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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doctorsimon4</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doctorsimon4"/>
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	<updated>2026-10-17T00:06:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Master_Spy&amp;diff=17214</id>
		<title>Master Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Master_Spy&amp;diff=17214"/>
		<updated>2026-03-26T15:10:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;RP Features require DM oversight and cannot be enforced on NPCs without it.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast, the master spy prefers to avoid attention. She does her work quietly and in private, keeping well away from public scrutiny. To allay suspicions, she often maintains a cover identity by pretending to be a member of some other class—typically the one in which she began her career.&lt;br /&gt;
&lt;br /&gt;
Master spies are rarely popular, but so long as nation distrusts nation there will be work for those who can gather information that others wish to keep hidden. Many a ruler who publicly claims to abhor master spies secretly employs a stable of them, if only to protect his own secrets from the master spies of other nations. This set of circumstances, plus the secrecy inherent in the profession of master spy and its high mortality rate, makes it impossible to determine how many master spies are active in a setting at any given time.&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]s make excellent master spies because of their generous skill allotments and their propensity for sneakiness. Likewise, [[ranger]]s have an edge when operating as master spies in outdoor surroundings. However, a character of any class can become a master spy—the more unlikely the combination may seem, the better the cover it provides. Some [[wizard]]s and [[sorcerer]]s use their spell ability as a cover for subterfuge, and some [[barbarian]]s are far more subtle than they seem. Master spies can be of any alignment. They range from self-serving information brokers who sell their services to the highest bidder to high-minded moles who penetrate and destroy corrupt organizations.&lt;br /&gt;
&lt;br /&gt;
It’s important for a master spy to keep her personal emotions distinct from her professional attachments. She must be ready to liquidate someone she has come to like without a moment’s thought if so ordered. Betrayal is her business, and her loyalty is always to her mission, not to the people she encounters while carrying it out.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a master spy may find it expedient to infiltrate an adventuring party heading for the area where her real mission lies. In such a case, she behaves in all ways as a loyal party member until her goals and those of her companions diverge.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Bluff]] 5, [[Disguise]] 5, [[Linguistics]] 5, [[Gather Information]] 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Deceitful]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Reflex]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)| simple]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light) | Light]], [[Armor Proficiency (medium) | Medium]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 6 + Int [[Ability modifier | modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Acrobatics]], [[Appraise]], [[Athletics]], [[Bluff]], [[Disguise]], [[Diplomacy]], [[Disable Device]], [[Escape Artist]], [[Gather Information]], [[Hide]], [[Intimidate]], [[Linguistics]], [[Listen]], [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Search]], [[Sense Motive]], [[Sleight of Hand]], [[Spot]], [[Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Cover Identity]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Disguise Self]] (1/day), +1d6 [[Sneak Attack]], [[Undetectable Alignment]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Unlikely Cover]], [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Slippery Mind]], +1d6 [[Sneak Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Deep Cover]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cover Identity (Ex) ===&lt;br /&gt;
A Master Spy is rigorously trained to establish nearly flawless cover identities. While disguised, she gains a +2 circumstance bonus on Disguise checks and a +1 bonus to Bluff, Disguise, and Gather Information checks for every 5 ranks that the Master Spy possesses in a Craft or Profession skill as she becomes more skilled at living out the life of her assumed identity. At the DM&#039;s discretion, these bonuses may be reduced or eliminated in regions where the cover identity would seem out of place (bakers from Shadowdale, for example, would attract suspicion in the ruins of Myth Drannor).&lt;br /&gt;
&lt;br /&gt;
The cover identity ability does not provide any additional skills that might be necessary to make a cover identity believable, such as knowledge of the proper homeland, the ability to speak a foreign language, spellcasting ability, or the like. Thus, Master Spies generally pick cover identities that complement their existing skills.&lt;br /&gt;
&lt;br /&gt;
=== Disguise Self (Sp) ===&lt;br /&gt;
At 2nd level the Master Spy learns to cast the spell &#039;&#039;disguise self&#039;&#039; once per day. The caster decides what to disguise and may at any time remove the disguise. Unlike regular disguises, the &#039;&#039;disguise self&#039;&#039; spell creates an illusion which can be detected and dispelled. The detection DC for the spell is the Master Spy&#039;s hit dice + 10.&lt;br /&gt;
&lt;br /&gt;
=== Sneak Attack ===&lt;br /&gt;
This ability functions like the rogue ability of the same name. The extra damage increases by 1d6 points at 2nd level, and by another 1d6 points at 4th level. If a Master Spy gets a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack. Furthermore, Master Spy levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.&lt;br /&gt;
&lt;br /&gt;
=== Undetectable Alignment (Ex) ===&lt;br /&gt;
At 2nd level, the web of different identities and agendas inside a master spy&#039;s mind makes it impossible for others to detect her alignment by means of any form of divination. This ability functions like an &#039;&#039;undetectable alignment&#039;&#039; spell, except that it is always active.&lt;br /&gt;
&lt;br /&gt;
=== Unlikely Cover (Ex) ===&lt;br /&gt;
At 3rd level, the DC for Spot checks made to penetrate the Master Spy&#039;s disguise increases by 4.&lt;br /&gt;
&lt;br /&gt;
=== Use Poison ===&lt;br /&gt;
At 3rd level, a Master Spy receives training in the use of poison and never risks accidentally poisoning herself when applying poison to a blade.&lt;br /&gt;
&lt;br /&gt;
=== Slippery Mind (Ex) ===&lt;br /&gt;
A character with this feature can wriggle free from magical effects that would otherwise control or compel her. If the character is affected by an enchantment and fails her saving throw, she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell&#039;s effects occur normally.&lt;br /&gt;
&lt;br /&gt;
=== Deep Cover (Ex) ===&lt;br /&gt;
At 5th level, the Master Spy gains an additional +2 circumstance bonus to her Bluff, Disguise, and Gather Information checks while disguised. Furthermore, when the Master Spy is disguised within one of her cover identities, her mind is so thoroughly trained and conditioned to think like the person she pretends to be that any magical scrying or mind reading at a power level short of deific reveals nothing about her true nature. Only the thoughts, alignment, and emotions of the fictitious persona can be detected. While disguised, all scrying attempts made on the Master Spy automatically fail. She additionally gains the benefits of an unbreakable non-detection spell while disguised.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Oghma&amp;diff=17213</id>
		<title>Oghma</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Oghma&amp;diff=17213"/>
		<updated>2026-03-24T19:25:56Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_oghma.png&lt;br /&gt;
|alias=The Lord of Knowledge, Binder of What is Known&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Blank scroll&lt;br /&gt;
|alignment=N&lt;br /&gt;
|cleric=Any&lt;br /&gt;
|portfolio=[[Bard]]s, inspiration, invention, knowledge&lt;br /&gt;
|worshippers=Artists, [[bard]]s, cartographers, inventors, loremasters, sages, scholars, scribes, [[wizard]]s&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_luck=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|domain_canon=Charm&lt;br /&gt;
|weapon=[[Longsword]] - &amp;quot;Mortal Strike&amp;quot;&lt;br /&gt;
|allies=[[Deneir]], [[Milil]], [[Gond]], [[Lliira]], [[Mystra]], [[Azuth]], [[Lathander]]&lt;br /&gt;
|enemies=[[Talos]], [[Bane]], [[Mask]], [[Cyric]]}}&lt;br /&gt;
&lt;br /&gt;
Followers of &#039;&#039;&#039;Oghma&#039;&#039;&#039; &#039;&#039;(pronounced: ogg-mah)&#039;&#039; tell an interesting tale regarding the earliest days of existence. Not long after [[Shar]] and [[Selûne]] created [[Toril]] and gave birth to [[Chauntea]], the world&#039;s animating spirit, a traveler ventured to the world from a distant realm. He came upon a chaotic landscape of indistinct, shapeless concepts yearning to be given solidity. To each of these concepts he gave a name that would define it in the aeons to come. Such was the power of these names that the concepts transcended their elusive existence bound to physical form in the material world. Thus did Oghma, &#039;&#039;the Binder of What is Known&#039;&#039;, give order to chaos and claim an honored place among [[Toril]]&#039;s oldest deities.&lt;br /&gt;
&lt;br /&gt;
=The Church=&lt;br /&gt;
Clerics of &#039;&#039;&#039;Oghma&#039;&#039;&#039; are known as Namers. The church welcomes members of all races and philosophies, provided prospective clerics swear to the doctrine of the Binder of What is Known and dedicate themselves to acquiring, administering, and protecting knowledge. Members of the church might remain cloistered in temples (usually academics or sages more at home among stacks of books and scrolls than among their fellows) or travel the land, recording their experiences and periodically reporting to the temples they encounter on their travels. Wayfaring clerics and bards within the church tend to be adventuresome and curious, bon vivants who occasionally come into ideological conflict with their academic counterparts. The two branches need each other, however, and such reprobation seldom escalates beyond mild disapproval.&lt;br /&gt;
&lt;br /&gt;
Far more common in cities than the wilderness, temples of &#039;&#039;&#039;Oghma&#039;&#039;&#039; resemble libraries filled with acolytes huddled over desks covered in books, maps, and scrolls: Many support themselves by selling writing implements, services, or maps, often to adventurers. Most temples include extensive binderies to aid cloistered clerics in producing religious tracts and volumes that will form the basis of future temple libraries.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Spread knowledge whenever it is prudent to do so. Keep no secrets for their own sake. Curb and deny falsehood, rumor, and deceitful accounts and histories whenever you encounter them. Write or copy some lore of value and give it away freely at least once a year. Hide some writings away while distributing others widely so that the written knowledge of Faerûn is larger when you leave life than when you entered it. Sponsor, assist, and teach minstrels, bards, scribes, and recordkeepers whenever you encounter them and perceive a need. Spread truth and knowledge throughout the Realms so that all folk may know more. Never deliver a message falsely or incompletely, but always just as you receive it. Teach any folk who ask how to read and write or as much of these crafts as time and tasks permit—and charge no fee for this teaching.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Oghma&amp;diff=17212</id>
		<title>Oghma</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Oghma&amp;diff=17212"/>
		<updated>2026-03-24T19:24:40Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_oghma.png&lt;br /&gt;
|alias=The Lord of Knowledge, Binder of What is Known&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Blank scroll&lt;br /&gt;
|alignment=N&lt;br /&gt;
|cleric=Any&lt;br /&gt;
|portfolio=[[Bard]]s, inspiration, invention, knowledge&lt;br /&gt;
|worshippers=Artists, [[bard]]s, cartographers, inventors, loremasters, sages, scholars, scribes, [[wizard]]s&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_luck=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|domain_canon=Charm&lt;br /&gt;
|weapon=[[Longsword]] - &amp;quot;Mortal Strike&amp;quot;&lt;br /&gt;
|allies=[[Deneir]], [[Milil]], [[Gond]], [[Lliira]], [[Mystra]], [[Azuth]], [[Lathander]]&lt;br /&gt;
|enemies=[[Talos]], [[Bane]], [[Mask]], [[Cyric]}}&lt;br /&gt;
Followers of &#039;&#039;&#039;Oghma&#039;&#039;&#039; &#039;&#039;(pronounced: ogg-mah)&#039;&#039; tell an interesting tale regarding the earliest days of existence. Not long after [[Shar]] and [[Selûne]] created [[Toril]] and gave birth to [[Chauntea]], the world&#039;s animating spirit, a traveler ventured to the world from a distant realm. He came upon a chaotic landscape of indistinct, shapeless concepts yearning to be given solidity. To each of these concepts he gave a name that would define it in the aeons to come. Such was the power of these names that the concepts transcended their elusive existence bound to physical form in the material world. Thus did Oghma, &#039;&#039;the Binder of What is Known&#039;&#039;, give order to chaos and claim an honored place among [[Toril]]&#039;s oldest deities.&lt;br /&gt;
&lt;br /&gt;
=The Church=&lt;br /&gt;
Clerics of &#039;&#039;&#039;Oghma&#039;&#039;&#039; are known as Namers. The church welcomes members of all races and philosophies, provided prospective clerics swear to the doctrine of the Binder of What is Known and dedicate themselves to acquiring, administering, and protecting knowledge. Members of the church might remain cloistered in temples (usually academics or sages more at home among stacks of books and scrolls than among their fellows) or travel the land, recording their experiences and periodically reporting to the temples they encounter on their travels. Wayfaring clerics and bards within the church tend to be adventuresome and curious, bon vivants who occasionally come into ideological conflict with their academic counterparts. The two branches need each other, however, and such reprobation seldom escalates beyond mild disapproval.&lt;br /&gt;
&lt;br /&gt;
Far more common in cities than the wilderness, temples of &#039;&#039;&#039;Oghma&#039;&#039;&#039; resemble libraries filled with acolytes huddled over desks covered in books, maps, and scrolls: Many support themselves by selling writing implements, services, or maps, often to adventurers. Most temples include extensive binderies to aid cloistered clerics in producing religious tracts and volumes that will form the basis of future temple libraries.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Spread knowledge whenever it is prudent to do so. Keep no secrets for their own sake. Curb and deny falsehood, rumor, and deceitful accounts and histories whenever you encounter them. Write or copy some lore of value and give it away freely at least once a year. Hide some writings away while distributing others widely so that the written knowledge of Faerûn is larger when you leave life than when you entered it. Sponsor, assist, and teach minstrels, bards, scribes, and recordkeepers whenever you encounter them and perceive a need. Spread truth and knowledge throughout the Realms so that all folk may know more. Never deliver a message falsely or incompletely, but always just as you receive it. Teach any folk who ask how to read and write or as much of these crafts as time and tasks permit—and charge no fee for this teaching.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17211</id>
		<title>Text Formatting Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17211"/>
		<updated>2026-03-17T08:55:10Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below covers a variety of commands that can be used in BGTSC, including the Book Writing System, Chat box, Scry Description, Character Examine, and Item Renaming and Description for customizing items.&lt;br /&gt;
&lt;br /&gt;
== Commands: ==&lt;br /&gt;
= Bold: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;TEXT HERE&amp;lt;/b&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;b&amp;gt;Bolds text&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Italics : =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;I&amp;gt;TEXT HERE&amp;lt;/I&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;I&amp;gt;Italics Text&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Colours: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;C=Red&amp;gt;TEXT HERE&amp;lt;/c&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Below shows the full list of available colours:&lt;br /&gt;
