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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.14.121.155</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T07:08:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sacred_Fist&amp;diff=610</id>
		<title>Sacred Fist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sacred_Fist&amp;diff=610"/>
		<updated>2016-10-21T07:53:40Z</updated>

		<summary type="html">&lt;p&gt;84.14.121.155: /* AC bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s are excellent candidates for Sacred Fist orders. [[Paladin]]s may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. [[Fighter]]s, [[rogue]]s, [[bard]]s and even ex-[[monk]]s may make good candidates, provided they have enough levels in a class that grants divine spells. [[Druid]]s occasionally find the class&#039;s combat skills useful, but [[sorcerer]]s and [[wizard]]s find little to interest them.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Base attack bonus]]: +4 (note: +8 BAB is required for stunning fist, or 1st level Monk)&lt;br /&gt;
*[[Skill rank]]s: [[Lore: Religion]] 8&lt;br /&gt;
*[[Feat]]s: [[Improved Unarmed Strike]], [[Stunning Fist]], [[Combat Casting]]&lt;br /&gt;
*[[Spell]]s: Able to cast 1st-level [[divine]] spells&lt;br /&gt;
&lt;br /&gt;
==Class features progression==&lt;br /&gt;
{{Class base features&lt;br /&gt;
|hit die=d8&lt;br /&gt;
|proficiencies=None&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=[[Concentration]], [[Heal]], [[Lore: Religion]], [[Spellcraft]], [[Tumble]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]], [[Reflex]]&lt;br /&gt;
|low save=[[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Class Progression==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1|| +1 divine spellcasting level, [[#Unarmed damage|Unarmed damage]], AC bonus +1, Code of Conduct&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2|| +1 divine spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3|| +1 divine spellcasting level, [[#Fast movement|Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4|| [[#Sacred flames|Sacred flames]] 1[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5|| +1 divine spellcasting level, AC Bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6|| +1 divine spellcasting level, [[Uncanny Dodge]], Fast movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7|| +1 divine spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8|| Sacred flames 2[[per day|/day]]. Fast movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9|| +1 divine spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|10|| +1 divine spellcasting level, Inner Armor, AC Bonus +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===AC bonus===&lt;br /&gt;
When unencumbered, wearing no or light armor and not using a shield a sacred fist gains a +1 AC bonus. This increases to +2 at level 5 and +3 at 10.&lt;br /&gt;
&lt;br /&gt;
===Sacred Fist Code of Conduct===&lt;br /&gt;
Sacred fists have vowed to refrain from using weapons. Whenever a sacred fist equips any weapon they suffer a -8 attack penalty.&lt;br /&gt;
&lt;br /&gt;
Note: As of v1.12, this penalty also applies to [[Wild Shape]].&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumberance disables this bonus. If the sacred fist also has monk levels then the levels [[stack]] for the purpose of determining the speed bonus.&lt;br /&gt;
&lt;br /&gt;
Sacred Fist fast movements works even in light armor, unlike Monk which only works in no armor (robes).&lt;br /&gt;
&lt;br /&gt;
===Spell progression===&lt;br /&gt;
When a new sacred fist level is gained, except at 4th and 8th level, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a sacred fist, he must decide to which class he adds the new level for purposes of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
===Unarmed damage===&lt;br /&gt;
A sacred fist&#039;s unarmed damage follows the same progression as [[monk]]. If the sacred fist also has monk levels then the levels [[stack]] for the purpose of determining the damage.&lt;br /&gt;
&lt;br /&gt;
===Sacred flames===&lt;br /&gt;
At 4th level, a sacred fist may use a [[standard action]] to invoke sacred flames around his hands and feet. These flames add to the sacred fist&#039;s unarmed damage. The additional damage is equal to the sacred fist&#039;s [[class level]]s plus his [[wisdom]] [[ability modifier|modifier]] (if any).&lt;br /&gt;
&lt;br /&gt;
Half the damage is fire damage(rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 [[minute]] and can be invoked once per day. At 8th level, sacred flames can be used twice per day.&lt;br /&gt;
&lt;br /&gt;
Note: as this damage is applied to the character, it (ironically) affects any worn weapon, and is not subject to [[damage resistance]].&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
At 6th level, the Sacred Fist retains any [[Dexterity]] bonus to AC when [[Flat-foot|flat-footed]] or when struck by an invisible attacker.&lt;br /&gt;
&lt;br /&gt;
===Inner armor===&lt;br /&gt;
At 10th level, a sacred fist may use inner armour once per day. This provides +4 sacred bonus to AC, +4 sacred bonus to all saves, 25 [[spell resistance]] for a number of [[round]]s equal to his wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>84.14.121.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dispel_check&amp;diff=5200</id>
		<title>Dispel check</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dispel_check&amp;diff=5200"/>
		<updated>2013-11-05T11:48:27Z</updated>

		<summary type="html">&lt;p&gt;84.14.121.155: Bug report&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;dispel check&#039;&#039;&#039; is a roll of 1[[d20]] + [[caster level]] of the [[character]] making the attempt to [[dispel]] (usually used with [[dispel magic]]). The [[DC]] is 11 plus the [[caster level|level]] of the [[spellcaster]] who initiated the [[effect]] being dispelled.&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
The formula used is different from the one advertised, what is taken into account is the character level and not the caster level of each effect:&lt;br /&gt;
&lt;br /&gt;
 Caster roll: 1d20 + Caster level (capped appropriate to each spell)&lt;br /&gt;
 Dispel DC: 11 + Character level&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Check]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>84.14.121.155</name></author>
	</entry>
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