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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=89.12.195.161</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:56:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=7919</id>
		<title>Hospitaler</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hospitaler&amp;diff=7919"/>
		<updated>2018-02-21T14:06:22Z</updated>

		<summary type="html">&lt;p&gt;89.12.195.161: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Hospitaler.jpg|thumb|377x377px]]&lt;br /&gt;
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nonchaotic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt;  +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Diplomacy Diplomacy] 5 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Spellcasting:&amp;lt;/strong&amp;gt; Able to cast 1st level divine spells.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Fortitude Fortitude]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28medium%29 Medium], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28heavy%29 Heavy], [http://nwn2.wikia.com/wiki/Shield_proficiency Shields]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Diplomacy Diplomacy], [http://nwn2.wikia.com/wiki/Heal Heal], Lore: History, Lore: Local, Lore: Religion, [http://nwn2.wikia.com/wiki/Parry Parry].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lay on Hands, Bonus Feat, Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spellcasting+1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Remove Disease 1/day&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Spellcasting+2&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Spellcasting+3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Remove Disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Spellcasting+4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Spellcasting+5, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Spellcasting+6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Divine Spellcasting ====&lt;br /&gt;
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase is gained at the levels 2, 4, 6, 8, 9, and 10.&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feats ====&lt;br /&gt;
This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:&lt;br /&gt;
 &lt;br /&gt;
* [[Armor Specialization (Heavy)]]&lt;br /&gt;
* [[Armor Specialization (Medium)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Blind_Fight Blind Fight]&lt;br /&gt;
* Combat Mastery (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Weapon_Focus Epic Weapon Focus] (any)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Cleave Cleave]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Combat_expertise Combat Expertise]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Deflect_Arrows Deflect Arrows]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Dodge Dodge]&lt;br /&gt;
* [[Elemental Archer&#039;s Improved Elemental Storm]]&lt;br /&gt;
* Epic Ability increases ([http://nwn2.wikia.com/wiki/Great_Strength Great Strength], [http://nwn2.wikia.com/wiki/Great_Dexterity Great Dexterity], etc)&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Epic_Toughness Epic Toughness]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Proficiency_%28exotic%29 Exotic Weapon Proficiency]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Feint Feint]&lt;br /&gt;
* [[Fiery Fist]]&lt;br /&gt;
* [[Fiery Ki Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Great_Cleave Great Cleave]&lt;br /&gt;
* [[Greater Two-Weapon Defense]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_critical Improved Critical]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Disarm Improved Disarm]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Initiative Improved Initiative]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Knockdown Improved Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Whirlwind_Attack Improved Whirlwind Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Indomitable_soul Indomitable Soul]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Knockdown Knockdown]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Manyshot Manyshot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Mobility Mobility]&lt;br /&gt;
* [[Oversized Two-Weapon Fighting]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Point_Blank_Shot Point Blank Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Power_Attack Power Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Shot Rapid Shot]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Rapid_Reload Rapid Reload]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Steadfast_Determination Steadfast Determination]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Stunning_Fist Stunning Fist]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Two-Weapon_Fighting Two-Weapon Fighting]&lt;br /&gt;
* Two-Weapon Defense line&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Finesse Weapon Finesse]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus]&lt;br /&gt;
* [[Weapon Mastery (Ranged)]]&lt;br /&gt;
* [[Weapon Mastery (Unarmed)]]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Weapon_Specialization Weapon Specialization]&lt;br /&gt;
* [http://nwn2.wikia.com/wiki/Whirlwind_Attack Whirlwind Attack]&lt;br /&gt;
&lt;br /&gt;
==== Remove Disease ====&lt;br /&gt;
Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Lay on Hands ====&lt;br /&gt;
Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>89.12.195.161</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Slayer&amp;diff=7918</id>
		<title>Dragon Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Slayer&amp;diff=7918"/>
		<updated>2018-02-21T14:05:11Z</updated>

		<summary type="html">&lt;p&gt;89.12.195.161: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dragonslayer-Art-1920x1080.jpg|thumb|510x510px]]&lt;br /&gt;
They come from all walks of life, from all cultures and societies. They may be poor or wealthy, strong or wise, good or evil, skilled with blade or spell. But all dragonslayers share a singular courage and strength of heart, a necessary commodity in their line of work.&lt;br /&gt;
This class provides spellcasting progression in either Arcane, Divine, or Invocation based casters.Spellcasting progression also works for blackguards and assassins.&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Dodge Dodge], [http://nwn2.wikia.com/wiki/Iron_Will Iron Will]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Tumble Tumble] 2&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Fortitude Fortitude], [http://nwn2.wikia.com/wiki/Will Will].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28medium%29 Medium], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28heavy%29 Heavy], [http://nwn2.wikia.com/wiki/Shield_proficiency Shields] &amp;amp; [http://nwn2.wikia.com/wiki/Tower_Shield_Proficiency Tower Shield Proficiency]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Intimidate Intimidate],[http://nwn2.wikia.com/wiki/Parry Parry], [http://nwn2.wikia.com/wiki/Search Search] and [http://nwn2.wikia.com/wiki/Tumble Tumble], Lore: Arcana, Lore: Local.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Aura of Courage, Damage Bonus (vs Dragons), Spellcasting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|True Strike 1/day, Spell Penetration&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|DR 1/-&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Energy Resistance 5&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|DR 2/-, Lightning Reflexes&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Greater Spell Penetration&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|DR 3/-&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Energy Resistance 10, True Strike 2/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
&lt;br /&gt;
At each odd level (1, 3, 5, 7, 9) and level 10, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane, divine, or invocation based spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a dragonslayer, you must decide which class to progress in. This includes Assassin, Avenger, and Blackguard.&lt;br /&gt;
&lt;br /&gt;
=== Aura of Courage ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a dragonslayer gains immunity to fear. Allies within 10 feet of the dragonslayer gain a +4 bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
=== Damage Bonus ===&lt;br /&gt;
&lt;br /&gt;
A dragonslayer gains a bonus on weapon damage rolls against dragons equal to his class level.&lt;br /&gt;
&lt;br /&gt;
=== True Strike ===&lt;br /&gt;
&lt;br /&gt;
At 2nd level, a dragonslayer may use true strike once per day. At 10th level, a dragonslayer may use true strike twice per day.&lt;br /&gt;
&lt;br /&gt;
=== Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
At 3rd level, a dragonslayer gains damage reduction 1/-. This improves to damage reduction 2/- at 6th level, and to damage reduction 3/- at 9th level. This damage reduction only stacks with the DR granted by Greater Resiliency and the epic damage reduction feats.&lt;br /&gt;
&lt;br /&gt;
=== Energy Resistance ===&lt;br /&gt;
&lt;br /&gt;
At 5th level, a dragonslayer gains resistance to acid 5, cold 5, electricity 5, fire 5, and sonic 5. These resistances improve to 10 at 10th level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>89.12.195.161</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=7917</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=7917"/>
		<updated>2018-02-21T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;89.12.195.161: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: a hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  Concentration, Craft Armor, Craft Weapon, Craft Alchemy, Heal, Spellcraft, Lore: Arcana, Lore: History, Lore: Local, Lore: Religion&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate and Hypothermia.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
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&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>89.12.195.161</name></author>
	</entry>
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