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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T06:16:54Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=7895</id>
		<title>Harper Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=7895"/>
		<updated>2018-01-30T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;77.177.38.248: /* Greater Blessing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.&lt;br /&gt;
[[File:Harperpriest.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any non-evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Diplomacy]] 4 ranks, [[Lore: Arcana]] 4 ranks, [[Lore: Religion]] 8 ranks, [[Spellcraft]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Alertness]], [[Iron Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 3rd-[[Spell_level|level]] [[divine]] spells (except Ranger and Paladin, see [[Harper Scout]]).&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
{{Class base features|hit die=8&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|Simple]], armor ([[armor proficiency (light)|Light]], [[armor proficiency (medium)|Medium]], [[armor proficiency (heavy)|Heavy]]), [[shield proficiency|Shields]] (not [[Tower Shield Proficiency|Tower Shields]]).&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=All crafting skills, [[Diplomacy]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], all Lore skills, [[Listen]], [[Perform]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Tumble]].&lt;br /&gt;
|BAB=Medium&lt;br /&gt;
|high save=[[Will]],[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]]&lt;br /&gt;
}}&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Blessing|Blessing]], [[#Harper&#039;s knowledge|Harper&#039;s Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
A Harper priest&#039;s training focuses on magic. Thus, when a character gains a new level of Harper priest, she gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).&lt;br /&gt;
&lt;br /&gt;
=== Harper&#039;s Knowledge ===&lt;br /&gt;
Like a bard, a Harper Priest has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper Priest has bard levels, her Harper Priest levels and bard levels stack for the purpose of using bardic knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Blessing ===&lt;br /&gt;
At level 1,2 and 3, a Harper priest may choose one blessing from the list of blessings below. &lt;br /&gt;
&lt;br /&gt;
* Deneir&#039;s Eye: the Harper Priest gains a +3 sacred bonus to [[saving throw]]s against traps.  This is a [[supernatural ability]].&lt;br /&gt;
* Lliira&#039;s Heart: the Harper Priest gains a +2 sacred bonus to saving throws against mind-affecting spells.  This is a supernatural ability.&lt;br /&gt;
* Tymora&#039;s Smile: once [[per day]], the Harper Priest receives a +2 sacred bonus on all saving throws for 5 turns.  This is a supernatural ability.&lt;br /&gt;
* Mystra&#039;s Boon: the Harper Priest gains a +2 sacred bonus on all saves against spells.&lt;br /&gt;
* Silvanus&#039;s Calm: the Harper Priest gets the Combat Focus feat.&lt;br /&gt;
&lt;br /&gt;
=== Greater Blessing ===&lt;br /&gt;
At level 4 and 5 a Harper Priest may choose one greater blessing from the list of Greater blessings below.&lt;br /&gt;
&lt;br /&gt;
* Eldath&#039;s Soothing Pool: This spell conjures a magical pool of water. All friendly creatures staying near the fountain gain fast healing 5, are cured from any disease and are immune to all mind affecting spells.&lt;br /&gt;
&lt;br /&gt;
Duration : 1 round /caster level.&lt;br /&gt;
&lt;br /&gt;
* Lliira&#039;s candle of calm:&lt;br /&gt;
**Level : 6&lt;br /&gt;
**School : Evocation&lt;br /&gt;
**Target: all creatures in a 70 feet radius.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
This spell conjures a lit magical candle, all creatures in a 70 feet radius must make a will saving throw. If they fail they are blind for 1d4 rounds and take a -5 AB penalty for 1 round/CL, if not they take a -5 AB for 2 rounds, then -4 AB for 2 rounds, -3 AB for 2 rounds, -2 AB for 2 rounds, -1 AB for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
* Milil&#039;s Forgotten Melody:&lt;br /&gt;
**Level : 5&lt;br /&gt;
**School : Enchantment&lt;br /&gt;
**Target: 1 to 4 creatures in a Colossal area.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
To set this spell in motion, the caster sings the first phrase or the chorus of a tuneful, catchy song. Those potentially affected by the forgotten melody must each make a successful will saving throw at a -4 penalty or become obsessed with that song. Those affected cannot get the song out of their beads until they finish it, and they worry the lyrics around in their minds over and over, trying to remember them and complete the song. While trying to finish the song, those affected cannot cast spells or use psionic abilities since they cannot focus on any other intense mental activity other than finishing the song. This spell is especially devastating to very intelligent beings, since it subverts their ability to concentrate intensely. The duration is determined by the intelligence of the individual affected: beings who fail their saving throws are affected for a number of rounds equal to their intelligence modifier minus their wisdom modifier (a negative wisdom modifier will make the spell last longer).&lt;br /&gt;
&lt;br /&gt;
* Mielikki&#039;s Forest Hunter: Swift Tracker&lt;br /&gt;
Reqs: Dexterity 13&lt;br /&gt;
&lt;br /&gt;
* Mystra&#039;s Secret Spell Stash: Magic Missile infinite times/day, cast at your CL.&lt;br /&gt;
Reqs: Intelligence 13&lt;br /&gt;
&lt;br /&gt;
* Shaundakul&#039;s binding:&lt;br /&gt;
**Level : 6&lt;br /&gt;
**Target: One Creature&lt;br /&gt;
**Saving Throw: Reflex negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
Calling upon the power of elemental air, you encircle the target in whipping winds. The subject can act normally, but it cannot move from its current location. The winds carry its voice away, so it can speak but cannot be heard, and it cannot hear anything but the roar of the winds. Furthermore, no sonic or language dependent spells or effects can be cast into or out of the winds though spells cast by you upon yourself function normally).&lt;br /&gt;
&lt;br /&gt;
Specifics : Your movespeed is reduced to 0, you are silenced and incur a concentration penalty equal to the caster&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
