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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BloodRiot</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:51:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Comprehend_Languages&amp;diff=16544</id>
		<title>Comprehend Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Comprehend_Languages&amp;diff=16544"/>
		<updated>2023-06-23T01:18:01Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=1&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=1 minute/level&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=None&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Note that the ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.&lt;br /&gt;
&lt;br /&gt;
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, other than to know it is magical, but the spell is often useful when deciphering treasure maps. This spell can be fooled by certain warding magic. It does not decipher codes or reveal messages concealed in otherwise normal text.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=16543</id>
		<title>Bladeweave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bladeweave&amp;diff=16543"/>
		<updated>2023-06-23T01:17:24Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=none&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Caster or Melee Weapon&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No&lt;br /&gt;
|icon = Is_bladeweave.png}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
This spell grants the targeted [[melee weapon]] (or the caster&#039;s currently equipped melee weapon, in case he targeted the spell on himself) the property &#039;&#039;&#039;On Hit: Daze DC X, 100% / 1 Round&#039;&#039;&#039;. This means that whenever a creature is hit by the enchanted weapon, it must succeed on a [[Difficulty class|DC]] X [[Will]] [[saving throw]] or become [[dazed]] 1 round.&lt;br /&gt;
&lt;br /&gt;
Outdated: As of patch version 1.22.1588, the DC for this saving throw is &#039;&#039;&#039;not&#039;&#039;&#039; calculated based on the caster&#039;s abilities, as the spell description says, but set at 16; see spell script &#039;&#039;nx2_s0_bladeweave&#039;&#039;, lines 20 and 46.&lt;br /&gt;
&lt;br /&gt;
BGTSCC 23/06/2023: The spell now has a DC calculated based on the caster&#039;s abilities. Due to item property limitations, at this time it can only be a DC of even numbers between 14 and 40. So the DC of this spell will will be 10 + Spell Level + Casting Mod + DC Bonuses rounded down to the nearest possible even number. EG: A true DC of 24 and 25 will both result in an effective DC of 24 for this spell, or &amp;quot;On Hit: Daze DC 24, 100% / 1 Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=True_Strike&amp;diff=16542</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=True_Strike&amp;diff=16542"/>
		<updated>2023-06-23T01:09:48Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is truestrike.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=1&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Caster&lt;br /&gt;
|duration=9 seconds&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;True Strike&#039;&#039;&#039; gives the caster insight to their attacks resulting in a +20 bonus to their [[attack roll]]s for 9s.&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15642</id>
		<title>Mystic Theurge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15642"/>
		<updated>2022-07-01T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mystic Theurge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.&lt;br /&gt;
&lt;br /&gt;
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 10, [[Lore: Religion]] 10, [[Spellcraft]] 8, [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Iron Will]], [[Skill Focus|Skill Focus: Concentration]], Any [[Metamagic]] feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast both 3rd-level [[arcane]] and [[divine]] spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Linguistics]], [[Lore: Arcana]], [[Lore:_Geography|Lore: Geography and Astronomy]], [[Lore: History]], [[Lore: Nature]], [[Lore: Religion]], [[Lore: The Planes]], [[Sense Motive]], [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+1), [[Mystic_Theurge#Theurge Lore|Theurge Lore]], [[Mystic_Theurge#Spellcasting Progression|Spellcasting Progression]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+1)&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+2)&lt;br /&gt;
&lt;br /&gt;
Level 4: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+2), [[Extend Spell]]&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 7: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+5)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level. You must decide which of the classes progresses spellcasting and choose only one, either arcane or divine.&lt;br /&gt;
&lt;br /&gt;
===Theurge Power===&lt;br /&gt;
Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can&#039;t exceed the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Theurge Lore===&lt;br /&gt;
Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to [[Spellcraft]], [[Lore: Arcana]] and [[Lore: Religion]] skills.&lt;br /&gt;
&lt;br /&gt;
===Spell Surge===&lt;br /&gt;
Once a day the mystic theurge can cause a surge of arcane and divine magic to cast his next spell 1 caster level higher than normal. This bonus increases every other level after, up to +5 at level 10. After a mystic theurge has used his spell surge, every time the mystic theurge casts a spell, arcane or divine, there is a 10% chance they refresh the ability. There is no limit on how many times this may happen in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of Almarea90 and KOPOJIbPAKOB, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15635</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15635"/>
