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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:06:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=10061</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=10061"/>
		<updated>2020-11-10T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blackguard ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: The Blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all.  The Blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.  Therefore, almost any class is suited to take the Blackguard prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Any [[Evil (alignment)|evil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base attack bonus&#039;&#039;&#039;: +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: [[Hide]] 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: [[Cleave]], [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
== Class feature progression ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (except for [[Tower Shield Proficiency|Tower Shields]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: Local]], [[Lore: History]], [[Lore: Nobility and Royalty]], [[Parry]]&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Smite Good]] x1, Dark Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Aura of Despair, [[Turn Undead]], Create Undead (Animal Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Summon Fiend (Summon Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Sneak Attack]] +2d6, Create Undead (Animal Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sneak Attack]] +3d6, [[Extra Smiting]], Summon Fiend (Summon Slot, 15 HD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Use Poison ===&lt;br /&gt;
A Blackguard can safely [[Poison]] his/her melee weapon without the need to make a [[Dexterity]] [[check]].&lt;br /&gt;
&lt;br /&gt;
=== Smite Good ===&lt;br /&gt;
Once [[per day|a day]], a Blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack.  The Blackguard adds their [[Charisma]] bonus to the [[attack roll]] and adds 1 extra point of damage per class level.&lt;br /&gt;
&lt;br /&gt;
=== Dark Blessing ===&lt;br /&gt;
At 2nd level, the Blackguard applies their [[Charisma]] [[Ability modifier|modifier]] to all [[saving throw]]s.&lt;br /&gt;
&lt;br /&gt;
=== Aura of Despair ===&lt;br /&gt;
Beginning at 3rd level, the Blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all [[saving throw|saving throws]].&lt;br /&gt;
&lt;br /&gt;
=== Turn Undead ===&lt;br /&gt;
When a Blackguard reaches 3rd level, he gains the supernatural ability to [[Turn Undead]]. He may use this ability a number of times [[Per day|per day]] equal to 3 + his [[Charisma]] [[Ability modifier|modifier]]. He turns undead as a [[Cleric]] of two levels lower would.&lt;br /&gt;
&lt;br /&gt;
=== Summon Fiend ===&lt;br /&gt;
At 5th level, the Blackguard can summon a hellfire hound (upgraded again at level 10).&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
At 4th level, the Blackguard gains the [[Sneak Attack|sneak attack]] ability.  This ability functions exactly like the [[Rogue]] ability of the same name.  The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
At 2nd level, the Blackguard gains a spellbook. Spells require a base [[Wisdom]] score of 10 + [[spell level]] to be cast and can be picked in that [[Blackguard Spells|list]].&lt;br /&gt;
&lt;br /&gt;
***NOTE ON BLACKGUARD CASTER LEVELS:  Caster level calculation for Blackguard is:  Blackguard levels + (non-Blackguard levels/2) = Caster Level.  So a level 30 character with 8 or 9 Blackguard levels will have CL19 while a level 30 PC with 10 Blackguard levels will have CL20.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Assassin&amp;diff=10060</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Assassin&amp;diff=10060"/>
		<updated>2020-11-10T13:05:32Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most [[rogue|Rogues]], [[monk|Monks]], and [[bard|Bards]] who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. [[Fighter|Fighters]], ex-[[paladin|Paladins]], [[ranger|Rangers]], [[druid|Druids]], and [[barbarian|Barbarians]] operate as warrior-assassins, with as much ability to kill in combat as from the shadows. [[Sorcerer|Sorcerers]], [[wizard|Wizards]], and [[cleric|Clerics]] may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Hide]] 8 ranks, [[Move silently|Move Silently]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|hit die=d6&lt;br /&gt;
|proficiencies=Weapons([[Weapon proficiency (simple)|simple]]) and Armor([[Armor proficiency (light)|light]])&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=[[Bluff]], [[Craft Alchemy]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Disable Device]], [[Escape Artist]], [[Hide]], [[Intimidate]], [[Listen]],[[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Move Silently]], [[Open Lock]], [[Parry]] , [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
|BAB=Medium&lt;br /&gt;
|high save=[[Reflex]]&lt;br /&gt;
|low save=[[Fortitude]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class can cross-class the Perform Skill.&lt;br /&gt;
&lt;br /&gt;
