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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeneralShenanigans</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T02:10:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17232</id>
		<title>Rose Wintertal&#039;s Fiery Refrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17232"/>
		<updated>2026-04-08T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Rose Wintertal&#039;s Fiery Refrain&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=Mind-Affecting, Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Reflex]] halves&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=?&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[For priests of the Seldarine, Milil, Deneir, Oghma, Selune and Sune only.]&lt;br /&gt;
&lt;br /&gt;
The caster murmurs a melody in the air, and for as long as it lingers, it inspires the party while the caster causes their body to emanate fire.&lt;br /&gt;
&lt;br /&gt;
The caster and all affected allies gain +1 to attack bonus and +3 to Perform for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
As a secondary effect, the bard&#039;s inspiration causes the caster&#039;s body to emanate fire. Fire extends 5 feet in all directions from the body, illuminating the area, and dealing 1d4 points of fire damage +1 per caster level (to a maximum of 1d4 + 20) to adjacent creatures every round. A successful reflex save will halve the damage.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t stack with itself; subsequent castings will refresh the duration. Additionally, it removes and is removed by Body of the Sun, and its attack bonus benefits are prevented and removed by Haste, Flee the Scene, and War Cry.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17231</id>
		<title>Rose Wintertal&#039;s Fiery Refrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17231"/>
		<updated>2026-04-08T14:47:16Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Rose Wintertal&#039;s Fiery Refrain&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=Mind-Affecting, Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=p&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type= Short&lt;br /&gt;
|save=[[Reflex]] halves&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=?&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[For priests of the Seldarine, Milil, Deneir, Oghma, Selune and Sune only.]&lt;br /&gt;
&lt;br /&gt;
The caster murmurs a melody in the air, and for as long as it lingers, it inspires the party while the caster causes their body to emanate fire.&lt;br /&gt;
&lt;br /&gt;
The caster and all affected allies gain +1 to attack bonus and +3 to Perform for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
As a secondary effect, the bard&#039;s inspiration causes the caster&#039;s body to emanate fire. Fire extends 5 feet in all directions from the body, illuminating the area, and dealing 1d4 points of fire damage +1 per caster level (to a maximum of 1d4 + 20) to adjacent creatures every round. A successful reflex save will halve the damage.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t stack with itself; subsequent castings will refresh the duration. Additionally, it removes and is removed by Body of the Sun, and its attack bonus benefits are prevented and removed by Haste, Flee the Scene, and War Cry.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17230</id>
		<title>Rose Wintertal&#039;s Fiery Refrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17230"/>
		<updated>2026-04-08T14:44:20Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Rose Wintertal&#039;s Fiery Refrain&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=[[Mind-affecting]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=p&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type= Short&lt;br /&gt;
|save=[[Reflex]] halves&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=?&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[For priests of the Seldarine, Milil, Deneir, Oghma, Selune and Sune only.]&lt;br /&gt;
&lt;br /&gt;
The caster murmurs a melody in the air, and for as long as it lingers, it inspires the party while the caster causes their body to emanate fire.&lt;br /&gt;
&lt;br /&gt;
The caster and all affected allies gain +1 to attack bonus and +3 to Perform for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
As a secondary effect, the bard&#039;s inspiration causes the caster&#039;s body to emanate fire. Fire extends 5 feet in all directions from the body, illuminating the area, and dealing 1d4 points of fire damage +1 per caster level (to a maximum of 1d4 + 20) to adjacent creatures every round. A successful reflex save will halve the damage.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t stack with itself; subsequent castings will refresh the duration. Additionally, it removes and is removed by Body of the Sun, and its attack bonus benefits are prevented and removed by Haste, Flee the Scene, and War Cry.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17229</id>
		<title>Rose Wintertal&#039;s Fiery Refrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17229"/>
		<updated>2026-04-08T14:43:48Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Rose Wintertal&#039;s Fiery Refrain&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=[[Mind-affecting]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=p&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type= Short&lt;br /&gt;
|save=[[Reflex]] halves&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=?&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[b][For priests of the Seldarine, Milil, Deneir, Oghma, Selune and Sune only.][/b]&lt;br /&gt;
&lt;br /&gt;
The caster murmurs a melody in the air, and for as long as it lingers, it inspires the party while the caster causes their body to emanate fire.&lt;br /&gt;