		<updated>2022-06-24T02:49:58Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-drow | Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Weapon_Proficiency_(martial) | Weapon Proficiency (Martial)]], [[Weapon_Focus | Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword)]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Oversized Two-Weapon Fighting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore:_History | Lore: History]], [[Lore:_Local | Lore: Local]], [[Lore:_Nobility_and_Royalty | Lore: Nobility and Royalty]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+1AC)&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Sarol%27Veldruk#Skillful Strike|Skillful Strike]]&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Use Poison]]&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+2AC/+1AB), [[Greater Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Fast_movement|Fast Movement]]&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Sarol%27Veldruk#Skillful Maneuvers | Skillful Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+3AC/+2AB)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Sarol%27Veldruk#Skillful Strike|Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Draa Velve===&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
===Skillful Strike=== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
===[[Use Poison]]=== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Greater Two-Weapon Fighting]]===&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
===[[Fast_movement | Fast Movement]]===&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
===Skillful Maneuvers===&lt;br /&gt;
At 8th level, as a swift action while wielding any weapons that qualify for Draa Velve, you can perform one of three combat maneuvers to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
====Maneuvers:====&lt;br /&gt;
* Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
* Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
===[[Perfect Two-Weapon Fighting]]===&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15634</id>
		<title>Mystic Theurge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15634"/>
		<updated>2022-06-24T02:37:58Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mystic Theurge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.&lt;br /&gt;
&lt;br /&gt;
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 10, [[Lore: Religion]] 10, [[Spellcraft]] 8, [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Iron Will]], [[Skill Focus|Skill Focus: Concentration]], Any [[Metamagic]] feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast both 3rd-level [[arcane]] and [[divine]] spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Linguistics]], [[Lore: Arcana]], [[Lore:_Geography|Lore: Geography and Astronomy]], [[Lore: History]], [[Lore: Nature]], [[Lore: Religion]], [[Lore: The Planes]], [[Scry]], [[Sense Motive]], [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+1), [[Mystic_Theurge#Theurge Lore|Theurge Lore]], [[Mystic_Theurge#Spellcasting Progression|Spellcasting Progression]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+1)&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+2)&lt;br /&gt;
&lt;br /&gt;
Level 4: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+2), [[Extend Spell]]&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 7: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+5)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level. You must decide which of the classes progresses spellcasting and choose only one, either arcane or divine.&lt;br /&gt;
&lt;br /&gt;
===Theurge Power===&lt;br /&gt;
Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can&#039;t exceed the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Theurge Lore===&lt;br /&gt;
Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to [[Spellcraft]], [[Lore: Arcana]] and [[Lore: Religion]] skills.&lt;br /&gt;
&lt;br /&gt;
===Spell Surge===&lt;br /&gt;
Once a day the mystic theurge can cause a surge of arcane and divine magic to cast his next spell 1 caster level higher than normal. This bonus increases every other level after, up to +5 at level 10. After a mystic theurge has used his spell surge, every time the mystic theurge casts a spell, arcane or divine, there is a 10% chance they refresh the ability. There is no limit on how many times this may happen in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of Almarea90 and KOPOJIbPAKOB, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15633</id>
		<title>Mystic Theurge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15633"/>
		<updated>2022-06-24T02:33:47Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mystic Theurge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.&lt;br /&gt;
&lt;br /&gt;
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 10, [[Lore: Religion]] 10, [[Spellcraft]] 8, [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Iron Will]], [[Skill Focus|Skill Focus: Concentration]], Any [[Metamagic]] feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast both 3rd-level [[arcane]] and [[divine]] spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Linguistics]], [[Lore: Arcana]], [[Lore:_Geography|Lore: Geography and Astronomy]], [[Lore: History]], [[Lore: Nature]], [[Lore: Religion]], [[Lore: The Planes]], [[Scry]], [[Sense Motive]], [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+1), [[Mystic_Theurge#Theurge Lore|Theurge Lore]], [[Mystic_Theurge#Spellcasting Progression|Spellcasting Progression]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+1)&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+2)&lt;br /&gt;
&lt;br /&gt;
Level 4: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+2), [[Extend Spell]]&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 7: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+5)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level. You must decide which of the classes progresses spellcasting and choose only one, either arcane or divine.&lt;br /&gt;
&lt;br /&gt;
===Theurge Power===&lt;br /&gt;
Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can&#039;t exceed the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Theurge Lore===&lt;br /&gt;
Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to [[Spellcraft]], [[Lore: Arcana]] and [[Lore: Religion]] skills.&lt;br /&gt;
&lt;br /&gt;
===Spell Surge===&lt;br /&gt;
Once a day the mystic theurge can cause a surge of arcane and divine magic to cast his next spell 1 caster level higher than normal. This bonus increases every other level after, up to +5 at level 10. After a mystic theurge has used his spell surge, every time the mystic theurge casts a spell, arcane or divine, there is a 10% chance they refresh the ability. There is no limit on how many times this may happen in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of Almarea90 and KOPOJIbPAKOB, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15632</id>
