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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:51:21Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Ranger&amp;diff=8639</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Ranger&amp;diff=8639"/>
		<updated>2019-05-29T03:26:58Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ranger==&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast [[divine]] spells, much as a [[druid]] does. &lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 8&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]] &amp;amp; [[Reflex]]&lt;br /&gt;
|Lsave = [[Will]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&lt;br /&gt;
|skill = 6&lt;br /&gt;
|Cskill = [[Concentration]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (armor)|armor]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]), [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Nature]], [[Lore: Local]] and [[Lore: Religion]], [[Move Silently]], [[Parry]], [[Search]], [[Set Trap]], [[Spot]], and [[Survival]]&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: [[Divine]] ([[Wisdom]] based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||1st [[Favored Enemy]], [[Track]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||Combat Style (basic)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Toughness]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Animal Companion (feat)|Animal Companion]], gains spell-casting&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||2nd Favored Enemy&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Combat style (improved)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Woodland Stride]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Swift Tracker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||[[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|10||3rd Favored Enemy&lt;br /&gt;
|-&lt;br /&gt;
|11||Combat style (mastered)&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Camouflage]]&lt;br /&gt;
|-&lt;br /&gt;
|15||4th Favored Enemy&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Hide in Plain Sight]] (Outdoors)&lt;br /&gt;
|-&lt;br /&gt;
|20||5th Favored Enemy&lt;br /&gt;
|-&lt;br /&gt;
|21||Combat style (perfected)&lt;br /&gt;
|-&lt;br /&gt;
|23||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
|25||6th Favored Enemy&lt;br /&gt;
|-&lt;br /&gt;
|26||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
|29||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
|30||7th Favored Enemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and abilities gained==&lt;br /&gt;
&lt;br /&gt;
===Track===&lt;br /&gt;
A ranger has the ability to find and read tracks, but he moves slowly when doing so. This will be displayed on the mini-map. The feat also depends on ranks in the [[survival]] skill. &lt;br /&gt;
&lt;br /&gt;
===Favored enemy===&lt;br /&gt;
At 1st level, a ranger may select a type of creature as his [[favored enemy]]. The ranger gains a +1 bonus on Bluff, Listen, Spot, and Taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level, and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.&lt;br /&gt;
&lt;br /&gt;
===Combat style===&lt;br /&gt;
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.  Combat style feats count as prerequisites for gaining other feats.  For example the Improved Rapid Shot feat requires the feat Manyshot; a 6th level Ranger using the Archery combat style gets this Manyshot for free, and will be able to select Improved Rapid Shot as a normal feat without having to obtain Manyshot by normal means.&lt;br /&gt;
====Basic====&lt;br /&gt;
*At 2nd level, if the ranger selects archery, he is treated as having the [[Rapid Shot]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
*If the ranger selects two-weapon combat, he is treated as having the [[Two-Weapon Fighting]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
&lt;br /&gt;
====Improved====&lt;br /&gt;
At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. &lt;br /&gt;
*If he selected archery at 2nd level, he is treated as having the [[Manyshot]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
*If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[Improved Two-Weapon Fighting]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
====Mastered====&lt;br /&gt;
At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. &lt;br /&gt;
*If he selected archery at 2nd level, he is treated as having the [[Improved Rapid Shot]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
*If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[Greater Two-Weapon Fighting]] feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
====Perfected====&lt;br /&gt;
At 21st level, a ranger&#039;s aptitude in his chosen combat style (archery or two-weapon combat) improves again.&lt;br /&gt;
*If he selected archery at 2nd level, he is treated as having the [[One Shot]] feat, even if the normal prerequisites for that feat are not met.&lt;br /&gt;
*If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[Perfect Two-Weapon Fighting]] feat, even if the normal prerequisites for that feat are not met.&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
