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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T10:12:16Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=13038</id>
		<title>Cavestalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cavestalker&amp;diff=13038"/>
		<updated>2021-08-02T02:43:16Z</updated>

		<summary type="html">&lt;p&gt;73.19.33.35: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveStalker.jpg|thumb|312px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
Cavestalker abilities give their full stats in the Underdark, non-underdark caves that are nearer to the surface usually only give half the bonuses.&lt;br /&gt;
&lt;br /&gt;
Skill bonuses gained through this class do not count against your stacking limits.&lt;br /&gt;
&lt;br /&gt;
Underdark Affinity for the Ranger camouflage feat will only give 75% of your full movement in stealth, instead of 100%. This is because underground terain is harder to navigate stealthily than wildlands on the surface. [Note: Is currently bugged, not verified to work]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Underdark’s most dangerous predators are not its horrific monstrosities, crawling and festering in the darkest of grottoes. Rather, they are the deadly cavestalkers, moving effortlessly through a jungle of living rock—and none are as much at home in these caverns as the drow. Just as a surface ranger feels at peace in the heart of a virgin forest, so too is a cavestalker is at home in the wilds of the Underdark. Yet even in his most familiar environment, he is aware of the ever-present danger that surrounds him. It is in the task of surviving this endless peril that he finds peace away from so-called “civilized folk.”&lt;br /&gt;
&lt;br /&gt;
Rangers and druids are natural candidates for the cavestalkerclass. Underdark races that choose the path of the druid or ranger find little use for the abilities of those classes that are attuned to the wilderness of the surface. The cavestalker class augments and hones those abilities, making them more suitable for use in the endless night and providing a true advantage for those that live away from the light. Rogues occasionally become cavestalkers, since their high skill point allotment allows them to achieve the requirements more easily than other classes. Other classes might enjoy the benefits of becoming a cavestalker, but would likely fi nd meeting the requirements to be prohibitive. Regardless of class, only individuals who have natural darkvision can achieve the affinity with the lightless depths necessary to become a cavestalker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: 8 [[Survival]], 4 [[Lore: Dungeoneering]]&lt;br /&gt;
&lt;br /&gt;
Feats: Track&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Special: The candidate must posses [[Darkvision]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Cavestalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Cavestalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Sense motive]], [[Spellcraft]], [[Survival]], [[Tumble]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full caster progression only for rangers, spirit shamans or druids &amp;lt;/span&amp;gt;(please re-log after gaining Cavestalker PrC, for progression to apply).&lt;br /&gt;
&lt;br /&gt;
- Other progression:  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Full Animal companion progression&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Increase wildshape uses (but change the dragon shape feat to require 25 levels of Druid) &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Cavestalker &amp;lt;u&amp;gt;does not&amp;lt;/u&amp;gt; give access to druid wildshape forms&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Advanced spelunker&amp;lt;br /&amp;gt;Level 2: Underdark affinity and hide of stone +1, Vermin Shape * &amp;lt;br /&amp;gt;Level 3: Bonus Feat&amp;lt;br /&amp;gt;Level 4: Cavesense&amp;lt;br /&amp;gt;Level 5: Expert spelunker&amp;lt;br /&amp;gt;Level 6: Gaseous form and hide of stone +2&amp;lt;br /&amp;gt;Level 7: Bonus Feat&amp;lt;br /&amp;gt;Level 8: Blindfight&amp;lt;br /&amp;gt;Level 9: Void in space&amp;lt;br /&amp;gt;Level 10: Master spelunker and hide of stone +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus feats from the ranger list. [As a non-ranger you can pick a favored enemy or Combat Expertise / Improved Combat Expertise even on epic levels.]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 1st level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark allows you to move through it comfortably, even in the most difficult conditions. As a result, you gain +2 Survival and Tumble Ranks while in natural subterranean surroundings. (The skill bonus does not count against your skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Underdark Affinity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level,&amp;lt;br /&amp;gt;Specifics: Your adaptation to the Underdark allows you to use your nature-themed class abilities in natural subterranean surroundings as well. These include the druid and ranger abilities of camoufl age, hide in plain sight, trackless step, and woodland stride. If you already have wild empathy, you can now use it to affect vermin. If you have the wild shape ability, add vermin to the types of creatures you can become (subject to all the size and frequency limitations provided by that ability). If you do not already have these underlying abilities, Underdark affinity does not grant them to you; it only augments those you already have.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Vermin Shape&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Underdark Affinity and Wildshape&amp;lt;br /&amp;gt;Specifics: You transform into a phase spider. As you grow in power you vermin shape also increases, gaining 4 strength, 3 constitution and dexterity every 4 levels(lowest is 10,10,10). The shape has 20 base AC and applies a 1d8 Constitution damage on-hit (doesn&#039;t stack with itself).  