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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:55:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Brambles&amp;diff=16719</id>
		<title>Brambles</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Brambles&amp;diff=16719"/>
		<updated>2024-07-28T12:51:03Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_druid=2&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=2&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=[[n/a]]&lt;br /&gt;
|spell_resistance=n/a&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
The brambles spell enhances a wooden weapon, a club or a quarterstaff, to do more harm in combat. Until your next rest the item gains a temporary +2 attack bonus as well as +1 piercing damage.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This spell partially stacks with [[Shillelagh]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Custom_Feat_List&amp;diff=16718</id>
		<title>Custom Feat List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Custom_Feat_List&amp;diff=16718"/>
		<updated>2024-07-26T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Dae: Shouldn&amp;#039;t be linking offsite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of custom added feats on the server. Descriptions can be found by searching the internet or at the forum: [http://bgtscc1.com/forum/viewtopic.php?f=7&amp;amp;t=9194 Here]&lt;br /&gt;
&lt;br /&gt;
Most of the unique class feats are not listed!&lt;br /&gt;
&lt;br /&gt;
Note: feats marked with an * are not selectable by players. They are being tested,&#039;&#039;&#039; there is no guarantee they will become selectable in-game&#039;&#039;&#039;. (Reserved for DM events for example or rejected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 450px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Feat Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: right;&amp;quot; |Type of Feat:﻿﻿&lt;br /&gt;
|-&lt;br /&gt;
|[[Grtr. Heavy Armor Optimization]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;General&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor Optimization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Armor Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Unarmed)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Ranged)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Slashing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Crushing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Mastery (Piercing)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Supremacy]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective Ward]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Wild&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Elemental Storm]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Elemental Archer&lt;br /&gt;
|-&lt;br /&gt;
|[[Oversized Two-weapon Fighting]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Grtr. Two Weapon Defense]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Troll Beserker]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind Frenzy]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Crossbow Sniper]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossbow Sniper, Master]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Focus (Bard Songs)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Telthor Companion]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Class&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Summoning]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Beckon the Frozen]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Specialization (Melee Touch)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Specialization (Ranged Touch)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Free&lt;br /&gt;
|-&lt;br /&gt;
|[[Powerful Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Furious Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Epic&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Bash]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Charge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Slam]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Practiced Invoker]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Focus (Invocations)]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Transient]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadeye Shot]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Free&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Counterspell]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Counterspell*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Epic&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Magic]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spirit Shaman 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Throw]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General / Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[Acidic Splatter]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Clap of Thunder]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiery Burst]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible Needle]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Grasp]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Bolt]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Winters Blast]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Shroud]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Extended Rage II-IV]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Healing I-III]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Torch Fighting]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstab*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General / Fighter / Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Frontline Archer*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Shadow Weave User]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Substitution*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Spell Power]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Divine&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Weapon Focus]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Weapon Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Agile Shield Fighter]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Intuitive Attack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Low Blow*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Flensing Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Arterial Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Sudden Willow Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Awesome Blow*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|Expose Weakness*&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Default Feat Replacement&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Focus]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Strike]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Vigor]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Awareness]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|Circle Magic&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|Circle Magic Leader&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Spellcasting&lt;br /&gt;
|-&lt;br /&gt;
|[[Reckless Assault]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Class / General&lt;br /&gt;
|-&lt;br /&gt;
|[[True Believer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadly Defense*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune of Flame]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune of Ice]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune of Storms]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune of Thunder]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Rune of Vitriol]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Reserve&lt;br /&gt;
|-&lt;br /&gt;
|[[Northlander Hewing*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Sembian Fencing*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Athktathlan Triparte*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunge*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiontar Seagull*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Turmish Flourish*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Howl*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Blinding Strike*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Trip*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Trip*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[Aid other Attack*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|[[﻿﻿Aid other Defend*]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harm&amp;diff=16717</id>
		<title>Harm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harm&amp;diff=16717"/>
		<updated>2024-07-26T15:03:00Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is harm.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_druid=7&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|level_additional=[[Destruction (domain)|Destruction]], [[Suffering (domain)|Suffering]] domain 5&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Your touch inflicts 10 points of [[damage type|negative energy]] damage per caster level (maximum 150). If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. This spell has a reverse effect on [[undead]], healing the targeted undead to full health instead of harming it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell cannot be [[spontaneous casting|spontaneously cast]] by clerics.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; heal/harm based spells are bugged. They can &#039;&#039;kill the target&#039;&#039;, unlike the 3.5E rules, and their own descriptions!&lt;br /&gt;
&lt;br /&gt;
== 3.5E Notes ==&lt;br /&gt;
&lt;br /&gt;
Unlike 3.5E D&amp;amp;D, this can cure constructs.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Harm]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/harm.htm d20 SRD Harm]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Pain_Touch&amp;diff=16716</id>
		<title>Pain Touch</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Pain_Touch&amp;diff=16716"/>
		<updated>2024-07-26T14:58:21Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Cleric]] with the [[Suffering (domain)|Suffering]] domain&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The cleric has the ability to infuse the essence of pain into a single ray. With a ranged touch attack, the cleric deals 1d6 points of damage to the target&#039;s strength. This damage increases by 1 point for every 2 caster levels, to a maximum of 1d6 + 5 points.  This ability is on a 2 minute cooldown.&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
}}&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power&amp;diff=16715</id>
		<title>Divine Spell Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power&amp;diff=16715"/>