===Additional features===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Death Attack]] +1d6, [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Poison Resistance]] I, [[Uncanny Dodge]], &#039;&#039;[[Ghostly Visage]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Death Attack +2d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Poison Resistance II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Death Attack +3d6, [[Improved Uncanny Dodge]], &#039;&#039;[[Darkness]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Poison Resistance III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Death Attack +4d6, &#039;&#039;[[Invisibility]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Poison Resistance IV, [[Hide in Plain Sight]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Death Attack +5d6, &#039;&#039;[[Greater Invisibility]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Poison Resistance V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death Attack===&lt;br /&gt;
At 1st level, the Assassin can make a special sneak attack called a Death Attack.  This ability adds to the Rogue&#039;s [[sneak attack|Sneak Attack]] ability, adding an extra 1d6 points of damage, if you already have levels of Rogue.  This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a [[fortitude]] [[save]] or become paralyzed.&lt;br /&gt;
&lt;br /&gt;
The DC for a target to become paralyzed is equal to; Base 10 + Assassin Level + Intelligence bonus modifier. A level 20 character with 10 Assassin levels and a Intelligence score of 16 for a bonus of +3 will have DC of 10 (Base) + 10 (Levels) + 3 (bonus) for 23. Opponent must be out of combat.&lt;br /&gt;
&lt;br /&gt;
If the character has [[Epic Precision]], death attack will do full damage but will not paralyze the target if it is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
===Use Poison===&lt;br /&gt;
The character is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance===&lt;br /&gt;
The assassin&#039;s expertise with deadly toxins gives him an unnatural resistance to poisons of all types. The assassin gains a +1 bonus on Fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
At 2nd level, the Assassin retains their [[dexterity]] bonus to [[AC]] even when caught [[flat-foot|flat-footed]].&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the [[character level|character levels]] of the Assassin.&lt;br /&gt;
&lt;br /&gt;
===Hide in Plain Sight===&lt;br /&gt;
At 8th level, the Assassin may enter stealth mode even while being observed.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
At 2nd level, the Assassin gains a spellbook, spells require a base Intelligence score of 10+spell level to be cast and can be picked in that [[Assassin Spells|list]].&lt;br /&gt;
&lt;br /&gt;
***NOTE ON ASSASSIN CASTER LEVELS:  Caster level calculation for Assassin is:  Assassin levels + (non-Assassin levels/2) = Caster Level.  So a level 30 character with 8 or 9 Assassin levels will have CL19 while a level 30 PC with 10 Assassin levels will have CL20.&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9159</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9159"/>
		<updated>2020-07-07T12:58:03Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Surface Level 20-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|    5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descend&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  The Great Halls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9158</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9158"/>
		<updated>2020-07-07T12:56:29Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Surface Level 20-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|    5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descend&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  The Great Halls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9157</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=9157"/>
		<updated>2020-07-07T12:55:01Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Surface Level 15-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|    5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG East, Graveyard Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Road&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Ulcaster&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descend&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  The Great Halls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 5-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 10-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 15-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 20-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 25-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hellfire_Warlock&amp;diff=8987</id>
		<title>Hellfire Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hellfire_Warlock&amp;diff=8987"/>
		<updated>2020-05-21T10:58:16Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire.&lt;br /&gt;
 &lt;br /&gt;
A character can achieve a maximum of 3 levels in the Hellfire warlock prestige class.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Intimidate]] 6, [[Lore: The Planes]] 12, [[Spellcraft]] 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Must have [[Brimstone Blast]] or [[Hellrime Blast]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Evil.&lt;br /&gt;
&lt;br /&gt;
==Class features progression==&lt;br /&gt;
{{Class base features|hit die=d6&lt;br /&gt;
|proficiencies=None&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Concentration]], [[Intimidate]], [[Lore: Arcana]], [[Lore: The Planes]], [[Lore: Religion]], [[Lore: Local]], [[Spellcraft]], [[Use magic device|Use Magic Device]]&lt;br /&gt;