&lt;br /&gt;
[[File:Coloured_Text.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
* It is important that a capitalised &#039;C&#039; be used, else the colour changing effect may not work&lt;br /&gt;
* Bold and Italics are currently not available for Item Renaming.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17210</id>
		<title>Text Formatting Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17210"/>
		<updated>2026-03-17T08:52:50Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below covers a variety of commands that can be used in BGTSC, including the Book Writing System, Chat box, Scry Description, Character Examine, and Item Renaming and Description for customizing items.&lt;br /&gt;
&lt;br /&gt;
== Commands: ==&lt;br /&gt;
= Bold: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;TEXT HERE&amp;lt;/b&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;b&amp;gt;Bolds text&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Italics : =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;I&amp;gt;TEXT HERE&amp;lt;/I&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;I&amp;gt;Italics Text&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Colours: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;C=Red&amp;gt;TEXT HERE&amp;lt;/c&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Below shows the full list of available colours:&lt;br /&gt;
&lt;br /&gt;
[[File:Coloured_Text.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is important that a capitalised &#039;C&#039; be used, else the colour changing effect may not work&lt;br /&gt;
* Bold and Italics are currently not available for Item Renaming.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17208</id>
		<title>Text Formatting Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17208"/>
		<updated>2026-03-16T09:47:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands: ==&lt;br /&gt;
= Bold: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;TEXT HERE&amp;lt;/b&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;b&amp;gt;Bolds text&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Italics : =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;I&amp;gt;TEXT HERE&amp;lt;/I&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;I&amp;gt;Italics Text&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Colours: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;C=Red&amp;gt;TEXT HERE&amp;lt;/c&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below shows the full list of available colours:&lt;br /&gt;
&lt;br /&gt;
[[File:Coloured_Text.jpg]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Coloured_Text.jpg&amp;diff=17207</id>
		<title>File:Coloured Text.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Coloured_Text.jpg&amp;diff=17207"/>
		<updated>2026-03-16T09:45:58Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17206</id>
		<title>Text Formatting Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Text_Formatting_Guide&amp;diff=17206"/>
		<updated>2026-03-16T09:45:05Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: Created page with &amp;quot;== Commands: == = Bold: = &amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;TEXT HERE&amp;lt;/b&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;b&amp;gt;Bolds text&amp;lt;/b&amp;gt;   = Italics : = &amp;lt;pre&amp;gt;&amp;lt;I&amp;gt;TEXT HERE&amp;lt;/I&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;I&amp;gt;Italics Text&amp;lt;/I&amp;gt;  = Colours: = &amp;lt;pre&amp;gt;&amp;lt;C=Red&amp;gt;TEXT HERE&amp;lt;/c&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt;  Below shows the full list of available colours:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands: ==&lt;br /&gt;
= Bold: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;TEXT HERE&amp;lt;/b&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;b&amp;gt;Bolds text&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Italics : =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;I&amp;gt;TEXT HERE&amp;lt;/I&amp;gt;&amp;lt;/pre&amp;gt; &amp;lt;I&amp;gt;Italics Text&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Colours: =&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;C=Red&amp;gt;TEXT HERE&amp;lt;/c&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below shows the full list of available colours:&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17205</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17205"/>
		<updated>2026-03-16T09:29:15Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[[Text Formatting Guide]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] https://store.bgtscc.net/&lt;br /&gt;
*[https://charplanner.bgtscc.net/ BGTSCC Custom Character Planner]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?t=82164 Game crashing while windowed? Check here for a solution.]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=976739#p976739 Source Material &amp;amp; Resource Directory]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Coloured_Text&amp;diff=17204</id>
		<title>Coloured Text</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Coloured_Text&amp;diff=17204"/>
		<updated>2026-03-16T09:24:52Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: Created page with &amp;quot;Tbd&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tbd&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17203</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=17203"/>
		<updated>2026-03-16T09:24:22Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Baldur&#039;s Gate: The Sword Coast Chronicles Wiki!&#039;&#039;&#039;  &lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=7&amp;amp;t=7 For players sharing a router!]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[Character Background|Character Background]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric_Domains|Cleric Domains]]&lt;br /&gt;
*[[Deity|Deities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Gathering]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Minimum Casterlevels and Craftability]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Trap|Traps Overview]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cross server communication]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[Spell Swapper]]&lt;br /&gt;
*[[RCRing (XP Transfers)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h4&amp;gt;Direct Connect and Server Address: &#039;&#039;game.bgtscc.net&#039;&#039; &amp;lt;/h4&amp;gt;&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=27864#p27864 Getting Started: A Guide for New Players]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=49&amp;amp;t=75498&amp;amp;p=915860&amp;amp;hilit=macro#p915860 CE macros]&lt;br /&gt;
*[[Chat Commands]]&lt;br /&gt;
*[[Coloured Text]]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=149&amp;amp;t=72708&amp;amp;p=890082&amp;amp;hilit=conditional+examine#p890082 Conditional Examine Guide]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=75043 Guide to changing hairstyles, tails and head model]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=892908#p892908 How to use the Contact Medallion]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Shops Database]] https://store.bgtscc.net/&lt;br /&gt;
*[https://charplanner.bgtscc.net/ BGTSCC Custom Character Planner]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1VgtcdCJq145eRFuImVBvNQvvyH069og39sfIP2p6MQE/edit#gid=492722633 Voiceset]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?f=136&amp;amp;t=54344 AoS Tools: Clip to NWN2 (copy and paste function)]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?t=82164 Game crashing while windowed? Check here for a solution.]&lt;br /&gt;
*[https://bgtscc.net/viewtopic.php?p=976739#p976739 Source Material &amp;amp; Resource Directory]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Ibrandul&amp;diff=17198</id>
		<title>Ibrandul</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Ibrandul&amp;diff=17198"/>
		<updated>2026-03-11T12:16:24Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_ibrandul.png&lt;br /&gt;
|alias=Lord of the Dry Depths, the Skulking God, Lurker in Darkness&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol= Four interlocking silver circles on a dark purple background&lt;br /&gt;
|alignment=CN&lt;br /&gt;
|cleric=CG, N, CN, NE, CE&lt;br /&gt;
|portfolio=Caverns, dungeons, the Underdark, skulks&lt;br /&gt;
|domain_cavern=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_darkness=1&lt;br /&gt;
|domain_scalykind=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|weapon=[[Quarterstaff]]&lt;br /&gt;
|allies=[[Ilmater]], [[Mask]]&lt;br /&gt;
|enemies=[[Shar]], [[Lathander]], [[Lolth]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshipers in Calimshan and other areas of the Shining South claim that Ibrandul (Ih-BRAN-duhl) watches over humans who must venture into hostile underground areas, aiding and guiding those who serve him when they are in need. Ibrandul’s worship began in the prehistory of Calimshan, even before the founding of the Shoon Empire, which is now known as Iltkazar. Some tune after the defeat of the Djen, a tribe of nomadic humans was abducted from the Calim Desert by dark elf raiders from the city of Guallidurth, located deep beneath the desert sands. These humans served the drow as slaves for centuries, unable to flee the subterranean city because of their fear of the all-enveloping darkness.&lt;br /&gt;
The humans eventually escaped when a monstrous lizard emerged from the darkness, drove off the dark elf overseers, and led the slaves into the surrounding wilds of the Underdark. Some of the former slaves eventually returned to the surface and brought with them tales of the Lord of the Dark Depths to the tribes of the surface. Others remained in the dark tunnels, living in small, nomadic bands and subsisting by raiding the farms and caravan of the drow of Guallidurth and the humans of the surface. The subterranean dwellers slowly evolved into skulks—a cowardly race of humanoids with chameleonlike abilities—through a side-effect of one of the spells granted by the Skulking God. Both the humans of the surface and the skulks of the Underdark continue to worship Ibrandul, albeit with slightly different representations and sets of beliefs. Since then Ibrandul’s worship has quietly spread to many locations with access to the Underdark, including Undermountain beneath Mt. Waterdeep.&lt;br /&gt;
During the Time of Troubles, Ibrandul was spotted wandering the Underdark beneath Waterdeep. Unbeknownst to his worshipers, Ibrandul was killed during the Godswar by Shar. The now-petrified remains of his avatar are believed to lie at the bottom of a vast chasm in a lost level of Undermountain. Shar has always jealously guarded her rulership over darkness and those who work in it, and when Ibrandul was tremendously weakened by being forced into a minor avatar form (as all the powers were) during the Time of Troubles, Shar killed him for daring to subvert followers away from her ranks. When the gods ascended to the heavens, Shar had acquired the power and portfolio of Ibrandul. Shar’s guise as Ibrandul is quite useful to her, allowing her to subvert the worship of her hated enemy Selûne without drawing attention to her most faithful worshipers, the nightcloaks. Shar/Ibrandul enjoys the delicious irony of secretly eroding the power of the Lady of Silver, particularly in the city of Waterdeep, one of the seats of Selûne’s power.&lt;br /&gt;
Ibrandul was a taciturn and moody power, and Shar stills plays him as such when she speaks for him or has one of her avatars behave and appear as his used to. He displayed all intense emotions simply by flicking his tongue or blinking his eyes at a quicker pace. He radiated an aura of gloom, darkness, and ages long forgotten. He was always restless, wanting to stalk off into the dark and roam the tunnels of the Underdark searching for those might harm his followers.&lt;br /&gt;
&lt;br /&gt;
Ibrandul (currently played by Shar) favors two forms, the Stalker and the Skulker. The Stalker is a monstrous lizard of the depths that looks like a fire&lt;br /&gt;
lizard with a long, thick tall. He has a gray-scaled body with a red-and brownmottled back and a reddish underside. He resembles a wingless, elongated red dragon. The Stalker is said to roam the endless caverns of Pandemonium hunting other predators and is the form most commonly portrayed in religious art in Calimshan and the Sword Coast North.&lt;br /&gt;
The Skulker might he mistaken for a stone golem or earth elemental. He&lt;br /&gt;
appears to be a humanoid of black and gray stone worn smooth as if long exposed to the eroding force of howling winds. The Skulker has no specific facial features, but his eye patches glow like cool magma in utter darkness.&lt;br /&gt;
The Skulker frequently shapechanges to alter his appearance, taking the shape of anything from a chisel-featured, bare-chested massive human known to natives of Calimshan to that of a stony roperlike creature known to the drow. The Skulker prefers to appear to mortals while lurking in perfect darkness where he is visible only by his glowing eyes and to aid or hinder others through wit and voices in the gloom.&lt;br /&gt;
&lt;br /&gt;
Ibrandul commonly manifests as sounds: footsteps around the bend, breathing (which is often mistaken for wind moaning in the caverns), dripping water (often in arid regions of the Underdark), cave-ins (which rumble in understandable words and phrases), and in curious rock formations and erosion patterns. Many adventurers aided by Ibrandul have no idea that they have been visited by him; rather, they find themselves guided to their destinations by avoiding natural hazards and following peculiar-yet-natural signs — typically a trail of warm spots on tunnel walls (visible by infravision and lasting for only a few moments per spot). Ibrandul sometimes works through free-willed earth elementals, horgars (giant sluglike creatures that tunnel through the earth by melting stone), ibrandlin and other lizards of all sizes, skulks, oozes (gray and crystal varieties), and will o’ deeps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Church=&lt;br /&gt;
&lt;br /&gt;
Any creature who loved the darkness with a passion used to be able to join Ibrandul’s priesthood. Shar (masquerading as Ibrandul) now keeps watch over the sect of Ibrandul and grants his priests their spells. Shar is pleased with her new followers and makes all new initiates specialty priests, although numerous clerics of Ibrandul — about 20% of the total clergy — still exist from prior to the Fall of the Gods. Ibrandul’s clergy members used to include a few gray druids, but since the Time of Troubles they have stopped receiving spells from the Lord of the Dry Depths and now worship dwarf, gnome, or other Underdark deities.&lt;br /&gt;
In Calimshan and the Shining South, Ibrandul’s worship has declined significantly over the centuries among humans. Ibrandul is still worshiped with great fervor by the once-human bands of skulks who stalk the Underdark in the Calishite region of Faerûn and emerge only to raid the surface. As a result, the Skulking God is considered far more of an evil power in Calimshan than elsewhere in the Realm.&lt;br /&gt;
In the Sword Coast North, Ibrandul’s faith is a relatively recent arrival. Here the Lord of the Dry Depths attracts worshipers of a wide variety of alignments and races, and his priests emphasize his defender aspect more than his love of darkness. It is likely that Shar will shift this focus in the near future.&lt;br /&gt;
Before Ibrandul was slam, he provided his priests with spells to modify fire lizards into ibrandlin, the “lurkers in darkness” created in the image of the Stalker, which priests could train to guard Ibrandul’s temples.&lt;br /&gt;
With Shar’s favor, the ibrandlin are now beginning to breed true. Before the&lt;br /&gt;
Avatar crisis Ibrandul tended to ignore his followers once they were relatively safe, leaving all his clergy members as clerics and not providing enough divine power to turn the ibrandlin into a self-propagating species. It was probably this inattention to his worshipers and corresponding weakening in his power that led to his defeat by Shar.&lt;br /&gt;
Novice Ibrandulin (priests of Ibrandul) are called Children of Ibrandul, and addressed as “child” by priests. When initiated into the priesthood, they earn the title Lurker. Senior priests (those above 5th level) are Mysterious Lurkers, and the leader of a temple is an Impenetrable Lurker. Priests often take distinctive personal titles, and the recognition of such title by the Impenetrable Lurker of a temple is all that is required to make them official.&lt;br /&gt;