		<updated>2024-07-26T14:51:03Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Divine Spell Power&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Divine&lt;br /&gt;
 Prerequisite: Ability to turn or rebuke undead, 1st level divine spells&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can spend a turn or rebuke attempt as a free action and roll a turning check (with a special +3 bonus, plus any other modifiers you&#039;d normally apply to your turning check). Treat the result of the turning check as a modifier to your caster level on the next divine spell you cast in that round.&lt;br /&gt;
&lt;br /&gt;
For example, if a cleric used this feat and rolled a 16 on his turning check, he would add a +2 bonus to his caster level for the next divine spell he casts in the round. Had he rolled an 8, he would instead apply a -1 penalty to his caster level for the next divine spell he cast in the round. If you don&#039;t cast a divine spell before your next turn, you lose the effect of the check result. This feat has no effect on your arcane spellcasting ability.&lt;br /&gt;
&lt;br /&gt;
The Min/Max Caster Levels this feat can add or substract are 4 and -4.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
The duration of the casterlevel addition / substraction is equal to a round * wisdom modifier. This feat is essentially the equivalent of Divine Might, except for divine spellcasters.&lt;br /&gt;
&lt;br /&gt;
Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower.&lt;br /&gt;
&lt;br /&gt;
Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Divine Spellpower] works as it is documented.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. check = 1d20 + CHA mod + 3 (+1d4 if sun domain, +4 if [[Hierophant]] master of energy, +2 if 5 or more ranks in [[Lore: Religion]])&lt;br /&gt;
&lt;br /&gt;
2. If you have Hierophant advanced divine spell power the result above is set to 10 if &amp;lt; 10.&lt;br /&gt;
&lt;br /&gt;
3. Check &amp;gt;= 22 =&amp;gt; +4 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 19 =&amp;gt; +3 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 16 =&amp;gt; +2 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 13 =&amp;gt; +1 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 10 =&amp;gt; No change&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 7 =&amp;gt; -1 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 4 =&amp;gt; -2 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;= 1 =&amp;gt; -3 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;lt; 1 =&amp;gt; -4 CL&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have advanced divine spell power you can go past the +4 cap&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=25 =&amp;gt; +5 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=28 =&amp;gt; +6 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=31 =&amp;gt; +7 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=34 =&amp;gt; +8 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=37 =&amp;gt; +9 CL&lt;br /&gt;
&amp;lt;br&amp;gt;Check &amp;gt;=40 =&amp;gt; +10 CL&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The effect lasts for n rounds where n is your wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Divine feat]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Turn_Undead&amp;diff=16714</id>
		<title>Turn Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Turn_Undead&amp;diff=16714"/>
		<updated>2024-07-26T14:49:42Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Turning Check */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turn undead&#039;&#039;&#039; is a [[class]] ability for a [[Cleric]] or a [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s, [[Morninglord of Lathander]]s, [[Paladin]]s, [[Warpriest]]s, and [[Blackguard]]s can channel positive energy, which can halt undead. The [[alignment]] of the character doesn&#039;t affect what happens.&lt;br /&gt;
&lt;br /&gt;
===Turning checks===&lt;br /&gt;
&lt;br /&gt;
Turning undead is a full action in NWN2. It does not provoke [[attacks of opportunity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Times per Day&#039;&#039;&#039;: You may attempt to turn undead a number of times per day equal to 3 + your [[Charisma]] modifier (regardless of what mixed classes you possess). This number is increased by taking the [[Extra Turning]], [[Extra Turning II]], and [[Extra Turning III]] feats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: You turn undead in your line of sight up to 60 feet (20m) away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets affected&#039;&#039;&#039;: Undead are always affected; [[outsiders]] are also affected if you have the [[Planar Turning]] epic feat or the cleric domain of [[Evil (domain)|Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Turning Check ====&lt;br /&gt;
&lt;br /&gt;
The first thing you do is roll a turning check to see how powerful an undead creature you can turn. This is a Charisma check (1d20 + your Charisma modifier). You gain a +1d4 bonus if you took the [[Sun_(domain) |sun domain]]. 5 or more ranks in [[Lore: Religion]] grants a +2 bonus to the check.  On a given turning attempt, you can turn no undead creature whose Hit Dice exceeds the result on this table:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=4 class=wikitable&lt;br /&gt;
|+Turning Check Table&lt;br /&gt;
! Turning Check Result !! Maximum Hit Dice Affected&lt;br /&gt;
|-&lt;br /&gt;
|0 or lower || Cleric’s level – 4&lt;br /&gt;
|-&lt;br /&gt;
|1 – 3 || Cleric’s level – 3&lt;br /&gt;
|-&lt;br /&gt;
|4 – 6 || Cleric’s level – 2&lt;br /&gt;
|-&lt;br /&gt;
|7 – 9 || Cleric’s level – 1&lt;br /&gt;
|-&lt;br /&gt;
|10 – 12 || Cleric’s level&lt;br /&gt;
|-&lt;br /&gt;
|13 – 15 || Cleric’s level + 1&lt;br /&gt;
|-&lt;br /&gt;
|16 – 18 || Cleric’s level + 2&lt;br /&gt;
|-&lt;br /&gt;
|19 – 21 || Cleric’s level + 3&lt;br /&gt;
|-&lt;br /&gt;
|22 or higher || Cleric’s level + 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turning Damage ====&lt;br /&gt;
&lt;br /&gt;
You roll 2d6 + your cleric level + your Charisma modifier for turning damage. That’s how many total Hit Dice of undead you can turn. Sun domain clerics gain an additional +d6 bonus to this total. Multiply the final result by 1.5 for [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect and Duration of Turning ====&lt;br /&gt;
&lt;br /&gt;
The turned creature acts as if rebuked and stands still, taking a -2 penalty to AC, and have their dexterity bonus lost (if above 10, the score is set to 10 if they can be affected by ability damage). This effect lasts for 10 [[round]]s.&lt;br /&gt;
&lt;br /&gt;
If you have twice as many cleric levels (or more) as the creature has Hit Dice, you destroy (supernaturally kill) the creature instead.&lt;br /&gt;
&lt;br /&gt;
=== Other classes and turn undead ===&lt;br /&gt;
&lt;br /&gt;
Blackguards can turn undead beginning at level 3 as if they were a cleric 2 levels lower than their blackguard level.&lt;br /&gt;
&lt;br /&gt;
Paladins can turn undead beginning at level 4 as if they were a cleric 3 levels lower than their paladin level.&lt;br /&gt;
&lt;br /&gt;
Doomguides requires the extra turning feat to choose the class, but give many turn undead feats free. They add their entire level to the cleric level.  &lt;br /&gt;
&lt;br /&gt;
The [[Improved Turning]] feat (granted free at level 2 to doomguides) adds 1 to the level check.&lt;br /&gt;
&lt;br /&gt;
If you are multiclassed between any of the turning classes, you add the bonuses from each class (minimum 0).&lt;br /&gt;
&lt;br /&gt;
* A level 10 cleric / 10 paladin would have a turning level of 17.&lt;br /&gt;
* A level 10 cleric / 10 blackguard would have a turning level of 18.&lt;br /&gt;
* A level 10 cleric / 10 doomguide would have a turning level of 21.&lt;br /&gt;
* A level 10 cleric / 5 paladin / 5 doomguide would have a turning level of 18.&lt;br /&gt;
* A level 10 cleric / 5 blackguard / 5 paladin (somehow!) would have a turning level of 12, taking the paladin&#039;s +2 bonus (blackguard and paladin levels do not stack, paladin&#039;s level-3 is used unless the character has MORE blackguard levels than paladin levels). &lt;br /&gt;
* A level 10 cleric / 5 blackguard / 4 paladin (somehow!) would have a turning level of 13, taking the blackguard&#039;s +3 bonus (in this case, the character has more blackguard levels than paladin levels, so for purposes of turning, the blackguard level-2 is used, while the paladin levels are ignored). &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*If the turning attempt fails (e.g., if the target has too many HD) while the caster is invisible/ethereal, the invisibility will not be dispelled. Whether this is intentional or a bug, it still signifies a reduction in game difficulty. If this is intentional, then at least on hardcore difficulty the casting event should be signalled to the targets in the vicinity whether the caster manages to affect them or not. Otherwise you can simply try turning for hours until you get a lucky roll.&lt;br /&gt;
&lt;br /&gt;
*The effects applied by this ability are not supposed to be dispellable, as it is an extraordinary ability. However, no effects are marked as extraordinary, so all of them are subject to dispel. This applies to AC decrease, the Turned effect, DEX decrease (outsiders only, planar turning) as well as the VFX applied by this spell. Since all effects except DEX decrease are linked, dispelling any one of them will dispel them all. This is extremely problematic, as Mordekainen&#039;s Disjunction must be cast on outsiders to decrease their spell resistance and to dispel the Magic Circle against Good/Evil (horned devils) to cancel their immunity to Mind Fog.&lt;br /&gt;
&lt;br /&gt;
*Turn Undead will mostly ignore associates of other party members, so for example, if Safiya summons a wraith and Dove uses Turn Undead, the wraith will not be affected. This is incredibly problematic, as it simplifies the game overall, running counter to hardcore difficulty rules, this problem affects pretty much every offensive spell/ability in the game. Some campaigns like MoB disable hurting of friendly associates altogether. However, even if not disabled, there is another problem - the game checks if the associate&#039;s master is a player controlled character. Since most players will be controlling the character that is casting the spell/using an ability at the time when the spell is cast/ability is used, this means any associates of other party members are ignored completely (so in the example above, the player is most likely to control Dove at the moment when Turn Undead is &amp;quot;cast&amp;quot;, which means the check for Safiya being a player controlled character will return FALSE, so the Turn Undead script will simply ignore her summoned undead associate). This behaviour is set in module load scripts (depends on module/campaign) and in NW_I0_SPELLS spells include (check CAMPAIGN_SWITCH_USE_PERSONAL_REPUTATION).&lt;br /&gt;
