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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T08:12:50Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feat_List&amp;diff=8022</id>
		<title>Feat List</title>
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		<updated>2018-05-17T09:13:08Z</updated>

		<summary type="html">&lt;p&gt;77.178.130.34: /* Spellcasting feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Feats|Feats]] are special features that either give a [[character]] a new capability, or improve one that they already have.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Racial feats|Racial feats]]===&lt;br /&gt;
These feats are automatically granted based on [[race]] or [[subrace]]. Note that some of these may also be obtained by other means.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Race/Subrace !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Resistance]]&lt;br /&gt;
|[[Air Genasi]]&lt;br /&gt;
|Air genasi have [[electricity resistance]] 5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Aberrations]]&lt;br /&gt;
|[[Gold dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[aberration]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Giants]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]&amp;lt;br /&amp;gt;[[Rock gnome]]&lt;br /&gt;
|Grants +4 dodge bonus versus [[giant]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Goblinoids]]&lt;br /&gt;
|[[Gnome|Gnome]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[goblinoid]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Orcs]]&lt;br /&gt;
|[[Gray dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[orc]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Reptilians]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[reptilian]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Resistance]]&lt;br /&gt;
|[[Aasimar]]&lt;br /&gt;
|5/- damage resistance to [[cold]], [[electricity]], and [[acid]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cause Fear]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast Cause Fear as per the spell 1/day (caster level equal to character level, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast Charm Person as per the spell 1/day (caster level equal to character level, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkvision]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
[[Drow]]&amp;lt;br /&amp;gt;[[Dwarf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-orc]]&amp;lt;br /&amp;gt;[[Planetouched]]&lt;br /&gt;
&lt;br /&gt;
[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|See in dark environments&lt;br /&gt;
|-&lt;br /&gt;
|[[Durability]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
|Grants +2 racial bonus to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Entangle]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast [[Entangle]] as per the spell 1/day (caster level 4th, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Fearless]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to saving throws against [[Frightened|fear effects]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Resistance]]&lt;br /&gt;
|[[Fire Genasi]]&lt;br /&gt;
|Fire genasi have [[fire resistance]] 5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Aim]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls with thrown weapons and slings&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Skill Affinity (Move Silently)]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Grants +4 racial bonus to [[Move Silently]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Enchantments]]&lt;br /&gt;
|[[Elf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against enchantment spells/effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Illusions]]&lt;br /&gt;
|[[Rock gnome]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against illusion spells/effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Poisons]]&lt;br /&gt;
|[[Gold dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Spells]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against all spells/spell-like effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Paralysis]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[paralysis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Phantasms]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[Phantasmal Killer]] and [[Weird]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Poison]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Sleep]]&lt;br /&gt;
|[[Elf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Immunity to [[Sleep (effect)|sleep effects]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Resistance]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|5/- damage resistance to [[cold]], [[electricity]], and [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keen Sense]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Automatic [[search]]ing within 5 feet&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Blindness]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|Grants -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Sensitivity]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Gait]]&lt;br /&gt;
|[[Gray Orc]]&lt;br /&gt;
|Gray orc base land speed is 40 feet&lt;br /&gt;
|-&lt;br /&gt;
|[[Low-Light Vision]]&lt;br /&gt;
|Most [[Elf|Elves]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Rock gnome]]&lt;br /&gt;
|See in dim lighting&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky]]&lt;br /&gt;
|[[Lightfoot halfling]]&lt;br /&gt;
|Grants +1 racial bonus to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge with Stone]]&lt;br /&gt;
|[[Earth genasi]]&lt;br /&gt;
