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		<id>https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=13035</id>
		<title>Sneak Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=13035"/>
		<updated>2021-07-27T13:39:15Z</updated>

		<summary type="html">&lt;p&gt;77.179.2.178: /* Sneak Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sneak Attack ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of Feat:&#039;&#039;&#039; Class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
*[[Rogue]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6.&lt;br /&gt;
*[[Phantom]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6. Note: [[Phantom]] and [[Rogue]] sneak dice do not stack, only higher of the two are used.&lt;br /&gt;
&lt;br /&gt;
*[[Arcane Trickster]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases by 1d6 every two arcane trickster levels thereafter. At 10th level the final value is +5d6.&lt;br /&gt;
*[[Daggerspell Mage]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at every 3rd level with a maximum of +3d6 at level 9&lt;br /&gt;
*[[Assassin]] gains &#039;&#039;&#039;death attack&#039;&#039;&#039; (not the same as sneak attack for prestige class requirements) +1d6 at 1st level and a sneak attack dice by every two assassin levels thereafter. At 9th level the final value is 1d6 death and 4d6 sneak .&lt;br /&gt;
*[[Blackguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 4th level, and increases by 1d6 every third level beyond 4th (7th and 10th). At 10th level the final value is +3d6.&lt;br /&gt;
*[[Invisible Blade]] gains &#039;&#039;&#039;[[Bleeding Wound]]&#039;&#039;&#039; at 1st level, this increases in rank every two additional levels (3rd and 5th).  At 5th level the final value is +6 bleeding damage.&lt;br /&gt;
*[[Guild Thief]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every second level (3rd and 5th). At 5th level the final value is +3d6.&lt;br /&gt;
*[[Bodyguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +2d6 at 3rd level from [[Bodyguard#Frantic Reactions|Frantic Reactions]].&lt;br /&gt;
*[[Divine Seeker]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases to +2d6 at 5th level.&lt;br /&gt;
*[[Whirling Dervish]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 every three levels, for a total of +3d6 at level 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics:&#039;&#039;&#039; Whenever the character makes a successful attack against an opponent who is [[flat-footed]], cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is not multiplied in the case of a critical hit. Sneak attack bonuses stacks from any source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use:&#039;&#039;&#039; Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.  The damage from an Assassin&#039;s Death Attack is calculated differently than normal sneak attack damage.  Because of this, if the character has Epic Precision, death attack will do full damage but will not paralyze the target if it is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
=== How sneak attack works: Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The extra damage is of the same type as the weapon you hit with (so a [[longsword]] deals [[slashing]] damage). The weapon you use does not matter (a [[greatsword]] is as effective as a [[dagger]]). It applies for every single attack that hits (so includes offhand weapons and the like). They are totally automatic and have no penalty to hit.&lt;br /&gt;
&lt;br /&gt;
For ranged attacks to be considered sneak attack there is an additional restriction that the attacker must be within 30 feet (roughly one tile of an interior area).&lt;br /&gt;
&lt;br /&gt;
A normal attack is upgraded to a sneak attack under the following circumstances (for both melee or ranged attacks):&lt;br /&gt;
* [[Flat-foot|Flat-Footed]] - Target is [[stunned]], [[paralysis|paralyzed]], [[Sleep_(effect)|asleep]]. Unlike NWN a target who has been [[Knockdown|knocked down]] is not automatically subject to sneak attacks.&lt;br /&gt;
* No sight of attacker - If the target cannot see the attacker ([[blindness]], [[invisibility]], and [[stealth]] might apply for this situation).&lt;br /&gt;
* The target is being [[Flank|flanked]].&lt;br /&gt;
* The target is under the effects of [[Feint]].&lt;br /&gt;
* The target is under the effects of [[Impromptu Sneak Attack]].&lt;br /&gt;
&lt;br /&gt;
This means spellcasters who are casting defensive spells, or not attacking the target, can have their concentration broken more easily by sneak attacks.&lt;br /&gt;
&lt;br /&gt;
=== Defenses against sneak attacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Improved Uncanny Dodge]] - A character with this feat cannot be the victim of sneak attacks from [[Flank|flanking]] (sneak attacks from other sources still apply) unless the attacker has 4 or more levels in classes that grant sneak attack (such as [[Rogue]] or [[Assassin]]) than the defender has class levels in classes that grant Improved Uncanny Dodge.&lt;br /&gt;