&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battle_Master&amp;diff=16712</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battle_Master&amp;diff=16712"/>
		<updated>2024-07-24T17:41:01Z</updated>

		<summary type="html">&lt;p&gt;Dae: Hatred Domain was missing from prereqs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Divine&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Fury (domain)|Fury domain]] or [[Hatred (domain)|Hatred domain]]&lt;br /&gt;
&lt;br /&gt;
|Specifics=Once per day, the cleric may gain a +1 bonus, plus 1 per five levels, to Dexterity, Constitution, attack rolls, and damage. The cleric also gains damage reduction equal to twice this amount. Like the barbarian&#039;s class ability, this DR is not overcome by any material or magic. The effect lasts for 5 rounds + the cleric&#039;s Charisma modifier.&lt;br /&gt;
|Req=None&lt;br /&gt;
|Use=Selected}}&lt;br /&gt;
[[Category:Divine feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lunge&amp;diff=14227</id>
		<title>Lunge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lunge&amp;diff=14227"/>
		<updated>2021-11-28T21:25:49Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Maneuver]&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You Lunge against your last attacked target, causing an attack of opportunity but doing +5 damage if you hit. This is a free attack made at your highest AB. Usable once per turn.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This feat no longer does anything and is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Maneuver]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Focus&amp;diff=14038</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Focus&amp;diff=14038"/>
		<updated>2021-11-02T22:01:37Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Cleric]] with the [[Balance (domain)|Balance]] domain&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once per day, the [[cleric]] can add their [[Wisdom]] modifier to their dodge AC bonus (minimum of 1 always granted). This ability lasts for one round per caster level.&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
}}&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Focus&amp;diff=14037</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Focus&amp;diff=14037"/>
		<updated>2021-11-02T21:59:31Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Cleric]] with the [[Balance (domain)|Balance]] domain&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once per day, the [[cleric]] can add their [[Wisdom]] modifier to their dodge AC bonus. This ability lasts for one round per caster level. &lt;br /&gt;
|Use=Selected.&lt;br /&gt;
}}&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Flame_Weapon&amp;diff=13027</id>
		<title>Flame Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Flame_Weapon&amp;diff=13027"/>
		<updated>2021-07-25T20:13:20Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is flameweapon.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_druid=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Weapon Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Creature or Melee Weapon&lt;br /&gt;
|duration=60 seconds / level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell resistance=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell sets a melee weapon aflame, granting 1d8 points of [[damage type|fire damage]]. You can target a specific weapon or a creature with this spell.  This spell does not stack with [[Frost Weapon]].&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Frost_Weapon&amp;diff=13026</id>
		<title>Frost Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Frost_Weapon&amp;diff=13026"/>
		<updated>2021-07-25T20:08:12Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=2&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=a Weapon&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=[[n/a]]&lt;br /&gt;
|spell_resistance=n/a&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell magically cools a melee weapon, granting 1d8 points of cold damage. You can target a specific weapon or a creature with this spell. This spell does not stack with [[Flame Weapon]] or [[Flame of Faith]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=8825</id>
		<title>Whirling Dervish</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=8825"/>
		<updated>2019-11-16T02:48:06Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Class Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dervish.png|thumb|339x339px]]&lt;br /&gt;
It&#039;s a fighter that dances.&lt;br /&gt;
&lt;br /&gt;
Some rogues and monks, especially those that belong to the Ciphers, choose to concentrate on their movement and speed rather than on raw damage. For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Dodge]], [[Mobility]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Hide]] 8, [[Move Silently]] 8, [[Tumble]] 8&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; Medium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Reflex Reflex]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 6 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Appraise]], [[Bluff]], [[Concentration]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Hide]], [[Move Silently]], [[Open lock]], [[Search]],  [[Set Trap]], [[Spot]],[[Tumble]], [[Use Magic Device]], [[Perform]], [[Lore Nobility]], [[Lore Local]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Dash Dash]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Evasion Evasion], Bonus Feat x3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack], [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +1d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Critical Sense (+1 attack bonus)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Expert Tumbling&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Whirlwind_Attack Whirlwind Attack], [http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bonus Feat x3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Defensive_Roll Defensive Roll]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Sneak_Attack Sneak Attack] +3d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Minor Teleportation, Critical Sense (+2 attack bonus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feat ====&lt;br /&gt;
Specifics: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
==== Critical Sense ====&lt;br /&gt;
Specifics: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Expert Tumbling ====&lt;br /&gt;
Specifics: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Minor Teleportation ====&lt;br /&gt;
Specifics: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell for 10 rounds). The Whirling Dervish may do this two times per day.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8806</id>
		<title>Darkvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8806"/>
		<updated>2019-10-25T14:49:06Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added Gray Orc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = Racial&lt;br /&gt;
|Prereq    = [[Deep gnome]], [[Drow]], [[Dwarf]], [[Gray Orc]], [[Half-drow]], [[Half-Orc]], [[Planetouched]], [[Tanarukk]], [[Shadow Dancer]] level 2, [[Dragon Disciple]] level 10, [[Pale Master]] level 3 &lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = &#039;&#039;&#039;Darkvision&#039;&#039;&#039; is the [[extraordinary ability]] to see with no light source at all, out to a range specified for the [[creature]].&lt;br /&gt;
&lt;br /&gt;
Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- [[invisibility|invisible]] objects are still invisible, and [[illusion]]s are still visible as what they seem to be. Likewise, darkvision subjects a creature to [[gaze attack]]s normally.&lt;br /&gt;
&lt;br /&gt;
The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.10, both Darkvision and [[Low-Light Vision]] are an action mode that can be toggled. Note that there is no way to get this feat if your race does not have it by default. Items that supposedly grant you this feat don&#039;t in fact do anything, a human who equips an item with a Darkvision property will NOT get the darkvision feat. Same is true for Low-Light vision, this feat is available only if your race qualifies for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[Animal companion#Giant spider progression|Giant spider]] animal companion will receive Darkvision for free at 1st level.&lt;br /&gt;
|Use       = Action Mode&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[category:Racial feats]]&lt;br /&gt;
[[Category:Action modes]]&lt;br /&gt;
[[Category:Character attributes]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8805</id>
		<title>Darkvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8805"/>
		<updated>2019-10-25T14:46:11Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added back in Planetouched.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = Racial&lt;br /&gt;
|Prereq    = [[Deep gnome]], [[Drow]], [[Dwarf]], [[Half-drow]], [[Half-Orc]], [[Planetouched]], [[Tanarukk]], [[Shadow Dancer]] level 2, [[Dragon Disciple]] level 10, [[Pale Master]] level 3 &lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = &#039;&#039;&#039;Darkvision&#039;&#039;&#039; is the [[extraordinary ability]] to see with no light source at all, out to a range specified for the [[creature]].&lt;br /&gt;
&lt;br /&gt;
Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- [[invisibility|invisible]] objects are still invisible, and [[illusion]]s are still visible as what they seem to be. Likewise, darkvision subjects a creature to [[gaze attack]]s normally.&lt;br /&gt;
&lt;br /&gt;
The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.10, both Darkvision and [[Low-Light Vision]] are an action mode that can be toggled. Note that there is no way to get this feat if your race does not have it by default. Items that supposedly grant you this feat don&#039;t in fact do anything, a human who equips an item with a Darkvision property will NOT get the darkvision feat. Same is true for Low-Light vision, this feat is available only if your race qualifies for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[Animal companion#Giant spider progression|Giant spider]] animal companion will receive Darkvision for free at 1st level.&lt;br /&gt;
|Use       = Action Mode&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[category:Racial feats]]&lt;br /&gt;
[[Category:Action modes]]&lt;br /&gt;
[[Category:Character attributes]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8804</id>
		<title>Darkvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Darkvision&amp;diff=8804"/>
		<updated>2019-10-25T14:44:14Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added Tanarukk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = Racial&lt;br /&gt;
