level of the spell converted and an additional 1d8 magic damage for every Archmage level with the possibility of a critical hit. If no sacrificed spell slot is available the ability cannot be used. Spell slots are sacrificed the first time the feat is used after resting and must contain a memorized spell.&lt;br /&gt;
&lt;br /&gt;
Use: On / Off&lt;br /&gt;
&lt;br /&gt;
====High Arcana: Spell-Like Ability ====&lt;br /&gt;
Specifics: An archmage who selects this type of high arcana can use one of her arcane spell slots to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day (for level 7-9), three times per day (for level 4-6) or four times per day (for level 1-3).&lt;br /&gt;
&lt;br /&gt;
This feat can be taken more than once, up to x5 at level 10.&lt;br /&gt;
&lt;br /&gt;
===Notes: ===&lt;br /&gt;
&lt;br /&gt;
The DC is not calculated the same as a normal Spell. SLAs have lower DC&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities can be picked in this list :&lt;br /&gt;
* [[Analyze Dweomer|Analyze dweomer]]&lt;br /&gt;
* Banishment&lt;br /&gt;
* Chain lightning&lt;br /&gt;
* Bigby&#039;s clenching hand&lt;br /&gt;
* Bigby&#039;s crushing hand&lt;br /&gt;
* Delayed Blast fireball&lt;br /&gt;
* [[Dimensional Anchor|Dimensional anchor]]&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Dismissal&lt;br /&gt;
* Dispel magic&lt;br /&gt;
* Displacement&lt;br /&gt;
* Enervation&lt;br /&gt;
* Fireball&lt;br /&gt;
* Firebrand&lt;br /&gt;
* Fireburst&lt;br /&gt;
* Flame arrow&lt;br /&gt;
* Bigby&#039;s forceful hand&lt;br /&gt;
* Bigby&#039;s grasping hand&lt;br /&gt;
* Greater Dispel&lt;br /&gt;
* Greater invisibility&lt;br /&gt;
* Greater Isaacs Missile Storm&lt;br /&gt;
* Greater Shout&lt;br /&gt;
* Greater Spell breach&lt;br /&gt;
* Greater spellmantle&lt;br /&gt;
* [[Greater Teleport|Greater teleport]]&lt;br /&gt;
* Haste&lt;br /&gt;
* [[Ice Darts|Ice darts]]&lt;br /&gt;
* Ice storm&lt;br /&gt;
* Bigby&#039;s interposing hand&lt;br /&gt;
* Knock&lt;br /&gt;
* Least spell mantle&lt;br /&gt;
* Lesser breach&lt;br /&gt;
* Magic missile&lt;br /&gt;
* Mindblank&lt;br /&gt;
* Mordenkainen&#039;s disjunction&lt;br /&gt;
* Polar ray&lt;br /&gt;
* Premonition&lt;br /&gt;
* Protection from alignement&lt;br /&gt;
* Protection from arrows&lt;br /&gt;
* Ray of enfeeblement&lt;br /&gt;
* [[Shadow Door]]&lt;br /&gt;
* Shadow Shield&lt;br /&gt;
* Shield&lt;br /&gt;
* Solipsism&lt;br /&gt;
* [[Sound Blast]]&lt;br /&gt;
* Spellmantle&lt;br /&gt;
* [[Teleport]]&lt;br /&gt;
* Vampiric touch&lt;br /&gt;
* Wail of the banshee&lt;br /&gt;
* Chaos&lt;br /&gt;
* Polymorph&lt;br /&gt;
* Superior Resistance&lt;br /&gt;
* Oplaescent Glare&lt;br /&gt;
* Orb of Force&lt;br /&gt;
* Energy Immunity&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Improved mage armor&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Grease&lt;br /&gt;
* Orb of Acid&lt;br /&gt;
* Feeblemind&lt;br /&gt;
&lt;br /&gt;
WARNING/NOTE:&lt;br /&gt;
&lt;br /&gt;
High Arcana feats cost spellslots to use! Spellslots are memorized / known spells and are sacrificed alphabetically. Metamagic prepared spells are not checked. Not sacrificing a spell slot for an ability incurs a one time 5 casterlevels and 2 DC penalty. Make sure you memorize a non-metamagic spell to lose at the levels you incur a spell slot loss.&lt;br /&gt;
&lt;br /&gt;
Spell-like abilities are uninterruptible and cast slightly faster than normal spells.  &lt;br /&gt;
&lt;br /&gt;
SLA Sacrificed Spell Slot example:  If your Level 9 spell selection is Wail, Mords and Sanctuary, if you choose Bigby&#039;s Crushing Hand as an SLA, this means that you lose one Level 9 spell slot, but you have 2 castings of Bigby&#039;s Crushing Hand (thus a net gain of 1 Level 9 casting).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=7676</id>
		<title>Red Wizard of Thay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=7676"/>
		<updated>2017-09-26T07:57:38Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be [[File:Red_wizard.png|thumb]]magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.&lt;br /&gt;
&lt;br /&gt;
Early in their careers, would-be Red Wizards specialize in a school of magic. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic).&lt;br /&gt;
&lt;br /&gt;