Ibrandul&#039;s specialty priests are called Darkwalkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
&lt;br /&gt;
Followers of Ibrandul believe that the Underdark is every bit as vital as the surface world, and darkness is its greatest redeeming quality. In a world without light, there is no tedious and inescapable march of day and night to command the lives of intelligent creatures and no end to the variety of shapes and textures to experience tactilely — something which would be lost by merely looking upon them as surface dwellers do. Followers of Ibrandul believe that nothing is good or evil in the dark unless you consider it so, and such value judgments are frivolous.&lt;br /&gt;
Initiates to the Enveloping Darkness, as the faith is properly known, are charged: “There is perfect freedom in perfect darkness: independence, individuality, liberty from the judgment of others. Ibrandul protects you and&lt;br /&gt;
guides you in the dark ways. He drives away those who would do his children harm and from time to time reveals great treasures to those who venture into the depths. Remain steadfast to him, and he will stand by you.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Day-to-Day Activities==&lt;br /&gt;
&lt;br /&gt;
All priests of Ibrandul proselytize among adventurers and the poor folk of cities. Ibrandulin are also expected to build temple fortresses deep in the Underdark to serve as sanctuaries for those who venture in the depths. They are to offer the protection of the Lord of the Dry Depths to those who must hide underground (from justice, their enemies, a plague, severe weather, or an attack on the city) by providing such people with guarded, defensible temples underground to stay in — in exchange for regular rental payments for a bed, food, a niche in the temple, and Ibrandul’s favor.&lt;br /&gt;
Many of Ibrandul’s clergy members wander in the Underdark as adventurers or aides to them. Their mission is to persuade everyone they meet to remain below the surface and acknowledge Ibrandul as their defender while below ground. Ibrandulin tend to roam alone in the Underdark, celebrating the darkness, which leads to a relatively high mortality rate among the lower-ranking priests. The smarter Ibrandulin stick with groups until they develop their survival skills and priestly powers a bit more. Shar tends to warn and protect higher-level followers of Ibrandul with the same subtle signs and manifestations that Ibrandul liked to use.&lt;br /&gt;
Each time priests of Ibrandul gain a level of experience, they are expected to throw a tithe of a tenth of their total wealth into a deep pit, where it should remain unrecoverable. All priests and more casual followers should throw a copper piece into any pit they cross as a thanks for safely negotiating it and into any nearby hole or crevice whenever they believe they have witnessed a sign from the Ibrandul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy Days/Important Ceremonies==&lt;br /&gt;
&lt;br /&gt;
Holy Days/Important Ceremonies: At 5th level, all priests of Ibrandul must undergo a secret ritual involving ingesting ibrandlin blood and a magical ceremony conducted by an Impenetrable Lurker. As a result of this ceremony, known as elah’ranak (“Protective Armor of Darkness” in Alzhedo), large areas of the wrists, forearms, chest, back, and legs are covered with patches of overlapping scales in a fashion reminiscent of the ibrandlin.&lt;br /&gt;
Ibrandulin celebrate very few holy days. On cloud-covered nights when there is a new moon and the Land Above is pitch black, Ibrandul’s priests emerge for a ceremony known as the Foreshadowing. Beginning at midnight, this ritual celebrates Ibrandul’s promise to eventually envelop all the land above and below in darkness. Each Midwinter’s Eve, the faithful of Ibrandul give thanks to the Lurker in Darkness for their delivery from the hands of the dark elves. This ceremony, known as the Deliverance Unto Darkness, typically involves the sacrifice of a monstrous spider or some other creature or being intimately associated with Lolth or the drow and the casting of dark path spells. Long chains of Ibrandul’s worshipers then use the abilities granted them by the dark path spells to wander through the Underdark without light sources, trusting their deity to lead them to safety.&lt;br /&gt;
When turning undead, clerics of Ibrandul do not wield holy symbols. Instead, they reach down and grasp at a handful of earth or gravel and then let it trickle through their fists as if they were reminding the undead of what should happen when something dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Centers of Worship==&lt;br /&gt;
&lt;br /&gt;
Ibrandul can be worshiped anywhere it is dark and anywhere in the Underdark. Ibrandul has shaped elaborate altars out of the natural stone in numerous large caverns throughout the Underdark. They are recognizable as plateaus at least 20 feet across, worn glassy smooth across the top and having steps that ascend from any accessible side. At the very center of the plateau, Ibrandul carves many runes and glyphs of varying texture and shape so that followers can kneel and caress them while meditating.&lt;br /&gt;
Ibrandul’s largest and newest temple is the Deep Temple of Dark Hope, recently constructed deep beneath the streets of Waterdeep by Thalander “the Mad.” This temple serves as a stronghold and place of sanctuary for adventurers exploring Undermountain and the Underdark—for a steep fee. The subterranean temple can also be reached via a two-way gate from the Dark Gateway (also known as the Upper Temple), a secret shrine to Ibrandul located in the Trades Ward of the City of Splendors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affiliated Orders==&lt;br /&gt;
&lt;br /&gt;
The Shadows of the Night is a sinister organization based in the Calimshan’s Underdark comprising scattered bands of skulks. These skulks are somewhat more daring than their cowardly fellows and engage in fairly regular raids on the surface, although they still only attack when they have a vast superiority in numbers. It is believed the Shadows of the Night are led by some powerful evil creature—perhaps a renegade dark elf or illithilich.&lt;br /&gt;
The Knights Fallen is a band of priests, rogues, and warriors who stalk the&lt;br /&gt;
northern reaches of the Underdark. They serve Ibrandul by seeking out those who have lost their way in the darkness, typically adventurers or daring merchants, and delivering, them to relative safety in exchange for a significant fee. They are believed to be based in the Deep Temple of Dark Hope, but bands of this order have been encountered as far east as Anauroch and as far south as Amn.&lt;br /&gt;
Legends speak of an itinerant band of wanderers of various races who call themselves the Horgardin. The group is led by a half-dark elf gray druid of Ibrandul who leads his followers along a twisting path through the Underdark said to be created in ancient times by a huge horgar controlled by the Lord of the Dry Depths.&lt;br /&gt;
Since Shar assumed Ibrandul’s portfolio, orders of her followers have been (oddly) friendly to those of Ibrandul, although they tend to behave a bit condescendingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Priestly Vestments==&lt;br /&gt;
&lt;br /&gt;
Priests of Ibrandul wear dark purple ceremonial robes covered with a pattern of large, overlapping silver rings and belted with a black sash. The rings symbolize their interdependence (as fellow children of Ibrandul) and also the protective scales of the Lord of the Dry Depths. The holy symbol of Ibrandul is usually carved into a semiprecious stone and carried on a thong or chain, or sometimes formed symbolically from a puzzle ring of four interlinked silver finger rings worn as one ring.&lt;br /&gt;
In general, followers of Ibrandul have a distinct predilection for black and dark purple clothing with silver ornamentation. One might often mistake them for rogues (which they may be anyway) because they seem to dress as if to blend with darkness. When adventuring, the Skulking God’s clergy members wear reasonable armor that protects them yet enables them to move swiftly in the rough terrain of subterranean tunnels. Such armor is always tinted or dyed flat black or a deep purple so as not to reflect any light and is usually crafted from metals or 1izard skins found in the Underdark. Ibrandulin wield whatever weapons are appropriate and available.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Ig_hu_ibrandul.png&amp;diff=17197</id>
		<title>File:Ig hu ibrandul.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Ig_hu_ibrandul.png&amp;diff=17197"/>
		<updated>2026-03-11T12:15:45Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Valkur&amp;diff=17196</id>
		<title>Valkur</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Valkur&amp;diff=17196"/>
		<updated>2026-03-11T11:21:27Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_valkur.png&lt;br /&gt;
|alias=The Mighty, Captain of the Waves&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Cloud with three lightning bolts on a shield&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CN, CG, NG&lt;br /&gt;
|portfolio=Sailors, ships, favorable winds, naval combat&lt;br /&gt;
|worshippers=[[Fighter]]s, [[rogue]]s, sailors&lt;br /&gt;
|domain_air=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_canon=Ocean&lt;br /&gt;
|weapon=[[Rapier]] - &amp;quot;The Captain&#039;s Cutlass&amp;quot;&lt;br /&gt;
|allies=[[Tempus]], [[Red Knight]], [[Selûne]]&lt;br /&gt;
|enemies=[[Umberlee]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valkur&#039;&#039;&#039; (pronounced: val-KURR), the Captain of the Waves, was an exarch of [[Tempus]], patron of sailors, ships, favorable winds, and naval combat.&lt;br /&gt;
&lt;br /&gt;
Valkur&#039;s philosophy often puts him in conflict with the capricious ocean-goddess [[Umberlee]] and he is a sworn enemy of the Deities of Fury.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Siamorphe&amp;diff=17195</id>
		<title>Siamorphe</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Siamorphe&amp;diff=17195"/>
		<updated>2026-03-11T11:21:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_siamorphe.png&lt;br /&gt;
|alias=The Divine Right&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A silver chalice marked with a golden sun&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=LG, LN, LE&lt;br /&gt;
|portfolio=Nobles, rightful rule of nobility, human royalty&lt;br /&gt;
|worshippers=Leaders, loremasters, nobles, those with inherited wealth or status&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_planning=1&lt;br /&gt;
|domain_luck=1&lt;br /&gt;
|domain_magic=1&lt;br /&gt;
|domain_canon=Nobility, Planning&lt;br /&gt;
|weapon=[[Mace]] - &amp;quot;Noble Might&amp;quot; (a ruler&#039;s sceptre)&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=[[Bane (deity)|Bane]], [[Cyric]], [[Gargauth]]}}&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shiallia&amp;diff=17194</id>
		<title>Shiallia</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shiallia&amp;diff=17194"/>
		<updated>2026-03-11T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_shiallia.png&lt;br /&gt;
|alias=Dancer in the Glades, Daughter of the High Forest, the Lady of the Woods&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A golden acorn&lt;br /&gt;
|alignment=NG&lt;br /&gt;
|cleric=LG, NG, CG&lt;br /&gt;
|portfolio=Woodland glades, woodland fertility, growth, the High Forest, [[Neverwinter Wood]]&lt;br /&gt;
|worshippers=[[Druid]]s, farmers, foresters, gardeners, nuptial couples&lt;br /&gt;
|allies=[[Mielikki]], [[Chauntea]]&lt;br /&gt;
|domain_animal=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_plant=1&lt;br /&gt;
|domain_canon=Renewal&lt;br /&gt;
|weapon=[[Quarterstaff]] - &amp;quot;Forest&#039;s Friend&amp;quot;}}&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sharess&amp;diff=17193</id>
		<title>Sharess</title>
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		<updated>2026-03-11T11:21:08Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_sharess.png&lt;br /&gt;
|alias=The Dancing Lady, Mother of Cats&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A set of feminine, rouged lips&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CG, CN, NG&lt;br /&gt;
|portfolio=Hedonism, sensual fulfillment, festhalls, cats&lt;br /&gt;
|worshippers=[[Bard]]s, Hedonists, sensualists&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|domain_canon=Charm&lt;br /&gt;
|weapon=[[Unarmed strike]]&lt;br /&gt;
|weapon_canon=Claw bracer - A great cat&#039;s paw&lt;br /&gt;
|allies=[[Selûne]], [[Sune]], [[Milil]], [[Hanali Celanil]], and [[Lliira]]&lt;br /&gt;
|enemies=[[Loviatar]], [[Shar]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharess&#039;&#039;&#039; (pronounced SHAH-ress) is the deity of hedonism, festhalls and sensual fulfillment. Sharess is often depicted as a beautiful, voluptuous woman with the head of a cat (especially in [[Mulhorand]]). She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Sharess is an innate flirt and loves toying around with beautiful mortals; once she has had her fill, she swiftly moves on to other sources of pleasure.&lt;br /&gt;
&lt;br /&gt;
The Church of Sharess is of casual nature, and her clergy are responsible for the running of many festhalls found throughout large cities in [[Faerûn]]. These festhalls seek to indulge every pleasure imaginable. Privately owned festhalls usually employ at least one or two Sharessan clerics.&lt;br /&gt;
&lt;br /&gt;
The Church of Sharess probably celebrate the most festivals out of all the faiths of Faerûn. These revels are known collectively as the Endless Revels of Life. Even daily events present a chance for Sharessan to revel; sometimes even the rising and setting of the sun. Their most beloved festival is the Midsummer&#039;s Eve festival, where the pursuit of pleasure has no boundary. Sharessan clerics pray for their spells at dusk.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Red_Knight&amp;diff=17192</id>
		<title>Red Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Red_Knight&amp;diff=17192"/>
		<updated>2026-03-11T11:20:58Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
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&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_redknight.png&lt;br /&gt;
|alias=Lady of Strategy, Grandmaster of the Lanceboard&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Red knight chess piece with stars for eyes&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=LN, LG, LE&lt;br /&gt;
|portfolio=Strategy, planning, tactics&lt;br /&gt;
|worshippers=[[Fighter]]s, gamesters, [[monk]]s, strategists, tacticians&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_war=1&lt;br /&gt;
|domain_canon=Nobility, Planning&lt;br /&gt;
|weapon=[[Longsword]] - &amp;quot;Checkmate&amp;quot;&lt;br /&gt;
|allies=[[Tempus]], [[Torm]], [[Valkur]]&lt;br /&gt;
|enemies=[[Garagos]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red Knight&#039;&#039;&#039;, or the Lady of Strategy, is the Faerûnian deity of strategy and battle tactics and an exarch of Tempus. &lt;br /&gt;
&lt;br /&gt;
Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. &lt;br /&gt;
&lt;br /&gt;
Her symbol was a red knight chess piece with stars for eyes.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lurue&amp;diff=17191</id>
		<title>Lurue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lurue&amp;diff=17191"/>
		<updated>2026-03-11T11:20:52Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
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&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_lurue.png&lt;br /&gt;
|alias=The Unicorn, the Unicorn Queen, the Queen of Talking Beasts&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Silver-horned unicorn head before a crescent moon&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CG, CN, NG&lt;br /&gt;
|portfolio=Talking beasts, intelligent nonhumanoid creatures&lt;br /&gt;
|worshippers=[[Druid]]s, entertainers, outcasts, [[ranger]]s, travellers, unicorn riders&lt;br /&gt;
|domain_animal=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_healing=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|weapon=[[Spear]] - A unicorn horn&lt;br /&gt;
|allies=[[Silvanus]]&lt;br /&gt;
|enemies=None}}&lt;br /&gt;