		<title>Mystic Theurge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15632"/>
		<updated>2022-06-24T02:31:42Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mystic Theurge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.&lt;br /&gt;
&lt;br /&gt;
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 10, [[Lore: Religion]] 10, [[Spellcraft]] 8, [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Iron Will]], [[Skill Focus|Skill Focus: Concentration]], Any [[Metamagic]] feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast both 3rd-level [[arcane]] and [[divine]] spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Lore: Arcana]], [[Lore:_Geography|Lore: Geography and Astronomy]], [[Lore: History]], [[Lore: Nature]], [[Lore: Religion]], [[Lore: The Planes]], [[Sense Motive]], [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+1), [[Mystic_Theurge#Theurge Lore|Theurge Lore]], [[Mystic_Theurge#Spellcasting Progression|Spellcasting Progression]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+1)&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+2)&lt;br /&gt;
&lt;br /&gt;
Level 4: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+2), [[Extend Spell]]&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 7: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Mystic_Theurge#Theurge Power|Theurge Power]] (+5)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level. You must decide which of the classes progresses spellcasting and choose only one, either arcane or divine.&lt;br /&gt;
&lt;br /&gt;
===Theurge Power===&lt;br /&gt;
Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can&#039;t exceed the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Theurge Lore===&lt;br /&gt;
Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to [[Spellcraft]], [[Lore: Arcana]] and [[Lore: Religion]] skills.&lt;br /&gt;
&lt;br /&gt;
===Spell Surge===&lt;br /&gt;
Once a day the mystic theurge can cause a surge of arcane and divine magic to cast his next spell 1 caster level higher than normal. This bonus increases every other level after, up to +5 at level 10. After a mystic theurge has used his spell surge, every time the mystic theurge casts a spell, arcane or divine, there is a 10% chance they refresh the ability. There is no limit on how many times this may happen in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of Almarea90 and KOPOJIbPAKOB, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15631</id>
		<title>Mystic Theurge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mystic_Theurge&amp;diff=15631"/>
		<updated>2022-06-24T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: Created page with &amp;quot;=== Mystic Theurge ===    (PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)  == Class Des...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mystic Theurge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.&lt;br /&gt;
&lt;br /&gt;
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 10, [[Lore: Religion]] 10, [[Spellcraft]] 8, [[Concentration]] 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Iron Will]], [[Skill Focus|Skill Focus: Concentration]], Any [[Metamagic]] feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast both 3rd-level [[arcane]] and [[divine]] spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Lore: Arcana]], [[Lore:_Geography|Lore: Geography and Astronomy]], [[Lore: History]], [[Lore: Nature]], [[Lore: Religion]], [[Lore: The Planes]], [[Sense Motive]], [[Spellcraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Mystic_Theurge#Mystic Theurge|Theurge Power]] (+1), [[Mystic_Theurge#Theurge Lore|Theurge Lore]], [[Mystic_Theurge#Spellcasting Progression|Spellcasting Progression]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+1)&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Mystic_Theurge#Mystic Theurge|Theurge Power]] (+2)&lt;br /&gt;
&lt;br /&gt;
Level 4: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+2), [[Extend Spell]]&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Mystic_Theurge#Mystic Theurge|Theurge Power]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+3)&lt;br /&gt;
&lt;br /&gt;
Level 7: [[Mystic_Theurge#Mystic Theurge|Theurge Power]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+4)&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Mystic_Theurge#Mystic Theurge|Theurge Power]] (+5)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Mystic_Theurge#Spell Surge|Spell Surge]] (+5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level. You must decide which of the classes progresses spellcasting and choose only one, either arcane or divine.&lt;br /&gt;
&lt;br /&gt;
===Theurge Power===&lt;br /&gt;
Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can&#039;t exceed the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Theurge Lore===&lt;br /&gt;
Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to [[Spellcraft]], [[Lore: Arcana]] and [[Lore: Religion]] skills.&lt;br /&gt;
&lt;br /&gt;
===Spell Surge===&lt;br /&gt;
Once a day the mystic theurge can cause a surge of arcane and divine magic to cast his next spell 1 caster level higher than normal. This bonus increases every other level after, up to +5 at level 10. After a mystic theurge has used his spell surge, every time the mystic theurge casts a spell, arcane or divine, there is a 10% chance they refresh the ability. There is no limit on how many times this may happen in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of Almarea90 and KOPOJIbPAKOB, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15630</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15630"/>