Growth progressions at level 6 and is based of both your Druid and Cavestalker levels even if no spell progression was gained at the relevant Cavestalker levels. This ability consumes one wild shape and uses the amount wildshapes you have per day.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Hide of Stone&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 2nd level&amp;lt;br /&amp;gt;Specifics: As you gain levels in the cavestalker class, your body embraces the rigors of the Underdark and takes on something of its hue and toughness. Your skin hardens and becomes flinty, granting you a natural armor bonus in addition to a circumstance bonus on Hide checks when in natural subterranean surroundings. These bonuses increase with +1 AC and +1 Hide as you progress through the cavestalker class, at 2nd level, at 6th level and finally again at 10th level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Cavesense&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 4rd level&amp;lt;br /&amp;gt;Specifics: Due to your familiarity with the acoustic qualities of the Underdark, you so gain a +2 competence bonus on Listen checks made in subterranean surroundings. Another +2 competence bonus is gained at the 8th Cavestalker level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Expert Spelunker&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 5th level&amp;lt;br /&amp;gt;Specifics: Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it easily, even in the most difficult conditions. As a result, you gain a +1 Dexterity circumstance bonus +2 Tumble and +4 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gaseous Form&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 6th level&amp;lt;br /&amp;gt;Specifics: you gain the ability to traverse the treacherous and confined terrain of the Underdark by assuming gaseous form once per day. While in this form your ability to fight is impaired but you are also very hard to hit and injure. For all intents and purposes you have polymorphed into an Incorporeal cloud of barely detectable gas.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Void in Space&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 9th level&amp;lt;br /&amp;gt;Specifics: Your attunement to the particular atmosphere of the Underdark allows you to warp the shadows, sounds, scents, and vibrations you give off, rendering you difficult to hear and see. You gain Displacement 8% and a +2 bonus to hide and move silently&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Spelunker&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Cavestalker 10th level&amp;lt;br /&amp;gt;Specifics: As a cavestalker, your familiarity with the environs of the Underdark has grown to allow you to move through it effortlessly, even in the most difficult conditions. As a result, you gain a +2 Dexterity circumstance bonus +2 Tumble and +7 Survival Ranks in natural subterranean surroundings. (The skill bonus does not count against your ability or skill bonus limit but does not stack with other spelunking feats)&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The vermin shape&#039;s power is calculated by the sum of your Druid and Cavestalker levels. It stops proceeding in power after a sum of 22 levels in those classes and it&#039;s based on the spidershape of the Druid epic Magical beast feat. The progression in power depending of levels is as follow:&lt;br /&gt;
&lt;br /&gt;
CL  STR CON DEX&lt;br /&gt;
&lt;br /&gt;
6:  16  13  13&lt;br /&gt;
&lt;br /&gt;
10: 19  16  16&lt;br /&gt;
&lt;br /&gt;
14: 22  19  19&lt;br /&gt;
&lt;br /&gt;
18: 25  22  22&lt;br /&gt;
&lt;br /&gt;
22: 28  25  25&lt;br /&gt;
&lt;br /&gt;
Base AC is 10&lt;br /&gt;
&lt;br /&gt;
DMG is 2d10+1 and 1d8 CON drain &lt;br /&gt;
&lt;br /&gt;
Blind-Fight is gained in Vermin Shape.&lt;br /&gt;
&lt;br /&gt;
Vermin Shape gains 30 temporary hit points.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Cavestalker has [[Spellcraft]] as a class skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>73.19.33.35</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=13025</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=13025"/>
		<updated>2021-07-24T22:21:29Z</updated>

		<summary type="html">&lt;p&gt;73.19.33.35: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Spellslot loss fixed. (Sadly not for spontaneous casters (Sorcerer, Spirit Shaman, etc.) and slots from items!)&lt;br /&gt;
* Item properties merge with new shape. Only best slot merges. &lt;br /&gt;
* Natural, Deflection, and Armor AC from items merge, dodge AC does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; merge.&lt;br /&gt;
* Permanent weapon enchantments carries over to creatures who use weapons. Temporary ones are removed to avoid an exploit.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
* Forms are selected through the feat Shape Shift, which is granted by the spells. For the duration this feat can be used to shift between all available shapes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange. Please note, word of changing invocation is not affected by Transmutation focus.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