At 3rd level the ranger gains [[toughness]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
===Animal Companion===&lt;br /&gt;
At 4th level, a ranger gains an [[Animal Companion (feat)|animal companion]].&lt;br /&gt;
&lt;br /&gt;
===Woodland Stride=== &lt;br /&gt;
Starting at 7th level, a ranger gains a +10% movement increase when in outdoor, natural environments.&lt;br /&gt;
&lt;br /&gt;
===Swift tracker===&lt;br /&gt;
At 8th level, a ranger can use their tracking skill and move at normal speed.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
===Camouflage===&lt;br /&gt;
At 13th level the ranger does not suffer a movement penalty for using stealth mode when in outdoor areas.&lt;br /&gt;
&lt;br /&gt;
===Hide in Plain Sight (Outdoors) ===&lt;br /&gt;
When outdoors, a 17th level ranger has the ability to use the Hide skill even when being watched and in combat. This ability is similar to that of the Shadowdancer, except that it functions only while outdoors.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
{{class casting synopsis|ability=Wisdom|type=divine|prepared=yes}}&lt;br /&gt;
*[[Ranger spell list]][https://wiki.bgtscc.net/index.php?title=Category:Ranger_spells]&lt;br /&gt;
*[[Spell progression#Paladin or Ranger|Ranger spell progression]]: Rangers have the same spell progression as [[paladin]]s.&lt;br /&gt;
&lt;br /&gt;
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.&amp;lt;br /&amp;gt;&lt;br /&gt;
To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spellcasting is unaffected by armor-related failure.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
Feats granted by a ranger&#039;s combat style *do* qualify as pre-requisites for subsequent feats.&lt;br /&gt;
&lt;br /&gt;
===Ranger-Specific feats===&lt;br /&gt;
There are a number of feats specificially designed to be used with the Ranger class. The following list covers these feats for convenience.&lt;br /&gt;
* [[Improved Favored Enemy]]: +5 damage to selected favored enemy. &lt;br /&gt;
* [[Favored Power Attack]]: Power attack bonus is doubled with one-handed weapon or tripled with two-handed weapon against selected favored enemy.&lt;br /&gt;
* [[Bane of Enemies]]: +2 attack bonus and +2d6 damage versus favoured enemies.&lt;br /&gt;
* [[Protective Ward]]: +1 AC, +2 AC if you have 24 ranger levels or more.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Drow&amp;diff=8616</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Drow&amp;diff=8616"/>
		<updated>2019-05-02T16:39:27Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Drow}}&lt;br /&gt;
[[Image:Drow.JPG.jpg|frame|right|Drow ]]&lt;br /&gt;
&lt;br /&gt;
Descended from the original dark-skinned [[elf|elven]] [[subrace]] called the Illythiiri, the &#039;&#039;&#039;drow&#039;&#039;&#039; were cursed into their present appearance by the good elven deities for following the goddess [[Lolth]] down the path to evil and corruption. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair.  They tend to be smaller and slimmer than most elves.&lt;br /&gt;
&lt;br /&gt;
==Ability adjustment==&lt;br /&gt;
+2 [[Dexterity]], +2 [[Intelligence]], +2 [[Charisma]], -2 [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
[[Image:Icon drow.jpg|right]]&lt;br /&gt;
[[Level adjustment]]: +2. Drow are more powerful and gain levels more slowly than other races. It will take more experience for a drow to reach level 2 than it would for normal races, for example.&lt;br /&gt;
&lt;br /&gt;
[[Size]]: Medium&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: [[Wizard]]. A [[multiclass]] drow&#039;s wizard class does not count when determining whether he takes a [[multiclass penalty|penalty]] for multiclassing.&lt;br /&gt;
&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial [[saving throw]] bonus against [[enchantment]] spells or effects.&lt;br /&gt;
* [[Immunity to Sleep]]: [[Immunity]] to [[sleep (effect)|sleep]] and magic sleep effects.&lt;br /&gt;
* [[Darkvision]]: Drow can see in the dark up to 120 feet. This replaces the low-light vision ability most elves receive.&lt;br /&gt;
* Spell Resistant: [[Spell resistance]] of 11 + character [[Character_level|level]].&lt;br /&gt;
* [[Weapon Proficiency (elf)|Weapon Proficiency]]: Elves are automatically proficient with [[longsword]], [[rapier]], [[longbow]] (including [[Longbow, composite|composite longbow]]), and [[shortbow]] (including [[Shortbow, composite|composite shortbow]]) weapons.&lt;br /&gt;
* [[Keen Sense]]: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a [[Search]] check to notice it as if she were actively looking for it.&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 to [[Listen]]&lt;br /&gt;
* [[Skill Affinity (Search)]]: +2 to Search&lt;br /&gt;
* [[Skill Affinity (Spot)]]: +2 racial bonus to [[Spot]]&lt;br /&gt;
* [[Light Blindness]]: Drow suffer -1 circumstance penalty to [[attack roll]]s, [[saving throws|saves]], and [[skill check]]s when outside.  This is improperly applied whenever the Drow character is outdoors, even during night time.&lt;br /&gt;
* Spell-Like Abilities: &lt;br /&gt;
**1/day - [[Darkness]] as [[sorcerer]] of equal level.&lt;br /&gt;
**1/day - [[Light (spell)]] as [[sorcerer]] of equal level.&lt;br /&gt;
**1/day - [[See invisibility]] as sorcerer of equal level.&lt;br /&gt;
&lt;br /&gt;