|Gains 5/[[adamantine]] reduction once per day for 5 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Listen)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Listen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Search)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Search]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Spot)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Spot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick to Master]]&lt;br /&gt;
|[[Human]]&amp;lt;br /&amp;gt;[[Strongheart halfling]]&lt;br /&gt;
|One extra feat choice at 1st level&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Blindness/Deafness)|Racial Spell&amp;lt;br /&amp;gt;(Blindness/Deafness)]]&lt;br /&gt;
|[[Deep Gnome]]&lt;br /&gt;
|Grants the ability to cast [[Blindness]]/[[Deaf]]ness 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Darkness)]]&lt;br /&gt;
|[[Drow]]&amp;lt;br /&amp;gt;[[Tiefling]]&amp;lt;br /&amp;gt;[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast [[Darkness]] 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Enlarge)]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Grants the ability to cast [[Enlarge]] 1/day (caster level equal to twice the character level, minimum 3rd level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Entropic Shield)|Racial Spell&amp;lt;br /&amp;gt;(Entropic Shield)]]&lt;br /&gt;
|[[Deep Gnome]]&lt;br /&gt;
|Grants the ability to cast [[Entropic Shield]] 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reach to the Blaze]]&lt;br /&gt;
|[[Fire genasi]]&lt;br /&gt;
|Nearby opponents get 2d4 [[fire damage]] for five [[round]]s once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrouding Fog]]&lt;br /&gt;
|[[Water genasi]]&lt;br /&gt;
|Provides a fog of [[concealment]] for 5 rounds once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Bluff)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Tiefling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Bluff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Craft Alchemy)]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +2 racial bonus to [[Craft alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Diplomacy)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Hide)]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Listen)]]&lt;br /&gt;
|[[Aasimar]]&amp;lt;br /&amp;gt;[[Elf]]&amp;lt;br /&amp;gt;[[Gnome]]&amp;lt;br /&amp;gt;[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Listen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Lore)]]&lt;br /&gt;
|[[Gold dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Move Silently)]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Move Silently]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Search)]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Search]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Spot)]]&lt;br /&gt;
|[[Aasimar]]&amp;lt;br /&amp;gt;[[Elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Spot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skilled]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|4 extra [[skill point]]s at 1st level, plus 1 additional [[skill point]] for all extra levels&lt;br /&gt;
|-&lt;br /&gt;
|[[Slippery Defense]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
|Grants +4 [[dodge]] bonus versus all opponents&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Affinity (Illusion)]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +1 DC for [[illusion]] spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Stonecunning]]&lt;br /&gt;
|[[Deep gnome]]&amp;lt;br /&amp;gt;[[Dwarf]]&lt;br /&gt;
|Grants +2 [[search]] bonus when indoors&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Gale]]&lt;br /&gt;
|[[Air genasi]]&lt;br /&gt;
|Summon a gust of wind once per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (dwarf)]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Allows use of [[dwarven waraxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (elf)]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Allows use of [[longsword]], [[longbow]], [[rapier]], and [[shortbow]]&lt;br /&gt;
|}&lt;br /&gt;
Insightful Strike - Swashbuckler - Applies Int modifier to melee damage&lt;br /&gt;
&lt;br /&gt;
Canny Defense - Duelist - Applies Int modifier to AC (limited to Duelist level)&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Background traits|Background traits]] ===&lt;br /&gt;
These feats are only available at level one, and only one background trait can be taken at [[character creation]]. Note however that some of these may also be obtained by other means, despite the normal restrictions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Artist]]&lt;br /&gt;
|Character gains a +2 bonus on [[Perform]] and [[Diplomacy]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Blooded]]&lt;br /&gt;
|Character gains a +2 bonus on [[Initiative]] and [[Spot]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullheaded]]&lt;br /&gt;
|Character gains a +2 bonus to resist [[Taunt]], and +1 bonus to [[Will]] [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Courteous Magocracy]]&lt;br /&gt;
|Character gains a +2 bonus on [[Lore]] and [[Spellcraft]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck of Heroes]]&lt;br /&gt;
|Character gains a +1 bonus on all saving throws plus a +1 luck bonus to armor class&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind over Body]]&lt;br /&gt;
|Character uses [[Int]] modifier instead of [[Con]] for bonus hit points at level 1, and any [[metamagic]] or [[spellcasting]] feat grants +1 hit points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Palm]]&lt;br /&gt;
|Character gains a +2 bonus on [[Appraise]], [[Bluff]], and [[Diplomacy]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Blood]]&lt;br /&gt;
|Character gains a +1 bonus to [[Reflex]] [[saving throw]]s, and +2 saving throw bonus against [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellcasting Prodigy]]&lt;br /&gt;
