<?xml version="1.0"?>
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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoihe-Runa</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoihe-Runa"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/Hoihe-Runa"/>
	<updated>2026-10-17T02:09:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Gathering&amp;diff=16653</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Gathering&amp;diff=16653"/>
		<updated>2024-03-08T12:09:48Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: Creates gathering page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On BGTSCC, it is possible to interact with gatherable resource nodes to obtain a variety of materials. Presently (2024/03/08), it is possible to gather water from wells, milk from cows, fruits, wheat, herbs and barks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
These nodes can be recognized by holding down the &amp;quot;Inspection&amp;quot; key (set under Game Options -&amp;gt; Keymapping -&amp;gt; Misc.), causing them to be highlighted in blue. Upon interaction, the appropriate skill is rolled against a set DC and one of four outcomes may happen:&lt;br /&gt;
* &#039;&#039;&#039;Failure&#039;&#039;&#039; - Your roll failed to match or exceed the target DC. This seems to count against your per-reset cap.&lt;br /&gt;
* &#039;&#039;&#039;Success&#039;&#039;&#039; - Your roll had matched or exceeded the target DC by some. You normally gather one batch of the target resource with one batch of experience.&lt;br /&gt;
* &#039;&#039;&#039;Bountiful Harvest&#039;&#039;&#039; - You rolled a natural 20, thus obtaining two batches while still only getting XP for one. Your per-reset quota for that resource types is only decremented by only ONE. This overrides Exceptional Harvest.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional Harvest&#039;&#039;&#039; - You rolled at least twice the DC (minimum 30). This results in two batches of resource AND two batches of experience. This also decrements your per-reset quota by TWO.&lt;br /&gt;
&lt;br /&gt;
== Per-Reset Quota Per Player ==&lt;br /&gt;
&lt;br /&gt;
There is a cap on how many times per reset you can interact with a resource type. This is tracked separately for each resource type, and each resource has its own unique limit. Some rare herbs can only be obtained once or twice, while water can be drawn nearly a dozen times!&lt;br /&gt;
&lt;br /&gt;
As of presently (2024/03/08), the two servers (Baldurs Gate South &amp;amp; Baldurs Gate North) have separate quotas.&lt;br /&gt;
&lt;br /&gt;
Although due to the global cooldown, other players do not affect your per-reset cooldown. The per-reset quota has a unique message indicating you cannot gather from ANY nodes after reaching it.&lt;br /&gt;
&lt;br /&gt;
== Global Cooldown ==&lt;br /&gt;
&lt;br /&gt;
When a player interacts with a &#039;&#039;&#039;specific&#039;&#039;&#039; gathering node, it enters a global cooldown for &#039;&#039;&#039;ALL&#039;&#039;&#039; players, preventing repeat harvests. You must wait some time for the node to be usable again. You may gather from another node freely, however, provided your quota is not yet exceeded.&lt;br /&gt;
&lt;br /&gt;
As with the quota, this too has a unique message encouraging you to go and try elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Within certain shops, such as the Sorcerous Sundries in the Heaps District, Baldur&#039;s Gate, you can purchase special items to store your many, many herbs conveniently. These are called herb bags (not to be confused with herb pouches, which are used for crafting), and may be used on yourself with the appropriate ability (through right click menu) to either gather a SPECIFIC item in your inventory, or all loose items. You can also target containers for gathering all appropriate herbs.&lt;br /&gt;