==Further history and information==&lt;br /&gt;
Like the other elves, drow (dark elves) are not native to [[Abeir-Toril]], but came as immigrants some twenty five millennia ago. The Ssri-Tel-Quessir who were the ancestors of the drow formed part of the second wave of elven immigration, which signaled the end of the Time of the [[Dragon]]s. The names and whereabouts of the original elven home worlds have long since been lost in the mists of time. Using portals the dark elves passed through various realms of the Fey, but they mainly populated the tropical jungles of Southern [[Faerûn]], in what is now the [[Shaar]]. The Dark Elves were a powerful race and quickly established large empires. The most famous (or infamous) of these was Ilythiir. We are told this mighty nation became increasingly ambitious and cruel, and mercilessly attacked the other nations of Southern Faerun. These traits are said to have sparked off the first Crown War, but as in much of elven history nobody really knows the truth of the matter.&lt;br /&gt;
&lt;br /&gt;
More than thirteen thousand years ago, the [[Crown Wars]] raged among the Fair Folk, and for three thousand years the elven nations of Aryvandaar, Miyeritar, Shantel Othreier, Keltormir, Ilythiir, and others battled one another in a series of five great conflicts. At the end of the fourth Crown War, circa -10,000 DR, the corrupt dark elven Ilythiiri and others were transformed by [[Corellon Larethian]]&#039;s magic into drow as directed through the Protector&#039;s priests and high mages, and banished to the lightless depths of the [[Underdark]].&lt;br /&gt;
&lt;br /&gt;
The first drow civilizations arose in the Underdark of southern Faerun circa -9600 DR. The first great kingdom of the drow was Telantiwar, with its capital in the great cavern of Bhaerynden, the conquered heart of the first great kingdom of the Stout Folk ([[dwarf|dwarves]]), which was seized by the drow in -9001 DR. The drow fought among themselves, noble against noble, priest against priest, for rule of their new realm. This war ended amid great magical explosions that brought down the roof of Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities they have seized. The cavern, now open to the sky, became known as the Great Rift. [[Gold dwarf]] ancestors later resettled the chasm and surrounding caverns to form the Deep Realm.&lt;br /&gt;
&lt;br /&gt;
In the following diaspora known as the Scattering, the surviving drow nobles and priests gathered what people, slaves, and equipment they could seize and fled into the wilds of the Underdark. Since that time, countless cities and smaller settlements have risen and fallen in an increasing radius around the territory held by the empire of Telantiwar.&lt;br /&gt;
&lt;br /&gt;
Physically, drow are characterized by skin the colour of obsidian, though there are extremely rare cases of albino drow, whose skin is bone white. Drow usually have white hair, with older members of the race having silver or other pale colors. Drow have red eyes. Any other color would suggest he/she is not of true drow heritage. Drow are shorter than other [[elf|elves]], and the females are taller than their male counterparts.&lt;br /&gt;
&lt;br /&gt;
The drow are a largely chaotic and evil race, following after their goddess, [[Lolth]]. Drow society is female-dominated (except for those cities that worship [[Vhaeraun]]) and is composed of families, called houses, each ruled by a matron. Houses typically battle within the city, vying for power, though this battle is usually not open, as the drow pride themselves in cunning assassination and subversion. There is conflict within the house as well. The daughters of the matron are next in line to rule, and it is quite common for them to attempt to overthrow their matron mother to usurp her.&lt;br /&gt;
&lt;br /&gt;
Note: Not all drow are evil. The famous chaotic good ranger, Drizzt Do&#039;Urden is but one example.&lt;br /&gt;
&lt;br /&gt;
==NWN Comparison==&lt;br /&gt;
NWN did not include subraces, although Hordes of the Underdark involved the drow, including the outcast worshipers of [[Eilistraee]], as well as more traditional Lolth worshiping drow. &lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
* Neither NWN or NWN2 implement language abilities.&lt;br /&gt;
* The favored class for Drow is actually gender divided: [[Wizard]] for male, and [[cleric]] for female. Because gender selection does not come into play when determining a favored class in the game engine for NWN2, this has been excluded. &lt;br /&gt;
* Traditionally the Drow have a slightly different racial weapon proficiency to the other elves: Drow receive the proficiency feats for the hand-crossbow, [[rapier]] and [[shortsword]] as bonus feats.&lt;br /&gt;
* In DnD 3.5, abrupt exposure to bright light [[blinded|blinds]] a drow for 1 [[round]]. They remain dazzled if they remain in the affected area (-1 to attack rolls, saves, and [[Spot]] checks).&lt;br /&gt;
* Instead of the spells &#039;&#039;faerie fire&#039;&#039; and &#039;&#039;dancing lights&#039;&#039; 1/day, Drow in NWN2 receive &#039;&#039;see invisibility&#039;&#039;.&lt;br /&gt;
