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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ewe</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ewe"/>
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	<updated>2026-10-17T03:50:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16972</id>
		<title>Death Knell</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16972"/>
		<updated>2025-09-04T21:22:52Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_deathknell.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_additional=[[Death (domain)|Death]] 1&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Death, Evil&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Living creature touched&lt;br /&gt;
|duration=3 rounds/10 minutes per HD of subject; see text&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W&lt;br /&gt;
|touch_attack_type = Melee}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You draw forth the ebbing life force of a creature and use it to fuel your own power. After casting this spell, the next creature you slay must make a Will saving throw. If it fails its saving throw, you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16971</id>
		<title>Death Knell</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16971"/>
		<updated>2025-09-04T21:20:20Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_deathknell.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Death, Evil&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Living creature touched&lt;br /&gt;
|duration=Instantaneous / 10 minutes / level&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W&lt;br /&gt;
|touch_attack_type = Melee}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You draw forth the ebbing life force of a creature and use it to fuel your own power. After casting this spell, the next creature you slay must make a Will saving throw. If it fails its saving throw, you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16970</id>
		<title>Death Knell</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Death_Knell&amp;diff=16970"/>
		<updated>2025-09-04T21:19:51Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Bug Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_deathknell.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Death, Evil&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Living creature touched&lt;br /&gt;
|duration=Instantaneous / 10 minutes / level&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W&lt;br /&gt;
|touch_attack_type = Melee}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The target takes 2d4 points of [[damage type|negative energy]] damage. If this damage is lethal, the target decomposes and you gain 1d8 [[temporary hit point]]s and a +2 bonus to [[Strength]]. You can only benefit from one casting of this spell at a time; its effects do not [[stack]] with itself.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=16968</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=16968"/>
		<updated>2025-09-04T16:42:38Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Least Invocations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated to reflect warlock changes made on Mar 12, 2022&#039;&#039;&#039;: https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;start=318&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of the Night]]&lt;br /&gt;
|2th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of the Beast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. Adds [[Charisma]] modifier as a bonus to one Saving Throw. (Either reflex, will or fortitude)&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)]]&lt;br /&gt;
|1nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment in a 20-foot radius and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind.  All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. &lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmic Cloud]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud of mist that grants (only) himself 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 to [[Reflex]] saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact. &lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulreaving Aura]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|When the Warlock slays a creature, they harvest its spiritual essence and gain temporary hit points equal to the slain target&#039;s hit dice, up to a maximum of 20. These temporary hit points last for 10 rounds. Each new harvest replaces the previous. Soulreaving Aura remains active for 24 hours. The Warlock must land the killing blow, which can be delivered by any means.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swimming the Styx]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Baneful Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger&#039;s FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawling Eye]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock&#039;s caster level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|4rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest: &lt;br /&gt;
&lt;br /&gt;
A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
&lt;br /&gt;
A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.)&lt;br /&gt;
&lt;br /&gt;
A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE effect 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.  (not an aura - has to be cast over and over ...)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider-Shape]]&lt;br /&gt;
