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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.202.245.197</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T06:53:47Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Stoneskin&amp;diff=2075</id>
		<title>Stoneskin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Stoneskin&amp;diff=2075"/>
		<updated>2008-05-25T19:31:16Z</updated>

		<summary type="html">&lt;p&gt;71.202.245.197: /* Gameplay Notes */ fixed link to greater stoneskin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is stoneskin.jpg&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=4&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Earth (domain)|Earth]] domain 4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=long&lt;br /&gt;
|save=[[Harmless]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell grants the target creature damage reduction 10/[[adamantine]]. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Adamantine weapons get past almost all forms of magical damage resistance (except ([[Dark Foresight]]).&lt;br /&gt;
&lt;br /&gt;
It is a bread and butter spell of the sorcerer and wizard classes, for the main reason &#039;&#039;it can be cast on anyone&#039;&#039;. [[Stoneskin, Greater | Greater Stoneskin]] and [[Premonition]] do not have the advantage. Thus, you can provide protection for the entire party against most weapon damage.&lt;br /&gt;
&lt;br /&gt;
Since it is such a standard protection spell, Adamantine weapons are costly (adamantine weapons also provide extra non-physical damage). Wizards are much better to not get into melee combat at all, or use personal spells such [[Mirror Image]], [[Displacement]] and [[Invisibility, Greater]] to conceal themselves against attacks if they do get into melee, although this spell does help against most enemies.&lt;br /&gt;
&lt;br /&gt;
Its long duration means that most mages will cast this, if adventuring, during the start of the day when they are a high enough level. It is usually useful to have it for the entire party too.&lt;br /&gt;
&lt;br /&gt;
This is a useful spell to cast from a Wand, Scroll or Rod since it only uses [[caster level]] to determine its effects (and only up to level 10), and potentially frees a lot of spell slots.&lt;br /&gt;
&lt;br /&gt;
Clerical note: The [[Earth (domain)|Earth]] domain is powerful for the use of this spell, allowing Clerics to become even more powerful protective/defensive spellcasters.&lt;/div&gt;</summary>
		<author><name>71.202.245.197</name></author>
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