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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T02:11:17Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=16790</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=16790"/>
		<updated>2025-03-25T19:08:58Z</updated>

		<summary type="html">&lt;p&gt;DM Soulcatcher: /* Summon Fiend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blackguard ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: The Blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all.  The Blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.  Therefore, almost any class is suited to take the Blackguard prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Any [[Evil (alignment)|evil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base attack bonus&#039;&#039;&#039;: +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: [[Hide]] 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Cleave]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class feature progression ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (except for [[Tower Shield Proficiency|Tower Shields]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: The Planes]], [[Parry]], [[Ride]].&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Smite Good]] x1, Dark Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Aura of Despair, [[Turn Undead]], Create Undead (Summon Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Summon Fiend (Cohort Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Sneak Attack]] +2d6, Create Undead (Summon Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Summon Fiend (Cohort Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sneak Attack]] +3d6, [[Extra Smiting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Use Poison ===&lt;br /&gt;
A Blackguard can safely [[Poison]] his/her melee weapon without the need to make a [[Dexterity]] [[check]].&lt;br /&gt;
&lt;br /&gt;
=== Smite Good ===&lt;br /&gt;
Once [[per day|a day]], a Blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack.  The Blackguard adds their [[Charisma]] bonus to the [[attack roll]] and adds 1 extra point of damage per class level.&lt;br /&gt;
&lt;br /&gt;
=== Dark Blessing ===&lt;br /&gt;
At 2nd level, the Blackguard applies their [[Charisma]] [[Ability modifier|modifier]] to all [[saving throw]]s.&lt;br /&gt;
&lt;br /&gt;
=== Aura of Despair ===&lt;br /&gt;
Beginning at 3rd level, the Blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all [[saving throw|saving throws]].&lt;br /&gt;
&lt;br /&gt;
=== Turn Undead ===&lt;br /&gt;
When a Blackguard reaches 3rd level, he gains the supernatural ability to [[Turn Undead]]. He may use this ability a number of times [[Per day|per day]] equal to 3 + his [[Charisma]] [[Ability modifier|modifier]]. He turns undead as a [[Cleric]] of two levels lower would.&lt;br /&gt;
&lt;br /&gt;
=== Summon Fiend ===&lt;br /&gt;
At 5th level, the Blackguard can summon a hellfire hound (upgraded again at level 9).&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
At 4th level, the Blackguard gains the [[Sneak Attack|sneak attack]] ability.  This ability functions exactly like the [[Rogue]] ability of the same name.  The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
At 2nd level, the Blackguard gains a spellbook. Spells require a base [[Wisdom]] score of 10 + [[spell level]] to be cast and can be picked in that [[Blackguard Spells|list]].&lt;br /&gt;
&lt;br /&gt;
***NOTE ON BLACKGUARD CASTER LEVELS:  Caster level calculation for Blackguard is:  Blackguard levels + (non-Blackguard levels/2) = Caster Level.  So a level 30 character with 8 or 9 Blackguard levels will have CL19 while a level 30 PC with 10 Blackguard levels will have CL20. Dragonslayer counts up to 6 of its levels as Blackguard levels, as per its optional Blackguard spell progression. For example a 10 rogue 10 Blackguard 10 Dragonslayer would have CL26.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>DM Soulcatcher</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=16789</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=16789"/>
		<updated>2025-03-25T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;DM Soulcatcher: /* Class Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blackguard ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: The Blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all.  The Blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.  Therefore, almost any class is suited to take the Blackguard prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Any [[Evil (alignment)|evil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base attack bonus&#039;&#039;&#039;: +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: [[Hide]] 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Cleave]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class feature progression ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (except for [[Tower Shield Proficiency|Tower Shields]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: The Planes]], [[Parry]], [[Ride]].&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Smite Good]] x1, Dark Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Aura of Despair, [[Turn Undead]], Create Undead (Summon Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Summon Fiend (Cohort Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Sneak Attack]] +2d6, Create Undead (Summon Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Summon Fiend (Cohort Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sneak Attack]] +3d6, [[Extra Smiting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Use Poison ===&lt;br /&gt;
A Blackguard can safely [[Poison]] his/her melee weapon without the need to make a [[Dexterity]] [[check]].&lt;br /&gt;
&lt;br /&gt;
=== Smite Good ===&lt;br /&gt;
Once [[per day|a day]], a Blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack.  The Blackguard adds their [[Charisma]] bonus to the [[attack roll]] and adds 1 extra point of damage per class level.&lt;br /&gt;
&lt;br /&gt;
=== Dark Blessing ===&lt;br /&gt;
At 2nd level, the Blackguard applies their [[Charisma]] [[Ability modifier|modifier]] to all [[saving throw]]s.&lt;br /&gt;
&lt;br /&gt;
=== Aura of Despair ===&lt;br /&gt;
Beginning at 3rd level, the Blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all [[saving throw|saving throws]].&lt;br /&gt;
&lt;br /&gt;
=== Turn Undead ===&lt;br /&gt;
When a Blackguard reaches 3rd level, he gains the supernatural ability to [[Turn Undead]]. He may use this ability a number of times [[Per day|per day]] equal to 3 + his [[Charisma]] [[Ability modifier|modifier]]. He turns undead as a [[Cleric]] of two levels lower would.&lt;br /&gt;
