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	<updated>2026-10-17T05:13:35Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7907</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7907"/>
		<updated>2018-02-13T13:50:29Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Spellslot loss fixed.&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. &lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge, dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge.&lt;br /&gt;
* Permanent weapon enchantments carries over to creatures who use weapons. Temporary ones are removed to avoid an exploit.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
[[File:Polymorphs.jpg]]&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7830</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7830"/>
		<updated>2017-12-19T07:49:30Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
* Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Greater Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Conjuration only): +1 HD&lt;br /&gt;
* Epic Spellfocus Conjuration: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Lawful Neutral --&amp;gt; Lawful and Neutral creatures.&lt;br /&gt;
* True Neutral --&amp;gt; Neutral creatures.&lt;br /&gt;
* Chaotic Neutral --&amp;gt; Chaotic and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7828</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7828"/>
		<updated>2017-12-15T09:24:03Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
* Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Greater Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Conjuration only): +1 HD&lt;br /&gt;
* Epic Spellfocus Conjuration: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Lawful Neutral --&amp;gt; Lawful and Neutral creatures.&lt;br /&gt;
* True Neutral --&amp;gt; Neutral creatures.&lt;br /&gt;
* Chaotic Neutral --&amp;gt; Chaotic and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7824</id>
		<title>Dynamic Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7824"/>
		<updated>2017-12-12T14:15:49Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Encounters is an umbrella of smaller sub-systems meant to bring the world more to live, and make it feel less static. Over time, the system will evolve as additional sub-systems are added and existing ones are improved. Some of these sub-systems will feed off each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic Challenge Rating ==&lt;br /&gt;
When a new encounter is spawned its challenge rating can be adjusted based on the player characters present in the area. The system is base-lined on the average level, of the party of the lowest level player character. If this base-line level is higher than the challenge rating of the spawned enemies, then the Dynamic CR system activates. For a solo player the CR can be increased by up to 2, and for groups, depending on size, up to 4. It will never be increased above the base-line level. It will not activate on levels below 5.&lt;br /&gt;
&lt;br /&gt;
With increased challenge rating, comes increased XP and increased quality of dropped loot. &lt;br /&gt;
&lt;br /&gt;
All this means that an area/encounter no longer has a static challenge rating, but rather a small challenge rating window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Boss Encounters ==&lt;br /&gt;
Any encounter, anywhere on the server, can now include a semi-boss enemy leading his minions. These boss&#039;es are generally selected from the strongest and toughest of the enemy ranks, and can potentially elevate a manageable encounter into a deadly one. But reward follow the challenge if you choose to engage this powerful foe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactive Encounters ==&lt;br /&gt;
The enemies are not (necessarily) stupid and may react to the actions of adventurers. What this means is that player character actions are being observed and remembered by the enemies, and based on certain criteria, the enemies may employ certain strategies to counter the players. Some of these may be subtle, others will be harder to miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area-based Random Encounters ==&lt;br /&gt;
This system will encompass a number of encounters and events that can activate for any player character at random (or as result of certain actions). Not all areas will have events associated, and each area will only have certain events available. Some events can be initiated by talking to a dynamically spawned NPC, others will just happen and the player character(s) can stumble into it. The following list are examples of events:&lt;br /&gt;
* Mini quests (e.g. rescue a captured NPC, a bounty hunt contract, etc.)&lt;br /&gt;
* Dungeon events (e.g. a secret treasure room, NPC faction warfare, etc.)&lt;br /&gt;
* And more ;-)&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7769</id>
		<title>Dynamic Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7769"/>
		<updated>2017-11-03T10:22:10Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Encounters is an umbrella of smaller sub-systems meant to bring the world more to live, and make it feel less static. Over time, the system will evolve as additional sub-systems are added and existing ones are improved. Some of these sub-systems will feed off each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic Challenge Rating ==&lt;br /&gt;
When a new encounter is spawned its challenge rating can be adjusted based on the player characters present in the area. The system is base-lined on the average level, of the party of the lowest level player character. If this base-line level is higher than the challenge rating of the spawned enemies, then the Dynamic CR system activates. For a solo player the CR can be increased by up to 2, and for groups, depending on size, up to 4. It will never be increased above the base-line level. It will not activate on levels below 5.&lt;br /&gt;