* Drow do not receive the Strong Will feat, even though it is listed in-game as something they should receive.&lt;br /&gt;
* Light Blindness has been changed&lt;br /&gt;
[[Category:Subraces]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Drow&amp;diff=8615</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Drow&amp;diff=8615"/>
		<updated>2019-05-02T16:39:09Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Drow}}&lt;br /&gt;
[[Image:Drow.JPG.jpg|frame|right|Drow on the far left]]&lt;br /&gt;
&lt;br /&gt;
Descended from the original dark-skinned [[elf|elven]] [[subrace]] called the Illythiiri, the &#039;&#039;&#039;drow&#039;&#039;&#039; were cursed into their present appearance by the good elven deities for following the goddess [[Lolth]] down the path to evil and corruption. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair.  They tend to be smaller and slimmer than most elves.&lt;br /&gt;
&lt;br /&gt;
==Ability adjustment==&lt;br /&gt;
+2 [[Dexterity]], +2 [[Intelligence]], +2 [[Charisma]], -2 [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
[[Image:Icon drow.jpg|right]]&lt;br /&gt;
[[Level adjustment]]: +2. Drow are more powerful and gain levels more slowly than other races. It will take more experience for a drow to reach level 2 than it would for normal races, for example.&lt;br /&gt;
&lt;br /&gt;
[[Size]]: Medium&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: [[Wizard]]. A [[multiclass]] drow&#039;s wizard class does not count when determining whether he takes a [[multiclass penalty|penalty]] for multiclassing.&lt;br /&gt;
&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial [[saving throw]] bonus against [[enchantment]] spells or effects.&lt;br /&gt;
* [[Immunity to Sleep]]: [[Immunity]] to [[sleep (effect)|sleep]] and magic sleep effects.&lt;br /&gt;
* [[Darkvision]]: Drow can see in the dark up to 120 feet. This replaces the low-light vision ability most elves receive.&lt;br /&gt;
* Spell Resistant: [[Spell resistance]] of 11 + character [[Character_level|level]].&lt;br /&gt;
* [[Weapon Proficiency (elf)|Weapon Proficiency]]: Elves are automatically proficient with [[longsword]], [[rapier]], [[longbow]] (including [[Longbow, composite|composite longbow]]), and [[shortbow]] (including [[Shortbow, composite|composite shortbow]]) weapons.&lt;br /&gt;
* [[Keen Sense]]: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a [[Search]] check to notice it as if she were actively looking for it.&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 to [[Listen]]&lt;br /&gt;
* [[Skill Affinity (Search)]]: +2 to Search&lt;br /&gt;
* [[Skill Affinity (Spot)]]: +2 racial bonus to [[Spot]]&lt;br /&gt;
* [[Light Blindness]]: Drow suffer -1 circumstance penalty to [[attack roll]]s, [[saving throws|saves]], and [[skill check]]s when outside.  This is improperly applied whenever the Drow character is outdoors, even during night time.&lt;br /&gt;
* Spell-Like Abilities: &lt;br /&gt;
**1/day - [[Darkness]] as [[sorcerer]] of equal level.&lt;br /&gt;
**1/day - [[Light (spell)]] as [[sorcerer]] of equal level.&lt;br /&gt;
**1/day - [[See invisibility]] as sorcerer of equal level.&lt;br /&gt;
&lt;br /&gt;
==Further history and information==&lt;br /&gt;
Like the other elves, drow (dark elves) are not native to [[Abeir-Toril]], but came as immigrants some twenty five millennia ago. The Ssri-Tel-Quessir who were the ancestors of the drow formed part of the second wave of elven immigration, which signaled the end of the Time of the [[Dragon]]s. The names and whereabouts of the original elven home worlds have long since been lost in the mists of time. Using portals the dark elves passed through various realms of the Fey, but they mainly populated the tropical jungles of Southern [[Faerûn]], in what is now the [[Shaar]]. The Dark Elves were a powerful race and quickly established large empires. The most famous (or infamous) of these was Ilythiir. We are told this mighty nation became increasingly ambitious and cruel, and mercilessly attacked the other nations of Southern Faerun. These traits are said to have sparked off the first Crown War, but as in much of elven history nobody really knows the truth of the matter.&lt;br /&gt;
&lt;br /&gt;
More than thirteen thousand years ago, the [[Crown Wars]] raged among the Fair Folk, and for three thousand years the elven nations of Aryvandaar, Miyeritar, Shantel Othreier, Keltormir, Ilythiir, and others battled one another in a series of five great conflicts. At the end of the fourth Crown War, circa -10,000 DR, the corrupt dark elven Ilythiiri and others were transformed by [[Corellon Larethian]]&#039;s magic into drow as directed through the Protector&#039;s priests and high mages, and banished to the lightless depths of the [[Underdark]].&lt;br /&gt;
&lt;br /&gt;
The first drow civilizations arose in the Underdark of southern Faerun circa -9600 DR. The first great kingdom of the drow was Telantiwar, with its capital in the great cavern of Bhaerynden, the conquered heart of the first great kingdom of the Stout Folk ([[dwarf|dwarves]]), which was seized by the drow in -9001 DR. The drow fought among themselves, noble against noble, priest against priest, for rule of their new realm. This war ended amid great magical explosions that brought down the roof of Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities they have seized. The cavern, now open to the sky, became known as the Great Rift. [[Gold dwarf]] ancestors later resettled the chasm and surrounding caverns to form the Deep Realm.&lt;br /&gt;