&lt;br /&gt;
It is conversely possible to dump the herb bags&#039; contents indiscriminately into your inventory or some container.&lt;br /&gt;
&lt;br /&gt;
Finally, you can set a herb bag as &amp;quot;ACTIVE&amp;quot; for purposes of crafting without needing to dump it into your inventory. Do note, in such cases only one herb bag is viewed for crafting purposes. It is advisable to dump all your herb bags into a safe container then gather tham back into your bags to try and match herb types when you got multiple.&lt;br /&gt;
&lt;br /&gt;
== Skills == &lt;br /&gt;
&lt;br /&gt;
As of presently (2024/03/08), Survival and Profession (Agriculture) appear to be the only skills used for gathering, with survival being much more widely used. Lore (Nature) can offer synergy bonuses to survival (as described in the Skill Synergies feat), but it is not used directly.&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16170</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16170"/>
		<updated>2022-11-07T13:44:32Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_alignweapon.png&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Mechanically, this spell gives you  and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)&lt;br /&gt;
&lt;br /&gt;
While description says it cannot work on NATURAL WEAPONS such as Unarmed strike, it DOES work if you cast it on your gloves.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16169</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16169"/>
		<updated>2022-11-07T13:42:43Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_alignweapon.png&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Mechanically, this spell gives you  and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Is_alignweapon.png&amp;diff=16168</id>
		<title>File:Is alignweapon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Is_alignweapon.png&amp;diff=16168"/>
		<updated>2022-11-07T13:42:12Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: Align weapon icon (screenshot from spellbook)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Align weapon icon (screenshot from spellbook)&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16167</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16167"/>
		<updated>2022-11-07T13:40:11Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Mechanically, this spell gives you  and EB+2 vs Alignment, Damage Bonus +1 vs Alginment (expressed as magical damage that multiplies on critical hits and stacks with Divine Favour, Bardic inspiration)&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons by enchanting ammunition. As a consequence, it does NOT work on infinite ammo weapons.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16166</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16166"/>
		<updated>2022-11-07T13:35:07Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16165</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16165"/>
		<updated>2022-11-07T13:34:21Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate= Unknown (Please add)&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16164</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16164"/>
		<updated>2022-11-07T13:34:06Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate= Unknown (Please add)&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.&lt;br /&gt;