* Oghma&#039;s Greatest Book, Volume III: +10 on knowledge checks for 5 minutes, 1/day&lt;br /&gt;
Reqs: Intelligence 13&lt;br /&gt;
&lt;br /&gt;
* Tymora&#039;s Luck Rabbit&lt;br /&gt;
**spell level : 5&lt;br /&gt;
**Target : 1 creature&lt;br /&gt;
**Duration : 10 min/level&lt;br /&gt;
&lt;br /&gt;
**The spell target gains a bonus to natural armor equal to the caster level /5, capped at 4, +1 to all saving throws, +2 at CL 20 and +1 to all skills.&lt;br /&gt;
&lt;br /&gt;
**Reqs: Dexterity 13&lt;br /&gt;
&lt;br /&gt;
* Seldarine&#039;s Gift: You can summon forth a +5 magic longbow, mighty 5, the bow cannot be given and dissapears at the end of the day. You also gain the elven weapon proficiency for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
* Selûne&#039;s Radiance: Turn Undead Progression&lt;br /&gt;
&lt;br /&gt;
* Lurue&#039;s voice: Animal Companion Progression&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>77.177.38.248</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=7893</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=7893"/>
		<updated>2018-01-30T09:52:34Z</updated>

		<summary type="html">&lt;p&gt;77.177.38.248: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +5&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of combat made famous by the Northern barbarian tribes, who are reknowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer) each round but do maximum damage with the remaining attacks. You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer an attack bonus and dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
You lose your last attacks in your round. Usually these are your lowest Attack bonus Attacks. But Haste, the bugged extra attack from Monk´s Flurry of Blows and your off-hand attacks are all performed at the end of your round and therefore high Attack bonus Attacks lost to Northlander Hewing.&lt;br /&gt;
&lt;br /&gt;
You can choose Northlander Hewing as a fighter bonus feat.&lt;br /&gt;
&lt;br /&gt;
The loss of attacks is not shown on your character sheet. But they are implemented in the combat engine.&lt;br /&gt;
&lt;br /&gt;
The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing is deactivated on a weapon or shield switch and has a cooldown of 6 seconds to be switched on again. It is also deactivated on item switches, like switching rings.&lt;br /&gt;
&lt;br /&gt;
It will maximize bonus physical damage on your weapon (a bonus 1d4 piercing damage on your weapon will become a constant 4 piercing bonus damage). It will not maximize bonus elemental damage on your weapon (a bonus 1d4 cold damage on your weapon will still be rolled).&lt;br /&gt;
&lt;br /&gt;
It will not maximize your base damage on a critical hit (a 1d12/*3 weapon should hit for 36 damage on every crit, but it doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
All attacks are counted, whatever their source is (haste, whirlwind frenzy).&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing doesnt add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing cant be used with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Upon casting a spell Northlander Hewing deactivates and must be activate again to use it.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;br /&gt;
[quote=&amp;quot;Valefort&amp;quot;]The maximization of physical damage is not well made, on a crit, as far as I can tell, it&#039;s not maximized (can&#039;t be fixed, the function coded by Obsidian simply works like that). So instead of 12*3 it&#039;s d12+ d12 +d12 (what is multiplied in nwn2 is the number of dices used, not the result of the dice).&lt;/div&gt;</summary>
		<author><name>77.177.38.248</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=7892</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=7892"/>
		<updated>2018-01-30T09:48:05Z</updated>

		<summary type="html">&lt;p&gt;77.177.38.248: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +5&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of combat made famous by the Northern barbarian tribes, who are reknowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer) each round but do maximum damage with the remaining attacks. You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer an attack bonus and dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
You lose your last attacks in your round. Usually these are your lowest Attack bonus Attacks. But Haste, the bugged extra attack from Monk´s Flurry of Blows and your off-hand attacks are all performed at the end of your round and therefore high Attack bonus Attacks lost to Northlander Hewing.&lt;br /&gt;
&lt;br /&gt;
You can choose Northlander Hewing as a fighter bonus feat.&lt;br /&gt;
&lt;br /&gt;
The loss of attacks is not shown on your character sheet. But they are implemented in the combat engine.&lt;br /&gt;
&lt;br /&gt;
The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing is deactivated on a weapon or shield switch and has a cooldown of 6 seconds to be switched on again. It is also deactivated on item switches, like switching rings.&lt;br /&gt;
&lt;br /&gt;
It will maximize bonus physical damage on your weapon (a bonus 1d4 piercing damage on your weapon will become a constant 4 piercing bonus damage). It will not maximize bonus elemental damage on your weapon (a bonus 1d4 cold damage on your weapon will still be rolled).&lt;br /&gt;
&lt;br /&gt;
It will maximize your base damage on a critical hit (a 1d12/*3 weapon will hit for 36 damage on every crit).&lt;br /&gt;
&lt;br /&gt;
All attacks are counted, whatever their source is (haste, whirlwind frenzy).&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing doesnt add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
&lt;br /&gt;
Northlander Hewing cant be used with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Upon casting a spell Northlander Hewing deactivates and must be activate again to use it.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;br /&gt;
[quote=&amp;quot;Valefort&amp;quot;]The maximization of physical damage is not well made, on a crit, as far as I can tell, it&#039;s not maximized (can&#039;t be fixed, the function coded by Obsidian simply works like that). So instead of 12*3 it&#039;s d12+ d12 +d12 (what is multiplied in nwn2 is the number of dices used, not the result of the dice).&lt;/div&gt;</summary>
		<author><name>77.177.38.248</name></author>
	</entry>
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