* Contrary the feat description your base attack bonus does not become medium for your level.  Nor does it matter if your new BAB would become greater than medium BAB of a character of your level.  Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beetle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Polymorph&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Focus&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Offensive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kobold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Kukri,Sling&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier,Spear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gnoll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Orc&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword, Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troglodyte&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Minotaur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Troll&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Ogre&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Warmace&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Yeti&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gargoyle&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Myconid&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10% ConfusingAttack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Kenku&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Shortsword, Bow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Gloura&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drider&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe, Crossbow,Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dwarf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sahuagin&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Weapon Enchantment carries over&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Worg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Power Attack&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hook Horror&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr &amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px dark gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 0px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shapechange&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Race&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;Focus&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dmg&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;STR&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;CON&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Base AC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense {Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Fire Immunity&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Frost Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense {Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Cold Immunity&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hill Giant&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense {Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatclub +5, Alch Silver, Mass Crit, Daze on Hit&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Maur&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense {Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greataxe +5, Cold Iron, Vamp +2&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d12+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Werewolf Lord&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Iron Golem&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Haste&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Bludgeoning, Magic Immunity, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Brains)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Attack +7, Kill on Hit (DC=14): Goblins, Ores, Monstrous, Reptilian&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;SR 34, Combat Expertise&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Dragons&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (AC, Sneak)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Sneak Immunity, Elemental Immunity&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26 (Mist Dragon 30)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Five-headed Hydra&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Attacks)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Additonal Attacks&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Regen 5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d10+8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Skeleton&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Scythe +5, Keen, Vamp +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Bludgeoning, Undead Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Zombie&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Strong Zombie Creep&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5/Slashing, Undead Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Nightwalker&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Immunities)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Vampiric Regeneration +1&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Silver, Undead Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Planetar&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Weapon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +4, Alch Silver, Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10/Chaotic, SR 30, Regen 2, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d4+4+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Moon Dog&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (Spell Resistance, Evasion)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8 vs Evil, Ench +3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10/Evil, SR 34, Improved Evasion, Celestial Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+1d8+3+7&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Arboreal Elf&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bow +4, aligned, mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10/Lawful, Fey Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+9+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Marut&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 2, Construct Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d8+12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Slaad, Death&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Stun