* Immunity to Sneak attacks. [[Dragon]]s have a specific immunity to sneak attacks.&lt;br /&gt;
* Immunity to Critical Hits. Any creatures who are immune to critical hits are also immune to sneak attacks (note that while this should be true, it doesn&#039;t always work and Deathless Mastery is one such). Some creatures have immunity to critical hits (e.g. [[Elemental]]s, [[Undead]], [[Construct]]s) as a racial property. Others can gain it as a class ability ([[Deathless Mastery]]), from a spell ([[Iron Body]], [[Stone Body]] or [[Living Undeath]]), or a [[Spell-like ability|spell like ability]] ([[Oaken Resilience]]).&lt;br /&gt;
&lt;br /&gt;
[[Epic Precision]] allows a character to perform a limited sneak attack against an opponent who is immune to sneak attacks or critical hits. The sneak attack will then deal half damage, but additional effects, such as those from [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] will not be applied to the target.  However, Epic Precision will allow full damage from a Death Attack.&lt;br /&gt;
&lt;br /&gt;
=== Sneak attack additional ===&lt;br /&gt;
&lt;br /&gt;
These feats work with, or do a special version of, sneak attack:&lt;br /&gt;
* [[Bleeding Wound]] - An [[Invisible Blade]] gains this modified form of sneak attack at level 1; it increases in rank at the 3rd and 5th level of that class.  An opponent who is damaged by sneak attack takes two points of damage per rank of bleeding wound for the next 3 rounds.&lt;br /&gt;
* [[Crippling Strike]] - A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.&lt;br /&gt;
* [[Death Attack]] - At 1st level, the assassin can make a special sneak attack called a death attack. This ability adds to the rogue&#039;s sneak attack ability, adding an extra 1d6 points of damage. If used against an opponent not already in combat, a successful Death Attack forces the victim to make a Fortitude save or become paralyzed.&lt;br /&gt;
* [[Epic Precision]] - This ability allows sneak attack to damage enemies who are immune to critical hits and sneak attacks.  These sneak attacks only do 50% of normal damage and additional effects such as [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] are not applied.  Epic precision &#039;&#039;&#039;&#039;&#039;will&#039;&#039;&#039;&#039;&#039; allow for full damage from a Death Attack.&lt;br /&gt;
* [[Feint]] - An opponent who falls victim to the Feint feat (opposed check of d20 + [[Bluff]] skill versus d20 + BAB + [[Spot]] skill) is considered flat-footed for the rest of the round and can be sneak attacked. &lt;br /&gt;
* [[Impromptu Sneak Attack]] - Once per day, a 3rd-level arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.&lt;br /&gt;
&lt;br /&gt;
==3.5 Sneak attack==&lt;br /&gt;
If a [[class]] with this feature can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.&lt;br /&gt;
&lt;br /&gt;
The [[character]]’s attack deals extra damage any time her target would be denied a [[dexterity]] bonus to [[AC]] (whether the target actually has a dexterity bonus or not), or when the rogue [[flanking|flanks]] her target. This extra damage is not increased by  [[critical hit]] damage multiplier.&lt;br /&gt;
&lt;br /&gt;
If a character gets sneak attack from multiple sources the bonuses to damage [[stack]].&lt;br /&gt;
&lt;br /&gt;
===Nonlethal damage===&lt;br /&gt;
With a sap (blackjack) or an unarmed strike (or a weapon with the merciful property), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.&lt;br /&gt;
&lt;br /&gt;
===Ranged restrictions===&lt;br /&gt;
Ranged attacks can count as sneak attacks only if the target is within 30 feet.&lt;br /&gt;
&lt;br /&gt;
===Target restrictions===&lt;br /&gt;
A character can sneak attack only living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to sneak attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;e.g.&#039;&#039;&#039; Undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. &lt;br /&gt;
&lt;br /&gt;
The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*&#039;&#039;&#039;Assassins&#039;&#039;&#039; in NWN don&#039;t directly gain sneak attack bonus. Instead, the additional damage is incorporated into an altered version of the [[death attack]] ability.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Sneak Attack]]&lt;br /&gt;
*[[NWNWiki:Death Attack]]&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>77.179.2.178</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Assassin&amp;diff=13034</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Assassin&amp;diff=13034"/>
		<updated>2021-07-27T13:37:34Z</updated>