&#039;&#039;&#039;Lurue&#039;&#039;&#039; (pronounced &#039;&#039;luh-RUE&#039;&#039;), also known as The Unicorn Queen, is a chaotic good goddess of intelligent and talking beasts. Lurue teaches that life is there to be lived, and one should live it with zest and flair. Adventures and quests should be taken on a whim and life should be filled with good times and laughter. She is worshiped by many unicorns, pegasi, and other intelligent non-humanoid creatures, as well as by romantic and swashbuckling adventurers. Although preferring adventure and exploration instead of battle, if forced into a fight she is an intractable foe.&lt;br /&gt;
&lt;br /&gt;
Priests of Lurue pray for their spells at midnight, most often in a moonlit glade. They are usually adventurers who traverse the land, seeking to better themselves by experiencing new things and righting wrongs.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Jergal&amp;diff=17190</id>
		<title>Jergal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Jergal&amp;diff=17190"/>
		<updated>2026-03-11T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
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&lt;div&gt;{{Deity|icon=Ig_hu_jergal.png&lt;br /&gt;
|alias=The Forgotten One, Lord of the End of Everything, Scribe of the Dead, The Pitiless One&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Skull with a scroll in his maw resting atop a feather&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=LE, LG, LN&lt;br /&gt;
|portfolio=Fatalism, Death, proper burial, tomb guardians&lt;br /&gt;
|worshippers=[[Monk]]s, necromancers, [[paladin]]s&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_canon=Fate, Repose, Rune, Suffering, Law&lt;br /&gt;
|weapon=[[Scythe]] - &amp;quot;A white glove&amp;quot;&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Velsharoon]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jergal&#039;&#039;&#039; (pronounced JER-gull), is the seneschal of the Lord of the Dead who keeps records on the final disposition of all the spirits of the dead. Jergal is unfeeling and excessively formal, he never angers and always speaks in a disembodied, chilling voice. He cares little for anything besides an orderly accounting of the fate of the world as it slowly sinks into death.&lt;br /&gt;
&lt;br /&gt;
He is not evil or malicious, but impassive in his duty of recording the death of all things. Jergal will sanction the use and creation of undead by his followers, provided they serve the cause of advancing death in the world.&lt;br /&gt;
&lt;br /&gt;
Jergal is an ancient deity, older than many of the greater gods of Faerûn. In the time of Netheril, he was a greater deity himself, with the portfolios of the Dead, Murder and Strife. With the long aeons, he became bored with his position of power, and allowed for three mortals, known as the Dead Three, to each take up parts of his divinity. [[Bane]] assumed the portfolio of Strife, Myrkul the rulership of the Dead and Bhaal the portfolio of Murder. Jergal himself faded from his great stature, and became a seneschal to Myrkul.&lt;br /&gt;
&lt;br /&gt;
Although Jergal&#039;s nature is that he must be loyal to the office of the lord of the dead and whatever deity might hold it at the present time, Jergal can subtly undermine the holder of that office if he or she is not true to the office&#039;s responsibilities. &lt;br /&gt;
&lt;br /&gt;
He spends much of his efforts combating [[Velsharoon]]&#039;s goal to prolong life into undeath. His impassive nature means he does not intervene on the Material Plane or in the affairs of deities that do not directly contradict his ethos.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities with insufficient NWN2 domains]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hoar&amp;diff=17189</id>
		<title>Hoar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hoar&amp;diff=17189"/>
		<updated>2026-03-11T11:20:39Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_hoar.png&lt;br /&gt;
|alias=The Doombringer, Lord of Three Thunders, Poet of Justice, Assuran&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Black-gloved hand holding a coin with a two-faced head&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=LG, LN, LE&lt;br /&gt;
|portfolio=Revenge, retribution, poetic justice&lt;br /&gt;
|worshippers=[[Assassin]]s, [[fighter]]s, [[rogue]]s, seekers of retribution&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_canon=Fate, Retribution&lt;br /&gt;
|weapon=[[Spear]]&lt;br /&gt;
|weapon_canon=Javelin (shaft of lightning) - &amp;quot;Retribution&#039;s Sting&amp;quot;&lt;br /&gt;
|allies=[[Beshaba]]&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoar&#039;&#039;&#039; &#039;&#039;(pronounced: HOR)&#039;&#039;, also known as The Doombringer, is the vengeful deity of retribution invoked by those who seek to repay an eye for an eye. &lt;br /&gt;
&lt;br /&gt;
He is a bitter deity, prone to mood swings and fits of violence.&lt;br /&gt;
&lt;br /&gt;
Hoar is actually the ancient Untheric deity worshiped in the eastern Inner Sea lands as Assuran.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Gwaeron_Windstrom&amp;diff=17188</id>
		<title>Gwaeron Windstrom</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Gwaeron_Windstrom&amp;diff=17188"/>
		<updated>2026-03-11T11:20:32Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_gwaeron.png&lt;br /&gt;
|alias=Master of Tracking, the Tracker Who Never Goes Away&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=White star and brown pawprint&lt;br /&gt;
|alignment=NG&lt;br /&gt;
|cleric=LG, NG, CG&lt;br /&gt;
|portfolio=Tracking, [[ranger]]s of the North&lt;br /&gt;
|worshippers=[[Druid]]s, rangers, troll hunters&lt;br /&gt;
|domain_animal=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_plant=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|weapon=[[Greatsword]] - &amp;quot;Flameheart&amp;quot;}}&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Gargauth&amp;diff=17187</id>
		<title>Gargauth</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Gargauth&amp;diff=17187"/>
		<updated>2026-03-11T11:20:25Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_gargauth.png&lt;br /&gt;
|alias=The Tenth Lord of Nine, the Lost Lord of the Pit, the Hidden Lord&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Broken animal horn&lt;br /&gt;
|alignment=LE&lt;br /&gt;
|cleric=LE, LN, NE&lt;br /&gt;
|portfolio=Betrayal, cruelty, political corruption, powerbrokers&lt;br /&gt;
|worshippers=Corrupt leaders and politicians, [[sorcerer]]s, traitors&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|domain_canon=Charm&lt;br /&gt;
|weapon=[[Dagger]] - &amp;quot;Corruptor&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Gargauth &#039;&#039;(pronounced: GAR-gawth)&#039;&#039;, or The Lord Who Watches, was the lawful evil demigod of betrayal, cruelty, political corruption and powerbrokers. &lt;br /&gt;
&lt;br /&gt;
He embodied the inevitable decay and corruption that accompanied all self-serving, greedy, and power-hungry leaders and groups. &lt;br /&gt;
&lt;br /&gt;
Gargauth held to the letter of any agreement, not the spirit, and relished betraying anyone with whom he forged a pact by twisting the contract to serve his own ends.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Garagos&amp;diff=17186</id>
		<title>Garagos</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Garagos&amp;diff=17186"/>
		<updated>2026-03-11T11:20:18Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity&lt;br /&gt;
|icon = Ig_hu_garagos.png|left|54px]]&lt;br /&gt;
|alias = The Reaver, Master of All Weapons, Lord of War, Targus (Netheril)&lt;br /&gt;
|power = D&lt;br /&gt;
|pantheon = F&lt;br /&gt;
|symbol = A pinwheel of five snaky arms clutching swords&lt;br /&gt;
|alignment = CN&lt;br /&gt;
|cleric = CG, CN, CE&lt;br /&gt;
|portfolio = War, skill-at-arms, destruction, plunder&lt;br /&gt;
|worshippers = [[Barbarian]]s, [[fighter]]s, [[ranger]]s, soldiers, spies, warriors&lt;br /&gt;
|domain_chaos = 1&lt;br /&gt;
|domain_destruct = 1&lt;br /&gt;
|domain_strength = 1&lt;br /&gt;
|domain_war = 1&lt;br /&gt;
|weapon = [[Longsword]] - &amp;quot;The Tentacus&amp;quot; (pinwheel of five arms each holding a sword)&lt;br /&gt;
|enemies=[[Tempus]], [[Red Knight]]}}&lt;br /&gt;
[[File:Garagos_symbol.jpg|thumb|Symbol of Garagos]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garagos&#039;&#039;&#039; &#039;&#039;(pronounced: GAH-rah-gohs)&#039;&#039;, the Lord of War, was a god of war and exarch of Tempus, though he focused more on destruction than war itself.&lt;br /&gt;
&lt;br /&gt;
During the age of Netheril, Garagos was part of the Netherese pantheon and was known as Targus. Some time around or shortly after the fall of Netheril, the Talfiric deity [[Tempus]] managed to slay Garagos. &lt;br /&gt;
&lt;br /&gt;
Survived by die-hard followers in several regions surrounding the Sea of Fallen Stars, a temple in Westgate, the Vilhon Reach and the Border Kingdoms, Garagos is associated with the rampaging destruction and plundering of war than tactics, strategies, or armies. &lt;br /&gt;
&lt;br /&gt;
The Reaver is linked with the mad bloodlust that overtakes some warriors, resulting in horrifying carnage. (Followers of Tempus claim their god destroyed Garagos by using the Reaver&#039;s berserking fury against him.) The scarlet cloak he is portrayed as wearing in religious art is one made of the blood of his foes, and in recent times he is often shown as a six armed giant wading through a blood-red sea — again, the blood of his slain enemies. &lt;br /&gt;
&lt;br /&gt;
Much quicker to anger and slower to show mercy than he was before his death, Garagos finds most of his followers in brigands, bandits, and priests of the Deities of Fury who pay him lip service in battle.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Finder_Wyvernspur&amp;diff=17185</id>
		<title>Finder Wyvernspur</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Finder_Wyvernspur&amp;diff=17185"/>
		<updated>2026-03-11T11:20:11Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=|icon=Ig_hu_finder.png&lt;br /&gt;
|alias=The Nameless Bard&lt;br /&gt;
|power=D&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=White harp set inside a grey circle&lt;br /&gt;
|alignment=CN&lt;br /&gt;
|cleric=CG, CN, CE&lt;br /&gt;
|portfolio=Cycle of life, transformation of art, saurials&lt;br /&gt;
|worshippers=Artists, [[bard]]s, saurials&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_canon=Charm, Renewal, Scalykind&lt;br /&gt;
|weapon=[[Bastard sword]] - &amp;quot;Sword of Songs&amp;quot;&lt;br /&gt;
|allies=[[Tymora]], [[Selûne]], deities of the [[Harpers]]&lt;br /&gt;
|enemies=[[Sebek]], [[Set]], [[Tiamat]], [[Talona]], [[Yurtrus]], [[Gargauth]]}}&lt;br /&gt;
[[Category: Deities with insufficient NWN2 domains]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Waukeen&amp;diff=17184</id>
		<title>Waukeen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Waukeen&amp;diff=17184"/>
		<updated>2026-03-11T11:17:26Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_waukeen.png&lt;br /&gt;
|alias=Merchant&#039;s Friend&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Gold coin with Waukeen&#039;s profile facing left&lt;br /&gt;
|alignment=N&lt;br /&gt;
|cleric=N, LN, CN, NG, NE&lt;br /&gt;
|portfolio=Money, trade, wealth&lt;br /&gt;
|worshippers=Merchants, [[rogue]]s, traders, the wealthy&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_canon=Trade&lt;br /&gt;
|weapon=[[Club]]&lt;br /&gt;
|weapon_canon=Nunchaku - &amp;quot;Cloud of Coins&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Waukeen &#039;&#039;(pronounced wah-KEEN)&#039;&#039;, or the Merchant&#039;s Friend, is the goddess of coins and wealth. She rules over deals done above and below the table and believes that mercantile trade is the best road to enrichment. Waukeen frowns upon destroying fine trade goods and favors those who oppose the propagation of malicious rumors that could harm someone&#039;s commerce.&lt;br /&gt;
&lt;br /&gt;
Waukeen&#039;s faithful travel the world aiding merchants or staff temples in large cities that serve as moneylenders and change houses. They believe in investing in enterprises that have any chance of succeeding.&lt;br /&gt;
&lt;br /&gt;
During the [[Time of Troubles]], Waukeen was captured and enslaved in the [[Abyss]] by the demon lord [[Graz&#039;zt]]. [[Lliira]], the Goddess of Joy, took on her portfolio and saw to her followers from that time until Waukeen&#039;s eventual escape.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Umberlee&amp;diff=17183</id>
		<title>Umberlee</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Umberlee&amp;diff=17183"/>
		<updated>2026-03-11T11:17:19Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_umberlee.png&lt;br /&gt;
|alias=The Bitch Queen, Queen of the Depths&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Two divergent tidal waves&lt;br /&gt;
|alignment=CE&lt;br /&gt;
|cleric=CN, CE, NE&lt;br /&gt;
|portfolio=Currents, Oceans, Sea Winds, Waves&lt;br /&gt;
|worshippers=Coastal dwellers, sailors, sentient sea creatures, weresharks&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_destruct=1&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_water=1&lt;br /&gt;
|domain_storm=1&lt;br /&gt;
|domain_canon=Ocean, Storm&lt;br /&gt;
|weapon=[[Halberd]]&lt;br /&gt;
|weapon_canon=Trident - &amp;quot;Drowning Death&amp;quot; (or jellyfish)}}&lt;br /&gt;
&#039;&#039;&#039;Umberlee&#039;&#039;&#039; (pronounced uhm-ber-LEE), also referred to as The Bitch Queen, is the evil sea goddess in the [[Faerûn]]ian pantheon. She is most often worshipped by sailors or people traveling by sea, out of fear for her destructive powers. She controls the harshness of the sea and while reveling in her own power, is not hesitant to drown people, if she so pleases.&lt;br /&gt;
&lt;br /&gt;
Temples of Umberlee are few and far between, and the church is not well organized resting on Umberlee&#039;s nature of chaos where disputes are ruled in favor of the strongest individual. There are, though, shrines dedicated to her predominantly located at port-cities of the [[Sea of Fallen Stars]] and at [[Nelanther Isles]]. Here travelers by sea are sure to pay their tribute to her, and the preachings of her clerics are built upon the terrible fate that will fall upon any who do not bring a sacrifice to Umberlee. Clerics are available at these temples who, for a price, will travel with sailors to ensure no harm is inflicted.&lt;br /&gt;
&lt;br /&gt;
There is also a temple to Umberlee on the [[Sword Coast]] north of [[Port Llast]] called the [[Priory of the Depths]]. It plays a role in the main storyline of the &#039;&#039;[[Storm of Zehir]]&#039;&#039; expansion.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Ig_hu_ubtao.png&amp;diff=17182</id>
		<title>File:Ig hu ubtao.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Ig_hu_ubtao.png&amp;diff=17182"/>
		<updated>2026-03-11T11:17:02Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Ubtao&amp;diff=17181</id>
		<title>Ubtao</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Ubtao&amp;diff=17181"/>
		<updated>2026-03-11T11:16:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_ubtao.png&lt;br /&gt;
|name = Ubtao&lt;br /&gt;
|alias = Creator of Chult, Founder of Mezro, Father of the Dinosaurs, The Deceiver&lt;br /&gt;
|alignment = N&lt;br /&gt;
|portfolio = Chult, Chultans, Creation, Dinosaurs, Jungles&lt;br /&gt;
|worshippers = Adepts, Chultans, druids, inhabitants of jungles, rangers&lt;br /&gt;
|domain_plant = 1&lt;br /&gt;
|domain_protection = 1&lt;br /&gt;
|domain_canon = Balance, Planning, Scalykind&lt;br /&gt;
|weapon = Sickle&lt;br /&gt;
|weapon_canon = Tyrannosaur head (heavy pick)|cleric = NG, LN, N, CN, NE&lt;br /&gt;
|allies = [[Thard Harr]]&lt;br /&gt;
|enemies = [[Shar]], [[Sseth]]}}&lt;br /&gt;
[[File:Ubtao_symbol.jpg|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ubtao&#039;&#039;&#039; (pronounced oob-TAY-oh) is the patron deity of Chult. He is also known as The Father of the Dinosaurs, Creator of Chult, Founder of Mezro, and The Deceiver. He stays distant from both mortals and other deities, and he seems to be above the daily doings of the world and his followers. This may be partly due to his origin as a primordial, and in fact it&#039;s not fully known if he is a deity in the traditional sense. Only since the Time of Troubles has he begun to show interest in his followers again. The many jungle spirits worshiped in Chult are all aspects of Ubtao.&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
This Deity was introduced with the second NWN2 expansion [[Storm of Zehir]]. It can grant spell access to all divine casters, except [[Paladins]].&lt;br /&gt;
[[Category:Forgotten Realms deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tyr&amp;diff=17180</id>
		<title>Tyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tyr&amp;diff=17180"/>
		<updated>2026-03-11T11:15:42Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_tyr.png&lt;br /&gt;