|BAB=Medium&lt;br /&gt;
|high save=[[Will]]&lt;br /&gt;
|low save=[[Reflex]], [[Fortitude]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hellfire warlock#Hellfire Blast|Hellfire Blast]] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|2||Hellfire Blast +4d6, [[Hellfire warlock#Summon Baatezu|Summon Baatezu]], [[Hellfire warlock#Resistance to Fire|Resistance to Fire]] 10&lt;br /&gt;
|-&lt;br /&gt;
|3||Hellfire Blast +6d6, [[Hellfire warlock#Hellfire Shield|Hellfire Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invocations===&lt;br /&gt;
At each level, you gain new invocations known and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
===Hellfire Blast===&lt;br /&gt;
Whenever you use your Eldritch blast ability, you can change your Eldritch blast into a hellfire blast. A hellfire blast deals your normal Eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the Eldritch chain or Eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire.&lt;br /&gt;
&lt;br /&gt;
Each time you use this ability, you take 1 point of Constitution damage. This is mainly because of the dangerous nature of Hellfire this supernatural flame burns your enemies flesh and soul, but also takes a little of you as well. &lt;br /&gt;
&lt;br /&gt;
===Resistance to Fire===&lt;br /&gt;
At 2nd level, you gain resistance to fire 10. This resistance stacks with any resistance to fire you have gained from [[warlock]] class levels.  ***Note that due to a bug the energy resistance does not stack with Warlock Resistance, so its best to chose something other than fire***&lt;br /&gt;
&lt;br /&gt;
===Summon Baatezu===&lt;br /&gt;
Once per day, the Hellfire Warlock can randomly summon a Baatezu from the Nine Hells to fight for the party. Control of the Baatezu lasts for a number of rounds equal to 1 round per hellfire warlock level + 1d8 + their Charisma bonus. When the ability expires, the caster loses dominance over the Baatezu - which can have disastrous consequences, as devils typically despise being bothered by lesser beings. The caster is advised not to leave this up to chance, and dispel this summons before this time is up, sending the Baatezu back to the Nine Hells - though the devil might not attack, this method is the only certain way of avoiding a violent confrontation with the angry creature.&lt;br /&gt;
&lt;br /&gt;
===Hellfire Shield===&lt;br /&gt;
You can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier).&lt;br /&gt;
&lt;br /&gt;
Each time you use this ability, you take 1 point of Constitution damage.  This is mainly because of the dangerous nature of Hellfire this supernatural flame burns your enemies flesh and soul, but also takes a little of you as well. &lt;br /&gt;
&lt;br /&gt;
== Gameplay notes ==&lt;br /&gt;
Both Hellfire Blast and Hellfire Shield are &amp;quot;play modes&amp;quot;, in a similar vein to, for instance, Power Attack. This means you do not have to enable them at all times.&lt;br /&gt;
&lt;br /&gt;
This also means that you can apply an essence and shape to your eldricht blast as you would normally do (for instance, Eldricht Chain, Hellrime Blast).&lt;br /&gt;
&lt;br /&gt;
Finally, it should be noted that the constitution damage only applies if you actually hit a target: if for instance you cast an Eldricht Doom where there is no foe to hit, the constitution damage will not apply.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you block constitution drain you cannot use your hellfire abilities (custom server change)&lt;br /&gt;
*Hellfire Shield halves damage on a &#039;&#039;failed&#039;&#039; save.&lt;br /&gt;
*Class levels now stack with Warlock to determine Eldritch Blast Damage.&lt;br /&gt;
*RPGplayer&#039;s warlock fix has been added, which fixes issues relating to hellfire shield, Hellfire blast and constitution damage not being applied or dispellable. &lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Precision&amp;diff=8089</id>
		<title>Epic Precision</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Precision&amp;diff=8089"/>
		<updated>2018-09-11T17:02:10Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General, Epic&lt;br /&gt;
|Prereq=[[Crippling Strike]] OR granted automatically at Swashbuckler 12&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=You deal halved [[sneak attack]] damage against creatures that are normally immune to sneak attacks.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==3.5 Rules Comparison==&lt;br /&gt;
*This feat does not exist in D&amp;amp;amp;D 3.5. However 3 spells exist that give the effect on one type of critical immune enemy for a few rounds. Alternate class features that trade a Rogue&#039;s trap finding ability for half Sneak Attack die on immune creatures also exist.&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=8042</id>
		<title>Expose Weakness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=8042"/>