&lt;br /&gt;
The caster and all affected allies gain +1 to attack bonus and +3 to Perform for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
As a secondary effect, the bard&#039;s inspiration causes the caster&#039;s body to emanate fire. Fire extends 5 feet in all directions from the body, illuminating the area, and dealing 1d4 points of fire damage +1 per caster level (to a maximum of 1d4 + 20) to adjacent creatures every round. A successful reflex save will halve the damage.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t stack with itself; subsequent castings will refresh the duration. Additionally, it removes and is removed by Body of the Sun, and its attack bonus benefits are prevented and removed by Haste, Flee the Scene, and War Cry.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17228</id>
		<title>Rose Wintertal&#039;s Fiery Refrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rose_Wintertal%27s_Fiery_Refrain&amp;diff=17228"/>
		<updated>2026-04-08T14:43:36Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Rose Wintertal&#039;s Fiery Refrain&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=[[Mind-affecting]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=p&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type= Short&lt;br /&gt;
|save=[[Reflex]] halves&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=?&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[For priests of the Seldarine, Milil, Deneir, Oghma, Selune and Sune only.]&lt;br /&gt;
&lt;br /&gt;
The caster murmurs a melody in the air, and for as long as it lingers, it inspires the party while the caster causes their body to emanate fire.&lt;br /&gt;
&lt;br /&gt;
The caster and all affected allies gain +1 to attack bonus and +3 to Perform for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
As a secondary effect, the bard&#039;s inspiration causes the caster&#039;s body to emanate fire. Fire extends 5 feet in all directions from the body, illuminating the area, and dealing 1d4 points of fire damage +1 per caster level (to a maximum of 1d4 + 20) to adjacent creatures every round. A successful reflex save will halve the damage.&lt;br /&gt;
&lt;br /&gt;
This spell doesn&#039;t stack with itself; subsequent castings will refresh the duration. Additionally, it removes and is removed by Body of the Sun, and its attack bonus benefits are prevented and removed by Haste, Flee the Scene, and War Cry.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=17089</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=17089"/>
		<updated>2026-02-10T21:10:04Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender&#039;s roll, the defender&#039;s weapon is disarmed. If the defender beats the attacker&#039;s roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].&lt;br /&gt;
&lt;br /&gt;
The size of the weapon does not matter, only the size of the character does; E.G a two-handed longsword will have the same +4 bonus to disarming as a two-handed greatsword.&lt;br /&gt;
&lt;br /&gt;
The attacker can attempt to disarm the defender&#039;s mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker&#039;s mainhand weapon.&lt;br /&gt;
&lt;br /&gt;
When using flails, short spears, or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Defensive_Roll&amp;diff=17068</id>
		<title>Defensive Roll</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Defensive_Roll&amp;diff=17068"/>
		<updated>2026-01-11T14:45:07Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=[[Class]]&lt;br /&gt;
|Prereq=[[Rogue]] level 10/13/16/19, [[Shadow Dancer]] level 5, [[Whirling Dervish]] 8, [[Divine Seeker]] 4&lt;br /&gt;
|Req=[[Epic Dodge]]&lt;br /&gt;
|Specifics=If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a [[Reflex]] saving throw ([[Difficulty_class|DC]] = damage dealt). If successful, they take only half damage from the blow.&lt;br /&gt;
|Use=Automatic. [[Flat-foot|Flat-footed]] characters cannot make a defensive roll.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This feat may be used multiple times per day.&lt;br /&gt;
* A Rogue can take &#039;&#039;&#039;Defensive Roll&#039;&#039;&#039; as one of their [[Rogue#Special ability|special ability]] choices at level 10, 13, 16 or 19.&lt;br /&gt;
* Shadowdancers receive this feat automatically at level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.5 Defensive roll==&lt;br /&gt;
A character with this feature can roll with a potentially lethal blow to take less damage from it than she otherwise would.&lt;br /&gt;
&lt;br /&gt;
Once [[per day]], when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. &lt;br /&gt;
&lt;br /&gt;
To use this ability, the character must attempt a [[Reflex]] [[saving throw]] ([[Difficulty_class|DC]] = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her [[Dexterity]] bonus to [[AC]], she can’t use this ability. &lt;br /&gt;
&lt;br /&gt;
Since this effect would not normally allow a character to make a Reflex save for half damage, the Rogue’s Evasion ability does not apply to the defensive roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Defensive Roll]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17067</id>
		<title>Divine Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Seeker&amp;diff=17067"/>
		<updated>2026-01-11T14:42:50Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:DivineSeeker2.jpg|thumb|360x360px]]Even the gods have need of secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or &lt;br /&gt;
holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker&#039;s stock in trade, and she can often accomplish her task without the slightest evidence of her church&#039;s involvement.&lt;br /&gt;
&lt;br /&gt;
