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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.39.96.185</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:02:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Counterspelling&amp;diff=6157</id>
		<title>Counterspelling</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Counterspelling&amp;diff=6157"/>
		<updated>2017-09-05T22:50:10Z</updated>

		<summary type="html">&lt;p&gt;68.39.96.185: Removed information pertaining to Mastery Counterspelling since the feat is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Counterspell.jpg|thumb]]These feats are custom to Baldurs Gate: The Sword Coast Chronicles. They were implemented based on their Pencil and Paper incarnations and the work Obsidian had initially done to include them in NWN2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Counterspell &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;This is a free feat since it is a base action, any character will receive it for free if elligeble at level 1 of his class!&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: None&amp;lt;br /&amp;gt;Specifics: To use a counterspell, you must select an opponent as the target of the counterspell. You may still move at full speed as well as attack and cast spells but any action other than walking will leave you unable to perform the counterspell&amp;lt;br /&amp;gt;If the target of your counterspell tries to cast a spell, a Spellcraft check (DC 15 + the spell&#039;s level) is made. If the check succeeds, you correctly identify the opponent’s spell and can attempt to counter it. If the check fails, you can still attempt to dispel but you cannot use the same or an opposite version of the spell. It is possible to cast any spell as a counterspell. By doing so, you are using the spell’s energy to disrupt the casting of the same spell by another person or monster. Counterspelling works even if one spell is divine and the countered spell is arcane. To complete the action, you must then cast the correct spell. As a general rule a spell can always counter itself but some spells are natural opposites such as haste and slow which will also negate each other. If you are able to cast the same spell or a natural counter and you have it prepared (if you prepare spells), you cast it, altering it slightly to create a counterspell effect. If the target is within range, both spells automatically negate each other with no other results. Otherwise a dispel check is made if you have any dispelling spells memorized. Metamagic effects will make dispel and identify checks harder with quickened spells being most difficult to counter. The general rule is DC + 2 for metamagic but DC + 4 for quickened spells.&amp;lt;br /&amp;gt;If there are multiple options to counter a spell with the lowest level spell possible is selected to prevent waste. When dispelling this is not the case, the system will always choose a dispel that has a reasonable chance of success unless it has no other choice.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Counterspelling&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Spellcasting&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Counterspelling&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. The lowest level spell possible is selected.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Reactive Counterspelling&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Spellcasting&amp;lt;br /&amp;gt;Prerequisites: Improved Counterspell, Improved Initiative&amp;lt;br /&amp;gt;Specifics: Once per round, you can counterspell an opponent&#039;s spell even if you have not readied an action to do so. This counterspell action takes the place of your next turn.&amp;lt;br /&amp;gt;Use: Automatic if the mode is on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Counterspelling&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Spellcasting&amp;lt;br /&amp;gt;Prerequisites: Reactive Counterspell, Improved Iniative, 30 ranks in Spellcraft&amp;lt;br /&amp;gt;Specifics: Any number of times per round, you can counterspell an opponent&#039;s spell even if you have not readied an action to do so. Such a counterspell doesn&#039;t count against your later actions for the round.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feats curtesy of Rasael, testing by the Quality Control Team.&#039;&#039;&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Server Systems]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>68.39.96.185</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dimensional_Lock&amp;diff=61</id>
		<title>Dimensional Lock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dimensional_Lock&amp;diff=61"/>
		<updated>2017-06-13T17:51:35Z</updated>