|Character treats primary spellcasting ability score as 2 points higher than usual, effectively having +1 to modifier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strong Soul]]&lt;br /&gt;
|Character gains a +1 bonus to [[Fortitude]] &amp;amp; [[Will]] [[saving throw]]s, and +1 saving throw bonus against [[Death]] magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Thug]]&lt;br /&gt;
|Character gains a +2 bonus on [[Appraise]], [[Initiative]], and [[Intimidate]] checks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heritage feats ===&lt;br /&gt;
These feats require one of the heritage feats be taken at level one. These feats are available only with the Storm of Zehir expansion.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Heritage]]&lt;br /&gt;
|Can only take this feat at 1st level, Nonlawful alignment&lt;br /&gt;
|Gain +3 bonus to Will saves against enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Legacy]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage, 9th level&lt;br /&gt;
|Gain the confusion spell-like ability, usable three times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Power]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage&lt;br /&gt;
|Your caster level and save DCs for enchantment spells and warlock invocations increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Presence]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage, 6th level&lt;br /&gt;
|Gain the deep slumber spell-like ability, usable three times per day . Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Skin]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage&lt;br /&gt;
|Gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Heritage ]]&lt;br /&gt;
|Can only take this feat at 1st level, Non-good alignment&lt;br /&gt;
|Gain a +4 bonus on Fortitude saving throws against poison. Also gain a +1 bonus on saving throws against spells or other effects produced by good creatures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Legacy]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage, 9th level&lt;br /&gt;
|Gain the summon monster V spell-like ability, usable three times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Power]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage&lt;br /&gt;
|Your caster level and save DCs for evil spells and warlock invocations increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Presence]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage, 6th level&lt;br /&gt;
|Gain the fear spell-like ability, usable two times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Resistance]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage&lt;br /&gt;
|Gain resistance to acid and fire equal to three times the number of feats you have that list Fiendish Heritage as a prerequisite (including such feats that you take after gaining this one).&lt;br /&gt;
|}&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
These feats allow a character to use various forms of equipment. Every base class offers at least one of these, and some classes and races have special proficiencies.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (heavy)]]&lt;br /&gt;
|[[Armor Proficiency (light)]], [[Armor Proficiency (medium)]]&lt;br /&gt;
|Allows use of [[heavy armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (light)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of [[light armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (medium)]]&lt;br /&gt;
|[[Armor Proficiency (light)]]&lt;br /&gt;
|Allows use of [[medium armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey Grip]]&lt;br /&gt;
|BAB +1&lt;br /&gt;
|Allows use of weapons one size category higher with a -2 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Proficiency]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of regular [[shield]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower Shield Proficiency]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of [[tower shield]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (bard)]]&lt;br /&gt;
|[[Bard]] class feat&lt;br /&gt;
|Allows use of [[longsword]]s, [[rapier]]s, [[shortbow]]s, and [[shortsword]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (creature)]]&lt;br /&gt;
|Creature racial feat&lt;br /&gt;
|Allows use of [[natural weapon]]s without provoking [[attacks of opportunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (druid)]]&lt;br /&gt;
|[[Druid]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[dart]]s, [[quarterstaff|quarterstaves]], [[scimitar]]s, [[sickle]]s, [[sling]]s, and [[spear]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (dwarf)]]&lt;br /&gt;
|[[Dwarf]] racial feat&lt;br /&gt;
|Allows use of [[dwarven waraxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (elf)]]&lt;br /&gt;
|[[Elf]] racial feat&lt;br /&gt;
|Allows use of [[longsword]]s, [[longbow]]s, [[rapier]]s, and [[shortbow]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (exotic)]]&lt;br /&gt;
|BAB +1&lt;br /&gt;
|Allows use of all [[exotic weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (martial)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of all [[martial weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (monk)]]&lt;br /&gt;
|[[Monk]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[crossbow]]s, [[dagger]]s, [[handaxe]]s, [[kama]]s, [[quarterstaff|quarterstaves]], [[shuriken]], and [[sling]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (rogue)]]&lt;br /&gt;
|[[Rogue]] class feat&lt;br /&gt;
|Allows use of [[handaxe]]s, [[rapier]]s, [[shortbow]]s, and [[shortsword]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (simple)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of all [[simple weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (wizard)]]&lt;br /&gt;