&lt;br /&gt;
With increased challenge rating, comes increased XP and increased quality of dropped loot. &lt;br /&gt;
&lt;br /&gt;
All this means that an area/encounter no longer has a static challenge rating, but rather a small challenge rating window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Boss Encounters ==&lt;br /&gt;
Any encounter, anywhere on the server, can now include a semi-boss enemy leading his minions. These boss&#039;es are generally selected from the strongest and toughest of the enemy ranks, and can potentially elevate a manageable encounter into a deadly one. But reward follow the challenge if you choose to engage this powerful foe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactive Encounters ==&lt;br /&gt;
The enemies are not (necessarily) stupid and may react to the actions of adventurers. What this means is that player character actions are being observed and remembered by the enemies, and based on certain criteria, the enemies may employ certain strategies to counter the players. Some of these may be subtle, others will be harder to miss.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7763</id>
		<title>Dynamic Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7763"/>
		<updated>2017-11-01T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Encounters is an umbrella of smaller sub-systems meant to bring the world more to live, and make it feel less static. Over time, the system will evolve as additional sub-systems are added and existing ones are improved. Some of these sub-systems will feed off each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic Challenge Rating ==&lt;br /&gt;
When a new encounter is spawned its challenge rating can be adjusted based on the player characters present in the area. The system is base-lined on the average level, of the party of the lowest level player character. If this base-line level is higher than the challenge rating of the spawned enemies, then the Dynamic CR system activates. For a solo player the CR can be increased by up to 2, and for groups, depending on size, up to 4. It will never be increased above the base-line level.&lt;br /&gt;
&lt;br /&gt;
With increased challenge rating, comes increased XP and increased quality of dropped loot. &lt;br /&gt;
&lt;br /&gt;
All this means that an area/encounter no longer has a static challenge rating, but rather a small challenge rating window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Boss Encounters ==&lt;br /&gt;
Any encounter, anywhere on the server, can now include a semi-boss enemy leading his minions. These boss&#039;es are generally selected from the strongest and toughest of the enemy ranks, and can potentially elevate a manageable encounter into a deadly one. But reward follow the challenge if you choose to engage this powerful foe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactive Encounters ==&lt;br /&gt;
The enemies are not (necessarily) stupid and may react to the actions of adventurers. What this means is that player character actions are being observed and remembered by the enemies, and based on certain criteria, the enemies may employ certain strategies to counter the players. Some of these may be subtle, others will be harder to miss.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7762</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7762"/>
		<updated>2017-11-01T14:12:30Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Enchanting]]&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=149&amp;amp;t=19575 Chat Commands]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[XP Tranfering]]&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Deity Information]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Dynamic Encounters]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7761</id>
		<title>Dynamic Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dynamic_Encounters&amp;diff=7761"/>
		<updated>2017-11-01T14:12:18Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;Dynamic Encounters is an umbrella of smaller sub-systems meant to bring the world more to live, and make it feel less static. Over time, the system will evolve as additional s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Encounters is an umbrella of smaller sub-systems meant to bring the world more to live, and make it feel less static. Over time, the system will evolve as additional sub-systems are added and existing ones are improved. Some of these sub-systems will feed off each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic Challenge Rating ==&lt;br /&gt;
When a new encounter is spawned its challenge rating can be adjusted based on the player characters present in the area. The system is base-lined on the average level, of the party of the lowest level player character. If this base-line level is higher than the challenge rating of the spawned enemies, then the Dynamic CR system activates. For a solo player the CR can be increased by up to 2, and for groups, depending on size, up to 4.&lt;br /&gt;
&lt;br /&gt;
With increased challenge rating, comes increased XP and increased quality of dropped loot. &lt;br /&gt;
&lt;br /&gt;
All this means that an area/encounter no longer has a static challenge rating, but rather a small challenge rating window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Boss Encounters ==&lt;br /&gt;
Any encounter, anywhere on the server, can now include a semi-boss enemy leading his minions. These boss&#039;es are generally selected from the strongest and toughest of the enemy ranks, and can potentially elevate a manageable encounter into a deadly one. But reward follow the challenge if you choose to engage this powerful foe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reactive Encounters ==&lt;br /&gt;
