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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T09:09:44Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Character_backgrounds&amp;diff=8727</id>
		<title>Character backgrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Character_backgrounds&amp;diff=8727"/>
		<updated>2019-08-06T16:20:08Z</updated>

		<summary type="html">&lt;p&gt;77.180.51.42: /* Bonus Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Character Backgrounds are character traits that are chosen at [[character creation]]. These traits give bonuses to one aspect of the player&#039;s character while penalizing another. These are not the same as [[:Category:Background traits|Background Traits]], which are chosen as a possible [[feat]] at level one (in lieu of some other feat).&lt;br /&gt;
&lt;br /&gt;
In the [[official campaign]] characters in the player&#039;s home village will react to the character backgrounds - sometimes favorably, sometimes not. In particular the Troublemaker feat causes the player to miss out on a number of low level free items near the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;: &amp;quot;You do not have a significant background trait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Appraiser]]&#039;&#039;&#039;: &amp;quot;Your sharp eye makes you the bane of snake-oil salesmen and second-rate merchants the Realms over: within seconds you can identify fakes, point out faults, and estimate dates of construction. All this attention to detail makes you a bit preoccupied, however, and at times puts you in danger of missing the bigger picture.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Intelligence]] 12+&lt;br /&gt;
**Effects: +2 [[Appraise]], +1 [[Lore]], -1 [[Spot]], -2 [[Bluff]], -2 [[Sleight of hand]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Bully]]&#039;&#039;&#039;: &amp;quot;Whether through size, confidence, or a sinister appearance, you&#039;ve always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Strength]] 10+&lt;br /&gt;
**Effects: +1 [[Intimidate]], &#039;&#039;&#039;&amp;lt;u&amp;gt;+1 [[Fortitude]] Save&amp;lt;/u&amp;gt;&#039;&#039;&#039;, -1 Bluff, -2 [[Diplomacy]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Confidant]]&#039;&#039;&#039;: &amp;quot;You know precisely how to get people to trust you – unfortunately, that same veneer of trustworthiness makes it hard for people to believe any threats.&amp;quot;&lt;br /&gt;
**[[Charisma]] 12+&lt;br /&gt;
**Effects: +1 Bluff, -1 Intimidate, -1 [[Taunt]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Devout]]&#039;&#039;&#039;: &amp;quot;You have always had strong faith and it&#039;s obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Wisdom]] 10+&lt;br /&gt;
**Effects: &#039;&#039;&#039;&amp;lt;u&amp;gt;+1 Will Save&amp;lt;/u&amp;gt;&#039;&#039;&#039;, +1 Concentration, -1 Diplomacy, -1 Bluff&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Farmer]]&#039;&#039;&#039;: &amp;quot;Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn&#039;t leave much time for fancy learning.&amp;quot;&lt;br /&gt;
**Prerequisite: None&lt;br /&gt;
**Effects: +1 [[Survival]], +1 Spot, -2 Lore.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flirt]] / [[Ladies&#039; Man]]&#039;&#039;&#039;: &amp;quot;More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you&#039;re so soft around the edges that no one takes you seriously when you try to act tough.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Charisma]] 12+&lt;br /&gt;
**Effects: +1 Listen, +1 Diplomacy, -2 Intimidate&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Foreigner]]&#039;&#039;&#039;: &amp;quot;You’re not from the Neverwinter area originally, but your knowledge of the outside world comes in handy.&amp;quot;&lt;br /&gt;
**Prerequisite: None&lt;br /&gt;
**Effects: +1 Lore, -1 Diplomacy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Militia]]&#039;&#039;&#039;: &amp;quot;Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Base attack bonus]] +1&lt;br /&gt;
**Effects: +2 Parry, +1 [[Craft armor]], +1 [[Craft weapon]], -2 [[Will]] Save&lt;br /&gt;
&lt;br /&gt;
*Mind over Body:&lt;br /&gt;
* &#039;&#039;&#039;[[Natural Leader]]&#039;&#039;&#039;: &amp;quot;You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.&amp;quot;&lt;br /&gt;