		<updated>2022-06-24T01:33:13Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-drow | Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Weapon_Proficiency_(martial) | Weapon Proficiency (Martial)]], [[Weapon_Focus | Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword)]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Oversized Two-Weapon Fighting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore:_History | Lore: History]], [[Lore:_Local | Lore: Local]], [[Lore:_Nobility_and_Royalty | Lore: Nobility and Royalty]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+1AC)&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Sarol%27Veldruk#Skillful Strike|Skillful Strike]]&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Use Poison]]&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+2AC/+1AB), [[Greater Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Fast_movement|Fast Movement]]&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Sarol%27Veldruk#Skillful Maneuvers | Skillful Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+3AC/+2AB)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Sarol%27Veldruk#Skillful Strike|Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Draa Velve===&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
===Skillful Strike=== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
===[[Use Poison]]=== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Greater Two-Weapon Fighting]]===&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
===[[Fast_movement | Fast Movement]]===&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
===Skillful Maneuvers===&lt;br /&gt;
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
* Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
* Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
===[[Perfect Two-Weapon Fighting]]===&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15629</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15629"/>
		<updated>2022-06-24T01:30:47Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-drow | Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feat]]s&#039;&#039;&#039;: [[Weapon_Proficiency_(martial) | Weapon Proficiency (Martial)]], [[Weapon_Focus | Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword)]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Oversized Two-Weapon Fighting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore:_History | Lore: History]], [[Lore:_Local | Lore: Local]], [[Lore:_Nobility_and_Royalty | Lore: Nobility and Royalty]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+1AC)&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Sarol%27Veldruk#Skillful Strike]]&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Use Poison]]&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+2AC/+1AB), [[Greater Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Fast_movement|Fast Movement]]&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Sarol%27Veldruk#Skillful Maneuvers | Skillful Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+3AC/+2AB)&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Sarol%27Veldruk#Skillful Strike|Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Draa Velve===&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
===Skillful Strike=== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
===[[Use Poison]]=== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Greater Two-Weapon Fighting]]===&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
===[[Fast_movement | Fast Movement]]===&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
===Skillful Maneuvers===&lt;br /&gt;
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
* Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
* Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
===[[Perfect Two-Weapon Fighting]]===&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fast_movement&amp;diff=15628</id>
		<title>Fast movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fast_movement&amp;diff=15628"/>
		<updated>2022-06-24T01:18:53Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Barbarian]] level 1, [[Dervish]] level 8, [[Champion of Corellon Larethian]] level 7, [[Sarol&#039;Veldruk]] level 6&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=A Barbarian has a 10% bonus to his movement rate.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15627</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15627"/>
		<updated>2022-06-24T01:01:35Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feats]]&#039;&#039;&#039;: Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore (History)]], [[Lore (Local)]], [[Lore (Nobility and Royalty)]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Draa Velve | Draa Velve (+1AC)]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Skillful Strike]]&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Use Poison]]&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Draa Velve | Draa Velve (+2AC/+1AB)]], [[Greater Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Fast Movement]]&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Skillful Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Draa Velve | Draa Velve (+3AC/+2AB)]]&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Skillful Strike | Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Draa Velve]] ====&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Strike]] ==== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
==== [[Use Poison]] ==== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
==== [[Greater Two-Weapon Fighting]] ====&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
==== [[Fast Movement]] ====&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Maneuvers]] ====&lt;br /&gt;
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
* Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
* Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
==== [[Perfect Two-Weapon Fighting]] ====&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15626</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15626"/>
		<updated>2022-06-24T01:00:39Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feats]]&#039;&#039;&#039;: Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore (History)]], [[Lore (Local)]], [[Lore (Nobility and Royalty)]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: [[Draa Velve | Draa Velve (+1AC)]]&lt;br /&gt;
&lt;br /&gt;
Level 2: [[Skillful Strike]]&lt;br /&gt;
&lt;br /&gt;
Level 3: [[Use Poison]]&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: [[Draa Velve | Draa Velve (+2AC/+1AB)]], [[Greater Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