|Prereq    = [[Deep gnome]], [[Drow]], [[Dwarf]], [[Half-drow]], [[Half-Orc]], [[Tanarukk]], [[Shadow Dancer]] level 2, [[Dragon Disciple]] level 10, [[Pale Master]] level 3 &lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = &#039;&#039;&#039;Darkvision&#039;&#039;&#039; is the [[extraordinary ability]] to see with no light source at all, out to a range specified for the [[creature]].&lt;br /&gt;
&lt;br /&gt;
Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- [[invisibility|invisible]] objects are still invisible, and [[illusion]]s are still visible as what they seem to be. Likewise, darkvision subjects a creature to [[gaze attack]]s normally.&lt;br /&gt;
&lt;br /&gt;
The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.10, both Darkvision and [[Low-Light Vision]] are an action mode that can be toggled. Note that there is no way to get this feat if your race does not have it by default. Items that supposedly grant you this feat don&#039;t in fact do anything, a human who equips an item with a Darkvision property will NOT get the darkvision feat. Same is true for Low-Light vision, this feat is available only if your race qualifies for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: A [[Animal companion#Giant spider progression|Giant spider]] animal companion will receive Darkvision for free at 1st level.&lt;br /&gt;
|Use       = Action Mode&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[category:Racial feats]]&lt;br /&gt;
[[Category:Action modes]]&lt;br /&gt;
[[Category:Character attributes]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spidershape&amp;diff=8598</id>
		<title>Spidershape</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spidershape&amp;diff=8598"/>
		<updated>2019-03-19T18:49:58Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Spider (domain)|Spider]] domain 6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Self&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration_type=long&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You transform into a phase spider. As you grow in power your spider shape also increases, gaining 4 strength, 3 constitution and dexterity for every 4 levels.(lowest is 10,10,10) Growth progresses from level 6 and is based on your casterlevel.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Beckon_the_Frozen&amp;diff=8597</id>
		<title>Beckon the Frozen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Beckon_the_Frozen&amp;diff=8597"/>
		<updated>2019-03-19T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Beckon the Frozen */ Fixed spelling and link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Beckon the Frozen&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Spellcasting&lt;br /&gt;
 Prerequisite: Augment Summoning, Spell Focus (Conjuration)&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creatures you summon are infused with cold energy and have the cold subtype. When you summon a creature using any summon spell, the summoned creature gains the cold subtype (100% cold immunity, 50% fire vulnerability, and its natural attacks deal an additional 1d6 points of cold damage.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Affected Spells: Animate Dead, Create Undead, Epic Gate, Gate, [[Glass Doppelganger]], Greater Create Undead, Greater Planar Binding, Lesser Planar Binding, Mordenkainen’s Sword, Palemaster&#039;s Animate Dead, Palemaster&#039;s Summon Undead, Planar Ally, Planar Binding, Shadow Simulacrum, Summon Creature I-IX, Summon Fiendish Servant, The Dead Walk&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
On BGTSCC this feat stacks with Augment Summon.&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Glass_Doppelganger&amp;diff=8596</id>
		<title>Glass Doppelganger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Glass_Doppelganger&amp;diff=8596"/>
		<updated>2019-03-19T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is glassdoppelganger.png&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures with more hit dice than 15+ 2 * number of spell focus feats are deleveled to that number of hit dice. Copied creatures have no memorized spells.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The Glass Doppelganger occupies a summoned creature slot. Meaning that if you already have a Summon Monster (I-IX) creature out, creating a Glass Doppelganger will unsummon your previously summoned creature. You also cannot cast this on yourself.&lt;br /&gt;
&lt;br /&gt;
Can no longer copy a copy.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Feats&amp;diff=8595</id>
		<title>Shield Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Feats&amp;diff=8595"/>
		<updated>2019-03-18T17:51:36Z</updated>

		<summary type="html">&lt;p&gt;Dae: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shields.jpg|thumb]]These feats are custom to Baldurs Gate: The Sword Coast Chronicles. They were implemented based on their Pencil and Paper incarnations and the work Obsidian had initially done to include them in NWN2.&lt;br /&gt;
&lt;br /&gt;
Some homebrew modifications were made in order to translate them into the game environment. The Shield attack does not handle as on off-hand weapon for example although it does suffer a penalty that can be mitigated by the two weapon fighting feats. (e..a dual wielding)&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that if you have sneak attack dice, you will land sneak attacks after successfully shield slamming your opponent. The reason for this is that the daze causes the opponent to lose sight of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: None&amp;lt;br /&amp;gt;Specifics: You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. A shield Bash counts as an extra attack and will happen the moment you switch it on and every six seconds afterwards while you are attacking.&lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a shield equipped, which adds another 2 in the case of the towershield. When using a towershield to bash the attacker incurs another momentary +2 during the Bash attack itself only. These penalties can be reduced or negated with the Two weapon (heavy &amp;amp; tower shields) and Improved Two Weapon Fighting feats (applicable to towershields only). The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the strength modifier of the bashing character including any and all buffs. If enabled modes such as power attack add extra damage at the appropriate penalty and a critical hit with the shield will double the total damage dealt. The shield cannot be made a Keen weapon by spell. Armor Class Enchantment bonuses on the shield do not affect the attack or damage rolls but it is possible to find shields that do above or below average damage. A shield bash executed during a charge counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from Powerful Charge and Greater Charge.&amp;lt;br /&amp;gt;During the bash attack the Shield AC bonus is not deducted from the character&#039;s total armor class. (This is the Improved Shield Bash feat equivalent in PnP Terms)&lt;br /&gt;
You gain an additional shield bash at BAB 11, and another one at BAB 21.&amp;lt;br /&amp;gt;Use: Automatically if switched on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Weapon Focus [Shield Type]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: None or able to use Tower Shields or previous Weapon Focus feat&amp;lt;br /&amp;gt;Specifics: All shield types now have Weapon Focus, Greater Weapon Focus and Epic Weapon Focus feat variants. These increase your attack roll used when you attack using your shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Weapon Specialization [Shield Type]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: None or able to use Tower Shields or previous Weapon Specialization feat&amp;lt;br /&amp;gt;Specifics: All shield types now have Weapon Specialization, Greater Weapon Specialization and Epic Weapon Specialization feat variants. These increase your damage roll used when you attack and hit using your shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield [Type] Specialization [Shield Type]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: None or able to use Tower Shields&amp;lt;br /&amp;gt;Specifics: All shield types now have [Type] Specialization feat variants. These increase your AC for the given shield type by 1. This feat stacks with all other forms of shield AC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Agile Shield Fighter&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Shield Bash, Dex 13, One of the Shield Specialization feats&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When making a shield bash and armed strike attack as part of a full attack action, your attack penalty is reduced by 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Charge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Shield Bash, Base Attack Bonus + 3&amp;lt;br /&amp;gt;Specifics: If you hit an opponent with your shield as part of a charge action, in addition to dealing damage normally, you will perform a trip check without provoking an attack of opportunity. If you lose, the defender does not get to try to trip you in return. Size increasing or diminishing effects can affect your trip. (The +4 size bonus from Powerful Charge applies as well as a +4 for Improved Knockdown)&amp;lt;br /&amp;gt;Use: Automatically once a Shield ability such as Shield Bash or Shield Slam hits a target during a charge or Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Slam&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Shield Bash, Shield Charge, Base Attack Bonus + 6&amp;lt;br /&amp;gt;Specifics: As a combat action or as a charge action, you may make an attack with your shield against an opponent. If you hit, you force the target damaged by this attack to make a Fortitude saving throw (DC 10 + 1/2 character level + Str modifier) in addition to dealing damage normally. A defender who fails this saving throw is dazed for 1 round (until just before your next action). Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. A Shield Slam can cost you one or several attacks in the time it takes to execute during your combat round. A Shield Slam inflicts damage like a Shield Bash even if the opponent saves, as long as the Slam has connected.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
: When you daze an opponent with your slam he is thrown off-balance, essentially being flatfooted. Such an opponent is susceptible to sneak attacks and cannot perform any actions. This includes not being able to drink potions. This is unlike the normal daze effect that spells for example use which seems to protect against sneak attacks and allows dazed creature to drink potions. Daze Immunity does not prevent the Shield Slam daze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feats courtesy of Rasael, testing by the Quality Control Team.&#039;&#039;&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=8594</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=8594"/>