Divine Seekers can come from any character class, but monks, rangers, and rogues are the most common candidates. Barbarians and bards sometimes have enough skills to become divine seekers, but they tend to lack the subtlety necessary for success. Sorcerers and wizards sometimes become divine seekers, but they often have difficulty accumulating the requisite skills.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Stealthy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Lore: Religion]] 3, [[Hide]] 8, [[Move Silently]] 10, [[Spot]] 5&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die: &amp;lt;/strong&amp;gt;d6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;: &amp;lt;/strong&amp;gt;Medium. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]], [[Will]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies: &amp;lt;/strong&amp;gt;None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points: 4&amp;lt;/strong&amp;gt;  + Int [[Ability_modifier|modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills: &amp;lt;/strong&amp;gt;[[Athletics]], [[Diplomacy]], [[Disable Device]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Ride]], [[Search]], [[Spot]], and [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Sacred Stealth]] (1/day), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Disable Device), [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Search)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Sacred Defense +1, [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sacred Stealth (2/day), Trapfinding, Trapsense +1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Sacred Defense +2, Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sacred Stealth (3/day), [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] 2d6, Trapsense +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacred Stealth ===&lt;br /&gt;
The divine seeker can call upon her deity&#039;s power to shield her from prying eyes and ears. As a standard action, she can grant herself a (+2 per divine seeker level) sacred bonus on Hide and Move Silently checks. This bonus caps at +10 for a level 5 divine seeker. This benefit lasts for a number of minutes equal to her class level plus twice her Charisma modifier (minimum 1 minute).&lt;br /&gt;
&lt;br /&gt;
=== Sacred Defense ===&lt;br /&gt;
Bonuses to saves based on charisma with a max of the Divine Seeker class level minus Paladin/Blackguard.&lt;br /&gt;
&lt;br /&gt;
=== Trapsense ===&lt;br /&gt;
At 3rd level, a Divine Seeker gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Divine Seeker reaches 5th level.&lt;br /&gt;
&lt;br /&gt;
=== Trapfinding ===&lt;br /&gt;
Rogues and Divine Seekers can use the [[search]] skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Roll ===&lt;br /&gt;
&lt;br /&gt;
If the character is struck by a potentially lethal blow (one that would put them at or below 0 hit points), they make a Reflex saving throw (DC = damage dealt). If successful, they take only half damage from the blow. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Freedom_of_Movement&amp;diff=17020</id>
		<title>Freedom of Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Freedom_of_Movement&amp;diff=17020"/>
		<updated>2025-11-20T04:58:36Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_freedomofmovement.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_druid=4&lt;br /&gt;
|level_bard=4&lt;br /&gt;
|level_additional=[[Luck(domain)|Luck]] domain 3&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_ranger=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=1 [[minute]]/[[Caster_level|Level]]&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Description== &lt;br /&gt;
The target creature becomes immune to paralysis, slow, movement speed reduction, and entanglement spells and effects.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Teleport&amp;diff=17005</id>
		<title>Greater Teleport</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Teleport&amp;diff=17005"/>
		<updated>2025-11-04T03:32:45Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Travel (domain)|Travel]] domain 7&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Conjuration &lt;br /&gt;
|descriptor=Teleportation&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Personal and touch &lt;br /&gt;
|area=You and touched objects or other touched willing creatures &lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None and Will negates (object) &lt;br /&gt;
|spell_resistance=No and Yes (object)&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell instantly transports you to a designated destination but interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load.&amp;lt;br /&amp;gt;You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth.&amp;lt;br /&amp;gt;All creatures to be transported must be in contact with one another, and at least one of those creaturesmust be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Failing the concentration DC inflicts d8 damage per point the roll was missed. The DC scales with a character&#039;s concentration skill and is diminished by taking feats that increase your Spellcraft, Concentration or Conjuration school casting abilities as well as by possesing a certain amounts of casterlevels. Even experienced mages can make mistakes however and teleporting into unusual terrain has stiff risks. Teleporting to a location often will give your character a familiarity bonus to his DC check when traveling to that spot through Teleportation magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell has a material component cost of 2000 gold pieces and gives a concentration bonus of 1 + d4 for determining success of the teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;(Teleporting into Underground areas is exceptionally dangerous for surface characters, the reverse is true for Underdark characters)&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