As of 2022/11/07, Align Weapon is not mechanically restricted in its alignment. A Good aligned cleric can align a weapon against evil. In P&amp;amp;P, this would be an Evil descriptor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16163</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16163"/>
		<updated>2022-11-07T13:32:29Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate= Unknown (Please add)&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16162</id>
		<title>Align Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Align_Weapon&amp;diff=16162"/>
		<updated>2022-11-07T13:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: Added Align Weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Varies, Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Weapon Touched&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)&lt;br /&gt;
&lt;br /&gt;
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Cleric spells]]&lt;br /&gt;
[[Category:Transmutation spells]]&lt;br /&gt;
[[Category:Touch range spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mirror_Image&amp;diff=13838</id>
		<title>Mirror Image</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mirror_Image&amp;diff=13838"/>
		<updated>2021-10-05T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: /* Empirical Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=is_mirrorimage.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor= Figment&lt;br /&gt;
|components= VS&lt;br /&gt;
|range= Personal&lt;br /&gt;
|area=Caster&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save= None&lt;br /&gt;
|spell_resistance= No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;This spell uses [[EffectAbsorbDamage]], yet appears to work differently than expected. See the [[Talk:Mirror_Image|talk page]] for details.&#039;&#039;&#039;&lt;br /&gt;
*Only one casting of this spell can affect the caster at once.&lt;br /&gt;
*Since effects are reloaded (ignoring how they were applied) when the caster changes area/a save is loaded, the balls spinning around them determining how many images are left all merge together. This could be fixed by having additional spell effect files specifically starting the balls always X apart, and the script changed to keep this in mind.&lt;br /&gt;
*It is a useful spell to have in a Wand, Scroll or Rod since it doesn&#039;t use the casters ability modifier at all, and is solely based on the caster level.&lt;br /&gt;
*EffectAbsorbDamage is used separately for each image, essentially creating 1-8 separate effects on the target. Images are automatically spaced out. The ghostly effect is also applied with each image; when casted, there are 1 to 8, which means that spell is really &amp;quot;over&amp;quot; after it is removed correctly.&lt;br /&gt;
*Concealment checks are done prior to AC checks, so an attacker will have to bypass concealment before the test against mirror image is made. This spell is of great use for a caster that has a high AC.&lt;br /&gt;
&lt;br /&gt;
==Custom content notes==&lt;br /&gt;
*&#039;&#039;&#039;Script:&#039;&#039;&#039; &amp;lt;code&amp;gt;nw_s0_mirrorimg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empirical Speculation==&lt;br /&gt;
&lt;br /&gt;
Server-side testing has shown the following on how mirror image works:  &amp;lt;br&amp;gt;&lt;br /&gt;
Natural 20s, if they exceed the target&#039;s AC, hit.  &amp;lt;br&amp;gt;&lt;br /&gt;