on Hit, +1 AB, Slaad Eggs&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Regen 3, Slaad Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Erinye&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense (Ranged)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bow +4, aligned, mighty 8&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;5 / Chaotic, Regen 1, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;1d8+1d6+9+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Horned Devil (Cornugon)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Defense (AC)&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Chaotic, Regen 3, Baatezu Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Palrethee&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Greatsword +5, Alch Silver&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Fire Shield 5, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d6+1d6+10+4&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Hezrou&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense and Defense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;AB +3&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 / Lawful, Tanari Traits&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;3d6+4+5&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Bebelith&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Offense&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;Aligned, Bebilith Venom&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;10 I Lawful, Web Immunity&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;2d8+15&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>73.19.33.35</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge&amp;diff=12870</id>
		<title>Uncanny Dodge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge&amp;diff=12870"/>
		<updated>2021-06-26T03:33:55Z</updated>

		<summary type="html">&lt;p&gt;73.19.33.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=Class&lt;br /&gt;
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air Domain]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Man-at-Arms]] 17, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Hunter]] 3.&lt;br /&gt;
|Req=[[Improved Uncanny Dodge]]&lt;br /&gt;
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.&lt;br /&gt;
|Use=Automatic}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*In NWN, &#039;&#039;&#039;Uncanny dodge&#039;&#039;&#039; also incorporated the reflex bonus provided by [[trap sense]].&lt;br /&gt;
*While not mentioned in description, it does make PC to retain all the AC they should&#039;ve lost on being flat footed (Dex, Dodge, Tumble AC).&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Uncanny Dodge]]&lt;br /&gt;
[[Category:Class feats]]&lt;/div&gt;</summary>
		<author><name>73.19.33.35</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=12869</id>
		<title>Techsmith of Gond</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=12869"/>
		<updated>2021-06-26T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;73.19.33.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Techsmith.png|thumb|184px]]Faerûn resounds with the measured cadence of blacksmiths hammering out their newest creation, the clitter-clack of tinkerers cobbling together the contents of a bin of junk to create something truly useful, and the fizzling pops of chemicals as alchemists labor to create some heretofore unseen form of artificial life. At the head of this orchestra of technological progress can be found the techsmiths of Gond, men and women devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.&lt;br /&gt;
&lt;br /&gt;
Though based in the Lantanese City of Illul, techsmiths can be found throughout the continent as advisers to rulers, as merchants selling fantastic wares, and as builders and operations of small golems tasked with taking care of unsightly municipal duties such as caring for large sewer systems or interring the dead. Theirs is a primarily cosmopolitan pursuit, making techsmiths far more common in cities than in pastoral regions. Most travel widely, however, both to share their own creations and the monitor the creations of folk from all corners of the known world. Because of their skill in building constructs, techsmiths are sometimes called into service to destroy dangerous things of that type before they cause too much harm. Techsmiths tend toward extreme eccentricity, often concerning themselves with the solution of some mathematical formula far more than personal interaction with their companions. Slow to make friends with those who do not share their obsession with mechanics and explosives (in that order), it has often been said that a techsmith&#039;s only true confidante is the golemlike construct known as a gondsman, who serves as the techsmiths servant, assistant and friend.&lt;br /&gt;
&lt;br /&gt;
The techsmitsh draw their ranks almost exclusively from the clergy of Gond, since the High Holy Crafthouse of Inspiration, where the secret of the Techsmiths are imparted to would-be members of the order does not accept applications from followers of other deities. Clerics of other gods who bestow the craft domain upon their followers (such as gnomish or dwarven gods) occasionally convert to Gond worship in order to gain the secrets of the Techsmiths. It is said that this troubles the Wonderbringer but little, as the end result promises interesting creations from headstrong inventors.&lt;br /&gt;
&lt;br /&gt;