		<updated>2019-03-18T17:40:30Z</updated>

		<summary type="html">&lt;p&gt;Dae: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +5&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer) each round but do maximum damage with the remaining attacks. You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer an attack bonus and dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.&lt;br /&gt;
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
*Northlander Hewing is deactivated on item switches and has a cooldown of 6 seconds to be switched on again.&lt;br /&gt;
*The only maximized damage is your base weapon damage and any additional physical damage, due to a game bug the critical hits are computed normally and not maximized.&lt;br /&gt;
*Northlander Hewing doesn&#039;t add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thalantyr%27s_Bow_Bane&amp;diff=8593</id>
		<title>Thalantyr&#039;s Bow Bane</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thalantyr%27s_Bow_Bane&amp;diff=8593"/>
		<updated>2019-03-18T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;Dae: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=1 hour per level&lt;br /&gt;
|save=[[No]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
A somewhat recently composed spell as such things go, Thalantyr&#039;s Bow Bane provides its target with damage reduction of 6/magic against ranged weapons. While less potent than the lower circle &amp;quot;Protection From Arrows&amp;quot; ward, it does so endlessly, and does not replace the lower level ward.&lt;br /&gt;
&lt;br /&gt;
If you cast this on a target who already has the spell effects, the previous casting is immediately removed. It is common knowledge around the Sword Coast&#039;s wizarding circles that Thalantyr developed this spell during his adventurous years, before his eventual retirement to High Hedge.&lt;br /&gt;
&lt;br /&gt;
It is less commonly known that his work on the spell was not entirely original. Experts on the subject contend that several supposedly &amp;quot;novel&amp;quot; elements originate from Netherese Battle Magic. Thus not being quite so ingenious as the spell originally seemed. Non-the-less, the spell is an impressive combination of deciphered Netherese lore and original modern day wizardry. When pressed on the subject Thalantyr admits that Netherese artefacts played a minor role in the development of his bow bane spell. He maintains however that most of the work was original, spurred on by a smoldering hatred for bow wielding Orcs.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Painful_Slumber_of_Ages&amp;diff=8592</id>
		<title>Painful Slumber of Ages</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Painful_Slumber_of_Ages&amp;diff=8592"/>
		<updated>2019-03-18T17:14:39Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=3&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Enchantment &lt;br /&gt;
|descriptor=Mind-Affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|Target: One creature &lt;br /&gt;
|duration=Permanent (5 min vs PCs)&lt;br /&gt;
|save=[[Will negates]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No&lt;br /&gt;
|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
As you utter the final syllable, your foe&#039;s eyes roll up in her head. She falls, snoring even as she hits the ground. You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Normal stimuli, such as shouting or prodding, are insufficient to wake the subject, but any damage dealt to the subject causes her to rouse immediately. &lt;br /&gt;
The subject does not need to eat or drink during her slumber.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Ice_Darts&amp;diff=8591</id>
		<title>Ice Darts</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Ice_Darts&amp;diff=8591"/>
		<updated>2019-03-18T17:06:05Z</updated>

		<summary type="html">&lt;p&gt;Dae: Formatting and grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|level_additional=[[Assassin]] 3&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[none]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A sharp icicle shoots from your fingertip. You may fire one dart, plus one additional dart for every two levels beyond 3rd (to a maximum of nine darts at 19th level). Each dart requires a ranged touch attack to hit and deals 2d4+1 points of damage (1d4+1 of cold and 1d4 of piercing).&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Icelance&amp;diff=8590</id>
		<title>Icelance</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Icelance&amp;diff=8590"/>
		<updated>2019-03-18T17:04:08Z</updated>

		<summary type="html">&lt;p&gt;Dae: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_polarray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=4&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation &lt;br /&gt;
|descriptor=Cold&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=instant&lt;br /&gt;
|save=No&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
== Description ==&lt;br /&gt;
You hurl a magical icicle at the target. They take 10d6 damage, half of which is cold and half is piercing.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bladebend&amp;diff=8589</id>
		<title>Bladebend</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bladebend&amp;diff=8589"/>
		<updated>2019-03-18T17:01:06Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Vhaeraun&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Target&lt;br /&gt;
|duration=Instantaneous&lt;br /&gt;
|save=[[Special]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Bladebend causes the blade of one unsheathed, edged weapon within range, mentally selected by the priest, to twist about to strike its bearer. This spell has only recently been perfected by the clergy of the Masked Lord. Earlier attempts to mimic [[Vhaeraun|Vhaeraun&#039;s]] natural ability resulted in writhing weapons flying all about at random. &lt;br /&gt;
&lt;br /&gt;
The attack is resolved after ten rounds or whenever the affected target manages to bend the blade back to its will by defeating the caster in an opposed will saving throw, at that time the affected weapon reverts to its normal state.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Note: This spell is only available to worshipers of [[Vhaeraun]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=8588</id>
		<title>Bless Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bless_Water&amp;diff=8588"/>
		<updated>2019-03-18T16:54:53Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=1&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Good&lt;br /&gt;
|components=V, S&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Item&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=None&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Until casterlevel 10 this creates a regular flask of holy water (50 gp), which can be thrown as a grenade. After casterlevel 10 and until casterlevel 15 it creates a flask of improved holy water (115 gp), then from casterlevel 16 until casterlevel 21 it creates a flask of greater holy water (220 gp). Finally at casterlevel 26 a flask of perfect holy water is created (375 gp). Creating a flask of holy water costs the indicated amount of gold.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8517</id>
		<title>Blessing of Bahamut</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8517"/>
		<updated>2019-03-07T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ Added the RP fluff text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=3&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=Good, Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Self&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration=5 rounds + 1 round/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You gain damage reduction 10 / Adamantine for the spell&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hear a distant dragon&#039;s roar that no one else detects, and your skin takes on a platinum sheen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
[[Draconic Heritage]] gives +2 to DR for a total of damage reduction 12 / Adamantine.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8516</id>
		<title>Blessing of Bahamut</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8516"/>
		<updated>2019-03-07T14:55:52Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added Draconic descriptor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=3&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=Good, Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Self&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration=5 rounds + 1 round/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You gain damage reduction 10 / Adamantine for the spell&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
[[Draconic Heritage]] gives +2 to DR for a total of damage reduction 12 / Adamantine.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Draconic_Heritage&amp;diff=8515</id>
		<title>Draconic Heritage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Draconic_Heritage&amp;diff=8515"/>
		<updated>2019-03-07T14:50:36Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Draconic Heritage */ Fixed the links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Draconic Heritage&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Heritage&lt;br /&gt;
 Prerequisite: Must be taken at 1st Level&lt;br /&gt;
 Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Spells with the Draconic descriptor have increased effects when you cast them. The following spells are affected: [[Blessing of Bahamut]], [[Draconic Might]], [[Dragon Scales]], [[Eye of the Oracle]], [[Firestride Exhalation]], [[Primal Speed]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Spellcasting feat]]&lt;br /&gt;
[[Category:Heritage Feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8514</id>
		<title>Blessing of Bahamut</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blessing_of_Bahamut&amp;diff=8514"/>
		<updated>2019-03-07T14:44:12Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Gameplay Notes */ Updated link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=3&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=Good&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Self&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration=5 rounds + 1 round/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You gain damage reduction 10 / Adamantine for the spell&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
[[Draconic Heritage]] gives +2 to DR for a total of damage reduction 12 / Adamantine.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bane_of_Yondalla&amp;diff=8513</id>
		<title>Bane of Yondalla</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bane_of_Yondalla&amp;diff=8513"/>