|[[Wizard]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[crossbow]]s, and [[quarterstaff|quarterstaves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (spirit shaman)]]&lt;br /&gt;
|[[spirit shaman|Spirit Shaman]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[dart]]s, [[handaxe]]s, [[spear]]s, [[quarterstaff|quarterstaves]], [[sling]]s, [[shortbow]]s, [[throwing axe]]s, and [[light crossbow]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acquiring feats =&lt;br /&gt;
All characters gain a feat at 1st [[character level|level]], at 3rd level, and every 3 levels thereafter (3, 6, 9, etc.) until level 18. At level 18, the character will have gained 7 feats this way. This is the cap if the player only has the base NWN2 game.&lt;br /&gt;
&lt;br /&gt;
If [[MotB]] is installed, all characters gain a feat at 21st [[character level|level]] and every odd level thereafter (23, 25, etc.) until level 29. At level 29, the character will have gained a total of 12 feats.&lt;br /&gt;
&lt;br /&gt;
In addition to this [[character progression|progression]], characters may also gain [[bonus feat]]s from other sources (such as class bonus feats for [[Fighter]]s and [[Wizard]]s).&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Class feats|Class feats]] ==&lt;br /&gt;
These feats are automatically granted at certain [[class]] levels. &#039;&#039;Incomplete list&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#c0c0c0&amp;quot;&lt;br /&gt;
!Feat&lt;br /&gt;
!Class&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Companion (feat)]]&lt;br /&gt;
|[[Druid]] 1&amp;lt;br /&amp;gt;[[Ranger]] 4&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Animal (domain)|Animal]] domain&lt;br /&gt;
|Provides an [[animal companion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of Courage]]&lt;br /&gt;
|[[Paladin]] 3&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Good (domain)|Good]] domain&lt;br /&gt;
|Character is immune to [[Frightened|fear]], and aura causes allies within 10 feet receive +4 bonus on all saving throws versus fear&lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of Despair]]&lt;br /&gt;
|[[Blackguard]] 3&lt;br /&gt;
|Aura causes enemies within 10 feet take a –2 penalty on all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Undead (blackguard)]]&lt;br /&gt;
|[[Blackguard]] 3&lt;br /&gt;
|Summons an [[undead]] minion&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Blessing]]&lt;br /&gt;
|[[Blackguard]] 2&lt;br /&gt;
|Applies charisma modifier to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Defensive Roll]]&lt;br /&gt;
|[[Shadowdancer]] 5&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Character can use a [[Reflex]] save to halve damage from a lethal blow&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Grace]]&lt;br /&gt;
|[[Paladin]] 2&lt;br /&gt;
|Applies charisma modifier to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Health]]&lt;br /&gt;
|[[Paladin]] 3&lt;br /&gt;
|Immunity to [[disease]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Companion]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Provides a draconic animal companion&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Shape]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Allows shapeshifting into dragon forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Wild Shape]]&lt;br /&gt;
|[[Druid]] 16&lt;br /&gt;
|Allows shapeshifting into elemental forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant&#039;s Hide]]&lt;br /&gt;
|[[Druid]] 5+&lt;br /&gt;
|Spends a Wild Shape charge for +7 natural armor bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Animal Companion]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Animal companions get three extra levels&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasion]]&lt;br /&gt;
|[[Monk]] 2&amp;lt;br /&amp;gt;[[Rogue]] 2&amp;lt;br /&amp;gt;[[Shadowdancer]] 2&amp;lt;br /&amp;gt;[[Ranger]] 9&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Water (domain)|Water]] domain&lt;br /&gt;
|Successful [[Reflex]] saves eliminates all damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Wild Shape]]&lt;br /&gt;
|[[Druid]] 5+&lt;br /&gt;
|Allows +2 Wild Shape uses/day, and +1 Elemental Shape use/day&lt;br /&gt;
|-&lt;br /&gt;
|[[Flurry of Blows]]&lt;br /&gt;
|[[Monk]] 1&lt;br /&gt;
|Extra attack per round when fighting with unarmed attacks or with monk weapons. However, all attacks in that round suffer a -2 attack penalty at levels 1-4, and a -1 attack penalty at levels 5-8. At level 9 or higher, there is no penalty. Selectable combat mode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Flurry]]&lt;br /&gt;
|[[Monk]] 11&lt;br /&gt;
|A second extra attack when using [[Flurry of blows|Flurry of Blows]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hide in Plain Sight]]&lt;br /&gt;
|[[Shadowdancer]] 1&amp;lt;br /&amp;gt;[[Assassin]] 8&amp;lt;br /&amp;gt;[[Ranger]] 17&lt;br /&gt;
|Character can try to [[hide]] while being observed&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Evasion]]&lt;br /&gt;
|[[Monk]] 9&amp;lt;br /&amp;gt;[[Shadowdancer]] 10&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Same as Evasion, but failing reflex saves now only result in half damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Uncanny Dodge]]&lt;br /&gt;
|[[Assassin]] 5&amp;lt;br /&amp;gt;[[Barbarian]] 5&amp;lt;br /&amp;gt;[[Shadowdancer]] 5&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 5&amp;lt;br /&amp;gt;[[dwarven defender|Dwarven Defender]] 6&amp;lt;br /&amp;gt;[[Rogue]] 8&lt;br /&gt;
|Character can no longer be flanked (unless attacker is more than four class levels higher)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lay on Hands]]&lt;br /&gt;
|[[divine champion|Divine Champion]] 1&amp;lt;br /&amp;gt;[[Paladin]] 2&lt;br /&gt;