		<summary type="html">&lt;p&gt;77.179.2.178: /* Death Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Assassin (or Avenger) is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most [[rogue|Rogues]], [[monk|Monks]], and [[bard|Bards]] who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. [[Fighter|Fighters]], ex-[[paladin|Paladins]], [[ranger|Rangers]], [[druid|Druids]], and [[barbarian|Barbarians]] operate as warrior-assassins, with as much ability to kill in combat as from the shadows. [[Sorcerer|Sorcerers]], [[wizard|Wizards]], and [[cleric|Clerics]] may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Hide]] 8 ranks, [[Move Silently]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|hit die=d6&lt;br /&gt;
|proficiencies=Weapons([[Weapon Proficiency (simple)|simple]]) and Armor([[Armor Proficiency (light)|light]])&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=[[Bluff]], [[Craft Alchemy]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Disable Device]], [[Escape Artist]], [[Hide]], [[Intimidate]], [[Listen]],[[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Move Silently]], [[Open Lock]], [[Parry]] , [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
|BAB=Medium&lt;br /&gt;
|high save=[[Reflex]]&lt;br /&gt;
|low save=[[Fortitude]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class can cross-class the Perform Skill.&lt;br /&gt;
&lt;br /&gt;
===Additional features===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Death Attack]] +1d6, [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Poison Resistance]] I, [[Uncanny Dodge]], &#039;&#039;[[Ghostly Visage]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sneak Attack +1d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Poison Resistance II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sneak Attack +2d6, [[Improved Uncanny Dodge]], &#039;&#039;[[Darkness]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Poison Resistance III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Sneak Attack +3d6, &#039;&#039;[[Invisibility]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Poison Resistance IV, [[Hide in Plain Sight]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Sneak Attack +4d6, &#039;&#039;[[Greater Invisibility]]&#039;&#039; x1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Poison Resistance V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Death Attack===&lt;br /&gt;
At 1st level, the Assassin can make a special sneak attack called a Death Attack.  This ability adds to the Rogue&#039;s [[Sneak Attack]] ability, adding an extra 1d6 points of damage, if you already have levels of Rogue. If used against an opponent not already in combat, a successful death attack forces the victim to make a [[fortitude]] [[Saving throw|Save]] or become paralyzed.&lt;br /&gt;
&lt;br /&gt;
The DC for a target to become paralyzed is equal to; Base 10 + Assassin Level + Intelligence bonus modifier. A level 20 character with 10 Assassin levels and a Intelligence score of 16 for a bonus of +3 will have DC of 10 (Base) + 10 (Levels) + 3 (bonus) for 23. Opponent must be out of combat.&lt;br /&gt;
&lt;br /&gt;
If the character has [[Epic Precision]], death attack will do full damage but will not paralyze the target if it is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
===Use Poison===&lt;br /&gt;
The character is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance===&lt;br /&gt;
The assassin&#039;s expertise with deadly toxins gives him an unnatural resistance to poisons of all types. The assassin gains a +1 bonus on Fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
At 2nd level, the Assassin retains their [[dexterity]] bonus to [[Armor|AC]] even when caught [[flat-foot|flat-footed]].&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the [[Character progression|character levels]] of the Assassin.&lt;br /&gt;
&lt;br /&gt;
===Hide in Plain Sight===&lt;br /&gt;
At 8th level, the Assassin may enter stealth mode even while being observed.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
At 2nd level, the Assassin gains a spellbook, spells require a base Intelligence score of 10+spell level to be cast and can be picked in that [[Assassin Spells|list]].&lt;br /&gt;
&lt;br /&gt;
***NOTE ON ASSASSIN CASTER LEVELS:  Caster level calculation for Assassin is:  Assassin levels + (non-Assassin levels/2) = Caster Level.  So a level 30 character with 8 or 9 Assassin levels will have CL19 while a level 30 PC with 10 Assassin levels will have CL20. Dragonslayer counts up to 6 of its levels as assassin levels, as per its optional assassin spell progression. For example a 10 rogue 10 assassin 10 Dragonslayer would have CL26.&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>77.179.2.178</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=13033</id>
		<title>Sneak Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sneak_Attack&amp;diff=13033"/>
		<updated>2021-07-27T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;77.179.2.178: /* Sneak attack additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sneak Attack ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of Feat:&#039;&#039;&#039; Class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