&lt;br /&gt;
=== Summon Fiend ===&lt;br /&gt;
At 5th level, the Blackguard can summon a hellfire hound (upgraded again at level 10).&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
At 4th level, the Blackguard gains the [[Sneak Attack|sneak attack]] ability.  This ability functions exactly like the [[Rogue]] ability of the same name.  The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
At 2nd level, the Blackguard gains a spellbook. Spells require a base [[Wisdom]] score of 10 + [[spell level]] to be cast and can be picked in that [[Blackguard Spells|list]].&lt;br /&gt;
&lt;br /&gt;
***NOTE ON BLACKGUARD CASTER LEVELS:  Caster level calculation for Blackguard is:  Blackguard levels + (non-Blackguard levels/2) = Caster Level.  So a level 30 character with 8 or 9 Blackguard levels will have CL19 while a level 30 PC with 10 Blackguard levels will have CL20. Dragonslayer counts up to 6 of its levels as Blackguard levels, as per its optional Blackguard spell progression. For example a 10 rogue 10 Blackguard 10 Dragonslayer would have CL26.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>DM Soulcatcher</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deathsinger&amp;diff=7840</id>
		<title>Deathsinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deathsinger&amp;diff=7840"/>
		<updated>2018-01-01T15:36:56Z</updated>

		<summary type="html">&lt;p&gt;DM Soulcatcher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deathsingers are drow who have blended swordplay and arcane magic into a harmonious whole. In battle, a Deathsinger’s lithe movements and subtle tactics seem misleading, belying their deadly and very brutal martial efficiency. Deathsingers are respected among drow societies, often serving as assassins, personal guardians of the influential drow, or special forces of drow military. &lt;br /&gt;
&lt;br /&gt;
Most Deathsingers prefer to work alone, in shadows or not. However, there are organized groups of those to have been existing among larger drow settlements. Deathsingers are typically trained singly by another Deathsinger and in service the society and deity of Dark Seldarine predominant in the city they&#039;re living in.&lt;br /&gt;
&lt;br /&gt;
Multiclass fighter/wizards can become Deathsingers most readily, though any drow or half-drow who can wield a martial weapon and cast arcane spells can become a Deathsinger. Deathsinging ranger/wizards or rogue/wizards are not unknown.&lt;br /&gt;
[[File:Deathsinger.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: Drow or Half-drow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any evil (or any good if worshiper of Eilistraee).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base_attack_bonus|Base Attack Bonus]]&#039;&#039;&#039;: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Dodge]], [[Combat Expertise]], [[Combat Casting]], [[Weapon Focus]] (Longsword or Rapier)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: Any god of the Dark Seldarine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;:  Able to cast arcane spells of 1st level (Wizard or Sorc only).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: [[Concentration]] 4, [[Perform]] 4, [[Tumble]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
{{Class base features|hit die=8&lt;br /&gt;
|proficiencies=[[Armor_Proficiency_(light)|light]]&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Concentration]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Spot]], [[Perform]], [[Spellcraft]], [[Tumble]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Reflex]], [[Will]]&lt;br /&gt;
|low save=[[Fortitude]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Special: a Deathsinger straying from the required alignment or deity automatically loses his abilities, those are automatically restored if the Deathsinger meets the requirements again.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
||+1 arcane spellcasting level, [[#Bladesong Style|Bladesong Style]], [[#Spellcasting progression|Spellcasting progression]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Skill focus Lore: Local|Skill focus Lore: Local]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Bonus Feat|Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Song of Celerity|Song of Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Weakening Cloud|Weakening Cloud]] 2[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
||+1 arcane spellcasting level, [[#Greater Spellsong|Greater Spellsong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting progression ===&lt;br /&gt;
&lt;br /&gt;
At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Deathsinger, you must decide which class gains the increased casting ability. &lt;br /&gt;
&lt;br /&gt;
=== Bladesong Style ===&lt;br /&gt;
&lt;br /&gt;
When wielding a longsword or rapier and having nothing in the off-hand, a Deathsinger gains a dodge bonus to Armor Class equal to half her class level, up to a maximum of half her Intelligence bonus. If the Deathsinger wears medium or heavy armor, she loses all benefits of the bladesong style. This bonus will not stack with the AC bonus granted by Invisible Blade or Duelist.&lt;br /&gt;
&lt;br /&gt;
=== Skill focus Lore: Local ===&lt;br /&gt;
A Deathsinger is immersed in the traditions and the ways of his people as part of his training. &lt;br /&gt;
&lt;br /&gt;
=== Bonus Feat ===&lt;br /&gt;
At 4th level, the Deathsinger gets a bonus feat. These feats must be drawn from the following list: any reserve feat, [[Blind Fight]], [[Feint]], [[One Weapon]], [[Deadly Defense]], [[Disarm]], [[Improved Critical]] (Weapon), [[Improved Disarm]], [[Mobility]], [[Spring Attack]], [[Whirlwind Attack]].&lt;br /&gt;
&lt;br /&gt;
=== Song of Celerity ===&lt;br /&gt;
A Deathsinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.&lt;br /&gt;
&lt;br /&gt;
=== Weakening Cloud ===&lt;br /&gt;
A Deathsinger of 8th level is taught the spell Weakening Cloud.  &lt;br /&gt;
&lt;br /&gt;
Specifics: &lt;br /&gt;
*Daze Effect, -2 AC, -2 AB. Fortitude Save for not beeing dazed and halfing the other effects. &lt;br /&gt;
*DC is 5 + Deathsinger levels + Spellcasting Ability modifier. &lt;br /&gt;
*Duration : 1 round per Deathsinger level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Spellsong ===&lt;br /&gt;
A Deathsinger of 10th level ignores arcane spell failure penalties incured by wearing light armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>DM Soulcatcher</name></author>
	</entry>
</feed>