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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.138.14.22</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T05:14:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Magic_Vestment&amp;diff=12883</id>
		<title>Magic Vestment</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Magic_Vestment&amp;diff=12883"/>
		<updated>2021-06-29T20:41:48Z</updated>

		<summary type="html">&lt;p&gt;72.138.14.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_magicvestment.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=3&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Armor Enchantment&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Creature, Armor or Shield&lt;br /&gt;
|duration_type=long&lt;br /&gt;
|hostile=No&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5). If cast on armor, it gives Armor AC modifier. If cast on a shield, it gives Shield AC modifier (one of the very few ways to get Shield AC modifier).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Though displayed as such, a successful [[Dispel]] does not remove the effects of this spell from an armor or shield. [June 2021 test: magic vestment is dispellable]&lt;br /&gt;
*There is an error in the script that checks for the target of this spell. If this spell is cast on a person that has only a shield equipped, but no armor, the shield AC bonus will not be applied. An aggravating problem, as the include script that is used for this spell is a generic script used by many different scripts, not just this spell script, and they are all broken. The error is located in the IPGetTargetedOrEquippedArmor() function in the x2_inc_itemprop include file: the script tries to check if the targeted person is a shield base item.&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>72.138.14.22</name></author>
	</entry>
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