|4th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can polymorph into a spider, as if by the spell [[Spidershape]]. Warlock spider forms are fiendish.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Warlock&#039;s Call]]&lt;br /&gt;
|?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may mentally communicate with others, as by the spell [[Sending]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Witchwood Step]]&lt;br /&gt;
|4nd?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. &lt;br /&gt;
The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell [[Freedom_of_Movement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level,  touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Polymorph]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Turn a creature into a small animal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Domination]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|A single creature becomes your servant, but slowly sickens and dies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursing Blast]]&lt;br /&gt;
|5th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Bewitching or Noxious. &lt;br /&gt;
Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
&lt;br /&gt;
Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself. &lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enervating Shadow]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else&#039;s). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidding Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Repelling or Hindering.&lt;br /&gt;
&lt;br /&gt;
A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw. &lt;br /&gt;
&lt;br /&gt;
A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don&#039;t stack. This invocation counters and dispels haste.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Vision]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You invoke a misty image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied. &lt;br /&gt;
It does not occupy a summon slot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Painful Slumber of Ages]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrating Blasts]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target&#039;s SR by 5(don&#039;t stack) for 1 minute if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, if stunned any melee attack gets +4 bonus to hit and they are considered [[Flat-Footed]].) Binding Blast now deals an additional 2d6 magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 minute per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonskin]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. &lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes of the Oracle]]&lt;br /&gt;
|8th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Eyes of the Oracle provides a +2 dodge bonus to Armor Class and a +2 bonus on will saves. If you are of draconic heritage the bonuses increase to +3.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, shapechange into various forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage.  [[Fortitude]] save or two negative levels, duration 1 hour. Stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge&amp;diff=16957</id>
		<title>Uncanny Dodge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge&amp;diff=16957"/>
		<updated>2025-08-29T20:21:42Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Class&lt;br /&gt;
|Prereq=[[Assassin]] 2, [[Barbarian]] 2, [[Breach Gnome]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Hunter]] 3, [[Man-at-Arms]] 17, [[Rogue]] 4, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Shifter]] 7, [[Air (domain)|Air Domain]] 1, [[Fate (domain)|Fate Domain]] 1.&lt;br /&gt;
|Req=[[Improved Uncanny Dodge]]&lt;br /&gt;
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.&lt;br /&gt;
|Use=Automatic}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*In NWN, &#039;&#039;&#039;Uncanny dodge&#039;&#039;&#039; also incorporated the reflex bonus provided by [[trap sense]].&lt;br /&gt;
*While not mentioned in description, it does make PC to retain all the AC they should&#039;ve lost on being flat footed (Dex, Dodge, Tumble AC).&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Uncanny Dodge]]&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16954</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16954"/>
		<updated>2025-08-28T14:14:22Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=When fighting defensively or when using the [[Parry]] mode, you deal an extra 1d6 points of damage with any light weapon or with any weapon to which the [[Weapon Finesse]] feat applies (such as a [[rapier]] or [[whip]]). This feat&#039;s benefit applies only when you are unarmored or wearing [[light armor]] and not using a [[Shield|shield]].&lt;br /&gt;
|Use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: If you have the [[Combat Expertise]] feat, you also gain the benefit of [[Deadly Defense]] when taking a penalty of at least -2 on your attack roll from that feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Known Issues (may be corrected in the future): &lt;br /&gt;
*Works with Natural (Creature) Weapons when it should not.&lt;br /&gt;
*Requires Weapon Finesse feat to activate the damage bonus, even though it does not per SRD rules as written.&lt;br /&gt;
*Activating prior to equipping medium/heavy armor, and then equipping medium/heavy armor does not properly remove the damage buff.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16953</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16953"/>