&lt;br /&gt;
In the following diaspora known as the Scattering, the surviving drow nobles and priests gathered what people, slaves, and equipment they could seize and fled into the wilds of the Underdark. Since that time, countless cities and smaller settlements have risen and fallen in an increasing radius around the territory held by the empire of Telantiwar.&lt;br /&gt;
&lt;br /&gt;
Physically, drow are characterized by skin the colour of obsidian, though there are extremely rare cases of albino drow, whose skin is bone white. Drow usually have white hair, with older members of the race having silver or other pale colors. Drow have red eyes. Any other color would suggest he/she is not of true drow heritage. Drow are shorter than other [[elf|elves]], and the females are taller than their male counterparts.&lt;br /&gt;
&lt;br /&gt;
The drow are a largely chaotic and evil race, following after their goddess, [[Lolth]]. Drow society is female-dominated (except for those cities that worship [[Vhaeraun]]) and is composed of families, called houses, each ruled by a matron. Houses typically battle within the city, vying for power, though this battle is usually not open, as the drow pride themselves in cunning assassination and subversion. There is conflict within the house as well. The daughters of the matron are next in line to rule, and it is quite common for them to attempt to overthrow their matron mother to usurp her.&lt;br /&gt;
&lt;br /&gt;
Note: Not all drow are evil. The famous chaotic good ranger, Drizzt Do&#039;Urden is but one example.&lt;br /&gt;
&lt;br /&gt;
==NWN Comparison==&lt;br /&gt;
NWN did not include subraces, although Hordes of the Underdark involved the drow, including the outcast worshipers of [[Eilistraee]], as well as more traditional Lolth worshiping drow. &lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
* Neither NWN or NWN2 implement language abilities.&lt;br /&gt;
* The favored class for Drow is actually gender divided: [[Wizard]] for male, and [[cleric]] for female. Because gender selection does not come into play when determining a favored class in the game engine for NWN2, this has been excluded. &lt;br /&gt;
* Traditionally the Drow have a slightly different racial weapon proficiency to the other elves: Drow receive the proficiency feats for the hand-crossbow, [[rapier]] and [[shortsword]] as bonus feats.&lt;br /&gt;
* In DnD 3.5, abrupt exposure to bright light [[blinded|blinds]] a drow for 1 [[round]]. They remain dazzled if they remain in the affected area (-1 to attack rolls, saves, and [[Spot]] checks).&lt;br /&gt;
* Instead of the spells &#039;&#039;faerie fire&#039;&#039; and &#039;&#039;dancing lights&#039;&#039; 1/day, Drow in NWN2 receive &#039;&#039;see invisibility&#039;&#039;.&lt;br /&gt;
* Drow do not receive the Strong Will feat, even though it is listed in-game as something they should receive.&lt;br /&gt;
* Light Blindness has been changed&lt;br /&gt;
[[Category:Subraces]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=File:Drow.JPG.jpg&amp;diff=8614</id>
		<title>File:Drow.JPG.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=File:Drow.JPG.jpg&amp;diff=8614"/>
		<updated>2019-05-02T16:38:47Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: drow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;drow&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8524</id>
		<title>Thayan Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8524"/>
		<updated>2019-03-14T12:30:57Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: Undo revision 8523 by Balthomer (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Thayan knight.jpg|thumb|282x282px]]&lt;br /&gt;
While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages. &lt;br /&gt;
&lt;br /&gt;
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.&lt;br /&gt;
&lt;br /&gt;
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nongood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [[Iron_Will| Iron Will]], [[Weapon_Focus| Weapon Focus]] (Any).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Lore: Arcana]] 2, [[Lore: Local]] 2, [[Intimidate]] 2, [[Spellcraft]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [[Armor_proficiency_%28light%29| Light]], [[Armor_proficiency_%28medium%29| Medium]], [[Armor_proficiency_%28heavy%29| Heavy]], [[Shield_proficiency| Shields]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Listen]],[[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Taunt]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Horrors of Thay&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Zulkir&#039;s Defender, Zulkir&#039;s Favor&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Zulkir&#039;s Champion, Terrifying Champion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Horrors of Thay ====&lt;br /&gt;
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Favor ====&lt;br /&gt;