|Character can heal damage by Charisma modifier x class level (once per day)&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Beast Wild Shape]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Allows shapeshifting into [[magical beast]] forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Spell]]&lt;br /&gt;
|[[Druid]] 5+ (and Wis 13+)&lt;br /&gt;
|Allows druid to cast spells during wildshape&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Sense]]&lt;br /&gt;
|[[Druid]] 1&lt;br /&gt;
|Grants a +2 bonus to [[Survival]] in all environments and a +2 bonus to [[Search]] and [[Spot]] while in wilderness areas&lt;br /&gt;
|-&lt;br /&gt;
|[[Oaken Resilience]]&lt;br /&gt;
|[[Druid]] 12&lt;br /&gt;
|Spends a Wild Shape charge for immunity to poison, sleep, paralysis, stunning and critical hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Shape]]&lt;br /&gt;
|[[Druid]] 12&lt;br /&gt;
|Allows shapeshifting into plant forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Nature&#039;s Lure]]&lt;br /&gt;
|[[Druid]] 4&lt;br /&gt;
|Grants a +2 saving throw bonus against fear spells and effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Mastery]]&lt;br /&gt;
|[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Rogue cannot roll less than 5 whenever using [[Disable Device]], [[Open Lock]], or [[Set Trap]] skills, even if in combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Slippery Mind]]&lt;br /&gt;
|[[Shadowdancer]] 7&amp;lt;br /&amp;gt;[[Swashbuckler]] 17&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Chaos (domain)|Chaos]] domain&lt;br /&gt;
|Character gets a second saving roll against an enchantment&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Evil]]&lt;br /&gt;
|[[Paladin]] 1&lt;br /&gt;
|Character can [[smite]] evil targets once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Good]]&lt;br /&gt;
|[[Blackguard]] 2&lt;br /&gt;
|Character can [[smite]] good targets once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Infidel]]&lt;br /&gt;
|[[divine champion|Divine Champion]] 3&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Destruction (domain)|Destruction]] domain&lt;br /&gt;
|Character can [[smite]] targets of the other alignment once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Sneak Attack]]&lt;br /&gt;
|[[Assassin]] 1 (not a prerequisite for Arcane Trickster)&amp;lt;br /&amp;gt;[[Rogue]] 1&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 1&amp;lt;br /&amp;gt;[[arcane trickster|Arcane Trickster]] 2&amp;lt;br /&amp;gt;[[Blackguard]] 4&lt;br /&gt;
|Allows [[sneak attacks]]. Increments by +1d6 every two class levels (three for blackguard).&lt;br /&gt;
|-&lt;br /&gt;
|[[Trackless Step]]&lt;br /&gt;
|[[Druid]] 3&lt;br /&gt;
|Grants a +4 bonus to Hide and Move Silently checks when in wilderness areas&lt;br /&gt;
|-&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|[[Cleric]] 1&amp;lt;br /&amp;gt;[[Blackguard]] 3&amp;lt;br /&amp;gt;[[Paladin]] 4&lt;br /&gt;
|Allows you to turn or rebuke the [[undead]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncanny Dodge]]&lt;br /&gt;
|[[Assassin]] 2&amp;lt;br /&amp;gt;[[Barbarian]] 2&amp;lt;br /&amp;gt;[[dwarven defender|Dwarven Defender]] 2&amp;lt;br /&amp;gt;[[Shadowdancer]] 2&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 2&amp;lt;br /&amp;gt;[[Rogue]] 4&amp;lt;br /&amp;gt;[[Sacred Fist]] 6&lt;br /&gt;
|Retains Dexterity AC bonus when flat-footed or attacked by invisible foe&lt;br /&gt;
|-&lt;br /&gt;
|[[Venom Immunity]]&lt;br /&gt;
|[[Druid]] 9&lt;br /&gt;
|Immunity to [[Poison (effect)|poison]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Shape]]&lt;br /&gt;
|[[Druid]] 5&lt;br /&gt;
|Allows shapeshifting into various animal forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Woodland Stride]]&lt;br /&gt;
|[[Druid]] 2&amp;lt;br /&amp;gt;[[Ranger]] 7&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Plant (domain)|Plant]] domain&lt;br /&gt;
|Character receives a 10% movement increase when in outdoor, natural environments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat feats ==&lt;br /&gt;
These feats are for use in melee or ranged combat, and many of these can be chosen as a [[bonus feat]] by [[fighter]]s every two levels. Note: Some of these may be granted as a class feat, usually without the normal requirements.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Armed Deflection]]&lt;br /&gt;
|Epic character (level 21+), Dex 21+, Int 13+, Wis 15+, [[Combat Expertise]], [[Epic Weapon Focus]]&lt;br /&gt;
|Character automatically deflects the first incoming projectile attack each round when wielding any weapons chosen for Epic Weapon Focus&lt;br /&gt;
|-&lt;br /&gt;
|[[Blind Fight]]&lt;br /&gt;
|None&lt;br /&gt;
|Character can reroll miss chance percentile when [[blinded]] or fighting [[invisible]] opponents, and denies invisible opponents bonuses to hit&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle Kick]]&lt;br /&gt;
|[[BAB]] +3, [[Dex]] 15+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Gains a bonus free attack on a nearby opponent if an unarmed strike successfully hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleave]]&lt;br /&gt;
|[[Str]] 13+, [[Power Attack]]&lt;br /&gt;
|If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Expertise]]&lt;br /&gt;
|[[Int]] 13+&lt;br /&gt;
|Action mode that grants a +3 bonus to AC, but at the cost of -3 to attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Insight]]&lt;br /&gt;
|Epic character (level 21+), [[BAB]] +15, [[Int]] 13+, [[Combat Expertise]], [[Epic Prowess]]&lt;br /&gt;
|Allows use of Int modifier instead of Str modifier for melee damage rolls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deflect Arrows]]&lt;br /&gt;
|[[Dex]] 13+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Character automatically deflects the first incoming projectile attack each round&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarm]]&lt;br /&gt;