		<updated>2018-07-02T11:00:39Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Evasion]], [[Epic Prowess]]&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The character uses one attack from a flurry. If the attack hits, the target&#039;s weakness is exposed: Every round for 4 rounds the target takes damage equal to the character&#039;s [[Dexterity]] bonus (minimum of 2). This damage ignores all damage reductions and immunities. During this time, the target&#039;s [[AC]] is also reduced by 3. This ability has a cooldown of 12 seconds.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Expose Weakness has been reworked so that an on-hit property is added to the weapon; it works like a mode, once you activate it the first attack to hit the target will inflict the bleeding and AC penalty to it and a 12s timer will start. After 12s the on-hit property will be re-added to your weapon automatically. This fixes the auto-hit bug used by vanilla Expose Weakness. &lt;br /&gt;
&lt;br /&gt;
*Please also note that Expose Weakness does not (and never has, including the vanilla game) work with ranged weapons.  It is a melee only feat, so plan your build accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
[[Category:Dexterity-dependent feats]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=8041</id>
		<title>Expose Weakness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Expose_Weakness&amp;diff=8041"/>
		<updated>2018-07-02T11:00:18Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Evasion]], [[Epic Prowess]]&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=The character uses one attack from a flurry. If the attack hits, the target&#039;s weakness is exposed: Every round for 4 rounds the target takes damage equal to the character&#039;s [[Dexterity]] bonus (minimum of 2). This damage ignores all damage reductions and immunities. During this time, the target&#039;s [[AC]] is also reduced by 3. This ability has a cooldown of 12 seconds.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
== Note ==&lt;br /&gt;
Expose Weakness has been reworked so that an on-hit property is added to the weapon; it works like a mode, once you activate it the first attack to hit the target will inflict the bleeding and AC penalty to it and a 12s timer will start. After 12s the on-hit property will be re-added to your weapon automatically. This fixes the auto-hit bug used by vanilla Expose Weakness. &lt;br /&gt;
&lt;br /&gt;
***Please also note that Expose Weakness does not (and never has, including the vanilla game) work with ranged weapons.  It is a melee only feat, so plan your build accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class feats]]&lt;br /&gt;
[[Category:Epic feats]]&lt;br /&gt;
[[Category:Dexterity-dependent feats]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7738</id>
		<title>Monk of the Long Death (Monk Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7738"/>
		<updated>2017-10-19T18:58:38Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class notice ==&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 10 levels.&lt;br /&gt;
&lt;br /&gt;
You become a Long Death monk by using the &#039;Monk Prestige Classes&#039; feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.  &lt;br /&gt;
&lt;br /&gt;
Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.&lt;br /&gt;
&lt;br /&gt;
Note that this is a 10 level kit, thus no Monk abilities are lost by it&#039;s selection, unless you do not take enough Monk levels in total.  For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists.  In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Longdeathmonk.jpg|thumb|296px]]Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. &lt;br /&gt;
&lt;br /&gt;
They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches. &lt;br /&gt;
&lt;br /&gt;
Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.&lt;br /&gt;
&lt;br /&gt;
The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non-good&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features: ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex &amp;amp; Will &lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft alchemy, Craft trap, Diplomacy, Hide, Listen, Lore: Arcana, Lore: Religion, Lore: Local, Move silently, Parry, Spot, and Tumble (**Note: Kits have the same class skills as their vanilla base class**)&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Deathguard +1&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Death Knell, Deathguard +2&amp;lt;br /&amp;gt;4: Macabre Experiments + 1&amp;lt;br /&amp;gt;5: Deathguard +3,&amp;lt;br /&amp;gt;6: Death Attack&amp;lt;br /&amp;gt;7: Deathguard +4&amp;lt;br /&amp;gt;8: Macabre Experiments + 2&amp;lt;br /&amp;gt;9: Deathguard +5&amp;lt;br /&amp;gt;10: Death Touch, Macabre Experiments + 3 &lt;br /&gt;
&lt;br /&gt;
- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (Progression appears to be capped at 25 levels of progression. However, other Monk abilities are not progressed by MotLD.  Ki Fists and Flurry of Blows are the only vanilla Monk abilities not progressed, so a Monk16/MotLD 14, which would gain an additional Macabre Experiments at MotLD 12 while not losing any Monk abilities - Needs testing to confirm.)&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Deathguard&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 1&amp;lt;br /&amp;gt;Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Macabre Experiments&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 4&amp;lt;br /&amp;gt;Specifics: The Monk&#039;s knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.&amp;lt;br /&amp;gt;Use: Automatic  (need confirmation as this is different than description posted by Rasael)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Knell&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 3&amp;lt;br /&amp;gt;Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Attack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 6&amp;lt;br /&amp;gt;Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Touch&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 10&amp;lt;br /&amp;gt;Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7737</id>