|alias=The Even-Handed, the Maimed God, the Just God, Anachtyr (Calimshan)&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Balanced scales resting on a [[warhammer]]&lt;br /&gt;
|alignment=LG&lt;br /&gt;
|cleric=LG, LN, NG&lt;br /&gt;
|portfolio=Justice&lt;br /&gt;
|worshippers= [[Paladin]]s, judges, magistrates, lawyers, police, the oppressed&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_war=1&lt;br /&gt;
|domain_canon=Retribution&lt;br /&gt;
|weapon=[[Longsword]] - &amp;quot;Justicar&amp;quot;&lt;br /&gt;
|allies=[[Ilmater]], [[Torm]]&lt;br /&gt;
|enemies=[[Bane (deity)|Bane]], [[Cyric]], [[Mask]], [[Talona]], [[Talos]]}} [[File:Tyr_symbol.jpg|thumb|Symbol of Tyr]]&lt;br /&gt;
Before every criminal trial in civilized lands, good-hearted magistrates whisper prayers to &#039;&#039;&#039;Tyr&#039;&#039;&#039; &#039;&#039;(teer)&#039;&#039; the Even-Handed, asking that he guide their judgments with temperance and resolve. A utopian interloper [[deity]] who long ago came to Toril from a foreign cosmos, Tyr sees himself as a father figure working to craft a perfect society among the people of [[Toril#Faerûn|Faerûn]], whom he views as his wayward children.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tymora&amp;diff=17179</id>
		<title>Tymora</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tymora&amp;diff=17179"/>
		<updated>2026-03-11T11:15:36Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_tymora.png&lt;br /&gt;
|alias=Lady Luck, The Lady Who Smiles&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A coin with a smiling woman&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CN, CG, NG&lt;br /&gt;
|portfolio=Good fortune, skill, victory, adventurers&lt;br /&gt;
|worshippers=Adventurers, gamblers, [[Harper Agent|Harpers]], [[Lightfoot halfling]]s, [[rogue]]s&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_luck=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|weapon=[[Shuriken]] - &amp;quot;A Spinning Coin&amp;quot;&lt;br /&gt;
|allies=[[Azuth]], [[Lathander]], [[Selûne]], [[Brandobaris]]&lt;br /&gt;
|enemies=[[Beshaba]]}}&lt;br /&gt;
&lt;br /&gt;
Tymora &#039;&#039;(pronounced tie-MORE-ah)&#039;&#039;, or more commonly Lady Luck, is the goddess of good fortune. She shines upon those who take risks and blesses those who deal harshly with the followers of [[Beshaba]]. &lt;br /&gt;
&lt;br /&gt;
Should someone flee from her sisters&#039; mischievous followers or defile the dead, their fate would be decided with a roll of Tymora&#039;s dice.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Torm&amp;diff=17178</id>
		<title>Torm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Torm&amp;diff=17178"/>
		<updated>2026-03-11T11:15:29Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_torm.png&lt;br /&gt;
|alias=The True, The True Deity, The Loyal Fury&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=a right-hand gauntlet held upright with palm forward&lt;br /&gt;
|alignment=LG&lt;br /&gt;
|cleric=NG, LG, LN&lt;br /&gt;
|portfolio=Duty, loyalty, obedience, paladins&lt;br /&gt;
|worshippers=Good fighters and [[warrior]]s, guardians, heroes, knights, loyal courtiers, [[paladin]]s&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_healing=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_strength=1&lt;br /&gt;
|weapon=[[Greatsword]] - &amp;quot;Duty&#039;s Bond&amp;quot;&lt;br /&gt;
|allies=[[Tyr]], [[Ilmater]], [[Red Knight]], [[Helm]], [[Lathander]], [[Mystra]]&lt;br /&gt;
|enemies=[[Bane (deity)|Bane]], [[Cyric]], [[Mask]]}}&lt;br /&gt;
[[File:Torm_symbol.jpg|thumb|Symbol of Torm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torm&#039;&#039;&#039; &#039;&#039;(pronounced: TORM) &#039;&#039; the True, patron of [[paladin]]s and unswearing enemy of corruption and evil, serves the people of [[Toril#Faerûn|Faerûn]] by exemplifying the chivalric ideal. &lt;br /&gt;
&lt;br /&gt;
An ascended hero who lived his mortal life in service to a just sovereign, Torm eschews the pretense of his fellow [[Deity|deities]], instead adopting a humble position that he exists to serve the common good and the rule of law as established by honorable mortal rulers.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tempus&amp;diff=17177</id>
		<title>Tempus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tempus&amp;diff=17177"/>
		<updated>2026-03-11T11:15:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_tempus.png&lt;br /&gt;
|alias=Lord of Battles, Foehammer, Tempos&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A blazing silver sword on a blood-red shield&lt;br /&gt;
|alignment=CN&lt;br /&gt;
|cleric=CN, CG, CE&lt;br /&gt;
|portfolio=War, battle, warriors&lt;br /&gt;
|worshippers=Warriors, [[fighter]]s, [[barbarian]]s, [[ranger]]s, [[half-orc]]s&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_strength=1&lt;br /&gt;
|domain_war=1&lt;br /&gt;
|domain_canon=&lt;br /&gt;
|weapon=[[Battleaxe]] - &amp;quot;Battle Prowess&amp;quot;&lt;br /&gt;
|allies=[[Red Knight]]&lt;br /&gt;
|enemies=[[Garagos]]&lt;br /&gt;
|weapon_canon=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempus&#039;&#039;&#039; &#039;&#039;(pronounced: TEM-pus)&#039;&#039;, also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.&lt;br /&gt;
&lt;br /&gt;
Tempus was originally one of many potential war gods who emerged from the primordial clashes between Selûne and Shar. These gods fought constantly with each other, the victors absorbing the essence and power of the defeated. This continued until Tempus stood as the sole god of war in the Faerûnian pantheon, having defeated and absorbed all of his competitors (with the notable exception of Garagos, whom he defeated but spared).&lt;br /&gt;
&lt;br /&gt;
The barbarians of Icewind Dale claimed that Tempus&#039;s original name was &amp;quot;Tempos&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Talos&amp;diff=17176</id>
		<title>Talos</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Talos&amp;diff=17176"/>
		<updated>2026-03-11T11:15:13Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_talos.png&lt;br /&gt;
|alias=The Destroyer, The Storm Lord, Bhaelros (Calimshan), Kozah (Netheril, Bedine), Malyk (Underdark)&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Three lightning bolts&lt;br /&gt;
|alignment=CE&lt;br /&gt;
|cleric=CE, NE, CN&lt;br /&gt;
|portfolio=Conflagration, Destruction, Earthquakes, Rebellion, Storms, Vortices&lt;br /&gt;
|worshippers=[[Barbarian]]s, [[druid]]s, [[fighter]]s, [[half-orc]]s, those who fear the destructive power of nature&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_destruct=1&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_fire=1&lt;br /&gt;
|domain_air=1&lt;br /&gt;
|domain_storm=1&lt;br /&gt;
|domain_fury=1&lt;br /&gt;
|weapon=[[Spear]] - &amp;quot;Lightning Bolt&amp;quot;&lt;br /&gt;
|weapon_canon=Longspear, shortspear or halfspear}}&lt;br /&gt;
&#039;&#039;&#039;Talos&#039;&#039;&#039; (pronounced TAAHL-ose), also known as The Storm Lord, is the [[Faerûn]]ian greater deity of storms and destruction. His dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they may. His followers are known as Talassans.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Talona&amp;diff=17175</id>
		<title>Talona</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Talona&amp;diff=17175"/>
		<updated>2026-03-11T11:15:06Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_talona.png&lt;br /&gt;
|alias=Lady of [[Poison_%28effect%29|Poison]], Mistress of [[Disease]], Mother of All Plagues&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Three amber teardrops on a purple triangle&lt;br /&gt;
|alignment=CE&lt;br /&gt;
|cleric=CN, CE, NE&lt;br /&gt;
|portfolio=Disease, poison&lt;br /&gt;
|worshippers=Assassins, druids, healers, rogues, those suffering from disease and illness&lt;br /&gt;
|domain_blightbringer=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_destruct=1&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_canon=Suffering&lt;br /&gt;
|weapon=[[Unarmed strike]] - &amp;quot;A scabrous hand&amp;quot;&lt;br /&gt;
|weapon_canon=}}&lt;br /&gt;
[[File:Talona_symbol.jpg|thumb|Symbol of Talona]]&lt;br /&gt;
&#039;&#039;&#039;Talona&#039;&#039;&#039; &#039;&#039;(tah-low-nah)&#039;&#039; is often depicted as a withered old crone with a scarred, tattooed face in religious texts. She has the personality of a petulant, greedy child trapped in the body of a once-beautiful woman now scarred by horrific disease and ravaged by age. She alternately desires attention at any cost like a small child and becomes aloof like a wounded paramour who has been discarded by her love.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sune&amp;diff=17174</id>
		<title>Sune</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sune&amp;diff=17174"/>
		<updated>2026-03-11T11:14:57Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_sune.png&lt;br /&gt;
|alias=Lady Firehair&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A beautiful woman with red hair&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CN, CG, NG&lt;br /&gt;
|portfolio=Beauty, love, passion&lt;br /&gt;
|worshippers=Lovers, artists [[half-elf|half-elves]], adventurers&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_canon=Charm&lt;br /&gt;
|weapon=[[Flail]]&lt;br /&gt;
|weapon_canon=Whip - &amp;quot;A silken sash&amp;quot;&lt;br /&gt;
|allies=[[Lliira]], [[Sharess]], [[Selûne]], [[Milil]], [[Lathander]]&lt;br /&gt;
|enemies=[[Talos]], [[Tempus]]}}&lt;br /&gt;
[[File:Sune_symbol.jpg|thumb|Symbol of Sune]]Fairest of the [[deity|deities]], &#039;&#039;&#039;Sune&#039;&#039;&#039; &#039;&#039;(soo-nee)&#039;&#039; is benevolent and sometimes whimsical. When Sune appears to the mortals of Faerûn, she wears only a diaphanous gown. She always appears as a radiantly beautiful red-haired woman of incredible charms. She alternates between deep passions and casual flirtations and has been romantically tied to many of the other [[Faerûn]]ian deities.&lt;br /&gt;
&lt;br /&gt;
Sune&#039;s highest priest is known as the Heart Warder, usually being the most handsome/beautiful clergy member both inside and out. They are expected to keep their appearance as flattering as possible and shower others with sweet words at least five times a month.&lt;br /&gt;
[[Category:Paladin deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sel%C3%BBne&amp;diff=17173</id>
		<title>Selûne</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sel%C3%BBne&amp;diff=17173"/>
		<updated>2026-03-11T11:14:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_selune.png&lt;br /&gt;
|alias=The Moonmaiden, Our Lady of Silver, the Night White Lady&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Pair of female eyes surrounded by seven silver stars&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CG, CN, NG&lt;br /&gt;
|portfolio=Good and neutral [[lycanthrope]]s, moon, navigation, questers, stars, wanderers&lt;br /&gt;
|worshippers=Female [[spellcaster]]s, good and neutral [[lycanthrope]]s, navigators, [[monk]]s ([[Monk orders#Sun Soul|Sun Soul]]), sailors&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_canon=Moon&lt;br /&gt;
|weapon=[[Morningstar]]&lt;br /&gt;
|weapon_canon=Heavy mace - &amp;quot;The Rod of Four Moons&amp;quot;&lt;br /&gt;
|allies=[[Mystra]], [[Eilistraee]], [[Tymora]], [[Chauntea]], [[Valkur]]&lt;br /&gt;
|enemies=[[Shar]]}} [[File:Selune_symbol.jpg|thumb|Symbol of Selûne]]&lt;br /&gt;
&#039;&#039;&#039;Selûne&#039;&#039;&#039; &#039;&#039;(pronounced: seh-loon-ay)&#039;&#039; represents the mysterious power of the moon, the celestial force that influences tides, changes [[lycanthrope]]s, orders reproductive cycles, and pulls at the edges of sanity. An incalculably ancient [[deity]], Selûne approaches existence with the placid calm of dappled moonlight.&lt;br /&gt;
&lt;br /&gt;
Selûne is a caring but quietly mystical deity who often seems saddened by events perhaps millenia ago. While she is normally calm and placid, her war with [[Shar]] is fierce, with neither side giving or receiving quarter. She is seen in many ways by her followers who are a diverse group, and she is at times effervescently joyful and active, at others maternal, quiet and almost poetic, and at yet others warlike and fierce, showing little mercy to her foes.&lt;br /&gt;
&lt;br /&gt;
Selûne is worshiped by a mixed bag of followers: navigators, sailors, women, female spellcasters (especially those born under a full moon or interested in [[divination]]), good- and neutral-aligned lycanthropes, those who work honestly at night, those seeking protection from [[Shar]], the lost, the questing, and those curious about the future. Couples look to Selûne to bless them with children when they are ready, and women look to her for courage, strength and guidance. The demands she places on her followers are few, and the goddess is reputed to be free with her gifts and boons to mortals.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystra&amp;diff=17172</id>
		<title>Mystra</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystra&amp;diff=17172"/>
		<updated>2026-03-11T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_mystra.png&lt;br /&gt;
|alias=The Lady of Mysteries, the Mother of All Magic, Our Lady of Spells&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A blue-white star.&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=CG, NG, LG, TN, LN, LE (Editor&#039;s note: Ingame alignments are bugged and LE is unavailable)&lt;br /&gt;
|portfolio=Magic, spells, [[the Weave]]&lt;br /&gt;
|worshippers=[[Elf|Elves]], [[Half-Elf|half-elves]], incantatrixies, mystic wanderers, [[sorcerer]]s, spelldancers, spellfire channelers, [[wizard]]s&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_magic=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_spell=1&lt;br /&gt;
|domain_canon=Illusion, Rune, Spell&lt;br /&gt;
|weapon=[[Shuriken]]&lt;br /&gt;
|allies=[[Azuth]], [[Savras]]&lt;br /&gt;
|enemies=[[Shar]]}} [[File:Mystra_symbol.jpg|thumb|Symbol of Mystra]]&lt;br /&gt;
&#039;&#039;&#039;Mystra&#039;&#039;&#039; &#039;&#039;(miss-trah)&#039;&#039; provides for and tends to the [[Weave]], of which she is effectively the embodiment. The Weave is a conduit that enables mortal [[spellcaster]]s and magical crafters to safely access the raw force that is magic.&lt;br /&gt;
&lt;br /&gt;
She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magic items in their daily use.&lt;br /&gt;
&lt;br /&gt;
The goddess of magic is a manifestation of the Cosmic Balance, which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light&lt;br /&gt;
akin to a prismatic will-o-the-wisp, and may use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Milil&amp;diff=17171</id>
		<title>Milil</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Milil&amp;diff=17171"/>
		<updated>2026-03-11T11:14:04Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_milil.png&lt;br /&gt;
|alias=Lord of All Songs, Guardian of Singers and Troubadours&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A harp&lt;br /&gt;
|alignment=NG&lt;br /&gt;
|cleric=LG, NG, CG&lt;br /&gt;
|portfolio=Eloquence, poetry, song&lt;br /&gt;
|worshippers=Adventurers, [[bard]]s, entertainers&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_knowledge=1&lt;br /&gt;
|domain_canon=Charm, Nobility&lt;br /&gt;
|weapon=[[Rapier]] - &amp;quot;Sharptongue&amp;quot;&lt;br /&gt;
|allies=[[Oghma]], [[Deneir]], [[Gond]], [[Mystra]], [[Sune]], [[Seldarine]]&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&#039;&#039;&#039;Milil&#039;&#039;&#039; (pronounced mil-LILL), also known as the One Who Watches While Music is Alive and the Guardian of Singers and Troubadours, is depicted in religious art and song as a handsome male [[human]] or [[elf]] with a charismatic manner and a haunting, melodic voice. He is venerated by human, elf, and half-elf, bards.&lt;br /&gt;
&lt;br /&gt;
Milil is the ultimate [[perform]]er: self-confident, inspired, possessed of total recall or anything he sets a mind to remember, able to improvise facilely out of desire or necessity, well-educated in general theories of conduct and broad areas of knowledge, and masterful in all sorts of performance technique (including a passing knowledge of disguise derived from costume theory), especially within his sphere of knowledge—music, poetry, and elegant speech. However, he is also self-centered and egotistical and likes to be the center of attention. When he is not the center of attention, he bores easily, and his mind wanders or he leaves. He is also given to flirtation with both deities and mortals for his own enjoyment, to deep annoyance of more sober powers.&lt;br /&gt;
&lt;br /&gt;
