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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77.179.57.239</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:07:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deep_gnome&amp;diff=13011</id>
		<title>Deep gnome</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deep_gnome&amp;diff=13011"/>
		<updated>2021-07-14T07:35:45Z</updated>

		<summary type="html">&lt;p&gt;77.179.57.239: /* Racial features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:78828.jpg|frame|right|Svirfneblin below, on left]]&lt;br /&gt;
Hidden in the depths of the Underdark live the svirfneblin, or deep gnomes. Reclusive, suspicious, and resentful of intrusion into their cavern homes, the deep gnomes share little of the humor or openness of their surface cousins. The deep gnomes may be the world&#039;s stealthiest and most elusive folk. Centuries upon centuries of surviving the deadly perils of the Underdark have bred in this race an amazing gift for avoiding attention. &lt;br /&gt;
==Ability adjustment==&lt;br /&gt;
-2 [[Strength]], +2 [[Dexterity]], +2 [[Wisdom]], -4 [[Charisma]]&lt;br /&gt;
==Racial features==&lt;br /&gt;
 &lt;br /&gt;
[[Image:Icon deepgnome.jpg|right]]&lt;br /&gt;
[[Level adjustment]]: +2. Deep gnomes are more powerful and gain levels more slowly than other races. It will take much more experience for a deep gnome to reach level 2 than it would for normal races, for example.&lt;br /&gt;
&lt;br /&gt;
[[Size]]: Small -- As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use.&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: [[Rogue]]. A [[multiclass]] gnome&#039;s rogue class does not count when determining whether he takes an [[Multiclass penalty|XP penalty for multiclassing]].&lt;br /&gt;
&lt;br /&gt;
* [[Darkvision]]: Deep gnomes can see in the dark up to 120 feet.&lt;br /&gt;
* [[Stonecunning]]: +2 bonus to Search checks when inside.&lt;br /&gt;
* [[Spell Affinity (Illusion)]]: Add +2 to the [[difficulty class]] for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.&lt;br /&gt;
* [[Spell resistance]]: 11 + [[character level]].&lt;br /&gt;
* [[Battle Training vs. Reptilians]]: +1 racial bonus on attack rolls against kobolds.&lt;br /&gt;
* [[Battle Training vs. Goblinoids]]: +1 racial bonus to attack rolls against goblinoids (including goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Durability]]: +2 racial bonus to all saving throws.&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to Listen checks.&lt;br /&gt;
* [[Skill Affinity (Craft Alchemy)]]: +2 racial bonus to Craft Alchemy checks.&lt;br /&gt;
* Spell-Like Abilities:&lt;br /&gt;
** 1/day - [[Blindness/deafness]] as sorcerer of equal level.&lt;br /&gt;
** 1/day - [[Entropic shield]] as sorcerer of equal level.&lt;br /&gt;
** 1/day - [[Invisibility]] as sorcerer of equal level.&lt;br /&gt;
[[Category:Subraces]]&lt;/div&gt;</summary>
		<author><name>77.179.57.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rock_gnome&amp;diff=13010</id>
		<title>Rock gnome</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rock_gnome&amp;diff=13010"/>
		<updated>2021-07-14T07:35:31Z</updated>