		<title>Monk of the Long Death (Monk Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7737"/>
		<updated>2017-10-19T18:55:29Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class notice ==&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 10 levels.&lt;br /&gt;
&lt;br /&gt;
You become a Long Death monk by using the &#039;Monk Prestige Classes&#039; feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.  &lt;br /&gt;
&lt;br /&gt;
Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.&lt;br /&gt;
&lt;br /&gt;
Note that this is a 10 level kit, thus no Monk abilities are lost by it&#039;s selection, unless you do not take enough Monk levels in total.  For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists.  In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Longdeathmonk.jpg|thumb|296px]]Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. &lt;br /&gt;
&lt;br /&gt;
They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches. &lt;br /&gt;
&lt;br /&gt;
Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.&lt;br /&gt;
&lt;br /&gt;
The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non-good&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features: ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex &amp;amp; Will &lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft alchemy, Craft trap, Diplomacy, Hide, Listen, Lore: Arcana, Lore: Religion, Lore: Local, Move silently, Parry, Spot, and Tumble (**Note: Kits have the same class skills as their vanilla base class**)&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Deathguard +1&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Death Knell, Deathguard +2&amp;lt;br /&amp;gt;4: Macabre Experiments + 1&amp;lt;br /&amp;gt;5: Deathguard +3,&amp;lt;br /&amp;gt;6: Death Attack&amp;lt;br /&amp;gt;7: Deathguard +4&amp;lt;br /&amp;gt;8: Macabre Experiments + 2&amp;lt;br /&amp;gt;9: Deathguard +5&amp;lt;br /&amp;gt;10: Death Touch, Macabre Experiments + 3 (Need confirmation as description states Macabre Experiments gives +1 at 4, 8 and every 4 levels, but only a 10 level kit.)&lt;br /&gt;
&lt;br /&gt;
- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (Progression appears to be capped at 25 levels of progression. However, other Monk abilities are not progressed by MotLD)&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Deathguard&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 1&amp;lt;br /&amp;gt;Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Macabre Experiments&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 4&amp;lt;br /&amp;gt;Specifics: The Monk&#039;s knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.&amp;lt;br /&amp;gt;Use: Automatic  (need confirmation as this is different than description posted by Rasael)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Knell&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 3&amp;lt;br /&amp;gt;Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Attack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 6&amp;lt;br /&amp;gt;Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Touch&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 10&amp;lt;br /&amp;gt;Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7736</id>
		<title>Monk of the Long Death (Monk Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7736"/>
		<updated>2017-10-19T18:53:11Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class notice ==&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 10 levels.&lt;br /&gt;
&lt;br /&gt;
You become a Long Death monk by using the &#039;Monk Prestige Classes&#039; feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.  &lt;br /&gt;
&lt;br /&gt;
Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.&lt;br /&gt;
&lt;br /&gt;
Note that this is a 10 level kit, thus no Monk abilities are lost by it&#039;s selection, unless you do not take enough Monk levels in total.  For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists.  In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Longdeathmonk.jpg|thumb|296px]]Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. &lt;br /&gt;
&lt;br /&gt;
They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches. &lt;br /&gt;
&lt;br /&gt;
Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.&lt;br /&gt;
&lt;br /&gt;
The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non-good&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features: ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex &amp;amp; Will &lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft alchemy, Craft trap, Diplomacy, Hide, Listen, Lore: Arcana, Lore: Religion, Lore: Local, Move silently, Parry, Spot, and Tumble (**Note: Kits have the same class skills as their vanilla base class**)&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Deathguard +1&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Death Knell, Deathguard +2&amp;lt;br /&amp;gt;4: Macabre Experiments + 1&amp;lt;br /&amp;gt;5: Deathguard +3,&amp;lt;br /&amp;gt;6: Death Attack&amp;lt;br /&amp;gt;7: Deathguard +4&amp;lt;br /&amp;gt;8: Macabre Experiments + 2&amp;lt;br /&amp;gt;9: Deathguard +5&amp;lt;br /&amp;gt;10: Death Touch, Macabre Experiments + 3 (Need confirmation as description states Macabre Experiments gives +1 at 4, 8 and every 4 levels, but only a 10 level kit.)&lt;br /&gt;
