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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=8.15.140.31</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:08:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Intelligence&amp;diff=5407</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Intelligence&amp;diff=5407"/>
		<updated>2012-08-02T20:19:56Z</updated>

		<summary type="html">&lt;p&gt;8.15.140.31: clarified bullet list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines how well a [[character]] learns and reasons. This [[ability]] is important for [[wizard]]s because it affects how many [[spell]]s they can cast, how hard their spells are to resist, and how powerful their spells can be. It&#039;s also important for any character who wants to have a wide assortment of [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
Intelligence [[ability modifier|modifiers]] are applied to:&lt;br /&gt;
*Number of [[skill point]]s gained each [[character level|level]]. (But a character always gets at least 1 skill point per level.)&lt;br /&gt;
*Skill bonuses: [[Appraise]], [[crafting]] skills (all 4 types), [[disable device]], [[lore]], [[search]], and [[spellcraft]] checks. These are the [[skill]]s that have Intelligence as their key ability.&lt;br /&gt;
* [[Damage roll]]s with the [[Combat Insight]] epic feat&lt;br /&gt;
* Damage bonus with [http://nwn2.wikia.com/wiki/Swashbuckler#Insightful_Strike Insightful Strike]&lt;br /&gt;
* AC bonus with [http://nwn2.wikia.com/wiki/Canny_Defense Canny defense] and [http://nwn2.wikia.com/wiki/Unfettered_Defense Unfettered Defense] class feats&lt;br /&gt;
* Wizard&#039;s spell DC&lt;br /&gt;
&lt;br /&gt;
A wizard gains [[bonus spell]]s based on her Intelligence score (see [[ability modifier]]). The minimum Intelligence score needed to cast a wizard spell is 10 + the [[spell&#039;s level]].&lt;br /&gt;
&lt;br /&gt;
An [[animal]] has an Intelligence score of 1 or 2. A [[creature]] of [[human]] like intelligence has a score of at least 3. Some creatures are unintelligent and have an intelligence score of 0 (and are thusly unaffected by some [[spells]]).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039; was used in [[NWN]] as a collective version of [[knowledge]] and other information skills. [[NWN2]] will include it for the same reasons.&lt;br /&gt;
*When increasing intelligence on level up to a value which would mean a bonus skill point, it is only applied after that level has been taken.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
Having negative intelligence even for a few-skill using class can be cumbersome, since a penalty can mean they have only a single skill point to spend! However, if they can last with one skill point (although dangerous even for some combat abilities) then it doesn&#039;t affect much else, since it is not linked to a conversation skill, is not used to increase a save or change attack bonuses or AC as the others are.&lt;br /&gt;
&lt;br /&gt;
== 3.5E Comparison ==&lt;br /&gt;
&lt;br /&gt;
The number of [[language]]s a character knows at the start of the game is not affected, since languages don&#039;t exist - basically, the entire game assumes everyone speaks common, so the need for languages is pretty moot!&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>8.15.140.31</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Taunt&amp;diff=3049</id>
		<title>Taunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Taunt&amp;diff=3049"/>
		<updated>2012-07-30T14:37:19Z</updated>

		<summary type="html">&lt;p&gt;8.15.140.31: Added note to template about increased distance of taunt preventing AoO from melee mobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=&#039;&#039;&#039;Taunt&#039;&#039;&#039; is used to provoke an enemy into dropping his guard for a short time.&lt;br /&gt;
|ability=Charisma&lt;br /&gt;
|classes=[[Barbarian]], [[Bard]], [[Fighter]], [[Rogue]], [[Warlock]]; [[Arcane trickster]], [[Duelist]], [[Harper agent]], [[Shadow thief of amn(PRC)|Shadow Thief of Amn]], [[Swashbuckler]], [[Warpriest]], [[Weapon master]]&lt;br /&gt;
|training=No&lt;br /&gt;
|check=The enemy must make a [[Will]] save against a [[difficulty class]] equal to 5 + the attacker&#039;s taunt skill or suffer -2 to [[Armor class|AC]] and -2 to [[concentration]] for five rounds.&lt;br /&gt;
|special=At five [[skill rank|ranks]], the Taunt effects all enemies within 5 feet of the initial target. This radius increases by 5 feet for every additional five ranks the character has. Using Taunt provokes an [[attack of opportunity]]; however, at higher levels, you can taunt mobs while they are too far away to perform a melee attack (ie, 15-20 feet). Taunt penalties are not cumulative.&lt;br /&gt;
|use=Selected (combat)}}&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
This skill does not exist in DnD 3.5, although it is very similar to the &#039;&#039;demoralise opponent&#039;&#039; aspect of [[intimidate]].&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 [[round]]s. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Taunt]]&lt;/div&gt;</summary>
		<author><name>8.15.140.31</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Weapon_size&amp;diff=5458</id>
		<title>Weapon size</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Weapon_size&amp;diff=5458"/>
		<updated>2012-07-30T14:33:52Z</updated>