Natural 20s, if they do NOT exceed the target&#039;s AC, hit a mirror image  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the weapon that&#039;s being used matters. With both exceeding enemy AC substantially,  &amp;lt;br&amp;gt;&lt;br /&gt;
A weapon with crit range 20 (i.e: unarmed) will miss on a roll of 19 (unknown if soaked, or true miss)  &amp;lt;br&amp;gt;&lt;br /&gt;
A weapon with crit range 15-20 (i.e: keen rapier) will hit on a roll of 16, piercing past mirror images. It is uncertain if confirming threat is required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/mirrorImage.htm d20 SRD Mirror Image]&lt;br /&gt;
[[Category:Bard spells]]&lt;br /&gt;
[[Category:Sorcerer/wizard spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mirror_Image&amp;diff=13837</id>
		<title>Mirror Image</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mirror_Image&amp;diff=13837"/>
		<updated>2021-10-05T10:01:21Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: Added server-side speculation on how mirror image works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=is_mirrorimage.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor= Figment&lt;br /&gt;
|components= VS&lt;br /&gt;
|range= Personal&lt;br /&gt;
|area=Caster&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save= None&lt;br /&gt;
|spell_resistance= No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;This spell uses [[EffectAbsorbDamage]], yet appears to work differently than expected. See the [[Talk:Mirror_Image|talk page]] for details.&#039;&#039;&#039;&lt;br /&gt;
*Only one casting of this spell can affect the caster at once.&lt;br /&gt;
*Since effects are reloaded (ignoring how they were applied) when the caster changes area/a save is loaded, the balls spinning around them determining how many images are left all merge together. This could be fixed by having additional spell effect files specifically starting the balls always X apart, and the script changed to keep this in mind.&lt;br /&gt;
*It is a useful spell to have in a Wand, Scroll or Rod since it doesn&#039;t use the casters ability modifier at all, and is solely based on the caster level.&lt;br /&gt;
*EffectAbsorbDamage is used separately for each image, essentially creating 1-8 separate effects on the target. Images are automatically spaced out. The ghostly effect is also applied with each image; when casted, there are 1 to 8, which means that spell is really &amp;quot;over&amp;quot; after it is removed correctly.&lt;br /&gt;
*Concealment checks are done prior to AC checks, so an attacker will have to bypass concealment before the test against mirror image is made. This spell is of great use for a caster that has a high AC.&lt;br /&gt;
&lt;br /&gt;
==Custom content notes==&lt;br /&gt;
*&#039;&#039;&#039;Script:&#039;&#039;&#039; &amp;lt;code&amp;gt;nw_s0_mirrorimg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empirical Speculation==&lt;br /&gt;
&lt;br /&gt;
Server-side testing has shown the following on how mirror image works:&lt;br /&gt;
Natural 20s, if they exceed the target&#039;s AC, hit.&lt;br /&gt;
Natural 20s, if they do NOT exceed the target&#039;s AC, hit a mirror image&lt;br /&gt;
&lt;br /&gt;
Furthermore, the weapon that&#039;s being used matters. With both exceeding enemy AC substantially,&lt;br /&gt;
A weapon with crit range 20 (i.e: unarmed) will miss on a roll of 19 (unknown if soaked, or true miss)&lt;br /&gt;
A weapon with crit range 15-20 (i.e: keen rapier) will hit on a roll of 16, piercing past mirror images. It is uncertain if confirming threat is required. &lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/mirrorImage.htm d20 SRD Mirror Image]&lt;br /&gt;