The enemies are not (necessarily) stupid and may react to the actions of adventurers. What this means is that player character actions are being observed and remembered by the enemies, and based on certain criteria, the enemies may employ certain strategies to counter the players. Some of these may be subtle, others will be harder to miss.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7760</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7760"/>
		<updated>2017-11-01T11:46:41Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Enchanting]]&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=149&amp;amp;t=19575 Chat Commands]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[XP Tranfering]]&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
*[[Pack Horses]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Deity Information]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Pack_Horses&amp;diff=7759</id>
		<title>Pack Horses</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Pack_Horses&amp;diff=7759"/>
		<updated>2017-11-01T11:41:39Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;Pack horses can be bought from select horse merchants. Each horse will come fully equipped with saddlebags and harness, and are bred and trained specifically for carrying heav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pack horses can be bought from select horse merchants. Each horse will come fully equipped with saddlebags and harness, and are bred and trained specifically for carrying heavy loads across long distances. Each merchant has several variations for sale, some stronger than others but also more expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Horse Merchants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horse Merchant Locations:&#039;&#039;&#039;&lt;br /&gt;
*Soubar&lt;br /&gt;
*Baldurs Gate, East Farmlands&lt;br /&gt;
*Friendly Arm Inn&lt;br /&gt;
*Beregost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The UD will receive its own version of pack horses in a future update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horse Merchant Services:&#039;&#039;&#039;&lt;br /&gt;
*Sell/Buy pack horses&lt;br /&gt;
*Stable horses&lt;br /&gt;
*Help locate lost horses&lt;br /&gt;
*Retrieve lost saddlebags in case the horse was killed (as part of buying a replacement horse)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pack Horses ==&lt;br /&gt;
The weight carrying capacity of the horse is limited by its strength. Its saddlebag also has an upper limit of 100 items, regardless of item type. To interact with your horse you must start a conversation with it. It has the following options:&lt;br /&gt;
*Lead the horse - it will then follow you wherever you go.&lt;br /&gt;
*Tie the horse down - it will stay in that location, even after server reset.&lt;br /&gt;
*Take the saddlebag off - allow you to access the inventory of the saddlebag.&lt;br /&gt;
*Put the saddlebag on - contents of the saddlebag are persisted.&lt;br /&gt;
*Name the horse - if it hasn&#039;t already been named.&lt;br /&gt;
&lt;br /&gt;
When you log out, your horse will leave the server with you, regardless if you are leading it or it was tied down somewhere. And it will return once you log back in. If the horse dies, it is dead. You can buy a new one at a horse merchant and have the option to pay him to have all content of the old saddlebag retrieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;BETA&#039;&#039;&#039;: This system is currently in BETA, and any items lost as a result of using the system will &#039;&#039;&#039;not&#039;&#039;&#039; be reimbursed. That said, it has passed internal testing and is expected to work as advertised. Should you experience any problems, be sure to file a bug report on the forums so errors can be dealt with as fast as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7758</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=7758"/>
		<updated>2017-11-01T10:09:11Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Enchanting]]&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=149&amp;amp;t=19575 Chat Commands]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[XP Tranfering]]&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
*[[Item Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Deity Information]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Item_Storage&amp;diff=7757</id>
		<title>Item Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Item_Storage&amp;diff=7757"/>
		<updated>2017-11-01T10:09:00Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;There are NPC&amp;#039;s in many of the civilized areas around the server that are willing to store a number of items in their warehouses. They will often be merchants or innkeepers, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are NPC&#039;s in many of the civilized areas around the server that are willing to store a number of items in their warehouses. They will often be merchants or innkeepers, and they offer this service for free with the expectation that it will lead to other business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Items stored are persisted across server resets.&lt;br /&gt;
*Up to 1000 items can be stored per person across all storage locations.&lt;br /&gt;
*Stored items are available for retrieval only in the same location they were originally stored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;BETA&#039;&#039;&#039;: This system is currently in BETA, and any items lost as a result of using the system will &#039;&#039;&#039;not&#039;&#039;&#039; be reimbursed. That said, it has passed internal testing and is expected to work as advertised. Should you experience any problems, be sure to file a bug report on the forums so errors can be dealt with as fast as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=6666</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Main_Page&amp;diff=6666"/>