Notice: &amp;lt;u&amp;gt;This class requires DM Approval&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Post your application [https://bgtscc.net/viewtopic.php?p=218387#p218387 HERE]. (Forum Login Required)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;You must take your first level of Red Wizard as soon as possible (level 6).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non-good&lt;br /&gt;
&lt;br /&gt;
Skills: Spellcraft 8 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Spell Penetration, Greater Spell Penetration, one metamagic or Item creation feat (other than Scribe Scroll)&lt;br /&gt;
&lt;br /&gt;
Spellcasting: Specialist Wizard, able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
*Spells Per Day/Spells Known: When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in Wizard.&lt;br /&gt;
*Enhanced Specialization: Upon becoming a Red Wizard, the character becomes even more skilled at casting spells from his chosen school of specialization - gaining +1 to DC for spells requiring a save and +1 to attempts to penetrate spell resistance. &lt;br /&gt;
**Note: Although the description of this feat implies that the +1 bonus to DC is only for spells from the chosen school of Specialization, the +1 bonus to DC is actually applied to ALL of the Red Wizard&#039;s spells (it does not, however, affect the DC of Epic Spells from any school). It is unknown if the same goes for the +1 bonus to spell penetration. (Tested with an Wizard 10/ Arcane Scholar 10/ Red Wizard 8 with Practiced Spellcaster, Epic Spell Penetration. He should have 28+4+6 Spell Penetration plus an 1 for 1d20. Bigby failed Spell Resistance 40. Conclusion: It does not!)&lt;br /&gt;
*Circle Magic: Red Wizards gain access to the [[Casting_Forms| Circle Magic feats]].&lt;br /&gt;
*Specialist Defense: A Red Wizard gains a bonus to defending against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.&lt;br /&gt;
*Spell Power: At 2nd level, The Red Wizard&#039;s effective caster level for determining level-dependent variable checks for spells is increased by +1. This bonus increases by +1 every even-numbered Red Wizard level, to a maximum of +5 at 10th level.&lt;br /&gt;
**Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.&lt;br /&gt;
**Note: Because spell-save DC is raised by +1 for every 3 caster levels over 20, this feat has the potential to raise the DC of spells from the chosen school of Specialization by an additional +1 or +2 points (e.g. a Wizard 7 / Red Wizard 10 with Practiced Spellcaster: Wizard casting spells from his chosen school of Specialization would be benefiting as a 26th-level caster, and would thus receive an Epic Bonus of +2 to his spell-save DC).&lt;br /&gt;
*Wizard Bonus Feat: Red Wizards gain a bonus metamagic or item creation feat at levels 5 and 10.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Favored_Soul&amp;diff=7669</id>
		<title>Favored Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Favored_Soul&amp;diff=7669"/>
		<updated>2017-09-23T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Favored soul.jpg|thumb|220x220px]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;favored soul&#039;&#039;&#039; follows the path of the [[cleric]] but is able to channel [[divine]] power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study. Favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored souls&#039;&#039;&#039; cast [[divine]] spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. Mortals who perform great services to [[deity|deities]], devoting their lives and work to the cause of their god or goddess, sometimes become the Chosen of that deity.&lt;br /&gt;
&lt;br /&gt;
Being born a favored soul has both advantages and disadvantages. Like a [[cleric]], a favored soul has access to her god&#039;s divine magic. Unlike a cleric, however, the magic of a favored soul is natural. As such, it is unlikely to be denied by her god. Because favored souls do not need to pray for their spells, deities don&#039;t need to approve or disapprove each and every incantation. This and the many divine powers of a favored soul make members of the class quite powerful. Despite these powers, favored souls are often hindered by a sense of inescapable destiny that surrounds their births. They didn&#039;t choose their paths and may not want anything to do with their religion. In this way, the powers of a favored soul can be a burden rather than a blessing. &lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 8&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Fortitude]], [[Reflex]] &amp;amp; [[Will]]&lt;br /&gt;