[[Category:Bard spells]]&lt;br /&gt;
[[Category:Sorcerer/wizard spells]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=12857</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=12857"/>
		<updated>2021-06-18T09:46:44Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: Linked to AoS &amp;amp; Dae&amp;#039;s appearance changer guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Enchanting]]&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=149&amp;amp;t=19575 Chat Commands]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[XP Transfering]]&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Shops Database]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft_Wand&amp;diff=12855</id>
		<title>Craft Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft_Wand&amp;diff=12855"/>
		<updated>2021-06-18T08:06:03Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Item creation&lt;br /&gt;
|Prereq=Spellcaster Level 5+&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.&lt;br /&gt;
|Use=Cast a spell on a bone wand in your inventory.}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
Currently, the classes that can use this feat are: [[Wizard]], [[Sorcerer]], [[Cleric]], [[Druid]], [[Paladin]], and [[Ranger]]. Spell-like abilities CANNOT be used to craft wands. Although PnP rules state that the [[Blackguard]] and [[Assassin]] have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their &#039;spells&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite description over at [[Innate level]], craft wand uses the domain spell level of [[Knowledge (domain)]] when making [[True Seeing]] wands, despite technically being forbidden by its innate level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, &#039;&#039;Caster Level&#039;&#039; is NOT the character&#039;s caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversly, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).&lt;br /&gt;
&lt;br /&gt;
*AbberantClaw&lt;br /&gt;
*AbyssalMight&lt;br /&gt;
*Acid_Splash&lt;br /&gt;
*Aganazaars_Scorcher&lt;br /&gt;
*Aid&lt;br /&gt;
*Akawen_Sin&lt;br /&gt;
*Alarm&lt;br /&gt;
*Amplify&lt;br /&gt;
*Animalistic_Power&lt;br /&gt;
*Animate_Dead&lt;br /&gt;
*AppraisingTouch&lt;br /&gt;
*Arc_of_Lightning&lt;br /&gt;
*Assay_Resistance&lt;br /&gt;
*Augury&lt;br /&gt;
*BalagarnsIronHorn&lt;br /&gt;
*Bane&lt;br /&gt;
*Barkskin&lt;br /&gt;
*Bears_Endurance&lt;br /&gt;
*Bestow_Curse&lt;br /&gt;
*Blades_of_Fire&lt;br /&gt;
*Bladeweave&lt;br /&gt;
*Bless&lt;br /&gt;
*Bless_Weapon&lt;br /&gt;
*BlessWater&lt;br /&gt;
*Blindness_and_Deafness&lt;br /&gt;
*Blindsight&lt;br /&gt;
*BloodVision&lt;br /&gt;
*Body_of_the_Sun&lt;br /&gt;
*Brambles&lt;br /&gt;
*BreatheWater&lt;br /&gt;
*Briar_Web&lt;br /&gt;
*Bulls_Strength&lt;br /&gt;
*Burning_Hands&lt;br /&gt;
*Call_Lightning&lt;br /&gt;
*Caltrops&lt;br /&gt;
*Camoflage&lt;br /&gt;
*Castigate&lt;br /&gt;
*Cats_Grace&lt;br /&gt;
*Cause_Fear&lt;br /&gt;
*Charm_Monster&lt;br /&gt;
*Charm_Person&lt;br /&gt;
*Clairaudience_and_Clairvoyance&lt;br /&gt;
*Cloud_of_Bewilderment&lt;br /&gt;
*Color_Spray&lt;br /&gt;
*Combust&lt;br /&gt;
*Confusion&lt;br /&gt;
*Contagion&lt;br /&gt;
*Conviction&lt;br /&gt;
*Crushing_Despair&lt;br /&gt;
*Cure_Critical_Wounds&lt;br /&gt;
*Cure_Light_Wounds&lt;br /&gt;
*Cure_Minor_Wounds&lt;br /&gt;
*Cure_Moderate_Wounds&lt;br /&gt;
*Cure_Serious_Wounds&lt;br /&gt;
*Dancing_Lights&lt;br /&gt;
*Darkness&lt;br /&gt;
*Daze&lt;br /&gt;
*Death_Armor&lt;br /&gt;
*Death_Knell&lt;br /&gt;
*Death_Ward&lt;br /&gt;