		<updated>2025-08-28T14:13:38Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=When fighting defensively or when using the [[Parry]] mode, you deal an extra 1d6 points of damage with any light weapon or with any weapon to which the [[Weapon Finesse]] feat applies (such as a [[rapier]] or [[whip]]). This feat&#039;s benefit applies only when you are unarmored or wearing [[light armor]] and not using a [[Shield|shield]].&lt;br /&gt;
|Use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: If you have the [[Combat Expertise]] feat, you also gain the benefit of [[Deadly Defense]] when taking a penalty of at least -2 on your attack roll from that feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Known Issues (may be corrected in the future): &lt;br /&gt;
*Works with Natural (Creature) Weapons when it should not.&lt;br /&gt;
*Requires Weapon Finesse feat, even though it does not per SRD rules as written.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16952</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16952"/>
		<updated>2025-08-28T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=When fighting defensively or when using the [[Parry]] mode, you deal an extra 1d6 points of damage with any light weapon or with any weapon to which the [[Weapon Finesse]] feat applies (such as a [[rapier]] or [[whip]]). This feat&#039;s benefit applies only when you are unarmored or wearing [[light armor]] and not using a [[Shield|shield]].&lt;br /&gt;
|Use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: If you have the [[Combat Expertise]] feat, you also gain the benefit of [[Deadly Defense]] when taking a penalty of at least -2 on your attack roll from that feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Known Issues (may be corrected in the future): &lt;br /&gt;
- Works with Natural (Creature) Weapons when it should not.&lt;br /&gt;
- Requires Weapon Finesse feat, even though it does not per SRD rules as written.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16951</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16951"/>
		<updated>2025-08-27T20:17:09Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=When fighting defensively or when using the [[Parry]] mode, you deal an extra 1d6 points of damage with any light weapon or with any weapon to which the [[Weapon Finesse]] feat applies (such as a [[rapier]] or [[whip]]). This feat&#039;s benefit applies only when you are unarmored or wearing [[light armor]] and not using a [[Shield|shield]].&lt;br /&gt;
|Use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: If you have the [[Combat Expertise]] feat, you also gain the benefit of [[Deadly Defense]] when taking a penalty of at least -2 on your attack roll from that feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deadly Defense works with all Light Weapons and either DEX- or STR-based attacks (STR-based PTWF Ranger for example).&lt;br /&gt;
&lt;br /&gt;
Also it gets applied to druid&#039;s wild shapes, because weapon-creature feat is treated light weapon. (tested date 2022.05.25)&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16950</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=16950"/>
		<updated>2025-08-27T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=When fighting defensively or when using the [[Parry]] mode, you deal an extra 1d6 points of damage with any light weapon or with any weapon to which the [[Weapon Finesse]] feat applies (such as a rapier or whip). This feat&#039;s benefit applies only when you are unarmored or wearing [[light armor]] and not using a [[Shield|shield]].&lt;br /&gt;
|Use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special&amp;lt;/b&amp;gt;: If you have the [[Combat Expertise]] feat, you also gain the benefit of [[Deadly Defense]] when taking a penalty of at least -2 on your attack roll from that feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deadly Defense works with all Light Weapons and either DEX- or STR-based attacks (STR-based PTWF Ranger for example).&lt;br /&gt;
&lt;br /&gt;
Also it gets applied to druid&#039;s wild shapes, because weapon-creature feat is treated light weapon. (tested date 2022.05.25)&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16949</id>
		<title>Template:FeatInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16949"/>
		<updated>2025-08-27T20:12:34Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: {{{type}}}  &lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: {{{Prereq}}}  &lt;br /&gt;
*&#039;&#039;&#039;Required for&#039;&#039;&#039;: {{{Req}}}  &lt;br /&gt;
*&#039;&#039;&#039;Specifics&#039;&#039;&#039;: {{{Specifics}}}  &lt;br /&gt;
*&#039;&#039;&#039;Use&#039;&#039;&#039;: {{{Use}}}  &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Feats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FeatInfo&lt;br /&gt;
|type=&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Req=&lt;br /&gt;
|Specifics=&lt;br /&gt;
|Use=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16948</id>
		<title>Template:FeatInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16948"/>
		<updated>2025-08-27T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: {{{type}}}  &lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: {{{Prereq}}}  &lt;br /&gt;
*&#039;&#039;&#039;Required for&#039;&#039;&#039;: {{{Req}}}  &lt;br /&gt;
*&#039;&#039;&#039;Specifics&#039;&#039;&#039;: {{{Specifics}}}  &lt;br /&gt;