		<updated>2019-03-07T14:42:32Z</updated>

		<summary type="html">&lt;p&gt;Dae: Formatting and links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=Yondalla&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Target&lt;br /&gt;
|duration=Special (see text)&lt;br /&gt;
|save=[[No]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
== Description ==&lt;br /&gt;
This spell confers an aging curse upon a single living creature that cannot be ended by [[Dispel Magic]] or other magical effects. A priest of [[Yondalla]] must physically touch the recipient with her hand to cast this spell, requiring a successful touch attack roll. The aging curse inflicts a -3 decrease in [[strength]], [[dexterity]], [[constitution]], and a -3 decrease in [[saving throw]]s. The curse lasts one or several days depending on Yondalla&#039;s whims. Ageless and long living creatures such as dragons, undead, outsiders, elves, and dwarves are not affected.&lt;br /&gt;
&lt;br /&gt;
Only one &#039;&#039;Bane of Yondalla&#039;&#039; spell can be in effect upon a creature at any one time. Additional castings of &#039;&#039;Bane of Yondalla&#039;&#039; have no effect while one &#039;&#039;Bane of Yondalla&#039;&#039; is still in effect. [[Yondalla]] imposes no restrictions on her priests as to how many times this spell can be cast upon a creature.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
* This spell is only available to worshipers of [[Yondalla]].&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Greater&amp;diff=8512</id>
		<title>Spell Breach, Greater</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Greater&amp;diff=8512"/>
		<updated>2019-03-07T14:36:44Z</updated>

		<summary type="html">&lt;p&gt;Dae: Updated list, added BGTSCC feature note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_spellbreachgreat.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=None&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This spell strips an enemy mage of up to four magical defenses. This spell will also lower the target creature&#039;s Spell Resistance by 5 for ten rounds.&lt;br /&gt;
&lt;br /&gt;
The following is a list of the protections that can be removed by the breach effect, they are removed at random:&lt;br /&gt;
&lt;br /&gt;
* [[Death Armor]]&lt;br /&gt;
* [[Death Ward]]&lt;br /&gt;
* [[Elemental Shield]]&lt;br /&gt;
* [[Endure Elements]]&lt;br /&gt;
* [[Energy Buffer]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity (Fire, Cold, Electricity, Acid, Sonic)]]&lt;br /&gt;
* [[Ethereal Visage]]&lt;br /&gt;
* [[Ghostly Visage]]&lt;br /&gt;
* [[Globe of Invulnerability]]&lt;br /&gt;
* [[Globe of Invulnerability, Lesser]]&lt;br /&gt;
* [[Greater Sanctuary]]&lt;br /&gt;
* [[Improved Mage Armor]]&lt;br /&gt;
* [[Mage Armor]]&lt;br /&gt;
* [[Mass Death Ward]]&lt;br /&gt;
* [[Mind Blank]]&lt;br /&gt;
* [[Mind Blank, Lesser]]&lt;br /&gt;
* [[Premonition]]&lt;br /&gt;
* [[Protection from Energy]]&lt;br /&gt;
* [[Protection from Spells]]&lt;br /&gt;
* [[Resist Energy]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Shades]]&lt;br /&gt;
* [[Shadow Conjuration|Shadow Conjuration Mage Armor]]&lt;br /&gt;
* [[Shadow Shield]]&lt;br /&gt;
* [[Shield (spell)|Shield]]&lt;br /&gt;
* [[Shield of Faith]]&lt;br /&gt;
* [[Spell Mantle]]&lt;br /&gt;
* [[Spell Mantle, Greater]]&lt;br /&gt;
* [[Spell Mantle, Least]]&lt;br /&gt;
* [[Spell Mantle, Lesser]]&lt;br /&gt;
* [[Spell Resistance]]&lt;br /&gt;
* [[Stoneskin]]&lt;br /&gt;
* [[Stoneskin, Greater]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BGTSCC Features==&lt;br /&gt;
* This spell has been changed to feature a different breach spell list as given above.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Lesser&amp;diff=8511</id>
		<title>Spell Breach, Lesser</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Lesser&amp;diff=8511"/>
		<updated>2019-03-07T14:36:09Z</updated>

		<summary type="html">&lt;p&gt;Dae: Updated list, added BGTSCC Features note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_spellbreachless.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Special&lt;br /&gt;
|save=None&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This spell strips an enemy mage of up to two magical defenses. This spell will also lower the target creature&#039;s [[Spell Resistance]] by 3 for ten rounds.&lt;br /&gt;
&lt;br /&gt;
The following is a list of the protections that can be removed by the [[breach]] effect, they are removed at random:&lt;br /&gt;
&lt;br /&gt;
* [[Death Armor]]&lt;br /&gt;
* [[Death Ward]]&lt;br /&gt;
* [[Elemental Shield]]&lt;br /&gt;
* [[Endure Elements]]&lt;br /&gt;
* [[Energy Buffer]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity (Fire, Cold, Electricity, Acid, Sonic)]]&lt;br /&gt;
* [[Ethereal Visage]]&lt;br /&gt;
* [[Ghostly Visage]]&lt;br /&gt;
* [[Globe of Invulnerability]]&lt;br /&gt;
* [[Globe of Invulnerability, Lesser]]&lt;br /&gt;
* [[Greater Sanctuary]]&lt;br /&gt;
* [[Improved Mage Armor]]&lt;br /&gt;
* [[Mage Armor]]&lt;br /&gt;
* [[Mass Death Ward]]&lt;br /&gt;
* [[Mind Blank]]&lt;br /&gt;
* [[Mind Blank, Lesser]]&lt;br /&gt;
* [[Premonition]]&lt;br /&gt;
* [[Protection from Energy]]&lt;br /&gt;
* [[Protection from Spells]]&lt;br /&gt;
* [[Resist Energy]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Shades]]&lt;br /&gt;
* [[Shadow Conjuration|Shadow Conjuration Mage Armor]]&lt;br /&gt;
* [[Shadow Shield]]&lt;br /&gt;
* [[Shield (spell)|Shield]]&lt;br /&gt;
* [[Shield of Faith]]&lt;br /&gt;
* [[Spell Mantle]]&lt;br /&gt;
* [[Spell Mantle, Greater]]&lt;br /&gt;
* [[Spell Mantle, Least]]&lt;br /&gt;
* [[Spell Mantle, Lesser]]&lt;br /&gt;
* [[Spell Resistance]]&lt;br /&gt;
* [[Stoneskin]]&lt;br /&gt;
* [[Stoneskin, Greater]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BGTSCC Features==&lt;br /&gt;
* This spell has been changed to feature a different breach spell list as given above.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Breach&amp;diff=8510</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Breach&amp;diff=8510"/>
		<updated>2019-03-07T14:28:28Z</updated>

		<summary type="html">&lt;p&gt;Dae: Note about mords in general breach terminology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breach&#039;&#039;&#039; is a general spell term to refer to these two spells:&lt;br /&gt;
&lt;br /&gt;
* [[Spell Breach, Lesser|Lesser Spell Breach]]&lt;br /&gt;
* [[Spell Breach, Greater|Greater Spell Breach]]&lt;br /&gt;
&lt;br /&gt;
Which are spells which breach magical protections.&lt;br /&gt;
&lt;br /&gt;
Note that [[Mordenkainen&#039;s Disjunction]] also has a breach component (as well as dispel).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells| ]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Lesser&amp;diff=8508</id>
		<title>Spell Breach, Lesser</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spell_Breach,_Lesser&amp;diff=8508"/>
		<updated>2019-03-06T16:11:51Z</updated>

		<summary type="html">&lt;p&gt;Dae: Alphabetized the spells in the breach list. Fixed some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_spellbreachless.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Special&lt;br /&gt;
|save=None&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This spell strips an enemy mage of up to two magical defenses. This spell will also lower the target creature&#039;s Spell Resistance by 3 for ten rounds.&lt;br /&gt;
&lt;br /&gt;
The following is a list of the protections that can be removed by the breach effect, they are removed at random:&lt;br /&gt;
&lt;br /&gt;
* [[Death Armor]]&lt;br /&gt;
* [[Death Ward]]&lt;br /&gt;
* [[Elemental Shield]]&lt;br /&gt;
* [[Endure Elements]]&lt;br /&gt;
* [[Energy Buffer]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity Acid]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity Cold]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity Electricity]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity Fire]]&lt;br /&gt;
* [[Energy Immunity|Energy Immunity Sonic]]&lt;br /&gt;
* [[Ethereal Visage]]&lt;br /&gt;
* [[Ghostly Visage]]&lt;br /&gt;
* [[Globe of Invulnerability, Lesser|Lesser Globe of Invulnerability]]&lt;br /&gt;
* [[Globe of Invulnerability]]&lt;br /&gt;
* [[Greater Sanctuary]]&lt;br /&gt;
* [[Improved Mage Armor]]&lt;br /&gt;
* [[Mage Armor]]&lt;br /&gt;
* [[Mind Blank, Lesser|Lesser Mind Blank]]&lt;br /&gt;
* [[Mind Blank]]&lt;br /&gt;
* [[Premonition]]&lt;br /&gt;
* [[Protection from Energy]]&lt;br /&gt;
* [[Protection from Spells]]&lt;br /&gt;
* [[Resist Energy]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Sanctuary]]&lt;br /&gt;
* [[Shades]]&lt;br /&gt;
* [[Shadow Conjuration|Shadow Conjuration: Mage Armor]]&lt;br /&gt;
* [[Shadow Shield]]&lt;br /&gt;
* [[Shield (spell)|Shield]]&lt;br /&gt;
* [[Shield of Faith]]&lt;br /&gt;
* [[Spell Mantle, Greater]]&lt;br /&gt;
* [[Spell Mantle, Least]]&lt;br /&gt;
* [[Spell Mantle, Lesser]]&lt;br /&gt;
* [[Spell Mantle]]&lt;br /&gt;
* [[Spell Resistance]]&lt;br /&gt;
* [[Stoneskin, Greater]]&lt;br /&gt;
* [[Stoneskin]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Breach&amp;diff=8507</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Breach&amp;diff=8507"/>
		<updated>2019-03-06T16:00:01Z</updated>

		<summary type="html">&lt;p&gt;Dae: Corrected the links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breach&#039;&#039;&#039; is a general spell term to refer to these two spells:&lt;br /&gt;
&lt;br /&gt;
* [[Spell Breach, Lesser|Lesser Spell Breach]]&lt;br /&gt;
* [[Spell Breach, Greater|Greater Spell Breach]]&lt;br /&gt;
&lt;br /&gt;
Which are spells which breach magical protections.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells| ]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=8499</id>
		<title>Red Wizard of Thay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=8499"/>
		<updated>2019-03-04T16:28:08Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Requirements */ Links and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be [[File:Red_wizard.png|thumb]]magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.&lt;br /&gt;
&lt;br /&gt;
Early in their careers, would-be Red Wizards specialize in a school of magic. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;You must take your first level of Red Wizard as soon as possible (level 6).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any non-good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Spell Penetration]], [[Greater Spell Penetration]], one [[metamagic]] or item creation feat (other than [[Scribe Scroll]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Specialist Wizard, able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
*Spells Per Day/Spells Known: When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in Wizard.&lt;br /&gt;