&lt;br /&gt;
- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (How does this work if the Kit is only 10 levels?)&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Deathguard&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 1&amp;lt;br /&amp;gt;Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Macabre Experiments&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 4&amp;lt;br /&amp;gt;Specifics: The Monk&#039;s knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.&amp;lt;br /&amp;gt;Use: Automatic  (need confirmation as this is different than description posted by Rasael)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Knell&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 3&amp;lt;br /&amp;gt;Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Attack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 6&amp;lt;br /&amp;gt;Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Touch&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 10&amp;lt;br /&amp;gt;Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7735</id>
		<title>Monk of the Long Death (Monk Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7735"/>
		<updated>2017-10-19T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class notice ==&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 10 levels.&lt;br /&gt;
&lt;br /&gt;
You become a Long Death monk by using the &#039;Monk Prestige Classes&#039; feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.  &lt;br /&gt;
&lt;br /&gt;
Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.&lt;br /&gt;
&lt;br /&gt;
Note that this is a 10 level kit, thus no Monk abilities are lost by it&#039;s selection, unless you do not take enough Monk levels in total.  For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists.  In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Longdeathmonk.jpg|thumb|296px]]Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. &lt;br /&gt;
&lt;br /&gt;
They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches. &lt;br /&gt;
&lt;br /&gt;
Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.&lt;br /&gt;
&lt;br /&gt;
The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non-good&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks&lt;br /&gt;
&lt;br /&gt;
Class: Monk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features: ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex &amp;amp; Will (need verified...all high saves?)&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft alchemy, Craft trap, Diplomacy, Hide, Listen, Lore: Arcana, Lore: Religion, Lore: Local, Move silently, Parry, Spot, and Tumble (**Note: Kits have the same class skills as their vanilla base class**)&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Deathguard +1&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Death Knell, Deathguard +2&amp;lt;br /&amp;gt;4: Macabre Experiments + 1&amp;lt;br /&amp;gt;5: Deathguard +3,&amp;lt;br /&amp;gt;6: Death Attack&amp;lt;br /&amp;gt;7: Deathguard +4&amp;lt;br /&amp;gt;8: Macabre Experiments + 2&amp;lt;br /&amp;gt;9: Deathguard +5&amp;lt;br /&amp;gt;10: Death Touch, Macabre Experiments + 3 (Need confirmation as description states Macabre Experiments gives +1 at 4, 8 and every 4 levels, but only a 10 level kit.)&lt;br /&gt;
&lt;br /&gt;
- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (How does this work if the Kit is only 10 levels?)&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Deathguard&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 1&amp;lt;br /&amp;gt;Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Macabre Experiments&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 4&amp;lt;br /&amp;gt;Specifics: The Monk&#039;s knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.&amp;lt;br /&amp;gt;Use: Automatic  (need confirmation as this is different than description posted by Rasael)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Knell&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 3&amp;lt;br /&amp;gt;Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Attack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 6&amp;lt;br /&amp;gt;Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Touch&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 10&amp;lt;br /&amp;gt;Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Low_Blow&amp;diff=7691</id>
		<title>Low Blow</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Low_Blow&amp;diff=7691"/>
		<updated>2017-10-05T15:13:14Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: /* Low Blow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: Base Attack Bonus +4, Mobility&lt;br /&gt;
 Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a full-round action, you can enter an area occupied by an opponent who is at least one size category larger than you. You can then make a single melee attack at your highest attack bonus against this creature, who loses all dodge AC for that attack. After your attack, you return to the 5-foot square from which you entered the opponent&#039;s square. Using this feat does not provoke an attack of opportunity. Using this ability interrupts an ongoing attack flurry, to avoid this you have to use it at the end of your combat round, or sacrifice the remaining attacks in your flurry.&lt;br /&gt;