Milil often manifests as haunting music, particularly in clearing deep in woodlands. He appears as a wordless, lone male voice soaring through the air where no singer can be seen. At times, Milil draws the image of two dancing hollyphants in the air in glowing yellow lines or in ink (that appears from nowhere) on parchment to signify his approval. This seems to indicate his delight in watching such creatures dance to his music. More often, Milil manifests as a radiance surrounding a bard, storyteller, or epic poet in the throes of inspiration—a sight always heralding a performance that moves an audience to tears, blind obedience, enthusiastic offerings of money, or whatever else the performer desires them to do. Milil often places helpful visions (mental pictures of the whereabouts of treasure, lost loved ones, or directions overland) in the mind of a singer or musician who pleases him.&lt;br /&gt;
&lt;br /&gt;
Milil also acts through the appearance or presence of [[aasimar]] (all accomplished singers), hollyphants, light [[aasimon]]s, movanic [[deva]]s and [[solar]]s. More commonly he sends songbirds especially nightingales, white [[horse]]s or [[pegasi]], calico cats, red or yellow roses, lilies, peonies, perfect gemstones or any sort, and peregrine falcons to show his favor and as a sign to inspire his faithful.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mielikki&amp;diff=17170</id>
		<title>Mielikki</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mielikki&amp;diff=17170"/>
		<updated>2026-03-11T11:13:56Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_mielikki.png&lt;br /&gt;
|alias=Our Lady of the Forest, the Forest Queen&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Gold-horned, blue-eyed unicorn&#039;s head facing left&lt;br /&gt;
|alignment=NG&lt;br /&gt;
|cleric=LG, NG, CG&lt;br /&gt;
|portfolio=Autumn, dryads, forest creatures, forests, [[ranger]]s&lt;br /&gt;
|worshippers=[[Druid]]s, fey creatures, foresters, rangers&lt;br /&gt;
|domain_animal=1&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_plant=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|weapon=[[Scimitar]] - &amp;quot;The Hornblade&amp;quot;&lt;br /&gt;
|allies=Shaundakul, Lathander&lt;br /&gt;
|enemies=Malar, Talos, Talona}} [[File:Mielikki_symbol.jpg|thumb|Symbol of Mielikki]]&lt;br /&gt;
&#039;&#039;&#039;Mielikki&#039;&#039;&#039; &#039;&#039;(my-lee-kee)&#039;&#039; is a good-humored [[deity]] who is quick to smile and confident in her actions. She is fiercely loyal to and protective of those she calls friends, but considers carefully before including someone among them.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mask&amp;diff=17169</id>
		<title>Mask</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mask&amp;diff=17169"/>
		<updated>2026-03-11T11:13:50Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_mask.png&lt;br /&gt;
|alias=Master of All Thieves, Lord of Shadows&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Black velvet mask tinged with red&lt;br /&gt;
|alignment=NE&lt;br /&gt;
|cleric=LE, NE, CE&lt;br /&gt;
|portfolio=Shadows, thievery, thieves&lt;br /&gt;
|worshippers=[[Assassin]]s, beggars, criminals, [[rogue]]s, shades, [[shadowdancer]]s&lt;br /&gt;
|domain_darkness=1&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_luck=1&lt;br /&gt;
|domain_trickery=1&lt;br /&gt;
|weapon=[[Longsword]] - &amp;quot;Stealthwhisper&amp;quot;&lt;br /&gt;
|allies=Making attempts to ally with [[Bane (deity)|Bane]]&lt;br /&gt;
|enemies=[[Cyric]], [[Waukeen]], [[Helm]]}} [[File:Mask_symbol.jpg|thumb|Symbol of Mask]]&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; &#039;&#039;(mask)&#039;&#039; is self-possessed, confident and is fond of intricate plots, though his schemes are always getting him in trouble. The Lord of Shadows is wary but cool, never losing his temper, and he always seems to be holding back a mocking comment. Mask&#039;s ever-changing appearance serves him well: His true form is unknown.&lt;br /&gt;
The church of Mask is widely feared, not so much for its supposed cruelty as its penchant for thievery and stalking the shadows. Most outsiders view it as a little more than an organized guild of [[rogue]]s cloaked in the veneer of religion, a surprisingly accurate depiction.&lt;br /&gt;
In political circles, the Lord of Shadows&#039; reputation for intrigue lingers on, and astute observers have noted that his church often acts as a network of spies for hire as well.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Malar&amp;diff=17168</id>
		<title>Malar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Malar&amp;diff=17168"/>
		<updated>2026-03-11T11:13:43Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
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&lt;div&gt;{{Deity|icon=Ig_hu_malar.png&lt;br /&gt;
|alias=The Beastlord, the Black-Blooded Pard&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Bestial claw with brown fur and curving bloody talons&lt;br /&gt;
|alignment=CE&lt;br /&gt;
|cleric=CE, CN, NE&lt;br /&gt;
|portfolio=Bloodlust, Evil Lycanthropes, hunters, marauding beasts and monsters, stalking&lt;br /&gt;
|worshippers=Hunters, Evil Lycanthropes, sentient carnivores, [[ranger]]s, [[druid]]s&lt;br /&gt;
|domain_animal=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_strength=1&lt;br /&gt;
|domain_canon=Moon&lt;br /&gt;
|weapon=[[Unarmed strike]]&lt;br /&gt;
|weapon_canon=Claw bracer (a beast&#039;s claw)}}&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Loviatar&amp;diff=17167</id>
		<title>Loviatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Loviatar&amp;diff=17167"/>
		<updated>2026-03-11T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_loviatar.png&lt;br /&gt;
|alias=The Maiden of Pain, The Willing Whip&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A nine-stranded whip, with barbed strands&lt;br /&gt;
|alignment=LE&lt;br /&gt;
|cleric=LN, NE, LE&lt;br /&gt;
|portfolio=Pain, hurt, agony, torment, suffering, torture&lt;br /&gt;
|worshippers=Beguilers, torturers, evil warriors, the depraved&lt;br /&gt;
|domain_evil=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_strength=1&lt;br /&gt;
|domain_canon=Retribution, Suffering&lt;br /&gt;
|weapon=[[Flail]]&lt;br /&gt;
|weapon_canon=Scourge - &amp;quot;Painbringer&amp;quot;&lt;br /&gt;
|allies=[[Shar]], [[Malar]], [[Talona]]&lt;br /&gt;
|enemies=[[Ilmater]], [[Sharess]]}}&#039;&#039;&#039;Loviatar&#039;&#039;&#039; &#039;&#039;(pronounced loh-VEE-a-tar)&#039;&#039;, also known as The Maiden of Pain and The Willing Whip, is the evil goddess of agony. Loviatar is a cold-hearted bully, calculating and despotic; she is the master of inflicting physical and psychological suffering and her portfolio includes Pain, Hurt and Torture. Her symbol is a nine-stranded whip, with barbed strands.&lt;br /&gt;
&lt;br /&gt;
Bringing pain and suffering is the aim of all Loviatans, either through physical torture or sometimes more subtly and psychologically. Beauty, intelligence and acting are useful attributes of a Loviatan, but the ability to fully understand someone is the best skill a Loviatan can acquire, as knowing someone fully can help a Loviatan inflict maximum pain, one way or another. Loviatar&#039;s followers are encouraged to wipe out [[Ilmater]]&#039;s followers from the face of the Realms.&lt;br /&gt;
&lt;br /&gt;
Loviatans often engage in self-flagellation, often in the morning when praying for spells. They celebrate each season with the Rite of Pain and Purity, a ritual that involves followers dancing on glass, thorns or barbed-wire while being whipped by higher-level Loviatans. A smaller ritual occurring every twelve days involves followers passing their bodies through the flames of candles.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lliira&amp;diff=17166</id>
		<title>Lliira</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lliira&amp;diff=17166"/>
		<updated>2026-03-11T11:12:41Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_lliira.png&lt;br /&gt;
|alias=Joybringer, Mistress of Revels, Our Lady of Joy&lt;br /&gt;
|power=L&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Three stars connected as a triangle&lt;br /&gt;
|alignment=CG&lt;br /&gt;
|cleric=CN, NG, CG&lt;br /&gt;
|portfolio=Joy, Happiness, Dance, Festivals, Trade, Money, Wealth&lt;br /&gt;
|worshippers=Unknown&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_chaos=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_canon=Charm, Family&lt;br /&gt;
|weapon=[[Shuriken]] - &amp;quot;Sparkle&amp;quot;&lt;br /&gt;
|allies=[[Sune]], [[Sharess]]&lt;br /&gt;
|enemies=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lliira&#039;&#039;&#039; (pronounced &#039;&#039;LEER-ah&#039;&#039;), also known as Our Lady of Joy, is a chaotic good lesser deity who is responsible for the domains of chaos, charm, family, good and travel. Priests and priestess of Lliira, called &amp;quot;joy bringers&amp;quot;, are the apple of her eye. They are entrusted with the leadership and tasked as plan-makers of festivals. Followers of Lliira are called Lliirans and wear brightly colored outfits, whom adorn themselves with rubies and sapphires. They are known for always having a smile on their lips, and it is unheard of to see one with a frown.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Ig_hu_leira.png&amp;diff=17165</id>
		<title>File:Ig hu leira.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Ig_hu_leira.png&amp;diff=17165"/>
		<updated>2026-03-11T11:12:20Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Leira&amp;diff=17164</id>
		<title>Leira</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Leira&amp;diff=17164"/>
		<updated>2026-03-11T11:11:33Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_leira.png&lt;br /&gt;
|name = Leira&lt;br /&gt;
|alias = The Guardian of Liars, Lady of the Mists, The Lady of Deception, The Mistshadow, The Mist Maiden, Mother of Illusionists&lt;br /&gt;
|alignment = CN&lt;br /&gt;
|cleric = CG, N, CN, CE&lt;br /&gt;
|portfolio = Deception, Illusion, Mist, Shadow&lt;br /&gt;
|worshippers = Unknown&lt;br /&gt;
|domain_canon = Deception, Illusion, Mist, Shadow&lt;br /&gt;
|weapon = Kukri|pantheon = }}&#039;&#039;&#039;Leira&#039;&#039;&#039;, also known as The Lady of Deception, was the goddess of deception and illusions. She was an enigma, never telling the truth when falsehood would do. Everything she did and said was shrouded in layers of illusion and lies. She believed the truth is worthless and that misbelief and falsehood are what gives life meaning. Some still believe Leira is alive and that she uses her death as a grand illusion, but the general consensus is that she is a dead power.&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
This Deity was introduced with the second NWN2 expansion [[Storm of Zehir]]. It can grant spell access to all divine casters, except [[Paladin]]s.&lt;br /&gt;
[[Category:Forgotten Realms deities]]&lt;br /&gt;
[[Category:Deities with insufficient NWN2 domains]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kossuth&amp;diff=17163</id>
		<title>Kossuth</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kossuth&amp;diff=17163"/>
		<updated>2026-03-11T11:10:59Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_kossuth.png&lt;br /&gt;
|alias=The Lord of Flames, the Firelord&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A twining red flame&lt;br /&gt;
|alignment=N&lt;br /&gt;
|cleric=N, CN, NG, NE, LN, LG, LE (&#039;&#039;&#039;Kossuth&#039;&#039;&#039; has [[Lawful]] tendencies)&lt;br /&gt;
|portfolio=Elemental fire, purification through fire&lt;br /&gt;
|worshippers=[[Druid]]s, elemental archons (fire), fire creatures, [[Thay]]ans&lt;br /&gt;
|domain_destruct=1&lt;br /&gt;
|domain_fire=1&lt;br /&gt;
|domain_canon=Renewal and Suffering&lt;br /&gt;
|weapon=[[Flail]]&lt;br /&gt;
|weapon_canon=Spiked Chain (a tendril of flame)&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=[[Istishia]]}}&lt;br /&gt;
&#039;&#039;&#039;Kossuth&#039;&#039;&#039; (pronounced &#039;&#039;koh-SOOTH&#039;&#039;), or the Lord of Flames is the greater deity of elemental fire. Kossuth is symbolized by the holy symbol of a twining red flame and his portfolio covers elemental fire and purification through fire.&lt;br /&gt;
&lt;br /&gt;
Kossuth rarely, if ever, communes with those who worship him, though tends to do so more than the other elemental deities. A possible result of this is that the church of Kossuth is rather hierarchal and seem somewhat impersonal. Their aims tend to revolve around the acquiring of land, power and wealth. These followers and clerics are often of the [[lawful neutral]] alignment. Many [[Red Wizard of Thay|Red Wizards of Thay]] tend to worship Kossuth.&lt;br /&gt;
[[Category:Nature_deities]]&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Kelemvor&amp;diff=17162</id>
		<title>Kelemvor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Kelemvor&amp;diff=17162"/>
		<updated>2026-03-11T11:10:10Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_kelemvor.png&lt;br /&gt;
|alias=Lord of the Dead, Judge of the Damned&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=Upright skeletal arm holding the golden scales of justice&lt;br /&gt;
|alignment=LN&lt;br /&gt;
|cleric=LE, LG, LN&lt;br /&gt;
|portfolio=Death, the dead&lt;br /&gt;
|worshippers=The dying, families of the dying, gravediggers, hunters of the [[undead]], morticians, mourners&lt;br /&gt;
|domain_fate=1&lt;br /&gt;
|domain_magic=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_protection=1&lt;br /&gt;
|domain_repose=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|weapon=[[Bastard sword]] - &amp;quot;Fatal Touch&amp;quot;&lt;br /&gt;
|weapon_canon=&lt;br /&gt;
|allies=[[Jergal]], [[Sehanine Moonbow]], [[Lathander]]&lt;br /&gt;
|enemies=[[Cyric]], [[Velsharoon]], [[Talona]]}}&lt;br /&gt;
&#039;&#039;&#039;Kelemvor&#039;&#039;&#039; (pronounced &#039;&#039;KELL-em-vor&#039;&#039;), formerly &#039;&#039;&#039;Kelemvor Lyonsbane&#039;&#039;&#039;, also known as the Lord of the Dead and Judge of the Damned, is the god of death and the dead, and master of the Crystal Spire in the [[Fugue Plane]]. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble [[paladin]], concealed under rude manners and thwarted by his mysterious family curse.&lt;br /&gt;
&lt;br /&gt;
Fair yet cold, Kelemvor is the god of death and the dead—the most recent deity to hold this position, following in the footsteps of [[Jergal]], [[Myrkul]], and [[Cyric]]. Unlike these other deities, whose rule as gods of the dead made the afterlife an uncertain and fearful thing, Kelemvor urges knowledge that death is a natural part of life and should not be feared as long as it is understood.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Istishia&amp;diff=17161</id>
		<title>Istishia</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Istishia&amp;diff=17161"/>
		<updated>2026-03-11T11:09:27Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|name=&lt;br /&gt;
|icon=Ig_hu_istishia.png&lt;br /&gt;
|alias=The Water Lord, God-King of the Water Elementals&lt;br /&gt;
|power=G&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol= A Cresting Wave or a Drop of Water&lt;br /&gt;
|alignment=N&lt;br /&gt;
|cleric=NG, CG, N, CN, NE, CE&lt;br /&gt;
|portfolio=Elemental water, water elementals, purification through cleaning, wetness&lt;br /&gt;
|worshippers=[[Bard]]s, elemental archons (water), sailors, travelers&lt;br /&gt;
|domain_destruct=1&lt;br /&gt;
|domain_travel=1&lt;br /&gt;
|domain_water=1&lt;br /&gt;
|domain_canon=Ocean, Storm&lt;br /&gt;
|weapon=[[Warhammer]] (a wave)&lt;br /&gt;
|weapon_canon=&lt;br /&gt;
|allies= [[Deep Sashelas]], [[Trishina]], [[Eadro]], [[Persana]], [[Shekinester]], [[Surminare]], [[Valkur]], [[Water Lion]]&lt;br /&gt;
|enemies=[[Kossuth]]}}&lt;br /&gt;
&lt;br /&gt;
Faerûn has many powers whose portfolios deal with water. Umberlee governs the oceans and ocean storms, Valkur strives to protect those who travel the waves, and Eldath has dominion over pools, springs, and waterfalls. Istishia (Is-TISH-ee-ah) is more abstract than all these deities. He represents water, but not any specific formation or body of water. He is a mutable yet dynamic deity who is dispassionate and difficult to pin down. He provides the atmosphere in which life is born, but not life itself. He furnishes a crucial resource, but apparently cares not how it is used. He is depicted as anything from an immense water elemental to a drop of rain to a water weird to a wave on the ocean. Istishia represents eternal transmutation that holds a fixed, essential nature at its core. He holds in his nature change accomplished over time, as water wears away stone, or sudden leaps from one state to another, as water changes to steam when heated. He is the guardian of all hidden treasures under water.&lt;br /&gt;