At 2nd level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the [[Lightning Reflexes]] and [[Skill Focus]] [[Intimidate|(Intimidate)]] feats for free. The tattoo also marks the knight as someone loyal the [[Red Wizard of Thay|Red Wizards]].&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Defender ====&lt;br /&gt;
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Feared Fighter ====&lt;br /&gt;
At 3rd and 4th level, a Thayan Knight may choose any one feat (except [[Weapon Specialization]] feats) from the [[fighter]] bonus feat list.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws. &lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Terrifying Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8523</id>
		<title>Thayan Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=8523"/>
		<updated>2019-03-13T16:03:25Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Thayan knight.jpg|thumb|282x282px]]&lt;br /&gt;
While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages. &lt;br /&gt;
&lt;br /&gt;
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.&lt;br /&gt;
&lt;br /&gt;
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nongood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [[Iron_Will| Iron Will]], [[Weapon_Focus| Weapon Focus]] (Long sword).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Lore: Arcana]] 2, [[Lore: Local]] 2, [[Intimidate]] 2, [[Spellcraft]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [[Armor_proficiency_%28light%29| Light]], [[Armor_proficiency_%28medium%29| Medium]], [[Armor_proficiency_%28heavy%29| Heavy]], [[Shield_proficiency| Shields]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Listen]],[[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Taunt]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Horrors of Thay&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Zulkir&#039;s Defender, Zulkir&#039;s Favor&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Zulkir&#039;s Champion, Terrifying Champion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Horrors of Thay ====&lt;br /&gt;
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Favor ====&lt;br /&gt;
At 2nd level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the [[Lightning Reflexes]] and [[Skill Focus]] [[Intimidate|(Intimidate)]] feats for free. The tattoo also marks the knight as someone loyal the [[Red Wizard of Thay|Red Wizards]].&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Defender ====&lt;br /&gt;
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Feared Fighter ====&lt;br /&gt;
At 3rd and 4th level, a Thayan Knight may choose any one feat (except [[Weapon Specialization]] feats) from the [[fighter]] bonus feat list.&lt;br /&gt;
&lt;br /&gt;
==== Zulkir&#039;s Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws. &lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Terrifying Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spell_progression&amp;diff=8455</id>
		<title>Spell progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spell_progression&amp;diff=8455"/>
		<updated>2019-02-19T08:16:53Z</updated>

		<summary type="html">&lt;p&gt;Balthomer: /* Favored Soul/Spirit Shaman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell progression==&lt;br /&gt;
As a [[spellcasting class]] gains [[class level]]s they gain access to higher [[spell level]]s, a wider choice of [[spells known]] (either at current levels, or from gaining higher spell levels) and more [[spells per day]].  Additionally, [[ability modifier]]s should be taken into account.&lt;br /&gt;
&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|-  style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels||colspan=7|Spells known||rowspan=22| ||colspan=7|Spell per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||||spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20 colspan=2| ||4||-||-||-||-||-||-||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||5||2*||-||-||-||-||-||3||0||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||6||3||-||-||-||-||-||3||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||6||3||2*||-||-||-||-||3||2||0||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||6||4||3||-||-||-||-||3||3||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||6||4||3||-||-||-||-||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||6||4||4||2*||-||-||-||3||3||2||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||6||4||4||3||-||-||-||3||3||3||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||6||4||4||3||-||-||-||3||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||6||4||4||4||2*||-||-||3||3||3||2||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||6||4||4||4||3||-||-||3||3||3||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||6||4||4||4||3||-||-||3||3||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||6||4||4||4||4||2*||-||3||3||3||3||2||0||-&lt;br /&gt;
|-&lt;br /&gt;