|[[Intelligence|Int]] 13+&lt;br /&gt;
|The character can perform a disarm maneuver that does no damage, provokes an attack of opportunity, but potentially renders the target unarmed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|[[Dex]] 13+&lt;br /&gt;
|Character gains a +1 dodge bonus against attacks from current target/last attacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Dodge]]&lt;br /&gt;
|Dex 25, [[Dodge]], [[Improved Evasion]], [[Defensive Roll]], Tumble 30 ranks&lt;br /&gt;
|Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapon Focus]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +2 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapon Specialization]]&lt;br /&gt;
|Epic character (level 21+), [[Epic Weapon Focus]] (with the chosen weapon), [[Greater Weapon Specialization]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +6 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Stunning Attacks]]&lt;br /&gt;
|[[BAB]] +2, [[Stunning Fist]]&lt;br /&gt;
|Allows three extra Stunning Fist attacks per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Power Attack]]&lt;br /&gt;
|[[BAB]] +4, [[Str]] 13+, [[Power Attack]], [[Favored Enemy]] (with the chosen enemy)&lt;br /&gt;
|Increases damage during Power Attack mode versus favored enemy&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]&lt;br /&gt;
|[[Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
|Attempts to deny Dexterity bonus from target for a combat round&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Cleave]]&lt;br /&gt;
|BAB +4, [[Str]] 13+, [[Power Attack]], [[Cleave]]&lt;br /&gt;
|Same as Cleave, but keeps going as long as the opponents are getting killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Two-Weapon Fighting]]&lt;br /&gt;
|BAB +11, Dex 19+, [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]]&lt;br /&gt;
|Grants a third attack with offhand weapon, at -10 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Weapon Focus]]&lt;br /&gt;
|[[Fighter]] level 8, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +1 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Weapon Specialization]]&lt;br /&gt;
|[[Fighter]] level 12, [[Weapon Specialization]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +2 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Combat Expertise]]&lt;br /&gt;
|[[BAB]] +6, [[Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
|Action mode that grants a +6 bonus to AC, but at the cost of -6 to attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Critical]]&lt;br /&gt;
|[[BAB]] +8, proficiency in chosen weapon&lt;br /&gt;
|Doubles the [[threat range]] of chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Disarm]]&lt;br /&gt;
|[[Intelligence|Int]] 13+, [[Disarm]]&lt;br /&gt;
|Character does not provoke an attack of opportunity when attempting to disarm. Furthermore, if they succeed in disarming a foe, the disarmed weapon is placed in their inventory. If there is no available slot in the inventory, the weapon falls to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Knockdown]]&lt;br /&gt;
|[[BAB]] +7, [[Int]] 13+, [[Knockdown]]&lt;br /&gt;
|Character is considered one size larger during knockdown attempt&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Power Attack]]&lt;br /&gt;
|[[BAB]] +6, [[Str]] 13+, [[Power Attack]]&lt;br /&gt;
|Action mode that grants a +6 bonus to the damage roll, but at the cost of −6 to the attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Rapid Shot]]&lt;br /&gt;
|BAB +2, Dex 17+, [[Point Blank Shot]], [[Manyshot]], [[Rapid Shot]]&lt;br /&gt;
|Removes the -2 penalty on Rapid Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Unarmed Strike]]&lt;br /&gt;
|None&lt;br /&gt;
|Denies armed opponents an [[attack of opportunity]] when using [[unarmed]] attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Two-Weapon Defense]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Improved Two-Weapon Fighting]], [[Two-Weapon Defense]]&lt;br /&gt;
|Grants +2 shield bonus to AC when dual-wielding (or +4 skill bonus if using Parry)&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Two-Weapon Fighting]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Two-Weapon Fighting]]&lt;br /&gt;
|Grants a second attack with offhand weapon, at -5 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Whirlwind Attack]]&lt;br /&gt;
|Epic character (level 21+), [[BAB]] +4, [[Int]] 13+, [[Dex]] 23+, [[Dodge]], [[Mobility]], [[Spring Attack]], [[Combat Expertise]], [[Whirlwind Attack]]&lt;br /&gt;
|Increases range of whirlwind attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Knockdown]]&lt;br /&gt;
|None&lt;br /&gt;
|Character can attempt to knockdown an opponent instead of dealing damage for a round&lt;br /&gt;
|-&lt;br /&gt;
|[[Manyshot]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Point Blank Shot]], [[Rapid Shot]]&lt;br /&gt;
|Character fires two arrows at once&lt;br /&gt;
|-&lt;br /&gt;
|[[Mobility]]&lt;br /&gt;
|[[Dex]] 13+, [[Dodge]]&lt;br /&gt;
|Character gains a +4 dodge bonus against [[attacks of opportunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[One Shot]]&lt;br /&gt;
|Epic character (level 21+), Dex 27+, [[Point Blank Shot]], [[Manyshot]], [[Rapid Shot]], [[Improved Rapid Shot]]&lt;br /&gt;
|Fires a powerful shot that deals maximum damage and automatically criticals, with 60 second cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Two-Weapon Fighting]]&lt;br /&gt;
|Epic character (level 21+), Dex 25+, [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]]&lt;br /&gt;
|Character can make as many attacks with offhand weapon as mainhand weapon, with same base attack bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Blank Shot]]&lt;br /&gt;
|None&lt;br /&gt;