*Enhanced Specialization: Upon becoming a Red Wizard, the character becomes even more skilled at casting spells from his chosen school of specialization - gaining +1 to DC for spells requiring a save and +1 to attempts to penetrate spell resistance. &#039;&#039;&#039;Red Wizards also lose the ability to learn new spells and use scrolls from a second prohibited school of magic&#039;&#039;&#039; (already known spells are not lost, however)&lt;br /&gt;
*Circle Magic: Red Wizards gain access to the [[Casting_Forms| Circle Magic feats]].&lt;br /&gt;
*Specialist Defense: A Red Wizard gains a bonus to defending against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.&lt;br /&gt;
*Spell Power: At 2nd level, The Red Wizard&#039;s effective caster level for determining level-dependent variable checks for spells is increased by +1. This bonus increases by +1 every even-numbered Red Wizard level, to a maximum of +5 at 10th level.&lt;br /&gt;
**Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.&lt;br /&gt;
**Note: Because spell-save DC is raised by +1 for every 3 caster levels over 20, this feat has the potential to raise the DC of spells from the chosen school of Specialization by an additional +1 or +2 points (e.g. a Wizard 7 / Red Wizard 10 with Practiced Spellcaster: Wizard casting spells from his chosen school of Specialization would be benefiting as a 26th-level caster, and would thus receive an Epic Bonus of +2 to his spell-save DC).&lt;br /&gt;
*Wizard Bonus Feat: Red Wizards gain a bonus metamagic or item creation feat at levels 5 and 10.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
* unlike the original vanilla NWN 2 you can pick your second prohibited school freely. So it&#039;s not determined automatically on your specialized school. You ll be granted a feat on having your first Red Wizard level which will let you pick your 2nd prohibited school. This process is quite similar to picking a prohibited school at your first level as specialized Wizard.&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8498</id>
		<title>Thayan Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8498"/>
		<updated>2019-03-04T15:52:24Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Feared Fighter */ links and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Thayan knight.jpg|thumb|282x282px]]&lt;br /&gt;
While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages. &lt;br /&gt;
&lt;br /&gt;
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.&lt;br /&gt;
&lt;br /&gt;
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nongood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [[Iron_Will| Iron Will]], [[Weapon_Focus| Weapon Focus]] (Any).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Lore: Arcana]] 2, [[Lore: Local]] 2, [[Intimidate]] 2, [[Spellcraft]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [[Armor_proficiency_%28light%29| Light]], [[Armor_proficiency_%28medium%29| Medium]], [[Armor_proficiency_%28heavy%29| Heavy]], [[Shield_proficiency| Shields]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Listen]],[[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Taunt]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Horrors of Thay&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Zulkir&#039;s Defender, Zulkir&#039;s Favor&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Zulkir&#039;s Champion, Terrifying Champion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Horrors of Thay ====&lt;br /&gt;
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Favor ====&lt;br /&gt;
At 2nd level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the [[Lightning Reflexes]] and [[Skill Focus]] [[Intimidate|(Intimidate)]] feats for free. The tattoo also marks the knight as someone loyal the [[Red Wizard of Thay|Red Wizards]].&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Defender ====&lt;br /&gt;
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Feared Fighter ====&lt;br /&gt;
At 3rd and 4th level, a Thayan Knight may choose any one feat (except [[Weapon Specialization]] feats) from the [[fighter]] bonus feat list.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws. &lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Terrifying Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8497</id>
		<title>Thayan Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8497"/>
		<updated>2019-03-04T15:51:02Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Zulkir&amp;#039;s Favor */ Links and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Thayan knight.jpg|thumb|282x282px]]&lt;br /&gt;
While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages. &lt;br /&gt;
&lt;br /&gt;
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.&lt;br /&gt;
&lt;br /&gt;
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nongood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [[Iron_Will| Iron Will]], [[Weapon_Focus| Weapon Focus]] (Any).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Lore: Arcana]] 2, [[Lore: Local]] 2, [[Intimidate]] 2, [[Spellcraft]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [[Armor_proficiency_%28light%29| Light]], [[Armor_proficiency_%28medium%29| Medium]], [[Armor_proficiency_%28heavy%29| Heavy]], [[Shield_proficiency| Shields]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Listen]],[[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Taunt]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Horrors of Thay&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Zulkir&#039;s Defender, Zulkir&#039;s Favor&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Zulkir&#039;s Champion, Terrifying Champion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Horrors of Thay ====&lt;br /&gt;
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Favor ====&lt;br /&gt;
At 2nd level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the [[Lightning Reflexes]] and [[Skill Focus]] [[Intimidate|(Intimidate)]] feats for free. The tattoo also marks the knight as someone loyal the [[Red Wizard of Thay|Red Wizards]].&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Defender ====&lt;br /&gt;
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Feared Fighter ====&lt;br /&gt;
Specifics: At 3rd and 4th level, a Thayan knight may choose any one feat (except Weapon Specializations feats) from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws. &lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Terrifying Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8494</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8494"/>
		<updated>2019-03-01T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Ethereal Purge */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== BGTSCC Features ==&lt;br /&gt;
* This class is essentially a renamed [https://nwn2.fandom.com/wiki/Doomguide Doomguide] from the base game.  This is because in the server timeline [[Kelemvor]] does not yet exist, [[Myrkul]] holds [[Kelemvor]]&#039;s portfolio currently.&lt;br /&gt;
* The Fatal Bond is [[Kelemvor]]&#039;s bastard sword.  In this adaptation the Fatal Bond was changed to [[Lathander]]&#039;s weapon, the Dawnspeaker.  However, all weapon restrictions were lifted.  Any weapon can be used with Bond of Dawnspeaker.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (DC 10 + 1/2 Morninglord class level + [[Wisdom]] [[Ability_modifier|modifier]]) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. &lt;br /&gt;
&lt;br /&gt;
*Note: This ability technically works as a concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by [[Displacement]] or [[Greater Invisibility]] (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a [[will]] save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8493</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8493"/>
		<updated>2019-03-01T19:19:26Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Ethereal Purge */ formatting and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== BGTSCC Features ==&lt;br /&gt;
* This class is essentially a renamed [https://nwn2.fandom.com/wiki/Doomguide Doomguide] from the base game.  This is because in the server timeline [[Kelemvor]] does not yet exist, [[Myrkul]] holds [[Kelemvor]]&#039;s portfolio currently.&lt;br /&gt;
* The Fatal Bond is [[Kelemvor]]&#039;s bastard sword.  In this adaptation the Fatal Bond was changed to [[Lathander]]&#039;s weapon, the Dawnspeaker.  However, all weapon restrictions were lifted.  Any weapon can be used with Bond of Dawnspeaker.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (DC 10 + 1/2 Morninglord class level + [[Wisdom]] [[Ability_modifier|modifier]]) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. &lt;br /&gt;
&lt;br /&gt;
Note: This spell-ability technically works as a concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by [[Displacement]] or [[Greater Invisibility]] (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a [[will]] save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8492</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8492"/>
		<updated>2019-03-01T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added note about BGTSCC features.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== BGTSCC Features ==&lt;br /&gt;
* This class is essentially a renamed [https://nwn2.fandom.com/wiki/Doomguide Doomguide] from the base game.  This is because in the server timeline [[Kelemvor]] does not yet exist, [[Myrkul]] holds [[Kelemvor]]&#039;s portfolio currently.&lt;br /&gt;
* The Fatal Bond is [[Kelemvor]]&#039;s bastard sword.  In this adaptation the Fatal Bond was changed to [[Lathander]]&#039;s weapon, the Dawnspeaker.  However, all weapon restrictions were lifted.  Any weapon can be used with Bond of Dawnspeaker.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (dc 10 + 1/2 Morninglord&#039;s Class level + Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. Note: This spell-ability technically works as a Concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by Displacement/Improved Invisibility (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a will save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8491</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8491"/>
		<updated>2019-03-01T19:07:13Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (dc 10 + 1/2 Morninglord&#039;s Class level + Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. Note: This spell-ability technically works as a Concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by Displacement/Improved Invisibility (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a will save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8490</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8490"/>
		<updated>2019-03-01T19:06:38Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Lathander&amp;#039;s Boon */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] and [[Paladin]] levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (dc 10 + 1/2 Morninglord&#039;s Class level + Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. Note: This spell-ability technically works as a Concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by Displacement/Improved Invisibility (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a will save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8489</id>