*DeathSight&lt;br /&gt;
*Deep_Slumber&lt;br /&gt;
*DeezShadowBarrier&lt;br /&gt;
*Dehydrate&lt;br /&gt;
*Detect_Undead&lt;br /&gt;
*DetectCharm&lt;br /&gt;
*DetectIllusion&lt;br /&gt;
*DetectMagic&lt;br /&gt;
*DetectScrying&lt;br /&gt;
*DimDoor&lt;br /&gt;
*DimensionalAnchor&lt;br /&gt;
*DisguiseOther&lt;br /&gt;
*DisguiseSelf&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Dispel_Magic&lt;br /&gt;
*Displacement&lt;br /&gt;
*Divine_Favor&lt;br /&gt;
*Dominate_Animal&lt;br /&gt;
*Dominate_Person&lt;br /&gt;
*Doom&lt;br /&gt;
*Dry&lt;br /&gt;
*Eagle_Splendor&lt;br /&gt;
*Echoes&lt;br /&gt;
*Elemental_Shield&lt;br /&gt;
*Endure_Elements&lt;br /&gt;
*Enervation&lt;br /&gt;
*Enlarge_Person&lt;br /&gt;
*Enrage_Animal&lt;br /&gt;
*Entangle&lt;br /&gt;
*Entropic_Shield&lt;br /&gt;
*Evards_Black_Tentacles&lt;br /&gt;
*EvilEye&lt;br /&gt;
*Excorcism&lt;br /&gt;
*Expeditious_Retreat&lt;br /&gt;
*Exterminate&lt;br /&gt;
*Faerie_Fire&lt;br /&gt;
*False_Life&lt;br /&gt;
*Fear&lt;br /&gt;
*Find_Traps&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireburst&lt;br /&gt;
*FirestrideExhalation&lt;br /&gt;
*Flame_Arrow&lt;br /&gt;
*Flame_Strike&lt;br /&gt;
*Flame_Weapon&lt;br /&gt;
*FlameBlade&lt;br /&gt;
*Flare&lt;br /&gt;
*Flashburst&lt;br /&gt;
*Foundation_of_Stone&lt;br /&gt;
*Foxs_Cunning&lt;br /&gt;
*Freedom_of_Movement&lt;br /&gt;
*Frost_Breath&lt;br /&gt;
*FrostWeapon&lt;br /&gt;
*Fumble&lt;br /&gt;
*Gedlees_Electric_Loop&lt;br /&gt;
*Ghostly_Visage&lt;br /&gt;
*Ghoul_Touch&lt;br /&gt;
*Glyph_of_Warding&lt;br /&gt;
*Grease&lt;br /&gt;
*Greater_Invisibility&lt;br /&gt;
*Greater_Magic_Fang&lt;br /&gt;
*Greater_Magic_Weapon&lt;br /&gt;
*Greater_Resistance&lt;br /&gt;
*Gust_of_Wind&lt;br /&gt;
*Halo_of_Sand&lt;br /&gt;
*Hammer_of_the_Gods&lt;br /&gt;
*Haste&lt;br /&gt;
*Healing_Sting&lt;br /&gt;
*Heartfire&lt;br /&gt;
*Heroism&lt;br /&gt;
*Hold_Animal&lt;br /&gt;
*Hold_Monster&lt;br /&gt;
*Hold_Person&lt;br /&gt;
*Holy_Sword&lt;br /&gt;
*HoveringSkull&lt;br /&gt;
*Ice_Dart&lt;br /&gt;
*Ice_Storm&lt;br /&gt;
*Identify&lt;br /&gt;
*Improved_Mage_Armor&lt;br /&gt;
*Infestation_of_Maggots&lt;br /&gt;
*Inflict_Critical_Wounds&lt;br /&gt;
*Inflict_Light_Wounds&lt;br /&gt;
*Inflict_Minor_Wounds&lt;br /&gt;
*Inflict_Moderate_Wounds&lt;br /&gt;
*Inflict_Serious_Wounds&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Invisibility_Purge&lt;br /&gt;
*Invisibility_Sphere&lt;br /&gt;
*Isaacs_Lesser_Missile_Storm&lt;br /&gt;
*Jagged_Tooth&lt;br /&gt;
*Joyful_Noise&lt;br /&gt;
*Keen_Edge&lt;br /&gt;
*Knock&lt;br /&gt;
*KnowProtections&lt;br /&gt;
*Least_Spell_Mantle&lt;br /&gt;
*Lesser_Aura_of_Cold&lt;br /&gt;
*Lesser_Dispel&lt;br /&gt;
*Lesser_Globe_of_Invulnerability&lt;br /&gt;
*Lesser_Orb_of_Acid&lt;br /&gt;
*Lesser_Orb_of_Cold&lt;br /&gt;
*Lesser_Orb_of_Electricity&lt;br /&gt;
*Lesser_Orb_of_Fire&lt;br /&gt;
*Lesser_Orb_of_Sound&lt;br /&gt;
*Lesser_Restoration&lt;br /&gt;
*Lesser_Spell_Breach&lt;br /&gt;
*Lesser_Vigor&lt;br /&gt;
*Light&lt;br /&gt;
*Lightning_Bolt&lt;br /&gt;
*Longstrider&lt;br /&gt;
*Low_Light_Vision&lt;br /&gt;
*LwrSR&lt;br /&gt;
*Mage_Armor&lt;br /&gt;
*Magic_Circle_against_Alignment&lt;br /&gt;
*Magic_Fang&lt;br /&gt;
*Magic_Missile&lt;br /&gt;
*Magic_Vestment&lt;br /&gt;
*Magic_Weapon&lt;br /&gt;
*MarkPlant&lt;br /&gt;
*MarkRune&lt;br /&gt;
*Mass_Aid&lt;br /&gt;
*Mass_Camoflage&lt;br /&gt;
*Mass_Curse_Of_Blades&lt;br /&gt;
*Mass_Lesser_Vigor&lt;br /&gt;
*Mass_Reduce_Person&lt;br /&gt;
*Mass_Snakes_Swiftness&lt;br /&gt;
*MelfMeteors&lt;br /&gt;
*Melfs_Acid_Arrow&lt;br /&gt;
*Mestils_Acid_Breath&lt;br /&gt;