**Prerequisite: Charisma 10+&lt;br /&gt;
**Effects: +1 to companions&#039; attack rolls, -1 to your saving throws&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Savvy]]&#039;&#039;&#039;: &amp;quot;&amp;quot;You know how to make people say “yes” – but sometimes that makes you bad at saying “no.”&amp;quot;&lt;br /&gt;
**Prerequisite: Charisma 10+, Wisdom 9 or less&lt;br /&gt;
**Effects: +1 Diplomacy, -1 Will Saving Throws.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;: &amp;quot;Though you lost many you loved in the chaos, you managed to survive the wasting influence of the King of Shadows and his minions. Your senses are keener as a result, but your body has suffered trauma that it hasn’t fully recovered from.&amp;quot;&lt;br /&gt;
**Prerequisite: Wisdom 10+, Constitution 9 or less&lt;br /&gt;
**Effects: +1 [[Search]], +1 Spot, +1 Survival, -2 Fortitude Saving Throws&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tale Teller]]&#039;&#039;&#039;: &amp;quot;From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it&#039;s hard to focus on other matters.&amp;quot;&lt;br /&gt;
**Prerequisite: Charisma 10+&lt;br /&gt;
**Effects: +1 Lore, +1 Bluff, -2 Concentration&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Talent]]&#039;&#039;&#039;: &amp;quot;You’re a shameless show-boater, and you know it. If there’s a way to get attention, you can’t help yourself - you’re compelled to follow it. Unfortunately, this makes you more than a little susceptible to dirty tricks.&amp;quot;&lt;br /&gt;
**Prerequisite: [[Bard]]&lt;br /&gt;
**Effects: +1 [[Perform]], -1 Will Saving Throws.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Troublemaker]]&#039;&#039;&#039;: &amp;quot;Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.&amp;quot;&lt;br /&gt;
**Prerequisite: Dexterity 10+&lt;br /&gt;
**Effects: +1 [[Reflex]] Save, +1 [[Set trap]], +1 Sleight of Hand, -2 Will Save&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Veteran]]&#039;&#039;&#039;: &amp;quot;You fought against the armies of the King of Shadows. You’re tougher, but the experience has made you more jaded than usual.&amp;quot;&lt;br /&gt;
**Prerequisite: Constitution 10+&lt;br /&gt;
**Effects: &#039;&#039;&#039;&amp;lt;u&amp;gt;+1 Fortitude Save&amp;lt;/u&amp;gt;&#039;&#039;&#039;, -1 Diplomacy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wild Child]]&#039;&#039;&#039;: &amp;quot;In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.&amp;quot;&lt;br /&gt;
**Prerequisite: Dexterity 10+&lt;br /&gt;
**Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wizard&#039;s Apprentice]]&#039;&#039;&#039;: &amp;quot;Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.&amp;quot;&lt;br /&gt;
**Prerequisite: Sorcerer, Wizard, or Bard class&lt;br /&gt;
**Effects: +1 Spellcraft, +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bonus Backgrounds==   NOT AVAILABLE HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[official campaign]] the player can also have bonus character background if the game was a preorder or [[limited edition]] version; these backgrounds are added automatically upon character creation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Blessed of Waukeen]]&#039;&#039;&#039; ([[limited edition]]): &amp;quot;Blessed by Waukeen, the deity of coins and wealth, you have a soft golden halo above your head.&amp;quot;&lt;br /&gt;
**Effects: +1 bonus to all saving throws, special ability to invoke the &amp;quot;golden halo&amp;quot; (golden light, duration 5 minutes, unlimited uses/day), certain merchants will offer special items.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Merchant&#039;s Friend]]&#039;&#039;&#039; (preorder): &amp;quot;In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun&#039;s reputation follows you and affords you special treatment from merchants.&amp;quot;&lt;br /&gt;
**Effects: 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Chauntea&#039;s Blessing]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Mystra&#039;s Blessing]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Mielikki&#039;s Blessing]]&#039;&#039;&#039; ([[Mask of the Betrayer|MotB]] preorder): These bonus feats are granted if you pre-order [[Mask of the Betrayer]] from Gamestop. It allows you to enchant any weapon with a powerful divine effect.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;amp;id=187| NW Vault: MotB Pre-order Items]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;amp;id=229| NW Vault: Merchant&#039;s Friend Feat For OC]&lt;br /&gt;
[[Category:Feats| Character Background]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>77.180.51.42</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hunter_(Ranger_Class_Kit)&amp;diff=8726</id>