Also see [[Teleportation FAQ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Compared to regular Teleport, Greater Teleport does NOT share the same 5% chance of automatic failure, making it useful as a safety net for transporting fragile persons whom may otherwise be killed from failed teleport damage.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Teleport&amp;diff=17004</id>
		<title>Greater Teleport</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Teleport&amp;diff=17004"/>
		<updated>2025-11-04T03:32:23Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Travel (domain)|Travel]] domain 7&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Conjuration &lt;br /&gt;
|descriptor=Teleportation&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Personal and touch &lt;br /&gt;
|area=You and touched objects or other touched willing creatures &lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None and Will negates (object) &lt;br /&gt;
|spell_resistance=No and Yes (object)&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell instantly transports you to a designated destination but interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load.&amp;lt;br /&amp;gt;You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth.&amp;lt;br /&amp;gt;All creatures to be transported must be in contact with one another, and at least one of those creaturesmust be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Failing the concentration DC inflicts d8 damage per point the roll was missed. The DC scales with a character&#039;s concentration skill and is diminished by taking feats that increase your Spellcraft, Concentration or Conjuration school casting abilities as well as by possesing a certain amounts of casterlevels. Even experienced mages can make mistakes however and teleporting into unusual terrain has stiff risks. Teleporting to a location often will give your character a familiarity bonus to his DC check when traveling to that spot through Teleportation magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;This spell has a material component cost of 2000 gold pieces and gives a concentration bonus of 1 + d4 for determining success of the teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;(Teleporting into Underground areas is exceptionally dangerous for surface characters, the reverse is true for Underdark characters)&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
Also see [[Teleportation FAQ]]&lt;br /&gt;
Compared to regular Teleport, Greater Teleport does NOT share the same 5% chance of automatic failure, making it useful as a safety net for transporting fragile persons whom may otherwise be killed from failed teleport damage.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Resurrection&amp;diff=17003</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Resurrection&amp;diff=17003"/>
		<updated>2025-11-01T23:30:51Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_resurrection.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=7&lt;br /&gt;
|level_additional=[[Half-celestial]] racial spell&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Returns a single target corpse to life with full [[hit point]]s. This spell takes ten consecutive rounds to cast, and requires 10,000 GP worth of diamonds (10 diamonds), all of which are consumed.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*[[NWNWiki:Resurrection]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/resurrection.htm Hypertext d20SRD: Resurrection]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Resurrection&amp;diff=17002</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Resurrection&amp;diff=17002"/>
		<updated>2025-11-01T23:30:16Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_resurrection.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=7&lt;br /&gt;
|level_additional=[[Half-celestial]] racial spell&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Returns a single target corpse to life with full [[hit point]]s. This spell takes ten rounds to channel and requires 10,000 GP worth of diamonds (10 diamonds) to cast, all of which are consumed.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*[[NWNWiki:Resurrection]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/resurrection.htm Hypertext d20SRD: Resurrection]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=17001</id>
		<title>Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=17001"/>
		<updated>2025-11-01T23:28:06Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_raisedead.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point. Mechanically, this spell works regardless of how long the target has been dead.&amp;lt;br&amp;gt;&lt;br /&gt;
Raise Dead requires 5,000 GP worth of diamonds to be consumed as a Material component (5 diamonds), else the spell has no effect.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=17000</id>
		<title>Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=17000"/>
		<updated>2025-11-01T23:27:47Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_raisedead.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point. Mechanically, this spell works regardless of how long the target has been dead.&amp;lt;br&amp;gt;&lt;br /&gt;
Raise Dead requires 5,000 GP worth of diamonds as a Material component (5 diamonds), else the spell has no effect.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16999</id>
		<title>Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16999"/>
		<updated>2025-11-01T23:27:35Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_raisedead.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point. Mechanically, this spell works regardless of how long the target has been dead.&lt;br /&gt;
Raise Dead requires 5,000 GP worth of diamonds as a Material component (5 diamonds), else the spell has no effect.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16998</id>
		<title>Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16998"/>