*[[Rogue]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6.&lt;br /&gt;
*[[Phantom]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. At 30th level the final value is +15d6. Note: [[Phantom]] and [[Rogue]] sneak dice do not stack, only higher of the two are used.&lt;br /&gt;
&lt;br /&gt;
*[[Arcane Trickster]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases by 1d6 every two arcane trickster levels thereafter. At 10th level the final value is +5d6.&lt;br /&gt;
*[[Daggerspell Mage]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at every 3rd level with a maximum of +3d6 at level 9&lt;br /&gt;
*[[Assassin]] gains &#039;&#039;&#039;death attack&#039;&#039;&#039; (not the same as sneak attack for prestige class requirements) +1d6 at 1st level, and increases by 1d6 every two assassin levels thereafter. At 9th level the final value is +5d6.&lt;br /&gt;
*[[Blackguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 4th level, and increases by 1d6 every third level beyond 4th (7th and 10th). At 10th level the final value is +3d6.&lt;br /&gt;
*[[Invisible Blade]] gains &#039;&#039;&#039;[[Bleeding Wound]]&#039;&#039;&#039; at 1st level, this increases in rank every two additional levels (3rd and 5th).  At 5th level the final value is +6 bleeding damage.&lt;br /&gt;
*[[Guild Thief]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 1st level, and increases by 1d6 every second level (3rd and 5th). At 5th level the final value is +3d6.&lt;br /&gt;
*[[Bodyguard]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +2d6 at 3rd level from [[Bodyguard#Frantic Reactions|Frantic Reactions]].&lt;br /&gt;
*[[Divine Seeker]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 at 2nd level, and increases to +2d6 at 5th level.&lt;br /&gt;
*[[Whirling Dervish]] gains &#039;&#039;&#039;sneak attack&#039;&#039;&#039; +1d6 every three levels, for a total of +3d6 at level 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics:&#039;&#039;&#039; Whenever the character makes a successful attack against an opponent who is [[flat-footed]], cannot see them, or who is in combat with someone else, the character&#039;s blow delivers extra damage. This extra damage is not multiplied in the case of a critical hit. Sneak attack bonuses stacks from any source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use:&#039;&#039;&#039; Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.  The damage from an Assassin&#039;s Death Attack is calculated differently than normal sneak attack damage.  Because of this, if the character has Epic Precision, death attack will do full damage but will not paralyze the target if it is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
=== How sneak attack works: Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The extra damage is of the same type as the weapon you hit with (so a [[longsword]] deals [[slashing]] damage). The weapon you use does not matter (a [[greatsword]] is as effective as a [[dagger]]). It applies for every single attack that hits (so includes offhand weapons and the like). They are totally automatic and have no penalty to hit.&lt;br /&gt;
&lt;br /&gt;
For ranged attacks to be considered sneak attack there is an additional restriction that the attacker must be within 30 feet (roughly one tile of an interior area).&lt;br /&gt;
&lt;br /&gt;
A normal attack is upgraded to a sneak attack under the following circumstances (for both melee or ranged attacks):&lt;br /&gt;
* [[Flat-foot|Flat-Footed]] - Target is [[stunned]], [[paralysis|paralyzed]], [[Sleep_(effect)|asleep]]. Unlike NWN a target who has been [[Knockdown|knocked down]] is not automatically subject to sneak attacks.&lt;br /&gt;
* No sight of attacker - If the target cannot see the attacker ([[blindness]], [[invisibility]], and [[stealth]] might apply for this situation).&lt;br /&gt;
* The target is being [[Flank|flanked]].&lt;br /&gt;
* The target is under the effects of [[Feint]].&lt;br /&gt;
* The target is under the effects of [[Impromptu Sneak Attack]].&lt;br /&gt;
&lt;br /&gt;
This means spellcasters who are casting defensive spells, or not attacking the target, can have their concentration broken more easily by sneak attacks.&lt;br /&gt;
&lt;br /&gt;
=== Defenses against sneak attacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Improved Uncanny Dodge]] - A character with this feat cannot be the victim of sneak attacks from [[Flank|flanking]] (sneak attacks from other sources still apply) unless the attacker has 4 or more levels in classes that grant sneak attack (such as [[Rogue]] or [[Assassin]]) than the defender has class levels in classes that grant Improved Uncanny Dodge.&lt;br /&gt;
* Immunity to Sneak attacks. [[Dragon]]s have a specific immunity to sneak attacks.&lt;br /&gt;