*Mirror_Image&lt;br /&gt;
*Moon_Bolt&lt;br /&gt;
*Neutralize_Poison&lt;br /&gt;
*NoNDetection&lt;br /&gt;
*Orb_Force&lt;br /&gt;
*Orb_of_Acid&lt;br /&gt;
*Orb_of_Cold&lt;br /&gt;
*Orb_of_Electricity&lt;br /&gt;
*Orb_of_Fire&lt;br /&gt;
*Orb_of_Sound&lt;br /&gt;
*Owls_Wisdom&lt;br /&gt;
*ParalyticMissile&lt;br /&gt;
*Phantasmal_Killer&lt;br /&gt;
*Poison&lt;br /&gt;
*Prayer&lt;br /&gt;
*PROTECTION_FROM_ALIGNMENT&lt;br /&gt;
*Protection_From_Arrows&lt;br /&gt;
*ProtInsects&lt;br /&gt;
*QuillBarrage&lt;br /&gt;
*Quillfire&lt;br /&gt;
*Rage&lt;br /&gt;
*Rainbow_Beam&lt;br /&gt;
*Rainbow_Blast&lt;br /&gt;
*Ray_of_Enfeeblement&lt;br /&gt;
*Ray_of_Frost&lt;br /&gt;
*Recitation&lt;br /&gt;
*Reduce_Animal&lt;br /&gt;
*Reduce_Person&lt;br /&gt;
*Remove_Blindness_and_Deafness&lt;br /&gt;
*Remove_Curse&lt;br /&gt;
*Remove_Disease&lt;br /&gt;
*Remove_Fear&lt;br /&gt;
*Remove_Paralysis&lt;br /&gt;
*Resist_Energy&lt;br /&gt;
*Resistance&lt;br /&gt;
*Restoration&lt;br /&gt;
*Rinse&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Scare&lt;br /&gt;
*Scintillating_Sphere&lt;br /&gt;
*Scorching_Ray&lt;br /&gt;
*Searing_Light&lt;br /&gt;
*See_Invisibility&lt;br /&gt;
*Shadow_Conjuration&lt;br /&gt;
*Shield&lt;br /&gt;
*Shield_of_Faith&lt;br /&gt;
*Shillelagh&lt;br /&gt;
*Shocking_Grasp&lt;br /&gt;
*Silence&lt;br /&gt;
*SilentAlarm&lt;br /&gt;
*Skin_of_the_Cactus&lt;br /&gt;
*Sleep&lt;br /&gt;
*Slow&lt;br /&gt;
*Snakes_Swiftness&lt;br /&gt;
*Sound_Burst&lt;br /&gt;
*Spiderskin&lt;br /&gt;
*Spike_Growth&lt;br /&gt;
*Splinterbolt&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Stinking_Cloud&lt;br /&gt;
*Stoneskin&lt;br /&gt;
*Summon_Creature_I&lt;br /&gt;
*Summon_Creature_II&lt;br /&gt;
*Summon_Creature_III&lt;br /&gt;
*Summon_Creature_IV&lt;br /&gt;
*Summon_Familiar&lt;br /&gt;
*SummonShadows&lt;br /&gt;
*Tanglefoot&lt;br /&gt;
*Tashas_Hideous_Laughter&lt;br /&gt;
*Thorn_Skin&lt;br /&gt;
*Tongues&lt;br /&gt;
*Trip_Vine&lt;br /&gt;
*True_Strike&lt;br /&gt;
*TrueForm&lt;br /&gt;
*UnholyStorm&lt;br /&gt;
*Unluck&lt;br /&gt;
*Vampiric_Touch&lt;br /&gt;
*Vigor&lt;br /&gt;
*Violate&lt;br /&gt;
*Virtue&lt;br /&gt;
*WalkSafely&lt;br /&gt;
*Wall_of_Fire&lt;br /&gt;
*WallOfIce&lt;br /&gt;
*War_Cry&lt;br /&gt;
*Waterbreathing&lt;br /&gt;
*Weapon_of_Impact&lt;br /&gt;
*Web&lt;br /&gt;
*WhisperingWind&lt;br /&gt;
*Wrack&lt;br /&gt;
&lt;br /&gt;
[[category:Item creation feats]]&lt;br /&gt;
[[Category:Wizard bonus feats]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Innate_level&amp;diff=12854</id>
		<title>Innate level</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Innate_level&amp;diff=12854"/>
		<updated>2021-06-18T08:04:08Z</updated>

		<summary type="html">&lt;p&gt;Hoihe-Runa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;innate level&#039;&#039;&#039; of a spell is what is considered its [[spell level]] for the purposes of feats such as [[craft wand]] and [[brew potion]]. This is especially important where different casting classes receive the same spell at different spell levels.&lt;br /&gt;
&lt;br /&gt;
It also is the level that monster special abilities use, such as spells known by a [[Balor]] or a [[Dragon]], who do not have any classes in a normal spellcasting class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
Apparently, [[True Seeing]] can be applied to wands despite having an Innate level of 4.&lt;br /&gt;
&lt;br /&gt;
The reason for such is uncertain, as other spells that get reduced by domains in spell level cannot be wanded.&lt;/div&gt;</summary>
		<author><name>Hoihe-Runa</name></author>
	</entry>
</feed>