		<updated>2025-11-01T23:23:57Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_raisedead.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point. Mechanically, this spell works regardless of how long the target has been dead.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16997</id>
		<title>Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Raise_Dead&amp;diff=16997"/>
		<updated>2025-11-01T23:14:25Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_raisedead.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point. This spell only works when used on a person who has been dead for no longer than 10 minutes.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Stabilize&amp;diff=16996</id>
		<title>Stabilize</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Stabilize&amp;diff=16996"/>
		<updated>2025-11-01T23:13:48Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_paladin=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=No&lt;br /&gt;
|save_type=&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* Stabilize now stabilizes characters that are bleeding out and restores characters who have fallen. Characters who are stabilized are knocked down and unable to move or act for two minutes (exact timer subject to change upwards). A character brought back by stabilize is considered to have been close to death, but not actually dead. Stabilize will only work when used within 5 minutes of a person dying.&lt;br /&gt;
[[Category:stub]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Revivify&amp;diff=16995</id>
		<title>Revivify</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Revivify&amp;diff=16995"/>
		<updated>2025-11-01T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Revivify miraculously restores life to a creature that has died within the last 10 minutes. before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body. The raised creature receives no level loss, no constitution loss, and no loss of spells, but is restored with only 1 Hit Point.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Revivify&amp;diff=16994</id>
		<title>Revivify</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Revivify&amp;diff=16994"/>
		<updated>2025-11-01T23:08:25Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: Created page with &amp;quot;{{spell |icon= |image= |level_bard= |level_cleric=5 |level_druid= |level_paladin= |level_ranger= |level_sorwiz= |level_warlock= |level_additional= |level_innate=5 |school=Conjuration (Healing) |descriptor= |components=VS |range=Touch |area=Single |duration_type=instant |save=Harmless |spell_resistance=No |hostile=No |empower=No |extend=No |maximize=No |quicken=Yes |silent=Yes |still=Yes |persist=No}}  ==Description== Revivify miraculously restores life to a creature that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Conjuration (Healing)&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Revivify miraculously restores life to a creature that has died within the last 10 minutes. before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body. The raised creature receives no level loss, no constitution loss, and no loss of spells, but is restored with only 1 Hit Point.&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shops_Database&amp;diff=16989</id>
		<title>Shops Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shops_Database&amp;diff=16989"/>
		<updated>2025-10-21T16:58:40Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The shops scattered across the areas of BGTSCC offer many useful and powerful items.  To assist in being able to find the items you seek for your character build, a shops database has been created to allow for the browsing and searching of the shops on the server.  This is very useful when trying to find specific weapons or armour types, as well as finding the stat bonus you&#039;d like on the wear slot you need it on.&lt;br /&gt;
&lt;br /&gt;
The shops database can be found here.  It currently does not cover all shops in the game, but as of right now it contains 1256 items, many of them high/epic level.&lt;br /&gt;
&lt;br /&gt;
The shops database can be found here: [https://store.bgtscc.net/].&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Frenzied_Berserker&amp;diff=16980</id>
		<title>Frenzied Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Frenzied_Berserker&amp;diff=16980"/>
		<updated>2025-09-20T01:48:11Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: /* Supreme Cleave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the frenzied berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses–it is the thrill of combat that draws her. For the frenzied barbarian, the insanity of battle is much like an addictive drug–she must constantly seek out more conflict to feed her craving for battle.&lt;br /&gt;
&lt;br /&gt;
Along the wild borderlands and in the evil kingdoms of the world, frenzied berserkers often lead warbands that include a variety of character types–and even other frenzied berserkers. Some such groups turn to banditry and brigandage; others serve as specialized mercenaries. Whatever their origin, such warbands naturally gravitate toward situations of instability and conflict, because wars and civil strife are their bread and butter. Indeed, the coming of a frenzied berserker is the most obvious herald of troubled times.&lt;br /&gt;
&lt;br /&gt;
The frenzied berserker’s path is unsuited for most adventurers–a fact for which the peace-lovers of the world can be thankful. Because of their traditional love for battle, orc and half-orc [[barbarian]]s are the ones who most frequently adopt this prestige class, though human and dwarf barbarians also find it appealing. It might seem that elves would be good candidates because of their chaotic nature, but the elven aesthetic and love of grace are at odds with the frenzied berserker’s devaluation of the self. Spellcasting characters and monks almost never become frenzied berserkers.&lt;br /&gt;