Those techsmiths who do not adventure often attempt to profit from their proprietary knowledge by creating smoke powder weapons and bombs and selling them to the highest bidder. Unscrupulous techsmiths seek out conflict that they might profit from both sides. Such individuals are a good source of explosives, firearms and new inventions, and do lucrative business selling their goods to members of the adventuring class. In large cities with a strong Gondian presence, they may form a Guild, but most work alone.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Armor 6, Craft Weapon 6, Craft Alchemy 6 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Craft wondrous Item, Skill Focus Craft Armor or Skill focus Craft Weapon or Skill Focus Craft Alchemy&lt;br /&gt;
&lt;br /&gt;
Spellcasting: Ability to cast 4th level divine or arcane spells&lt;br /&gt;
&lt;br /&gt;
Deity: Gond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;NOTE: If you aren&#039;t given a qualification feat when you acquire level 4 spells, try casting a level 4 spell and then rest. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**WARNING: Techsmith feats will not work if you have Druid or Ranger/Hunter levels, or have access to the Animal companion.  No workaround available.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
-Hit Die: d6&lt;br /&gt;
&lt;br /&gt;
-Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
-High Saves: Will and Fortitude&lt;br /&gt;
&lt;br /&gt;
-Weapon Proficiencies: A Techsmith gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Armor Proficiencies: A Techsmith gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
-Class Skills: Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Appraise, Disable Device, Lore, Open Lock, Spellcraft, Lore Religion, Lore Geography, Lore Engineer&lt;br /&gt;
&lt;br /&gt;
-Spells per Day/Spells Known: When a new Techsmith level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class he belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before she became a Techsmith, he must decide to which class to add the levels of Techsmith to for the purpose of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
-Class Feats&amp;lt;br /&amp;gt;1: Gondsman&amp;lt;br /&amp;gt;2: Technical Knack +2&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Smoke Powder Bombs&amp;lt;br /&amp;gt;5: Technical Knack +4&amp;lt;br /&amp;gt;6:&amp;lt;br /&amp;gt;7: Improved Critical&amp;lt;br /&amp;gt;8: Technical Knack +6&amp;lt;br /&amp;gt;9: Explosive Obsession&amp;lt;br /&amp;gt;10: Smite Construct&lt;br /&gt;
&lt;br /&gt;
-Bonus Feats: No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gondsman&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 1&amp;lt;br /&amp;gt;Specifics: Upon becoming a techsmith the character may construct a gondsman - a loyal mechanical warrior, assistant, bodyguard and friend. This gondsman costs the techsmith nothing, for it is assumed that in the time before becoming a techsmith he has been researching and working on parts of the gondsman in his spare time.&amp;lt;br /&amp;gt;A gondsman is a construct, is made of metal and wood. The Techsmith can create a gondsman in one of two sizes: Small (Str 13, Dex 14, Con 14, Int 4, Wis 13, Cha 6) Or medium: (Str 15, Dex 12, Con 14, Int 4, Wis 13, Cha 6). The gondsman has +5 natural armor, neutral alignment, d10 for hitdice and is equal in level to the techsmith&#039;s classlevel + 3 + the techsmith&#039;s hit dice divided by 3. It has a basic attack which deals 1d8 base damage. It can use any equipment appropriate for it&#039;s size.&amp;lt;br /&amp;gt;As the techsmith gains a level, the gondsman also increases in ability by gaining a hit die. The gondsman gains the normal improvements for a construct that adds a hit die. d10 hitpoints, attack bonus as a cleric, poor base save bonus improvement. In addition, each time the techsmith gains a level, he may add an upgrade to the Gondsman, selecting the following options: +1 Str, +1 Dex, +1 BAB, +1 to one save, +1 natural armor bonus&amp;lt;br /&amp;gt;If a gondsman is reduced 0 hitpoints, it is destroyed. The Gondsman is commanded by the techsmith through a supernatural ability, it does not take initiatve to do anything other than follow it&#039;s creator and must be commanded to do differently.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Technical Knack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 2&amp;lt;br /&amp;gt;Specifics: Techsmiths of 2nd, 5fth and 8th level pick up a technical knack, an intimate familiarity with the working of mechanical gadgetry and science that allows them a +2 competence bonus on all Alchemy, Appraise, Craft, Disable Device, Lore and Open lock checks .&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smokepowder Bomb&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 4&amp;lt;br /&amp;gt;Specifics: At 4th level the Techsmith is inducted into the art of crafting smokepowder weaponry, specifically bomb making. He can now create one smokepowder bomb per day at the cost of 250 gp. These bombs do 12d6 points of damage in a 15 foot radius. 11d6 of this damage is bludgeoning and 1d6 is sonic. &amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Techsmith Improved Critical&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 7&amp;lt;br /&amp;gt;Specifics: At 7th level the Techsmith&#039;s study of metals and other crafting materials, means he knows how to best utilize any weapon and find the weakspots of any armor. He aquires the Improved Critical feat for any weapon he uses.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Explosive Obsession&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 9&amp;lt;br /&amp;gt;Specifics: At ninth level a techsmith&#039;s familiarity with the intricacies of smokepowder allows them to create enhanced bombs. These powerful explosives deal 16d6 points of damage and have a blast radius of 15 feet. 15d6 of this damage is bludgeoning and 1d6 is sonic.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smite Construct&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 10&amp;lt;br /&amp;gt;Specifics: Techsmith is a lethal foe to any opposing constructs. As a declared attack once per round he can smite an opposing construct. If he rolls 17 or higher and hits the construct it immediately destroyed.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>73.19.33.35</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bladesinger&amp;diff=12774</id>