		<summary type="html">&lt;p&gt;77.179.57.239: /* Racial features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:78828.jpg|frame|right|Rock gnome to the right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock gnomes&#039;&#039;&#039; are the most common type of [[gnome]]s in the region, and are usually just called gnomes, since they are the only sort that surface dwellers ever see. Equipped by nature with keen curiousity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toy making, and clockwork engineering. Gnomes adore [[animal]]s, gems, and jokes, especially pranks. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.&lt;br /&gt;
&lt;br /&gt;
The features of the rock gnome [[subrace]] matches those of the gnome race.&lt;br /&gt;
&lt;br /&gt;
==Ability adjustment==&lt;br /&gt;
+2 [[Constitution]], -2 [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
[[Image:Icon rockgnome.jpg|right]]&lt;br /&gt;
[[Size]]: Small. As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use.&lt;br /&gt;
&lt;br /&gt;
[[Favored class]]: [[Bard]]. A [[multiclass]] gnome&#039;s bard class does not count when determining whether he takes an [[Multiclass penalty|XP penalty for multiclassing]].&lt;br /&gt;
&lt;br /&gt;
* [[Low-light vision]]: A gnome can see twice as far as a [[human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. &lt;br /&gt;
* [[Hardiness vs. Illusions]]: +2 racial bonus on [[saving throw]]s against [[illusion]]s.&lt;br /&gt;
* [[Spell Affinity (Illusion)]]: Add +1 to the [[difficulty class]] for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects such as the [[spell focus]] [[feat]].&lt;br /&gt;
* Receive +1 DC with illusion spells. This stacks with spell affinity (illusion) and spell focus feats.&lt;br /&gt;
* [[Battle Training vs. Goblinoids]]: +1 racial bonus on [[attack roll]]s against [[goblinoid]]s (including goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Reptilians]]: +1 racial bonus on [[attack roll]]s against [[reptilian]]s (including [[kobold]]s and [[lizardfolk]]). &lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 [[dodge bonus]] to [[armor class]] against monsters of the [[giant]] type (such as ogres, trolls, and hill giants).&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus on [[listen]] checks.&lt;br /&gt;
* [[Skill Affinity (Concentration)]]: +2 racial bonus on [[Concentration]] checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
* NWN and NWN2 both exclude language abilities.&lt;br /&gt;
* Gnomish weapon familiarity is not included as hooked hammers are not in NWN2.&lt;br /&gt;
* The spell-like abilities of a gnome are not included in NWN2:&lt;br /&gt;
**1/day - speak with animals (burrowing mammal only, duration 1 minute). &lt;br /&gt;
**A gnome with a [[Charisma]] score of at least 10 also received: 1/day - dancing lights, ghost sound, prestidigitation. &lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*Instead of illusion affinity, in NWN gnomes gained the bonus feat Spell Focus: Illusion.&lt;br /&gt;
*Gnome&#039;s favorite class in NWN was [[wizard]] instead of bard, which is also a difference between DnD 3.0 and 3.5 rulesets.&lt;br /&gt;
[[Category:Subraces]]&lt;br /&gt;
&lt;br /&gt;
==Game Notes==&lt;br /&gt;
Unlike in the original NWN2 game Rock gnomes receive Skill Affinity (concentration) instead (craft alchemy). It gives +2 to your concentration skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
\\ Rock gnomes can now switch between vanilla gnome skeleton and human skeleton in the nexus, with the command &amp;gt;bodyswitch&lt;/div&gt;</summary>
		<author><name>77.179.57.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Strongheart_Halfling&amp;diff=13009</id>
		<title>Strongheart Halfling</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Strongheart_Halfling&amp;diff=13009"/>
		<updated>2021-07-14T07:34:52Z</updated>

		<summary type="html">&lt;p&gt;77.179.57.239: /* Racial features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:78830.jpg|frame|right|Strongheart halfling in center]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling]]s are clever, capable, and resourceful survivors. While the [[Lightfoot_Halfling|lightfoot halfling]]s value the experience of travel and the sight of new lands and peoples, the &#039;&#039;&#039;stronghearts&#039;&#039;&#039; are a more organized, orderly, and industrious race. They are built to last, and fiercely defend their homelands against threats from which their lightfoot kin would simply flee. Strongheart halflings enjoy athletic contests and value exceptional skills of all kinds.&lt;br /&gt;
&lt;br /&gt;
==Ability adjustments==&lt;br /&gt;
+2 [[Dexterity]], -2 [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Racial features==&lt;br /&gt;
[[Size]]: Small. As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use.&lt;br /&gt;
[[Image:Icon strongheart.jpg|right]]&lt;br /&gt;
[[Favored class]]: [[Rogue]]. A [[multiclass]] halfling&#039;s rogue class does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]]. Halflings have long had to rely on stealth, wit, and skill, and the vocation of rogue comes naturally to them.&lt;br /&gt;
&lt;br /&gt;
*[[Skill Affinity (Move Silently)]]: +2 racial bonus on [[move silently]] checks.&lt;br /&gt;
*[[Fearless]]: +2 morale bonus on saving throws against [[fear (effect)|fear]]&lt;br /&gt;
*[[Good Aim]]: +1 racial bonus on [[attack roll]]s with [[thrown weapon]]s and [[sling]]s.&lt;br /&gt;
*[[Skill Affinity (Listen)]]: +2 racial bonus on [[listen]] checks.&lt;br /&gt;
*[[Quick to Master]]: Strongheart halflings gain an extra [[feat]] at 1st level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subraces]]&lt;/div&gt;</summary>
		<author><name>77.179.57.239</name></author>
	</entry>
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