		<updated>2017-09-10T13:06:59Z</updated>

		<summary type="html">&lt;p&gt;Dedude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
&amp;lt;h3&amp;gt;Concerning the Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[http://bgtscc.net/ BGTSCC Forum]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=10774 Forum Rules]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=36831 Server Rules]&lt;br /&gt;
*[[Courtesy in the Realms]]&lt;br /&gt;
*[[Dungeon Masters]]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=7&amp;amp;t=3170 PvP Rules]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Mechanics&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Playable Races]]&lt;br /&gt;
*[[:Category:Classes|Classes]]&lt;br /&gt;
*[[:Category:Skills|Skills]]&lt;br /&gt;
*[[:Category:Feats|Feats]]&lt;br /&gt;
*[[:Category:Spells|Spells]]&lt;br /&gt;
*[[Summoning]]&lt;br /&gt;
*[[Polymorphing]]&lt;br /&gt;
*[[Enchanting]]&lt;br /&gt;
*[[Armors_overview|Armor Overview]]&lt;br /&gt;
*[[Weapons_overview|Weapons Overview]]&lt;br /&gt;
*[[Items|Items]]&lt;br /&gt;
*[[:Category:Languages|Languages]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000; padding: .4em .9em&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[http://www.bgtscc.net/viewforum.php?f=49/ Tips &amp;amp; Tricks]&lt;br /&gt;
*[http://www.bgtscc.net/viewtopic.php?f=149&amp;amp;t=19575 Chat Commands]&lt;br /&gt;
*[[Guide to PC_Tools]]&lt;br /&gt;
*[[Roleplay Experience Rewards]]&lt;br /&gt;
*[[XP Tranfering]]&lt;br /&gt;
*[[Cursed Items]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Readable Books &amp;amp; Writing]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top; border: 1px solid #000; color: #000;  padding: .4em .9em&amp;quot; rowspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;About the Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
*[[Design Philosophy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[Setting Map]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Areas_by_CR|Areas by CR]]&lt;br /&gt;
*[[Deity Information]]&lt;br /&gt;
*[[Death and Dying]]&lt;br /&gt;
*[[Talking Monsters]]&lt;br /&gt;
*[[Custom Changes to this World]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Primeable&amp;diff=6665</id>
		<title>Primeable</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Primeable&amp;diff=6665"/>
		<updated>2017-09-10T13:06:05Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;==Priming== Some bombs and grenades need to be primed before they can be thrown. This is done by using their activation ability. Priming a bomb will calculate and set the DC o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Priming==&lt;br /&gt;
Some bombs and grenades need to be primed before they can be thrown. This is done by using their activation ability. Priming a bomb will calculate and set the DC of the bomb&#039;s effects. Priming can be done at any time prior to actually using the bomb, but it is a complicated procedure so there is a 1 minute cooldown before a new bomb can be primed.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Grease_Bomb&amp;diff=6664</id>
		<title>Grease Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Grease_Bomb&amp;diff=6664"/>
		<updated>2017-09-10T12:59:49Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;Range: Medium  Area: Medium  Primeable: Yes  DC calculation: 10 + (best of Disable Device or Set Trap skills) / 2  DC Cap: 35  ==Description== All creatures in the affecte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: Medium&lt;br /&gt;
&lt;br /&gt;
Area: Medium&lt;br /&gt;
&lt;br /&gt;
[[Primeable]]: Yes&lt;br /&gt;
&lt;br /&gt;
DC calculation: 10 + (best of Disable Device or Set Trap skills) / 2&lt;br /&gt;
&lt;br /&gt;
DC Cap: 35&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures in the affected area are cowered in a very greasy substance that lasts for 1+1d2 rounds. They are slowed down as it is hard to move through the sticky flammable grease that additionally makes them vulnerable to fire damage. Each round that a creature is cowered in grease it has to pass a reflex save to avoid falling to the ground.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Flash_Bomb&amp;diff=6663</id>
		<title>Flash Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Flash_Bomb&amp;diff=6663"/>
		<updated>2017-09-10T12:53:17Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;Range: Medium  Area: Medium  Primeable: Yes  DC calculation: 10 + (best of Disable Device or Set Trap skills) / 2  DC Cap: 35  ==Description== All creatures in the affecte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: Medium&lt;br /&gt;
&lt;br /&gt;
Area: Medium&lt;br /&gt;
&lt;br /&gt;
[[Primeable]]: Yes&lt;br /&gt;
&lt;br /&gt;
DC calculation: 10 + (best of Disable Device or Set Trap skills) / 2&lt;br /&gt;
&lt;br /&gt;
DC Cap: 35&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures in the affected area that fail a fortitude save are blinded and dazed for 1+1d2 rounds. The bomber, should he be in the affected area, is only ever affected for 1 round as he is prepared for the effect. If they succeed at the save they are still dazed for 1 round.&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Items&amp;diff=6662</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Items&amp;diff=6662"/>
		<updated>2017-09-10T12:30:30Z</updated>

		<summary type="html">&lt;p&gt;Dedude: Created page with &amp;quot;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;This is a list of custom items on the server:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; *Flash Bomb *Grease Bomb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;This is a list of custom items on the server:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Flash Bomb]]&lt;br /&gt;
*[[Grease Bomb]]&lt;/div&gt;</summary>
		<author><name>Dedude</name></author>
	</entry>
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