&lt;br /&gt;
Frenzied berserkers often lead tribal warbands or raiders made up of fighters, barbarians, or other martial characters. Some fall in with humanoid and even giantish tribes, but not all frenzied berserkers turn their chaotic strength to evil. A few have found homes in small villages or in rural areas, acting as members of the settlement’s defenses. Most people give even such well-intentioned frenzied berserkers a wide berth, however, and they often find themselves wandering as loners in the wilderness.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus&#039;&#039;&#039;: +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Any non-[[lawful]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Cleave]], [[Great Cleave]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Athletics]], [[Intimidate]], [[Parry]], [[Ride]], [[Survival]]&lt;br /&gt;
&lt;br /&gt;
== BGTSCC Features ==&lt;br /&gt;
This class has been changed from the base game to include these new features:&lt;br /&gt;
* Frenzy is now instant.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Frenzy]] x1, [[Toughness]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Supreme Cleave]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frenzy x2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deathless Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frenzy x3, [[Enhanced Power Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Inspire Frenzy]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Frenzy x4&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Inspire Frenzy x2, [[Greater Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Frenzy x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Inspire Frenzy x3, [[Supreme Power Attack]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
At 1st-level the Frenzied Berserker gains [[Toughness]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
=== Frenzy ===&lt;br /&gt;
A 1st-level Frenzied Berserker gains the ability to frenzy. Frenzy adds a +6 bonus to [[Strength]] (no [[Constitution]] bonus), imposes a -4 penalty to AC, and gives the Frenzied Berserker a single extra attack at their highest Base Attack Bonus (this does not stack with [[haste]] or other effects that add an additional attack). Each round of the frenzy, the frenzied berserker takes 6 points of damage (12 in the unpatched game). The effects last 3 + Constitution modifier rounds (Extend Rage feat extends the duration by 5 rounds), after which the frenzied berserker is fatigued for 5 rounds, suffering -2 [[Strength]], -2 [[Dexterity]], and -10% movement penalties. Initially, this ability can be used once per day and at 3rd level and every odd level after that, the frenzied berserker gains an additional use per day. Bonuses and penalties (including fatigue effects) from Frenzy and Barbarian Rage stack with each other. Frenzy bonuses do not stack with any strength enhancements from items or other buffs.&lt;br /&gt;
&lt;br /&gt;
Frenzy can be instantly activated.&lt;br /&gt;
&lt;br /&gt;
=== Supreme Cleave ===&lt;br /&gt;
At 2nd level, whenever the Frenzied Berserker drops an opponent in melee, they gain two cleave attacks against an adjacent foe instead of one.&lt;br /&gt;
&lt;br /&gt;
BUG NOTE: The NWN2 engine improperly handles the cleave featline in ways that often prevent it from triggering correctly or even at all within combat.&lt;br /&gt;
&lt;br /&gt;
=== Deathless Frenzy ===&lt;br /&gt;
At 4th level, when the Frenzied Berserker is under the effects of Frenzy, he/she has the effects of the 4th level [[Cleric]] spell [[Death Ward]]. For the duration of the Frenzy, the Frenzied Berserker is immune to any Energy Drain, Negative Energy Damage, Death Spells, Spell-like Abilities, and Effects. This bonus is in addition to all benefits and penalties granted by Frenzy itself.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Power Attack ===&lt;br /&gt;
At 5th level, the Frenzied Berserker gains 1.5x damage bonus using the Power Attack feat.  This translates to +18 dmg with two-handed weapons for a +6 Power Attack.&lt;br /&gt;
&lt;br /&gt;
=== Inspire Frenzy ===&lt;br /&gt;
At 6th level, the Frenzied Berserker can inspire a Frenzy in all his/her allies. This ability only affects the Berserker&#039;s allies. Inspire Frenzy grants a bonus identical to the Frenzied Berserker&#039;s Frenzy except that it lasts for 2 rounds (instead of 3 + Constitution Modifier rounds), applies Fatigue penalties for 2 rounds afterwards (instead of 5 rounds), and that the bonuses from Inspire Frenzy and Barbarian Rage do not stack (penalties still accrue). The Frenzied Berserker can use this ability once per day at 6th level, twice per day at 8th level, and three times per day at 10th level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Frenzy ===&lt;br /&gt;
At 8th level, the Frenzied Berserker gains a +10 bonus to Strength while under Frenzy instead of a +6. The Frenzied Berserker retains the additional extra attack at highest attack bonus as well as the -4 penalty to AC. The Berserker continues to take 6 damage per round of Frenzy (12 in unpatched game), and is still fatigued for 5 rounds afterwards (-2 Strength, -2 Dexterity, -10% Movement Speed). The effects of Greater Frenzy stack with all effects of Barbarian Rage (including Fatigue), though there is a +12 cap on bonuses to Ability Scores.&lt;br /&gt;
&lt;br /&gt;
Note: the NWN2 class description wrongly states this ability is acquired at 7th level.&lt;br /&gt;
&lt;br /&gt;
=== Supreme Power Attack ===&lt;br /&gt;
A 10th level, the Frenzied Berserker gains a 2x damage bonus using the Power Attack feat. This translates to +24 dmg with two-handed weapons for the +6 Power Attack option (for example). This replaces the bonus granted by Enhanced Power Attack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