		<title>Hunter (Ranger Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hunter_(Ranger_Class_Kit)&amp;diff=8726"/>
		<updated>2019-08-06T09:29:59Z</updated>

		<summary type="html">&lt;p&gt;77.180.51.42: /* Kit Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elf_Hunter.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below. This kit has 10 available levels.&lt;br /&gt;
&lt;br /&gt;
A ranger with this kit cannot cast spells.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hunter is someone who fights with cunning and guile, they utilize dexterity and speed to sneak up on their opponent or face them head on.&lt;br /&gt;
&lt;br /&gt;
A Hunter is a cunning fighter that can dispatch his opponents before they even see him, or if he so chooses, can meet them face to face.&lt;br /&gt;
&lt;br /&gt;
Hunters are loners in a wild world. They fend for themselves, live by themselves, and their might is matched by none in their forests.&lt;br /&gt;
&lt;br /&gt;
A Hunter is exactly what their namesake implies, they hunt, whether their prey be animal or elf, orc or dragon, they always find it, and they always kill or capture it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
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Alignment: Any&lt;br /&gt;
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Class: Ranger&lt;br /&gt;
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&lt;br /&gt;
== Kit Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hunter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hunter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 6 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft (alchemy, armor, trap, weapon), Heal, Hide, Listen, Lore (Dungeoneering, Geography, Nature, Local, Religion), Move Silently, Parry, Search, Set Trap, Spot, and Survival.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: Ranger spellcasting is forfeited.&lt;br /&gt;
&lt;br /&gt;
===Kit Feats===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Hunter Trapping&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Uncanny Dodge&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extra Favored Enemy I&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rapid Shot&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Swift Tracker&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Extra Favored Enemy II&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Manyshot &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Bonus Feats: The hunter adds a number of trap-enhancing choices to the ranger&#039;s bonus-feat-list.&lt;br /&gt;
&lt;br /&gt;
== Hunter Trapping ==&lt;br /&gt;
Prerequisites: Hunter 2&lt;br /&gt;
&lt;br /&gt;
Specifics: A hunter can lay down an improvised trap once every turn. A trap does 1d6 piercing damage for every ranger level, with a reflex save to halve the damage. The reflex save is 10, +1 for every five hunter levels, and +1 for every five ranks in the craft trap skill. The number of traps a hunter can have active at the same time is one for every 10 ranger levels. The maximum number is four, the first trap being granted at level one, the second at level 10, and so on. Higher level hunters gain a progressing cooldown reduction and so are able to lay traps more quickly. At levels 6, 10 and 14 ten seconds are deducted. And from 14 onwards the cooldown is reduced by one round for every four levels, finally reaching one round at level 30.&lt;br /&gt;
&lt;br /&gt;
Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Extra Favored Enemy ==&lt;br /&gt;
Prerequisites: Hunter 2&lt;br /&gt;
&lt;br /&gt;
Specifics: You may select an additional Favored Enemy feat at hunter level 4, and every five hunter levels thereafter. These stack with your progression as a ranger.&lt;br /&gt;
&lt;br /&gt;
Use: Selected through conversation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gameplay Notes: fast movement is granted per travel domain feat, so it doesn&#039;t stack with Barbarian fast movement.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>77.180.51.42</name></author>
	</entry>
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