		<title>Morninglord of Lathander</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Morninglord_of_Lathander&amp;diff=8489"/>
		<updated>2019-03-01T19:06:01Z</updated>

		<summary type="html">&lt;p&gt;Dae: Removed note about only bastard swords, updated to Bond of Dawnspeaker, fixed formatting, fixed links, fixed some minor grammar/spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Extra Turning]], [[Great Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Diplomacy]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: 3rd level divine spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: [[Lathander]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal_(skill)|Heal]],  [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: History]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Lathander&#039;s Boon|Lathander&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|2|| +1 Divine Spellcasting Level, [[Improved Turning]]&lt;br /&gt;
|-&lt;br /&gt;
|3|| +1 Divine Spellcasting Level, [[Extra Turning II|Extra Turning II ]]&lt;br /&gt;
|-&lt;br /&gt;
|4|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save_Bonus|Save Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|5|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Ghost Touch) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|6|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Divine Vengeance|Divine Vengeance]]&lt;br /&gt;
|-&lt;br /&gt;
|7|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Undead Bane) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|8|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Save Bonus|Save Bonus]], [[Morninglord_of_Lathander#Ethereal Purge|Ethereal Purge]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|9|| +1 Divine Spellcasting Level, [[Morninglord_of_Lathander#Bond of Fatal Touch|Bond of Fatal Touch]] (Disruption) CHA Mod/day&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 Divine Spellcasting Level, [[Extra Turning III]], [[Empower Turning]], [[Morninglord_of_Lathander#Lathander&#039;s Grace|Lathander&#039;s Grace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine Spellcasting===&lt;br /&gt;
At each Morninglord level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Boon===&lt;br /&gt;
This ability combines your Morninglord and [[Cleric]] (Paladin) levels for the purpose of [[Turn Undead|turning undead]] and divine spellcasting.&lt;br /&gt;
&lt;br /&gt;
===Improved Turning===&lt;br /&gt;
At Level 2, Morninglords gains [[Improved Turning]].&lt;br /&gt;
&lt;br /&gt;
===Extra Turning===&lt;br /&gt;
At level 3, Morninglords gain [[Extra Turning II]]. At level 10, they gain [[Extra Turning III]].&lt;br /&gt;
&lt;br /&gt;
===Divine Vengeance===&lt;br /&gt;
At level 6, Morninglords gain [[Divine Vengeance]] (not to be confused with [[Sacred Vengeance]]).&lt;br /&gt;
&lt;br /&gt;
===Empower Turning===&lt;br /&gt;
At level 10, Morninglords gain [[Empower Turning]].&lt;br /&gt;
&lt;br /&gt;
===Save Bonus===&lt;br /&gt;
At 4th level, Morninglords get a +4 bonus to [[saving throw]]s against death effects and to overcome a negative level. Upon reaching 8th level, a Morninglord gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
===Bond of Dawnspeaker===&lt;br /&gt;
The Morninglord&#039;s devotion to [[Lathander]] has helped him to establish a certain supernatural link to Lathander&#039;s powerful weapon. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Morninglord to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Morninglord &#039;s charisma bonus (minimum 1). A Morninglord must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Morninglord gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.&lt;br /&gt;
&lt;br /&gt;
===Ethereal Purge===&lt;br /&gt;
Once per day the Morninglord may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (dc 10 + 1/2 Morninglord&#039;s Class level + Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level. Note: This spell-ability technically works as a Concealment negating effect, meaning anyone caught in the area will lose their concealment bonus, including party members protected by Displacement/Improved Invisibility (and yes, this includes the caster as well). Also, due to a bug, even creatures without any concealment on them must attempt a will save, even though there is nothing to negate there.&lt;br /&gt;
&lt;br /&gt;
===Lathander&#039;s Grace===&lt;br /&gt;
A Morninglord gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.&lt;br /&gt;
&lt;br /&gt;
*Note that saving throw increase against negative levels is not implemented and it cannot be implemented, because negative levels are applied in a wide variety of ways (Energy Drain, Enervation, Monster special abilities). Energy Drain and Enervation don&#039;t even allow a save, while monster special abilities usually allow a save of SAVING_THROW_TYPE_NEGATIVE type. So the best that can be done is add a +4 saving throw increase against negative energy, but this won&#039;t help against spells that apply negative levels.&lt;br /&gt;
*Bug: While the saving throw increase is set as a supernatural effect, the actual AoE effect is not, so it is possible to dispel this aura from Morninglords, and then the saving throw bonus granted by it is lost as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Evasion&amp;diff=8470</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Evasion&amp;diff=8470"/>
		<updated>2019-02-25T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;Dae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Cleric]] with the [[Water (domain)|Water]] domain, [[Barbarian]] level 18, [[Monk]] level 2, [[Phantom]] level 12, [[Ranger]] level 9, [[Rogue]] level 2, [[Swashbuckler]] level 16, [[Shadow Dancer|Shadowdancer]] level 2, or [[Whirling_Dervish|Whirling Dervish]] level 2.&lt;br /&gt;
|Req=[[Improved Evasion]] , [[Expose Weakness]]&lt;br /&gt;
|Specifics=Whenever a [[Reflex]] save is allowed for half damage, the character instead takes no damage if he succeeds at the save.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: All [[Animal companion|Animal companions]] receive Evasion for free at 3rd level. &lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039; can be used only if the character is wearing light armor or no armor. A [[helpless]] character does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Evasion&amp;diff=8469</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Evasion&amp;diff=8469"/>
		<updated>2019-02-25T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Dae: Added Phantom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Cleric]] with the [[Water (domain)|Water]] domain, [[Barbarian]] level 18, [[Monk]] level 2, [[Phantom]] level 12, [[Rogue]] level 2, [[Ranger]] level 9, [[Swashbuckler]] level 16, [[Shadow Dancer|Shadowdancer]] level 2, or [[Whirling_Dervish|Whirling Dervish]] level 2.&lt;br /&gt;
|Req=[[Improved Evasion]] , [[Expose Weakness]]&lt;br /&gt;
|Specifics=Whenever a [[Reflex]] save is allowed for half damage, the character instead takes no damage if he succeeds at the save.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: All [[Animal companion|Animal companions]] receive Evasion for free at 3rd level. &lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039; can be used only if the character is wearing light armor or no armor. A [[helpless]] character does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bane_of_Beshaba&amp;diff=8462</id>
		<title>Bane of Beshaba</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bane_of_Beshaba&amp;diff=8462"/>
		<updated>2019-02-20T19:55:01Z</updated>

		<summary type="html">&lt;p&gt;Dae: Grammar, links, and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=Beshaba&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Target&lt;br /&gt;
|duration=Special (see text)&lt;br /&gt;
|save=[[No]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
== Description ==&lt;br /&gt;
This spell confers a curse upon a single living creature that cannot be ended by [[Dispel Magic]] or other magical effects. A priest of [[Beshaba]] must physically touch the recipient with a bare hand to cast this spell, requiring a successful touch attack roll. The curse inflicts a -2 decrease in [[Dexterity|dexterity]] and a -2 decrease in [[saving throw|saving throws]]. The curse lasts one or several days depending on [[Beshaba|Behsaba&#039;s]] whims.&lt;br /&gt;
&lt;br /&gt;
In a spiritual sense, the Bane of Beshaba is the reversed version of the [[Favor of Tymora]] spell employed by the servants of [[Beshaba|Behsaba&#039;s]] nemesis. The spells [[Favor of Tymora]] and Bane of Beshaba automatically cancel each other out if cast on the same creature. Only one bane and favor spell can be in effect upon a creature at any one time. Additional castings of Bane of Beshaba have no effect while one Bane of Beshaba is still in effect. [[Beshaba]] imposes no restrictions on her priests as to how many times this spell can be cast upon a creature.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Note: This spell is only available to worshipers of [[Beshaba]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Azuth%27s_Spell_Shield&amp;diff=8461</id>
		<title>Azuth&#039;s Spell Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Azuth%27s_Spell_Shield&amp;diff=8461"/>
		<updated>2019-02-20T19:31:27Z</updated>

		<summary type="html">&lt;p&gt;Dae: /* Description */ Added links, grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=7&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=Azuth&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Self&lt;br /&gt;
|area=8 feet radius&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Each friendly creature together with the caster in an 8 feet radius gains 50 [[spell resistance]] for the duration of the spell. The duration is decreased by three rounds for every creature affected.   &lt;br /&gt;
&lt;br /&gt;
When cast by a level 20 priest for a total party of three the three recipients would all gain Azuth&#039;s Spell Shield for eleven rounds (20 - 9 rounds). In order to affect a creature who has [[spell resistance]] with a spell, a spellcaster must roll the creature&#039;s [[spell resistance]] or higher on a 1d20 + [[caster level]] [[check]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Note: This spell is only available to worshipers of Azuth and Mystra.  The max SR one can attain in-game is actually 47 SR (50-3 (your PC counts!) = 47; additional PCs included reduce by -3 each).&lt;/div&gt;</summary>
		<author><name>Dae</name></author>
	</entry>
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