|Lsave = NONE&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Deity]]&#039;s [[Favored Weapon]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Concentration]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (armor)|armor]], [[Craft (weapon)|weapon]]), [[Diplomacy]], [[Heal]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Parry]], [[Sense_motive|Sense Motive]], and [[Spellcraft]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: [[Divine]] ([[Charisma]]-based, no need for [[spell preparation]]). Must have a Charisma score of 10 + the spell&#039;s level to cast a spell. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: [[Wisdom]]-based for spell DC only. Caster&#039;s [[Wisdom]] ability score, not [[Charisma]] is utilized in determining the DC of attack-based spells.&lt;br /&gt;
&lt;br /&gt;
==Additional Progressions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-  &lt;br /&gt;
| 1&lt;br /&gt;
|Deity&#039;s Weapon Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 3&lt;br /&gt;
|Weapon Focus - Deity&#039;s favored weapon&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 5&lt;br /&gt;
|Energy Resistance 10/-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|Extra Energy Resistance&lt;br /&gt;
|-  &lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|Weapon Specialization - Deity&#039;s favored weapon&lt;br /&gt;
|-  &lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 15&lt;br /&gt;
|Extra Energy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 17&lt;br /&gt;
|Haste&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|Damage Reduction 10/alchemical silver or 10/cold iron&lt;br /&gt;
|-  &lt;br /&gt;
| 21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 23&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-  &lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
| 29&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deity&#039;s Weapon Proficiency===&lt;br /&gt;
At level 1, Favored souls gain a weapon proficiency [[feat]] that allows them to use their [[deity]]’s [[favored weapon]]. For example, favored souls of [[Kelemvor]] will gain the [[Weapon Proficiency (exotic)|Exotic Weapon Proficiency]] feat, enabling them to use a [[bastard sword]]. If the deity&#039;s favored weapon is an [[unarmed strike]], the favored soul receives [[Improved Unarmed Strike]] instead.&lt;br /&gt;
*seems to be bugged; souls of Tyr cannot equip any martial weapons, including longsword. at level 3 with the weapon focus longsword can be equipped, but if you want to dual wield with a shortsword you need to waste a feat on martial weapons*&lt;br /&gt;
&lt;br /&gt;
*The bug is that if the &amp;quot;Back&amp;quot; button is used at any time during character creation, a FS will not get their first weapon proficiency feat.  If you make a mistake creating the character, choose cancel instead and start over.&lt;br /&gt;
&lt;br /&gt;
===Weapon Focus - Deity&#039;s favored weapon ===&lt;br /&gt;
At level 3, a Favored Soul automatically gains the [[Weapon Focus]] feat for their deity’s favored weapon.&lt;br /&gt;
&lt;br /&gt;
===Energy Resistance===&lt;br /&gt;
At 5th level, a favored soul chooses an energy type and gains resistance (10/-) against that type. At 10th level and 15th level, the character gains resistance (10/-) against another energy type of her choosing. These effects don&#039;t stack; you simply choose a different energy type.&lt;br /&gt;
&lt;br /&gt;
===Weapon Specialization - Deity&#039;s favored weapon===&lt;br /&gt;
At level 12, a Favored Soul automatically gains the [[Weapon Specialization]] for their deity’s favored weapon.&lt;br /&gt;
&lt;br /&gt;
Note: If the Favored Soul changes deity then Weapon Specialisation will be of the new deity e.g. a Favored Soul of Jergal becomes a Doomguide. Weapon Focus: Scythe will remain, but on their 12th level they will receive Weapon Specialisation: Bastard Sword&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
At 17th level, a favored soul may use the spell [[Haste]] three times per day.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
At level 20, depending on alignment, the Favored Soul gains damage reduction 10/[[alchemical silver]] if [[lawful]], or 10/[[cold iron]] if [[chaotic]]. A neutrally aligned Favored Soul can choose either type.&lt;br /&gt;
&lt;br /&gt;
Note: In the current patch, 1.12, a Favored Soul can choose between the damage reductions regardless of alignment.&lt;br /&gt;