		<summary type="html">&lt;p&gt;68.39.96.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Dimensional Lock&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Caster Level(s): Clr 8, Wiz / Sor 8&lt;br /&gt;
 Innate Level: 8&lt;br /&gt;
 School: Abjuration&lt;br /&gt;
 Components: Verbal, Somatic&lt;br /&gt;
 Range: Medium&lt;br /&gt;
 Target: Area wide&lt;br /&gt;
 Duration: 1 minute / Casterlevel&lt;br /&gt;
 Saving Throw: No&lt;br /&gt;
 Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;You create a shimmering emerald barrier that completely blocks extradimensional travel into and from the entire area. Creatures that enter the dimension lock itself are struck with effects as per the spell Dimensional Anchor (which may outlast the lock itself). Forms of movement that are barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. Once a dimensional lock is in place extradimensional travel into or out of the area map is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Clr 8]]&lt;br /&gt;
[[Category:Sor / Wiz 8]]&lt;br /&gt;
[[Category:Innate 8]]&lt;br /&gt;
[[Category:Abjuration]]&lt;br /&gt;
[[Category:Verbal &amp;amp; Somatic]]&lt;/div&gt;</summary>
		<author><name>68.39.96.185</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=528</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=528"/>
		<updated>2017-06-10T13:33:57Z</updated>

		<summary type="html">&lt;p&gt;68.39.96.185: /* Requirements */ changed to indicate Lore Nature being able to unlock the class - Endelyon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: a hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  Concentration, Craft Armor, Craft Weapon, Craft Alchemy, Heal, Spellcraft, Lore&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: At every level except the Hierophant gains more spells per day. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [http://nwn2.wikia.com/wiki/Turn_Undead Turning Undead]. &lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate and Hypothermia.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Oaken Resilience&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>68.39.96.185</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=558</id>
		<title>Thayan Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Thayan_Knight&amp;diff=558"/>
		<updated>2017-03-23T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;68.39.96.185: Changed Weapon Focus (Longsword) to Weapon Focus (Any).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Thayan knight.jpg|thumb|282x282px]]&lt;br /&gt;
While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages. &lt;br /&gt;
&lt;br /&gt;
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.&lt;br /&gt;
&lt;br /&gt;
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Alignment:&amp;lt;/strong&amp;gt; Any nongood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Race:&amp;lt;/strong&amp;gt; Human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Iron_Will Iron Will], [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus] (Any).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Lore Lore] : Arcana 2, Lore: Local 2, [http://nwn2.wikia.com/wiki/Intimidate Intimidate] 2, [http://nwn2.wikia.com/wiki/Spellcraft Spellcraft] 2.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Fortitude Fortitude]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28medium%29 Medium], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28heavy%29 Heavy], [http://nwn2.wikia.com/wiki/Shield_proficiency Shields]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Listen Listen],[http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Parry Parry], [http://nwn2.wikia.com/wiki/Spellcraft Spellcraft], [http://nwn2.wikia.com/wiki/Taunt Taunt].&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Horrors of Thay, Zulkir&#039;s Favor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Zulkir&#039;s Defender&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Feared Fighter&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Zulkir&#039;s Champion, Terrifying Champion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Horrors of Thay ====&lt;br /&gt;
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.&lt;br /&gt;
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Use: Automatic.&lt;br /&gt;
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==== Zulkir&#039;s Favor ====&lt;br /&gt;
Specifics: At 1st level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the [http://nwn2.wikia.com/wiki/Lightning_Reflexes Lightning Reflexes] and [http://nwn2.wikia.com/wiki/Skill_Focus Skill Focus] (Intimidate) feats for free. The tattoo also marks the knight as someone loyal the Red Wizards.&lt;br /&gt;
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Use: Automatic.&lt;br /&gt;
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==== Zulkir&#039;s Defender ====&lt;br /&gt;
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
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Use: Selected.&lt;br /&gt;
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==== Feared Fighter ====&lt;br /&gt;
Specifics: At 3rd and 4th level, a Thayan knight may choose any one feat (except Weapon Specializations feats) from the fighter bonus feat list.&lt;br /&gt;
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==== Zulkir&#039;s Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws. &lt;br /&gt;
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Use: Automatic.&lt;br /&gt;
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==== Terrifying Champion ====&lt;br /&gt;
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat&lt;br /&gt;
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Use: Automatic.&lt;br /&gt;
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=== Notes ===&lt;br /&gt;
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This class can only be granted by a DM as it is a guild class.&lt;br /&gt;
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[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>68.39.96.185</name></author>
	</entry>
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