As of the 3-13-2019 update ability immunity was removed from Death Ward, Mass Death Ward and Deathless Frenzy rage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Supreme_Cleave&amp;diff=16979</id>
		<title>Supreme Cleave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Supreme_Cleave&amp;diff=16979"/>
		<updated>2025-09-20T01:47:33Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Frenzied Berserker]] level 2&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once per round, if the frenzied berserker triggers a [[cleave]], they gain two additional attacks against a nearby foe instead of one.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
BUG NOTE: The NWN2 engine improperly handles the cleave featline in ways that often prevent it from triggering correctly or even at all within combat.&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Supreme_Cleave&amp;diff=16978</id>
		<title>Supreme Cleave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Supreme_Cleave&amp;diff=16978"/>
		<updated>2025-09-20T01:47:20Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Frenzied berserker]] level 2&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once per round, if the frenzied berserker triggers a [[cleave]], they gain two additional attacks against a nearby foe instead of one.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
BUG NOTE: The NWN2 engine improperly handles the cleave featline in ways that often prevent it from triggering correctly or even at all within combat.&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Great_Cleave&amp;diff=16977</id>
		<title>Great Cleave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Great_Cleave&amp;diff=16977"/>
		<updated>2025-09-20T01:46:18Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type of Feat:&#039;&#039;&#039; Combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; BAB +4, [[Str]] 13+, [[Power_attack|Power Attack]], [[Cleave]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics:&#039;&#039;&#039; This ability is similar to the [[Cleave]] ability. If the character with this feat kills an opponent in melee combat, they get an additional, free attack, on an adjacent opponent. This is the same as the [[Cleave]] feat. However, in this case, the character will continue to gain free attacks as long as he or she continues to kill opponents. The number of opponents able to be killed in this manner is only limited by the reach of the character&#039;s melee weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use:&#039;&#039;&#039; Automatic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[fighter|Fighter]] may select &#039;&#039;&#039;Great Cleave&#039;&#039;&#039; as one of his Fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUG NOTE:&#039;&#039;&#039; The NWN2 engine improperly handles the cleave featline in ways that often prevent it from triggering correctly or even at all within combat.&lt;br /&gt;
&lt;br /&gt;
== DnD 3.5 Great Cleave==&lt;br /&gt;
[[Feat type|Type]]: General&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Str]] 13, [[Power attack|Power Attack]], [[Cleave]], +4 Base Attack Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can continue to make attacks as long as you continue killing creatures (unlike Cleave).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[fighter|Fighter]] may select &#039;&#039;&#039;Great Cleave&#039;&#039;&#039; as one of his Fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
Great Cleave is great to use in modules or servers with very weak enemies. However, in servers with strong enemies, it&#039;s a useless ability.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;br /&gt;
[[Category:Strength-dependent feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cleave&amp;diff=16976</id>
		<title>Cleave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cleave&amp;diff=16976"/>
		<updated>2025-09-20T01:45:47Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type of Feat:&#039;&#039;&#039; General &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; [[Str]] 13+, [[Power attack|Power Attack]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required For:&#039;&#039;&#039; [[Great Cleave]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics:&#039;&#039;&#039; If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use:&#039;&#039;&#039; Automatic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUG NOTE:&#039;&#039;&#039; The NWN2 engine improperly handles the cleave featline in ways that often prevent it from triggering correctly or even at all within combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DnD 3.5 Cleave== &lt;br /&gt;
[[Feat type|Type]]: General&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Str]] 13, [[Power attack|Power Attack]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per [[round]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[fighter|Fighter]] may select &#039;&#039;&#039;Cleave&#039;&#039;&#039; as one of his Fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
==External Resources== &lt;br /&gt;
*[[NWNWiki:Cleave]]&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;br /&gt;
[[Category:Strength-dependent feats]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Order_of_the_Bow_Initiate&amp;diff=16975</id>
		<title>Order of the Bow Initiate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Order_of_the_Bow_Initiate&amp;diff=16975"/>
		<updated>2025-09-20T01:30:04Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Notice ==&lt;br /&gt;
The Order of the Bow Initiate PRC facilitates a special long ranged style of combat gameplay. It is unlike other archer prestige classes in that it provides the character with abilities surpassing the normal range of bows and crossbows. The character in essence becomes a sniper or marksman, extending the range of his attack through OOBI abilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description: ==&lt;br /&gt;