&lt;br /&gt;
===Epic Levels===&lt;br /&gt;
An Epic Favored Soul recieves bonus feats at levels 23, 26, and 29.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma&amp;lt;br&amp;gt;Wisdom|type=divine|prepared=No}}&lt;br /&gt;
*[[Cleric spell list]]&lt;br /&gt;
*[[Spell_progression#Favored_Soul.2FSpirit_Shaman|Spirit Shaman/Favored Soul Spell Progression]]&lt;br /&gt;
&lt;br /&gt;
A favored soul casts divine spells, which are drawn from the cleric spell list.&lt;br /&gt;
&lt;br /&gt;
To learn or cast a spell, a favored soul must have a [[Charisma]] score equal to at least 10 + the spell level. Also, Favored Souls use their [[Charisma]] [[ability modifier]] to determine bonus spells. However, the [[Difficulty Class]] (DC) for a saving throw against a favored soul&#039;s spell is 10 + the spell level + the favored soul&#039;s [[Wisdom]] modifier + other bonuses. For a more complete explanation, see the wiki page on [[Difficulty_class|DC]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Initial selection===&lt;br /&gt;
A favored soul begins play knowing four 0-level orisons and three 1st-level spells of your choice.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
At each new favored soul level, he gains one or more new spells. The number of spells known increase at each new favored soul level according to the favored soul spell progression. It is not affected by the character&#039;s charisma score. These new spells are drawn from the cleric/favored soul spell list.&lt;br /&gt;
&lt;br /&gt;
===Replacing===&lt;br /&gt;
Starting at their 6th class level, and every two levels after, favored souls can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below (or lower) what the favored soul can currently cast (1st level spell at 6, 1st or 2nd level spell at 8, 1st or 2nd or 3rd level spell at 10, and so forth).&lt;br /&gt;
&lt;br /&gt;
===Casting===&lt;br /&gt;
A favored soul need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells [[per day]] for that spell level. He does not have to decide ahead of time which spells he’ll cast.&lt;br /&gt;
&lt;br /&gt;
Favored souls can also use [[metamagic]] feats instantly when choosing spells to cast.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Prodigy===&lt;br /&gt;
* Although it might seem that this feat would not work properly for Favored Souls, it actually does. For the purposes of determining bonus spells, the Favored Soul&#039;s Charisma is treated as being 2 points higher. For the purposes of determining DC, the Favored Soul&#039;s Wisdom is treated as being 2 points higher.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Metamagic&amp;diff=7660</id>
		<title>Metamagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Metamagic&amp;diff=7660"/>
		<updated>2017-09-22T03:25:27Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a [[spellcaster]]&#039;s knowledge of magic grows, she can learn to cast [[spell]]s in ways slightly different from the ways in which the spells were originally designed or learned. Preparing and casting a spell in such a way is harder than normal but, thanks to &#039;&#039;&#039;metamagic&#039;&#039;&#039; [[feat]]s, at least it is possible.  Spells modified by a metamagic feat use a [[spell slot]] higher than normal. This does not change the [[spell level|level]] of the spell, so the [[Difficulty_class|DC]] for [[saving throw]]s against it does not go up.&lt;br /&gt;
&lt;br /&gt;
==Preparation spellcasters==&lt;br /&gt;
[[Wizard]]s, [[cleric]]s, [[druid]]s, [[paladin]]s, and [[ranger]]s must [[spell preparation|prepare]] their spells in advance. During preparation, the character chooses which spells to prepare with metamagic feats (and thus which ones take up higher-level spell slots than normal).&lt;br /&gt;
&lt;br /&gt;
==Instant spellcasters==&lt;br /&gt;
[[Sorcerer]]s, [[bard]]s, [[favored soul]]s, and [[spirit shaman]] choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot.  Unlike in PnP, casting a metamagic spell in this way takes no more time than a spell normally would for these casters.&lt;br /&gt;
&lt;br /&gt;
==Effects on a spell==&lt;br /&gt;
In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast as a higher-level spell. Saving throw modifications are not changed unless stated otherwise in the feat description.&lt;br /&gt;
&lt;br /&gt;