*&#039;&#039;&#039;Use&#039;&#039;&#039;: {{{Use}}}  &lt;br /&gt;
{{#if:{{{Special|}}}|*&#039;&#039;&#039;Special&#039;&#039;&#039;: {{{Special}}} }}  &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Feats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FeatInfo&lt;br /&gt;
|type=&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Req=&lt;br /&gt;
|Specifics=&lt;br /&gt;
|Use=&lt;br /&gt;
|Special=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16947</id>
		<title>Template:FeatInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16947"/>
		<updated>2025-08-27T20:04:12Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: {{{type}}}  &lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: {{{Prereq}}}  &lt;br /&gt;
*&#039;&#039;&#039;Required for&#039;&#039;&#039;: {{{Req}}}  &lt;br /&gt;
*&#039;&#039;&#039;Specifics&#039;&#039;&#039;: {{{Specifics}}}  &lt;br /&gt;
*&#039;&#039;&#039;Use&#039;&#039;&#039;: {{{Use}}}  &lt;br /&gt;
*&#039;&#039;&#039;Special&#039;&#039;&#039;: {{{Special}}}  &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Feats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FeatInfo&lt;br /&gt;
|type=&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Req=&lt;br /&gt;
|Specifics=&lt;br /&gt;
|Use=&lt;br /&gt;
|Special=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16946</id>
		<title>Template:FeatInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Template:FeatInfo&amp;diff=16946"/>
		<updated>2025-08-27T20:03:05Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: {{{type}}}  &lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: {{{Prereq}}}  &lt;br /&gt;
*&#039;&#039;&#039;Required for&#039;&#039;&#039;: {{{Req}}}  &lt;br /&gt;
*&#039;&#039;&#039;Specifics&#039;&#039;&#039;: {{{Specifics}}}  &lt;br /&gt;
*&#039;&#039;&#039;Use&#039;&#039;&#039;: {{{Use}}}  &lt;br /&gt;
{{#if:{{{Special|}}}|*&#039;&#039;&#039;Special&#039;&#039;&#039;: {{{Special}}} }}  &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Feats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{FeatInfo&lt;br /&gt;
|type=&lt;br /&gt;
|Prereq=&lt;br /&gt;
|Req=&lt;br /&gt;
|Specifics=&lt;br /&gt;
|Use=&lt;br /&gt;
|Special=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16943</id>
		<title>Skilled</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16943"/>
		<updated>2025-08-27T15:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Human]], [[Half-Elf]], [[Half Drow|Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=You are given 4 extra skill points at 1st level, plus 1 additional skill point at each following level.&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic}}&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Playable_Races&amp;diff=16942</id>
		<title>Playable Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Playable_Races&amp;diff=16942"/>
		<updated>2025-08-27T15:54:24Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Orc.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;The following races are playable on the server:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Aasimar]]&lt;br /&gt;
*[[Humans]]&lt;br /&gt;
*[[Deep Imaskari]]&lt;br /&gt;
*[[Sun elves]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Moon elf|Moon Elf]]&lt;br /&gt;
*[[Wood elf|Wood Elf]]&lt;br /&gt;
*[[Wild elf|Wild Elf]]&lt;br /&gt;
*[[Gray_Dwarf|Duergar]]&lt;br /&gt;
*[[Gold Dwarf]]&lt;br /&gt;
*[[Shield Dwarf]]&lt;br /&gt;
*[[Half-Elf]] (Get [[Skilled]] feat like humans, and elven weapon proficiency)&lt;br /&gt;
*[[Half Drow|Half-Drow]] (Get [[Skilled]] feat like humans, and elven weapon proficiency)&lt;br /&gt;
*[[Half-Orc]] (Are granted the feat Blooded, and +1 CON. Do not take a minotaur head, this is forbidden)&lt;br /&gt;
*[[Strongheart Halfling]]&lt;br /&gt;
*[[Lightfoot Halfling]]&lt;br /&gt;
*[[Fire Genasi]]&lt;br /&gt;
*[[Air Genasi]]&lt;br /&gt;
*[[Earth Genasi]]&lt;br /&gt;
*[[Water Genasi]]&lt;br /&gt;
*[[Mountain Orc]]&lt;br /&gt;
*[[Gray Orc]]&lt;br /&gt;
*[[Rock gnome|Rock Gnome]]&lt;br /&gt;
*[[Deep gnome|Deep Gnome]] (no Slippery Defense. As a result they are ECL 2)&lt;br /&gt;
*[[Tiefling]]&lt;br /&gt;
*[[Tanarukk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16941</id>
		<title>Skilled</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16941"/>
		<updated>2025-08-27T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Human]], [[Half-Elf]].&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=You are given 4 extra skill points at 1st level, plus 1 additional skill point at each following level.&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic}}&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16940</id>
		<title>Skilled</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Skilled&amp;diff=16940"/>
		<updated>2025-08-27T15:48:08Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Human]], [[Half-Elf]]&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=You are given 4 extra skill points at 1st level, plus 1 additional skill point at each following level.&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic}}&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Self-Concealment&amp;diff=16939</id>
		<title>Self-Concealment</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Self-Concealment&amp;diff=16939"/>
		<updated>2025-08-27T12:15:41Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General, Epic&lt;br /&gt;