|Removes -4 penalty when firing in melee range, and adds +1 bonus to attack and damage rolls for near ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Attack]]&lt;br /&gt;
|[[Str]] 13+&lt;br /&gt;
|Action mode that grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Critical]]&lt;br /&gt;
|[[BAB]] +4, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants a +4 bonus on the [[critical roll|roll]] to confirm the [[threat]] for a [[critical hit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Reload]]&lt;br /&gt;
|BAB +2&lt;br /&gt;
|Allows crossbows to fire twice per round, and enables Rapid Shot for crossbows&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Shot]]&lt;br /&gt;
|Dex 13+, [[Point Blank Shot]]&lt;br /&gt;
|Action mode that grants an extra ranged attack per round, with -2 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Attack]]&lt;br /&gt;
|[[Dex]] 13+, [[BAB]] +4, [[Dodge]], [[Mobility]]&lt;br /&gt;
|Denies opponents an [[attack of opportunity]] when moving around in combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunning Fist]]&lt;br /&gt;
|[[BAB]] +8, [[Dex]] 13+, [[Wis]] 13+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Character can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty, once every four levels per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughness]]&lt;br /&gt;
|None&lt;br /&gt;
|Grants one extra hit point per character level&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Weapon Defense]]&lt;br /&gt;
|Dex 15+, [[Two-Weapon Fighting]]&lt;br /&gt;
|Grants +1 shield bonus to AC when dual-wielding (or +2 skill bonus if using Parry)&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Weapon Fighting]]&lt;br /&gt;
|Dex 15+&lt;br /&gt;
|Reduces penalties for dual-wielding (by 2 for mainhand, and by 6 for offhand)&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Finesse]]&lt;br /&gt;
|[[BAB]] +1&lt;br /&gt;
|Allows [[light weapon]]s and [[rapier]]s to use dexterity modifier for attack rolls, instead of strength modifier&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Focus]]&lt;br /&gt;
|[[BAB]] +1, appropriate proficiency&lt;br /&gt;
|Grants +1 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Specialization]]&lt;br /&gt;
|[[Fighter]] level 4, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants +2 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind Attack]]&lt;br /&gt;
|[[BAB]] +4, [[Int]] 13+, [[Dex]] 13+, [[Dodge]], [[Mobility]], [[Spring Attack]], [[Combat Expertise]]&lt;br /&gt;
|Character performs a full attack action, making one melee attack at full base attack bonus against all nearby opponents&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spellcasting feats ==&lt;br /&gt;
These feats are for use by [[spellcaster]]s. Many of these can be chosen as a [[bonus feat]] by [[wizard]]s every five levels.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Defense]]&lt;br /&gt;
|[[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +2 bonus to saving throws versus the chosen [[school]] of magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Healing]]&lt;br /&gt;
|[[Heal (skill)|Heal skill]] 4&lt;br /&gt;
|Adds +2 points per spell level to the amount of damage healed by any healing spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Summoning]]&lt;br /&gt;
|[[Spell Focus]] ([[Conjuration]])&lt;br /&gt;
|Each creature you conjure with a summon spell gains a +4 enhancement bonus to [[Strength]] and [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Quicken Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Quicken Spell]], [[Spellcraft]] 30, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto-quicken levels 0 &amp;amp; 1 spells, and taken again for level 2 spells, and then a third time for level 3 spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Silent Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Silent Spell]], [[Spellcraft]] 24, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto silent cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Still Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Still Spell]], [[Spellcraft]] 27, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto still cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Caster]]&lt;br /&gt;
|Bard or Warlock&lt;br /&gt;
|Can cast Bard or Warlock spells in medium armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Casting]]&lt;br /&gt;
|Ability to cast 1st-level spells or least grade invocations&lt;br /&gt;
|Grants a +4 bonus to the [[Concentration]] check when trying to cast spells while in [[defensive casting]] mode&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Master]]&lt;br /&gt;
|[[Character level]] 21+, [[warlock]] level 16+, [[Spellcraft]] 24&lt;br /&gt;
|The warlock&#039;s [[eldritch blast]]s deal 50% more damage and have a +2 bonus to [[attack roll]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Empower Spell]]&lt;br /&gt;
|Ability to cast 2nd-level spells&lt;br /&gt;
|Allows spells to be cast with 50% more power at a cost of being placed two slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Eldritch Blast]]&lt;br /&gt;
|[[Warlock]] 21+, [[Eldritch blast]] 9d6&lt;br /&gt;
|Adds +1d6 damage to eldritch blasts. (can be taken multiple times)&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Spell Focus]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Spell Focus]] (with the chosen school), [[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +3 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Spell Penetration]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Spell Penetration]], [[Spell Penetration]]&lt;br /&gt;
|Character gains a +6 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to have duration doubled at a cost of being placed one slot higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Slot]]&lt;br /&gt;