Level 6: [[Fast Movement]]&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: [[Skillful Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
Level 9: [[Draa Velve | Draa Velve (+3AC/+2AB)]]&lt;br /&gt;
&lt;br /&gt;
Level 10: [[Skillful Strike | Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Draa Velve]] ====&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Strike]] ==== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
==== [[Use Poison]] ==== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
==== [[Greater Two-Weapon Fighting]] ====&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
==== [[Fast Movement || ]] ====&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Maneuvers]] ====&lt;br /&gt;
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
* Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
* Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
==== [[Perfect Two-Weapon Fighting]] ====&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15625</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15625"/>
		<updated>2022-06-24T00:41:11Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feats]]&#039;&#039;&#039;: Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore (History)]], [[Lore (Local)]], [[Lore (Nobility and Royalty)]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: Draa Velve (+1AC)&lt;br /&gt;
&lt;br /&gt;
Level 2: Skillful Strike&lt;br /&gt;
&lt;br /&gt;
Level 3: Use Poison&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: Draa Velve (+2AC/+1AB), Greater Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
Level 6: Fast Movement&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: Skillful Maneuvers&lt;br /&gt;
&lt;br /&gt;
Level 9: Draa Velve (+3AC/+2AB)&lt;br /&gt;
&lt;br /&gt;
Level 10: Perfected Skillful Strike, Perfect Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Draa Velve]] ====&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Strike]] ==== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
==== [[Use Poison]] ==== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
==== [[Greater Two-Weapon Fighting]] ====&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
==== [[Fast Movement]] ====&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
==== [[Skillful Maneuvers]] ====&lt;br /&gt;
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
- Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
&lt;br /&gt;
- Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
&lt;br /&gt;
- Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
&lt;br /&gt;
==== [[Perfect Two-Weapon Fighting]] ====&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
Special thanks to Tanlaus of the QC Team for his help and extensive testing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15624</id>
		<title>Sarol&#039;Veldruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sarol%27Veldruk&amp;diff=15624"/>
		<updated>2022-06-24T00:33:51Z</updated>

		<summary type="html">&lt;p&gt;BloodRiot: Created page with &amp;quot;=== Sarol&amp;#039;Veldruk ===    (PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)  == Class Desc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sarol&#039;Veldruk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Sarol&#039;veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol&#039;vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu&#039;el&#039;Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.&lt;br /&gt;
&lt;br /&gt;
Most sarol&#039;veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: [[Drow]] or [[Half-Drow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability]]&#039;&#039;&#039;: Dexterity 19.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feats]]&#039;&#039;&#039;: Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base attack bonus]]:&amp;lt;/strong&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt;: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore (History)]], [[Lore (Local)]], [[Lore (Nobility and Royalty)]], [[Parry]], [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
Level 1: Draa Velve (+1AC)&lt;br /&gt;
&lt;br /&gt;
Level 2: Skillful Strike&lt;br /&gt;
&lt;br /&gt;
Level 3: Use Poison&lt;br /&gt;
&lt;br /&gt;
Level 4: -&lt;br /&gt;
&lt;br /&gt;
Level 5: Draa Velve (+2AC/+1AB), Greater Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
Level 6: Fast Movement&lt;br /&gt;
&lt;br /&gt;
Level 7: -&lt;br /&gt;
&lt;br /&gt;
Level 8: Skillful Maneuvers&lt;br /&gt;
&lt;br /&gt;
Level 9: Draa Velve (+3AC/+2AB)&lt;br /&gt;
&lt;br /&gt;
Level 10: Perfected Skillful Strike, Perfect Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Draa Velve ====&lt;br /&gt;
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.&lt;br /&gt;
&lt;br /&gt;
==== Skillful Strike ==== &lt;br /&gt;
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.&lt;br /&gt;
&lt;br /&gt;
==== Use Poison ==== &lt;br /&gt;
A sarol&#039;veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
==== Greater Two Weapon Fighting ====&lt;br /&gt;
At level 5, the sarol&#039;veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
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==== Fast Movement ====&lt;br /&gt;
When a sarol&#039;veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.&lt;br /&gt;
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==== Skillful Maneuvers ====&lt;br /&gt;
8th level, as a swift action, you can perform one of three combat maneuvers to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.&lt;br /&gt;
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Maneuvers:&lt;br /&gt;
- Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.&lt;br /&gt;
- Evasive Maneuvers: On activation, you gain Concealment 20%.&lt;br /&gt;
- Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.&lt;br /&gt;
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==== Perfect Two Weapon Fighting ====&lt;br /&gt;
At level 10, the sarol&#039;veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.&lt;br /&gt;
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== Credits ==&lt;br /&gt;
Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot.&lt;br /&gt;
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[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>BloodRiot</name></author>
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