		<title>Bladesinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bladesinger&amp;diff=12774"/>
		<updated>2021-06-16T00:33:52Z</updated>

		<summary type="html">&lt;p&gt;73.19.33.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a bladesinger’s lithe movements and subtle tactics seem beautiful, belying their deadly martial efficiency. Bladesingers have a treasured place in elf society, balancing the joys of art and magic with the skill of masterful fighting, and so bladesingers are well-respected by other elves. They usually serve as itinerant guardians and champions of the elf community at large rather than tying themselves to one particular settlement. &lt;br /&gt;
&lt;br /&gt;
Most bladesingers work alone, sufficient unto themselves, but in larger communities they sometimes have the opportunity to fight together in the same combat. Bladesingers are normally trained singly by another &lt;br /&gt;
bladesinger, and the concept of anything as formalized as a bladesinger school is an absurd notion to them.&lt;br /&gt;
&lt;br /&gt;
Multiclass fighter/wizards can become bladesingers most easily, though any elf who can wield a martial weapon and cast arcane spells can become a bladesinger. Bladesinging ranger/wizards or rogue/wizards are not unknown.&lt;br /&gt;
[[File:Bladesinger2.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Race]]&#039;&#039;&#039;: Elf or Half-elf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[Good]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base_attack_bonus|Base Attack Bonus]]&#039;&#039;&#039;: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Dodge]], [[Combat Expertise]], [[Combat Casting]], [[Weapon Focus]] (Longsword or Rapier)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity&#039;&#039;&#039;: Any god of the Seldarine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;:  Able to cast arcane spells of 1st level (Wizard, Sorc or Bard only).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: [[Concentration]] 4, [[Perform]] 4, [[Tumble]] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
{{Class base features|hit die=8&lt;br /&gt;
|proficiencies=[[Armor_Proficiency_(light)|light]]&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Concentration]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Perform]], [[Spellcraft]], [[Tumble]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Reflex]], [[Will]]&lt;br /&gt;
|low save=[[Fortitude]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Special: a Bladesinger straying from the required alignment or deity automatically loses his abilities, those are automatically restored if the Bladesinger meets the requirements again.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
||+1 arcane spellcasting level, [[#Bladesong Style|Bladesong Style]], [[#Spellcasting progression|Spellcasting progression]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Skill focus Lore: Local|Skill focus Lore: Local]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Bonus Feat|Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Song of Celerity|Song of Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Freezing field|Freezing field]] 2[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
||+1 arcane spellcasting level&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
||+1 arcane spellcasting level, [[#Greater Spellsong|Greater Spellsong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting progression ===&lt;br /&gt;
&lt;br /&gt;
At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Bladesinger, you must decide which class gains the increased casting ability. &lt;br /&gt;
&lt;br /&gt;
=== Bladesong Style ===&lt;br /&gt;
&lt;br /&gt;
When wielding a longsword or rapier and having nothing in the off-hand, a bladesinger gains a dodge bonus to Armor Class equal to half her class level, up to a maximum of half her Intelligence bonus. If the bladesinger wears medium or heavy armor, she loses all benefits of the bladesong style. This bonus will not stack with the AC bonus granted by Invisible Blade or Duelist.&lt;br /&gt;
&lt;br /&gt;
=== Skill focus Lore: Local ===&lt;br /&gt;
A bladesinger is immersed in the traditions and the ways of his people as part of his training. &lt;br /&gt;
&lt;br /&gt;
=== Bonus Feat ===&lt;br /&gt;
At 4th level, the bladesinger gets a bonus feat. These feats must be drawn from the following list: any reserve feat, [[Blind Fight]], [[Feint]], [[One Weapon]], [[Deadly Defense]], [[Disarm]], [[Improved Critical]] (Weapon), [[Improved Disarm]], [[Mobility]], [[Spring Attack]], [[Whirlwind Attack]].&lt;br /&gt;
&lt;br /&gt;
=== Song of Celerity ===&lt;br /&gt;
A bladesinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.&lt;br /&gt;
&lt;br /&gt;
=== Freezing field ===&lt;br /&gt;
A bladesinger of 8th level is taught the spell Freezing field. Created ages ago to freeze the area around dragon wings to block and slow them so that they can&#039;t fly away this spell greatly reduces the movement speed of everyone in the area of effect and hampers both their offense and defense. &lt;br /&gt;
&lt;br /&gt;
Specifics: &lt;br /&gt;
*-80 speed, -2 AC, -2 AB. Fortitude for half (cold immunity cancels the effect completely). &lt;br /&gt;
*DC is 10 + Bladesinger levels + spellcasting ability modifier. &lt;br /&gt;
*Duration : 1 round per bladesinger level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Spellsong ===&lt;br /&gt;
A bladesinger of 10th level ignores arcane spell failure penalties incured by wearing light armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>73.19.33.35</name></author>
	</entry>
</feed>