The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can&#039;t use a metamagic feat to alter a spell being cast from a [[wand]], [[scroll]], or other [[item]].&lt;br /&gt;
&lt;br /&gt;
Metamagic feats cannot be used with all spells. See the specific feat descriptions for the spells that a particular feat can&#039;t modify.&lt;br /&gt;
&lt;br /&gt;
==Above spell level 9==&lt;br /&gt;
Unlike PnP, a spellcaster doesn&#039;t gain spells per day above spell level 9 (excluding epic), thus metamagic cannot be applied to spells which would require higher than 9 level spell slots.&lt;br /&gt;
&lt;br /&gt;
==Multiple metamagics==&lt;br /&gt;
Unlike in PnP, a spellcaster cannot apply multiple metamagic feats to a single spell.&lt;br /&gt;
&lt;br /&gt;
==Magic items and metamagic spells==&lt;br /&gt;
Unlike PnP, a spellcaster cannot store metamagic versions of spells in scrolls, potions, or wands.&lt;br /&gt;
[[Category:Metamagics| Metamagics]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dispel_check&amp;diff=7659</id>
		<title>Dispel check</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dispel_check&amp;diff=7659"/>
		<updated>2017-09-22T03:25:02Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;dispel check&#039;&#039;&#039; is a roll of 1[[d20]] + [[caster level]] of the [[character]] making the attempt to [[dispel]] (usually used with [[dispel magic]]). The [[Difficulty_class|DC]] is 11 plus the [[caster level|level]] of the [[spellcaster]] who initiated the [[effect]] being dispelled.&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
The formula used is different from the one advertised, what is taken into account is the character level and not the caster level of each effect:&lt;br /&gt;
&lt;br /&gt;
 Caster roll: 1d20 + Caster level (capped appropriate to each spell)&lt;br /&gt;
 Dispel DC: 11 + Character level&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Check]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Defensive_casting&amp;diff=7658</id>
		<title>Defensive casting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Defensive_casting&amp;diff=7658"/>
		<updated>2017-09-22T03:24:33Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Defensive casting&#039;&#039;&#039; mode allows [[spells|casting]] without triggering an [[attack of opportunity]]. However a [[Concentration]] check ([[Difficulty_class|DC]] 15 + spell level) must be made or else the spell is lost.&lt;br /&gt;
&lt;br /&gt;
== NWN2 Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The concentration check is a variable DC from 15 (cantrips) to 24 (level 9 spell). A concentration skill of 23 or more allows this check to be basically bypassed in all circumstances, since a roll of 1 is not an automatic failure.&lt;br /&gt;
&lt;br /&gt;
Failure means the spell fails totally. For a full explanation of casting a spell see [[Spells#Casting_a_spell|Casting a Spell]].&lt;br /&gt;
&lt;br /&gt;
=== Bonuses to Defensive casting ===&lt;br /&gt;
&lt;br /&gt;
* [[Skill Focus]]: Concentration adds 3 to the concentration skill.&lt;br /&gt;
* [[Combat Casting]] adds 4 to any checks in defensive casting mode.&lt;br /&gt;
&lt;br /&gt;
In almost all circumstances, &#039;&#039;&#039;Skill Focus: Concentration&#039;&#039;&#039; is a better feat to choose compared to Combat Casting. The  3 bonus to concentration works for the base concentration check against damage, DC being the damage dealt to you, separately for each attack that damages you during spellcasting, as well as for some other general skill checks.&lt;br /&gt;
&lt;br /&gt;
=== Defensive casting at various levels ===&lt;br /&gt;
&lt;br /&gt;
The amount of concentration generally rises a lot faster than the DC of this skill. At higher levels, AoO are more dangerous too. Therefore, at the higher levels we use this a lot more often. This is the DC and maximum raw ranks in concentration using a wizards spell progression:&lt;br /&gt;
&lt;br /&gt;
:{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=1 cellpadding=3&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels&lt;br /&gt;
|colspan=10|Chance of passing defensive casting DC&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=2|&amp;amp;nbsp;&lt;br /&gt;
|spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||max con.&amp;lt;br /&amp;gt;rank||DC||&amp;amp;nbsp;15&amp;amp;nbsp;||&amp;amp;nbsp;16&amp;amp;nbsp;||&amp;amp;nbsp;17&amp;amp;nbsp;||&amp;amp;nbsp;18&amp;amp;nbsp;||&amp;amp;nbsp;19&amp;amp;nbsp;||&amp;amp;nbsp;20&amp;amp;nbsp;||&amp;amp;nbsp;21&amp;amp;nbsp;||&amp;amp;nbsp;22&amp;amp;nbsp;||&amp;amp;nbsp;23&amp;amp;nbsp;||&amp;amp;nbsp;24&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||4 ||rowspan=20| ||50%||45%|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|2 ||5 ||55%||50%|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|3 ||6 ||60%||55%||50%|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|4 ||7 ||65%||60%||55%|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|5 ||8 ||70%||65%||60%||55%|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|6 ||9 ||75%||70%||65%||60%|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|7 ||10||80%||75%||70%||65%||60%|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|8 ||11||85%||80%||75%||70%||65%|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|9 ||12||90%||85%||80%||75%||70%||65%|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||13||95%||90%||85%||80%||75%||70%|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||14||100%||95%||90%||85%||80%||75%||70%|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||15||100%||100%||95%||90%||85%||80%||75%|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||16||100%||100%||100%||95%||90%||85%||80%||75%|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||17||100%||100%||100%||100%||95%||90%||85%||80%|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||18||100%||100%||100%||100%||100%||95%||90%||85%||80%|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||19||100%||100%||100%||100%||100%||100%||95%||90%||85%|| -&lt;br /&gt;
|-&lt;br /&gt;
|17||20||100%||100%||100%||100%||100%||100%||100%||95%||90%||85%&lt;br /&gt;
|-&lt;br /&gt;
|18||21||100%||100%||100%||100%||100%||100%||100%||100%||95%||90%&lt;br /&gt;
|-&lt;br /&gt;
|19||22||100%||100%||100%||100%||100%||100%||100%||100%||100%||95%&lt;br /&gt;
|-&lt;br /&gt;
|20||23||100%||100%||100%||100%||100%||100%||100%||100%||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also lookup increased concentration amounts - for instance, if using Skill Focus: Concentration, so adding +3, check the lines starting at 7 and onwards (although this won&#039;t match what spells you get at which level). At a total skill of 23 in concentration of course it always passes, so the table doesn&#039;t need to go any further.&lt;br /&gt;
&lt;br /&gt;
You can usually count on a +1 or +2 point bonus from [[constitution]], and a mage may also take Skill Focus: Concentration for a +3 bonus. A +5 bonus is normal, meaning the chances increase by a wide margin - the chances improve by 25% at all levels with this. Add in a magical item - like +6 gloves of greater concentration, or constitution increasing item, can increase it so all levels get automatic success at all levels.&lt;br /&gt;
&lt;br /&gt;
The minimum bonus to gain a 100% chance of casting is therefore +11 concentration over your normal amount (at level 1, +11 means a total of +15 - a roll of 1 cannot fail to defensively cast a level 1 spell), although at medium to high levels, this lowers by these amounts:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellspacing=1 cellpadding=3&lt;br /&gt;
! Level !! Minimum bonus&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At level 16, with just Skill Focus: Concentration, and no additional constitution modifiers (ie; a modifier of 0) means defensive casting will always work, even with level 9 spells. With items, it is easy to see when spells will always succeed.&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Action modes]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Helpless&amp;diff=7657</id>
		<title>Helpless</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Helpless&amp;diff=7657"/>
		<updated>2017-09-22T03:24:09Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpless&#039;&#039;&#039; is [[Paralysis | paralyzed]], held, bound, [[sleep (effect)|sleeping]], [[unconscious]], or otherwise completely at an opponent&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
A helpless [[target]] is treated as having a [[Dexterity]] of 0 (-5 [[ability modifier|modifier]]). [[Melee]] attacks against a helpless target get a +4 bonus. [[Ranged]] attacks gets no special bonus against helpless targets. [[Rogue]]s can [[sneak attack]] helpless targets.&lt;br /&gt;
&lt;br /&gt;