Like all the elemental lords, Istishia is relatively unfeeling toward his followers on Toril. His reactions are utterly unpredictable and thus, in an odd way, predictable in their unpredictability. The reasoning behind Istishia&#039;s actions is incomprehensible to most of Faerûns inhabitants, including his worshipers. The alien and uncaring stance of Istishia and the other elemental lords has led to the mistaken impression in the Realms that they are only lesser powers and their followers merely oddball cultists. During the Time of Troubles, Istishia was not spotted in the Realms.&lt;br /&gt;
Istishia always sends a representative to accept offerings (given to his devout worshipers) of water-hued fine fabrics that ripple like waves, gemstones in shades from clear to deepest emerald or sapphire, fine inks or dyes, or books or papers on which are written unsolved or unsolvable riddles or mathematical problems. These representatives can be anything from his priests to fish to water elementals. His gifts to his followers are most often the ability to travel easily through water, the knowledge to find something hidden in water, or a change in themselves (often a polymorph spell that changes a being&#039;s corporeal form, but sometimes a sudden insight into a problem) that allows them to accomplish a previously unattainable goal. The worshipers he favors and those he ignores seem chosen on a whim.&lt;br /&gt;
&lt;br /&gt;
Istishia has been seen only three times in written record in avatar form on Toril, one of which was at the time of the creation of the Sea of Fallen Stars. Istishia appears as a 20- to 30-foot-thick column of water that moves effortlessly over or through whatever obstacles are placed in his path. He has also been known to split his water form up into two or more parts to confuse his enemies. His movements sound like the surf pounding on the shore, and his voice is the sound of rushing water, a babbling brook, and a gentle rain all at once.&lt;br /&gt;
Istishia has manifested many more times than he has sent an avatar to the Realms. Any significant source of water is viewed as a manifestation of the Water Lord by his faithful. Rivers, lakes, and streams are all viewed as sacred, as are the oceans and seas, fountains, rain, and even puddles. Istishia sometimes sends servant creatures from the Elemental Plane of Water such as water elementals, nereids, marids, and tritons to do his bidding or aid followers. He also sends water creatures such as fish, dolphins, whales, octopuses, or even the leviathan. The discovery of water when drilling for a well or when in a barren land is viewed as a sign of Istishia&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Church=&lt;br /&gt;
&lt;br /&gt;
Istishian priests are strongly encouraged to learn seamanship or acquire weather sense in addition to their required proficiencies. Special candles made by Istishian mystics burn even under water and are not extinguished by being exposed to liquids, though they may still be snuffed out with fingers or a snuffer.&lt;br /&gt;
Before the Time of Troubles, all of the elemental cults had clerics in their ranks. Now, only specialty priests remain. Why Istishia decided to convert his clerics to specialty priests over the years is unknown, though the church of Istishia teaches that the change was made to allow specialty priests to focus on their lord&#039;s element to the exclusion of other tasks. Since the Godswar, the Istishian church has added a small order of mystics and an order of crusaders to the church to fill niches in the priesthood that the more generalized clerics used to fill. In primitive or nomadic societies, Istishia is often served by shamans.&lt;br /&gt;
The Water Lord&#039;s faith has four major sects: the Church of the Magnificent Storm, the Church of the Sacred Sea, the Church of Watery Paths, and the Church of the Eternal Transformation. These sects work together with each other, though disagreements have been known to occur. In general, the Istishian faith is constantly evolving and new sects are diverted from or absorbed by old ones as the decades pass. The church holds a unified ranking&lt;br /&gt;
system throughout the faith, and the sects many dictate how the priests of a particular house of worship view and practice their religion.&lt;br /&gt;
The Church of the Magnificent Storm believes in the cleansing power of Istishia. In its eyes, Istishia washes away the impurities of both the land and sea and purifies the air. Stormers, as they are known, always try to be present during thunderstorms and other severe weather.&lt;br /&gt;
The Church of the Sacred Sea believes that large expanses of water represent the body of Istishia. Its members pray for calm seas and to protect both ships and ports from the Water Lord&#039;s power, but they also call upon the oceans to deliver Istishia&#039;s wrath against those who oppose the church. Many sages think that the difficulties that Thay, whose zulkirs have often courted the church of Kossuth, has had with its navy at various times are not the result of interference by Umberlee or even powerful wizardly rivals, but rather the work of this sect of the Istishian church.&lt;br /&gt;
The Church of Watery Paths believes that the rivers and streams of Toril represent the far reach of Istishia&#039;s power. Its members view rivers and streams as the veins and capillaries of Istishia and point out that no place on Toril is not shaped in some way by water, even if it is shaped by the absence of water.&lt;br /&gt;
Finally, the Church of the Eternal Transformation believes that just as water moves from one state to another yet remains eternally present, so life moves from one state to another yet continues. Life exists on terrestrial bodies like Toril on the Prime Material Plane and across the many planes of existence, and when life ends on one plane it is merely transformed to a form more suitable for its existence on another. All of the universe is therefore symbolized in the water cycle.&lt;br /&gt;
Priests of Istishia tend to establish shrines on the shores of bodies of water. Large temples exist primarily in port towns and cities. Other Istishian houses of worship are entirely under water and so inaccessible to most surface dwellers and uncommented on in their history or lore, though such Istishian holy sites have figured prominently in the oral and written histories of the aquatic races. The typical Istishian temple is of quarried sandstone or marble in clean, elegant lines and usually sits out on a pier or next to the water or incorporates a great many streams, ornamental pools, and fountains so as to make water a vital part of its landscaping.&lt;br /&gt;
Most Istishian priests minister to the needs of the faithful in one region or are attached to a particular shrine, temple, or holy site. However, the church believes that those who remain in one location and are immersed in the same company for too long become stagnant, so all Istishian priests move on to new postings on a rotating basis (so that all priests are not traveling to or learning new positions at the same time). In&lt;br /&gt;
general, a priest serves in one locale for five years and rotates to a new posting at the anniversary of the closest major holiday (Midwinter, Greengrass, Midsummer, Higharvestide, or the Feast of the Moon) to the&lt;br /&gt;
date at which she or he became a full priest. Postings may be extended by petition from a priest or his or her congregation for year-long periods until 10 years of service at one locale is reached. At that point, a priest&lt;br /&gt;
must move to a new post. Postings are overseen by the prestigious Elder Oversight Committee, and most of the church politics in the Istishian faith surround the actions of the Oversight Committee or attempts to influence its future actions. Needless to say, the life-long appointments to the committee are fiercely fought over when such positions open up due to death or retirement.&lt;br /&gt;
The head of the Istishian faith the Delphine Regentis a hereditary position passed down to the firstborn (of either gender) of the line of Grand Oracle Seldeetha Darinaalis, the first high priestess of the faith (and a halfelf of aquatic descent). However, the position is more a titular than a functional one. The actual control of the church is in the hands of a council of the seven regional heads of the faith known as the Primatus.&lt;br /&gt;
Novice Istishians priests are called Searchers. After completing a series of at three one-on-one courses of learning (a sort of apprenticeship in the faith) with Istishian senior priests, novice Istishians become full priests. In ascending order of rank, the titles in general use by the priesthood are: Essential Servant (full priest), Spring of the God, Tidal Messenger, Cephalian, Full Flood (senior priest), Monsoon, Typhonic Oracle (head of a temple or large shrine), Grand Oracle (senior or elder head of a temple), Stratus Primae (leader of a regions temples and shrines) and Delphine Regent (hereditary leader of the faith). A priest who has slain or soundly defeated an enemy of the church (usually a high-ranking priest of Kossuth or a fire-based creature of power) may add the honorific True to the beginning of his or her title. Specialty priests of Istishia are known as waterwalkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
&lt;br /&gt;
At its heart, the Istishian faith believes that everything is interconnected and cyclical. Every one of the elements has its place, but water triumphs over all of them in the end, because though it may be transformed&lt;br /&gt;
by its environment, it retains its essential nature and in the end in turn transforms the environment it is in. The Istishian faith teaches that: Earth dissolves through water, fire is extinguished even by steam, and air becomes clouds and then rain, completing the eternal cycle. Istishia believes himself to be the great equalizer and leveler of the elements.&lt;br /&gt;
All sects of the Istishian faith tend to avoid personal combat and direct confrontation in their dealings with unbelievers. They believe that if allowed to go where they will, the essential truths embodied by the Water&lt;br /&gt;
Lord eventually convince all as to his power. That is not to say that the faith ignores events going on around them, but rather that they work quietly along less-obvious paths to accomplish their goals. Members of the faith are to follow the path of least resistance to accomplish their goals, just like water takes the easiest course to the sea.&lt;br /&gt;
Novices in the Istishian faith are charged as follows: The eternal Istishia acknowledges change but holds to his essential nature. Do not try to be what you are not; rather, excel at what you are and carry this message of personal excellence to the world. Be flexible but not unreasonable. As the rains flow down to the ocean in the folds of earth and not up mountains, so do the truths of Istishia spread throughout the land through their natural routes, not through rank force. The mysteries of life are to be enjoyed and puzzled, over, but realize that some answers do not come in this form or this world, but rather in the next. Realize that the cycles of life are mirrored by the cycles of fate; be prepared to pay the price or reap the reward for the actions of&lt;br /&gt;
your past or your future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Day-to-Day Activities=&lt;br /&gt;
&lt;br /&gt;
Many visitors to a temple wonder why priests of Istishia would teach novices to throw pottery. Such a skill is useful both practically as a source of income for the church and as a teaching tool in the faith. Using water, Istishian priests mold clay to a desired form, dry the new pots in the air, finish them with fire, and (often) use them to carry water or other liquids. The interactions of the elements are demonstrated in making&lt;br /&gt;
pottery, as is the mutability of water and its final triumph.&lt;br /&gt;
Keeping waterways pure and clean is one major goal of the church, and this responsible long-term goal has made the Istishians one of the more easily accepted elemental cults to visit a town. (Wantonly polluting rivers,&lt;br /&gt;
streams, seas, and oceans is considered an insult to Istishia, as well as likely offending a number of other nature and water deities.) Other ongoing goals of the church are better communication among the aquatic races and between the aquatic races and surface dwellers. Many Istishian priests dream of a day when all water dwellers can be united in their goals and efforts underneath the benevolent guidance of the church. That this goal is utterly unachievable and presupposes the extinction of numerous major faiths seems not to sway them from clinging to it nonetheless - nor does it mean that they hold any malice toward other primarily aquatic faiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy Days/Important Ceremonies==&lt;br /&gt;
&lt;br /&gt;
Each morning for a follower of the Water Lord begins with a quiet prayer said in Istishia’s name over a&lt;br /&gt;
drink of water, and each night ends the same way. Spring tide and near tide are celebrated with festivals by the church. During these festivals new members of the faith are dedicated to Istishia by being boisterously tossed into the sea or a lake or by diving into fountains or pools. Surface-dwelling communities of the faithful are often visited by water-dwelling emissaries from Istishia’s aquatic churches during these fêtes, and underwater churches in turn host surface-dwellers as guests through magical accommodations.&lt;br /&gt;
Waveriding is the ritual that Istishian specialty priests celebrate upon reaching a level of skill great enough to summon a water elemental from the Elemental Plane of Water. The ceremony is preceded by an hour-long&lt;br /&gt;
responsive reading and chant, after which the elemental is summoned. The elemental then carries the celebrant on a lone ride on the waves of a large body of water. When it returns with the priest celebrating the ritual, the elemental is tossed garlands of flowers, gifted with drafts of fine wine, and given beautiful crafted pieces of jewelry, pottery, or sculpture to carry back to Istishia’s realm as it leaves.&lt;br /&gt;
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&lt;br /&gt;
==Major Centers of Worship==&lt;br /&gt;
&lt;br /&gt;
Any large coastal city is certain to have a temple to the Water Lord among its many buildings. Such temples are frequently as close to the docks is possible. Luskan, Waterdeep, Caer Callidyrr, Teshburl, and Calimport all have large temples dedicated to Istishia. Within the Inner Sea, the cities of Suzail, Starmantle, Alaghôn, Neldorild, Spandeliyon, Lyrabar, Procampur, and Selgaunt also boast temples to the Water Lord. The most holy site of the faith is the underwater fortress-temple in which the Delphine Regent lives in secrecy. It is sometimes referred to as the Castle of the Dancing Dolphin in reference to the dolphins featured in the coat-of-arms of the Delphine Regent, but its true name is unknown to those who walk above the waves. It is reputed to have fierce aquatic guardians both of the monstrous and the organized, intelligent variety.&lt;br /&gt;
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==Affiliated Orders==&lt;br /&gt;
&lt;br /&gt;
The orders of Istishian crusaders are known as the Cavaliers of the Seven Seas, whose members are natural water-breathers, and the Cavaliers of the Ever-Changing Truth, whose members are natural air-breathers. Istishian crusaders guard holy sites, escort emissaries of the faith, and pursue the ongoing feud against the church of Kossuth on a personal level. Mystics of the faith belong to the Order of Cryptic Transformational Purity. The symbol of this order is a human shapechanging into a fish. Because this symbol looks somewhat like a merman and the name of the order itself is so lofty, mystics of this order are often referred to colloquially as “fishtishians” or “the Water Lord’s fishmen” — much to their chagrin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Priestly Vestments==&lt;br /&gt;
&lt;br /&gt;
Priests of Istishia dress in blue-and-green robes with coral decorations for ceremonial occasions. Exact decorations and garment construction are not mandated by the faith, but shaded or rippled dyeing, graceful embroidery or beadwork, or layered or dagged construction are often employed to convey water theme. The wave of Istishia is usually carved into a gemstone. Often the gemstone is jade. emerald, malachite, aquamarine, or&lt;br /&gt;
water opal.&lt;br /&gt;
Adventuring priest are free to wear whatever clothes they deem appropriate, though they are fond of wearing items in white, blue, green, and blue-purple hues. The use of armor heavier than chain mail frowned upon by the church and forbidden to waterwalkers.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Ilmater&amp;diff=17160</id>