[[File:OOBI.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Way of the Bow is used by some for spiritual self-improvement, by others a philosophical art. Others practice it as a way of life, and yet others employ it as a religious ceremony. Of course, many find the art of killing with the bow to be an important skill in a dangerous world. The Way of the Bow is always what you make of it. The Way of the Bow embraces the following concepts:&lt;br /&gt;
&lt;br /&gt;
Through one&#039;s archery, one&#039;s true character can be determined.&lt;br /&gt;
&lt;br /&gt;
The Way of the Bow is a spiritual art. By learning it, the archer learns about himself. By improving in the Way of the Bow, the archer improves himself.&lt;br /&gt;
&lt;br /&gt;
The Way of the Bow is a highly meditative martial art whose ultimate goals are Truth, Goodness, and Beauty.&lt;br /&gt;
&lt;br /&gt;
When asked, &amp;quot;What is Truth?&amp;quot;, a Master Archer picks up his bow, fires an arrow and, without saying a word, lets his mastery of the bow serve as the gauge of the archer&#039;s progress along the &amp;quot;way,&amp;quot; thereby showing the archer&#039;s knowledge of reality, or &amp;quot;truth&amp;quot; itself.&lt;br /&gt;
&lt;br /&gt;
The Way of the Bow is a matter of precision and discipline: the relationship you have with your bow, the arrow, your body, and your mind. The Way of the Bow is standing meditation. When you shoot, you can see the reflection of your mind, as in a mirror. The target is the mirror. When you release, you also let go of your ego. You can see your own mind.&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are the most common initiates of the Order of the Bow. Powerful [[ranger]]s, [[paladin]]s, and even [[barbarian]]s utilize these skills and philosophies as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements: ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Base attack bonus: +5&lt;br /&gt;
&lt;br /&gt;
Skills: [[Lore: Religion]] 2, [[Craft: Carving/Sculpting]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Point Blank Shot, Rapid Shot, Weapon Focus Short Bow or Longbow&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Reflex, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: An Order of the Bow Initiate gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: An Order of the Bow Initiate gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Concentration]], [[Lore: History]], [[Lore: Local]]. [[Lore: Religion]], [[Ride]], [[Spot]], [[Sense Motive]]&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1: Ranged precision 1d6&amp;lt;br /&amp;gt;2: Dead Eye Shot&amp;lt;br /&amp;gt;3: Ranged precision 2d6&amp;lt;br /&amp;gt;4: Greater Weapon Focus&amp;lt;br /&amp;gt;5: Ranged precision 3d6&amp;lt;br /&amp;gt;6: Blind Fight&amp;lt;br /&amp;gt;7: Ranged precision 4d6&amp;lt;br /&amp;gt;8: None&amp;lt;br /&amp;gt;9: Ranged precision 5d6&amp;lt;br /&amp;gt;10: Sharp-Shooting&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Ranged Precision I to V&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Order of the Bow Initiate&amp;lt;br /&amp;gt;Specifics: During a regular ranged attack an initiate takes a precisely aimed attack.  &lt;br /&gt;
Ranged Precision was changed to a combat style mode. Ranged Precision reduces your total attacks to 2 (3 with Haste; Rapid Shot has no effect) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9.&lt;br /&gt;
An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. &amp;lt;br /&amp;gt;Use: Selected as a Mode&amp;lt;br&amp;gt;&lt;br /&gt;
SERVER NOTE: Precision affects crit-immune enemies even though the description says it doesn&#039;t&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Sharp Shooting&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Order of the Bow Initiate level 10&amp;lt;br /&amp;gt;Specifics: You mark your target. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.&amp;lt;br /&amp;gt;Use: Selected &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Dead Eye Shot&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Point Blank Shot, Base Attack Bonus + 4&amp;lt;br /&amp;gt;Specifics: By firing just as your ally connects with a blow, you take advantage of the distraction to strike the same enemy when his guard is ruined. If you ready a ranged attack to occur when an ally strikes a particular target, and your ally succeeds, that target loses his Dexterity bonus to AC against your attack.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Notice: Abilities only work with bows, not crossbows,slings)&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
* Ranged Precision now checks if Rapid Shot is turned on for attack calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.Updated by Rhifox,&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Druid_spell_list&amp;diff=16974</id>
		<title>Druid spell list</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Druid_spell_list&amp;diff=16974"/>
		<updated>2025-09-19T11:24:56Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: Redirected page to Category:Druid spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Druid_spells]]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Druid_spell_list&amp;diff=16973</id>
		<title>Druid spell list</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Druid_spell_list&amp;diff=16973"/>
		<updated>2025-09-19T11:15:00Z</updated>

		<summary type="html">&lt;p&gt;GeneralShenanigans: Created page with &amp;quot;#REDIRECT [https://wiki.bgtscc.net/index.php?title=Category:Druid_spells]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [https://wiki.bgtscc.net/index.php?title=Category:Druid_spells]&lt;/div&gt;</summary>
		<author><name>GeneralShenanigans</name></author>
	</entry>
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