		<summary type="html">&lt;p&gt;8.15.140.31: Added note about identical &amp;#039;reach&amp;#039; for all melee weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon size&#039;&#039;&#039; relates to the size of the weapon in comparison to that of the [[creature]] wielding it. The size of the weapon seems to have no effect its reach---the distance required to engage in melee combat; that is, a character wielding a spear and a character armed with a kukri must both be essentially the same distance from the target to attack.&lt;br /&gt;
&lt;br /&gt;
==== Size Restrictions ====&lt;br /&gt;
*A weapon three sizes larger than the character cannot be wielded.&lt;br /&gt;
*A weapon two sizes larger than the character can be wielded [[two-handed]] only with the [[monkey grip]] feat.&lt;br /&gt;
*A weapon one size larger than the character can be wielded two-handed normally or one-handed with the monkey grip feat.&lt;br /&gt;
*A weapon the same size as the character can either be wielded one-handed (with a [[shield]] or [[dual-wield]]ing) or two-handed (nothing in the [[off-hand]]).&lt;br /&gt;
*A weapon at least one size smaller than the wielder must be wielded with one hand. It is also considered a [[light weapon]], as are [[Unarmed strike]]s.&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon Restrictions ====&lt;br /&gt;
*Bows must be wielded two-handed, regardless of their size.&lt;br /&gt;
*[[Thrown weapon]]s may not be dual-wielded, regardless of their size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon List by Size ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Greatsword]]&lt;br /&gt;
&lt;br /&gt;
*[[Greataxe]]&lt;br /&gt;
&lt;br /&gt;
*[[Longbow, composite]]&lt;br /&gt;
&lt;br /&gt;
*[[Warmace]]&lt;br /&gt;
&lt;br /&gt;
*[[Halberd]]&lt;br /&gt;
&lt;br /&gt;
*[[Falchion]]&lt;br /&gt;
&lt;br /&gt;
*[[Scythe]]&lt;br /&gt;
&lt;br /&gt;
*[[Longbow]]&lt;br /&gt;
&lt;br /&gt;
*[[Spear]]&lt;br /&gt;
&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Crossbow, heavy]]&lt;br /&gt;
&lt;br /&gt;
*[[Katana]]&lt;br /&gt;
&lt;br /&gt;
*[[Dwarven waraxe]]&lt;br /&gt;
&lt;br /&gt;
*[[Shortbow, composite]]&lt;br /&gt;
&lt;br /&gt;
*[[Longsword]]&lt;br /&gt;
&lt;br /&gt;
*[[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
&lt;br /&gt;
*[[Flail]]&lt;br /&gt;
&lt;br /&gt;
*[[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
*[[Rapier]]&lt;br /&gt;
&lt;br /&gt;
*[[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
*[[Shortbow]]&lt;br /&gt;
&lt;br /&gt;
*[[Club]]&lt;br /&gt;
&lt;br /&gt;
*[[Throwing axe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Crossbow, light]]&lt;br /&gt;
&lt;br /&gt;
*[[Shortsword]]&lt;br /&gt;
&lt;br /&gt;
*[[Handaxe]]&lt;br /&gt;
&lt;br /&gt;
*[[Kama]]&lt;br /&gt;
&lt;br /&gt;
*[[Mace, light]]&lt;br /&gt;
&lt;br /&gt;
*[[Sickle]]&lt;br /&gt;
&lt;br /&gt;
*[[Light hammer]]&lt;br /&gt;
&lt;br /&gt;
*[[Sling]]&lt;br /&gt;
&lt;br /&gt;
*[[Dart]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny Weapons&#039;&#039;&#039;&lt;br /&gt;
*[[Kukri]]&lt;br /&gt;
&lt;br /&gt;
*[[Dagger]]&lt;br /&gt;
&lt;br /&gt;
*[[Shuriken]]&lt;br /&gt;
&lt;br /&gt;
*[[Unarmed Strike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Pre-release notes==&lt;br /&gt;
*Obsidian has stated that the [[DnD 3.5]] weapon size rules are not used in NWN2. &amp;quot;There are no &#039;small&#039; [[longsword]]s, for example. A [[gnome]] or [[halfling]] using a longsword must use it [[two-handed]].&amp;quot; [http://nwn2forums.bioware.com/forums/viewpost.html?topic=480748&amp;amp;post=4115843&amp;amp;forum=95]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[NWNWiki:Weapon size]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Sizes]]&lt;br /&gt;
[[Category:Weapons| Weapon size]]&lt;/div&gt;</summary>
		<author><name>8.15.140.31</name></author>
	</entry>
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