		<title>Ilmater</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Ilmater&amp;diff=17160"/>
		<updated>2026-03-11T11:09:20Z</updated>

		<summary type="html">&lt;p&gt;Doctorsimon4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity|icon=Ig_hu_ilmater.png&lt;br /&gt;
|alias=The Crying God, the Broken God, the Lord on the Rack, the One Who Endures&lt;br /&gt;
|power=I&lt;br /&gt;
|pantheon=F&lt;br /&gt;
|symbol=A pair of white human hands bound at the wrists with blood-red cord or (older) a blood-stained rack&lt;br /&gt;
|alignment=LG&lt;br /&gt;
|cleric=LG, LN, NG&lt;br /&gt;
|portfolio=Endurance, suffering, martyrdom, perseverance&lt;br /&gt;
|worshippers=The lame, the oppressed, the poor, [[monk]]s, [[paladin]]s, serfs, slaves&lt;br /&gt;
|domain_good=1&lt;br /&gt;
|domain_healing=1&lt;br /&gt;
|domain_law=1&lt;br /&gt;
|domain_strength=1&lt;br /&gt;
|domain_canon=Suffering&lt;br /&gt;
|allies=[[Tyr]], [[Torm]], [[Ibrandul]] (now dead), [[Lathander]]&lt;br /&gt;
|enemies=[[Loviatar]], [[Malar]], [[Talos]], [[Bane]] (now dead), [[Bhaal]] (now dead), [[Myrkul]] (now dead)&lt;br /&gt;
|weapon=[[Unarmed strike]] - An open hand&lt;br /&gt;
|weapon_canon=}}&lt;br /&gt;
&lt;br /&gt;
Ilmater (Ihl-MAY-ter) offers succor and calming words to those who are in pain, oppressed, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other&#039;s burden, to take the other&#039;s pain. He is the god of the oppressed and unjustly treated.&lt;br /&gt;
Ilmater is quiet, kind, good-spirited, and slow to anger. He appreciates a humorous story and has a rather rustic humor himself. When his avatar appears, he takes assaults upon his person passively and rarely lifts a hand against another. He is not totally nonviolent, though, as many often assume by his doctrine of endurance. When facing cruelties and atrocities his rage can boil up, and then he is a figure of frighteningly righteous wrath. His appearance can frighten the young, but he takes great care to reassure them as he treasures children and all young creatures, taking exceptional offense at those who would abuse or harm them.&lt;br /&gt;
Ilmater is allied to and serves Tyr, aiding the blinded god in his travel and teaching him to live without his sight but to rely more upon his feelings. He is also on very good terms with Torm, who also serves Tyr, and the three deities are known collectively as the Triad.&lt;br /&gt;
Ilmater&#039;s symbol in the early days was the blood-stained rack, but since the Godswar the use of a pair white hands wound with blood-red cord has come into almost exclusive use. This newer symbol has increased Ilmater&#039;s popularity in the world at large.&lt;br /&gt;
&lt;br /&gt;
Ilmater appears as a man with with broken joints who drags himself around in obvious pain using his smashed hands and ravaged limbs despite the agony activity causes. He is short, burly, and wears only a breechcloth. His balding head sports a homely, kindly face, and his hairy body is crisscrossed with scars, open cuts, burns, and other marks of torture.&lt;br /&gt;
Ilmater appears as an unseen, watchful presence accompanied by a whimpering or howling sound. In this form he speaks, telekineses items about, and hurls spells.&lt;br /&gt;
Alternatively, the Crying God can choose to possess any good-aligned creature who is being tortured without having done anything to earn such treatment under the laws of the realm in which the torture is taking place. When such a manifestation occurs, the tortured being’s body glows with a bright white aura, the being is healed and regenerated, all pain is banished, any restraints are broken asunder and torture devices smashed, and the being is set free, vigorous and alert. It Ilmater is angered enough by what has been done (sadistically cruel torturers and accompanying murders are definite triggers for this), he empowers the freed being to cast destructive spells for a turn or so, typically channeling the ability to cast such spells as chain lightning, flame strike, lightning bolt, meteor swarm, imprisonment, and sink.&lt;br /&gt;
Ilmater also acts through the appearance or presence of devas, einheriar (formed from martyrs), hollyphants, incarnates of courage, planetars, solars, and other not yet identified beings. More commonly he sends white doves, donkeys, daisies, white roses, field mice, and sparrows to show his favor and as a sign to encourage his faithful to persevere.&lt;br /&gt;
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&lt;br /&gt;
=The Church=&lt;br /&gt;
&lt;br /&gt;
The followers of Ilmater are often perceived as being intentional sufferers, but in reality they concentrate a lot of effort on providing proper treatment and healing to those who have been hurt. They put others ahead of themselves, are sharing, and emphasize the spiritual nature of life over the gross material body.&lt;br /&gt;
Ilmater&#039;s priests tend to be the most sensitive and caring of humans. When new to the faith, since they see much suffering, they often weep. Over time, this constant tugging at their heartstrings wears at them, and they then tend toward a cynical view of life in Faerûn. They are distinguished from other cynics, however, by their inability to ignore or pass by others in need. Even when a cause is hopeless, they must help. Ilmatari are taught to be firm in their principles and fearless, with the result that they earn enormous respect with the general populace, but are often slain by brigands or those who hold different principles than they do. The church of Ilmater is different from many Faerûnian faiths in that it has many saints, among them St. Dionysius and St. Sollars the Twice-Martyred (whose symbol is a yellow rose).&lt;br /&gt;
Few priests of Ilmater are soldiers, and fewer still are merchants, but they do outstrip all other priesthoods in the size, number, and level of treatment in the many infirmaries and leper sanctuaries they maintain. From their inception into the priesthood, Ilmatari are trained in the recognition and treatment of all known diseases, injuries, and conditions; senior priests have had prepared detailed programmed illusions to show beings in various stages of harm. An Ilmatari priest who has been shown these could, for instance, recognize a human infested with rot grubs at a glance.&lt;br /&gt;
The process of joining the clergy of Ilmater is simple: A novice enjoys a gentle walk and talk with a senior priest, during which they talk and explore the novice&#039;s views of life. They then dine and the novice is (knowingly) given a wine that puts him or her into a gentle trance where various clergy and wizards friendly to the faith can easily employ mind-scrying spells to thoroughly explore the novice&#039;s true feelings, loyalties, and aims. If no dedication to evil or precluding religious or secular loyalties are found, the novice is accepted and adorned with the simple robes of Ilmater. (This cautious practice was instituted because many folk in the past have posed as willing entrants into the Ilmatari just to learn the medicines and physiclore and then stolen away with as many medical supplies as they could.)&lt;br /&gt;
All the Adorned are priests, but no titles are commonly used in the clergy except Brother and Sister. For senior clergy, Revered is added to this, and for the heads of temples, abbeys, and monasteries dedicated to the Crying God, Father and Mother are used. So, for example, the head of the Towers of Willful Suffering, the abbey to Ilmater in Eshpurta, is known as Revered Mother of the House Heldatha Dhussta.&lt;br /&gt;
The Adorned include clerics, specialty priests, and monks. Though the monastic orders usually dwell separate from the rest of the church in monasteries and abbeys, some monks also abide in Ilmatari temples to teach other Ilmatari about fields of knowledge they have specialized in or to provide their special form of hand-to-hand protection to the institution to which they are assigned.&lt;br /&gt;
The hierarchy of the Adorned usually centers around the leader of large temple, abbey, or monastery to whom the Ilmatari in the region report. Ilmatari are loosely ranked under this Revered Mother or Father, and abbeys and monasteries are usually tied to specific temples, often adding a second informal tier to the hierarchy.&lt;br /&gt;
Ilmater&#039;s priests are found where they are needed, which is usually in the worst possible conditions, ministering to the needs of the oppressed, the deceased, and the poor. Those outside the faith often view this as a strategic positioning of churches in areas which guarantee the persecution of Ilmatari (such as Mulmaster and Zhentil Keep). Priests of Ilmater may also be found among adventuring companies, and in addition to paladins are often the ones to go off rescuing this clan of kidnapped halflings or recovering that purloined family heirloom. It is not that they are foolish, but rather that they care for all things to the exclusion of their personal risk.&lt;br /&gt;
Shortly after the Time of Troubles, the reputation of the organized church was plagued by the actions of a neutral cult of Ilmater that believed in passing suffering around to others, especially nonbelievers. They were noted for self-flagellation, kidnappings, and inciting riots. Ilmater was not granting these cultists their powers or spells, and the Ilmatari church suspects that Cyric, Loviatar, and Beshaba was behind these deluded people.&lt;br /&gt;
Ilmater&#039;s specialty priests are called Painbearers.&lt;br /&gt;
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==Dogma==&lt;br /&gt;
&lt;br /&gt;
The Ilmatari are taught to help all who hurt, no matter what they are, and that the truly holy take on the suffering of others. Ilmater tells them that if they suffer in his name, he will be there to support them. They should stick to their cause if it is right, whatever the pain and peril. They are to stand up to all tyrants, resisting in ways both great and small, and to allow no injustice to go by unchallenged. They believe that there is no shame in a meaningful death. Some followers of Ilmater take a negative or darkly humorous view of the world, and the church accepts them as well. &amp;quot;Today is the first day in what&#039;s left of your life&amp;quot; fits very snugly into Ilmater&#039;s dogma, but most Ilmatari would add, &amp;quot;So live it well&amp;quot;.&lt;br /&gt;
Novices in the faith are charged to: &amp;quot;Persevere in the face of pain. Heal the sick, the wounded and the diseased. Comfort the dying, the griefstricken, and the heartsick. Take on the burdens and the pain of others. Champion the causes of the oppressed and unjustly treated, and give shelter and kind counsel to the lonely, the lost, and the ruined. Pursue the service of Ilmater, and he will provide - leave gross riches and the acquisition of all but medicines to others. Take up the tasks no others dare&amp;quot;.&lt;br /&gt;
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==Day-to-Day Activities==&lt;br /&gt;
&lt;br /&gt;
Ilmatari share what they have with those in need and always take time to counsel those who are upset and give healing and tender care to the injured. They speak for the oppressed, guide the lost, feed the hungry, shelter the homeless, and gather herbs and make medicines at all times for disasters to come. When war is expected and time permits, priests of Ilmater gather in strength with litters, shovels, tents, splints, bandages by the cartload, and wagons of medicines and healing potions to tend those who will soon suffer.&lt;br /&gt;
Priests of Ilmater see life as sacred and suffering as holy, but they do not stand in the way of others&#039; desires or condemn them for their chosen path. For instance, Ilmatari would not stop a sorely injured warrior form rising up half-healed to plunge into battle again, openly seeking death while fighting the foe. Instead, they would freely assist the warrior by healing him enough to be mobile so that he could follow his own doom wish in the most honorable manner available to him.&lt;br /&gt;
Ilmatari bury the dead, treat the diseased, and give food, drink, and firewood to the poor. They also tour the wealthier cities and settlements of Faerûn soliciting moneys to support the church. Increasingly, since so many folk personally received the benefit of their kindnesses during the Time of Troubles,&lt;br /&gt;
people of all faiths give generously to the church of the Crying God. As the merchant Ashaerond of Westgate put it: &amp;quot;If I pay for one extra potion today, it&lt;br /&gt;
may be the last one tomorrow - but the one needed then to heal me.&amp;quot;&lt;br /&gt;
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==Holy Days/Important Ceremonies==&lt;br /&gt;
&lt;br /&gt;
There are no calendar-related special holy days or any other festivals observed by the llmatari. Instead, the daily rituals of prayer to Ilmater at least six times per day govern each and every day of service.&lt;br /&gt;
A special Plea must be made to Ilmater to receive divine dispensation for a Rest, which is a tenday vacation from serving Ilmater&#039;s dictates. Usually Ilmatari request this when they are emotionally exhausted, but some adventurer-priests use Rests to perform things Ilmater would otherwise frown upon. This custom is an established tradition that some leaders of the faith rely upon, sending their best fighting clergy out to do things that the church cannot otherwise accomplish (covertly removing a tyrant rather than confronting him openly, for example).&lt;br /&gt;
The most important ritual of the church of Ilmater is the Turning: It is the duty of every priest of Ilmater to try to get dying persons to turn to Ilmater for comfort, receiving the blessing of the Broken God before they expire. As the veneration of Ilmater grows, even in death, his healing power becomes greater.&lt;br /&gt;
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==Major Centers of Worship==&lt;br /&gt;
&lt;br /&gt;
The largest center of Ilmatari worship is the House of the Broken God in Keltar in Calimshan. The House of the Broken God is a huge monastery in the center of the town that is connected, via a series of walled gardens, to a temple farm on a hill northwest of Keltar, a walled leper house beyond that, and a sanitarium beyond that. Here Revered Father of the House Melder Rythtin of the Healing Hand, who is famous for his diagnoses and miraculous treatments of the afflicted, presides over the largest hospital and facility for brewing, concocting, and compounding medicines in Faerûn. Those unfriendly to Calimshan have commented that such a facility is located where it is because the cruelty of the Calishites makes it most needed in their realm - but they are too greedy and disgusted by the sick, the malformed, and the injured to allow such a place in their proud capital city.&lt;br /&gt;
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==Affiliated Orders==&lt;br /&gt;
&lt;br /&gt;
Ilmater&#039;s church has several affiliated knightly orders of paladins and warriors, including the Companions of the Noble Heart, the Holy Warriors of Suffering, the Order of the Golden Cup, and the Order of the Lambent Rose. Monastic orders are also numerous, and include the Disciples of St. Sollars the Twice-Martyred, whose most famous facility, the Monastery of the Yellow Rose, is located in Damara, high up in the Earthspurs near the Glacier of the White Worm. (Monks of this monastery specialize in genealogical studies.) Other Ilmatari monastic orders include the Followers of the Unhindered Path, the Disciples of St. Morgan the Taciturn, and the Sisters of St. Jasper of the Rocks. Most Ilmatari monasteries traditionally are named after flowers which symbolize something of significance&lt;br /&gt;
to the order, though this is not mandated.&lt;br /&gt;
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==Priestly Vestments==&lt;br /&gt;
&lt;br /&gt;
For ceremonial functions, Ilmatari wear a solid gray tunic, tabard, and trousers, or gray robes. They wear skullcaps in gray (most clergy members) or red (senior priests). Novices who have not yet been adorned wear no skullcaps. The symbol of Ilmater is worn as a pin over the heart or on a chain around the neck and serves as a holy symbol. Some of the older members of the faith have a gray teardrop tattooed to one side of their right or left eye.&lt;br /&gt;
&lt;br /&gt;
In the field or on quests, Ilmatari priests dress appropriately for the mission and the weather, but usually wear gray tabards decorated with Ilmater&#039;s symbol stitched on the chest near the left shoulder over any other clothing or armor they wear. They are never without their holy symbols and a satchel of medicines, bandages, salves, splints, and slings.&lt;/div&gt;</summary>
		<author><name>Doctorsimon4</name></author>
	</entry>
</feed>