* Immunity to Critical Hits. Any creatures who are immune to critical hits are also immune to sneak attacks (note that while this should be true, it doesn&#039;t always work and Deathless Mastery is one such). Some creatures have immunity to critical hits (e.g. [[Elemental]]s, [[Undead]], [[Construct]]s) as a racial property. Others can gain it as a class ability ([[Deathless Mastery]]), from a spell ([[Iron Body]], [[Stone Body]] or [[Living Undeath]]), or a [[Spell-like ability|spell like ability]] ([[Oaken Resilience]]).&lt;br /&gt;
&lt;br /&gt;
[[Epic Precision]] allows a character to perform a limited sneak attack against an opponent who is immune to sneak attacks or critical hits. The sneak attack will then deal half damage, but additional effects, such as those from [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] will not be applied to the target.  However, Epic Precision will allow full damage from a Death Attack.&lt;br /&gt;
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=== Sneak attack additional ===&lt;br /&gt;
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These feats work with, or do a special version of, sneak attack:&lt;br /&gt;
* [[Bleeding Wound]] - An [[Invisible Blade]] gains this modified form of sneak attack at level 1; it increases in rank at the 3rd and 5th level of that class.  An opponent who is damaged by sneak attack takes two points of damage per rank of bleeding wound for the next 3 rounds.&lt;br /&gt;
* [[Crippling Strike]] - A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.&lt;br /&gt;
* [[Death Attack]] - At 1st level, the assassin can make a special sneak attack called a death attack. This ability adds to the rogue&#039;s sneak attack ability, adding an extra 1d6 points of damage. If used against an opponent not already in combat, a successful Death Attack forces the victim to make a Fortitude save or become paralyzed.&lt;br /&gt;
* [[Epic Precision]] - This ability allows sneak attack to damage enemies who are immune to critical hits and sneak attacks.  These sneak attacks only do 50% of normal damage and additional effects such as [[Bleeding Wound]], [[Crippling Strike]] and [[Death Attack]] are not applied.  Epic precision &#039;&#039;&#039;&#039;&#039;will&#039;&#039;&#039;&#039;&#039; allow for full damage from a Death Attack.&lt;br /&gt;
* [[Feint]] - An opponent who falls victim to the Feint feat (opposed check of d20 + [[Bluff]] skill versus d20 + BAB + [[Spot]] skill) is considered flat-footed for the rest of the round and can be sneak attacked. &lt;br /&gt;
* [[Impromptu Sneak Attack]] - Once per day, a 3rd-level arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.&lt;br /&gt;
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==3.5 Sneak attack==&lt;br /&gt;
If a [[class]] with this feature can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.&lt;br /&gt;
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The [[character]]’s attack deals extra damage any time her target would be denied a [[dexterity]] bonus to [[AC]] (whether the target actually has a dexterity bonus or not), or when the rogue [[flanking|flanks]] her target. This extra damage is not increased by  [[critical hit]] damage multiplier.&lt;br /&gt;
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If a character gets sneak attack from multiple sources the bonuses to damage [[stack]].&lt;br /&gt;
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===Nonlethal damage===&lt;br /&gt;
With a sap (blackjack) or an unarmed strike (or a weapon with the merciful property), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.&lt;br /&gt;
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===Ranged restrictions===&lt;br /&gt;
Ranged attacks can count as sneak attacks only if the target is within 30 feet.&lt;br /&gt;
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===Target restrictions===&lt;br /&gt;
A character can sneak attack only living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to sneak attacks.&lt;br /&gt;
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&#039;&#039;&#039;e.g.&#039;&#039;&#039; Undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. &lt;br /&gt;
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The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.&lt;br /&gt;
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==NWN comparison==&lt;br /&gt;
*&#039;&#039;&#039;Assassins&#039;&#039;&#039; in NWN don&#039;t directly gain sneak attack bonus. Instead, the additional damage is incorporated into an altered version of the [[death attack]] ability.&lt;br /&gt;
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==External resources==&lt;br /&gt;
*[[NWNWiki:Sneak Attack]]&lt;br /&gt;
*[[NWNWiki:Death Attack]]&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>77.179.2.178</name></author>
	</entry>
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