|4 levels in a spellcasting class&lt;br /&gt;
|One extra spellcasting slot&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Spell Focus]]&lt;br /&gt;
|[[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +2 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Spell Penetration]]&lt;br /&gt;
|[[Spell Penetration]]&lt;br /&gt;
|Character gains a +4 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Empower Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 3&lt;br /&gt;
|Empowered spells only require being placed on slots one level higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Maximize Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 7&lt;br /&gt;
|Maximized spells only require being increased by slots two levels higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Quicken Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 10&lt;br /&gt;
|Quickened spells only require being increased by slots three levels higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Maximize Spell]]&lt;br /&gt;
|Ability to cast 3rd-level spells&lt;br /&gt;
|Allows spells to be cast at maximum power at a cost of being placed three slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Practiced Spellcaster]]&lt;br /&gt;
|[[Spellcraft]] 4&lt;br /&gt;
|[[Caster level]] for the chosen spellcasting class increases by +4, limited by your HD (for use when [[multiclass]]ing)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicken Spell]]&lt;br /&gt;
|Ability to cast 4th-level spells&lt;br /&gt;
|Allows spells to be cast as a [[free action]] at a cost of being placed four slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to be cast without [[verbal component]] at a cost of being placed one slot higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Focus]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Character gains a +1 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Penetration]]&lt;br /&gt;
|Ability to cast 1st-level spells or least grade invocations&lt;br /&gt;
|Character gains a +2 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to be cast without [[somatic component]] at a cost of being placed one slot higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine feats ==&lt;br /&gt;
These feats are only available to classes that can [[Turn Undead]] (i.e. [[cleric]]s, [[paladin]]s, and [[blackguard]]s), or those with smiting (which includes [[divine champion]]s).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Might]]&lt;br /&gt;
|Cha 13+, Str 13+, [[Turn Undead]], [[Power Attack]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add his [[Charisma]] bonus to all weapon [[damage]] for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Resistance]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to apply resistance 5/- against fire, cold, and electricity to party for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Shield]]&lt;br /&gt;
|Cha 13+, Str 13+, [[Turn Undead]], [[Power Attack]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add his [[Charisma]] bonus to dodge armor class bonus for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Divine Might]]&lt;br /&gt;
|Epic character (level 21+), Cha 21+, Str 21+, [[Turn Undead]], [[Power Attack]], [[Divine Might]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add double his [[Charisma]] bonus to all weapon [[damage]] for a number of rounds equal to double the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Smiting]]&lt;br /&gt;
|Any [[smite|smiting]] ability&lt;br /&gt;
|Character can smite enemies an extra 2 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Turning]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character can use Turn Undead an extra 4 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Smiting]]&lt;br /&gt;
|Epic character (level 21+), Cha 25+, [[Smite Evil]]&lt;br /&gt;
|On successful smite, adds 2x character level to damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Planar Turning]]&lt;br /&gt;
|Epic character (level 21+), Cha 25+, Wis 25+, [[Turn Undead]]&lt;br /&gt;
|Allows [[outsider]]s to be turned with Turn Undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Vengeance]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add 2-12 extra divine damage versus undead in melee combat for one round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crafting enchantment feats =&lt;br /&gt;
These feats allow a character to enchant items and equipment for [[crafting]] purposes. All of these require a spellcasting class, and all can be chosen as bonus feats for [[wizard]]s.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Brew Potion]]&lt;br /&gt;
|Spellcaster level 3+&lt;br /&gt;
|Create potions using spells, up to spell level 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Magical Arms and Armor]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Enchant equipment via a [[magical workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Wand]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Create wands using spells, up to spell level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Wondrous Item]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Enchant equipment via a [[magical workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Imbue Item]]&lt;br /&gt;
|Warlock level 12 (class feat)&lt;br /&gt;
|Allows [[warlock]]s to use Craft Magical Arms and Armor/Wonderous Item feats&lt;br /&gt;
|-&lt;br /&gt;
|[[Scribe Scroll]]&lt;br /&gt;
|Spellcaster level 1+&lt;br /&gt;
|Write a scroll of any known spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skill Feats =&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Feats| Feats]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>77.178.130.34</name></author>
	</entry>
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