|14||6||4||4||4||4||3||-||4||3||3||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|15||6||4||4||4||4||3||-||4||4||3||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|16||6||5||4||4||4||4||2*||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||6||5||5||4||4||4||3||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||6||5||5||5||4||4||3||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||6||5||5||5||5||4||4||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||6||5||5||5||5||5||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provided the [[bard]] has sufficient [[charisma]] to have a bonus spell of this [[spell level|level]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==Cleric or Druid==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels||colspan=10|Spell per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=21| ||spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20| ||3||1||-||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||4||2||-||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||4||2||1||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||5||3||2||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||5||3||2||1||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||5||3||3||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||6||4||3||2||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||6||4||3||3||2||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||6||4||4||3||2||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||6||4||4||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||6||5||4||4||3||2||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||6||5||4||4||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||6||5||5||4||4||3||2||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|14||6||5||5||4||4||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|15||6||5||5||5||4||4||3||2||1||-&lt;br /&gt;
|-&lt;br /&gt;
|16||6||5||5||5||4||4||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|17||6||5||5||5||5||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||6||5||5||5||5||4||4||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||6||5||5||5||5||5||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20||6||5||5||5||5||5||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
*[[Cleric]]s also have 1 additional [[domain]] [[spell slot]] per day (although any spell can be put in it) at each level above 0th in addition to their basic spells per day.&lt;br /&gt;
*[[Druid]].&lt;br /&gt;
&lt;br /&gt;
==Paladin or Ranger==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&#039;&#039;&#039;Levels&#039;&#039;&#039;||colspan=4|&#039;&#039;&#039;Spell per day&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=18| ||spell||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|4||rowspan=17| ||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||0||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||1||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||1||0||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||1||1||0||-&lt;br /&gt;
|-&lt;br /&gt;
|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|14||2||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
*[[Paladin]] or [[Ranger]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels&lt;br /&gt;
|colspan=10|Spell per day&lt;br /&gt;
|rowspan=22|&lt;br /&gt;
|colspan=10|Spells known&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=21| ||spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20| ||5||3|| -|| -|| -|| -|| -|| -|| -|| -||4||2|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|2||6||4|| -|| -|| -|| -|| -|| -|| -|| -||5||2|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|3||6||5|| -|| -|| -|| -|| -|| -|| -|| -||5||3|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|4||6||6||3|| -|| -|| -|| -|| -|| -|| -||6||3||1|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|5||6||6||4|| -|| -|| -|| -|| -|| -|| -||6||4||2|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|6||6||6||5||3|| -|| -|| -|| -|| -|| -||7||4||2||1|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|7||6||6||6||4|| -|| -|| -|| -|| -|| -||7||5||3||2|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|8||6||6||6||5||3|| -|| -|| -|| -|| -||8||5||3||2||1|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|9||6||6||6||6||4|| -|| -|| -|| -|| -||8||5||4||3||2|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||6||6||6||6||5||3|| -|| -|| -|| -||9||5||4||3||2||1|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||6||6||6||4|| -|| -|| -|| -||9||5||5||4||3||2|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||6||6||6||5||3|| -|| -|| -||9||5||5||4||3||2||1|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||6||6||6||4|| -|| -|| -||9||5||5||4||4||3||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||6||6||6||5||3|| -|| -||9||5||5||4||4||3||2||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||6||6||6||4|| -|| -||9||5||5||4||4||4||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||6||6||6||5||3|| -||9||5||5||4||4||4||3||2||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||6||6||6||4|| -||9||5||5||4||4||4||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||6||6||6||5||3||9||5||5||4||4||4||3||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||6||6||6||4||9||5||5||4||4||4||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||6||6||6||6||9||5||5||4||4||4||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
*[[Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