*Note that while the enemy loses dodge/dex AC against the attack, he is not considered flat footed and thus will not be susceptible to a sneak attack. However, any party members will benefit from the enemy losing their DEX/Dodge AC.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
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== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Maneuver]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7629</id>
		<title>Monk of the Long Death (Monk Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk_of_the_Long_Death_(Monk_Class_Kit)&amp;diff=7629"/>
		<updated>2017-09-20T19:34:09Z</updated>

		<summary type="html">&lt;p&gt;Chad878262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class notice ==&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below.&lt;br /&gt;
This kit has 10 levels.&lt;br /&gt;
&lt;br /&gt;
You become a Long Death monk by using the &#039;Monk Prestige Classes&#039; feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.  &lt;br /&gt;
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Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.&lt;br /&gt;
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Note that this is a 10 level kit, thus no Monk abilities are lost by it&#039;s selection, unless you do not take enough Monk levels in total.  For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists.  In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.&lt;br /&gt;
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== Description ==&lt;br /&gt;
[[File:Longdeathmonk.jpg|thumb|296px]]Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. &lt;br /&gt;
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They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches. &lt;br /&gt;
&lt;br /&gt;
Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.&lt;br /&gt;
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The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
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Alignment: Any non-good&lt;br /&gt;
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Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks&lt;br /&gt;
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Class: Monk&lt;br /&gt;
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== Class Features: ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
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- Base Attack Bonus: Medium&lt;br /&gt;
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- High Saves: Fortitude, Reflex &amp;amp; Will (need verified...all high saves?)&lt;br /&gt;
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- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.&lt;br /&gt;
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- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.&lt;br /&gt;
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- Skill Points: 4 + Int Modifier.&lt;br /&gt;
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- Class Skills: Concentration, Craft Alchemy, Craft Trap, Diplomacy, Hide, Listen, Lore(?), Move Silently, Parry, Spot and Tumble  (need verified)&lt;br /&gt;
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- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
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- Class Feats&amp;lt;br /&amp;gt;1: Deathguard +1&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Death Knell, Deathguard +2&amp;lt;br /&amp;gt;4: Macabre Experiments + 1&amp;lt;br /&amp;gt;5: Deathguard +3,&amp;lt;br /&amp;gt;6: Death Attack&amp;lt;br /&amp;gt;7: Deathguard +4&amp;lt;br /&amp;gt;8: Macabre Experiments + 2&amp;lt;br /&amp;gt;9: Deathguard +5&amp;lt;br /&amp;gt;10: Death Touch, Macabre Experiments + 3 (Need confirmation as description states Macabre Experiments gives +1 at 4, 8 and every 4 levels, but only a 10 level kit.)&lt;br /&gt;
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- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (How does this work if the Kit is only 10 levels?)&lt;br /&gt;
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-No bonus feats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Deathguard&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 1&amp;lt;br /&amp;gt;Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Macabre Experiments&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 4&amp;lt;br /&amp;gt;Specifics: The Monk&#039;s knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.&amp;lt;br /&amp;gt;Use: Automatic  (need confirmation as this is different than description posted by Rasael)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Knell&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 3&amp;lt;br /&amp;gt;Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Attack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 6&amp;lt;br /&amp;gt;Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Death Touch&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Monk of the Long Death 10&amp;lt;br /&amp;gt;Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:In development]]&lt;/div&gt;</summary>
		<author><name>Chad878262</name></author>
	</entry>
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