|Prereq=21st level, [[Dexterity]] 25, [[Hide]] 30, [[Acrobatics]] 30 &lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Attacks against you have a 10% chance to miss automatically. This feat may be taken multiple times, to a maximum of 50%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
It&#039;s actually impossible to take this feat five times due to the skill requirement, which means only characters level 27 and above can take it. There is no way to get 5 feats within those 4 levels, even if 3b20 was not a requirement. With some careful planning, it is possible to take it 4 times for a 40% permanent concealment.&lt;br /&gt;
&lt;br /&gt;
It is also unknown if the concealment granted by this feat is affected by the BG fix to True Seeing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BGTSCC custom rule: Requirements lowered from base game. (24 Jul 2021, 19:15)&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* This does not stack with Ki Dodge or Shadow Evade. *&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Self-Concealment&amp;diff=16938</id>
		<title>Self-Concealment</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Self-Concealment&amp;diff=16938"/>
		<updated>2025-08-27T12:14:05Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General, Epic&lt;br /&gt;
|Prereq=21st level, [[Dexterity]] 25, [[Hide]] 30, [[Tumble]] 30 &lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Attacks against you have a 10% chance to miss automatically. This feat may be taken multiple times, to a maximum of 50%.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
It&#039;s actually impossible to take this feat five times due to the skill requirement, which means only characters level 27 and above can take it. There is no way to get 5 feats within those 4 levels, even if 3b20 was not a requirement. With some careful planning, it is possible to take it 4 times for a 40% permanent concealment.&lt;br /&gt;
&lt;br /&gt;
It is also unknown if the concealment granted by this feat is affected by the BG fix to True Seeing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
\\requirements lowered (~anouncement 24 Jul 2021, 19:15)&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* This does not stack with Ki Dodge or Shadow Evade. *&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harm&amp;diff=16910</id>
		<title>Harm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harm&amp;diff=16910"/>
		<updated>2025-07-30T15:30:00Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is harm.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_druid=7&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|level_additional=[[Destruction (domain)|Destruction]], [[Suffering (domain)|Suffering]] domain 5&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.&lt;br /&gt;
    &lt;br /&gt;
If used on an undead creature, harm acts like &amp;lt;i&amp;gt;[[Heal (spell) | Heal]]&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell cannot be [[spontaneous casting|spontaneously cast]] by clerics.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; heal/harm based spells are bugged. They can &#039;&#039;kill the target&#039;&#039;, unlike the 3.5E rules, and their own descriptions!&lt;br /&gt;
&lt;br /&gt;
== 3.5E Notes ==&lt;br /&gt;
&lt;br /&gt;
Unlike 3.5E D&amp;amp;D, this can cure constructs.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Harm]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/harm.htm d20 SRD Harm]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=16907</id>
		<title>Castigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=16907"/>
		<updated>2025-07-26T14:47:47Z</updated>

		<summary type="html">&lt;p&gt;Ewe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_additional=[[Cleric]] with [[Wrath (domain)|Wrath]] domain 5&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=Verbal&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=Fortitude 1/2&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=?&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=?&lt;br /&gt;
|quicken=?&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
|icon = Is_castigate.png}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures whose alignment differs from yours on both the law-chaos and good-evil axises take 1d4 points of damage per caster level (maximum 21d4). All creatures who alignment differs from yours on one component take half damage, and this spell does not deal damage to those who share your alignment.&lt;br /&gt;
&lt;br /&gt;
[[Category:stub]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=16906</id>
		<title>Castigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=16906"/>
		<updated>2025-07-26T14:42:53Z</updated>

		<summary type="html">&lt;p&gt;Ewe: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=Verbal&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=Fortitude 1/2&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=?&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=?&lt;br /&gt;
|quicken=?&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
|icon = Is_castigate.png}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures whose alignment differs from yours on both the law-chaos and good-evil axises take 1d4 points of damage per caster level (maximum 21d4). All creatures who alignment differs from yours on one component take half damage, and this spell does not deal damage to those who share your alignment.&lt;br /&gt;
&lt;br /&gt;
[[Category:stub]]&lt;/div&gt;</summary>
		<author><name>Ewe</name></author>
	</entry>
</feed>