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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77.169.49.152</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:07:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Language:_Thorass&amp;diff=1544</id>
		<title>Language: Thorass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Language:_Thorass&amp;diff=1544"/>
		<updated>2013-10-16T14:22:35Z</updated>

		<summary type="html">&lt;p&gt;77.169.49.152: &lt;/p&gt;
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&lt;div&gt;===&amp;lt;b&amp;gt;Thorass&amp;lt;/b&amp;gt;===&lt;br /&gt;
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 Region(s): Everywhere in Faerun&lt;br /&gt;
 Race(s): Humans&lt;br /&gt;
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Thorass is an old human language, the direct ancestor of Common. It was originally a pidgin variant of Chondathan that western Faerûnian traders developed to communicate with their counterparts in other lands.&lt;br /&gt;
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An inscription in Thorass will translate directly into Common, though it will often have a stilted and archaic form of phrasing and vocabulary. Thorass has a base 10 numbering system.&lt;br /&gt;
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The only nation where Thorass is the official language is currently Amn. In Amn all official documents are written in Thorass and all government servants are expected to be proficient in the language.&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>77.169.49.152</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Language:_Halardrim&amp;diff=1490</id>
		<title>Language: Halardrim</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Language:_Halardrim&amp;diff=1490"/>
		<updated>2013-10-15T20:51:59Z</updated>

		<summary type="html">&lt;p&gt;77.169.49.152: &lt;/p&gt;
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&lt;div&gt;===&amp;lt;b&amp;gt;Halardrim&amp;lt;/b&amp;gt;===&lt;br /&gt;
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 Region(s): Threskel, Rashemen, the Moonshae Isles&lt;br /&gt;
 Race(s): None specifically&lt;br /&gt;
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Halardrim is spoken in Threskel, Rashemen, the Moonshae Isles. Its origins are something of a mystery and the language is in decline everywhere but Rashemen. It has been observed by sailors and traders from Threskel that the Witches of Rashemen can understand them if they attempt to privately discuss matters in Halardrim.&lt;br /&gt;
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Most speakers only have a loose grasp on the language because of lack of practice. In regions such as Threskel and the Moonshae&#039;s the language is declining due to lack of use, being replaced by regional trade languages. In Rashemen the Witches secretly speak the language and teach it to their initiates. It is speculated the language is a remnant of the Halardrim realm, at some point holding dominion over all three places. Few historical records mention this realm and what little is know is presumably kept by the Witches of Rashemen.&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>77.169.49.152</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=DM_Client_Upgrade&amp;diff=1198</id>
		<title>DM Client Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=DM_Client_Upgrade&amp;diff=1198"/>
		<updated>2013-02-26T15:21:10Z</updated>

		<summary type="html">&lt;p&gt;77.169.49.152: &lt;/p&gt;
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&lt;div&gt;[[File:Werkzhard.jpg|thumb|left|396px]]&lt;br /&gt;
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The Dungeon Master client has been extensively upgraded with all manner of new tools and gadgets to make life easier for the dedicated Crew!&lt;br /&gt;
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&#039;&#039;Upgrade curtesy of Tigerbomb and Ivan38Rus!&#039;&#039;&lt;br /&gt;
[[Category:Game World]]&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>77.169.49.152</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monster_Variations&amp;diff=1692</id>
		<title>Monster Variations</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monster_Variations&amp;diff=1692"/>
		<updated>2012-10-30T12:04:12Z</updated>

		<summary type="html">&lt;p&gt;77.169.49.152: &lt;/p&gt;
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&lt;div&gt;[[File:Monster_variation.jpg|thumb]]&lt;br /&gt;
During your stay at the Sword Coast you may encounter many different types of enemies and equally as many unique player characters.&lt;br /&gt;
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The spawn system ensures that almost all creatures are randomized to a certain degree which means they can become bigger or smaller in size (also affecting their stats) or they might be exceptionally capable of spotting or listening for sneaking enemies.&lt;br /&gt;
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&amp;lt;br /&amp;gt;The system is setup to ensure plausibility while also guaranteeing that almost no encounter is ever the same without gravely upsetting the Challenge rating of an area.&lt;br /&gt;
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&#039;&#039;&#039;Custom Creatures:&#039;&#039;&#039;&lt;br /&gt;
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Many creatures that were custom made by the NWN2 community have been implemented to populate the server in environments suited to their ecology. The server currently has well over 350* areas to explore and many more are being added or retouched by the exceptional crew of area designers and builders that are part of the Baldurs Gate Community *cheer for them*. (* = old count)&lt;br /&gt;
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An example of custom creatures are: Gibberlings, Hydra&#039;s, Giant serpents, Basilisks and the list goes on.&lt;br /&gt;
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&#039;&#039;&#039;About the Spotter Script:&#039;&#039;&#039;&lt;br /&gt;
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On the spotter script:       &lt;br /&gt;
The so called &amp;quot;spotter script&amp;quot; has been scaled back &#039;&#039;a lot &#039;&#039;since it&#039;s first appearance on the server to the point where almost 99% of the monsters you&#039;ll encounter won&#039;t have any edge added to them. Additionally it takes into account what plausible boost a creature could have and doesn&#039;t give true seeing to dogs or lions, for example. Be warned however that certain races such as Dragons possess True Seeing, rendering invisibility and etherealness a moot strategy. This includes Wyverns!&lt;br /&gt;
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&#039;&#039;Special thanks to RWS and Bouncy Rock for their work on creating custom creature models for the NWN2 community!&#039;&#039;&lt;br /&gt;
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&#039;&#039;System curtesy of Rasael and Ivan38Rus&#039;&#039;&lt;br /&gt;
[[Category:Server Systems]]&lt;/div&gt;</summary>
		<author><name>77.169.49.152</name></author>
	</entry>
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