As a [[full-round action]], an enemy can use a [[melee weapon]] to deliver a [[coup de grace]] to a helpless foe. An enemy can also use a [[ranged weapon]], provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude]] save ([[Difficulty_class|DC]] 10 + damage dealt) or die. Delivering a coup de grace provokes [[attacks of opportunity]]. Creatures that are [[immune]] to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Coup_de_grace&amp;diff=7656</id>
		<title>Coup de grace</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Coup_de_grace&amp;diff=7656"/>
		<updated>2017-09-22T03:23:45Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NWN2, only creatures with 4 HD or less can be coup de graced and there is no fortitude save.&lt;br /&gt;
==3.5e Comparison==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coup de grace&#039;&#039;&#039; is a full-[[round]] action that allows an attacker to attempt a killing blow against a [[helpless]] opponent. A coup de grace can be administered with a [[melee]] weapon, or with a [[ranged weapon]] if the attacker is adjacent to the opponent.&lt;br /&gt;
&lt;br /&gt;
An attacker delivering a coup de grace automatically scores a [[critical hit]], after which the defender must make a [[Fortitude]] save ([[Difficulty_class|DC]] 10 + damage dealt) or die. Rogues also gain their extra [[sneak attack]] damage for this attack.&lt;br /&gt;
&lt;br /&gt;
Delivering a coup de grace provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grace is not possible against a creature [[immune]] to critical hits.&lt;br /&gt;
&lt;br /&gt;
==Literal Definition And Pronounciation==&lt;br /&gt;
&#039;&#039;coup de grâce&#039;&#039;(koo-de-gras)&amp;amp;nbsp &lt;br /&gt;
- &#039;&#039;lit. &#039;&#039;a blow of mercy. a killing strike made out of mercy to end suffering/pain &#039;&#039;&#039;OR&#039;&#039;&#039; a decisive or ending blow&lt;br /&gt;
&lt;br /&gt;
==NWN Comparison==&lt;br /&gt;
* In NWN, coup de grace did not provide a fortitude save and always ended in death.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[NWNWiki:Coup de grace]]&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feint&amp;diff=7655</id>
		<title>Feint</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feint&amp;diff=7655"/>
		<updated>2017-09-22T03:23:25Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Intelligence|Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
&lt;br /&gt;
|Req=Class:[[Invisible Blade]]&lt;br /&gt;
&lt;br /&gt;
|Specifics= The Feint feat can be used to deny your opponent their [[Dexterity|DEX]] bonus to [[AC]] for a combat round. In order for it to succeed you make a [[Bluff]] check with a target DC of the target&#039;s [[Base Attack Bonus]] plus their [[Spot]] skill. Regardless of whether their DEX bonus is removed, you only get a single attack that round (but Haste does stack with it). This feat is especially useful for rogues who can Sneak Attack with it. Any non-humanoid gets a +4 bonus to its DC. And against anything with a 1 or 2 intelligence it gets a +8 bonus to its DC. You can&#039;t feint against a non-intelligent creature.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
To lay out the check and DC, they are:&lt;br /&gt;
&lt;br /&gt;
 Feint User: [[d20]] + Total [[Bluff]] skill&lt;br /&gt;
 Target [[Difficulty_class|DC]]:  [[d20]] + [[Base Attack Bonus]] + Total [[Spot]] skill + Other bonuses&lt;br /&gt;
 Other bonuses:&lt;br /&gt;
     +4 for non-humanoid&lt;br /&gt;
     +8 if unintelligent (1 or 2 intelligence)&lt;br /&gt;
     or Impossible if 0 intelligence.&lt;br /&gt;
&lt;br /&gt;
If the check passes, the target loses their dexterity bonus and any dodge AC they might have for 6 seconds. If the targets dexterity bonus is 0 or less and they have no dodge AC, then there is little point in using this, unless the feinter is a rogue, as the target would meet the conditions necessary for a [[Sneak Attack]].  Note that the above formula for the target&#039;s DC is an educated guess, though it seems to be consistent with the results of this feat.  There is a stochastic component to the target DC and it is modified by spot and BAB, it is unknown as to whether the &amp;quot;other bonuses&amp;quot; are added or not.  This formula is consistent with the PnP target DC except that spot has been substituted for sense motive.&lt;br /&gt;
&lt;br /&gt;
Contrary to the feat description, you do not lose any attacks using this ability other than the attack you sacrifice to make the feint attempt.  Any of your allies attacking the feinted target will also benefit from the reduced AC and sneak attack susceptibility.  You cannot feint with a ranged weapon.&lt;br /&gt;