==Favored Soul/Spirit Shaman==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels&lt;br /&gt;
|colspan=10|Spell per day&lt;br /&gt;
|rowspan=22|&lt;br /&gt;
|colspan=10|Spells known&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=21| ||spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20| ||5||3|| -|| -|| -|| -|| -|| -|| -|| -||5||3|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|2||6||4|| -|| -|| -|| -|| -|| -|| -|| -||6||3|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|3||6||5|| -|| -|| -|| -|| -|| -|| -|| -||6||4|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|4||6||6||3|| -|| -|| -|| -|| -|| -|| -||6||4||3|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|5||6||6||4|| -|| -|| -|| -|| -|| -|| -||6||5||3|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|6||6||6||5||3|| -|| -|| -|| -|| -|| -||7||5||4||3|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|7||6||6||6||4|| -|| -|| -|| -|| -|| -||7||6||4||3|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|8||6||6||6||5||3|| -|| -|| -|| -|| -||8||6||5||4||3|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|9||6||6||6||6||4|| -|| -|| -|| -|| -||8||6||5||4||3|| -|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||6||6||6||6||5||3|| -|| -|| -|| -||9||6||6||5||4||3|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||6||6||6||4|| -|| -|| -|| -||9||6||6||5||4||3|| -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||6||6||6||5||3|| -|| -|| -||9||6||6||6||5||4||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||6||6||6||4|| -|| -|| -||9||6||6||6||5||4||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||6||6||6||5||3|| -|| -||9||6||6||6||6||5||4||3|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||6||6||6||4|| -|| -||9||6||6||6||6||5||4||3|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||6||6||6||5||3|| -||9||6||6||6||6||6||5||4||3|| -&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||6||6||6||4|| -||9||6||6||6||6||6||5||4||3|| -&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||6||6||6||5||3||9||6||6||6||6||6||6||5||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||6||6||6||4||9||6||6||6||6||6||6||5||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||6||6||6||6||9||6||6||6||6||6||6||6||5||4&lt;br /&gt;
|}&lt;br /&gt;
*[[Favored Soul]] until the 4th spell level, or [[Spirit Shaman]]&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels||colspan=10|Invocations known&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=21| ||inv.||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20| ||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||3||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||3||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||3||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||3||3||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|12||3||3||1||-&lt;br /&gt;
|-&lt;br /&gt;
|13||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|14||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|15||3||3||3||-&lt;br /&gt;
|-&lt;br /&gt;
|16||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|17||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
*[[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center&amp;quot; cellspacing=0 cellpadding=2&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|colspan=3|Levels||colspan=10|Spell per day&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|class||rowspan=21| ||spell||&amp;amp;nbsp;0&amp;amp;nbsp;||&amp;amp;nbsp;1&amp;amp;nbsp;||&amp;amp;nbsp;2&amp;amp;nbsp;||&amp;amp;nbsp;3&amp;amp;nbsp;||&amp;amp;nbsp;4&amp;amp;nbsp;||&amp;amp;nbsp;5&amp;amp;nbsp;||&amp;amp;nbsp;6&amp;amp;nbsp;||&amp;amp;nbsp;7&amp;amp;nbsp;||&amp;amp;nbsp;8&amp;amp;nbsp;||&amp;amp;nbsp;9&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|1||rowspan=20| ||3||1||-||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|2||4||2||-||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|3||4||2||1||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|4||4||3||2||-||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|5||4||3||2||1||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|6||4||3||3||2||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|7||4||4||3||2||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|8||4||4||3||3||2||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|9||4||4||4||3||2||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|10||4||4||4||3||3||2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|11||4||4||4||4||3||2||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|12||4||4||4||4||3||3||2||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|13||4||4||4||4||4||3||2||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|14||4||4||4||4||4||3||3||2||-||-&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||4||4||4||4||3||2||1||-&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||4||4||4||3||3||2||-&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||4||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||4||4||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
*[[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Spellcasting classes| ]]&lt;/div&gt;</summary>
		<author><name>Balthomer</name></author>
	</entry>
</feed>