[[Category:Combat feats]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spellcasting_Prodigy&amp;diff=7654</id>
		<title>Spellcasting Prodigy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spellcasting_Prodigy&amp;diff=7654"/>
		<updated>2017-09-22T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;J3456789: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Background&lt;br /&gt;
|Prereq=1st level background trait&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=For the purpose of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score (Charisma for bards and sorcerers, Wisdom for divine spellcasters, Intelligence for wizards) as 2 points higher than its actual value. If you have more than one spellcasting class, the bonus applies to all of those classes.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This is easily the most powerful first level feat a dedicated spellcaster can take, and is even better than many epic feats. It adds +1 to all [[save]] [[Difficulty_class|DC]]&#039;s, making it like a Spell Focus: All. This would already make a very powerful feat, but Spellcasting Prodigy also grants bonus spells as if the character&#039;s spellcasting [[ability modifier]] were 2 higher.  This will yield one additional spell at an ability score of 10-17 and at least two at 18+.  Where it would grant an extra level 9 spell, it grants a total of three additional spells.&lt;br /&gt;
&lt;br /&gt;
:{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Primary&amp;lt;br /&amp;gt;spellcasting&amp;lt;br /&amp;gt;ability score&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&#039;&#039;&#039;Bonus spells (by level)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12-13&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14-15&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-17&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18-19&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20-21&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-23&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24-25&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-27&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28-29&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
It is of note that it has a full impact on MAD (Multiple Ability Dependancy) Favored Souls and Spirit Shamans. This means Spellcasting Prodigy will boost Wisdom as well as Charisma on those classes, thus both improving spell slots and spellcasting DC.&lt;br /&gt;
&lt;br /&gt;
Taking it means giving up another feat. However, because of how powerful this is, the decision isn&#039;t a hard one. Unless a character build absolutely &amp;lt;i&amp;gt;requires&amp;lt;/i&amp;gt; the first-level feat be used some other way, all dedicated wizards and sorcerers should take this feat. Most clerics, druids, and spirit shaman should also take it, and spellcasting-focused favored souls and bards will also find it useful. Paladins and rangers will get basically no use from this feat and can ignore it. Warlocks can take this feat, but because they already have infinite spells per day, it basically acts like a spell focus:all feat for them, which is still rather powerful for warlocks focusing on improving their DCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although this feat works perfectly for all classes in the single-player campaigns, it can fail to function in some online servers. Typically recreating the character anew with the feat will repair it.&lt;br /&gt;
&lt;br /&gt;
This feat only &#039;&#039;simulates&#039;&#039; an increase in your ability scores - it does not actually increase them. A cleric with 14 Wisdom taking this feat will receive bonuses to spells and DC but will still be unable to cast level 5 or higher spells, for example.&lt;br /&gt;
&lt;br /&gt;
This also allows a character to take advantage of an ability score of 52, even though such a physical score is disallowed by the game. This is convenient, as a score of 52 grants 4 bonus 9th-level spells, while a score of 50 can only grant 3. It is, however, unlikely (or impossible) for a character to naturally have a spell-casting ability score that high.&lt;br /&gt;
[[Category:Background traits]]&lt;/div&gt;</summary>
		<author><name>J3456789</name></author>
	</entry>
</feed>